Showing Posts For Fafnir.5124:

[Suggestion] Duels

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

They just need to change pvp settings so there is non capture matchs but kill based matchs and everything with dueling will be fixed. Could also have battle royals. Much easier to implement and prevents the complaints most have of pve dueling.

[Suggestion] Temples Need a Change

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

They already change temples a few times since launch just because they pail in comparison to other events doesn’t mean they haven’t been worked on. Most stuff you mention they are already doing.

Grenth hurling you in air
Melandrew turning you into critters
Lyssa purple gurillas and many champs
Dwyana/cant remember
belth decent as is

Anyway temples have been constantly been becoming difficult over time since launch. I think a major issue is the defend events arn’t as rewardable or as challenging as capture events is a bigger issue as far as mechanics go.

Although anet has never rewarded defending more then capturing for events.

Zephyr airship = Kiel's doing?

in Living World

Posted by: Fafnir.5124

Fafnir.5124

I think Gnashblade did it in revenge. They didn’t chose him, so he blows their ship up. He also sold LA out by telling scarlet how best to attack LA. He’s responsible for us not getting the fall of Abbadon. if he hadn’t chosen it, we’d’ve gotten it by now. In fact, that makes him responsible for the explosion at thaumanova reactor. Actually, now that I think about it, he probably funded the aetherblades, making him responsible for everything they did. And he finaced the experiment that created scarlet. So, he’s responsible for every death she caused. He’s, in fact, tyria’s greatest monster.

I must agree. Why else would gem exchange rates keep rising?

It is because he became dirt poor as Kiel Seized all his financial assists. He actually funded entire war and relief effort for LA. I thought that was what ambient conversations where about. Gem prices rising is effectively Kiels falt for slapping the face of BLT. I wouldn’t be surprised if consortium takes over now that there biggest competitor essentially got all their assets taken away.

For how much people hate Evon a lot farm his keys and buy and enjoy his products.

Blame the Guardian

in Fractals, Dungeons & Raids

Posted by: Fafnir.5124

Fafnir.5124

Is any content hard enough where party design matters? I with the grounds that any dungeon can be done with any party.

Kralkatorrik vs Mordremoth.

in Living World

Posted by: Fafnir.5124

Fafnir.5124

wastes probably became desserts because mordy was sucking life out of it. Dust storms expected in such areas. See great dust bowl for details.

100% World Completion

in Living World

Posted by: Fafnir.5124

Fafnir.5124

most likely new dragon maps will be like orr with no hearts in them

Combat Email

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Apparently changes to combat are to be expected in the next release. Anet is emailing us about the basics of combat as if it isn’t 99% stack and kill.

Zephyr airship = Kiel's doing?

in Living World

Posted by: Fafnir.5124

Fafnir.5124

it all fits if it turns out blood fist killed her family. I mean he was a pirate. This would also give the lore more depth i think. But i honestly don’t expect it. But i think it is more aitherblade pirates doing I mean what do you expect sky pirates to attack. Sky merchants. i think this fits alot better.

Need help with Map Completion - 2 POI's

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

order of whispers bases

and point of interest in personal story

would be my first guesses

new building skill and player owned houses

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

well the ability to build structures like walls in wvw would be prity interesting and would allow you to fortify passes and prevent enemy movements. I think any open world building the structures need to be destructible so you have to defend your home against events. Otherwise the entire map would be covered in housing.

Triple Trouble... World Event

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

once u get stratagem down it is as easy as teq

Not full Holy Trinity, but vary proffs?

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Warriors are bad at healing, but good at support, Guardians can have huge DPS.

The ‘trinity’ is Damage, Control, Support

Every class can do dmg (just power or condi dmg), can control (cc’s) and can support (Healing, stealth, banners, buffs, etc)

banners are best healing in game and if you actually trait healing as a warrior you will never die just from the signa giving 6-800hp per sec not counting the 2min stack of healing you put on yourself for an additional 3-400.

Scarlet's Legacy - "for now"

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

All the maps we fougIht her on have interesting scars from the battles but I think Anet is over hyping things players didn’t like instead of giving us new things. Also where is dragon bash?

New massive gold sink?

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

anything that only cost silver isn’t really a cost at 80. You can think of it as an additional cost to switch maps. Arguing over silver is like squabbling over pennies.

Liadri the Concealing

in Festival of the Four Winds

Posted by: Fafnir.5124

Fafnir.5124

she is a pain in the kitten to beat but no where near impossible. Once you know mechanic you can get her to 2nd phase every time then just hope for luck or play a guardian and beat her after a few tries. They where suppose to add new boss tiers but i guess they put that aside for living story. Hopefully it is awesome and worth them not adding content for so long.

No expansions?

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

They decided to roll out expansion through living world now containing 100% perm content. for better or worse this is what we got.

Re: Kitten

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

I wonder if this counts as Char Racism or is just a trait of Char that they are very confrontational.

Increase vendor price for ascended rings

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Ascended Trinkets are better than Ascended armor or weapon – they give you the most boost for the buck, as it were. I think they are fin the way they are.

Not really. Yes if you are not considering the gem slot in exotic. But overall stats only give the 10% gain as all other ascended unless I’m mistaken.

end dungeon stats

in Fractals, Dungeons & Raids

Posted by: Fafnir.5124

Fafnir.5124

I’d love to have this so that we can see that the downed/dead berserker did more to kill the boss while up than the noob clerics did the entire fight. That would be great to see.

And yeah let’s just give another thing for the casuals to cry about on the forums “kicked from lfg because I had no end dungeon stats screen waaaaah.”

No. No. Kitten no. My mind brain can’t do it. No. No no no no.

And the nob cleric wasin’t keeping the zerker allive to do the damage at all. I will say this only once an individual player build doesn’t mean kitten. Party building to optimize a squad dps significantly increases it. The buff form having multiple classes is equivalent of an individual being a zerker.

Being zerker on top of that makes it that much more. Anyway blame cant really be put on the players for not using stratagie. Blame fully falls with Anet who has no reward scaling with difficulty or bosses without simple repetitive attack patterns. The no penalty for death only blusters this.

If they made you drop a level for dying so you could no longer use you 80 gear how different would the gameplay of this game be.

There is no reason to develop skills for this game and a survive because there so no difficulty scaling in GW2 at all. There is content that can not be soloed but there is no content that cant be zerged down.

Weekend Warriors = PuG Impossible

in Fractals, Dungeons & Raids

Posted by: Fafnir.5124

Fafnir.5124

What do you think guilds are for? To get people who know what they are doing

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Ultimately I feel death should be felt and avoided through game mechanics somehow.

by the way, you are free to role play that kind of feelings when your in game characters died. you do not need in game mechanics to force those feelings onto yourself.

and i think you are in the minority here in this case. i am very sure that there are lot of people who are very happy with the current “death penalty” system of guild wars 2.

Really if I’m the voice of a minority i guess i should start speaking louder. To say there is a system in place is a joke I hope cause there is none. There are thousands of ways dp can be implemented some of which i find really interesting and wanted to discuss here. Although i should thank everyone who keep asking for no change for bumping the thread up. I just thought that having dp individualistic to each event in open world would be prity interesting on how they could be implemented. Dragon minions rising from your corpse and such. How you play and play style you use is directly correlate with consequences of your actions. Do you deny how game would be fundamentally different if a DP was in place? Then all we are arguing about right now is just degrees which ultimately we have no say over anyway.

I wonder if a placebo DP will have same effect as real one >.>

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Death should be advoided….question is why. GW2 has systematically removed death penalties to where there is no consequences to wipes other then Time to try again. Because of this anything you do or accomplish is technically easy because no one ever counts the amount of deaths required. Everyone is also equivalently skilled cause there is no skill required to stay alive. I am bias but i would like this to be a discussion of death in GW2 and how you as a player feel it should be represented.

Without a difficult death system nothing is truly difficult in the game. It is so easy to level in GW2 I honestly think you should be reset to level 1 honestly there would be no zerkers then and Anet would finally be able to dish out loot for bosses. End game wise it only takes you like 2 weeks to make an 80. Would remove a lot of boredum that is for sure.

guild wars 2 is a casual game.

the death penalty in guild wars 2 is fine as it is.

we do not fix what is not broken.

fix what there is nothing there. Some would argue a zero difficulty curve is something that needs to be fixed.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

DP strongly influence game play and strategy. Decisions you make in game fighting technique build are all influenced by it. GW2 has a minor armor repair one that was removed so now there is none.

I liked my minion DP. On death become a random dragon minion based on the map you are on and now we got open world pvp which is attached to lore and player generated content in one go. Have minions become hostile to npc in villages and such. Waypoint to turn back to normal or die second time.

Combo effects with weapons

in Ranger

Posted by: Fafnir.5124

Fafnir.5124

The normal effects have combo finishers on a lot of ranger weapons are you able to stack effects with combo fields with these? the combo finisher on them seems broken?

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Gold is so bountiful in this game that there is rapid inflation of all goods gold is the equivalent of silver during launch.

The people who die all the time and consistently wipe in dungeons are not the people who have all the gold. Adding a higher cost to dying is essentially taxing the poor.

f there is never a risk there will never be a reward and content difficulty is all the same because there is no risk.

A gold/XP/item cost after death does not even begin to address actual content difficulty. It only installs gimmicky padding of game hours. Having to farm a bit more to make up for your losses is an annoying grind, but it’s not a meaningful challenge.

Why would an environment where failure is more severely punished be a good place to introduce harder content? If anything, it’s the opposite. If there’s no harsh penalty for failure, players are more willing to jump into tougher situations, experiment, explore, and try again if they do fail. If failure becomes significantly unprofitable, then people won’t want to try anything challenging unless it’s under the most ideal conditions. I can guarantee you, stuff like the Queen’s Gauntlet would certainly be way less popular if every defeat handed players penalties to gold, XP, lost gear, etc.

You can either have positive or negative reinforcement to force players to care about their life more. You seem to think that items gold xp have a fixed value they do not the more they are handed out the less value they have exp is so easy to get in this game I doubt anyone would complain or even notice it if they where not told about it first. DP are a fundamental component that has strong implications on how a game is played. Should players be trained to not die.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

What I get from the OP is: I don’t waste enough time in this game, I need to be forced to waste more time.

I’d argue that that wasted time would make players understand there class more and make people less likely to die which are all plus in my book. I guess i should put real life expectations into a game or have you value your own life is a misappropriation of your time. Should content be able to be rushed what difficulty should things be at are all balance issues. However, as it stands death has no value at all. Which has created play styles which anet is trying to design to not let us use. Any imposed death penalty would probably be minuscule at best so why everyone has such harsh rejection to it I really don’t know at all. Until death has a value completion of any event has no value title have no value.

Is death something that should be avoided in GW2?

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Rust Never Sleeps

As others have pointed out, players who want death to mean more can always step up to the plate, take the initiative and put their money where their mouse is…

Guild Wars 2 – Iron man Challenge

Do you have what it takes? Only one way to find out.

(Well, two, actually. I never wanted to try anything like this in the first place. So I already know I don’t have what it takes.)

I now know what I’m doing with my 9th character spot

Still waiting for end game content

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

We got 6 more fotm coming next November. More super adventure box in September. If the projections are right. So more end game content is on the way.

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Why is it that people want things to be “harder”, so instead of making them harder for themselves, they want to impose on everyone else?

This is a great, succinct way of putting it. I see this central theme in all the worst threads. The core principle: they find something about themselves — something they have, or something they excel at — and design new mechanics around giving them a leg up on anyone who isn’t in their boat.

  • If they have ample real-world cash to spare, they argue about how crucial it is for MMOs to have subscription fees to “maintain a better community,” or say things like “if you can’t afford $15/month, you shouldn’t be playing an MMO.”
  • If they like to farm/grind and have tons of free time, they want to see any and all diminishing returns or time-gated content abolished, or they come up with ways for Legendaries to be even bigger and shinier.
  • If they played Guild Wars 1, they brainstorm more and more rewards and accolades for people who completed Hall of Monuments achievements.
  • If they are a highly-competitive “hardcore” player, they want higher difficulty, higher punishment for failure, WoW-style raids that 1% of players will ever complete, and the sacred right to kick anyone from their group if not in full zerker gear
  • If they are part of a huge guild, they want to see WvW shut down for one day each week to make room for exclusive Guild VS Guild combat modes.

In most cases, there are constructive and positive ways to phrase what it is they really want. But too often, the core “idea” is essentially to make the game worse for those who aren’t in the OP’s position. I mean, even in this topic, the OP complained that the game wasn’t hard enough. So, what was the solution? Target those who are already struggling, and hassle them by wasting their time or taking their gold.

Gold is so bountiful in this game that there is rapid inflation of all goods gold is the equivalent of silver during launch. People chose to give up an awsome fractal for 30 pieces of silver. Are you willing to make sacrifices for the world of GW2 or are you not. People didn’t feel deaths at divinities reach yet people where crying for those at lions arch. Everything in gw2 is easy to acquire other than rng stuff. Without the weight of death nothing you do actions in events nor because the same solution will occur wither you are there or not npcs will live. What does death mean in the game. Anyway this is a discussion to put it into black and white is completely destroying the issue at hand.

Anyway I still stand by my statement if there is never a risk there will never be a reward and content difficulty is all the same because there is no risk.

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

“Death is only the beginning.”

— Imhotep

can you really quote him with a movie quote?

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Hey there my well plated heavy armored Warrior and Guardian friends,do you know that outside are still some kitten fragile Professions which if they go close combat are almost 1 hited?and 2 hited in downed state?
What do you say about FPS,Laggspikes,hardly counterable npc abilities and bugs?

Yes I am agree that more severe punishments needed for die but perma things are not a solution.
I undestand that many Heavy plated enjoy the lot of invulnerabilities and resistance to damage even in full Berserker gear/accesories but there are thieves,rangers(who deal kitten damage from range),mesmers… … …this only f PvE,in pvp…better not even join then…

The run at it until it dies and stacking and zerg mentality in general is because players don’t fear their own deaths. The attributes of Death in the game directly correlates with game play and strategy. GW2 by removing the only death penalty in the game removed all strategy from it for why fear death when you lose nothing.

Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.

If you are dead you have zero time left. Maybe with each death a dragon minion vet should spawn where you are that would be an interesting mechanic. And zerg wipes would be pritty funny then especially against teq.

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Hey there my well plated heavy armored Warrior and Guardian friends,do you know that outside are still some kitten fragile Professions which if they go close combat are almost 1 hited?and 2 hited in downed state?
What do you say about FPS,Laggspikes,hardly counterable npc abilities and bugs?

Yes I am agree that more severe punishments needed for die but perma things are not a solution.
I undestand that many Heavy plated enjoy the lot of invulnerabilities and resistance to damage even in full Berserker gear/accesories but there are thieves,rangers(who deal kitten damage from range),mesmers… … …this only f PvE,in pvp…better not even join then…

The run at it until it dies and stacking and zerg mentality in general is because players don’t fear their own deaths. The attributes of Death in the game directly correlates with game play and strategy. GW2 by removing the only death penalty in the game removed all strategy from it for why fear death when you lose nothing.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Currently there is no death penalty armor repair was only one but they removed it. Waypoint costs are cost to travel not rez you don’t see increased cost if you are dead. Death effects has large impact on game play. If you can repeat until you win i think it takes away from the prestige of wining honestly. If you think a few silver is something to fear when people are making 100s of g a week i think you are really getting your priorities wrong.

How about a death in a dungeon should comprise of 20% of the final reward of the dungeon.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

This is a discussion on ways DP can be implemented impact it would have on GW2 and is mostly in response to the only death penalty being removed and impact DP have on play styles and game structure in GW2. If there is no risk there will never be a reward.

On side note leveling is so easy in this game what investment do you really have in your characters. Death is something that happens numerous times to all players in this game to assign. If a value isn’t assigned to death life/game play in the game also has no value. To have anything the opposite must exist too.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Where is the value and accomplishment in a try until you win game. One of the reasones no content is truly hard and rewards will never be good. I argue GW2 has no system and the argument here is that there should be something. As system stands there are dugeon runs people do naked so armor or traiting really does nothing for success of anything. Zerker build is only for time of few mins which still makes me laugh. Because GW2 has attributed no value of life and death of the player there will never be a challenge that cant be over come by repetitive trys..

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Lol OP that’s crazy. Not many people would ever play a mmo where dying resets you to level 1 or your armor breaks forever.

damaged is not broken so you got to die a lot with out repair for it to break and i think it is kinda stupid to not do a repair inbetween.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

I think people die more then they think in game. And no one realizes how much just because there is no consequences. It will cause players to question how they play significantly more. I think it is a chicken and the egg thing does the risk come before the reward or the reward before the risk? Although you can argue there are risks with no rewards i guess.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

putting death penalty on this game will give ppl more reason to run zerker build over anything else so is a bad idea

this game is easy for 2 reason

1) zerker build way to OP and makes any dungeon run a joke

2) Bosses just stand there and take a beating

dps vs suitability. you die your squad is kittened what will people pick. you are telling me zerkers never go down?

If there was no death life wouldn’t be valued and this I see as one of the core issue of this game for both players and npcs. Most people only cared about Lions arch npcs once they died.

(edited by Fafnir.5124)

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Why not do self-imposed death penalties?

For what a drop multiplier coin multiplier? Free legendary?

Where did I ask for a free legendary?

no no no….not point im making even if you establish self imposed difficulty how would establish reward based on difficulty easily.

I personally like 24 hour lock out on death as a death penalty. Would be per character but its effect of death would still be significantly felt.

(edited by Fafnir.5124)

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Why not do self-imposed death penalties?

For what a drop multiplier coin multiplier? Free legendary?

Although it could be covered under a gamble with grenth though self imposed difficulties and such.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

One thing that would be funny if you die you pay 1g to person that rezs you. Some berserkers would probably hate that though.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Most are are agreement there has to be something. death penalties range from nothing to permadeath. Could have areas, say they reintroduce underworld cause of grenth weakening hold over his realm it is a region of permadeath cause someone is trying to take over and paths can revolve around that. Nothing is saying these effects have to be global either. Death system has to be revamped though after they significantly nerfed it to the ground.

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

I like the idea that broken armor cant be repaired though…

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Again, the consequences of failure are unrelated to the difficulty of the problem.

Would a jumping puzzle get harder if we charged you 1 gold for every fall? No.

Your palms might sweat more, but that is a different issue.

and if there was 5 gold at the end wouldn’t that make you try harder?

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Or is it that the establishment of a good risk/reward system must begin with a death penalty?

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

>>Without a difficult death system nothing is truly difficult in the game.

If I pose the problem “What is 2+2?”, it does not get harder just because I threaten to shoot you for a wrong answer. Your logic is flawed.

For every risk there is a reward if there is no risk there is no reward. Death is something that forces you to question your actions is the risk really worth it is it worth trying to answer the question if i might be shot in the head. What reward to you really expect for answering what is 2+2. 1c

No one will rome the map alone again that is for sure.

Perm death is the extreme of this discussion with account death an forcing you to buy a new game is probably only thing more extreme.

(edited by Fafnir.5124)

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Squad wipe of a dungeon path could force reset of the path. There is a lot of things that could be implemented. Broken armor cant be repaired for example only salvaged.

Games are always risk vs reward base harder something is always greater the reward usually. Reason rewards are always same in GW2 is because nothing in game has consiquences death has no meaning currently in GW2.

There are extreams to this which is not what I’m suggesting because to much negative progress equal no forward progress.

(edited by Fafnir.5124)

Greater penalties for Death

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Posted by: Fafnir.5124

Fafnir.5124

Death should be advoided….question is why. GW2 has systematically removed death penalties to where there is no consequences to wipes other then Time to try again. Because of this anything you do or accomplish is technically easy because no one ever counts the amount of deaths required. Everyone is also equivalently skilled cause there is no skill required to stay alive. I am bias but i would like this to be a discussion of death in GW2 and how you as a player feel it should be represented.

Without a difficult death system nothing is truly difficult in the game. It is so easy to level in GW2 I honestly think you should be reset to level 1 honestly there would be no zerkers then and Anet would finally be able to dish out loot for bosses. End game wise it only takes you like 2 weeks to make an 80. Would remove a lot of boredum that is for sure.

Crystalline Blade skin

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

if you damage the surface of glass say use it for a sword it will no longer be transparent. Therefore your arrangement is moot.

What are you all doing?

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Posted by: Fafnir.5124

Fafnir.5124

Leveling my last alt. for all 8 classes. after that ill probably shoot for level 80 map completions for some fast gold. and start equipping them with exotics. Then ill be ready for anything. Waiting for season 2 to see what it brings.