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Ascended back stats change

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

would be great to hear confirmation from someone who had experience with this back piece or any similar one

https://wiki.guildwars2.com/wiki/Infused_equipment

From the bottom of the page: “The upgrading process creates an entirely new item, so you will lose any existing infusions and skins on the original, non-infused gear.”

An entirely new item means you’ll get to re-select your stats.

~EW

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Wrong. ANet’s decision on whether or when to make a change has no bearing on whether or not it is an exploit. An exploit is simply utilizing game mechanics in an unintended way. It doesn’t necessarily indicate that it must be “fixed”. Some exploits are rather minor and just become part of the way the game is played.

Again, there is no sound argument we can make to explain why they would have intentionally designed this one event so that players may participate once, and then receive the rewards multiple times. Thus it IS an exploit. Whether or not it needs to be fixed is entirely up to ANet.

so your argument is “if anet didnt intend it its a exploit” you do realize every class has mechanics anet didnt intend on it being used the way it is right? you know theres tons of these so called “exploits” by your definition. difference is this doesnt fit the actual definition of exploit. there is no unfair advantage. im sorry you want to sell your mats at a much higher price but we dont.

According to the all-knowing Wikipedia, an exploit is “the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game’s designers.” There’s nothing in that about an ‘unfair advantage’ that you seem to have predicated your understanding of an exploit on… just an advantage unintended by the game’s designers.

Using multi-mapping to loot multiple times the rewards allocated for a single event definitely fits that definition of an exploit.

Just because some exploits aren’t given much priority to address, doesn’t make them any less an exploit. ANet has limited resources to allocate to a game that has a constant influx of bugs and exploits, and must triage where they allocate those resources.

~EW

P.S. Feel free to use some other definition of an exploit to defend your position if you will. I only used Wikipedia because it was an easy place to grab the quoted definition.

i wasnt quoting deffinitions i was quoting what the person said they thought a exploit was and anet’s deffinitions. wikipedia has no place in this atm.

9 pages of people arguing (in part) whether or not it is an exploit indicates a common definition needs to be established. I provided one. If you’ve got a better one to reference by quote, including ANet’s, please do. In the absence of anyone else providing a referenced and coherent definition, then wiki can have a place in this discussion whether you like it or not.

~EW

[Req] return concentration/expertise to cele

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

No thank you. If they just added those stats then the gear would become very unbalanced in relation to the other gear. If they added those stats, but reduced all the stats to compensate, then there wouldn’t be enough given to each stat to make it worthwhile to equip.

~EW

(edited by EphemeralWallaby.7643)

Man I miss tanking

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Equip all Settler’s gear, change your build to a condi build that incorporates self-heals, use superior runes of the undead…. and voila, you have a condi-tank. Works for most professions, but heavy-armor professions work best.

~EW

GW2 should have been human only.

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The action item is this: Anet should be aware they did a poor job – should be aware WHY they did a poor job and should not do it in the future ( possibility of adding more races) because they’ll probably only make it worse.

And with this statement, I now am convinced this is a troll thread. Tah-tah.

~EW

Most Useless weapon in the game?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I just wish they’re rework Killshot into something useable. Perhaps have it have lower damage, a fast cast time (Same as gunflame), highly-visible projectile, and knockback (Further and more damage with adrenaline) so you can go bowling with bullets.

A knockback would be cool… I think a bounce would be cool, too…. or even a 1s daze (though that’s not thematic with the idea of a ‘killshot,’ it does compliment the interrupt CC of the weap).

I do enjoy killshot on Teq, though… with the way his hitboxes are lined, if you’re in the right position you hit him a couple times with one shot.

~EW

(edited by EphemeralWallaby.7643)

Why doesn't Anet listen to us?!?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

They do listen. The forums aren’t the only place they gather information from, nor are their sole source to consider for change. While the forum zeitgeist is important, you place far too much importance on it.

The average player is almost never in any reliable position to understand what is a healthy, mechanically-feasible, labor-feasible, profitable, or balancing change to make to the game.

~EW

(edited by EphemeralWallaby.7643)

Most Useless weapon in the game?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

For what it’s worth, I disagree with the OP’s premise that the usefulness of a weapon is predicated on some combination of meta builds and profession availability. That might be a measure for popularity… but not usefulness.

~EW

For the times when it would actually be necessary to use a ranged weapon warrior’s rifle has 20% fewer skills. That makes it less useful. In some circumstances it might have 40% fewer.

On the other hand, it’s faster and stronger than Longbow, with an effective Autoattack. The Rifle also pairs extremely well opposite Greatsword, providing long range pressure (For kiting or softening up targets before melee), rapid adrenaline generation, and a decent amount of CC of both hard (Gunflame’s interrupt and Rifle 5) and soft varieties (Cripple and immob).

The biggest problem with Rifle, IMO, is Killshot. Not fun to use (That cast time and root SUCK), not fun to be used on (Sudden spike of damage from where?), and it’s an adrenaline-building weapon, so you’re expected to use it whenever possible, but… that root and cast time >:(. Killshot is a relic from back when Warrior had Adrenaline-camping abilities (That one heal skill, the old adrenal health, and old Berzerker’s Power) and Rifle had a bleed-inflicting Autoattack (Making it kinda functional-but-not-really-because-rifle standalone skill, instead of the killshot-feeding AA it has now.)

Gunflame, on the other hand, is exactly what Rifle needed as a Burst – It’s fast to cast (While still uninterruptible and telegraphed, allowing counterplay), and highly versatile (It packs a solid-but-not-obscene burst of damage, a lingering strong damaging condition to clean up slivers of health or take down condi-vulnerable foes, an AoE to provide area pressure, and a quick interrupt/Defiance-hit)

That said – I really, really wish they’d give the Rifle its “Pierce when traited” back for warrior (Heck, they could even remove the baseline pierce from Killshot and Volley if they do this). Every other class I’ve played (okay, really just Ranger and Engineer) have piercing autoattacks.

I definitely agree with most of this, the most notable exception of the return of pierce… that would likely mean a loss of the extra adrenaline, and that traited adrenaline is well worth more to me. With pierce the adrenaline generation would only match/exceed the current trait if you were always lining up 2-3 hits with every shot… which is rarely going to happen. The traited adrenaline gain is much more reliable. Rifle is an adrenaline generating machine, as well as a good ranged CC weapon (as was stated in the quote above). Even if the warrior’s rifle is a primarily a power-based weapon, it is not primarily a dps weapon… it is a utility weapon… and a very useful one when considered from that angle.

A smart player can make sure their adrenaline is always at full stacks when the burst cooldown is finished… whether using berserker or vanilla. And, if one does not like kill-shot, then so be it… your adrenaline is filled and ready for a weapon-swap and burst from your second set. Because of this the warrior rifle pairs well with any power or hybrid weapon set . Versatility is a far better measure of usefulness to me.

~EW

Most Useless weapon in the game?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

For what it’s worth, I disagree with the OP’s premise that the usefulness of a weapon is predicated on some combination of meta builds and profession availability. That might be a measure for popularity… but not usefulness.

~EW

Celestial gear

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Celestial is viable for every profession.

Celestial is also a very long and/or expensive project because of both the time gating of making charged quartz, and because of the limited availability of nodes which nudges one to the TP to make up the difference.

I use Celestial, and I like using it. I’m a build-a-holic, so it makes it simpler for me to test out an idea w/o having to buy/craft a bunch of new equipment every time an idea sparks in my brain. I’m currently working on making ascended celestial everything… a project that is going to take me well into next year to complete. For me also, I think if one is to do celestial, then one might as well go whole-hog for ascended, which is why I’m crafting so much of it right now.

Whether it’s exotics or ascended, my advice is don’t start celestial until you are 100% sure you want to do it. For me that decision took a couple months of pondering… but I am happy with my decision to craft it.

~EW

(edited by EphemeralWallaby.7643)

Most Useless weapon in the game?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The cattlepult. Bovine triangulation would baffle even the Asura.

(image from the wiki)

~EW

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(edited by EphemeralWallaby.7643)

GW2 should have been human only.

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Basically I’m just getting a lot of “I like X race” but do you think that it’s worth it in the long run? Look at how pitifully few armor skins HoT came with?

For some of us it’s not about the armor skins.

~EW

GW2 should have been human only.

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

If it weren’t for the Charr and Asura, I wouldn’t have bothered even trying GW2.

Humans-only was the reason I never bothered with GW1.

~EW

Vendor All Minor Runes

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

From the July AMA:

Has there been consideration given to being able to flag minor runes and sigils as junk? Or a similar solution.

We have talked about a salvaging system for runes and sigils for years, but it’s a rather large project, larger than you might expect, so we haven’t gotten to it.

We have had some discussions on possible changes we could make to reduce the inventory clutter of these, but haven’t settled on a solution yet. In the meantime, we set up the Bloodstone Fen rewards to try and give comparable rewards with less inventory management required.

Hopefully that gives you some peace of mind that minor sigil/rune clutter is a problem they’re pondering…

~EW

Endless Black Lion Salvage Kit Pls Q Q

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Secondly the people saying it’s a waste to use them to get ectoplasm, or even dark matter, are absolutely right. It just isn’t worth it. Yes you’ll get slightly more of them, but not enough to balance out the cost and/or rarity of the kit.

So long as one doesn’t spend gems on the kits, the kits are free… so there is no cost to balance out. Using free kits for a slightly higher chance at more ectos and dark matter (especially dark matter for me), is a good deal to me. Ymmv. I don’t use them to get back super-valuable runes and sigils ‘cause they’re rarely implemented in my builds.

It’d be a convenience item, much like the other salvage-o-matics… things bought for convenience, not for any true intention of getting a return on investment. While I’m definitely open to the convenience, the cost to buy and use ultimately decided on by ANet would be whether or not I decide to invest in that convenience.

There are certainly many items less likely to see creation that have been suggested in these forums… items that would definitely never grace the gem store because not enough people would buy them… QoL items probably have higher chances than non-QoL items to be given a gem price, even if that chance is scant.

edit: and to those who think that the cost would be astronomical, there are ways that it could be balanced out… such as making the kit usable 2 times/day… or whatever… use your imaginations…

~EW

(edited by EphemeralWallaby.7643)

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Well, it’s most definitely effecting the economy. In one month ecto supply has gone from its normal, historical level of around 50k to over 500k, and showing no signs of slowing down. That’s a huge jump in supply and way beyond what the game has seen in the four years it’s been played.

If you go to full history and then all, the rate of increase in ecto supply in this one month looks exponential. It’s an incredible increase in supply in a short time of an important item in the economy with no sign of leveling off, and that’s not something that economists normally want.
Glob of ectoplasm

I think we all agree that it does affect the economy.

But, I think it doesn’t threaten the overall economy. One resource, even one as important as ectos, bottoming out won’t mean that everything else bottoms out too. I think those in this thread that fear for the overall game’s economy do so out of fear of change and a perception of there being some sort of economic status-quo. Status-quo doesn’t exist in GW2; that’s been demonstrated to us all many times and in many ways.

Again, if it were a threat to the game’s economy, then it definitely would have been worked on in some way well before now, no matter how difficult or time consuming it would be. I recall devs saying that they closely monitor the economy.

But when you combine the lack of it being fixed to the lack of comments by ANet on the issue to things in patches that make multi-mapping easier, it begins to add up to they likely believe it is emergent game play. It’s not 100% certain that they don’t, and I apologize if I came off as that, but that was not my intention.

I believe it is emergent game play that started out as an exploit. I have said that multiple times. Emergent game play comes from unintended game play, which could include exploits, that the game manufacturers have decided is actually ok for the game.

No worries. I think we just disagree where the line for it becoming emergent game play is. I feel it’s further away from where we are now than you do, is all.

~EW

Account-wide Recipes & Crafting Leveling

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Account-wide recipes are a great thing. Finally, we don’t have to buy tons of recipes, or shuffle recipes around through the bank. However, there is one major issue: crafting leveling. Crafting leveling depends largely on crafting XP from discovery. Since recipes are now account wide, if you ever need to level a second character in a discipline, they cannot discover anything that you have ever crafted before. This can as much as double the amount of crafting that needs to be done to reach a level, and is especially painful in the 400-500 realm. There needs to be a mechanism for compensating for the crafting XP deficit that we now have.

Why would you bother leveling a second character in a crafting discipline when you already have one character that can supply your needs? Unless, I think, you delete the character who has that crafting discipline… which then begs the question of why anyone would bother deleting a character with so much invested into it? At the very least you can park that already-leveled character as a farmer, then have ’em craft anything you need when you need it. Leveling multiple toons in the same crafting discipline is redundant.

~EW

Endless Nuhoch tonic

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Why does Endless Nuhoch tonic go away when you enter water? FROGS LOVE WATER

A wizard did it.

~EW

Endless Black Lion Salvage Kit Pls Q Q

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Apologies, I’ve just done the numbers and at current gold to gem rates, a BL kit costs 93g, or 3.7g per salvage. So it is worthwhile for retrieving the most expensive upgrades. It’s still not cost effective for ecto and dark matter.

Btw, @EW, the page you linked is the ecto salvaging to dust/luck research, not the item to ecto/DM research. I think you’re referring to these:
https://wiki.guildwars2.com/wiki/User:Malgalad/Globs
https://forum-en.gw2archive.eu/forum/game/gw2/Glob-of-Dark-Matter-drop-rate/first#post4925596

Well, that was embarrassing for me. *blush

Thank you for letting me know.

~EW

Non Scientific Survey

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

No x 4

/15CharrOnADeadNorn’sChest

~EW

Endless Black Lion Salvage Kit Pls Q Q

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Is that enough to justify the gem costs though?
At approx 1g per exotic, it’s more cost effective to just burn through more exotics with mystic/master kits than buying BL kits.

That is the tough question. I’d have to know the gemstore cost + usage cost ANet decides on before I could answer that… and even then it’d be an answer that is only for me.

~EW

(edited by EphemeralWallaby.7643)

Endless Black Lion Salvage Kit Pls Q Q

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

And you don’t get that much more ecto or dark matter compared to a mystic kit either.

According to the wiki’s research page on the ectos, the difference is an average of 1.85 vs 2 per kit use. That might not be much more to you, but it is plenty difference to me given how many ascended I’m trying to craft.

(there was a link here, but it was a wrong link, so I told it to go away)

edit: and the page for Globs of Dark Matter indicate an even bigger spread when using the different kits (although this data came from a much smaller sample size).

~EW

(edited by EphemeralWallaby.7643)

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Inaction speaks volumes that ANet views AB multi-map looting as emergent gameplay. When patch cycles aren’t long, it doesn’t take much time for inaction to speak volumes.

Perceived inaction only indicates a lack of urgency to address the exploit. Issues always crop up with MMOs and there’s only so much budget and people to go around… bugs/exploits/etc require triage. Hence the ones that take precedence to address are those that threaten the game, and likely next after that those that are quick to address. I think the perceived inaction speaks to us that the concern of the exploit on the economy is not as threatening as some believe, but no more than that.

Have you considered that such fixes might require changing how the mega servers function? Do you not feel that could be a massive undertaking? Again, if it’s not an a threat to the game’s stability but would require a lot of time to fix, then for all we know the fix is being worked on. It’s just as likely that is the case as it is an example of emergent game play.

~EW

Endless Black Lion Salvage Kit Pls Q Q

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

What are you using them on? I have 25 of them from log in rewards. It’s not like the game is showering me with exotics that are worth salvaging instead of a cheap try at the mystic forge.

I’m all for the OP’s suggestion.

I don’t throw exotics into the MF, because I need to salvage them for my ascended project. The BL kits (seem to) give a better return of Globs of Ecto and Dark Matter than mystic kits. I’ve used up my backstock of BL kits because I use them faster than I can obtain them by non-gemstore means.

~EW

GW2 Sales 2Q16: a new All Time Low

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EphemeralWallaby.7643

I just want to say one thing to Vayne: Fanboyism don’t help this game, but it only can make the situation worse if Arena.net don’t want pull their heads out of the sand.

Neither does negativity.

Constructive criticism and attempts at objectivity does. As does an understanding of compromise and an acceptance that we as the players will never have all the information we want due to our roll as players. We all play this game together, including ANet employees, and a them vs. us mentality (or an ‘I know better than you’ mentality) from the players is counterproductive.

~EW

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Is it not, “conjecture and assumption,” very reasonable and likely in my opinion, that it is an exploit? At least until Anet makes a statement as to the matter of design intention?

I dislike it. Find it abhorrent in fact, but dont feel that I can speak for Anet in declaring their intent (even if I do have an opinion on the matter).

It is assumption that the exploit has been in existence long enough that it is considered emergent game play; that is a decision that ANet makes. It is conjecture that a thread discussing the possibility of an exploit has not been closed is acknowledgement that it is not an exploit; correlation is not causation. It is conjecture and assumption that the last patch would have fixed the exploit if it is an exploit; we have no information on how difficult, time consuming, or urgent this ‘fix’ would be, despite many people’s claims to the contrary. It is conjecture that a QoL update made to salvage kits was for the purpose of AB multi-mapping; no statement to that effect has been made, it’s a QoL change that affects all areas of the game, and it has been stated that QoL updates are what devs work on in their free time.

@EphemeralWallaby: I’ve also never said it wasn’t an exploit. Just that there’s plenty of good evidence to support that it’s no longer an exploit.

What evidence do you have to say that it’s still an exploit?

I stated that in an earlier post, that the actions of AB multi-mapping looting fits the definition of an exploit that I also quoted with it above. There is no time limit on if it remains an exploit, instead the determination of emergent game play is up to ANet to decide, whether it be 2 weeks or 2 years or never. You haven’t yet provided a definition of an exploit that doesn’t fit this phenomenon, where as I have.

~EW

(edited by EphemeralWallaby.7643)

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Wikipedia also states that sometimes exploits become emergent gameplay when the game’s manufacturer decides that the originally unintended behavior is just fine for the game. And the moment they do that, it ceases to be an exploit.

While there has been no explicit post saying otherwise, there is a high chance it’s not considered an exploit any longer by ANet and instead emergent game play:

1. This thread is still running. Threads pertaining to exploits typically get sent to the trashcan if not locked pretty quickly.

2. The last patch did nothing to fix it. Given the posts related to this were merged, ANet’s fully aware of the situation. They would have put in something to fix the issue in the last patch if it was truly a problem. The once per day rule would likely have been the easiest measure to put into place if only temporarily.

3. The last patch made it easier to deal with the massive amounts of loot obtained via salvage all. Alone not telling but when combined with #2 it’s telling. It would have likely been fairly easy to pull “salvage all” from the patch if they really needed to.

Emergent game play, the longevity of this thread, the last patch, and a false correlation between salvage kits and AB are your goal posts that convince you there’s a “high chance it’s not considered an exploit any longer.” You grasp at thin straws and none of what you’ve presented in your quote above is evidence that it is no longer an considered an exploit by ANet; it is conjecture and assumptions easily picked apart. AB multi-mapping is an exploit until they state it is otherwise. If in time they feel that it should be considered emergent game play, then good for them…. but that’s their decision and their goal posts to set.

~EW

Storm Bow skin

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EphemeralWallaby.7643

Having a version of the bow available in GW2 does not invalidate by any means the prestige of obtaining it in GW1. GW2’s setting and lore are based in the lore/history/narrative of GW1, but it is a different game and deserves to be treated as such. Why not consider it a tribute instead of a tarnishing?

~EW

I don’t think anyone will see any gemstore item as a amazing tribute. There’s always alot less emotional value for items that you can simply buy, even with items that have a “long” history in the lore.

People like to play the game and either randomly get this drop, work for it or some other reward, as opposed to a tacked on gemstore skin, because that’s not what the game is about for them.

Then again I don’t see it as a huge disaster if they put gw1 skins into the gemstore too much. Maybe a bit of a shame but I don’t see ArenaNet having the resources to put some collection or questionline in for every old weapon skin or armor skin.

For items housed in nostalgia sometimes the having is more important than the means of acquiring. Likely for many who played GW1 it is an item of nostalgia (it seems… I never played GW1). Likely for many who didn’t play GW1 it’s a kick-kitten bow skin to own. I do agree with you that such items shouldn’t be solely found in the gem store; and to date they’re not solely found there by my understanding (i.e. hall of monuments, right?).

Tribute, call-back, or whatever else one may call it, the point is there’s more positive perspectives to take. Enjoying the bow in GW2 does not invalidate the joy and means of obtaining the bow in GW1. They’re two different games and the means to acquire an item that bridges both should not be expected to be the same.

~EW

(edited by EphemeralWallaby.7643)

Suggestion: Toggle Show/Hide sheathed weapons

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

My Mesmer mainly wields phantasm weapon skins.

While It would be cool, if you could add a special sheathe/draw animation to those, I also think a simple option to toggle show/hide sheathed weapons, would be equally as imersive, while being easier to implement.

This way it will add a tiny, but awesome immersive feeling, when wielding magic composed weapons, such as chaos and phantasm skins.

This also gives players the ability to better enjoy the look of their backpieces, which I for one, had to work hard to get (I got chaos of lyssa).

It is a little annoying when my sheathed two-handed weapons, clip with my backpeice.

While we do spend a lot of our time fighting, it would be nice, to be able to enjoy some backpeices in their full glory, while running about out of combat.

Would also be nice if this option, only affected your own character, so if others have chosen to show their sheathed weapons, they would still NOT see yours, if you yourself have toggled “hide”.

Have you considered the impact of this on PvP and WvW?

~EW

Storm Bow skin

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

From today storm bow is on gemstore for 600 gems ( i just bought it with gold).
Storm bow was 1 of the most amazing bow in gw1 and it was a rare skin that can be only drop in uw, tomb, realm of torment and slaver’s exile.
I know that gemstore is pretty fair than other game and stuff , but why ruin the magic around 1 of the most beautiful gw1 skin with gemstore? storm bow in gw2 is good enough to be a legendary skin or a rare skin , but now he lost soo much potential… I mean why not create new skin for the gemstore , why use gw1 skin that can be use in different smart way…

Having a version of the bow available in GW2 does not invalidate by any means the prestige of obtaining it in GW1. GW2’s setting and lore are based in the lore/history/narrative of GW1, but it is a different game and deserves to be treated as such. Why not consider it a tribute instead of a tarnishing?

~EW

(edited by EphemeralWallaby.7643)

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Wrong. ANet’s decision on whether or when to make a change has no bearing on whether or not it is an exploit. An exploit is simply utilizing game mechanics in an unintended way. It doesn’t necessarily indicate that it must be “fixed”. Some exploits are rather minor and just become part of the way the game is played.

Again, there is no sound argument we can make to explain why they would have intentionally designed this one event so that players may participate once, and then receive the rewards multiple times. Thus it IS an exploit. Whether or not it needs to be fixed is entirely up to ANet.

so your argument is “if anet didnt intend it its a exploit” you do realize every class has mechanics anet didnt intend on it being used the way it is right? you know theres tons of these so called “exploits” by your definition. difference is this doesnt fit the actual definition of exploit. there is no unfair advantage. im sorry you want to sell your mats at a much higher price but we dont.

According to the all-knowing Wikipedia, an exploit is “the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game’s designers.” There’s nothing in that about an ‘unfair advantage’ that you seem to have predicated your understanding of an exploit on… just an advantage unintended by the game’s designers.

Using multi-mapping to loot multiple times the rewards allocated for a single event definitely fits that definition of an exploit.

Just because some exploits aren’t given much priority to address, doesn’t make them any less an exploit. ANet has limited resources to allocate to a game that has a constant influx of bugs and exploits, and must triage where they allocate those resources.

~EW

P.S. Feel free to use some other definition of an exploit to defend your position if you will. I only used Wikipedia because it was an easy place to grab the quoted definition.

(edited by EphemeralWallaby.7643)

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Thus it IS an exploit. Whether or not it needs to be fixed is entirely up to ANet.

If it can be fixed. There seems to be a lot of assumptions through this thread that it is an easy fix. What if it’s not? What if it’s an expensive and time consuming fix that they don’t have the budget allocated to fix when there are game-interrupting bugs that have higher urgency?

It is a popular enough exploit that I think it is safe to assume they’re monitoring the impact, especially using information they can gather that we can’t or wouldn’t know to look at. I think that if there were a significant urgency, a severe threat to the game’s economy, that it would take a higher priority to fix. That they haven’t changed it yet tells us only that they don’t view it as a an extreme game-threatening urgency. Again, if it can be fixed at all.

~EW

I have no idea what the overall impact of this exploit is, what it would take to fix it, or what ANet intends to do about it. I was simply observing that we’re playing a lot of mental gymnastics here to justify what is very clearly not the intended design.

I understand that. I was using your comment as a spring-board for mine… not to call you out on anything. I do agree with your comments. I apologize if I accidentally indicated anything else.

~EW

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Thus it IS an exploit. Whether or not it needs to be fixed is entirely up to ANet.

If it can be fixed. There seems to be a lot of assumptions through this thread that it is an easy fix. What if it’s not? What if it’s an expensive and time consuming fix that they don’t have the budget allocated to fix when there are game-interrupting bugs that have higher urgency?

It is a popular enough exploit that I think it is safe to assume they’re monitoring the impact, especially using information they can gather that we can’t or wouldn’t know to look at. I think that if there were a significant urgency, a severe threat to the game’s economy, that it would take a higher priority to fix. That they haven’t changed it yet tells us only that they don’t view it as a an extreme game-threatening urgency. Again, if it can be fixed at all.

~EW

ANet and the case of Insider Trading

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Ok, so let’s go with that for a bit. When do we start allowing other things to slip through? Where is the line then drawn? People will scream “why are you punishing us for x when insider trading is allowed?”.
It needs to be stopped. If anyong was making thousands of gold off an unfair advantage ANY other way, Anet would permanently ban them in a heartbeat.

There is no ‘we’ in deciding what is or isn’t allowable; it’s ANet’s game and they set the boundaries.

~EW

So I'm Level 80... Now What?

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Explore all of Tyria, do dungeons, do raids, do fractals, do map meta-events, do world-boss events, level your crafting, craft something difficult (ascended, legendary, or whatever – see other people’s comments on how to do this if you’re still confused), fulfill collections, do jumping puzzles, go diving, do WvW, do PvP, start a guild, mentor new players in guilds, experiment with new builds, gather dyes, gather outfits, do other things that give AP…

…there’s likely a lot more that I haven’t thought of, but that should give you a few possibilities.

~EW

(edited by EphemeralWallaby.7643)

Warriors' Shield is Underwhelming

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I feel that you’re neglecting the utility functions of both Shield Bash and Shield Stance. Often when comparing skills there’s a balance that comes from the utility each skill provides.

Shield Bash: it closes the gap and is a leap finisher, it also has a power mod of 1.0 so you’re not sacrificing (much if any) power damage to use it.
Shield Stance: You can move while using it, allowing you to close the gap or re-position safely.

I’m not saying that these facts invalidate your point… I do agree that the shield might need a bit of polish… but when you compare skills it helps to consider all of the options a skill brings to the table. The Warrior’s shield brings mobility where most other’s shield skills do not.

~EW

(edited by EphemeralWallaby.7643)

should Charged Quartz still be time gated?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I’ll just copy/paste a slightly modified version of what I said last time a thread of this nature was made:

If there were more than 3-5 nodes (one of which is rich, and literally gated behind an event. One is a home-node. And one is a node that doesn’t appear on all Dry Top maps) harvestable per day, I’d say the time gate of making charged quartz is okay… But, unless one purchases quartz crystals needed to create a charged at a very high premium (usually over 10s each now on TP), then by harvesting alone you’re rarely able to harvest enough to make 1 charged per day (you’d need a lucky strike on the home instance AND get on the right Dry Top map that has the 4th node). If the 1/day charged time gate were dropped, you still need 25 per charged making bulk buys infrequent for many players.

To me, the bottleneck of new quartz crystals introduced into the economy due to severe node limitations seems to be enough of pseudo time gating that the 1/day charged time gate is unnecessary.

~EW

(edited by EphemeralWallaby.7643)

What Happened to Hardened Leather?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Once they were laughably low. Now they are stupidly high. I’d like to see some actions taken to bring leather into a happy middle ground of these two extremes.
-Gossamer Patches: 10 t6 leather is way too much. If anything, it should be 10 Gossamer and 4 Hardened Leather

Plz search out the myriad of other threads on this topic. There are plenty to add to w/o creating a new thread.

~EW

Bring back old dailies

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Frustratingly, if you have HOT you get punished in the PVE dailies. At rollover I usually have both my HOT account and my non-HOT account logged in at the same time. For the HOT one: 4 events in DS. Well, that is a wash since I have yet to even get to the zone (if the event to get there from TD will succeed I will crash). My non-hot account? It replaces the HOT events with a low-level zone instead.

This is one reason I haven’t purchased HoT and probably won’t unless they start offering non-HoT events instead or in addition to.

If you own HoT, HoT events are added into the cycle of maps. You are not stuck doing only HoT events for the dailies.

I never said I was but when a hot map comes up you do not have the option to do a not-hot map instead.

Just like when a vista daily for Shiverpeaks doesn’t give you the option to do Ascalon. Just like how a daily to for engineer/Ele/rev/warrior wins doesn’t let you do the other classes. Just like how the daily for mining in Orr doesn’t let you do logging in Ascalon.

You are insisting on missing the point. When shiverpeaks come up, fine, everyone, hot or non-hot does it. Most likely do your gathering then pop over to WF to do the shaman events.

IF you have bought HOT your rotation now changes. Whereas before you could go do some brainless thing on WF now you have to go to a level 80 map as a thank-you for buying HOT.

Basically, whether you call the HOT significantly harder or not, you are degrading your experience doing dailies as a thank-you for buying HOT. This does not happen if you do not buy HOT.

I am sure I am not the only one who has not reached DS. So having me do something there is pretty much saying I have one less possible daily.

When you first buy the game, and you’re leveling your first character, you’ll get dailies for maps you’ve not yet visited or aren’t level enough to do. It’s the same thing.

You put far too much importance on jumping through hoops.

Make it something to look forward to in the future when it comes around again and you’re capable of doing it… and instead go do the stuff that you can do, whether they be dailies or other things.

That’s not a bad thing to have stuff in the game to work towards, including the ability to do all the dailies that can possibly come up. Acting on the feeling that you’re being slighted is the wrong perspective with which to approach this situation.

~EW

Vinetooth prime need need a major nerf

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

There should probably be better in-game information about CC (maybe a “break bar damage” stat on skills)

Now that’s an awesome idea… I urge you to add it to the QoL suggestions thread in General Discussion.

~EW

It’s come up before as a standalone thread and in other “wut is cc?” info dumps.
Still a great idea. Better communication is better for the game as a whole.

That doesn’t surprise me, tbh… but it was the first time I’ve read it… and it never hurts to repeat a good idea in a thread that’s more likely to be read by those who’d take up the idea.

~EW

Vinetooth prime need need a major nerf

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

There should probably be better in-game information about CC (maybe a “break bar damage” stat on skills)

Now that’s an awesome idea… I urge you to add it to the QoL suggestions thread in General Discussion.

~EW

GW2 Sales 2Q16: a new All Time Low

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

No, it’s a different perspective, not a clearer one.

On this we disagree. There’s a difference between allowing an understanding of the past to inform the present, and dwelling on negative feelings towards the past (or nostalgia) to the extent it deforms what’s in front of you. I feel that too many people do the latter, and it’s a shame.

~EW

GW2 Sales 2Q16: a new All Time Low

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Are you hired for the Nielsen company or do you just make these claims because of some angry reddit posts and close friends? As someone who joined just 1 year ago to me it seems people like you waited for something that did not happen and now you’re here to cause mad beef. If there are many other games that apparently are so good and not dying, why aren’t you trying those meanwhile? I am pretty sure you come back soon – or stay there (for good).

As a ’ 1 year’ player you really do not have the history to make those accusations. The game is going to be 4 years old soon. Many have been playing since that long (and longer if they played the beta and add to that GW1 for some). You have no idea what the game was like. The dungeon nerfs, lack of content, nerfs for PvP that affect PvE, concentration on Raid, times gates, ruining small guides etc. If you joined with HoT you can’t really appreciate what the game was.

Zedek isn’t suffering nostalgia and past grievances that cloud his/her perception of what the game currently has to offer. In that, Zedek has a clearer perspective than many of the longer-stayed players.

~EW

GW2 Sales 2Q16: a new All Time Low

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I don’t know….does ‘shorten the span’ mean less than 3 years (which is the span between launch and the first expansion)? I mean, we haven’t had any other spans.

‘Shorten the span’ most likely refers to their business plan to how they intend to release expansions, which we’re not privy to… not what we’ve perceived on the outside from the only example we’ve experienced.

~EW

Is it worth restarting to change race?

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

That’s a decision you need to make for yourself.

I mained a Guard for 3 years… mostly happy, but never satisfied with what I could do no matter how many builds I tried/experimented. About 6 months ago I decided to try a Warrior and fell in love; making him my new main. It took me a couple months to get my new main mostly where my old main is. Now, he’s further along than my old main is for exploration and story. I’m happy with my change, but it did take a lot of time to catch up. I get that a profession-switch is a bit different than a race-switch, but I think it’s close enough to relate to your woes.

Does your patience compliment your desire for the change?

~EW

P.S. I agree with what the others above have said: if you do make the switch, don’t delete your old toon. At the very least you can park ’em at a harvesting spot and make ’em a farmer.

Please open up a "complains" forum section.

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

This suggestion is no different than, “free speech zones.” So, no thank you.

If you don’t like complaints threads than don’t read them. I try to look at them as opportunities to help those frustrated see a different perspective of whatever grieves them… or make jokes to lighten the mood.

A Sylvari walks into a bar. The bartender says, “I think you’d better leave.” The Sylvari doesn’t leave so the bartender says, “You must take me for a sap!” The Sylvari says, “Stop your barking and pour me a logger.”

An Asura walks into a bar, has a few drinks, and pulls out 10 copper. The bartender says, “Sorry pal, you’re short.”

~EW

(edited by EphemeralWallaby.7643)

GW2 Sales 2Q16: a new All Time Low

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I have been waiting for this.
Now continue to say the game is not dying.

Even those sales short before the end of 2Q 2016, didn’t change anything.
As it is now, this game won’t last long as worthy.

But you know Fan will say: The game is doing fine. That I laugh.

Profit is profit. So long as they make enough to pay their employees and all costs to run the game and work on future content, while the community remains active, then the game is not dying nor in any kind of trouble.

Companies can’t make an ever-increasing profit year after year except in unusual circumstances. It isn’t sustainable. Even if that’s how the shareholders would like it to be, and what the CEO is charged with doing. Also, given that the decline in monies made is attributed to an understandable/predictable decline in box sales (the expansion has been out for long enough that the initial peak of buying it has passed), there’s really not much in this report to worry about.

When GW2 starts running in the red, that’s when it’s time to worry. There’s nothing in this report that forshadows that future at all.

The people who cry that the game is dying are the same kinds of people who stand on street corners holding up signs saying, “repent, the end is nigh.”

~EW

Vinetooth prime need need a major nerf

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Never call for nerfs. It’s a bad habit to get into.

~EW

Running out of things to do

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Look up the term “sunk cost fallacy.” It applies here.

You’re not being disloyal to the game or your investment in the game by taking a break. No one should marry themselves to a single game. Explore polygamery.

Staying with a game that doesn’t hold much interest for you is what is pointless.

Honestly, GW and GW2 has been my main game for a decade. I’ve played other games, but the time invested into my characters makes me feel obligated to play. Sure I like to think I’m loyal to Anet, but in reality, I’m addicted.

Sounds like all the more reason to walk away for a time, to me.

Sometimes it’s not good to get too attached to pixels, nor dwell too much in the nostalgia of past good times.

If you take my advice and I’m wrong, then you’ve lost a few weeks or months of time exploring other enjoyments, and I bet you’ll still feel a bit refreshed and eager to start up again on your return.

~EW

Core Builds

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Then I guess I’m silly.

A lot of that tends to go on around here.

~EW