Showing Posts For Fafnir.5124:

Impending Character Death

in Living World

Posted by: Fafnir.5124

Fafnir.5124

I hope the attack on LA Siege Master Dulfy makes an appearance.

Please no more living story about Scarlet

in Living World

Posted by: Fafnir.5124

Fafnir.5124

So you watched the NASCARS rolling around the circle and you are telling me you are and as a car starts spinning out of control you are not going to watch the crash?

Taimi's Predicament [Spoilers]

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

One would think it all took place in a world where Healing Magic doesn’t exist…

Just with any procedure…We will just add a little healing magic to fix that stab wound O no I accidently caused you blood vessels to coagulate X.X well time of death.

Some treatments can be to good

EOTM Population Caps

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

just push the zerg off cliff and use chock points better.

^^ I’m surprised last night I was one of the few actively trying to push a zerg off the cliffs. Everybody else just tried to fight a larger number zergs head on, even when they are running through those tiny ledges and bridges.

People realize that you push them off, they can’t rally back up right? I get that the map is new to many, but come on folks, strategy & tactics. My g/f even successfully baited someone into chasing her near a cliff, and I went and pushed them off. It’s a perfectly legit tactic, especially if you are on the side getting outnumbered.

20*5=100 so small parties and pull large zergs easily. Necro fear mines here are something to be reckoned with. Play it like Risk each island is easy defendable at bridge chock points.

Why remove the OoM story instance?

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

could just watch a video on you tube about it. I,m sure someone posted it. What is the value of watching it through your characters eyes vs. someone else?

Casual vs. Hardcore Content

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Do you remember the first time you beat a video game, only to discover that you’d missed a whole bunch of side quests or bonus content? Did it cheapen the experience for you?

The problem is, the answer to this question is yes. And this is one of the biggest problem with casual vs. hardcore content.

First, I have to say this: difficult does not mean hardcore. What differentiates a casual gamer from a hardcore gamer is time investment. There are games out there that require literally days of grinding to get the necessary stats or items to even attempt content, and then it is really easy. There are games that are difficult, but you can just pick up and play quickly. The confusion comes from hardcore players having more practice, which leads to them generally being better at the game.

Now, with that misconception out of the way… there has always been a very big issue with gated content, whether it be skill based, gear based, or time based: inequality in rewards. Reward not just being shiny trinkets or new gear, but also story based or fun based rewards. Yes, that is right: the reward can be where you have fun with the game. I’ve seen it a lot in older MMOs, that require weeks of grinding and praying to the RNG gods before you can get to the part of the game that is supposed to be fun to play.

GW2 is trying to have it so there is content for everyone, but which content you like to play depending on skill level, time dedication, hardware specs, timezone, and personal preference ultimately leads to which rewards you have access to. By making one thing a “casual” part of the game, and another thing a “hardcore” part of the game, what Areanent is doing is just cutting off the casual players from some of the rewards of the game. The unfortunate part is that hardcore players often demand that casual players be cut off from their “special places”.

Now, this is not a unique problem. Thankfully, game designers figured out how to deal with this issue decades ago: It’s called a difficulty slider. It lets players have a customizable experience without detracting from the content or rewards of the game as a whole.

As for how GW2 could do this, it is quite simple: have two instances of all non-PVP areas of the game: a normal mode, and a hard mode. Normal mode would basically be the game we have now, with a few things made easier. Hard mode would be… harder, but would give some paltry higher reward, like 10% increase on gold or item rarity or something. Enough to entice players, but not enough to make it overpowered.

That way, the game can really be designed to appeal to both categories, but without withholding rewards from one group.

problem with your solution is, anet doesnt want to split the playerbase up. And they have some good reasons not to. But yeah, going from this forum (which is only 1 source of feedback) it may be possible that they will have to start doing this type of thing. Perhaps all they have to do is message harder content better, so that people know that if they dont consider them selves liking difficult, they may not like X content.

If they are making hardcore content, then they are already dividing up the playerbase.

They player base is already divided in those who want hard content and those that want easy. honestly only thing that really falls under hard content is Wurm which is such a small part of the content I don’t see how people are complaining. The idea you cant stack to kill something is so dreadful to some that. People who do easy complain that there is content they cant complete. Where people who like hard content and don’t care how many times they fail for the prestige of completion argue just get better. Anet through catering to both is getting flack from both sides instead of support from both.

If 99% of the game is easy why cant 1% be hard/impossible to complete?

You cant solo a dragon +> well maybe you weren’t meant to…

Let the epic battle keep rolling. Be great if we got to pilot air ships against a dragon champion as one of the phases.

Everyone just needs to realize that content u want isn’t content everyone wants but Anet through its releases have been trying to give something to everyone.

EOTM Population Caps

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

just push the zerg off cliff and use chock points better.

Impending Character Death

in Living World

Posted by: Fafnir.5124

Fafnir.5124

It will be a player choice which one dies probably

Red vs. Blue vs. Green: outnumbered problem.

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

u know it isn’t based on colors colors assigned to each server are random each week so the foundation of your argument is flawed by having no reproducible data.

Tequatl Explanation...Where is it?

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

Here is you Tequatl explaination, listen carefully:

CHAPTER 1

Tequatl as a boss, was a snore-fest. You stood there, and put a rock on the number 1 key, or set it to autoattack.

CHAPTER 2

The developer team decided (on player feedback) that bosses should be more challanging, so they decided to change the mechanics of Tequatl, and make a it a decent challange.

CHAPTER 3

The improved Tequatl was put into game.

CHAPTER 4

Developers put Rox there, so it had a tie in with the story, altough the whole LS was a feature and boss update.

CHAPTER 5

People on the forums, even months after the update failed to realize, that this has nothing to do with the personal story, nor the living story for that matter. It was simply a feature update, with a very weak link to the LS storywise. People also miss the point that from the Story Perspective Tequatl was always the same. It is the same dragon attacking, as it was always, it didn’t get stronger – yes it did get harder gameplay wise.

Tequatl is a dragon that you encounter ONCE and then you kill it. It is destroyed when you fight it and win. It is no more. However, this is an MMO and content must be replayable.

Is it really this hard to understand this?

They wouldn’t have added the whole living story arc of how teq is growing larger. That he is now 5x larger then regular dragon champions and is 5x his previous size. <-doesn’t really show in game. Also they would have used the word change instead of evolution for the update. Evolution is a continuous process. So expect teq to get harder in the future.

Hoping for New Guild Missions

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

Id expect it after scarlet saga ends. Guilds have been the main thing Anet has been neglecting. I bet many guilds have fallen apart without thinks to work towards which out being forced into fallowing the LS and conflict between wvw and pve players. It has been stated there is going to be a massive content update after scarlet saga ends hopefully guild are a part of that.

Unequal numbers of overflows

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

be great if they made it so players cant stack on each other… try to zerg over a bridge it forces you off or it has a weight capacity and will fall with 20 or 50+ people to there deaths.

Hero-Tron

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

Picturing him with any hero get up makes me laugh. Like Links master sword shield and hat. Or a greatsword on his back. he really make a 180 turn though from his first job though. What did he say to the norn about adventurers. The whole conversation is on youtube of when he was first introduced in southsun.

“Previous job Raider with delusions of graduate”-Job-Tron

If You Tolerate This...

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

I if you do bad on your borderland in WvW it is what you should expect. IF you fallow WvW lore.

Hero-Tron

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

it was from last lore twich 16 days ago one of the story writers when referencing hobo-tron called him hero-tron. So i think he is going to be the one to kill scarlet.

http://www.twitch.tv/guildwars2/c/3605276

About 9:26 in Eve Walter lets it slip.

(edited by Fafnir.5124)

Help! I didn't get a FOTM daily chest.

in Fractals, Dungeons & Raids

Posted by: Fafnir.5124

Fafnir.5124

that level fotm you wouldn’t get anything good anyway. And if you miss boss kill you miss rewards. And pristine I’m pretty sure where always for 10+ runs.

Hero-Tron

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

Did anyone catch this???

Ho-bo-Trons next job will be epic

Marionette. One platform had an NPC only :(

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

it means people dced in loading screen

Marionette Champs to Next Guantlet

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Good luck soloing the first champ by yourself with no one else to distract it and draw agro. Unless you want everyone to roll a pew pew ranger. In which case it should be on a 10 minute timer. Think before thou post.

ranger or summons there it is easy

Alternate Twisted Marionette Boss Guide~~~~~

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Just one question. I thought there was a hard cap of 25 people that could go up to the platforms?

Not true in the slightest. Ignorant information spread by those who don’t know what they are talking about.

He is probly thinking about the 5min buff

A disturbing trend

in Living World

Posted by: Fafnir.5124

Fafnir.5124

I think one of the issues is that it’s actually difficult to realise when the text in the information panel has changed.

I’ve noticed with this living story update that there are times when I suddenly looked at the UI and noticed that there were new instructions. This is the kind of information that need to be delivered in game really. The issue is that there is no direct starting point, e.g. talk to this NPC in Lions Arch or whatever, so people lose a sense of progressing through the content and the story.

The achievements panel doesn’t help in that respect because people resort to that to figure out what to do, and because there is are progressing steps they come against parts that they can’t do because they haven’t done the previous part – and so they’re left not knowing what they’re meant to do/have meant to have done.

What about the harolds in lions arch you could talk to them and they would read you up on stuff. Problem is most people don’t even know what is in game cause you have to go explore and find it for your self. So much ambient conversations are missed.

or did they get rid of them

So why do people still fail marionette?

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

The thing about Marionette is that is has a very small margin of error. Even with players who know what they’re doing sometimes you just get back luck. Distribution of players across the platforms is a shuffle, and sometimes a platform for Warden 3 will get all squishies. 3 in particular is the most punishing Warden; there’s just a lot of death on that platform. Even with vigor I’m burning through my endurance and cantrips faster than I can use them. It helps if you wait until everyone loads on the platform before you attack; this is the only warden that waits until you hit him.

Warden 2 is also tricky. Let’s say all five people on the platform know how to kite him properly. Except that everyone is loose on the platform, and the boss doesn’t always go in the direction you’re expecting. The techniques for hitting him differ from player to player and moment to moment; sometimes I can dodge into him and he’ll drop one on himself turning around, and sometimes he’ll keep going and we have to lead him manually. A couple of unlucky passes and suddenly the platform is full of mines and Mari is attacking you and by the time you recover and kill him you’re out of time.

Listening to WoodenPotato’s video about the wurm kill, it sounds like there’s a bit of randomness in that event as well. Even with a full map of players who’ve got it down, you don’t succeed every time. Same with Mari. On FA we had two perfect runs in a row Wednesday night. Last night we failed. It’s not a big deal. We pick up and we keep at it.

For Marionette there is a very large margin for error you are allowed to fail 4 times. that means that 80% of the map has to fail on one of the chains. finally all the champs have key strategies in which you can kill them without any significant problem. The only exception is probably the 3rd champ which has a lot of one hit kills.

Living (Story) in a Griefer's Paradise?

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

Could just use the bridges to your advantage savatage a bridge and drop the zerg down and endless fall to there death. I imagine necro mines on bridges are going to be ridiculous there. New map is full of narrow passage ways.

EOTM the aspect of killing another

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

you could just go to an of where there is no one but yourself and complete it easy

Since when can you choose an empty overflow?

Always been able to force ofs

Alternate Twisted Marionette Boss Guide~~~~~

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Well for one Champ leaks barley increase power. 25% per champ loss. Honestly champs tick it so slowly you might not have to defend at all don’t quote me on that. Just by how fast you will sever chains.. Through stacking lanes and dpsing boss and chance of having a lane wipe decreases dramatically.

secondly, a lane defending well only needs 15 stacted at the start and can potentially send 10 people to other lanes. Stack cripple frost and immobilize on bosses before 50%.

third, some paths are easier to defend then others like path 5 and require less people for defense

Which is why it is a viable and strongly used strategy

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

I forgot the game was about the loot. I didn’t realize people actually worried so much about loot instead of playing. jesus.

Well you usually get payed based on how hard a job is.

Which is why Bill Gates makes less money than Chinese sweatshop workers….Oh wait…

I agree with Hown Doog. It’s legit just to kill the boss. Loot is a bonus, not a goal.

It seems you have absolutely zero clue of how hard upper-management work is.

I would have compared it to an employee with hourly wages one works 1 hour another works 3 days who should be payed more….

So why do people still fail marionette?

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

sceptor only makes sense for #4

But I agree they shouldnt be bringing a staff into the portal

it is great for might stacking before u enter. Also should be decent for 5th boss although hammer would be better

Kicked for not stacking correctly

in Fractals, Dungeons & Raids

Posted by: Fafnir.5124

Fafnir.5124

Coe stack on Alpha

EOTM the aspect of killing another

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

you could just go to an of where there is no one but yourself and complete it easy

Living story?

in The Edge of the Mists

Posted by: Fafnir.5124

Fafnir.5124

hopefully, players can kill other players while completing this version of LS. It would be a completely new dynamic to the game and I think worth trying.

I hope not, the masses not knowing how to follow simple instructions kills me enough :p

imagine trying to complete marionette style boss while people on the platform are trying to kill each other. It is going to be such a hilarious update.

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

you make 10g a day based on dps bosses down left and right. Wurm takes 3 days to kill. So basic math says we should get 30g from a wurm kill. if you really want to be fare and balanced. This is a simple pay me for my time fact and has nothing to do with the difficulty.

what is a 2g exotic in sight of that

If rewards where better more would do it and it would become less exclusive.

So why do people still fail marionette?

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Cause stacking on the regulator together is such a hard thing to do. this works on most of the hard to kill boss.

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

I forgot the game was about the loot. I didn’t realize people actually worried so much about loot instead of playing. jesus.

Well you usually get payed based on how hard a job is.

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

im posted here video Karka drop on Lostshore event (Karka Legendary type mob vs Wurm Epic !!! type mob)
http://i.imgur.com/Rrz5tEk.jpg
sry for bad screenshot this screen from this video
http://www.youtube.com/watch?v=qMOV9o75GZc
now that we have from Karka BIG chest … 2 gold + 2 Exotic + Box(1exo Amulet + 20 slot bag)
what im have from 2! Wurm … umm just 10 gren item lol …

Well yeah, lets conveniently ignored that the Ancient Karka Queen was a one-time event and all…

I think he is referencing difficulty. that Wurm is much harder and there for should have more rewards. But with next path there is a garneted nerf on him so we really should wait and see how the difficulty changes before complaining about how current reward is worth it or not. 10sec or more will be added to phase 2

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

I think one point some people may underestimate is the probability of failure to severe a chain in the Marionette event. In chat there are often people who just can’t fathom how a lane could have messed up but it’s usually only one or two platforms that lose. Assuming each platform has a 90% chance of beating their champ then the probability of all five platforms succeeding is only 59%. For a 80% base chance (which in itself still looks fairly easy) this would drop to about 32%. Of course, it’s not as simple as that and for the event as a whole the math gets more complex since you can repeat the chain events several times. But my point is that failure to severe a chain is not that unlikely even though the chances for an individual platform to succeed are fairly good.

Of all the suggestions that have been brought up I really like the idea of making it so the amount the meter increases after a failed chain event depends on how many platforms have been cleared. This way your performance still matters even if others lose.

Having said all that I want to point out that aside from the growing frustration of being ever so close and still always losing out badly I really love the general idea and the mechanics of this battle. Otherwise I wouldn’t keep trying after 10+ attempts without ever getting beyond 3/5.

You didn’t take into account that u are able to fail 4 times in your calculation? and made calculations based on rate of success instead of rate of failure.

for 90% success 10% rate of failure on path u do (0.1)^4=0.0001 chance of failure essentially zero.

50% failure = 0.5^4 =60% rate of failure

So you have to be really bad with paths to actually fail this event.

There is probably a binomial probability formula to take into account both these effect on the event but im lazy.

(edited by Fafnir.5124)

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Im not really sure why people are complaining about difficulty, none of the mechanics are inherently difficult or complex.

The problem is organization. Anet has decided to implement open world raids and taken the annoying part and made it worse

If you wipe in a raid you retry when everyone is alive again not wait 2h

If you have the people for a raid you can start it whenever you want not when Anet says or the servers align to magically provide the 100 people during peak and no other time

In a raid you can choose who goes and are sure you are all ready before starting

In a raid you are sure everyone is the right level and is interested in the activity

Given the above you can also get rid of anyone who is deliberately failing to troll others

if u wipe here or die you can waypoint and keep trying usually takes multiple deaths and failures to cause an event failure

Fort Aspenwood and the Wurms

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

10 secons they give us latter will make it easier if they desiced to give us more sec difficulty will = teq and it will be done on daily basis.

Please fix random disconnects at Wurm

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

a problem since launch will not be fixed overnight

Base future bosses on marionette...

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

I agree with almost all OP points.
I think Marionette has just the right scale, balance and mix of mechanics for open world bosses.

Yes, “just the right scale”, which is why unless you’re in TTS or you hang out in a big server’s LP main all day, you fail the event 90% of the time.

there is 25% completion on random servers so you % is off by a bit

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

I don’t know what you guys are expecting. 5 guaranteed rares? 2 guaranteed exotics? You start handing these out and they lose value, leaving you no better off than before.

What Anet should have done was introduce a token system for bosses like Teq/Wurm, where each completion will give you tokens that can be exchanged for unique, highly desirable rewards. This encourages subsequent completion of these bosses.

i.e. Each wurm head decapitated gives 10 tokens, while successful completion of wurm event gives an extra 50 (so maximum of 80).

A token vendor will have the following:
-Wurm-themed exotic weapons – 300 tokens each
-Wurm minipet – 250 tokens
-Wurm-themed exotic armors – 240 – 400 tokens each
-Special runes – 100 tokens
e.t.c.

and 5 tokens per wurm head decapitated and 10 for killing all heads. Acended and skins are not exotic weapons and armor. World bosses should be treated like dungeons. easier to get = less exclusive and u probably wouldn’t want them. Better question is why are all skins helm sholders and gloves. Why is there no armor skins >.>. Why doesn’t teq have armor skin >.<

(edited by Fafnir.5124)

Free server transfer request

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Or you could just guest to a low population server where no one is doing the event for a free empty map. this is especially feasible if you got everyone in TS and doing a highly coordinated run.

Casual vs. Hardcore Content

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Casual players spend real cash in the game while hardcore players farm gold. This is what A-net should consider when adding content. I am casual, why would I buy the Mini wurms with my cash if I don’t have a good feeling about the wurm event?
Hardcore players have already made 50 golds to buy gems and get the wurms.
If they want “me” to spend money in their game, they should give “me” something I “can” do. A few tries to succeed is a challenge, more then 20 fails is a “give up”

if we put what u say into practice with current marionette 20 tries = 5 wins with the current 25% success rate if you are looking to rng servers. If you are doing with a group u know it is a 100%success rate. Hard content =/ impossible. possibility of failure with each attempt doesn’t=/impossible

Wurms are in a liege of their own in difficulty due to numerous glitch and ridiculous time constraints. Finally there is not a lot about the mariounet you can complain about because the rewards almost exactly scale with the %sussess you have for it for a run. And if you cant do bosses 1 and 2 4 and 5 there with a random group then you should really re-evaluate how u approach the bosses.

Casual vs. Hardcore Content

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Posted by: Fafnir.5124

Fafnir.5124

For one all new bosses have scaled rewards so you are reward based on completion so to not to get anything you have a really really bad group. 2nd new bosses are rewarding you based on the skill you exemplify and have scaled rewards based on how u perform.

Wurm cant be comapared to other bosses currently because it had over 5 bugs since its release and is still currently buged and being balanced. So if you don’t want the challenge don’t do him now…

3rd Marionett is considered hard core on the forums and people don’t want more content like it added and rather have constant zerg fests where if u brind the people everything dies. which is currently being complete 1/4 which I feel is an acceptable %success for rewards it gives.

Know how to play you build know boss mechanics and know group mechanics and I think you will find any bosses they add are surprisingly easy.

Casual vs. Hardcore Content

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Fafnir.5124

I want challenging content. I don’t want zerg content. Where does that leave me?

apparently with the hardcore players.

Casual vs. Hardcore Content

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

The self-entitlement!
You don’t get to say what’s in the game and what isn’t. You only get to decide whether you play it or not.

Duh.

Selfish. They have to get uniqe reward. Only comestic, yes, but still. Like color skin un SAB.

No. Even the SAB rewards push a little too far, and I mostly don’t care because I only wanted the blue versions anyways, but I would have been very upset about it if they’re made yellow the default and blue the Tribulation versions.

No, the hardcore path does not need and should not recieve unique rewards. That is not selfish,quite the opposite, in fact. Selfish is insisting that only a small group of people should have access to a reward, I’m suggesting that MORE people should have access to it, so I cannot fathom how that could be considered “selfish.”

Say “casual cant do all content” is false : they can. They just have to searsh for it, like all other player, “normal” or “hardcore”.

Lack of difficult is totaly obvious when you look all content in the game.

The only disadventage for casual is time consuming actualy. (Like.. Get 55 AR…)
But is for all, not only casual. I dont think any hardcore player is happy to grind for 55AR before start fractal 40+.

I think you’re confusing the term “casual” for “not very good at the game.” You can be one of the best players in the game and still be casual. What is not “casual,” for example, is joining a specific boss raid guild, guesting to a specific server an hour before the event in question, and camping out there until the event starts. That is not casual, even if the player in question is an idiot who just runs around in circles as the event happens. Casual is just being able to log on right as an event starts, on your home server, with no prior coordination or outside tools, and still stand a reasonable chance of beating the encounter.

Well don’t play GW1 then. There was a lot of story in the elite dungeons:

I don’t plan to.

Look, we need difficult content too, and making that content completely void of plot for the sake of casuals is ridiculous.

First, we don’t need difficult content. You want it, but you’re outnumbered. Second, there is nothing ridiculous about making sure that the story is available to the largest possible number of players. What would be ridiculous would be taking important story information and locking it in a box that only a small portion of the players can open.

The easier something is the lower the reward so you are asking to lower the reward of what people find very rewarding so that u can complete the content. This makes u selfish.

Should it continue?

in Living World

Posted by: Fafnir.5124

Fafnir.5124

ANet just needs to refine the Living Story. They should work towards creating exclusive portions of Living Story releases with enough value to draw people in every two weeks, while opening up repeatable ways to experience the story portions of these temporary content releases shortly after the content goes away.

That’s the strategy, it just needs to be executed.

Considering the first living story hasn’t been completed yet wouldn’t it make sense that the entire thing would be packaged together like my story to be completed at your leisure.

ANET I will love you forever...

in Living World

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Fafnir.5124

GVG can actually occur in the mists now because u can pull your guild into the ofs. Finally have a forum for GVG where it doesn’t interfere with WvW.

Why Taimi Is Very Fishy

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Maybe there is a reason the kittenpit is empty. Maybe she use to ride on the arms of the golums her father built…

Why Taimi Is Very Fishy

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Who whould the self centered Zojia take as a ward…“Snaff’s” Daughter maybe >.>. From book he was clearly a womanizer. Just wondering if the timeline match up 5 years.

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

At the same time, I have to thank you for creating the reward system that actually benefits players overall regardless if they beat the boss or not. This is much more satisfying than the Wurm or Teq reward content at this point.

They do the same to a much lesser degree less %reward for partial completion. Teq though is pretty decent. My opinion is wurm rewards truly suck and mini is only thing worth anything at this point and time which is worth the effort 3kg =20g per person per one that drops.

What is wrong with having scaling content from the very easy to the impossible so groups of people can test there true ability. You do not have to complete event to be rewarded so even partial completion is a mark of your groups ability.

Every server has the people. Every player has the mechanics written and read to them before and during the fight. Every build has advantages but when you have kill this boss in this much time only dps matters aka berserkers. one elit + 1 casual= 1 average player so this content is completely doable with 50% of each. only difference between the two is one who reads up on content before the fight vs. one who joins just for completion. The only only only difference between the two is which one spent the 5mins to read up on boss mechanics and strategies on how to defeat the boss. No build changes necessary.