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Superior Rune of the Dolyak

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Posted by: Fafnir.5124

Fafnir.5124

Yeah the regen seems really bad.
Tested it in Heart of the Mists myself.
You can stand in the fire to take damage. (How meta!)

Then again I tested it on my Necro, and Necromancers have same Health as Warriors.
So… that makes it even worse.
I suppose it might not be quite AS bad on Guardians and Elementalists due to their low Health, but it still seems rather pathetic like most of the 6th effects on Runes.

in WvW i took on a 200 man zerg by my self an lived over 100 kills too when our zerg ran in behind me.

Do champs have a 50 tag limit?

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Fafnir.5124

You could just go around solo champs with a necro

Armour pack

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Fafnir.5124

Could increase inventory and put an invisible pack which is probably the equivalent. Costly but it is there.

Monthly events

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Fafnir.5124

Not sure anything could be destroyed on one server and not another anymore. Except for WvW, there are no distinct servers.

If you create event cycles where dragon mobs push forward and back. Then it would be possible. And then based on event completion this would create a distinction between the servers. Because they would be cyclic events they would be repeatable. This would allow for major dragon army pushes towards cities and even their destruction and rebuilding.

Stacking damage overtime/drift

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Fafnir.5124

Idea that you can stack on top of one person and fight as a 10armed man always makes me laugh. introduce bumper car characters where if you step on someone you dps yourself. This will prevent alot of major strategies like zerging and zerg might stacking where if you walking over your own team mates. The damage can be ajusted to where only a zerg of some size can stack before it overcomes regens. Or a method of character drift to prevent stacking. This is getting into game mechanics though and how much strategy you want in the game. As long as zerging remains the best strategy for a fast kill it will always be used unless a preventive measure like this is taken. I think of it like a Black Friday rush no way there is no collateral damage

So I ask the community good idea or bad idea?

Monthly events

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Fafnir.5124

One of the points of living world is lack of permanent of content and missing events. If there are monthly events where dragons minions make major pushes towards major cities a cycle of destruction and rebuilding can be put into the game. These can be major world effecting events that can justify be cycled. Once enough overlapping events are in place of this type a true dynamic unscripted world can be created. Were cities might be destroyed on some servers and not on others. Anyway if there are daily weekly and monthly events in contrast to living story occurring over lapping and intersecting there would never be on focused major battle which is how a living world should be.

New dragon events should be a must with how many minions Zitian had it is hard to believe any other would have less.

How to Make the Megaserver Better?

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Fafnir.5124

as long as there is a map limit no one will be happy

Fiery Dragon Sword aura is too big :(

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Fafnir.5124

It was perfect in GW1, now it’s just a big pillar of light :c

It is because dragons are getting stronger and more ambient magic the the area

Asura and Sylvari maps

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Fafnir.5124

brisband is current north west of all maps if you want to see lay out of maps you can do a google search there are interactive maps that show you all maps and objectives in them for map completion.

Fractals

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Posted by: Fafnir.5124

Fafnir.5124

Well, OP, you haven’t broken my record of three straight weeks getting absolute nothing from the daily chest. Nowadays, even I think getting a ring is receiving a blessing. Or at least, Anet has made me believe that.

More you do less u get. There is a diminishing returns system.

Fractals

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Fafnir.5124

its low ascended armor and weapons are 100g to get crafting and make so there drop rates are low 1% or less and acceded weapons probably drop around 10% of the time. they need to let us salvage ascended items though. so they stop filling up the bank

Please rethink the whole reward system

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Fafnir.5124

All that is missing is merit-based rewards for difficult solo-content. That is all. The only good example of this was Liadri. Hardcore difficulty (on a ranger, at least), and a non-sellable cool reward only awarded by overcoming the challenge.

Solo arah path you can sell spots for a total of 25-80g so there is that for hard solo content

Unlimited Gathering Tools - Worth it?

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Fafnir.5124

I think they are worth it since I love the animations

I always feel so plain on my alts if I don’t remember to equip them over from my main.

animations are one thing but you can never argue that the cost will even out

Please rethink the whole reward system

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Fafnir.5124

I keep repeating myself in multiple threads, now that’s also because it’s what I am annoyed by and so related topics get my attention. So here it go’s again.

Yes the loot system is bad and do you know why?
Almost everything is gold-based. There are not a lot of specific drops from specific places / content. That results in ‘lucky’ drops where many people get items they do not want. But they sell those items and buy what they want. The result is a boring gold-grind. If it’s not gold-grind then it’s often a rush against time what is also not fun.

But why make it this way. Now lets take my default example, mini’s. You can put mini’s in the game. One specific mini can drop from a specific quest or a dynamic event or a dungeon or you create it with crafting or it drops from a specific group of mobs in a specific place.

This means there are reasons to do specific content and people are less likely to get a ‘lucky’ drop they do not want that they then sell. Getting items and farming is more coordinated.

Farming is almost impossible in GW2 and as soon as a way to farm items is found it’s getting patched out in some cases the people who farm it even get a ban.

This of course has everything to do with there income model. It’s not so much B2P where they make money on the game and expansions but the generate most money with gem-sales. So the question is “how do we get people to buy gems”. Well by putting mini’s in the cash-shop in stead of in the world and by making gold very important and then selling gold for gems. It makes the game feel like a job in stead of a game and gems are they cheap way out of that.

That why I want them to be a true B2P game. No cash-shop. Just sell the game and regular expansions. As long as they generate most income with gem-sales we will not see big changes here. This game being B2P and ArenaNet’s name with GW1 being a true B2P game was one of the main attractions for me exactly to not have these sort of cash-shop focus related stuff.

works in other games which have reasonable “rare drops”. they sell cosmetic items, items with perks (yeah, a bit of p2w, who cares), or “fastlanes” to items. Actually, I just started one recently (not a MMORPG) and man, how exciting it is to get that rare, sought after item that was hard to aquire, yet would actually appear from time to time. That made me realize how frustrated I was with GW2. I spend less and less time in here and more in other games. If many players reach that level of frustration, it certainly is not a good business model. I still think GW2 is a beautifuly crafted game that offers a lot of fun, but the frustration level is just so insane.

i get 30 rares a day. and yesterday just salvaged 50 exotics i stored cause i realized i would get the skins. If anything everything in this game is to easy to get and the only thing you truely have to work hard for is a legendary but the gap between exotic and legendary isn’t truely filled by ascended where you almost get zero stat gain. So the game is constantly in limbo of everything is to easy or burning your self out to get a legendary.

(edited by Fafnir.5124)

Unlimited Gathering Tools - Worth it?

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Fafnir.5124

I bought all 3 when they cost 800 gems each and I think it’s worth it. (It might also be worth noting that I bought them with real money because £8.50 each was a lot more affordable to me than 100g.)

I don’t like the animations (in fact if I could I’d remove the animation from the molten pick all together) but I love the convenience.

My main character moves between maps pretty much at random. She might be in the same one for a week or she might be there for 5 minutes and then move on. So if I want to gather materials on her my options are either to carry one of each type of tool and keep checking which one I need and swapping them or using Mithril/Ori tools for everything, and even then I have to carry spares.

With infinite tools I don’t have to worry about any of that, I can gather whatever I want, wherever I am and as many times as I want. It’s a small thing but it’s really nice not having to worry about that. I notice it every time I switch back to another character and have to deal with finite tools again.

But that’s just my opinion, I know other people think they’re a complete waste of money and practically a scam that only idiots fall for.

100g=2500 regular oricalcum mining picks and more then you will use in 20 years of playing gw2 probably use in 6 years of playing gw2 if you went through more then one a day one last me a week but that is just me. so for me it would be equivalent of 35 years of playing gw2 before I would break even. If they where cheaper more people would buy it right now they are just an exclusive item.

Future Looks Bright :)

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Fafnir.5124

All living story events seams to be coming back in fractals so there is that

Future Looks Bright :)

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Fafnir.5124

It was a necessary addition redisign but many people felt underwhelmed by excessive hipe. If they did no advertising for it people would have been amazed. Next living story seams to have an 8 month develpment head start so it will be interesting to see what they do with the time.

Updating the Commander System: UPDATED

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Fafnir.5124

So with the latest QoL Patch from Anet I figure I would make a proposal on the eventual changes to the commander system before it actually goes through. In my opinion, there are two effective methods that will add commander differentiation and assure commander quality. Both are simple systems that rely on color.

Solution 1.) Customized commanders

In the customized Commander system, commanders unlock additional colors for their tags through player feedback. A commander under this system is appraised by right clicking their portrait while their tag is active. You can either like the commander, dislike them or don’t vote. At the daily reset, these votes are tallied, and a set sum of positive votes will work toward unlocking a color. Unlocked colors can then be applied to the tag, making it easier to differentiate a commanders purpose or location on the map. If a commander has a set sum of negative votes they are relegated to a predetermined color for the next 24 hours until the next reset. This will inform players that a commander has trolled, been inefficient, or was just irrationally disliked. 3 days of poor player feedback will disable tagging up for the rest of the week. This will ensure that players wont tag frivolously, but will make a conscious decision when they want to tag.

Solution 2.) All commanders are different colors
With this system you don’t unlock colors by amassing positive feedback, instead commanders are automatically assigned a basic unique tag color upon tagging up. My proposed feedback system would instead be seen directly through color tone. Negative votes would slowly fade and tarnish the tag, making it darker and grimier until it disappears. Positive feedback would gradually lighten the tags color until it shines vibrantly.

If either one of these solutions is chosen I have one additional proposal.
-Make a commander tags appear next to the commanders name in map chat when tagged.

These systems along with the previously suggested increased supply check range and account bound tags, would greatly improve the utility of commander tags. I sincerely hope Anet can make these systems work as they continue to improve this game. Feel free to suggest improvements to my system all.

This is not necessary the truely good commanders are well known on their servers. The also have massive followings 10-20 guilds. If you don’t know the good from the bad then you must not WvW a lotto know the good from the bad. Ultimately a commander can be judged by there decisions on the battle field as well. Do they bum rush do they set unrealistic goals do they waste resources. As a player you should be able to tell which commanders you fallow and which you don’t. Also alot of wvw is guild centered with roaming guild groups who choose not to use a tag at all and still do fine against the massive zergs.

Immersion vs "It's just a game"

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Fafnir.5124

Id argue immersion is how well is the game made = hours you can play with out sleeping

Make ALL equipment salvageable.

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Fafnir.5124

Currently you cannot salvage equipment you purchased with Karma, Badges of Honor and certain other exceptions. This is a huge problem for people who have, for instance, invested in expensive runes for armor that isn’t being used anymore, but since there is no way to transmute equipment now we can’t “transfer” upgrades from equipment.

The solution is simple:

If you salvage equipment that was bought with Karma or Badges of Honor, you get NO essences of luck/globs of ectoplasm/dark matter/crafting materials, none of that. You ONLY get the chance based on your salvage kit of getting the upgrade back. This solves so many issues it’s not even funny.

Also ANet, get rid of your stupid Upgrade Extractors from the Gem Store. Those are an insult to the playerbase. Starting price of 250 gems for ONE? Jesus Christ what the hell…

You used to but people began to exploit it. So no you wont get that back. Your asking for impractical things. No one is forcing you to use upgrade extractors but people buy them therefore they will stay. Your asking for unreasonable demands.

Anet being competent is impractical? Is it so much to make sure things cost what they should from vendors? This isnt some indie developer with a $20 dollar a week budget.

This is just another part of the game spoiled by the cash shop, like BoA ascended, and BoE legendaries.

Peoples accounts where banded for adding exuberant amounts of gold to the econ through salvaging. This would be a way to conververt karma to gold fr high yields so it probably won’t happen considering they nerfed karma cycling.

Name 1 thing you want changed/added

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Fafnir.5124

Make world dugeons harder with epic boss fight at end<-that way large guilds can do it or small groups have fun. Also improve rewards of world dungions

Why hate the zerkers

in Fractals, Dungeons & Raids

Posted by: Fafnir.5124

Fafnir.5124

At least when you have a DPS/tank/healer that each commit to their role, you don’t have to trick enemies into not attacking you or into grouping up so you can clean them up easily and without a threat.

You don’t have to, but you still should because it’s faster to AoE down enemies than it is to single target them individually. It’s also not “without a threat”, if your party is grouped up as well, then that also means they can be AoE’d down by the enemy as well. It’s all about effeciency.

What do you think it the most logical approach? Tricking enemies and avoiding most of their mechanics, or using a right combination and strategy to beat them fair and square?

Tricking enemies is used in many MMOs, they are usually creative strategies that can make a fight easier in some ways, harder in other ways. A term for it is “creative use of game mechanics.”

Admittedly, the tank/DPS/healer trinity is brainless skill spamming in most cases

This is definitely not true in high end PvE in other MMOs.

Just asking where do the moss man exploits fall under all this:
-Stand in tree
-stand under bridget
-fight him under water
probably where more
I think anet fixed him but if you did any of these before you took no damage. Wouldn’t this fall under exploit. So saying you are playing the game as it is designed wont really save you. look at people who converted karma to gold selling food and got there acount band. Or people who made snowflake jewelry. What is and what is not an exploit is entirely what anet says it is.

-If you are skilled enough to play zerker you are fine = knowing mechanics and having skills to dodge damage you are probably fine. if you are not then you are just going to drop dead.slight faster then if you had different gear. In a party there is way to optimize design of members to optimize dps and surviability this is infinetly more important than an individuals build. Most people have multiple character I have a berserk ele because with low health you might as well have high damage output.I split builds up across multiple characters and use them as i see fit. The viability of a build is based soly on how you want to play.

Please give us level 80 dungeons.

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Fafnir.5124

Make sure you specify that we want “good” lvl 80 dungeons. I mean they did add aetherblade path in TA and it is lvl 80. Look how many people run that path :P

People don’t run it because they rather do an easy path. The fact that 200g weapons drop in it and people sill don’t do it is a mystery to me.

The Difficulty of Dungeons

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Posted by: Fafnir.5124

Fafnir.5124

only dungeon that is hard is some paths in arah. All others are really easy once you know the mechanics.

Please give us level 80 dungeons.

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Fafnir.5124

you could just open it yourself takes probly 10mins

Please give us level 80 dungeons.

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Fafnir.5124

Why levels are arbitrary to difficulty. You need to be 80 to do most dungeons anyway AC is a joke that it is a level 30 dungeon. U could always up the difficulty by soloing. Queens Arena will be coming back this summer so you got so hard boss fights to look forward to. A new teir is being added im told.

The dungy community isn't bad...

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Fafnir.5124

Not much skill is needed for dungeons id argue that only arah paths have some difficulty in them. Honestly you can pug most dungeons only issue is whether it takes 10mins or 30mins a point alot of people stress. The dps of different classes are honestly similar to where it only truely effects a +/-5mins.

I kinda wish they made the open world dungeons harder need 50 people or so.

Game Updates: Guild World Events, Megaservers, WvW

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Fafnir.5124

My suggestion.

Give people the chance to play the game as they want to. Some don’t like to be merged with huge maps filled with people since for them it adds nothing to the game. Why is that? Simple enough world bosses became sort of a joke as they are right now, the fire elemtal dead after 40 seconds is the proof of that.

There is joy in being in a large map with people yes, but there’s also something as “Too many people”. If doing the world events is reduced to a mindless rush towards the reward chest then there’s something wrong with the concept of world bosses if you ask me. Personaly I’d rather take a small group and struggle a bit to get that chest, rather then see it melt while I stood still pressing 1.

Then there’s the big elephant in the room that comes with mixing players of different languages in the same overflow. I almost refuse to call this thing a Megaserver, right now it’s just a system that finds a open spot for you and putt you in there for the sake of filling a room, generating a fake sense of community and group that is bound to vanish as soon as people realize that you’ll never see most of those persons again. Unless you turn your friends list into Facebook.

This sense of losing the community i very much enjoyed is killing this game for me. Piken Square is still present in the Tequatle and Jungle wurm boss fight, but outisde of that we are scattered to the winds.
I used to recognize all the guilds that I came across while exploring the world. Now I can’t even understand half of their names. What good is a community in an MMO if it’s volatile. You might as well change all those players for NPCs while at it, at least you know they won’t start arguing with each other on map chat.

This problems affect all of us, besides the more casual players that didn’t join an active guild or that didn’t create a community before this fallout. Those enjoy it of course, they do what they’ve done before but with more people around, little they care if they’ll see them again.

This effects mostly the Roleplay community, which, oddly enough, was even more active then the past before this patch. Now it’s crumbling. Chances to find random roleplay while walking somwhere are non existing, and trust me that is the backbone of the roleplay. Random interactions between people and characters outside of guilds, party or friend list. To find it now they are forced to stick with the same group with little chances to extend this reletionships outside because there are just too many people between them and the next roleplayer.

All this pessimism is not allevieted by the fact that they told us, before this patch, that the system would’ve been available only in the heart of the mists and low population zones. But they took that statement and ignored it, the patch was active since the first second in all major cities besides Divinitys Reach, the bank and Tp filled with random players standing still or AFK or talking crap in the map chat.
So they lied to us.

They said this system would’ve been smart and separate the differente lenguages in europe.
They lied and now they put an automatic language filter on the chat.

They said that it would place you with your guild and friends.
They lied as stated by many people on top of my rant.

I’m not against the idea of uniting people, i had some fun while leveling, but I want the freedom to chose where to go and with what kind of people stay.
If they could allow us to chose on which “Sub server” go that would be perfect. Like Queendale 1-2-3 / Fr/De/Sp or Rp.

Either that or stay true to their statement and make this system work. But again, I’d rather don’t leave the choice of where I’ll end up to a computer.

World bosses shouldn’t be killable with a small 5 man group. something that can step on you to kill you is really going to die from choping at its feet. Fire elemental especially which should be intangiable dying from sword swings is a joke. Fale mechanisms shouldn’t be timer base but trigger base/preventable. If you don’t do something uber attack happens or dps from boss becomes so high it wipes you when you enter or new stage of difficulty arises with time fighting the boss. I beleive that events shouldn’t scale based on numbers but that there should be rankings of world bosses with set difficulties and rewards that reflect the effort necessary for completion.

Incorporate randomization of boss that spawns/same boss to incorporates different attack mechanics to keep people thinking on there feet.

Thoughts on megaserver

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Fafnir.5124

You clearly have no idea what you’re typing.

how can guilds organize to run bosses when they are spewed to different maps?

I want an expansion

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Fafnir.5124

I thought Guild Wars 2 would be getting content updates like Guild Wars 1. Now that isn’t/hasn’t happened and I feel like I’ve been tricked. Seriously… where’s the expansion?

Guild Wars 1 After 12 months:
- 240 new skills
-90 new Elite skills
-2 new proffesions
-1 new World map
-4 new guild halls
-13 new co-op missions
-5 new challenge missions
-2 new elite missions
-2 competitive missions
-200+ new quests
-New PvP Alliance battles
-New elite area Sorrow’s Furnace
-New elite area The Underworld
-New elite area Fissure of Woe
-New elite area the Deep
-New elite area Urgoz’s Warren

Guild Wars 1 After 18 Months: All of the above+
-350 new skills
-110 new elite skills
-2 new proffesions
-1 new World Map
-4 new Guild Halls
-20 new missions
-3 new challenge missions
-1 new elite mission
-250+ quests
-Heros!
-PvP hero Battles
-new elite Area Domain Of Anguish

GW2 after 18 months:
-Scarlet
-Southsun cove
-Fractals
-2 new heal skills
-1 new dungeon path

I probably missed stuff but you get the idea.

You do know that GW1 and GW2 are different formats so the time it takes to develop isn’t really comparable. Took 3 years for Starcraft 2 expansion to come out. Time it takes for new content generally depends on graphics of game and Anet seems to have a very high standard for this. Hense the frequent crashes when bosses spawn. I also love how you don’t count the temporary events at all. The ones that had nothing to do with scarlet where pretty decent. Ultimately the game is what it is, like it or hate it it won’t magically become what you want overnight wishing on a star.

Feedback/Questions: MegaServer

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Fafnir.5124

Oh no!!! A defend event succeeded??? oh the drama…

And by succeeding at it, those that defended it managed to grief those wanting the event that unlocks traits.

Setting things up like that is… wow. Just… wow. I’d say what I really think, but I’ve got two infractions on my account here now, and I don’t really need a third.

3 gold or 6 hours of your life waiting for it to start which has more value?

Unhappy with chest rewards

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Fafnir.5124

It’s not possible for me to do other paths. Why? Because PvE is so bad before the patch and worse now!

I tried Arrah P1 once, wiped on trash at the door over and over because of bad group, never again ty. And all I ever see is dummies selling paths for gold. They should be banned for that.

I do ot see why they need to restrict chests per day, that is the lamest dumbest idea ever.

I love how you compare arah to all other dugion paths i bet you could do cof coe hotw ac and TA for your dailies with 20-30 mins per path each day and not be able to do them all.

Don't ragequit/uninstall just yet

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Fafnir.5124

I know a lot of people are upset with some of the changes, but try and understand the reasons from the developer point of view and allow for some things to be readjusted as necessary.

some of the changes that people aren’t liking will possibly be further tweaked with hotfixes, just give it time.

The best you all can do is provide calm and detailed feedback like some have already been doing. It is possible that they had overlooked some things and all of you will do a better job at finding the issues than a small team would be able to.

Feedback:

Anet nerfed my characters into the dirt today by taking away almost all Traits my characters had earned. I am not a good enough Player to reach level 80. That’s right, I am not good enough at this game… but I love parts of GW2 enough that I had kept the game installed so I could return one day.
Well today I log in and my highest character, lvl 51 ELE has four traits out of the over 15 he used to have. FOUR. I was having a hard enough time as it is.

Anet doesn’t want People like me playing their MMO. Anet must want the Players that can breeze through leveling content to 80, which I admit I have had a hard time doing. Without those traits, and the benefits I each of my characters got from them, the game is now beyond my abilities.

These changes were great for the gazillion lvl 80s, but not good for Players that have a hard time with this game. Anet decided whom their preferred customers are and I am not on the list.

I am not rage quitting, I just realize I don’t belong here and there is no sense in holding out hope I might play GW2 again.

Feedback Given. Resigned from Guild. All Characters deleted. Game Uninstalled.

People think this game is hard???

I mean, there are some optional things (like soloing champions) that are pretty challenging, but just getting to 80 is not difficult. Hell, you can get there just by farming the zerg train and crafting.

I only just hit 80 recently and the biggest obstacle to me was just that my characters looked like kitten so I kept getting bored with them. When I finally bit the bullet and just accepted my character wouldn’t look the way I wanted till 80, it took me under a month to do. Some people have done it significantly faster by choosing to do more streamlined routes to 80. Now that styles are available to all character levels, that one is gone and I expect I’ll be leveling alot more characters up.

Maybe you should play Vulgarr the Viking or Holy Diver or something to put things in perspective.

PVE wise there are only 3 things hard in this game. Teq, Wurm and solo Arah everything else is a joke.

Almost 2 years later... no new dungeons

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Posted by: Fafnir.5124

Fafnir.5124

All dungeons in living story are coming back as fractals almost a grantee. So all temporary content isn’t really temporary. 4 fractal levels can come from tower of nightmares alone.

Why hate the zerkers

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Posted by: Fafnir.5124

Fafnir.5124

I dont get it! Why all the hate? Is it jealousy, ignorance or just something to complain about?

Why do you care what other ppl do? Just do your thing with ppl like you!

caused most people who play zerker don’t know how to play zerker and drop dead. Causing squad to wipe or watch others slowly kill the boss. And yes most people who play zerkers die fairly quickly. O an they don’t retrait to fight bosses they can’t crit.

Build you use should be conditional. And mostly based on party design to optimize the groups efforts.

Anet made it prity cheap to get multiple sets of gear. zerker isn’t op at everything. However one hit kill mechanics really do support zerker builds. but ultimately weather a zerker lives to deal damage is based on party support or there own individual skill.

And to the zerkers who try to tank for the party will just die quickly. I bet you hate crit damage and crit chance are being separated.

Solo Lupicus War 4:08

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Posted by: Fafnir.5124

Fafnir.5124

apparently you can get lupie to kill himself if you let him stack and reflect back at him when he does his uber attack he one hits himself. I think that puts it at under 4min if that really happens.

Meta builds, which classes have best DPS?

in Fractals, Dungeons & Raids

Posted by: Fafnir.5124

Fafnir.5124

Everything is changing this Tuesday so no point talking about it right now. There is going to be a complete redesign of all builds. GW 3 is coming out…

Into the forest of men

in Lore

Posted by: Fafnir.5124

Fafnir.5124

If we go by malecks appearance looks like insects. He had antennas

Lion's Arch: Rising from the Ashes

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Pretty sure we’ll move back into LA on the 15th, just in time for the Chinese launch.

Can’t have LA be a useless wasteland on release day.

I hope not – I hope it changes over time, hence making it look like LA is alive.

Scarlets scrap metal isn’t going anywhere soon

Where is everybody?

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Mega servers are coming so no worries

Stat Combos

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Healing Power
Vitality
Toughness

Give us more of a healer option.

Wouldn’t Healing Power/Boon Duration/X better suite a “healer” play style?

because boon duration doesn’t increase rate of healing and suitability. Wars can stack 5min of regen with banners giving additional buffs without heavy traiting.

Stat Combos

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

I would love to get people thoughts on what stat combinations they would like to see added to the game?

If this has already been mentioned i apologize. Instead of having combos how about pure single stats. like only power only condition damage only healing pure toughness. This would let people customize there stats to a much greater degree. These are definitely stats that can be traited around. make the conversion stats % of this added to that more viable as builds.

A pure vitality build that has conversions to power would be interesting to see how that stats work out.

If this has reverse state effect of celestrial(more stat points) it would still probably be accepted as a way to increase dps sacrificing armor and such.

Is hard Mode in Guild Wars 2 possible?

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

I was just wandering, now that the Megaservers are being introduced, thus freeing a lot of server space and creating bigger population on existing maps… would Hard Mode be possible?

I see one way it may possibly work, allow me to elaborate with an example:

A level 80 character who fully explores all maps of the game (or PS, all Dungeons, passes a mega hard solo test, w/e) could receive a possibility to enter game in Hard Mode on character screen.

Upon entering Hard Mode Tyria all monsters would be effectively upgraded – mobs to elite, vets to champions, champions to legendary, legendary to Barbara Streissand :P.

On Hard Mode all events would happen as normal, the map would be reset for HM exploration.

Of course, HMT would be held on separate Megaserver than normal maps, so Hard Mode maps would be populated only by people who have HM enabled on their accounts.

And for increased rewards (I don’t really care for rewards myself, but most people need an incentive) we could have +X Magic Find (where X is an arbitrary number chosen by Developers) and/or unique skins having random chance of dropping or maybe for exploring the whole map/finishing event there would drop tokens that could be used to purchase unique Hard Mode skins?

Anyway, that’s my idea, do you think this, or a different setting of Hard Mode could be implemented with Megaserver sometime in the future?
I tried to form my idea so that it would be doable with the game engine and not an overwhelming amount of work, but I’m not a programmer, so what do I know.
And I don’t insist on implementing my idea exactly, just Hard mode in some form?

As for the good sides of HMT (that I see):
- it would provide challenge for experienced players
- it would breathe new life into players who already completed everything, or near everything
- It would be a bucket full of challenge and fun!
- it would create need for other specs than just zerk, with mobs upgraded we would need to operate in parties with different roles to beat the content.

Bad sides (that I see):
- It can create a false disparity between HM players, and regular players (which didn’t happen in GW1, but I see it as a possibility)
- Veteran players could accumulate gold much faster than new players (which could be fought by let’s say Y gold fee for entering Hard Mode)
- It can tin out the population (either normal, or HM maps would take on influx of players leaving other desolate)

Are you soloing arah day in and day out and finding it super easy? There are definate ways to challenge your self. Soloing dungeons is one way. Soloing arah give you what 80-100g?

The Pact justification

in Lore

Posted by: Fafnir.5124

Fafnir.5124

The Pact’s job is to defeat the Elder Dragons. That implies dragons that are already awake. After Zhaitan (who they are still cleaning up after) there are still four awake dragons to fight, three with names and very tangible presence and threat. They have their hands full. If you want to seek blame, blame not the Pact, but the orders that have been present, but failed.

The Priory, who failed to find an antitoxin to the Nightmare Towers evolved miasma.
The Vigil, who failed to mount a sufficent force to aid the lionguard with, standing on the ready.
Most of all, the Order of Whispers, who failed miserably in manipulating the Captains Council into preparing for the attack properly.

Yes, the orders have been there, and tried to help. Would have been much worse without their help. The Pact as such had no business with Scarlet. So who is really to blame (other than Scarlet of course)?

The Captains Council. Even if Gnashblade is just spewing his hatred of Magnus and Kiel all around, he is right in one thing. The Council failed miserably.

Hobo tron had the cure but serif stopped him from using it why should priory find cure for something there was already a cure for?

Vigil troops must be endless right they can disperse them on every map and still have enough to fight off an invading army.

Order of whispers already knew where they where going to attack but the are also willing to sacrifice nations for greater good. Many villages. They point it out when you join their order they are in it for a big picture.

Honestly people could care less about scarlet actions. Maybe lions arch wronged her in some way like killed her kitten. Most people should know by now that syvarie have no concept of death. And don’t feel that much remorse when they kill people. Most people think the dream and nightmare are very different but they are two sides of a sphere and which one is good and which one is bad depends where you shine the light.

Scarlet's ultimate goal still unrevealed(?)

in Lore

Posted by: Fafnir.5124

Fafnir.5124

Her ultimate goal was to die and she succeeded. She didn’t want to live in a world where the voice in her head was awakened.

Guilds can start world bosses

in Living World

Posted by: Fafnir.5124

Fafnir.5124

This is very awsome

40 player fractals for past ls content

in Living World

Posted by: Fafnir.5124

Fafnir.5124

They are increasing world map size by 225% which means 400 people now can fight so now everything is going to be super easy. Don’t complain about difficulty till april 15th update cause they are changing everything.

April Fools Speculations

in Battle for Lion’s Arch - Aftermath

Posted by: Fafnir.5124

Fafnir.5124

Oh I know, A golem uprising at the asura capital.

Divinities reach would be better lead by hobotron

April Fools Speculations

in Battle for Lion’s Arch - Aftermath

Posted by: Fafnir.5124

Fafnir.5124

Well 250 years ago, Tyria was visited by the Commandos… 250 years after that, its modern day… AND WE ARE THE ONES THAT GO BACK.

Modernized Commando skills with their unique Vehicle Utilities and Kill Streak Burst. No Attack Range, just use of line of sight and camera angle.

GW2 Remastered Ascalon starting sequence as everyone travels back in time to chase the devious time traveling Flame Legion construct set on a path to kill… Adelbern, in an attempt on assassinating him during the Searing, years before the Foefire and destroying the space time continuum. In the end of a long struggle that sends the players to a near death situation… Gwen saves the day by unleashing the Searing herself, and causing the destruction of Ascalon, but in turn destroying the Flame Legion construct and saving Adelbern so he can secure his fate in forever dooming Ascalon in the future.

This please

We probably tell him he can win if he opens the gates

Mordy and Beyond

in Battle for Lion’s Arch - Aftermath

Posted by: Fafnir.5124

Fafnir.5124

I don’t think they will show Trehearne again, or record another audio with him. People just hate him, because…. i don’t know why… i did like him in the story

Because people skim through the story instead of actually paying attention to it and somehow come to a weird conclusion that he stole all their glory when he didn’t. Also if you don’t play a Sylvari you don’t learn all those extra bits of info about his sword and why he’s the only one who can save Orr with it as clearly I guess.

I second this but i think people don’t like him cause his background is tied up in the sylvari personal story. If i remember right: how he was the first of the first borns taked with an impossible wild hunt cleansing of ore. Who was called a nerd for shutting himself away and studding the history of the world. For all tense and purposes he was considered the runt of the litter among the sylvari. All other first borns are considered immortal/unkillable. His appearance on battle fields is so laughable that bosses literally broke down laughing in his face before you fought them with him. Hense his hesitation that he is not the right person that he cant possible lead the pack. Most know the story from there.

How many npc bodies did you have to stand on to even get to fight Zitian? There weren’t 3 champs at teq level there where thousands.

Anyway people complain about the hard content they add for living story imagine if there was hard perment content as a part of my story the complains would never end.

Anyway like him or hate him you would not have wanted his job fallowing band of heroes protecting you like cargo and never getting to fight. In my mind the terminator mission makes up for any doupt that you had an impact on the war.