Showing Posts For EphemeralWallaby.7643:

Indian Cowboy

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I played a similar build not too very long ago in PvE. It was definitely fun, and I found very useful in HoT.

~EW

Bloodstone Crazed Creatures Event

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Metrics cannot drive a game’s development. They simply do not provide anywhere near enough information and are usually always misinterpreted.

I guess I need to repeat myself: Metrics are not the only means by which the company can get useful information. But they are still important, and not to be dismissed so readily as many do. My posts above are only about addressing that one aspect that seems to be largely ignored – not the big picture as a whole.

Please, tell me how the metrics for MMOs are almost always misinterpreted? What are your examples?

Look at the legendaries. Few (probably) enjoy the actual crafting process itself because it involves lots of farming or lots of gold expenditure. For so many it simply wont be regarded as fun, yet it is necessary for the completion. Does that mean Anet should create more grindy content because so many are making legendaries? No that would be beyond ludicrous for a games company to do such a thing.

If that’s what people are playing, then yes. Because, if people are playing it then that means business for them. Maybe less people are “grinding” legendaries than you suppose.

Treadmill content is just one way in which MMOs keep players. The treadmill content that gets played the most will be duplicated elsewhere.

And there is no way players will simply not do it just because of one aspect is not too their taste.

Then more’s the pity for them for not using a means of entertainment they’re interfacing with to entertain themselves. The player is the only person responsible for entertaining themselves, GW2 is just provides possible vehicles for that entertainment.

Tangled Depths was a map which heavily divided the community. Yet ppl have to play it to advance. Metrics here are again largely useless since they wont show where any issues lie.

If they only look at metrics solely… which I never said they should. Again, I only state that metrics are important to seeing the bigger picture.

If everyone stayed away, Anet would still not know where the problem lies and since actually people’s complaints are specific to a couple of issues here, nothing would be learned for the future development of the game. It is fundamentally crucial for ppl to play the content so Anet can gather a better idea of what is and what isn’t working.

Yes they would know because there’s other feedback they’d have to draw on including the commentary here. Everything contributes to the whole. That doesn’t mean the parts are useless or should be ignored, including whatever information they gleam from player participation in the content they create, i.e. metrics.

You seem to have missed a point in your argument when you said people need to play the content to give feedback…. That’s true, but they don’t need to “grind” that content. And the information of what people return or how quickly content becomes unplayed is useful information in itself. Therefore isn’t an argument against anything I’ve stated – there’s useable metrics to be gleamed.

If you’re gunna talk the talk, then walk the walk. You don’t like content, then don’t play it. It’s that simple. Otherwise you’re wasting your valuable free time on something that gives you negative feelings. And on top of that you contribute to a problem in the game… assuming there is actually a problem in the game and not a problem with the player.

~EW

(edited by EphemeralWallaby.7643)

Bloodstone Crazed Creatures Event

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Don’t do them, then.

ANet is most likely gathering data on how many people are doing these events. This situtuation is a variation of ‘voting with your wallets.’ If less people than expected aren’t doing the content, they’ll either change it OR won’t repeat it going forward.

The only person making you sit and wait is you.

~EW

This is not good advice. These threads are the only thing driving the context behind any metrics.

Anet can gather all the in game metrics they like, but players will still do them regardless, because they want the rewards. That is classic human nature, especially in mmo gaming.

Look at adventures. Many despise them, yet do them because they need rewards for collections and masteries. Players who hate pvp and wvw will often participate for rewards they cant otherwise get.

90% of players can be doing these new events (made up stat btw), yet it is meaningless if most them arent enjoying the experience.

I never said not to make threads, or do anything else one might come up with. But the fact is regardless if people are complaining about something, if ANet’s numbers show that it’s popular, they’re less likely to heed the dissenters. There’s always going to be a portion of the player base who’s unhappy no matter what they do. The metrics they gather from what players are doing is going to inform them of how ‘correct’ the complainers actually are.

By playing the stuff that you don’t find fun, you only encourage more development of the same… that’s the reality of it.

It’s also important to recognize that one size doesn’t fit all… what you as the player don’t find fun doesn’t mean it’s not good content for others. The game strives to provide entertainment for as many people as possible, and that means there’s going to be plenty of content that gives rewards you want, but content you don’t enjoy.

In all ways playing the content you enjoy over trudging through the stuff you don’t is the smarter choice… The metrics of what is played informs ANet of what content they should create more than a handful of complaints. Yes, I recognize those complaints are important… but they lose meaning when a player is a hypocrite by metrics.

~EW

(edited by EphemeralWallaby.7643)

New playable race - good or bad idea?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Can Largos wear backpacks? What happens if they have the white winged backpack? Will they have the white wings and the blue wings at the same time or will the blue wings go POOF each time a Largos wears any backpack? How about gliding? Wings and a glider both or only the glider?

The defining feature of that race, the giant blue wings, are incompatible with wearing a backpack or a glider. A race that can’t use major cosmetic features without turning off a defining part of it is a race that is problematic as a choice for a new race.

This is a good point. I think the easiest answer would be to lock the Largos characters out of having visible backpacks and gliders, except what their wings would naturally show. How many players would be upset with that? How difficult would it be to program that exclusion for one race when all the others would have those skins available? Even what I see as the conceptually ‘easiest’ solution (which it might not be) still brings issues for consideration….

~EW

(edited by EphemeralWallaby.7643)

New playable race - good or bad idea?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I personally would just tie it to buying the largos (for example) expansion. Buy the new expansion, get the new race. The level 80 start is not a big deal now that all new players automatically get a level 80.

With a constant influx of new players into (healthy) mmos, that might do a disservice to their understanding of the narrative that GW2 relies so heavily on to hold player interest. I know that the ‘what about the new players’ rhetoric is often needlessly used, but I think here it might have grounds.

Would it? What would you change in core Tyria to incorporate a new race? Unless I’m missing something obvious, the only new thing you need is voice acting when applicable, and that isn’t going to tie up the people coding things. A secondary thing would be the very rare change in dialogue you sometimes see based on what race, but that’s usually just a different text box, and it’s not something that’s mandatory for the devs to add.

Perhaps not as much as I suppose… my mind might still be stuck in how core content is presented… with cut scenes and animations. You might be right. The thing is I’m not a dev, and I hate assuming knowledge of something I don’t actually know… I’d want to ask a dev what other things would be required. It’s likely enough that you, I, and others here in the forums don’t know. What snippets of behind-the-scenes stuff I do know about this game often reaffirms this position every time I see posts regarding those minor subjects.

As far as adding coding time, I assume armor is the big hang up. However I think that can be worked around. Largos have human proportions. Kodan might be able to be assigned norn proportions. Tengu I’ve heard use the charr skeleton, but their bodies would cause horrendous clipping problems… that might be a reason we haven’t see a new race yet. Tengu were the obvious first, but perhaps largos are what anet decided on. /random speculation

A second race that uses the charr model would certainly increase time allotted to fixing/avoiding clipping issues that torment so many people. This would be a good thing to all those people, I’ve no doubt.

Edit: I wonder if you could distort the human speech to sound largos without actually needing an additional voice actor.

I imagine if they went whole-hog into the Largos race, they’d have to hire a new voice actor or have an existing one change their voice (as they are skilled at doing that). Modulating the voice might be too obvious a corner-cutting for many… I speculate as to the venn diagram of how many people would mind a modulated voice to those that mind armor clipping.

~EW

Bloodstone Crazed Creatures Event

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Don’t do them, then.

ANet is most likely gathering data on how many people are doing these events. This situtuation is a variation of ‘voting with your wallets.’ If less people than expected aren’t doing the content, they’ll either change it OR won’t repeat it going forward.

The only person making you sit and wait is you.

~EW

New playable race - good or bad idea?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

It doesn’t have to be a waste. Imagine an expansion for the Largos where their “starter zones” are the maps of the new expansion, all new Largos start at level 80, and their “personal story” is part of the expansion story. You could think of the HoT story as a good precursor to that, in that the sylvari had a minutely different version than other races.

Would you lock the ability to play the new race behind completion of the HoT story by another race (or other preceding expansions that might come out before this would be implemented)? I think you’d have to.

It’d still slow down development time going forward, as that new race would need to be programmed for in all future content, including anything done to core tyria. Isn’t there enough complaints about slow development time already?

Still, I like your solution. My skepticism to these kinds of threads are usually rooted in efficient use of dev time/resources to grow the game… What would we have to give up in order to incorporate a new race? Atm I think too much would need to be given up.

(and skritt would be a better pick, anyways. )

~EW

New playable race - good or bad idea?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

A new playable race stunts new content development, and slows down future content development…. and no, a new race is not new content.

Don’t get me wrong, I’d love to see a new playable race. Just not at what it’d cost in dev time.

Occasionally more options is a larger detriment for a game than a boon.

~EW

(edited by EphemeralWallaby.7643)

Running out of things to do

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I don’t know if it’s just me playing too much, but I’m seriously having trouble finding the drive to keep logging in …snip… There’s next to nothing left.

Like what is said in all the other threads of this nature (which if you took the time to explore you’d find many of them) the answer is simple: stop logging in for a while. Go do something else.

One thing that keeps be going is that I’ve invested so much money and time into this game world (11 years), that quitting would be pointless.

Look up the term “sunk cost fallacy.” It applies here.

You’re not being disloyal to the game or your investment in the game by taking a break. No one should marry themselves to a single game. Explore polygamery.

Staying with a game that doesn’t hold much interest for you is what is pointless.

Has anyone else reached this point in their GW1/GW2 lifetime? And if so, what drives you to keep logging in?

No, because when this game starts feeling like a chore instead of fun/entertaining, I go do something else for a time. And, that keeps me enjoying the game…. because when I come back, it’s not to something to which I have any memories of dread or resentment.

Good luck with you and your exploration of polygamery. GW2 will still be here when you inevitably desire it once again.

~EW

(edited by EphemeralWallaby.7643)

PAX West 2016 Party!

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Even though I do live in the Seattle area, I can’t attend. I’m so sad that I’ll miss this.

I hope y’all have an awesome party.

~EW

P.S. Whatever else you do, don’t let the Quaggans near the punch bowl!

[Merged] Live update 8/9/2016 bugs

in Bugs: Game, Forum, Website

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The first stage of the Great Ranger Pet Uprising has begun! When complete, pet shall become master and master shall become pet. Woe be to all who would stand in their way!

~EW

Achievement Points Cap

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I wonder if replacing AP for dailies with AP for time spent logged into the game would be an improvement? (I’m not sure if it’s a good idea or bad idea yet, mind you, but maybe something worth exploring anyway)

This way the (dailies) cap could be removed, for the game would reward you for playing it longer as opposed to jumping through some hoops for a brief stint every day. Sure, the dailies should stick around… just not reward AP is all.

…might be too late to implement… or maybe not… I’m not a dev to know such magic.

~EW

P.S. off topic: is this thread old enough to be considered necroed? Gotta wonder that too, hehe….

(edited by EphemeralWallaby.7643)

Legendary or start crafting Ascended Armor?

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I gotta answer your question with a question, OP: do you think you can find a way to do either w/o getting even a little burned out? ’Cause if you can with one of them, that sounds like the better choice to me.

~EW

Account hacking incident

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

But stop playing victim, and assume responsabilities. A hacker cant hack something that cant be hacked… and if something is hackeable, is childish to blame the hacker for it.

I really hope you mistyped something in that statement, because otherwise you are ABSOLUTELY AND OBJECTIVELY WRONG.

First, nothing online is unhackable.

Second, by the logic of your statement: it is childish to blame the guy who drinks, drives and runs over someone because he’s old enough to buy alcohol and have a licence. It’s childish to blame the guy who paints graffiti all over the walls because he can buy spray paint and someone built a wall. It is childish to blame a pet abuser because their pet is close enough to kick. It is childish to blame the car thief, because the car owner parked on the street.

Just because you can do something doesn’t mean it’s okay to do it, nor does it absolve you of responsibility when you do it.

The hacker chose to hack, they chose to hurt someone, and the blame AND consequences rest on them because THEY MADE THAT CHOICE. There is nothing childish about that.

~EW

(edited by EphemeralWallaby.7643)

Account hacking incident

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

This happens in all industries everywhere. Years ago, when the internet and all this was new and this began to happen, it irritated me so much that I took it upon myself to enter the server security field and dedicate my career to beating those at their own game. I’ve seen every “excuse” in the book, I’ve seen just about every way of doing this..nothing changes the fact that wrong is wrong….socially inept vigilantism is the most cringe worthy excuse I’ve seen for those examples. Odd, you could have just applied a simple principle everyone learned in Kindergarten…“if its not yours don’t touch it”

Bottom line is, this is something that will continue to happen in small percentages, this is a constant vigilance that needs to be maintain and is, accessing accounts for any reason is wrong, damaging, and the consequences should be severe for each and every person that not only did the account compromise but those who participated in knowing it was being done and doing nothing about it. They are the future ones who have obviously made their viewpoint on account compromise known as acceptable so are a danger as well.

Last thing….and most important. People are people, not computers, they are not perfect, that is exactly why procedures and protections are put into place in the first place. Mistakes will be made…its the nature of the business, the people business that make it so unpredictable. Every angle, every step, one step ahead at all times is an unacceptable expectation, its not possible. 20 years experience says its not physically possible. Do not blame the victim, blame the “kitten” who took it upon themselves to do this.

Not to worry though, they will be found, the hole they crawled in on will be not only closed but vigilantly watched from this point forward. Each time, the holes close tighter and tighter. People like me, and others, laugh in your face when we close your spider holes, another pest eliminated, crying and denouncing us and our procedures all the way. “If its not yours, don’t touch it.”

You are now my favorite person for the day.

~EW

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

A fun game to play.

That’s what I expect. That’s what I’ll get. Anything else is just icing.

~EW

Account hacking incident

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

…snip…

As I’ve said previously, nothing is 100% secure. Any shouldas, wouldas, what-ifs, and if-thens you can conceive aren’t going to change that.

Yes, hopefully whatever checks/flags/whatnot that were bypassed will help security be tightened going forward. We’re all hoping that. But, even then, it will never be 100%. Kitten happens, and it’s better to deal with the reality in front of you than dwell on the fantasy you want it to be… and consider placing your anger where it deservedly goes: to the hacker.

~EW

Account hacking incident

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

IF flags were raised and subsequently ignored, that speaks to an even larger issue with security.

And that’s an ‘if’ we don’t know either… just more assumptions. And, it doesn’t make the issue any larger since it was a “social engineering” hack… a hack that preyed on human fallibility. Flags aren’t always proof against clever (albeit despicable) people.

~EW

Account hacking incident

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I’ll admit it is a little disturbing that after several tries no flags were raised.

Mike O’ Brien didn’t say a single thing in his post about no flags being raised. That’s an assumption being made by the posters here.

Just because flags are raised, it doesn’t mean those flags will protect someone’s account.

Gaile, again I’m sorry this happened to you. In a different MMO I played I and my guildies could only watch as someone who hacked a friend’s account logged in character after character draining her of everything. It was heartbreaking to witness, and I can only imagine what it would be like to experience.

~EW

Companions die a lot

in Living World

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Think of it as “tactical fainting” instead.

~EW

Account hacking incident

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Sure – you get an email with the game code in it, but presumably cracking an email account is as easy to a hacker as it is to break into your game.

I make a separate unlinked email account for each online game I play; one that is solely devoted to that game. It’s not perfect, just like anything else, but it means if one email account is breached, the others are safe from that same attack… including my general/personal email.

~EW

MMO beginer

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I think you should look for a guild now (there’s a sub-forum here for finding guilds if you don’t want to seek one in game. It’s called “Looking For…” and it’s down near the bottom of the sub-forum lists). Because, a good guild will help you get your feet on the ground. They can help show you any of the stuff you think would be interesting: dungeons, WvW, etc… Go out and try everything. There’s no rush. Don’t think you must play one specific way, or do one piece of specific content… But, a good guild will be able to give you advice and support on the stuff that interests you, making it easier to figure out.

…as far as crafting goes, you don’t need to do that right now. Gathering all the crafting mats you come across is a good thing to do… then keep some and sell some on the TP for gold. The gold will serve you better earlier than crafting will, and then craft later when you know what you might want/need that only crafting can get you.

Good luck and good adventuring to you!

~EW

Cost of Crafting

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Orrian Temples used to be the standard way to get exotic armour (I thought it still was).

Still is. See: Temple Armor

Exotic Options are Cleric’s, Rampager’s, Magi’s, Berserker’s, Rabid, & Soldier’s armor and Rabid, Cavalier, Soldier’s, and Magi’s trinkets. (Not salvageable, so you can’t recover runes applied.) Costs a lot of karma: 252,000 per armor set, 210,000 for five trinkets (Rings x2, Accessories x2, and Backpack).

Another great option is using Badges of Honor to buy it in WvW. Exotic options are Soldier’s (aka Invader’s), Knight’s, Carrion, Cleric’s, Berserker’s, and Rabid. Full set costs 950 badges and 5g 44s. (As I recall, this can be salvaged now, although there’s little point unless you used an expensive rune.)

Those are both great suggestions for alternative ways to obtain exotics… but like the ascended comments above, they’re a bit off-topic.

The OP was commenting on the cost to craft exotics. And, I do think that if someone is buying every mat they need then they’re definitely not crafting in a cost-effective way. Without checking if the OP’s 100g estimate is true (which for medium armor or HoT stats I could see it), it still shouldn’t take a ton of time to gather mats enough to sell for the mats that are needed even if you only do so while out doing normal stuff. Exotics aren’t resource-intensive items to craft.

Time is gold, and if you want to speed up the time you spend more gold. You don’t want to (or can’t) spend as much gold, well that just means the time it takes is going to increase. But, it’s not an insurmountable barrier even to new players. The OP’s 100g estimate is on the extreme end of crafting where exists instant gratification.

~EW

(edited by EphemeralWallaby.7643)

Cost of Crafting

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Gather all the mats you come across. Salvage everything you loot. On the TP sell the mats you can’t use for what you’re crafting and use that gold to buy the ones you can. The only thing crafting costs is time.

~EW

say that to the ascended gear im wanting to get.

Hello Sophiewhite’s ascended gear! I’d like you to meet EW’s Celestial Ascended Gear that he’s crafting…. It’s Celestial Ascended Gear of at least one of everything; weapons and armor. It’s a large project, but nearly all of the mats he’s collected he’s bought by selling the other mats he loots and gathers. He’s crafted much of it already, but there are still many pieces yet to go.

So, hang in there Sophiewhite’s ascended gear, you’ll get there one day!

~EW

Cost of Crafting

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Gather all the mats you come across. Salvage everything you loot. On the TP sell the mats you can’t use for what you’re crafting and use that gold to buy the ones you can. The only thing crafting costs is time.

~EW

(edited by EphemeralWallaby.7643)

Account hacking incident

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Nothing is 100% secure. Nothing.

What you do with your sensitive information while knowing that is up to you.

~EW

Additional Right Click on Player Options

in Guild Wars 2 Discussion

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EphemeralWallaby.7643

I’d say no to seeing peoples builds, but to see skins & equipment names would be handy – many times I’ve thought what weapon is that? what cool pants! where do I get that backpack???? so if I didn’t have to hassle someone to find out that would be great.

Sames. I’m often curious what someone’s weapon skin is. Don’t care about their stats.

Sounds like the perfect opportunity to strike up a conversation, and possibly make a new friend in the process.

~EW

my gw2 magic find question

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Magic Find modifies RNG mob drops (and very specific bags)… and RNG is not something to put any amount of dependence, value, or expectation on.

So, don’t worry if your 180% is good or not.

~EW

Noble's Folly Pass

in Guild Wars 2 Discussion

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EphemeralWallaby.7643

Waypoint costs? Hmmm. This costs 1000 gems, 1000 gems would get you about 180g.

For the sake of argument, lets assume that the Airship Pass saves you 1 silver on every waypoint you took. The 180g would cover the savings of 18,000 waypoints without extra loading screens. If you play every day for another 5 years that 180g would cover the savings from 10 waypoints a day.

If you have two passes that’s 36,000 waypoints, the savings from not buying all three would be 54,000 “cheaper” waypoints (without 54,000 extra loading screens) and that’s assuming you save 1s on every waypoint.

Too many assumptions to be convincing, sorry.

~EW

Hardly. 1 assumption: a 1s saving per waypoint. But that’s OK, don’t worry about it.

1) Assuming a savings of 1s. (that is so abstract, how the heck did you come to that as anything approaching realistic? /rhetorical)
2) 10 waypoints a day
3) playing every day

All those assumptions are so grossly unrealistic (edit: except maybe #3, but it’s still not realistic for everyone) that your conclusion has no meaning. It gives no useful context by which to consider the situation. But that’s OK, don’t worry about it.

~EW

(edited by EphemeralWallaby.7643)

need help already wasted a week

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Go into each of the professions sub-forums and watch the wvw roaming videos and any pvp videos you find posted there.

Seeing what’s done along with the contextual discussion should give you better information than what anyone can just tell you in abstract type here.

~EW

(edited by EphemeralWallaby.7643)

Discrimination of casual PvE palyers

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EphemeralWallaby.7643

Why I say unfair is because previously anyone who is at lvl80 will get spirit shards when they level up. Now only raiders get it when they max their HoT mastery one day. This is my personal opinion feel free to disagree.

My only issue is the singling out of raiders. It misrepresents the issue.

You could just as easily have said “now only players who are good at adventures get it when they max their HoT mastery one day.” Or, “now only players who grind the story achievements get it when they max their HoT mastery one day.” Etc.

Yes, you also said, “I do understand raiders have to do a lot of things they don’t like to do as well.” But, you still then followed it with singling out raiders as I just pointed out.

The only barriers that exist for players to pursue content are the ones they make for themselves…. and that applies to everyone, not just ‘causal PvEers.’

~EW

Actually, it is accurate to point at Raiding because there is a Raiding Mastery line that is ONLY unlocked by killing a raid boss. All of the other HoT Mastery lines do not require any game mode that can’t be soloed. The first 2 Mastery lines are unlocked by completing the HoT story “Torn From the Sky”. The remaining Mastery lines are unlocked simply by entering HoT zones.

You can’t fill out the raiding mastery line without the MPs. So, the fact that you have to go raiding to unlock the line makes 0 difference at this time. Everyone still has to do stuff they may not want to do to max masteries, and trying to separate raiders out as something special muddies the conversation and promotes more unproductive player division.

~EW

edit: P.S. Just to be clear, I’m not a palyer. I’ve never palied in my life. When people look at me, one of the first things that always goes through their head is, ‘that guy wouldn’t know a paly if he saw one.’ :P

(edited by EphemeralWallaby.7643)

Account hacking incident

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I’m sorry to hear that happened to you, Gaile. I hope you get the opportunity one day to kick ’em somewhere sensitive.

~EW

Discrimination of casual PvE palyers

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Why I say unfair is because previously anyone who is at lvl80 will get spirit shards when they level up. Now only raiders get it when they max their HoT mastery one day. This is my personal opinion feel free to disagree.

My only issue is the singling out of raiders. It misrepresents the issue.

You could just as easily have said “now only players who are good at adventures get it when they max their HoT mastery one day.” Or, “now only players who grind the story achievements get it when they max their HoT mastery one day.” Etc.

Yes, you also said, “I do understand raiders have to do a lot of things they don’t like to do as well.” But, you still then followed it with singling out raiders as I just pointed out.

The only barriers that exist for players to pursue content are the ones they make for themselves…. and that applies to everyone, not just ‘causal PvEers.’

~EW

Best races (thematically) for each prof

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Charr = All

~EW

I wasn’t going to answer this lore lets you play whatever profession/race combo you want, but charr is actually the one that has to have some mild “role play” explanations. Since charr no longer trust magic, if you care about that stuff you’d need to explain why your charr is a light-armor profession. That said, I’m pretty sure there are some charr magic using NPCs (?).

If you recall one of the options during Charr character creation is: “Flame Legion shamans once enslaved us. Because of this, my father, who is a shaman, is treated with suspicion and mistrust. I must overcome his reputation.”

Magic seems to exist commonly enough in the culture, even if they view it with suspicion. I don’t think roleplay explanations are needed… the culture may not favor magic, but it isn’t in denial about it either.

~EW

(edited by EphemeralWallaby.7643)

Gem Store Purchase

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I’ll represent the opposite party here.
While wings are pretty and mystic kits can somehow replace the copper fed salvage machine, truth is I DO enjoy way more using the salvage convenience than the ubiquituous and inescapable wings every one spam in their toons.

Wings will come and go, and you’ll grow tired of them at some point in the future. They will obstruct and difficult your performance at jumping challenges, and will irk people around you, specially on dungeons and fractals.

Every single time you use it, the salvage kit will give you peace in front of the constant influx of trash this game puts into our inventories: You’ll know, once you have it, you will never again have to depend on mystic stones, vendors, proper levels or any other thing to be relieved of the crap. You’ll be free.

+1 to this

Convenience and useful things before aesthetics.

~EW

Homing Rocks...

in Living World

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Maybe there should be practice golems that throw wrenches?

~EW

Archeage style sea combat !

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Please no… I have seasickness

Aim it towards the krait! It’ll cause stun and then confusion.

~EW

Noble's Folly Pass

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Waypoint costs? Hmmm. This costs 1000 gems, 1000 gems would get you about 180g.

For the sake of argument, lets assume that the Airship Pass saves you 1 silver on every waypoint you took. The 180g would cover the savings of 18,000 waypoints without extra loading screens. If you play every day for another 5 years that 180g would cover the savings from 10 waypoints a day.

If you have two passes that’s 36,000 waypoints, the savings from not buying all three would be 54,000 “cheaper” waypoints (without 54,000 extra loading screens) and that’s assuming you save 1s on every waypoint.

Too many assumptions to be convincing, sorry.

~EW

Archeage style sea combat !

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Now that would be an intriguing idea for an expansion… especially revolving around some water dragon shenanigans.

…except for the repair costs… no thanks on that.

The rest I like.

~EW

How it works is that you have this construction site in the guild hall.
Which eventually turn into a boat. The more materials you get.
The idea of repair cost is to not mess up. Play properly or get punished !
You could also steal cargo from other guilds which you could turn in on isles

I don’t have a guild, nor a guild hall. But, there would likely be a few ways such a situation could be circumvented so that a guildhall wouldn’t necessarily be needed… like a personal instance set up in LA. Maybe smaller personal boats and larger guildhall boats?

Plus, my gaming philosophy is that players should always feel challenged, but they should never feel punished. Defeat isn’t punishment, but repair costs do feel like punishment to me.

~EW

Archeage style sea combat !

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Now that would be an intriguing idea for an expansion… especially revolving around some water dragon shenanigans.

…except for the repair costs… no thanks on that.

The rest I like.

~EW

Best races (thematically) for each prof

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Charr = All

~EW

Changes in Guild wars 2

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

All MMOs change over time, no exceptions. Living in the past is a waste of time.

It’s ANet’s game, and they can change it how they want. All the decisions you’ve mentioned were ANet’s to make, not yours.

The only decision before you is if you’re willing to keep playing, despite the changes you don’t like.

~EW

speci kitten

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

so u like a 3 sek stun on a 20 sec cd + taunt, then a stunbrake on 10sek + regen heal 2,5k on stun brake (if u spec for it) and full adraneline + the regen on that? it´s stupid in my opinion. Then go mace shild -.-

Um, no? ‘Cause of two reasons. The first is that I untraitted berserker, and am running vanilla warrior atm… and the second is what I said above: I don’t do rotations… I might not always succeed at it, but I do try to be reactionary to what I’m facing… makes the game more interesting.

For clarity, I make a distinction between combos and rotations. I do enjoy and use skill combos… but rotations are boring.

~EW

How many people will leave for Legion

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I’ve been reading the WoW forum. They have great new content!!!

  • Many classes have been pruned down to 3 or 4 skills! No more skill bloat!
  • They added sharding. (Sharding is when the game sees the population of a map has increased and it moves players to a new map instance, whether they want to go or not).
  • With sharding you could be on your PvE server shard and get moved to a PvP server shard. Think of the fun! Instant death for you if you land in a group of hostiles.
  • You’ll be fighting a mob or doing an event and you’ll suddenly be moved off to another map shard and get to do it all over again. It’s especially amusing when your moved to a shard filled with mobs that you’ve just killed, and they all swarm you when you appear and kill you!
  • you can’t group, because members of your group are randomly phasing from map shard to map shard
  • complain about it on their bug forum? You be sent to a thread to say what you “dislike about it.”
  • and more!!

(Some sarcasm was brutally murdered with this post)

I think I’ll stay here. Thanks though.

Ummm… is there any way that ANet can contract with Blizzard solely so that when someone gets a GW2 suspension they’re forced to play WoW?

~EW

What Are Your Keybinds

in Players Helping Players

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I kept the default of 1-5 for weapon skills. Heal on Q. I have a mouse button act as a shift, so my utilities are Shift+1, Shift+2, Shift+3 using the mouse. Elite is T so I don’t accidentally click it. Dodge is clicking the mouse scroll wheel as a button. I’m still considering what to do about strafing, but it’s not much of a priority for me.

Probably not the most efficient setup, but GW2 is the first MMO I’ve ever played that I played with the keybindings to not need to click my skills… so my keybinding noobiness is dangling out for the world to see.

~EW

speci kitten

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

No, ’cause rotations are a crutch I try not to use.

Try equipping unconventional weapon/utility/trait combos… that might liven things up a bit for ya’.

~EW

How many people will leave for Legion

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Everyone: They are referring to World of Warcraft’s most recent expansion.

Ohhhhhhhhh. Yeah, not doing that.

The best stuff they could possibly have in it would be taken from GW2. Also, I was right: no Charr or Asura.

I’m sorry to be the bearer of this bad news, but y’all are stuck with me for the foreseeable future.

~EW

(edited by EphemeralWallaby.7643)

Guild Wars 2 Official Companion App

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I wouldn’t use it. On top of my many problems with it would be that it’d take away from my forum sarcasm time.

~EW

How many people will leave for Legion

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

With the 800 pound gorilla about to release its expansion and GW2 pretty low on new content. I am wondering how many people will be lost in the next month

What’s Legion? On second thought, don’t tell me. It probably won’t have Charr and Asura.

Also, expect a thread that’s not about GW2 to get deleted.

~EW

Excess HoT mastery points for LS3

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

for upcoming additional mastery tracks… also not a bad thing that they can be achieved early. Ymmv.

~EW

Right, for that track in next episode that requires 2 points, and another dozen free extra points through “achievements”

If you’re right, would you please buy me a lotto ticket?

Seriously though, it’s possible they’re part of the infrastructure of S3 as a whole, and it made more sense to have some of them available ahead of time… but that’s just speculation… makes more sense than thinking that 7 points were designed to be slotted in 1 slot.

Instead of all of that, as I said above (and others have, too), it’s most likely just for more options. You may hate more options, but that’s a you problem and not a game problem.

~EW

(edited by EphemeralWallaby.7643)