Showing Posts For EphemeralWallaby.7643:

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

@DGraves: Have you tried playing in first-person? I’ve found it to add a bit of extra challenge, too. Plus I think it’s kinda cool to see the mobs up-close for a change.

~EW

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I got a laugh out of the replies to lower his standards to try and artificially create a challenge for himself. Give up your drive to be good at this game, but only to a degree in which the other occupants deem worthy, but don’t get all ambitious and do good beyond that you degenerate.

I laugh at the idea that he’d somehow be ‘lowering his standards.’

Considering options that you have available to you is more mature than doing nothing in a sulk. The OP posted a thread detailing his problem, and it’s to be expected that some people would try to help by pointing out options he might not have considered.

Finding ways to challenge yourself is quite the opposite of giving up one’s drive to be good at a game.

~EW

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Wear lesser quality gear, and stop looking at ‘best builds.’ Problems solved.

~EW

Playing in Nomad’s whites (is that even possible?) just makes for longer encounters not more challenging ones.

Lol, you don’t have to go to that extreme. Green Carrion, or Soldiers, or Dire, or Valkyrie, or even Berserker (and possibly others) would mean that you do functional damage, but can’t take as many hits and thus have to actively engage your enemies to not die… dumb down the gear to the point where facerolling the keyboard isn’t possible.

I have one of my lvl 80 farmers in all yellow Cleric’s…. he can still handle everything he come’s across… but even that little bit of a reduction requires me to think about the fights a smidge more than if he were in exotics/ascended… mostly when he’s surrounded by mobs… and I have considered dropping his equipment down to greens to make farming all the more engaging.

It’s not like it’d be very expensive to give the idea a try.

~EW

All zones are pointless after you´re lvl 80

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

but I feel like I´m actually losing gold by doing anything other than ML.

And you’re right. The point is: do you play a game to gain in-game gold or for fun? I remember that old times when all games were just about having fun…

With respect, there has never been a successful game in this format that did not provide rewards. We aren’t playing Candy Land here. This is an MMO. In order to keep players coming back they need to feel the content is rewarding.

Unfortunately, many players feel that this game is somewhat aimless. The decision to shy away from any sort of endgame progression leaves a rather large void to fill. You say fill it with “fun”, but players have already experienced the content by now and are looking for more. The only way to add replay value to old content is to ensure that it is rewarding. Or do you know of a way to make a game as fun the 100th time through as it was the first time?

It might feel aimless because there’s so many treadmills to pursue for end-game content… This isn’t WoW (back when I briefly used to play it) where the endgame treadmills existed solely in a small handful of raids. I’d rather have the myriad of endgame treadmills that GW2 has, over the focused few provided by many of the competitors.

Having to make a decision about what endgame treadmill to pursue is probably not something many players are used to.

~EW

Colorblind Support for Enemy AoE Circles

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The large yellow-orange circles and cones that are used for active AoE skills are very easy for me to see, because their color is high contrast, and the whole object is filled in. These are the AoE circles and cones that pop up under several bosses, keep lords in the desert borderlands, and Mordrem Punishers, among others.

The first time I saw this in HoT I was delighted. It’s one of the things I thought was well done in The Secret World: all enemy aoe skills were telegraphed in this way. Of all of the QoL things I think would be worth dev time and money to invest in for core Tyria, top of my list would be implementing this system on all applicable mobs.

It’s a fantastic way to teach combat movement and dodging. It’s how tSW broke my long-time habit of standing still during combat.

~EW

(edited by EphemeralWallaby.7643)

[LAW] Lulle's Advanced World-Completion Guide

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

This definitely needs to be stickied… maybe in Players Helping Players?

~EW

Not in the patch notes

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I concur that this would make much more sense than the current system but clearly the Dev’s responsible don’t agree. Apparently players who might want to play on a map are far more important than those that actually want to play on it – Go figure.

“A small buffer is reserved so parties can generally get into the map together” doesn’t at all indicate that they’re “far more important;” only that they’re worth a small amount of compromise to please as many people as currently possible. And, anyone who’s ever tried to get into Teq or Tarir late knows there’s a chance they won’t be able to taxi… demonstrating that at some point the map is going to be full of people who actually want to play on it.

edit: I also suspect none of us would be able to tell the difference between a map that is full with that reserve buffer unfilled, and a map that is full with that buffer also full.

~EW

(edited by EphemeralWallaby.7643)

why did you remove hearts

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Dry Top, Silverwastes, and Bloodstone Fen have neither hearts nor adventures, so I doubt anyone thinks that adventures are “replacements” for hearts. They are their own thing.

Don’t forget about the Orr maps… no hearts there, either. I remember the first time I entered the Straits of Devastation, and it blew me away that there were no hearts to do…

~EW

What did you do when you were new?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I can barely remember last week, so my halcyon days of GW2 aren’t something I can readily recall.

But, I am enjoying reading everyone’s stories. Ty.

~EW

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Wear lesser quality gear, and stop looking at ‘best builds.’ Problems solved.

~EW

Anyone else wishing there were race changes?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

While all humans secretly wish they could be Charr, luckily most also know they’d make terrible Charr.

This realization is why the ANet devs don’t implement such a system. They know they’d just shame the Legions.

~EW

I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

No.

AB Multilooting is an exploit and it subjectively hurts the economy, because it damages the prices of all tradable loot in the game. It doesnt work in DS for a reason and so it should here.

Fixed.

I’m not sure how it’s subjective. It’s a form of inflation. If you can increase rewards to the point where they’re so profitable that people are threatening to leave if it’s fixed, something is wrong.

People threatening to leave are stupid. Go read the pvp and wvw forums, people claim to quit over the silliest of slights.

You call it inflation, but I don’t think you know what it means.

  • It lowers the price of ectos, which is deflation
  • It has a negligible effect on the supply or demand of other materials, since VB/TD/DS/dungeons/silverwastes can generate similar amounts of blues/greens
  • It lowers the overall supply of coin since the trading post takes 15% of the coins for everything sold on it. As a result, every gold you have has more buying power. AB generates very few coins.

So for those who don’t go to AB and join a multi-map squad, they still get lower prices for everything across the board. The subjective part is whether or not lower prices are a good thing.

No aspect of the game should be so profitable that everything else pales in comparison, particularly something that’s 15 minutes long than almost anyone can do.

A half-hour and you still need map currency or map events for the keys. It would be easy to exhaust your supply of lumps of aurillium doing multi-map if you don’t already have a large reserve. If you want to nerf AB, triple the cost of keys.

When you pour gold/loot into the system, you get inflation, which is objectively bad for the economy.

It forces people to play stuff like the AB multimeta if they want to afford things, because a bunch of people who do it can afford to pay more, and prices go up for everyone…but not everyone does it or wants to do it.

There’s nothing subjective about it.

I addressed this. It causes deflation. Whether or not lower prices are good is a subjective debate worth having. Just don’t pretend it’s the cause of all the ills in the world.

I disagree. Creating more gold means more people can offer more to buy stuff. So maybe ectos come down a drop, that’s true. That’s one item. But higher end items can actually end up going up.

The problem is when people have more gold they can afford to pay more for luxury items. Items end up in bidding wars and they go higher then the average player will ever be able to afford.

People who used to get ectos from the world boss train will return to the world boss train. The price of ectos isn’t that much lower than back then.

But the price of a lot of other stuff, higher end stuff keeps going up, because people have more money and can outbid each other.

You’re forgetting that there’s a difference between creating new gold and moving gold already existing in the game. Players selling off ectos and whatnot means that gold is moving from player to player in the TP, where there’s a money sink taking a percentage. This is removing gold from the game, while redistributing wealth between players. Anytime things are bought from the TP or vendors gold leaves the economy.

The new gold coming into the game comes from vendor sales, mob/bag drops, event/heart rewards, and dailies.

So, yes there’s new people able to afford ‘luxury’ items that weren’t able to before due to the TP profits from running the multi-map exploit… but the money they got came from people who didn’t spend it on luxury items… wealth is just being redistributed instead of being saved up… so even if luxury item prices are rising, it’s because it’s adjusting to a more active/healthy economy. They’ll find a new equilibrium.

~EW

(edited by EphemeralWallaby.7643)

I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave.

No they won’t, they’ll just move on to the next easiest means they can think of to farm gold/mats.

Sure, many will complain… but if anyone were to leave over the multi-mapping loot exploit getting squashed, then they were already going to leave the game and were just looking for an excuse.

~EW

(edited by EphemeralWallaby.7643)

Option to hide other player's backpack

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Can the lowest setting of this slider make everyone look like Jungle Lord Faren?

Please?

~EW

Obtaining Gift of Battle

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I highly disagree, it reflects the state of WvW and the reality that only a handful of servers are worth WvWing on. It reflects how poorly balanced WvW is and how poorly structured it is. It reflects how little people want to play it even when it is rewarding because the gamemode itself just isn’t good. If anything it reflects how wrong anet is to try and force people into it without fixing any of those issues.

We are all capable of choosing our attitude in how we approach anything we do. It just requires preliminary consideration.

edit: the poster I quoted above demonstrates them choosing to do a 9 hour stint, choosing to be afk while doing it, choosing to bring in a build that’d be useless and unengaging to them, and ultimately choosing to participate in such a poor way with such a poor attitude that they’re admitting wasting the valuable map space they’re taking up. Those problems stem from their choices in how they’re approaching WvW to be engaging for them… not a problem with the reward track system.

~EW

Look, I know your a sharp person and I respect your opinion but I have to disagree with this.

There is clearly absolutely no interest in approaching WvW in any way that is engaging, period. This is the case for very many players. There is no indication that this will ever change. This is not the reward track systems problem, it’s the game’s problem. Do you really think there is any interest in the reward track system at all for these players?

Players are fully prepared to play any way they see fit when forced like this and look at that game modes players as at least partially responsible so they feel no remorse because of their methods chosen.

Trying to blame this on a players attitude is no different that saying “You have to like WvW because I do”. It doesn’t work because attitude is personally developed. They will never see that map space as valuable.

Lol, I’m cool with us disagreeing, no worries.

My view distilled down is just a variation on ‘make lemonade out of the lemons you’re given.’ If a person is jumping into WvW to grab a GoB, then I think it’s a feasible approach… if they’re jumping into WvW as their primary game mode, then it’s silly that anyone would play something for an extended period of time that they don’t find fun; a position I’ve maintained for quite a while.

My earlier comments are solely focused on the ‘jumping in just to grab a GoB’ scenario. I’m not trying to say the equivalent of “you have to like WvW because I do.” I’m trying to say, ‘if you’re just trying to grab the GoB, what are the things you can do to try and find some entertainment until you get that GoB?’

~EW

Option to hide other player's backpack

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

In the place of a Dark Lord wings you would have a Queen particle-effect laden backpiece! Not dark but beautiful and terrible as the Morn! Treacherous as the Seas! Stronger than the foundations of the Earth! All shall love me my backpiece and despair!

~EW

What is happening?

in Account & Technical Support

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

A dragon did it.

~EW

Why Gw2 is drifting away from me.

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

  1. Buffing then Nerfing (MOST IMPORTANT): I never was able to understand why Anet (not trying to rip on anet I love them) can’t simply make all classes even. Every big nerf patch a few classes get nerfed, and rightly so (I’m looking at you Dragonhunters and Engis) but for some reason they feel the need to buff the HELL out of other classes. So since I’ve been playing since the November after launch I dont believe I’ve ever witnessed all classes being equal. There is always 3,4, or even 5 classes ridiculously set above the rest. Like engi, I mained a engi for the longest time rocking my awesome rifle build (I’m still salty anet about removing Synaptic Overload) back when engi was believe it or not, hard to play! Well thats my rant, I feel some of the skill and knowledge of our classes and the game are fading since new players can throw together this overpowered condi build from Metabattle and destroy everyone. I could be wrong, give me some feedback and long live Gw2 (with changes)

If there’s 5 classes above the rest – that’s over 50% of the classes. You’re saying about 30-55% of the classes are ’Top Tier", which is kitten good as far as balance is concerned – most Esports and competitive games are MUCH worse in that regard.

No game has all classes equal. Every patch is about tweaking the game to try and make the game not only more balanced, but also more fun (1-handed guardian symbols are really great), and functional. Everyone’s kittening about Dragonhunters right now… but honestly, they’re finally in a kitten good spot after being completely out of the meta for so long. There are all sorts of viable Guardian builds – whether its’ 1-handed Symbolic builds, Longbow trapper builds, or even more esoteric support builds. Of course, a lot of players don’t realize that there’s more than one guardian build, so they’re getting accused of being as broken as the six-weapon-set 6/6/6/6/6 builds (With max condi, power/pre/fer, toughness, vit, and healing) that plagued the Pre-HoT competitive scene.

But the developers do not control the meta -all they do is boost underperfoming classes/weapons, nerf overperforming weapons/classes, and introduce new fun things (Or remove old broken things), and then restart the whole process.

It’s possible they have more control than you give them credit for. There’s a concept called Perfect Imbalance, and it is likely being applied to GW2.

Here’s Extra Credits vid on Perfect Imbalance, if y’all have never watched it: https://www.youtube.com/watch?v=e31OSVZF77w

~EW

Map Completion - Black Lion Keys?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

16 maps is a way too small sample. Combine this with the fact that people probably don’t come here to complain about getting more than 4 keys from 16 maps and you see how fruitless it is to discuss drop rates on the forum.

Then don’t discuss it….

Attachments:

Obtaining Gift of Battle

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I don’t know about others, but I don’t want to shell out 10+ gold and spend time figuring out a WvW build for just 5-9 hours of game play. Even less so if I happened to not like WvW at all.

You might be confusing useful with optimal. I think that most people’s PvE builds would only require minor tweaking in order to be useful in WvW, and in that mostly in trait/utility selection (maybe weapons, too). I’m trying to think of the myriad of builds I’ve developed and played in PvE that wouldn’t be useful in WvW, and I honestly am having difficulty.

Granted, I wouldn’t be afk while doing it and ibwould be actively trying to find the most efficient way for me to get the track field quickly.

I’m not a huge fan of WvW, but every time I’ve gone in there it’s been to do so in a way that’s more engaging than efficient for the reward track I’m climbing. The more entertaining one makes it, the easier time is to pass. The most fun I personally have is when I equip uncommon weapon combos, but I get that might not do it for many people.

I could see people organizing guild events in WvW. Or, mentoring new players. Or, learning to solo roam if they’ve always done zerg. Or, learning zerg if they’ve always done solo roam. Or, equipping the brightest most obnoxious skins/dyes and trying to find ways to troll the enemy. Or, yes, even spending 10g+ in order to try a completely untested build. I’m sure there’s many other things that I can’t think of that one can do to make their experience in WvW more entertaining. There’s fun to be had that can be brought with the player, instead of relying solely on the game.

Even if WvW was a mess as Xevv says above… some of the best games I have ever played in my life were definitely messes… because I went in to them to have fun, and not take their flaws seriously.

However, I do think the gift of battle should require either WvW or PvP to obtain.

I can get behind that.

~EW

(edited by EphemeralWallaby.7643)

Obtaining Gift of Battle

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I highly disagree, it reflects the state of WvW and the reality that only a handful of servers are worth WvWing on. It reflects how poorly balanced WvW is and how poorly structured it is. It reflects how little people want to play it even when it is rewarding because the gamemode itself just isn’t good. If anything it reflects how wrong anet is to try and force people into it without fixing any of those issues.

We are all capable of choosing our attitude in how we approach anything we do. It just requires preliminary consideration.

edit: the poster I quoted above demonstrates them choosing to do a 9 hour stint, choosing to be afk while doing it, choosing to bring in a build that’d be useless and unengaging to them, and ultimately choosing to participate in such a poor way with such a poor attitude that they’re admitting wasting the valuable map space they’re taking up. Those problems stem from their choices in how they’re approaching WvW to be engaging for them… not a problem with the reward track system.

~EW

(edited by EphemeralWallaby.7643)

Obtaining Gift of Battle

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

You really want me to come in for 9 hours, largely be afk, and totally useless to the “team” while someone who wants to do wvw, and will contribute sits in a q waiting for a slot that Im essentially wasting?

This situation reflects your poor attitude and participation in WvW, and not any intrinsic virtue/flaw in the system to obtain the GoB.

~EW

Obtaining Gift of Battle

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I think the treadmill to finish the reward track is much preferable to the previous grind to get rank 14 wvw.

~EW

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Facial hair exists only as a tribute to the Charr. If humans could grow horns or a second set of ears, they would.

~EW

Fastest way to level

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Does anyone know what the fastest way to level is? I’m trying to change the race of one of my characters.

You can’t change the race of characters at any level… you can only make new characters.

~EW

Map Completion - Black Lion Keys?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Starter areas do, according to the wiki.

In case you’re making a distinction from what I said much earlier…. yes, the starter areas can… but the starter cities (Hoelbrak, Grove, etc) don’t; which is what I stated.

~EW

The mini jungle faren bothers me.

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Yes, more Hero-trons! But Faren is still cute.

What if there were a…..

…. Fare-n-tron? O.O

/mindblown

~EW

Map Completion - Black Lion Keys?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Really? I could have sworn I got a few in starter cities. Did something change? Am I misremembering in my old age?

I’m going to have to pay more attention as I level my younger characters.

It’s possible that in the early days of GW2 the Black Citadel / Hoelbrak / Rata Sum / Divinity’s Reach / Grove could reward keys… but I don’t remember that far back (dang my old-age to heck). Even if so, it’s been a long time since that was the case.

~EW

When the game started, cities gave you one copper. After some complaining it was changed to a trans stone. It then changed to a trans charge after wardrobe.

Back in my day, 1 copper was actually worth something!

(thanks for the clarification )

~EW

Attachments:

Map Completion - Black Lion Keys?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Really? I could have sworn I got a few in starter cities. Did something change? Am I misremembering in my old age?

I’m going to have to pay more attention as I level my younger characters.

It’s possible that in the early days of GW2 the Black Citadel / Hoelbrak / Rata Sum / Divinity’s Reach / Grove could reward keys… but I don’t remember that far back (dang my old-age to heck). Even if so, it’s been a long time since that was the case.

~EW

Map Completion - Black Lion Keys?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The wiki has drop-rate research for BLC keys by map completion: https://wiki.guildwars2.com/wiki/Map_completion/Drop_Rate

It’s around a 25% chance of getting a key… and you don’t get them for the starter cities (or southsun cove, according to the wiki). Of those 16 maps, how many were starter cities?

Sometimes RNG just sucks.

~EW

(edited by EphemeralWallaby.7643)

[suggestion] set character lvl on any map

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

You could always try wearing lesser quality gear. Blues and Greens might mean you’d have lower stats after the dynamic level adjustment from going into a lower level area than if you went into that same area with rares/exotics/ascended.

I’m not 100% sure that’d be the case, but it wouldn’t be very expensive to test.

~EW

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

but, keep the same body position as normal gliding (putting the carpet under instead of over the character)… and add the scream from the skritt gathering tool… I’d definitely buy it… but then find it annoying after a time.

~EW

Why do you play GW2?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Charr
Many builds to explore
Narrative
Large variety of content to do at lvl 80
Large variety of content to do before lvl 80
Non-competitive resource harvesting
Waypoints instead of mounts
Charr
Meta-events and renown heart quest system
Map diversity and scenery
Many treadmills that don’t feel like grinds
Movement during combat
Skills that don’t take up 1/3 of the screen
Charr
Gliding
No trinity/roles except the ones you make for yourself
Each profession feels different from all the others
Still functioning economy
Forum arguments

oh, and Charr.

~EW

(edited by EphemeralWallaby.7643)

American Tengu

in Community Creations

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

A possible endless tonic… o.O

~EW

Aetherblade Heavy Legplate Skin

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Hi,
I am trying to get my hands on that skin but it seems to be gone. Does anyone have any idea if it can be bought somewhere or if it is expected to come back at some stage?
Thank you very much!
Florian

It’s a gemstore item only. Eventually it will return to the gemstore, but there’s no way of knowing when. It might help you to keep your eye on JaFW’s thread about gemstore sales, new items, and returning items, found here: https://forum-en.gw2archive.eu/forum/game/gw2/Gemstore-items-new-sales-discounted-prices/first

~EW

Asura Hairstyles in Character Creation

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Why are there only 9 choices? I have seen plenty of people in game with hair styles I can’t pick. Reserving a few for the restyle kit is annoying but understandable from a business standpoint, but having less that 1/2 the available looks of some other races at character creation is not. There are 18 choices in the restyle kit only, so twice as many options for Asura in post than at creation (similarly for the charr).

Given that most of the artwork for the Asura show them as bald, I assume that it was difficult for the devs to come up with multiple ways to be bald. If they could, I’m sure we’d have a lot more bald options.

I CAN’T come up with an Asura I like the look of to start with because none of the available hairstyles work for me, and I can’t tell if I will be able to come up with a look later, assuming I get a makeover kit, since I can’t even see the styles that are available later.

Have you considered hats/helmets/etc? Cover up that pate!

In contrast, … Even Charr have 9 creation and 18 post, and similarly lack good creation hairstyles.

The sad thing about this is that it seems that nearly every Charr player using a makeover/hairstyle kit chooses super-sayan. Does that mean that in effect there’s only 1 post instead of 18? (j/k)

~EW

ANet and the case of Insider Trading

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The user who is updating the Reddit threads on this issue has refreshed his request: https://www.reddit.com/r/Guildwars2/comments/503j3c/stabilizing_matrices_and_insider_trading/

Doing the same here. Please be aware that aside from John Smith’s comments in this thread, and Isiah Cartwright stating that he’d look into it, over a month ago, we still haven’t received any updates.

If an ANet employee is tracking this thread, please escalate the issue, and let us know that this is still being actively worked on. Thank you.

You keep assuming there’s an obligation to report to you, or to talk about it openly, that doesn’t exist. There are many better and more noble causes in this world to champion; ones that affect the quality/safety of people’s day-to-day real lives and not their preferred video game entertainment’s fake economy.

~EW

Anet can we please have a test server?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Edit: Also I’m pretty sure the prize money for the PvP tournaments comes from the sponsors.

Who is sponsoring GW2 PVP tournaments?

Councillor Phlunt, of course.

~EW

Good outfit that isn't too flashy

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

On my warrior, I use the Scallywag chest piece for a non-bulky look. (The rest of the outfit is the heavy aetherblade legs/gloves/boots… but that might be too flashy/bulky for your tastes)

~EW

Attachments:

Input on 8/23 Roll-back

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Such huge bugs should not happen if Anet would have proper test servers and QA. These easy to find but gamebreaking bugs are unacceptable to me even if it would be once in a lifetime.

Work at ANet, and then your “should not happen,” “easy to find,” and “unacceptable” might carry weight… atm, they are at best uninformed opinions. Sometimes life doesn’t wind up working the way you think it should… this is one of those instances for you, it seems. If it truly unacceptable to you, then try some other MMOs… maybe after you’ve experienced such occurrences a few more times among those other MMOs you might come to understand how unmindful and sophomoric your stance is.

~EW

I never witnessed roll backs in other games without any kind of compensation, even if it was something small like bonus loot chances or bonus exp for 24 hours.

I have a few times. LotRO especially comes to my mind as I played that the longest. *shrugs

~EW

Input on 8/23 Roll-back

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Such huge bugs should not happen if Anet would have proper test servers and QA. These easy to find but gamebreaking bugs are unacceptable to me even if it would be once in a lifetime.

Work at ANet, and then your “should not happen,” “easy to find,” and “unacceptable” might carry weight… atm, they are at best uninformed opinions. Sometimes life doesn’t wind up working the way you think it should… this is one of those instances for you, it seems. If it truly unacceptable to you, then try some other MMOs… maybe after you’ve experienced such occurrences a few more times among those other MMOs you might come to understand how unmindful and sophomoric your stance is.

~EW

(edited by EphemeralWallaby.7643)

Input on 8/23 Roll-back

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I think we should all get 800 gems compensation. I had to redo this annoying frostgorge sound stuff, lost pips because my winstreak was deleted and more.

Then you think wrong. Kitten happens. These types of events as uncommon as they are, are an occurrence that can be expected to occasionally happen in MMOs. Learn to cope; you aren’t owed anything beyond the apology they’ve already given.

~EW

Input on 8/23 Roll-back

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

This rollback has cost a lot of players a lot of progress. So, take an moment to tell ANet what you lost to the rollback.

A small amount of respect for the players on the forums who complained.

~EW

Input on 8/23 Roll-back

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Wish in one hand, spit in the other, and see which gets filled first.

~EW

Input on 8/23 Roll-back

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

…snip…

You’re overreacting. Learn to cope, and let it go.

~EW

We will have to roll back

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Hmm, looks like I’ll be playing something else tonight, just in case.

It is a truly epic lunch you’re taking.

~EW

We are temporarily shutting down servers

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

any idea on when do you think server will be back again?

Probably when Endless Soul gets back from lunch.

~EW

Hungry Cats?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

From today’s patch notes:

Fixed a bug that prevented hungry cats from meowing at players.

ummm… tapeworms?

~EW

Get rid of Karma containers

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I guess a compromise would be to allow players to consume an entire stack of karma items at once like we can for luck. The last that I checked, we couldn’t do this yet.

How often to you regularly have more than a 2-4 in your inventory at any given time? The essences of luck I can understand because those pile up huge (and they did get a consume-all fix)… but liquid karma? I personally have never had many at any given time… clicking them is part of inventory management, and there are never that many for me to click.

~EW

Get rid of Karma containers

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Liquid karma tastes like grape soda. I like knowing I’m about to enjoy that sweet purple fizziness, it allows me to appreciate it all the more. Don’t be messin’ with my grape soda.

~EW