Showing Posts For Fay.2357:

Chronotank for Raids

in Mesmer

Posted by: Fay.2357

Fay.2357

I beat VG a day or two ago with a similar build, as the tank: http://gw2skills.net/editor/?vhUQNAs+dncfCFoh9fC2fCUrhFlj6MAWgIrORn0KFtyShMD-ThRYAB0oEkDdAAo8DEtAju/AOq/EA4AglXe5lXe5SBA4WL-e

Just a couple small modifications. Chrono runes, inspiration signet instead of mimic, a couple trait changes. I personally use cavs trinkets and knights on other gear for substantially higher toughness than your build, but it’s not really usually necessary to go full toughness to tank.

Mesmer is invulnerable but can hold a point ?

in PvP

Posted by: Fay.2357

Fay.2357

I think the point that pepsi is trying to make is that while chronobunker is overtuned right now, all of this drivel floating around on the forums just makes it harder to discern what they’re actually doing. People who actually have learned to play, have learned the build and class recognize what it’s doing and how to approach it.

People that haven’t learned to play come and whine endlessly on these forums, complaining about mechanics that aren’t even remotely what they’re complaining about, and generally looking like fools.

Bunker mesmer gear stats?

in Mesmer

Posted by: Fay.2357

Fay.2357

IIRC Soldier’s is 24k HP or something. Unless a burst leaves you with less than 4k HP before you can react Soldier’s should suffice.

Even with 15k HP as a Settler Bunker I almost never get killed before I can react (Blink helps to get you instantly out of any “oh kitten” sitations you describe, or even Well of Precog). I imagine with Soldier’s it would be trivial.

Blink loses you the point, and many “oh kitten” situations last longer than the 3 seconds of precog can provide for, particularly if you get yanked out of it by a DH.

Blink does not necessarily have to teleport you off the point (and even if you have to a split second before you get back in isn’t a huge deal most of the time).

3 seconds should be more than enough time to prepare, if you’re completely out of defenses (which is the only situation I can imagine that 3 seconds of invulnerability to CCs is not enough) then the extra 4k HP is not going to save you.

Your 4k hp argument is faulty because it goes both ways. How often is a few hundred more power actually going to make a difference. In fact, it’s more likely that 4k hp will make more of a difference than a bit of power, since power damage is so heavily linked to crits and crit power, which you’ll have none of either way.

The key is if 4k HP won’t make a difference then it makes absolutely zero difference, as in it might as well not exist. Extra power however always has an effect as long as you’re dealing any direct damage at all.

What you’re saying makes zero sense.

“4k hp is small, and therefor will make zero difference, but an equally small amount of power will make a difference.”

Either that small amount of stats will or will not make a difference. Pick one, you don’t get to say yes for one and no for the other.

No no, what I mean is if the 4K HP didn’t save you then you can take that 4K HP completely away and your effectiveness for that fight remains completely unchanged. It’s essentially exactly the same fight.

On the other hand, even if extra Power did not change the result of a fight, if you take it away your effectiveness for that fight would be changed. The result might not be, but it’s definitely a “different fight”.

The only thing that matters is the outcome. As far as drastic changes to the outcome of a fight go, a tiny bit more dps from the tank is going to matter FAR less than if that tank happens to die.

Bunker mesmer gear stats?

in Mesmer

Posted by: Fay.2357

Fay.2357

IIRC Soldier’s is 24k HP or something. Unless a burst leaves you with less than 4k HP before you can react Soldier’s should suffice.

Even with 15k HP as a Settler Bunker I almost never get killed before I can react (Blink helps to get you instantly out of any “oh kitten” sitations you describe, or even Well of Precog). I imagine with Soldier’s it would be trivial.

Blink loses you the point, and many “oh kitten” situations last longer than the 3 seconds of precog can provide for, particularly if you get yanked out of it by a DH.

Blink does not necessarily have to teleport you off the point (and even if you have to a split second before you get back in isn’t a huge deal most of the time).

3 seconds should be more than enough time to prepare, if you’re completely out of defenses (which is the only situation I can imagine that 3 seconds of invulnerability to CCs is not enough) then the extra 4k HP is not going to save you.

Your 4k hp argument is faulty because it goes both ways. How often is a few hundred more power actually going to make a difference. In fact, it’s more likely that 4k hp will make more of a difference than a bit of power, since power damage is so heavily linked to crits and crit power, which you’ll have none of either way.

The key is if 4k HP won’t make a difference then it makes absolutely zero difference, as in it might as well not exist. Extra power however always has an effect as long as you’re dealing any direct damage at all.

What you’re saying makes zero sense.

“4k hp is small, and therefor will make zero difference, but an equally small amount of power will make a difference.”

Either that small amount of stats will or will not make a difference. Pick one, you don’t get to say yes for one and no for the other.

Bunker mesmer gear stats?

in Mesmer

Posted by: Fay.2357

Fay.2357

IIRC Soldier’s is 24k HP or something. Unless a burst leaves you with less than 4k HP before you can react Soldier’s should suffice.

Even with 15k HP as a Settler Bunker I almost never get killed before I can react (Blink helps to get you instantly out of any “oh kitten” sitations you describe, or even Well of Precog). I imagine with Soldier’s it would be trivial.

Blink loses you the point, and many “oh kitten” situations last longer than the 3 seconds of precog can provide for, particularly if you get yanked out of it by a DH.

Blink does not necessarily have to teleport you off the point (and even if you have to a split second before you get back in isn’t a huge deal most of the time).

3 seconds should be more than enough time to prepare, if you’re completely out of defenses (which is the only situation I can imagine that 3 seconds of invulnerability to CCs is not enough) then the extra 4k HP is not going to save you.

Your 4k hp argument is faulty because it goes both ways. How often is a few hundred more power actually going to make a difference. In fact, it’s more likely that 4k hp will make more of a difference than a bit of power, since power damage is so heavily linked to crits and crit power, which you’ll have none of either way.

Bunker mesmer gear stats?

in Mesmer

Posted by: Fay.2357

Fay.2357

IIRC Soldier’s is 24k HP or something. Unless a burst leaves you with less than 4k HP before you can react Soldier’s should suffice.

Even with 15k HP as a Settler Bunker I almost never get killed before I can react (Blink helps to get you instantly out of any “oh kitten” sitations you describe, or even Well of Precog). I imagine with Soldier’s it would be trivial.

Blink loses you the point, and many “oh kitten” situations last longer than the 3 seconds of precog can provide for, particularly if you get yanked out of it by a DH.

Bunker mesmer gear stats?

in Mesmer

Posted by: Fay.2357

Fay.2357

I view sentinels as pretty essential in dealing with some of the tougher matchups. If facing a necro+dh or something, you’re going to get knocked out of your blocks/evades, and you’re going to take very heavy damage if they know what they’re doing. However, sentinels gives me 28k hp for them to have to burn through, and that’s enough to recover and get back into mitigation cycles under even the roughest set of burns.

Vale Guardian Chronomancer Signet Build

in Mesmer

Posted by: Fay.2357

Fay.2357

Your weapon set choices choices are either an elaborate troll, or you’re Zee from team paradigm reborn into the modern era of gw2.

This is a PvE thread, and yes I saw this before/if it gets deleted/edited.

Vale Guardian Chronomancer Signet Build

in Mesmer

Posted by: Fay.2357

Fay.2357

This is equal parts brilliant and horrid.

Mesmer Nerf Train Never Ends

in Mesmer

Posted by: Fay.2357

Fay.2357

Since no balance will happen for another 1.5 months minimum, I’m expecting folks up top to eventually realize that counters to bunker Mesmer exist, they just have to play them.

They’ll catch on eventually, they generally do. It just usually takes them a while.

You speak of counters, yet you do not list them to try to get your point accross.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Is-it-possible-to-kill-a-bunker-mes-in-PvP/first#post5839080

Celestial DR Mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

Without high might upkeep, celestial is just a weak set that has no offense to speak of. You’ve got hoelbrak runes for might duration…but you have no way to actually generate that might.

Additionally, you’re going to run into thief and DH problems. Double ranged has very little defense against daredevils, especially since you have no reliable ways to lock them down. Dragonhunters will be even worse for you. You have zero access to defense against ranged attacks, and no good way to close distance and burst/control the DH, so they’ll be able to just rip you apart with bow skills.

While your lack of might is an issue, it’s less of an issue than getting eaten by any good DH. I’d take at least mirror for a bit of ranged mitigation, and consider swapping arcane thievery for feedback since AT is awful anyway.

Is it possible to kill a bunker mes in PvP?

in Mesmer

Posted by: Fay.2357

Fay.2357

Dragonhunter + Reaper takes care of any bunker Chronomancer with no problems. This is of course assuming the Chrono has no additional support.

Which incidentally are the two professions that fell out of favour with Metabattle as the Chronobunker rose.

Primarily due to the effect of mallyx revenants.

State of condi Mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

I must say, I disagree with the OP about Staff needing a boost at all. I think it’s one of our best weapons and keeps in line with the chaos theme. It’s a versatile weapon that can be used both offensively/defensively AND using condi/power damage. The bleed stacks can add up quite quickly.

On a related note, there are definitely ways Anet can improve condition Mesmer, but the Staff skills aren’t the problem here… That’s deserving of a different thread I suppose.

It’s versatile, but the damage is awful. It was only ok-ish damage pre-burn change, and now it’s substantially worse. On top of that, the double-bounce only works if no other allies are nearby, which halves your damage in most situations.

Solo PvP leaderboard not reset

in PvP

Posted by: Fay.2357

Fay.2357

Yeah, it’s actively recording but it didn’t get reset since the last time it was active.

Mesmer IS OP in PvP

in PvP

Posted by: Fay.2357

Fay.2357

Now, I’m sure that certain people will be quick to point out that the LOSING team in the matchup that goes w/ the link I’m about to post has a Mesmer, and the Winners Don’t. But I remind ALL and sundry… First, that team came in second place. SECOND, and more importantly, to get to this Particular matchup that team, WITH a MESMER, had to play elimination Matches over MONTHS to end up at this particular match.

Now, I’m sure that people will be quick to point out that I’m literally providing evidence counter to the hilariously absurd claim I’m trying to make, but I’m going to keep talking and hope that by an act of god, this sentence somehow resolves itself in a way that doesn’t look really foolish.

Bots in the tournaments

in PvP

Posted by: Fay.2357

Fay.2357

Stupendous claims require stupendous evidence.

Video it happening so we can see if the behavior is actually as you say.

Bunker mesmer, no qq, just some advice wanted

in PvP

Posted by: Fay.2357

Fay.2357

This question has been discussed and answered here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Ways-to-kill-bunker-mesmer

And here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Is-it-possible-to-kill-a-bunker-mes-in-PvP/first#post5844845

As always, you’ll need to sort a few trolls and a few overly salty bads out of the conversation, but those two threads should hold all you need.

Why bunker mesmer should NOT be nerfed

in PvP

Posted by: Fay.2357

Fay.2357

The actual reason bunker Mesmer shouldn’t be nerfed is because it has some very strong counters to it in the form of reaper and DH unblockable pressure. The issue is that revenants hardcounter any attempt to run reapers or DHs, which leaves nobody able to take out the mesmers.

If revs are nerfed, you’ll see more reapers and DHs, and all of a sudden the bunker mesmers will be a much more approachable obstacle.

Mesmer IS OP in PvP

in PvP

Posted by: Fay.2357

Fay.2357

This is sorta adorable actually.

“I moaned about mesmers being op a year ago and nobody believed me. Now that mesmers are stronger, it’s clear that I was right back then too!!!”

I mean, come on. I’m happy to get into a fine argument with all the ‘omg nerf Mesmer folks’, but I feel like this one is just beneath me.

How To Nerf Bunker Mesmer

in PvP

Posted by: Fay.2357

Fay.2357

Mesmers survived without alacrity up until HoT. Now it is here and some of these replies seem like you can’t live without it.
If you reduce the alacrity uptime, maybe a slight reduction in the spell’s natural cd will balance it out.
Dang people so eager to recast that same spell again. So 3 less seconds of alacrity. If we math it out, at 1.66sec recharge/ sec, with 3 sec less, you miss out on 2 seconds of recharge. Is recasting 2 seconds later going to break your spells?

If by “survived” you mean “Helseth still played it” then sure. Even post-specialization changes Mesmer was still in a very questionable spot; overshadowed by thieves and hardcountered by aoe spam. Chronobunker with HoT is the first time that Mesmer has truly been in the meta for many years, since the original set of massive nerfs that removed shatter Mesmer from the meta long ago.

Is it possible to kill a bunker mes in PvP?

in Mesmer

Posted by: Fay.2357

Fay.2357

Just faced one.

Even 2 v 1 you can hardly touch him.

Alacrity, in addition to sword 2, shield 4 , f4, well, with f5 double spam makes bunker Chrono nearly untouchable 95% of the time.

There’s next to no counter to it.
The only thing that are close to being the counter is condition Rev, which the only reason it’s able to counter chrono is because Mallyx torment pulse and burn pulse are UNEVADABLE and UNBLOCKABLE.

Basically bunker Chrono is a completely brainless spec that basically just spam their rotation to get their immortality.

You’d have some good points if you weren’t just so stupendously wrong.

F5 prevents point capture. So does F4. There are multiple skills that break through evades and many skills that break through blocks.

The only thing blocking you from countering bunker Mesmer is a lack of reading comprehension. Try starting with my first reply in this thread, you might learn something.

How To Nerf Bunker Mesmer

in PvP

Posted by: Fay.2357

Fay.2357

Every time I read a Countless thread, I just imagine a Ferrari at a stop light. And all these kids pull up in their turbo swapped Honda Civics like we going to beat you. And then Countless just go half throttle and put bus lengths on them.

The knowledge barrier be like that.

You clearly haven’t been in many countless threads then. He’s running roughly 50/50 on suggestions. Half the time it’s sensible stuff, and the other half of the time it’s so far off the deep end you’d swear it was two different people posting. This thread is an example of the latter.

I have known Countless for 3 years now and I have had many mesmer state discussions with him. I have seen first hand his knowledge and ability. And I know he knows what is very strong in the builds. He had the bunker mesmer build thought up back in HoT bw2 I believe, which ever event had the mesmer spec.

Regardless of whether or not it comes across in the thread, he knows some stuffs.

Bunker chrono popped into existence in BWE3: https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Full-Bunker-Chrono/first#post5707579

Anyway, these suggestions would certainly reduce (read:neuter) the effectiveness of bunker chrono. Depending on who you ask, this is either a good or bad thing. The problem with these suggestions is that they were clearly made with an insanely myopic focus on chrono bunker in PvP, to the exclusion of all else. Other things these changes would do include:

  • Remove Mesmer from the raid meta in PvE while simultaneously increasing the difficulty of the raids to monstrous levels.
  • Drastically nerf the already questionable capabilities of Mesmer in WvW
  • Nip in the bud any possibility of non-chronobunker Mesmer builds having any relevance in PvP

Mesmer would go back to being an afterthought of a class in every game mode if these were executed, and I’m quite honestly astonished that Countless has produced such an impressively bad set of changes for review.

(edited by Fay.2357)

How To Nerf Bunker Mesmer

in PvP

Posted by: Fay.2357

Fay.2357

The bunker mesmer needs a nerf and he will get one.

But this thread is a great reminder, that balancing is not easy:

5 – “You cannot capture buffs on temple or the orb on spirit watch while under the effects of blur”

You just made the mesmer completely useless trash tier. GJ.

My personal suggestion:

  • Remove Sentinel Amulet.
  • Nerf Durability Runes to only give +15% Boon Duration instead of +25%
  • Adjust the uptime of Alacrity, that you have to pick either Alacrity on shatter or Alacrity on wells.

Your logic is impeccable, I’ll make this simple for you.

Key – Bold text means sarcasm.

I never knew that the sole purpose of chronomancer was to cap buffs under the effects of blur, everything else is unimportant, my mistake. Also after reading your “personal suggestions”, I’m under the impression that you never even played the class before. because if you did you would know that alacrity on shatter, aka “flow of time” is a minor passive so you don’t even have to trait for it. Next time you make a “suggestion”, make it a useful one.

Countless

Your condescension is unbecoming, especially when you’re completely wrong. The poster you’re responding to is clearly discussing the potential of having well alacrity and shatter alacrity become competing major traits to reduce maximum alacrity uptime.

If you weren’t so set on mindlessly bashing every comment that isn’t a pure reaffirmation of your obvious brilliance in posting, you might have noticed that. I apologize for providing the inconvenient fact that your presence here isn’t quite as divine as maybe was originally thought.

How To Nerf Bunker Mesmer

in PvP

Posted by: Fay.2357

Fay.2357

With a solid nerf to alacrity you remove mesmer from any and all PvE meta as well as making it almost meaningless.

I think it’s pretty clear this is a “How to delete Mesmer from Most game modes”. Head over to the mesmer forum and there’s already a thread on this exact topic.

Personally I think changing blur on precog to distortion so it doesn’t count to point cap as well as tuning Rev so the DH and reaper counters come into play more will solve the bunker mesmer problem.

Simply nerfing alacrity is removing mesmer from the pve meta? Your statement is over exaggerated. Stacking alacrity the way it is now is childs play, if you believe that mesmers can’t be viable in pve, pvp, or otherwise without perma alacrity then you are doing something wrong my friend.

Countless

You clearly don’t PvE much countless; don’t try to theorycraft about things that you don’t know.

Mesmer dps is terrible. The one and only reason Mesmer is brought into raids is for its support capability. This is partly quickness, partly alacrity. Your suggestions are an enormous nerf to alacrity. This alacrity nerf would also impact the quickness uptime mesmer could produce.

With your ill-conceived changes would Mesmer still be viable in raids? Maybe, I’d have to run numbers and see. I suspect that you’d end up being better off with just another boring dps build though. Less hassle, less skill required, more reliable outcome.

Is it possible to kill a bunker mes in PvP?

in Mesmer

Posted by: Fay.2357

Fay.2357

1v1, you’re not going to kill a bunker chrono..

Oh, and why is that? You can still kill tempest, scrapper and druid, but why not chronomancer?

Unsurprisingly, you’re wrong as usual. You’re hitting 4 for 4 these past 4 months on the forums! Bunker tempest, bunker scrapper, and bunker druid all are also impossible to kill in a 1v1 if they’re even remotely competent.

Do I need to feel bad for playing?!

in PvP

Posted by: Fay.2357

Fay.2357

Just carry a stack of http://wiki.guildwars2.com/wiki/Packet_of_Salt and mail one to anybody that gets uppity.

Is it possible to kill a bunker mes in PvP?

in Mesmer

Posted by: Fay.2357

Fay.2357

Reaper/DH are your best counters to bunker mes because they have a ton of unblockable pressure. DH gets extra brownie points because it also has unevadables.

Reaper can break the block with corrupt boon, fear mark, and warhorn daze. You can also just spam marks during the block without any fear of dodging. Your chill field ignores blocks, and frost armor ignores evades and blocks for proccing chill.

DH daze on trap is unblockable and can be used to break the block stance. Any sort of warding line is unblockable and undodgeable and will break blocking/dodging. Spear of justice is unblockable, and is a 1200 range pull that cannot be blocked or dodged.

1v1, you’re not going to kill a bunker chrono. However, you’re able to force vulnerable gaps into their defensive rotation, and put a lot of pressure on them (especially as a reaper). With another offensive person (thief/rev/scrapper/etc) this is enough to kill the chrono, provided you don’t get substantially outplayed.

Mesmer Nerf Train Never Ends

in Mesmer

Posted by: Fay.2357

Fay.2357

Since no balance will happen for another 1.5 months minimum, I’m expecting folks up top to eventually realize that counters to bunker Mesmer exist, they just have to play them.

They’ll catch on eventually, they generally do. It just usually takes them a while.

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: Fay.2357

Fay.2357

Mesmer is amateur at ressing compared to herald though. Yeah, quickness is nice, but even quickness with 10% res speed will fail miserably in the face of reaper/shiro cleave.

On the other hand, heralds have the trait to give your res target infused light, which instantly revives them under hard cleave pressure. It’s a direct hardcounter to the entire concept of cleave.

Trait: Mistrust internal cooldown?

in Mesmer

Posted by: Fay.2357

Fay.2357

You people obviously dont know how to play your class correctly, always thinking about the end boss and dps…. Did ya know, you can swap your traits & skills at any time when youre not in combat – to meet the needs of the situation??? In fact, if you’re not doing this, youre not taking advantage of the full potential of your class!!!
NOTE::: PVE does not mean THE BOSS FIGHT!!!!

Let me explain this to you!!!
*Shield #5 – tides of time — HAS NO LIMIT to the amount of mobs it can hit, it has the potential to interrupt any mob it comes into contact with, TWICE
*Mistrust – applies 2 stacks of confusion AOE!!! for every time it interrupts, NO COOL DOWN!

  • This means, it has a Max potential of (#of mobs hit * 4) stacks of confusion.

This combined with other traits will give a super high damage output upon interrupts (im not going into my full build)

Or you could just build for damage and 1shot all the interruptable trash with pretty much any skill regardless. The point is that on fights that actually have any degree of challenge to them, that type of setup will be less than useless.

Edit: As an aside, claiming that other folks “obviously have no idea how to play their class correctly” is usually a pretty good marker that some quality introspection time should be taken.

Trait: Mistrust internal cooldown?

in Mesmer

Posted by: Fay.2357

Fay.2357

… whatever mate… believe what you believe.

It’s not a matter of believing, it’s a matter of correctness. I just want to make sure that other folks don’t get the mistaken opinion that interrupts are good in PvE, that confusion is good in PvE, or that mesmer condition builds in general are particularly strong in PvE.

Trait: Mistrust internal cooldown?

in Mesmer

Posted by: Fay.2357

Fay.2357

lmao… dont hate on the pve build… its actually great for doing party things.

When everything and their mother has a break bar in PvE these days? No, it’s not.

Trait: Mistrust internal cooldown?

in Mesmer

Posted by: Fay.2357

Fay.2357

Does anyone know if the dueling trait “Mistrust” has an internal cool down? If not, then it may go great with my chrono PvE build….

plz no.

Math Test - how may games at 51% rate?

in PvP

Posted by: Fay.2357

Fay.2357

Here are some considerations for Emerald.

Best case: if you win 21 in a row you will get through Emerald in 21 games.

Worst case ( I think, correct me please), if you have long win and lose streaks, it takes SO much longer. You win 19 and then lose 18, it will take you (19*20)+1 games to get through. 381 games.

What have I missed?

You’ve missed the fact that a loss can give -3 pips. You’ve missed the fact that a loss can give +1 pips. You’ve missed the fact that a win can give +3 pips. You’ve missed the fact that matchmaking is imprecise and will not necessarily be matching you with equal skill opponents.

Math Test - how may games at 51% rate?

in PvP

Posted by: Fay.2357

Fay.2357

The question is obviously flawed, but you can make massive and invalid assumptions to answer it if you want.

Assume even distribution (each additional game is 51% chance to win). Assume all games are +/- 1 pip.

In this perfectly assumed world, you will win 1 more game than you lose every 100 games played. On average, it would take you 100 * number of pips games to progress a given distance.

Easy math. Completely worthless analysis, but easy to do.

Optimal way to play Alacrity Support?

in Mesmer

Posted by: Fay.2357

Fay.2357

Perhaps you could link this build? There’s no alacrity support build on metabattle that I saw at a glance using scepter.

last week's guild missions

in PvP

Posted by: Fay.2357

Fay.2357

Half of the PvE missions have been completely broken since the launch of HoT, and that fact hasn’t even been acknowledged yet. If you think they care enough to actually address stronghold missions, you’ve got another thing coming.

Best Vanilla Mesmer Build for sPvP

in Mesmer

Posted by: Fay.2357

Fay.2357

Your best bet is going to be a PU shatter such as this: http://gw2skills.net/editor/?vhAQNAR8flknhy0YNawRNwtGLnGk5O22MIDwCWe5Iae4A-TpBFABCcBAEvMQN7P02BBYhjAAAPAAA

That being said, I wouldn’t classify any vanilla mesmer build as being actually competitive in PvP. That option is simply the best of a lot of bad choices.

WvW feels like a terrible punishment

in WvW

Posted by: Fay.2357

Fay.2357

Logged in so I could +1 your post, TheThinker.8461. I wish I could +1,000 it because it nails so much of what upsets us WW players. I agree 100% with everything you said above.

Who came up with all that scribe stuff, and who thought it would be a good idea for WvW? Seriously….

You can thank Chief “Economist” John Smith and the commerce team for the highway robbery that is WvW guild hall upgrades.

Dragonhunter Counter for Bunker Chrono

in Mesmer

Posted by: Fay.2357

Fay.2357

Mesmer can counter DH by using illusions to activate traps

Unless, as this ENTIRE THREAD IS TALKING ABOUT, you’re bunkering and trying to stay on the point.

Condi class for raids

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Paging particlar for condi tempest advertisement

Been doing testing with one of the other guys in my raid. On vale guardian, with alacrity/quickness from myself he’s seeing pretty consistent 20k+ burn ticks, not counting any power dps from the actual direct damage he’s got going, it’s quite impressive.

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: Fay.2357

Fay.2357

So this build is not really a bunker. This is a support build. Maybe a fine distinction, but it’s rather important in terms of how to rank the build on arguably the most important metric: ‘how bad of a team you can carry’. Being a support build, you require a team to support. If you don’t have something worth supporting, you’re out of luck.

The reason my bunker build is so effective is that I can reliably maintain a 2v1 or 3v1 for a substantial amount of time. If half of my team are picking their noses in a corner, I can survive until they finish, wipe off their hands, and remember that they’re supposed to be pvping. This build can’t.

Dragonhunter Counter for Bunker Chrono

in Mesmer

Posted by: Fay.2357

Fay.2357

You need to be pumping stability while fighting a DH. You know that they can break your blocks with their trap daze/chain yank/deflecting shot heavy light, so you need to stop that. All of these are on substantial cooldowns, so you can predict them.

When the DH engages, expect dazing. This means you either want to be using non-block mitigation skills at the engage, or you need to be pumping shatters during your blocks. Same story for if you get chained, pump shatters until the yank is spent. If you’re tactical with how you spend those shatters in combination with your blocks, you can withstand most of the unblockable pressure. It’s not easy to do though, and takes quite a bit of practice to really get right (I’m still perfecting it myself).

How to counter Chronobunker

in PvP

Posted by: Fay.2357

Fay.2357

Unblockable cc on the block. DH trap daze or warding walls (if they move around), necro corruptions or fear mark, shocking aura (works on evasion too), DH heavy light proc from deflecting shot, DH chain yank thing, rev shiro-port followed by a cc.

The mitigation combo is strong but fragile. If you can break the chaining of defense, substantial gaps of vulnerability occur. All of the cc I listed is capable of breaking one or more portions of the chronobunker defense chain. Used appropriately, you can knock a chronomancer out of the defense and kill them in short order.

I'm just going to report you for botting...

in PvP

Posted by: Fay.2357

Fay.2357

Ok.. lets put this into another perspective so you can all understand how this really works.

Let’s just go with reporting some one.
Imagine the number of Spvp games in just one hour combining the NA&EU servers. Imagine in that hour the possible number of afk’ers, botters or what so ever makes players report it in that hour. In does 2 servers alone.
Now multiply this by 24 hours.
Now imagine this Arena net employee responding to every reports sent from gamers that thinks there doing a noble thing by reporting does troll’s. http://static.giantbomb.com/uploads/original/6/67162/2641640-bird.png

Get the picture?

So? You wrongly seem to think I care about Anet’s workload or that I imagine myself doing something noble. Name and shame. Get it?

That’s your answer Chaba? Name & shame? Really? Go ahead.. Same wooden bird also presse’s ban button as well. Not just delete report from noble ppl who think will do anything about it.

What’s your solution? Do nothing like a good lamb? There’s no ban to be had. Everyone in the match sees who it is.

I recognize the flaw in your argument, as I’ve encountered it before. The problem here is that you’re using logic.

I know, it’s a hard thing to realize, but accepting that you have a problem is the first step to recovery!

With a bit of rehabilitation, you too can feel happy and understand the pure and wonderful sense behind banning people that attempt to make a difference on the forums instead of the griefers ingame!

Any Success from Ranked SoloQ?

in PvP

Posted by: Fay.2357

Fay.2357

Haven’t teamed up a single time as of yet.

Attachments:

Tide of Times bug

in Mesmer

Posted by: Fay.2357

Fay.2357

Thanks for the answer but most of the time in PvP it does not come back

Foefire mid is pretty buggy with it. Most other places I have no issues.

Tide of Times bug

in Mesmer

Posted by: Fay.2357

Fay.2357

The second skill of the shield “Tides of times” bug. If the wave encouters an obstacle in the environment (part of a wall…), it does not come back.

Most of the time it’ll come back, sometimes it won’t. Geesus made this change in BWE3 iirc, noting that he coded the functionality for it to come back, but couldn’t guarantee it 100% of the time due to the enormous variety of environment in GW2.

Announcing the OMFG WvW Division!

in Mesmer

Posted by: Fay.2357

Fay.2357

Ok, all PMs have been sent, please try and get back to me ASAP.

Announcing the OMFG WvW Division!

in Mesmer

Posted by: Fay.2357

Fay.2357

Alrighty, I’ll be sending out forum pms shortly with links to the builds and some other information. Please get back to me as soon as possible once you’ve received your pm.