A flock of pocket raptors as a mini.
Pretty please. —-—’—,—<@
~EW
Glider Suggestions? Share Them Here!
in Guild Wars 2: Heart of Thorns
Posted by: EphemeralWallaby.7643
In case it hasn’t been suggested yet…
… a flock of birds with strings tied from them to a harness on my character….
….because, reasons.
~EW
One thing was a mastery trait line that allows you to mount raptors either solo or with friends. Make of that what you want.
Now I want a flock of pocket raptors harnessed to a chariot to pull me around Tyria. o.O
~EW
These are some good ones, but the best would be:
Chronomancer
- Fixed an exploit that allowed chronomancers to go back in time and kill their opponents in PvP before the match began.
I forgot about the April Fool’s “update,” thanx for recalling that! That was such a fun read:
~EW
Stuff accumulates, like ‘volunteers’ in a garden (some call them “weeds”); you have to prune, remove, and otherwise manage your inventory regularly or it becomes an unworkable mess.
Manage my own messes? Heck no. Let’s go with option 3: hire a skritt to handle it.
(all problems can be solved if you throw enough shinies at them)
~EW
I probably should have looked at all of the necessary components before deciding to craft full minstrel gear for my WvW Tempest.
7 gold each X 3 Pearls per Minstrel’s Intricate Gossamer Insignia X 6 items=126gp=sad panda.
I’m guessing there is not an efficient way to farm the pearls if I was not overly keen on plunking down the cash to craft immediately? What would be the “nearly as good as minstrel’s for a fraction of the cost” alternative for a tanky zerg healer?
If you require the boon duration, then off the top of my head I’d say Cleric, Nomad, Apothecary, or Settlers (depending on how the rest of your build will function; Nomad is the closest to Minstrel), use runes that give boon duration, and replace the jewels in all your trinkets with Platinum Doubloons.
Sorry I can’t be more help; I don’t play Tempest. You might benefit more from reposting in the Ele sub-forum, or asking the mods to move this thread there.
~EW
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Wow, people really carry all that stuff? :O Meanwhile, I only carry the salvage-o-matics and Terrace pass (in shared slots) + one stack of food and Exalted Keys on my main. Nothing else. I guess I’m weird…
No, you’re just not much of a hoarder as I am, lol.
I keep 1 extra armor/weapon/trinket set, and what I can’t fit into my maxed out shared slots: zepherite keys, tarnished keys, shovels, ogre whistles, elemental powders, experimental rifles, teleportation rifles, harpy feathers, ash legion spy kits, 3 kinds of food, karmic converter, ley-matter energy converter, quartz crystals, herta, potions of jackalope transformation, endless exalted tonic, and at least 5 stacks of salvage kits….
…you know, the bare minimum I need for my adventuring.
~EW
(just don’t ask what I keep in my shared slots, lol)
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I could definitely get behind extra bag slots dedicated to soulbound armor/weap/trinkets for quicker build swap-outs.
~EW
No. It’d have to be:
The Arcane Council admits the Asura are inferior to the Charr.
Sadly, it hasn’t happened yet. They’re still in denial.
~EW
For most people, including myself, condition classes are just too difficult to deal with. 90 % of the time what happens to me, is that the class tries to nuke me, then stealths to get away. By this time I’m popping my signet of health if I failed to block or dodge, which last 6 seconds. This is not enough time.
Which is again why I suggest trying your hand at a resistance build. 100% resistance uptime is plenty of time.
~EW
Unfortunately not every class has that option.
Lol, I know that. But, he specified he plays a Warrior, so that is an option he can explore for his needs.
Unfortunately not every profession can be as awesome as the Warrior.
~EW
Have you tried a resistance build? I’ve been experimenting with one lately, and it’s kinda fun to ignore all conditions all the time.
~EW
If you bring up your hero panel, your effective level is displayed in the top right-hand corner.
~EW
My brother has a free account and can’t travel to Lion’s Arch until he’s level 35. The problem with that is that he’s in Diessa Plateau and just finished at lvl 26. He could run all the way over to the 3rd Norn zone, but he’ll be 4 levels too low, and that’s a really awkward and crappy gameflow. He can’t get to the Gendarrin place that’s lvl 25+ though because of the free account thing. What’s he supposed to do? Every nearby zone is lvl 40+
Why can’t he get to the Gendarran Fields? I’ve not had a free account, so I don’t understand. It seems like he could just go from Diessa Plateau to Wayfarer Foothills to Snowden Drifts to Gendarran Fields…. he never has to bother with Lion’s Arch, nor go into a zone above his current level.
~EW
if they knew about it a fix would have happend already
Not true at all, lol.
As I said above, bugs aren’t something that a magic wand gets waved at to make go away. They are triaged, and within that triage exists a budget and a limited amount of employees. For all any of us know it would take massive amounts of time to fix… none of us really know without an understanding of the millions (billions? trillions?) of interweaving GW2-specific code. Also, bugs that threaten the game (not gameplay) get fixed quickly… bugs that don’t threaten the game, but affect gameplay usually see fixes in regular patches.
If they are aware of a bug, then repeating the complaint about a bug in a forum not dedicated to bugs remains a waste of time; they are aware of it and have already assigned importance to it. If they’re not aware of the bug, the specific people who need to be made aware aren’t necessarily reading the non-bug sub-forum for bug reports.
~EW
EphemeralWallaby.7643, go play other esl games and gw1 and then come to see how much players are being carried by just follow the best gimmicks.
Not good enough. If you can’t demonstrate imbalance within the confines of the game itself, then you certainly can’t by comparing other games with widely different mechanics.
Gw2 is know to be awfull pvp game u migh like to start with that.
Tons of aoe+cleaves spam, poor trade offs etc…
Again, not good enough. “Gw2 is know to be awfull pvp game,” doesn’t say why. There are many possible reasons why the PvP of a game isn’t popular beyond the nebulous concept of balance. It also doesn’t address the other facets of the game such as WvW and PvE. Your brief reason of, “Tons of aoe+cleaves spam, poor trade offs etc…” can be easily attributed to popularity, meta, misunderstanding of mechanics, or even perfect imbalance (and possibly other things I’m not thinking of).
If you are convinced that the game is imbalanced beyond the scope of perfect imbalance, then you need to be able to clearly argue why. Otherwise you’re just riding an irrational bandwagon.
~EW
…snip… Thing is, GW2 doesn’t have a case of perfect imbalance, or even close to it. It’s just imbalanced, …snippity-snip
Evidence? o.O
Seriously… you and so many others will either make sweeping claims of imbalance and never point to specifics, OR when things are pointed at they’re so obviously subjective that it’s not evidence. I know that’s a sweeping claim I just made, but of all the balance complaint threads I’ve read I have yet to be convinced by anyone that what they’re claiming is imbalanced actually is imbalanced. Most often it’s something that doesn’t work for how they want to play, and that’s the real reason for the cry of imbalance.
So, again I ask you or anyone else for concrete evidence of the horrible game-destroying imbalance that I’m apparently blind to. I’m willing to read such a wall of text as that would require. I’d bet ANet’s Balance Team would also be interested in such evidence.
~EW
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Now old Destiny’s Edge had some troubles of their own,
They had a dragon that just wouldn’t leave Tyria alone,
They tried and they tried to get the dragon slayed,
They gave it to the Pact Commander thinking he’ll save the day.
But Zhaitan came back the very next day,
Zhaitan came back, we thought he was a goner,
Zhaitan came back, he just wouldn’t stay slayed.
The Pact Commander swore he’d kill Zhaitan on sight,
He loaded up his airship with guns and dynamite;
He waited and he waited for Zhaitan to come around,
Ninety seven pieces of the airship is all they found.
But Zhaitan came back the very next day,
Zhaitan came back, we thought he was a goner,
Zhaitan came back, he just wouldn’t stay slayed.
~EW
I want a legendary endless tonic that summons a pet like the fire elemental powder and ogre whistle…. but instead summons…..
….the Jack-a-lope of DOOOOOOOOOOOM!….
That’s the legendary “weapon” I’d grind for.
~EW
I have done so,over a month ago as other people have reported it aswell.
https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-Bug-list-UPDATED/page/2#post6311884
Actually,make that 3 months ago when Cerby reported it aswell.
Cerby.1069:
Can you fix some of the warrior’s sprint movement skills as well? Like just “SOME” would be goood at this point. Shield 4 not breaking immobilize is really hurting me.
Good, then the devs know about it already. Bugs get triaged, and there’s very few that can have a magic wand waved at them to be fixed. Reposting such a complaint/report here in the wrong sub-forum does absolutely nothing but waste time.
~EW
is anyone els getting anoyyed that shield bash is staying in place of the bind that people throw on you? i get rid of the condi fully but i still stay in the same spot can you fix this anet and if you need an example i would be more then happy to show you or you can re create it by just putting bind a warrior and have him use shield bash it will stay in place 100% of the time. thank you
Post in the Bugs section instead of here if you want your complaint read by the right devs.
~EW
It already exists. It’s called Perfect Imbalance. Its ever-changing effects helps keep the game interesting.
~EW
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i see 4 solutions to this 1. get rid of them 2. allow the player to kill them 3. make it so they can at least be a bit useful 4. do nothing to them which is most likely going to be the answer always for this.
5. The players ignore them because they’re not there for usefulness, but for story purposes. So, instead the players eat cheesecake while they play and enjoy the narrative.
~EW
If story instances are balanced around the player doing most of the damage, then having additional players helping you in s story has to be banned.
You seem to have a problem with an NPC helping, but no problem with other players helping.
Whats the differance?
If you can’t tell the difference between a fictional character and a friend, then MMOs might not be the best type of game for you. :/
~EW
Although there are many who think it’d be Bad Ice to play as a Quaggan, it is important to remember there’ll be even more people Enraged and Unashamed to leave GW2 in a mass Evacuation. ANet knows this, and to be Forewarned is Forearmed against having to fight their own real-life Battle of Claw Island to retain their players.
My advice is to simply enjoy the fishy soup of Quaggan-related quests, without trying to make them the main course. This brings out the best flavor in the GW2 meal. (Meatoberfest-inspired wisdom from me to you).
~EW
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Read emkelly’s Warrior 101 thread stickied above… it’ll give you the info you need to make your own spec tailored to your own play style… all the better for the HoT areas.
~EW
This outfit looks nothing like a mursaat, the only thing that makes it kinda sorta pass as a mursaat are the wings which aren’t even part of the outfit. The female version should be named something else if it’s not gonna look anything like a mursaat -_-
Sure, it’s not exactly like it… but it’s pretty darned close. Also, it’s worth noting that your screenshot is of a female, when the image your comparing it to is of a male…. So, that’s going to make a bit of a difference too…. at least if ANet wants to keep GW2 from being R rated.
~EW
Hmm. That’s an idea I guess. That’s like 250 ectos though right?
I believe most, if not all, do… yeah…
You’d be better to double-check your back item to the wiki for the exact MF recipe: https://wiki.guildwars2.com/wiki/Ascended_back_item#Back_items_with_selectable_prefixes
~EW
i would like to change the stats of my ascended back item but there doesn’t seem to be a way to do so, unlike armour and weapons.
If you infuse it, you can re-select the stats you want.
~EW
Any up-to-date profession statistics sorted by popularity?
Or please sort these 4 professions for me by popularity, please.
Guardian, Ranger, Thief, and Elementalist.Please sort them by popularity. I like all these 4 professions and one of them will be my next toon. I will play all professions in the future, but I only want to know about the popularity. I’ve googled it but all statistical information I found is outdated.
I would appreciate.
Thank you!
What does popularity matter? Surely it’s better to play the profession that gives you the most personal enjoyment…
Or, do you mean desirability, such as what professions are most sought after for raids, fractals, etc? Or, do you mean what professions are currently considered most effective for PvP/WvW?
~EW
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I agree with bearshaman, go with Druid if you want ranged w/ healing.
I don’t know exactly how a warrior heal build would work.
It can be a lot of fun. Perma regen, high condi-removal + burst heals, and the banner to up a downed party.
~EW
I apologize for the ignorance, the theme was created using Google Translator.
Since the release of HoT, I really like the balance on a particular class. Yes, the new branch features turned very interesting, but rather the imbalance. In addition, it has set a fairly strict restriction further in the game for this class. I would really like that to go 1 on 1 I had an equal chance of winning with my opponent, I think many soglasyatsya that it is not. (Warrior originally has about 20k hp, while the Elementalist only 12k.) It can not be satisfied only by me, but I would like that this question would be relevant, and it was osuschestvenno vote – whether Anet reflect on the balance or not.If this question has been raised , you can delete the topic .
I recall that it has been stated that there is a Balance Team at ANet.
I keep hoping one day they’ll appear on an AMA, as balance is a hot topic.
~EW
The Guardian, Warrior, and Ele have the ability to do really good healing depending on your build.
~EW
roll daredevil and ignore all movement impairing conditions (+ teleports!)
Lol, similarly atm I’m playing my Warrior with a 100% up-time resistance and swiftness build.
~EW
While it’d be nice to have new weapons added to the game, I’m skeptical we’d see them even with an expansion. Balance with what we have is already a hot-topic among most of the player base it seems.
I’d be happy with 2-h axe skins that overlay the hammer.
~EW
Add to that an ability to lock one or two colors to always be used while you randomize the rest, and I think you’ve got a winner.
~EW
Just embrace Costume Brawl. That’s all the open-world PvP anyone will ever need.
~EW
I would recommend that in fringe cases where one is unsure if it is ok to necro a thread or not, one make a new thread but start off with a link to the old one as reference. “I didn’t want to necro (link) but the discussion there is relevant to this current concern of mine, which is …” that sort of thing.
Then a mod can merge the threads if the old one is still relevant enough and it won’t count as necro’d since a mod did it.
I like this idea.
Similarly it’d be really cool if when a Mod locks a thread (instead of merging it) because others like it already exist if s/he would provide a link to at least one of those threads. It’s not always clear to which thread(s) they refer to in this situation.
~EW
(edited by EphemeralWallaby.7643)
The op is not talking about CC skills but about the in-combat speed reduction. Which is working as intended and is fine as it is. Nothing to change here
Well for those the solution would be “don’t get hit” …
If you can dodge a wrench, you can dodge a mordrem.
~EW
It’s been a bit difficult to avoid spoilers, aye, but I feel that it’s worth the struggle so that I can properly annoy random forum users.
It’ll probably be a long while before I touch LWS3, ‘cause I wanna binge play a few episodes at a time. At the very least I’m definitely avoiding the Living World forum section.
The big problem that I face is the longer out we get from episode releases, the less there will be spoiler warnings and the more easily I’ll be…. spoiled.
What I’d really love to know is how many episodes are planed for Season 3, so that I might plan ahead where I’ll binge-play and then be able to join in the spoileriffic discussions.
~EW
P.S. Credit where credit is due: there are a lot of posters who do announce spoilers, and to all of you I give my thanks.
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On that note, Anet can you PLEASE stop with the crazy thinking of “lets make this fight ‘challenging’ by throwing in constant knockdowns/backs” with your new content? all that does is make it annoying and makes me want to hurry up and get through it and not do it again.
So much kittening this. There’s a ton of other status effects besides Disable. Remember to use them, ANet.
Much the same was said about poison in Orr before HoT. o.O
~EW
Oh, I almost forgot, make unlocking gliding a priority. It greatly improves the joy of exploration and traveling.
~EW
I advise you to experiment and play with builds while you keep exploring the rest of Tyria. Equip weapons you haven’t equipped before… read up on the trait lines, and play around with how they interact with your skills.
Since your character is now lvl 80, you can run around in those lower level zones in green lvl 80 armor, which is very inexpensive to buy on the TP… and thus, you can safely learn the aspects of your class you’ve yet to touch in those lower lvl zones all while trying out different stat sets on the cheap.
Guilds will likely help you best with learning dungeons, and unless you get your associated crafting disciplines maxed, you’re limited to buying rare/exotic armor on the TP, or with karma from Temple Merchants (or a small handful of other vendors).
Good luck and good adventuring to you.
~EW
Personally, I do meta events as well as other events all the time. I do Dragon Stand at least 4xs a day, for example. My MF is 232 (unbuffed) after 20 months of playing the game. After one DS, my average for T6 leather 3 pieces. I salvage everything. I have completed Agent of Entropy 614 times . Aside from farming all day to get multiple stacks of T5 leather for the toilet, what else is there to do for T6 leather?
What kind of salvage kit do you use? Because, none of what else you mention in that paragraph matters one lick for your ability to get t6 leather from salvage. Only the “chance of rarer materials” given by the kit you use does.
~EW
Silver-Fed-Salvag-o-matic and the Masters Kit before that.
In that case you honestly might be subject to bad RNG…. warning, incoming bunch of assumptions: The salvaging of salvage items (not armor) on the wiki states that if you get Hardened Leather, you’ll only get 1 piece. Likely that means when salvaging armor and when you’re lucky enough to get Hardened Leather, you’ll also most likely get one (if someone wishes to test this to make sure, then by all means). Since the Silver-Fed has a 25% chance at rarer mats, then to get an average of 3 t6 leather from salvage per DS run, you’d have salvaged an average of 12 pieces of leather armor (or salvageable hides). Perhaps the next time you do DH, and before you salvage, count how many pieces of leather armor you’re salvaging? It’s possible you might be salvaging less leather armor than you think… or, again, just bad RNG.
But, back to the other question you had earlier…. Another way to increase your leather gains is anytime you come across any creature in the world that can drop Salvageable Hides, Salvageable Pelts, and Hard Leather Straps… kill the mess outta them. (I think the wiki’s list of creatures that drop Hard Leather Straps is woefully incomplete… ’cause I think they can drop off of most humanoid mobs… but again, I could be wrong. At the very least humanoid mobs drop heavy sacks which can have t6 leather in ’em.)
~EW
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Thanks for this clarification, Gaile, it’s been something I’ve been wondering about for a while now.
Just for further clarification, if someone posts a contribution to a thread that is considered “necro’d,” and that post/thread gets deleted/locked, then is it okay for the person to create a new thread on that same topic (assuming the topic is still relevant)?
~EW
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They’re not there to help, they’re there to be a background providing context for the significance of the player’s character within the narrative.
Consider any aid they give as an unexpected bonus.
~EW
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: EphemeralWallaby.7643
No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.
good argument.
The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)
And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.
how is this different from any other farm? like sw for example? nothing changes.
It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.
A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.
Only those who do not know the hot maps would make such a claim.
AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.
Only AB and DragonStand have the loot phase locked behind events.
if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.
You’re forgetting that AB meta provides the Grand chests, where as the equivalent doesn’t exist in the other maps.
As I suggested before, if all the types of exalted chests were made into normal exalted chests AND a chance for the loot exclusive to the grand chests were made available in the normal exalted chests, then I think there would be much less issue… because the argument for “if I’ve earned the keys I should be free to use them” would be much more reasonable.
~EW
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I prefer what we have with the Tyrian powers banding together to defeat a world-wide indiscriminate threat…. for me it’s much better than the Tyrian powers bickering and fighting among themselves.
It’s troublesome when the stories/plots hinge on the NPCs (and PCs) doing ridiculous things — or worse, not doing logical, sensible, or strategically sound things.
Yup, those Asura certainly are a troublesome lot.
~EW