Showing Posts For Falcon.8713:

Wail of Doom...

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Posted by: Falcon.8713

Falcon.8713

Its fine as is. It is AoE, although they need to be fairly clumped up to hit many, and it is an unblockable 2s daze.

No need to completely change it. The only thing I would do is slightly increase the cone angle.

Sorry that I drop in, but I have to say the daze application can bugg sometimes.. I often experience this in fractals dredge where I want to daze a beautiful straight line of moles, I see the ‘sonic wave’ get to them + they’re almost stacked on eachother but still only 1 mole gets dazed :/
+1 on the cone angle upgrade

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

|Rigor Mortis| PvE Power MM Build

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Posted by: Falcon.8713

Falcon.8713

1) Take away Soul Marks (it’s awful, 12% LF spamming 4 marks on a 8-15-40seconds cooldown) and get Vital Persistence, by the moment you make the most damage in DS it’s essential in PVE.

2) By the moment you don’t have Minion Master (cooldown reduction) or Death Nova, it’s advisable to take away Bone Minions or Flesh Wurm and take Shadow Fiend for LF generation. Just my hopinion.

Thanks for feedback, I’ll check the trait switch out, BUT, I use Flesh Wurm for long fights (bossfights) so he can range attack him without dieing, what a shadow fiend does very fast..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

|Rigor Mortis| PvE Power MM Build

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Posted by: Falcon.8713

Falcon.8713

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Race choice for necro?

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Posted by: Falcon.8713

Falcon.8713

I got a necro with every race n.n if you like the theme of death you can give every race an epic armor ! / My charr looks like the Lunatic Boatman of Hween, My Norn go a combination with Cultural armor and his tatoos to look like a voodoo creep o.o Asura uses Arah armor (Mini Reaper Me) / Sylvari also got Arah Combined with Hellfire Warhelm + Toxic Gloves & Pauldrons / Human uses Grenth hood + deadly pauldrons + arah top + cof leggings + arah gloves + arah boots

One should should not use racial skills anyway, just love the way you look

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

My idea of a new MM build..

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Posted by: Falcon.8713

Falcon.8713

Possible that another one already made this.. Idk, I don’t check on others, just try things myself..

Traits:
20 : VI + IX (Life blast grants might + 30% Minion damage)
0
0
25 : V + VII (Siphon health on crit + minions steal health and give it to you + 5% damage when hp is 90%+
25: VI + X (Life blast pierces + vuln. stacks + 3% Life force when a mark hits + 5% damage when over 50% life force)

Armor + Trinkets : Berserker stats
Rune: Scholar (6x)
Weapons : Dagger (Force) + Warhorn (Bloodlust) & Staff (Force)
Healing: Consume Conditions
Utility: Summon Flesh wurm/Shadow Fiend + Summon Bone Fiend + Summon Bone Minions
Elite : Summon Flesh Golem

Tactic: Summon Minions and let them steal hp so you stay 90%+ for 15% Damage boost
Crit as much as possible with Dagger to siphon health and use the 2 skill if you need fast healing (situation bound) / For Condition Removal use Staff 4 and Healing skill
• Use DS Form as much as possible when you can because our face tanking is not that optimal + It stacks might on you and vuln on enemy
• Dagger is best dps, but only use it if you know you can survive mobs, at bosses better switch between staff use & DS Form + Always keep minion up !

Tell me what do you think about this ?

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

A Disgruntled Community.

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Posted by: Falcon.8713

Falcon.8713

Necro was my main from head-start until the Queen’s Jubilee patch, and comprised probably 90%+ of my play time over that period. Though I was aware of the Necro’s flaws in PvE previously, Liadri turned out to be my breaking point.

After spending too darn many attempts on Liadri on my Necro, I switched over to my Mesmer, created a new build on the fly, equipped a GS (which I hadn’t used since level 10ish), and one-shot the encounter. It wasn’t that I was better on my Mes; in fact I had power-leveled the Mes through AC farm and crafting, and barely used her since. Instead the key difference was two additional invulns, constant vigor, and blink.

Unfortunately, the core Necro design of low mobility, low evasion, no invulnerability, and support / control via conditions is directly contrary to the core of the combat system in GW2. I’ve found my Mesmer is far better for anything PvE (except tagging mobs in massive zergs), and generally more entertaining as well.

Now, my Necro is relegated for my WvW zerg character. He’s still not attrition based though; he’s a squishy backline AoE nuker, just as intended.

I guess I can say you didn’t master necro good enough then.. Liadri was for me a 2 attemps kill 1 to learn her tricks and 1 to defeat her..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

necro minions

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Posted by: Falcon.8713

Falcon.8713

Leave my minions alone will ya ? Guddemmit :/—

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

ello fellow Necrophilia lovers

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Posted by: Falcon.8713

Falcon.8713

I main thieves but since I feel its almost unplayable to my playstyle after many nerfs, im switching back to my necro( even though I see necro forums is in rage too).. so questions, its been many months ( like since june/july) since ive played, whats the current death shroud build? I see MM is the current meta, but that’s weak, I don’t mind dying as long as I take a few with me ( im a wvw roamer, or rarely 5man group never zergs) so DS is the best IMO. so a lil help plz

also, if anyone can link the old build ( if it wrk) to:
Terrormancer

Necro’s forum has been in rage for a long time now, just ignore the ragers..
True everyone’s playing MM now (to bad imo, used to be one of the only that really used em)
Roaming + 5 Man zerg DS build is good
I think:
30/10/0/0/30
Armor : knight + cavalier trinkets
30 In soul reaping = +50% crit chance in DS
Weapons : Axe/focus – Dagger/Warhorn (Cavalier or Zerker)
Healing : consume conditions / Util: Blood is power / well of suffering or corrupting / signet of locust or spectral walk Elite : the allmighty lich form

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

A Disgruntled Community.

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Posted by: Falcon.8713

Falcon.8713

I can’t play NOT necro both in pve and pvp :/ And i have 4 80s, almost 5

If you really love your profession you can do everything you want with it

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Abandoning Necromancer

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Posted by: Falcon.8713

Falcon.8713

Hmm.. let’s see when will I stop playing my main necromancer.. Hmm maybe I should move to one of my other necromancers that’s 80.. or maybe I should leave that one and take another necromancer 80..
I will never leave my profession, GW2 isn’t made for a 3 Way combat system, it’s made because every profession can take any roll as they want, just have to build for it..

Necro 4 Life – Tbh, I think it’s PATHETIC that people leave their favourite profession that they have mastered just so they can take a new character that needs nothing more then keysmashing/ endure pain

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Necros are that bad?

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Posted by: Falcon.8713

Falcon.8713

I just started a Necro, I thought I would use it for WvW (Which I am not all that interested in), and Fractals, which I quite enjoy.

I was under the impression that Necro’s were quite good for Fractals, but everything I am hearing about them almost makes me think I shouldn’t bother.

Necromancer is my main profession.. I do fractals 40+ and dungeons the whole time without people whining about my play style.. the fact is, on forum there are a bunch of whiners that make the necromancer look like an undercut profession.. We are a good profession, if you master a profession you can do everything with it without any problems.. but if you don’t want to master anything and just be a braindead keysmasher you should play warrior yeah..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Spectral Walk over Signet of Locust?

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Posted by: Falcon.8713

Falcon.8713

You are correct on the 45 sec swiftness / 48 cd .. Which is a lot wow
So I guess you are a wvw player,
• Spectral wall = mass zerg fearing
• Spectral walk = life force gain + swiftness + stunbreaker
• Well of corruption = boon into condition..
Well , I think personally, you should use spectral walk if you roam with a zerg that doesn’t give aoe switftness.. But they do, save it as a lifesaver, a stunbreaker, 45 swiftness is a lot and you will be able to run, run, run , run , combined with LF gain to give you that little bit of extra health.. Else you could switch spectral walk for spectral armor as a stunbreaker OR Well of power → remove conditions from own zerg

Focused rituals kind-off is a must, unless you can enter a zerg , pop it and can get out without being stunlocked :o

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Warrior new healing skill

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Posted by: Falcon.8713

Falcon.8713

The necro one isn’t going to get much play at all. Its not enough healing to compensate, plus there’s no “going back up” with it. AND if your signet use is blocked/evaded, then what? And it has no synergy with minions. I couldn’t see it being useful to really anyone. It needed to be “on hit” plain and simple.

I guess Blood Fiend stays for me , only thing I would’ve changed it with was another minion :p

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Warrior new healing skill

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Posted by: Falcon.8713

Falcon.8713

Read on reddit:
A new warrior stance ,
• block all incoming attacks
• all incoming attacks heal you
OP I Guess..

Necro: Signet of Vampirism : Siphon health from incoming damage
Active: mark an enemy, allies will siphon health from that enemy

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Necromancers and fractals problem

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Posted by: Falcon.8713

Falcon.8713

You better don’t bring (condition) necro to fractal 38.

And to the topic, really I don’t see power necro’s value in fractal. Anything we do can be replaced with other classes. Power necro has next to no support except well of suffering for vulnerable or well of darkness. Condition necro has more cc but still useless facing defiant. And ofc, most important thing in fractal is reflect which we have none.

Epidemic would be useful on 43 but I think that’s it.

Hoe about you play what you like ?

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Rate the Necromancer look above you

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Posted by: Falcon.8713

Falcon.8713

8/10 Nice look. Which mask is that? Love the subtle green glow.

A bit too simple, and fire-parts are not very necro themed, 6\10

Need to do something with colors, any advice?

upd. add some greens and transmute staff to deathwish

8/10

same question as above…what chest/shoulder?

Priory & deathly mantle n.’

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Rate the Necromancer look above you

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Posted by: Falcon.8713

Falcon.8713

8/10 Nice look. Which mask is that? Love the subtle green glow.

A bit too simple, and fire-parts are not very necro themed, 6\10

Need to do something with colors, any advice?

upd. add some greens and transmute staff to deathwish

8/10

Attachments:

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Grenth's hood?

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Posted by: Falcon.8713

Falcon.8713

a must have skin for a necro, but still not close enough to the arah armor (and it look hideously ugly when combined with one)

Arah used to be my No1. Necro to be – skin, but scince the release of grenth hood, I’ve found better !

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

How do i beat a Warrior?

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Posted by: Falcon.8713

Falcon.8713

Defeating a warrior is possible IF they stay and fight for the full duration. How do you guys pin down a warrior long enough to kill him if he specced for mobility? A necro’s lack of mobility and lack of disengages will always makes us inferior unless we are defending or taking a point or we have allies help force an enemy to engage in battle.

Think. What’s a disadvantage for a warrior ?
• CONDITION REMOVAL ! (Unless specced for it / runes of the soldier)
We as necros can apply : CRIPPLE CRIPPLE more CRIPPLE + Decent amount of ways to ‘chill’ them – We can also provide some nice immobilize / fear (ever feared a warrior during gs 5 or sword 2 ? Hilarious n.n )
Make advantage of our condition applying !

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

The Frustrating Part...

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Posted by: Falcon.8713

Falcon.8713

ha? really?
i play necro and roam alone all the time and most people run away when they see me because i have owned them too many times so they tend to stay away.

it is true that the most irritating aspect of playing a necro is that other class can disengage easily but we cant (have to waste 2 slot for utilites for locust signet and spectral walk just to keep up + one irreplaceable slot for epidemic virtually giving us no other choice for utilities) and a net is not going to fix that anytime soon. so i guess we have to deal with it. bad (or good) thing about necro is we always endure no matter what nerfs they throw at us.

What if.
• Drop signet of the locust
• Spectrall walk for running / stun breaking / tricking enemies
• Do not feel ‘forced’ that you HAVE TO USE those utility slots for that utility because you’re bad otherwise..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

The Frustrating Part...

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Posted by: Falcon.8713

Falcon.8713

Therefore, don’t worry if you don’t get a kill. Warding them off is typically a victory.

It’s a victory in sPVP, but a loss in WvW, where terrain is king. That is the hard part for Anet to balance in this game, outcomes mean such different things in different parts of the game.

If you run off a mobile class in WvW, they still to get to accomplish their objective often, come back and attack your dolyak / camp / tag your tower. Or simply re-engage and attack you over and over once they heal up and until they get lucky. Of course the people than run and never come back, you don’t get a spike, token, or points.

Necro needs far more lockdown capacity if we aren’t going to get mobility or stability ourselves, which is something they claimed we are supposed to have in the philosophy for our class, but they have just failed utterly to deliver. It gets old seeing Thieves, Mesmers, and moronic spinning warriors, racing away from lost fights over and over.

As a MM I can apply 3 times immobilize , cripply, chill, … Ever seen a warrior use his gs 5 / 3 when he’s chilled ? Look and laugh

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Necromancers and fractals problem

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Posted by: Falcon.8713

Falcon.8713

I’m a PvE necro to.. And I run fractals 40+ without complaining members.. And If some people kick you because you are a necro, they’re pathetic, there is no such thing as an ideal pve profession, everyone has to have a chance to play experienced PvE , if you master your profession and show others we necros arent that bad, our bad name will be removed..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

The Frustrating Part...

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Posted by: Falcon.8713

Falcon.8713

I main a mesmer, but have recently taken a break from that class to play on my necro. Falcon says it best. Complaining isn’t going to get you anywhere. If your build isn’t optimized for what you want then craft builds in hotm until it does. Test it in spvp and dueling. Once you feel comfortable in tpvp and are getting at least 50% wins in dueling then you have found a good build.

It also helps to know your opponent. If you’ve enough toughness verse a thief you should be able to avoid being two shot. Keep moving and slowly casting marks or aoe spells to dictate the battle landscape. For mesmers you need to be able to both kill phantasms and maintain pressure on the mesmer at the same time. Mesmers often apply a constant stream of conditions so you need to keep those off. Also, learn to dodge phantasm spells.

Both thieves and mesmer are the most mobile class in the game while in combat. Therefore, don’t worry if you don’t get a kill. Warding them off is typically a victory. Granted, MH Dagger 3 (dark pact) is pretty effective at catching runners.

And also : Dark Path (Ds 2)
and ofcourse : CHAAARGEEEEEEEE! (Flesh golem active skill – unless they got that stability thingy)

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

The Frustrating Part...

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Posted by: Falcon.8713

Falcon.8713

^ kitten necro isn’t hopeless.. Whining about thing we don’t have is easy, get experienced in the things we do have is something else. Kinda sad that you say this about your own profession.
Thieves and Mesmers just got an advantage because of all these things (I dislike stealth the most) , BUT, if you spend more time duelling/battling these professions you can learn yourself what to do when they pop up and how you deal with em..
If you don’t want to get armor damage, go to spvp to learn the mechanics of the profession you fight against .. This is a big advantage, knowing what your enemy is capable of..

i’ve killed countless mesmers and thieves. and it was not because of my advantages. it was because they failed to exploit theirs. necromancer’s advantage is damage mitigation(conditions are damage, transferring them is part of mitigation). that is all we have to go with in any fight. hammer warrior? 90% of the time you’re kitten’d. daze spam thieves? have fun. we have no escapes(lolfleshwurm)

I know what you mean, but that’s easy because they failed, but The problems start when an enemy doesn’t fail his advantages and can use his strategy and skill rotation as they want.. Then you need to counter them..
• Terror
• Flesh Wurm: might sound as a bad escape.. But not for me as I am a MM
• Spectral Armor / Spectral walk → prefer spectral walk because of switfness and teleport
• well of power can be used as a lifesaver,
→ everything is situation-bound, and reaction-bound.. Just seek-out these hammer warriors and duel them to get experience; what to do and what not to do !

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Grenth's hood?

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Posted by: Falcon.8713

Falcon.8713

This is my current look, I just hope I can get my hands on a Deathly Mantle, but sadly none are on the TP. Otherwise I’m still happy with the exalted mantle as a substitute.

Guess what, I got it the most epic shoulder skin for necro I think !

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

The Frustrating Part...

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Posted by: Falcon.8713

Falcon.8713

^ kitten necro isn’t hopeless.. Whining about thing we don’t have is easy, get experienced in the things we do have is something else. Kinda sad that you say this about your own profession.
Thieves and Mesmers just got an advantage because of all these things (I dislike stealth the most) , BUT, if you spend more time duelling/battling these professions you can learn yourself what to do when they pop up and how you deal with em..
If you don’t want to get armor damage, go to spvp to learn the mechanics of the profession you fight against .. This is a big advantage, knowing what your enemy is capable of..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Just a little screenshot I took.

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Posted by: Falcon.8713

Falcon.8713

If you think this is sad:
Go to obsidian sanctum, challenge every warrior of the enemy server to a duel in the new arena thingy & destroy em allllll ! Just to feel better

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

How do i beat a Warrior?

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Posted by: Falcon.8713

Falcon.8713

At pvp I defeat Warriors most of the time.. But I had a duel once against a shark rank warrior.. Sword-Shield and Longbow build..
I didn’t make it (closely but still) , my MM had failed that day, not that I minded because I’m only rank 17 against a high rank with way more experience in pvp , but I mean that a MM isn’t always a good solution against Warriors

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Grenth's hood?

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Posted by: Falcon.8713

Falcon.8713

Resource runs are boring. PvE is boring. That’s work. Why the hell do I want to work in a video game? I work 50 hours a week in the real world. So I can come home and work another 20 hours in a video game?

No. Sorry. Most people who are broke, like myself, are broke specifically because we play the game for enjoyment, not to make gold. And by enjoyment, I mean wvw/spvp. I recently got a attraction to CoE armor for my necro. One CoE run and I’m 5+ gold richer. I’d have to wvw for hours to get 5 gold. For a entire day if I roam or do havok groups, or scout or play defense for my team rather then follow the karma train.

The only way I could afford getting my commander tag is by buying gems and converting to gold. I’ve never had more then 50g on me that I made myself. nevermind I love gearing and trying out new builds and splurging on alts and buying dyes and reskinning armor over and over…all of that and a limited income source too…

It’s too bad the most enjoyable parts of this game are also the least rewarding.

My opinion :
• You want your own commander thag
• you think grenth hood is bad because you need to get gems for it ?

→ If you really really really want something in game, just go for a little farming until you can afford all what you need to continue your favourite activity..
I wanted that grenth hood so bad, so I started farming for a little to get 600 gems (didn’t know what it’s price was gonna be so I played safe) and after I had that I could do my favourite activity again , I think everyone has to do the ‘boring’ part of a game once in their career, but it doesn’t mean if you dislike it, everyone does.. Just accept that a game has more facilities then only 1 thing, and if you have to join another activity for money gain then you’ll just have to do it :o

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

A True Minion Master?

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Posted by: Falcon.8713

Falcon.8713

^ Basically that except I prefer 10 in spite to be the focus trait and run focus. Focus 4 is tons of LF and good damage, and 5 is pretty beefy, always good to have some boon rip handy. Plus its a 1200 6 second chill.

True, but I only use focus/ offhand dagger when duelling n.n

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

A True Minion Master?

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Posted by: Falcon.8713

Falcon.8713

I run high level fractals (40+) with MM Build,
Armor: Full exotic soldier stats / Runes : Traveler OR Speed
Trinkets: Ascended Soldier stats
Weapons: Ascended Soldier Staff / Exotic Dagger Warhorn/ Dagger Dagger Soldier stats
Rune: bloodlust on staff and MH dagger, force on warhorn
20/0/30/20/0 , I use Soldier because I prefer to tank / Survive the higher level mobs
Blood Fiend – Flesh Wurm (bosses standing still) / Shadow Fiend for moving around / Moving mobs – Bone Fiend – Bone minions – flesh golem (only remove him at endbosses of dredge because it cripples)

Used to use DIRE instead f SOLDIER , but I have changed because I wanted to test my full PVP build and it’s a little better with Soldier

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

How do i beat a Warrior?

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Posted by: Falcon.8713

Falcon.8713

use a MM build. you can even beat them 1v1 naked with it. get your pets attack him first, immobilize and then auto attack with a dagger.

I do the same thing, but many people prefer not to change a build I think..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Time for an Upgrade for my MM?

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Posted by: Falcon.8713

Falcon.8713

I don’t know if it’s worth it to use apothecary – healing power for the healing trough minions.. Recently I made my MM my main (mostly PvE but PvP to somethimes) , I got 2 armor sets : 1 PVT Soldier stats overall , and 1 CDVT Dire stats overall , always staff main hand, but offhand set depends on situation; Dagger/Warhorn or Axe/Focus for Power set
Scepter/Dagger for Condi damage set..
Also; I never switch Minions for other utility skills, just because I’m build for playing with Minions and nothing else, only time I switch my Minions is at the jade maw fractals so they do not get laserbeamed
20-0-30-20-0 is ‘the casual’ MM build that has been around scince release, but it’s good enough !

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

How do i beat a Warrior?

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Posted by: Falcon.8713

Falcon.8713

I prefer run and kite.. Drop a lot of conditions on em and just run around..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Dilemma between PvE MM Armor

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Posted by: Falcon.8713

Falcon.8713

For groupPVE you shouldn’t even use MM :/

Why not? If your worried about min/maxing DPS, you mine as well say “for group pve you shouldn’t even use necro :/”. Not trying to come off as rude, but MM aren’t about having warrior tier damage. They provide sustained damage while being inheritly tanky through traits. And as bhawb has stated in other MM forum topics, using berserker gear while running minions can provide very good damage output.

As for the topic of the main post, I prefer to run a power setup mainly because minions lack the condition output to keep condition pressure up. My view is biased because I mostly PvP with a MM spec tho. If you have no problems running 40+ fracts with your current build, then I think you should stick with conditions and just optimize your build through small tweaks here and there.

Minions are far unfinished. They’re dying too fast, they’re react too slow, they’re “use-skills” in pve completely useless, they’re don’t help party at all (if compare to ranger spirits). MM in PVE is not effective.

And if you need to be “tanky” in current PVE – you’re doing something wrong.

1. Minions do not die fast these days.. and if some do (bone minion) just wait some CD and you can already respawn them with a MM build
2. They help ME a lot + Give aoe poison+weakness fields at bosses/veteran groups
3. MM in PvE IS effective, I’ve never lacked by DPS, almost never got under 50% HP at big boss fights
4. I don’t need to be tanky, I just like being it, that’s why all ‘zerk’ warriors die in front of me, my minions keep the aggro busy and I can start ressing downed players..
5. ‘not viable’ in PvE is a therm that only ‘elitists’ use. 5 man party, everyone full zerk, warrior warrior warrior guardian mesmer and farm dungeons without having fun.
A game is supposed to be fun , so MM is viable or not, I prefer to use it, just because I love it, why should you complain about me not being viable if a game is just for fun ?

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Should i use Dire on wvw roaming?

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Posted by: Falcon.8713

Falcon.8713

Mostly i’m pve-condi necro (yeah, nobody likes me, powerbuilds ftw) and love skin on my Rabid armor, ascended weapons and trinkets all rabid, so switching to Dire could be very costly and long. Does it worth it? Or i can just run with rabid?

Rabid is fine ! I got dire on my MM for extra tanking ability, but my Condi Necro’s rabid is fine aswell for zerging/roaming/…

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

I can't kill anyone Nerfed?

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Posted by: Falcon.8713

Falcon.8713

In last two week I cant kill anyone in wvw. Necro get nerfed?
Condi 30-30-0-10-0 ,Rabid,perplex, no ascended because I do not play pve so I do not get ascended gear.

Im feel useless in zergs vs zergs because I cant do anything.
In battlefields continuos die in 1v1.

What changed?

I got 30-30-10-0-0 and my bleed kills almost everything 1v1.. Rabid – S/D + Staff
Maybe you need to watch animations of other professions a little bit more ? or do some sPvP training to know what to do when you get stunned/condition overloaded/… ?

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Dilemma between PvE MM Armor

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Posted by: Falcon.8713

Falcon.8713

Your equipment doesn’t affect what the minions themselves do at all, except for the conditions they cause (which use your condition damage/duration). So your own stats don’t really matter at all.

The reason power is most common for MMs is because in general the power weapons and power traits synergize best with MM. But if you are doing fractal level 40+ just fine as it is, why would you even want to change?

I know that equipment doesn’t change MM stats, only traits do, but at my other post I was reading that a lot of guys used power and you said that you would even roll berserker armor for dungeons, so I began thinking :p ah well, I’ll just see what I’m gonna do I guess n.n

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Dilemma between PvE MM Armor

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Posted by: Falcon.8713

Falcon.8713

Now I have DIRE+RABID Ascended trinkets, exotic DIRE armor & Ascended DIRE weapons, but many people told me :

for MM damage increase I should run a Power set,

so my question: either full Soldier OR CAVALIER trinkets + weapons and KNIGHT armor.. Or should I still stick with my DIRE ? I run fractals level 40+ with my
Set now as a MM and I have no problems at any boss/mob..
Feel free to give me your opinions and experiences..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

i hate dhuum because i feel torment is a much better suited condi for the necro, and fire just doesnt go with the theme. at all. id love to be able to stack 3x torment on crit. it makes perfect sense because necros survive through kiting more than any other prof, and would actually be much less OP. in addition, you would punish people for moving toward you, which adds more strategy to the game (do i chase and take more damage, or do i wait it out and let him gain some distance?)

Torment is a much better suited condition on necro 100% true ! But our acces to it is bad.. like, why give a thief a utility skill that can stack torment, of a mesmer scepter 2, gives 5stack at once.. I would love it to change dhuumfire to tormenting of dhuum or something.. But I don’t think they will change it that way :c

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

Agreed with Brando. It’s a waste if you are running with a group that already provides burning.

It’s a waste IF they do not provide it (aiming at dungeons) my main purpose is spreading high bleeding stacks, burning is just my little damage boost to some mobs..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

this trait will proc as long as you have a decent crit chance.

there is no counter play to this, no amount of dodging skills or condi cleanse can keep up every 10 seconds on top of what we already can dish out.

We do not need Burning to help out damage. I have very little trouble with 1v1 and sometimes 1v2-3 all without dumbfire. in group fights you cant pick and choose who gets burning so its a waste 30 trait points. if you want burning you have a 15s skill called epidemic where you can spread 10+ seconds of burning +all conditions to 5 other targets.

I don’t get what you mean.. First you’re saying you don’t use burning and afterwards you’re talking about spreading it with epidemic ? Or do you mean in group play ? It’s not like other classes will go easy on you with their conditions , so why are we ‘unfair’ ? Ever seen that big aoe fire field of warrior longbow burst ? That’s what I call a real painfull problem.. Not some random 4s burning.. Even if didn’t have burning, we could still stack lots and lots of bleeding with scepter 1.. So you want that they change that to ?

“a waste 30 trait points”

If you do not trait 30 points in spite.. Then how will you spread 10s+ burning with epidemic ? Or do you mean in group play ? But why would others be alowed to give burning but not the Necromancer ?

A good Necro does not NEED to APPLY burning to be effective. We spread it from other classes. A good Necro will NOT WASTE 30 trait points for a trait that supports mindless skill spamming in order for it to proc. ONLY BAD Necros rely on this trait to be good. Only Bad necros will see no other way to deal damage and sustain themselves without this trait.

I just dont understand why any decent necro or any necro that played before this patch came out supports this trait.
I see you have 1600 played on your necro (your sig) do you mind if I ask what you ran before this trait came?

Started from MM (leveling) to WellOMancer (pre ascended) – Power build – Same thing I use now, but with Dhuumfire.. I play condition master S/D + Staff
30/30/10/0/0 (and another level 80 MM, + leveling a new wellomancer)
+30% condition duration (<3) +300 Condition Damage
Spiteful Removal (Lose 3 condition when you kill a foe)
Signet Mastery (3 might stacks, -20% recharge)
Close to death (now dhuumfire, reason: another condition to deal damage)
Hemophilia (20% Increased bleeding duration) / Weakening Shroud (enfeebling blood when entering DS)
Master Of Corruption (-20% faster corruption skills recharge)
Lingering Curse (Scepter Conditions +33% duration) / Withering precision (weakness on crit)
Shrouded Removal (lose a condition when you enter DS)

Gear : 6 Superior runes of the undead
Armor: Exotic Rabid
Weapons: ascended rabid stats – superior sigil of earth on scepter, corruption/tormenting on dagger , staff got earth to
Trinkets: ascended rabid stats

Skills: CC, BiP , Signet of spite, (Corrupt Boon/Spectral walk/Spectral grasp/Signet of locust), Plague

I’ve had other builds to, only changing traits and runes of armor, but I like this casual build.. + not every group does give burning.. These days I almost never run with someone else based on condition damage (not intentional, I think everyone deserves to play as they like) It’s not my aim to spread burning, It’s just a little extra.. My goal is to spread conditions from Signet of spite + bleeding..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

(edited by Falcon.8713)

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

Dhuumfire lacks tells.
Like many other abilities it just happens to activate and ruins your day. No good gameplay comes from abilities like that. I am actually a big fan of the planned “makeover” and thought they would implement it like that in the first place.
And apart from its incorporation in lame dhuumfire builds i actually like the trait, it is one of the only things that pushes wacky hybrid builds, especially if you bring vampiric, over the edge of beeing totally miserable and making them kind of decent.

Also in regards to the theme of the necro and the addition of burning:
I don’t mind. I don’t think its unfitting. Perhaps the implementation lacks some fluff. If you look around and compare the necro to different archetypes in other games, be it tabletop or video, some of them use abilites like “burning/boiling blood”. It is a curse/blood magic thing in my book but w/e works for trait tree balancing.

I know what you mean by ‘no good gameplay’ because of the easy application to mobs/players, BUT I’m sure that other professions all got the same ‘luck for succes’ factor in their builds, so I don’t know why necro’s can’t have the same… & lorewise theme for necro.. Dhuum is the old god of death, fire is probably his trademark, necro = bringer and summoner of death.. So I think necro’s can choose between old and new god of death , grenth (ice,death) dhuum (fire,death)

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

^That is just how I feel about it right now.

WvW wise, I will likely no longer be able to reliably stack 15+ bleed stacks anymore on a target without cheap geomancry procs now that weakening shroud, our attrition tool vs power is getting a kick in the kitten thanks to our “access to burning”. But at least I could still over-stack bleeds on my warrior for insane ticks of 3.2k.

Chill, fear, cripple, lots and lots of bleeding, isn’t that a good counter to power builds ? :o

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

this trait will proc as long as you have a decent crit chance.

there is no counter play to this, no amount of dodging skills or condi cleanse can keep up every 10 seconds on top of what we already can dish out.

We do not need Burning to help out damage. I have very little trouble with 1v1 and sometimes 1v2-3 all without dumbfire. in group fights you cant pick and choose who gets burning so its a waste 30 trait points. if you want burning you have a 15s skill called epidemic where you can spread 10+ seconds of burning +all conditions to 5 other targets.

I don’t get what you mean.. First you’re saying you don’t use burning and afterwards you’re talking about spreading it with epidemic ? Or do you mean in group play ? It’s not like other classes will go easy on you with their conditions , so why are we ‘unfair’ ? Ever seen that big aoe fire field of warrior longbow burst ? That’s what I call a real painfull problem.. Not some random 4s burning.. Even if didn’t have burning, we could still stack lots and lots of bleeding with scepter 1.. So you want that they change that to ?

“a waste 30 trait points”

If you do not trait 30 points in spite.. Then how will you spread 10s+ burning with epidemic ? Or do you mean in group play ? But why would others be alowed to give burning but not the Necromancer ?

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

I don’t use Dhumfire because it has a habit of going off when I not want it too, and also because the other trait is good.

I really don’t like…. Because warriors couldn’t handle burst conditions, all conditions are going o be nerfed into he ground, all new gear is going to favor power 3x more than conditions, new runes will obsolete conditions, new traits will grant condition immunity, and all non Dhumfire necromancer setups will be nerfed, even while the class has real problems in dungeons.

I don’t understand what you mean by ‘the class has real problems in dungeons.’ I play necro all day all night, I prefer to do dungeons over any other things.. I have 0 problems in dungeons (only solo lupicus maybe.. That kitten condi eating phase 3) but still dungeons are designed for 5 people.. And either randoms or people I know, none of them have ever argued about necro being a weak class.. Maybe we differ from play style, I don’t know, but necro’s are no ‘problem’ in every dungeon if you understand our profession mechs..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

this trait will proc as long as you have a decent crit chance.

there is no counter play to this, no amount of dodging skills or condi cleanse can keep up every 10 seconds on top of what we already can dish out.

We do not need Burning to help out damage. I have very little trouble with 1v1 and sometimes 1v2-3 all without dumbfire. in group fights you cant pick and choose who gets burning so its a waste 30 trait points. if you want burning you have a 15s skill called epidemic where you can spread 10+ seconds of burning +all conditions to 5 other targets.

I don’t get what you mean.. First you’re saying you don’t use burning and afterwards you’re talking about spreading it with epidemic ? Or do you mean in group play ? It’s not like other classes will go easy on you with their conditions , so why are we ‘unfair’ ? Ever seen that big aoe fire field of warrior longbow burst ? That’s what I call a real painfull problem.. Not some random 4s burning.. Even if didn’t have burning, we could still stack lots and lots of bleeding with scepter 1.. So you want that they change that to ?

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Reason why you hate dhuumfire ?

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Posted by: Falcon.8713

Falcon.8713

Fire & Life is wrong god lore wise.

The backwards idea of ‘burst damage over time’.

Nerf to fear, and bleed application to ‘balance’ it into the game. Hurting other spec’s that don’t use it.
50% duration in PvP.
Huge HUGE kick in the cat, for staff. Not only are they giving us less bleeds, but, putrid mark, only removes 3 condi now and not any off others. Removing our ‘role’ of condi-return. (Only real thing we did in the game that others didn’t do better.)

30 points in power tree, for a condition. (That other class’s get free as passive, or on weap attacks, also 50% duration makes it worst burning in game).

Proc on Crit:
- It won’t work on a world boss. (Issue with any on crit, and with our marks as the boss is classed as ‘a building’)
- It can’t be controlled so it’ll proc on a mob with 1% life left, or on a trash mob not on the big scary one behind it.
- It’s another ‘no skill to use’ it just happens.

Game wide condition issues. 1 Stack of burning, means your 50% one will remove full duration of others. Or a guard’s 3rd attack will auto-remove yours for example.

The BIG issue, that upset lots. It’s been added at same time as torment.
The issue here, and it’s main use, is… Stacking more conditions than can be cleansed.
This removes any balance of skilled play in the game. A simple, this has no counter, this is unfair & unfun.

There are enough anti-condi builds.. But next to that, it’s just what a necromancer is condi dealer ! , I don’t know why all hate it because of our little condi damage boost.. Engi got the same trait but way lower tier, you hate their burning to ? + mesmers, thieves and engis can also overstack confusion + other conditions.. You think they play unfair to ? It’s just away to build the profession..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Diffrent MM builds, your opinions please

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Posted by: Falcon.8713

Falcon.8713

Sounds great ! Still Soldier armor ?

Soldier armor, Divinity Runes, berzerker everything else. And I might start slowly swapping over to berzerker as I re-learn all the dungeons. Basically you want just enough defense to stay alive, and the rest offense. (For PvE only).

I understand that you want to reroll berserker as a MM, but I think if I did this I would miss my superior tanking

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Diffrent MM builds, your opinions please

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Posted by: Falcon.8713

Falcon.8713

Is this thread ONLY pve by the way? That’s important to know because otherwise answers may vary. I’ll just assume so because of the armor-type references?

All but spvp !

My necromancer got upgraded to a scythe-wielding maniac.. I like it.