I’m not exactly sociable enough to say I had guildies/friends who were my warband.
My two Charr characters are imagined to be as such, though.
1st: Caecelia Sootshroud (Revenant)
She was often a target of her peers at the fahrar she was raised in with other cubs hoping to assert dominance over other members. Caecelia loves learning how to incorporate other techniques into her own kitten nal of skills, and often used these scraps as opportunity to employ and hone new tricks and skills against her fellow charr.
Caecelia got the name “Sootshroud” from her most memorable trick – after helping clean out some discarded exhaust cylinders from an Iron Legion vehicle, she was able to use the soot that had accumulated with some other items to create a smoke bomb. It was used once when a group of cubs decided to take her at once, where she used the cover to quickly incapacitate them.
Her study of an ever expanding range of fighting techniques would eventually lead her imagination to the employment of the skills of whatever she could uncover of Legendary warriors, in hopes of one day becoming just as great, if not succeeding them.
She wont say it, but studying that stuff has made her somewhat bookish as of late
Selrida Ironshatter (Warrior)
From the same fahrar as Caecelia, she’s spent much of her time there trying on armor and training weapons, and often damaging them in the process from stress or the gear in question not being very durable or worn as is. She got her name when trying a two-handed mace strike against another cub’s shield while sparring, simultaneously denting the worn shield beyond usability and breaking both of the old mace’s heads.
Both joined Blood Legion and worked together a number of times. Caecelia’s cooler head and skillset (or as Selrida calls it: her underhanded tricks) has made her the de-facto leader of the pair, though Selrida’s brute strength and tenacity is never underappreciated.
The two are looking for another member to add to their eventually formed Soot Warband I was supposed to make a Guardian, but havent thought of a decent name or backstory but they’ve held their own as a pair since.
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>What is Mallyx good for?
Condi Pressure via Torment and mild access to Poison, Confusion, and Chill (which traited adds more torment), Boon Removal, and Personal/Group Resistance.
The latter his is a bigger deal in WvW and sPvP since you’ll often find AoE condi pressure all over the place. Being able to grant Resistance in such instances via Pain Absorbtion (or traited to trigger every few seconds when a Mallyx skill is used) can be a really big deal and can easily relieve a ton of enemy pressure by negating that damage type.
As for dealing with condition clears, its true that Condi Rev doesn’t have a lot of access to “trash” condis to cover their main ones, but they can apply torment/poison/chill regularly enough for that to not be a big of an issue.
In general PvE, Mallyx+Jalis are “Meta” for Raids, and pretty good for Fractals and even Open World, particularly against groups of trash mobs who are more likely to move around and ramp up your Torment damage, so its pretty relevant at the moment.
>Self healing is decent
Eh, depends on what context.
Shiro’s is more of a dps increase than a proper heal, and gets consumed by blinds, blocks, evades, ect. Reflected ones can also heal the enemy.
Jalis’ got a nice base heal, but its slow (can be interrupted fairly easily), and since it clears conditions after the heal, susceptible to poison’s healing reduction.
Ventari’s healing modifiers are mostly for outgoing healing, so while your allies get a lot of strong heals, your own incoming healing isn’t going to be that great.
Mallyx’ heal is great if you’re loaded up with conditions since you can use Resistance to stop their damage/effects (especially poison’s) and recover a good chunk of health.
Glint’s can give you a second wind or do little else, as it depends on how heavily you’re hit during.
>Why does warrior “never lose health” by comparison?
Their Healing Signet grants a good amount of personal sustain on its own with large ticks, and they can trait for Adrenal Health with gives additional healing stacks from its own buff every time they land a Burst skill. Warrior sustain is far more passive than ours, and much more potent on that front.
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>Stun Breaks
Shiro’s Riposting Shadows
Mallyx Pain Absorption (You stunbreak before getting resistance at the end of the cast. Its not that slow)
Jalis’ RotGD (kinda slow but its also fairly expensive…)
Invocation trait for Stun Break on Legend Swap
That’s quite a few as is.
I can agree that field variety is limited, though.
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I predict Pyre Fierceshot with a short bow.
So close, but…
Its his Grandcub with that weapon
One of my choices with be Jora.
They’re not useless – Just incredibly situational.
You can main one if you like it, but while Revenants can do a number of things, they dont excel at them like other classes do. Eles beat us at damage (PvE) and are better bunkers in PvP, Thieves have more burst and mobility, Warriors, Rangers and Mesmers offer more support, ect.
So play it if you enjoy it.
Because we dont have any decent condi ranged weapon i would suggest to change Field of the mists on hammer to be a icefield to have synergy with abyssal chill.
1. ridiculously useless, Hammer is physical damage. End of sentence. Why change it.
2. Revenant gets Shortbow in next expansion, which will be condition damage based. So why change something we have now, if we get what we need anyway?
Though the leak said longbow for revs?
Icon looks very much like a Shortbow.
Others mentioned that to be the case as well.
Sword
Hammer
OH Axe is kinda hybrid-ish
Staff’s pretty important for self sustain (staff 3’s block, skill 4’s heal/condi cleanse/blast, and Staff 5’s evade and breakbar damage). If you dont need to use the range, just Drop the Hammer for Sword+Shield.
They’ll just nerf Staff 5 and Impossible Odds, since, iirc, it’s the only shiro skill that hasn’t been nerfed yet.
I dont recall them touching Jade Winds either.
Impossible Odds probably isnt worth nerfing since its only good for faster cleave/running away with Super Speed these days. At least when the Quickness res/stomp was a thing it had that utility.
Long Story. In no particular order
Shiro’s had its base healing cut down and Daggers consume charges regardless of being blocked, reflected, missing, ect.
Also, Shiro’s Phase Travel had its energy cost increased AND has a 5sec CD. Riposting Shadows also has a slightly higher cost and recovers less Energy for evading. (25 from 50)
Unrelenting Assault had a slight nerf in number of impacts, but still bugs out and triggers confusion for every one of them… Its also still crap for damage if more than one target comes within range
Infused Light got nerfed slightly in terms of duration and needing to be cast (first skill)
Retribution’s Dodge Roll for Stability was nerfed to evading an attack for Stability with an ICD of 8s. No reliable access to Stab exists without Jalis now. Versed in Stone also had a CD increase.
OH Shield had its healing decreased in Crystal Hibernation
Natural Resonance got cut down from 50% to 33% boon duration, and in tandem with Signet of Inspiration nerfs, we got kicked out of the Raid meta for a good while
OH Sword got some small buffs
OH Axe got some small buffs somewhat recently
Surge of the Mist and Equilibrium (PVP) were weakened.
Maniacal Persistence and Pulsating Pestilence got some changes that are mostly improvements.
Sigil changes have had an effect on Power Revenant regarding sigil triggering Hydromancy+Equlibrium and overall commonly used power sigils being removed
Precision Strike lost some range and the ability to track stealthed targets while still flying absolutely everywhere when more than one object/target is around it
Condi Rev got some buffs that actually makes it kitten out a ton of Torment from our regular access to Chill with Sword/Axe/Mallyx
Jallis got a small buff recently (Hammers suck more HP, Get Stab on using Inspiring Reinforcements). Previously had some energy costs lowered but ALSO had CDs added to the taunt chains and Inspiring Reinforcements I think.
Ventari got lots of buffs from lower energy costs to somewhat better healing scaling, to the elite sucking away all your energy to AOE condi clear for every 10 energy spent per condition.
Thats all that immediately comes to mind.
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>Revenant uses up all their energy to abuse the tablet
>Has nothing left for range pressure
>Nothing left for condi-cleanse/effective healing post-tablet explosion
>Basically forced to switch legends if they’re burst down afterwards
>Knockback can be blocked/evaded/stab’d through
Unless you’re a bunker trying to outbunker it, I dont see how there’s so much trouble killing them
Cryptic did some videos about dealing with some threats
Mesmer
Thief
Its not Spvp, but the idea is still the same. Mind your active defenses and keep an eye out for key skills to block/dodge. Conditions are cancer while using pure Power setups as a Revenant and you cant really afford eating a burst of it.
Against Necro, you’ll want to pressure them up close and focus them with your teammates, but always be ready to peel off when they enter shroud to avoid getting cleaved and bombed with Conditions. Its possible to win a 1v1 against them, but its a somewhat uphill fight, especially if they have a lot of life force.
Get rid of that road already and replace it with normal stab like everyone else..
Making it a shout-like skill would be great.
Full Berserker. You can probably add some Berserker+Valkyrie or Assassins if you want some Vitality, though.
You can also consult Metabattle for specifics on any of the above.
No llamas
Llama armor/weapon skins/finishers are the future.
Warrior still has to run Berserker, though there may be few setups that dont need it for Tactics instead. They do have a fairly easy time getting into Fractals/Raids due to their popularity (though it also often means that their spot’s taken) at least.
You’ll likely have to run (mostly) Vipers on both Necro/Warrior when it comes to hardcore farming either way.
If you just want to do map completion, story, meta events and non-tryhard fractal farms, with a few Raids/WvW here and there, your Revenant will do just fine. Play it through if you enjoy it so and pray for buffs
Maybe changing some of the less used traits in the line to be somewhat more effective without having to use Mallyx might help when it comes to synergy. For example:
>Replenishing Despair
“Using a skill that drops your energy below the threshold heals you for a small amount and converts two conditions into boons” (4 sec duration for converted boons, 10 sec ICD, probably a threshold of 35~40)
>Bolstered Anguish
Increase Condition Damage or Condition Duration for every Condition on your foe (2%, caps at 10~14%)
>Maniacal Persistence
Striking a stunned/feared/sunk/pulled/knockback/Taunted ect foe inflicts a random condition for 4 seconds (Poison/Burn/Torment/Confusion) (4~6s ICD)
I could see something like these being desireable without having Mallyx slotted in.
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Most of the changes for just about everyone were PvP Only.
I’m hoping that they actually adjust the Jalis stuff globally though.
Shiro buffs when?
>PvE (Openworld)
Its pretty good.
>PvE (Fractals)
It ain’t bad at all – just dont expect to be desired for 40 farming with PUGs.
>PvE (Raid)
You may get in Wing 2 and 4 easier than the others. Dont expect much else.
>PvP (Conquest)
No.
Just no.
>PvP (WvW)
kitten’s cash if you dont mind being a Resistance bot.
Shiro
Glint
Mallyx
Abbadon
Pyre
Jora
——
Rytlock
Trahearne
Canach
Anise
Reeva (not really lore related but I enjoyed her company in the PS all the same)
Zojja Mostly because she reminds me of Shantotto
Forgal
Eir
Glint’s Bastion?
Yeah, you’re probably bucked there.
You can always acquire another ascended shield and apply the skin, but the weapon itself is gone.
Edit: If you’ve lost the Herald’s Shield, you can still complete the collection to acquire Glint’s Bastion, I think.
Someone once suggested in another thread to give Impossible Odds group Quickness.
It seems like an interesting idea. Could be a benefit to a group/subgroup in Raids, even if you wont have alacrity support with it.
Sword/Staff skills….they’ve nerfed the Auto Attack and Surge of the Mists before, so I’m unsure about them buffing either for a flat damage increase.
Precision strike, in my opinion, should focus your selected target and pierce to potentially hit targets behind them, or at its side depending from the angle you launch it from. Might make it more effective against bigger hitbox bosses for extra damage. Maybe increase the range to 600?
Unrelenting Assault should get similar treatment – focus the selected target, but have “splash” damage of weaker hits on anything around the selected target within a small radius. Like the above, the extra impacts could deal some additional damage to bigger hitboxed enemies and raise DPS.
Another thread mentioned Ferocious Strikes being an upkeep trait that grants +Power for your energy pips. That could help if it can outdo Vicious Lacerations damage boost in heavy energy expenditure cases. +Ferocity might also help for bigger crits to stack with Assassin’s Presence.
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I understand the complaint that energy on weaponskills feels kind of pointless, as they have a cooldown anyway, but Revenant energy usage is balanced around it being required for weapon skills aswell as heal-elite.
Its not “pointless” so much as an additional yoke on one’s back. It serves a purpose to inhibit your options at a given time, but that doesn’t make it good when you already have to factor your cooldowns on a lot of these.
You would be on 80+ energy for about 90% of the match. You could fight for half a minute only using weapon skills and drop utilitys when you feel like it, without having to pay attention to energy anymore, probably forgetting the existence of energy all together. Leaving you with basically 2 whole heal-elite sets that you can mostly use however you like (without/really short cooldowns).
I cant think of a practical situation where one would fight that long without using something, be it Shiro’s IO or RS/JW, Mallyx’s EtD, or Jalis Hammers or any Ventari heals/cleanse or a number of Glint’s upkeeps when it comes to PvE; in PvP, any of the above on top of the elites, swapping for Sigil triggers/Equilibrium/Empty Vessel or just to get a different set of options for a situation within one of your chosen toolkits…which would reset your energy again anyway.
If they would delete the energy usage on weapon skills, they would have to like double the energy cost and/or adding a (real) cooldown to each and every one of the utilitys/cooldowns as you could otherwise use 3-4 Phase Traversal/Riposting Shadows in a row, without any drawbacks whatsoever (for example).
You cant even do that since Phase Travel has a 5 sec cd already and eats a nice chunk of 35 energy on use. Riposting already takes 30 energy as is, so you’ll only get one+2 RS (or just 3 RS) if you used them in succession from 100 energy with a little left over. Jade Winds is also 50 energy + 5 seconds of Cooldown. Dwarf’s FE/IR are each on 10 sec CDs, Ventari skills have some small CDs ect.
Furthermore, I wouldn’t mind if the Utility skills had low CD (which is already the case for a good number of such) since the whole point was that they have low/no CDs as they rely on your energy pool more than those.
TLDR: Only using energy to run wild with utilities sounds cool, but would most likely not be as they would’ve to immensely nerf them to balance it out.
We’ve already had utilities and costs increased or had CD’s added otherwise for some with our current system (on top of some nerfs to how effective some are, like Shiro’s). What is the alternative?
I think the current 10 seconds is fine and actually ties in well with weapon swap and sigil triggers. It is strange that Alacrity doesn’t affect Legend CD, but it was likely intentional too…
While I dont mind the current recharge/upkeep methods we have to deal with, it would be more tolerable if it were kept to healing/utilities/elites instead of tossing it on weapon skills on top of their existing cooldowns. If they were free of such, you’ll likely have a notable amount of additional energy ready for use while in combat.
Does revenant still spams 1st AA skill all the time? Its been 2 years already…
Condi has to do a bit more, but Power’s more or less the same.
Random thought though, Staff does have a whirl finisher for vulnerability stacking and a blast finisher if you need to provide swiftness along with that stability.
You can also get multiple blast impacts with mace 3 for Swiftness stacks on that road if you’re into that, too.
I think the only issue with that combo is that the road forms so slowly and both it and staff 5 are pretty energy intensive for….not so exceptional damage in return.
I’d like the Revenant Finisher to be purchasable separate from the HoT Premium account upgrade. I’d love to buy it, but shelling out 2k+ gems for that one item of interest without alternatives is ridiculous.
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Probably not, no. There is a “gemstore item wishlist” thread in the general discussion forum rather than the HoT specific forum, though. Probably worth repeating the wish there.
Alright, I’ll give that place a look. Only thought I’d ask here since it was related to the HoT Premium upgrade.
Thanks~
^Hammer AA + Hammer 4’s Dark Field = guaranteed Life Steal since Hammer’s AA bolts are guaranteed projectile finishers.
That, with the Daggers up and Impossible Odds running for faster AA through the Dark field gives some okay (but energy intensive) healing.
Will it ever be possible for those who have purchased HoT to buy this separately?
I really dont want to shell out 2k+ gems for one item of interest…
>Thief
May not be great in team fights, but its the Decap/+1 king right now. Can pick and choose fights easily, too.
>Elementalist/Engineer
Team-fights can still be decided by which group has a Tempest in their teamfights and which doesn’t. Their support is mostly unrivaled still. Scrappers are still fairly strong despite nerfs both in group fights and duels
>Mesmer/Warrior
The former’s still safe condi-pressure and clone generation, and still one of the better duelist professions. The latter is also good at duels and has the damage/sustain to manage team fights well, bursting down important targets with CC and moderate-high damage.
>Ranger/DH
The former still has enough mobility and sustain to contest side nodes and enough healing to help in team fights, though they will struggle to do much more than bunker. Fairly prone to Thief+1s too. Dragonhunters can still curbstomp those who cant get a clue about how to manage traps and can bunker decently.
>Revenant
Can do some teamfighting, support, or +1 roaming on side nodes, but not as good as any of the above in either respect. Can get absolutely crushed by conditions without Mallyx (and if Resistance is corrupted, then that’s useless, too) so some babysitting from an Elementalist/Ranger goes a long way to keeping them going
>Necromancer
They’re the biggest double-edged sword in this game mode. On one hand, they can absolutely shred a group with conditions and cleave, but on the other, they’re the biggest target due to no passive defenses and few active ones. Desperately needs team support compared to those above.
Staff isnt a good DPS weapon, but having the extra block and condi-clear+heal can be very useful. Even more notable is Staff 5’s ability to absolutely maul Break Bars, which in itself may warrant carrying it as a second weapon in places like Fractals or Raids.
It does a very low heal on activation Devs nerfed the base healing and each dagger has to hit to steal some small amount of life. Its more of a DPS increase than a heal tbh. The daggers also still get used up if your attack misses or fails for any other reason, too.
This seems like a pretty good idea.
Would definitely make hybrid builds stronger with other weapons while under upkeep effects since VL only affects Sword, too.
>Also, not worried about raids or high level fractals, just everything else.
You can run whatever you want and get by just fine in Open World.
If you’re not keen on using Sword+Axe/Sword+Shield/Sword+Sword and Shiro for whatever reason, just use Jalis and Glint I guess.
Staff works fine and still has its function as a great CC weapon with some defensive capabilities while hammer provides a ranged option, but that’s about it without the extra DPS/Evasion Sword/Shiro would add.
I.O just needs to lose the initial 10 or so energy it drains, first and foremost.
While I personally prefer the quickness, especially if it can affect other skills that it currently does not like tuvok mentions if they’re fixed, the double strike idea could be pretty crazy with something like staff 5/Sword 3 being massive bursts with all the hits they can connect under I.O, or somewhat uninteresting if its just another Auto Attack DPS boost.
A damage multiplier while the target’s under the effect of Vulnerability already exists with Targeted Destruction, so stacking it with I.O might be a bit redundant (or excessive depending on one’s take on it).
Another idea would be to have it cleanse a condition while under the effect and striking someone who is affected by Vulnerability, similar to Shiro’s condi-transfer while he’s under the effect with a small icd….or guaranteed critical hits while under I.O with its current costs.
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I am not sure what Stowable means as far as spells
Its basically cast-cancelling them for fakeouts.
You stow your weapon during the skill’s activation. Part of the animation plays, but the skill itself doesn’t go off and instead goes on a brief ICD of a couple seconds. This lets you throw it out again shortly after an enemy dodged in expecting that skill to actually hit.
I still maintain that Hammer should be a weapon that focuses on some degree of area control/denial.
I dont think the AA really needs to change. It already can bonk multiple targets if they’re close to your original one, gets a guaranteed projectile finisher, and can be sped up from Shiro Quickness.
Hammer 2 could leave the “ruined” area on the ground and allow it to pulse 2~3 times for cripple and the last being a spike of damage regardless of where one stood on said path
Hammer 3 could leave a pulsing chill field where the impact landed for a few seconds
Hammer 4 could be ground targeted line wall that inflicts Slow/Blind/Weakness (any one of these, just once) if someone passes through it
Hammer 5 is fine where its at. The only thing I’d possibly change is to make it so that one summons the hammer (.75 or 1s cast) and can continue attacking without having to be inactive while channeling it.
(edited by Euthymias.7984)
Some aftercast shaves would be nice, and having Sword 3 being cast-canceled would be cool.
I’d also like to see Sword 2 actually focus your selected target instead of splashing multiple things so that it can be a “burst”. It already shares a similar CD to Trueshot, but unless you’re practically inside the enemy, its nowhere near as strong when minions/pets/clones/other players/mobs (or even objects) are nearby.
-Stuff-
Hmm, this looks interesting.
I’d still consider WHaO since you can use it for more boonstacking with your pet, but I could see Healing Spring being used for extra regen and cleanse in an area. If Warhorn was used over Dagger, you could have a blast for Spring’s water field, Regen (traited), or the Seed’s Light Field for extra cleanse + the extra fury/might/swiftness but you would lose out on the extra vigor and an Evade.
I might still try this out sometime, though.
Depends on current prices and what you personally have in stock.
If its Ascended gear, you’ll just need the Viper’s Intricate Gossamer Insignia (Weapon needs the Orichalcum Imbued Inscription) which mostly depends on your reserve of Black Diamonds and the associated materials. With an Anthology of Heroes and the other materials, you can just transform any Ascended armor piece into a Viper Ascended piece at the Mystic Forge.
The exotic stuff isn’t particularly expensive either, and Rings/Amulet can effectively be free if farmed on the LS3 maps.. You’ll have to raid for the other accessories, but you can get by with Sinister until then I guess.
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If I remember right, Crystal Hibernation’s healing was already nerfed before.
I sincerely doubt they will remove the root for whatever reason, but I’d like to at least see the Trait in Glint’s GM tier do something other than acting like another passive emergency response trait.
Maybe if it granted Protection stacks (single or group) when successfully blocking an attack, or increase Healing Power for a few seconds for each attack blocked with either having some cap to the stacks. That would give blocking some extra benefit not only to Shield but to Sword/Staff as well.
Heck, maybe even allowing successful Blocks to restore some Legend Energy would be nice as a trait…
Its pretty solid. Even without Jalis, Shiro and Glint will cover you when it comes to quickly downing enemies and supporting nearby allies. Its a great source for Fury and Protection in pugs, and the extra boon duration and CC from Staff 5 and your elites (if needed) will always be welcomed.
So what would the condi rev dps build be for pve now as far as gear runes food?
(According to the Raid Benchmark video)
You could probably get away with Glint over Jalis on open world if you dont mind some DPS loss
The lack of a ranged condition option means you cant really pressure beyond melee range, and without Shiro to gap close quickly, sticking to an opponent might be problematic.
Power is still usable, but seeing should the meta shift even further towards conditions more….Mallyx might be better suited to support your groups with Resistance while being able to apply some pressure as well.
I Agree with the stuff about DHs. Yes, they destroy idiots who don’t know how to manage them and give those who have a bad matchup against them a hard time, but I dont think they really need hard nerfs.
For Rangers, Strength of the Pack’s change has made the skill even worse than the previous nerf. I didnt even think it was possible. I can understand if they wanted to tone down the regen pulses since it generates lots of AF, but at least they could have compensated slightly by making damage dealing sources give more to fueling it.
>Revenant is god-tier
I really wish people would stop thinking that just because an extremely underused spec got some positive attention that suddenly a profession rises up the ranks.
Yes, Revenant can now deal quite a bit more torment and has reliable access to it with the Abyssal Chill trait (as well as some confusion/slow on OH Axe), but their weaknesses to CC remains in that stance. They can still be loaded up with Conditions if there’s not enough players to draw resistance uptime from nearby, too, and that’s not considering stripping/corruption of that boon.
Its an improvement, but its too soon to say that they’ll be significantly better than they were in the last season. With the sustain nerfs, they might have some chance, though.
I’ll hold my thoughts on the sigil changes, but its not something I’m fond of on the power side. I can understand why it was done to slow down power bursts while shaving sustain across the board, but it’ll take awhile to really settle in and see how it affects things
>Revs knocked out of the condi/sustain heavy meta
>No one complains and focuses their salt on everything else
>Sustain gets shaved and Revs get some moderate Mallyx buffs
>They’re suddenly the OP godclass and in need of an immediate nerf
Never change, PVP forums.
>Jalis
+Slight self damage/condi-damage reduction from Hammers
+AoE RotGD to mitigate bursts
+Pulsing Stability field
-Tanking Condis isn’t better than cleansing them
-Soothing Stone cleanses after healing
-Expensive energy costs
-Forced Enaggement is garbage and Hammers could be canceled out from terrain issues
-Low mobility
>Glint
+Provides AoE Might, Fury, Swiftness, Regen and Protection
+Increases Boon Duration/Grants free boons with F2
+Has a Stunbreak and Reveal on a a low CD
+Has a more reliable CC (with weapon stowing to cancel it for dodge-bait)
-Boons can be corrupted/stripped
-Infuse Light depends on the enemy focusing you while its active
Glint’s much more useful in a general sense tbh, and thats before considering that its traits are much more useful than Retribution as well. Jalis is usable for a psecific job, but it doesn’t do that job very well as is and grants few benefits outside of its role.
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