Several things, what setup did you use to reach 2100 condition damage without might? I’m getting everything I possibly can through the build editor, and reaching 1800 is already rough. The only thing missing is condition damage modifiers based on toughness. With those modifiers it reaches close to 1900. So I’d like to know how you did that, so I can replicate it.
2160 no might. Stacking sigils matter.
Secondly, besides going into your vague generalities, confusion by itself wouldn’t be enough of course. Wouldn’t the combination of torment, the bleeds from the clones, and reflect damage add up to rival, or surpass a shatter, or phantasm build in this same setting?
You have no access to good aoe torment. Tormenting sigil is just a tiny bit here and there, it’s not really significant. Bleeds, same problem. 33% of the time a clone will pop for a couple bleeds that will tick for a couple seconds and do minimal damage. Reflect damage is potentially non-trivial, but you can’t rely on it. Zerg metas rely on gtAoE and cleave damage, not ranged. Now and then you’ll get great stuff from feedback, but it’s highly inconsistent.
Third, depending on the scenario, from experience, organized zergs tend to ignore mesmer clones in favor of higher priority targets. The exception of course being clones being in the proximity of aoe that is meant for an actual player.
Your clones aren’t gonna survive for more than a quarter of a second. If they do survive for more than a quarter of a second, it means they’re not near the enemy group, and so when they pop the clone death traits won’t hit anyone.
Lastly, in zerg scenarios, I often find that permanent condi cleanse isn’t an actual thing, and that regularly there are periods of time where it does damage, especially in groups that scatter, like in the midst of an actual clash. Otherwise, the glamour build of yore wouldn’t have been nerfed, as the confusion that it originally applied would’ve been just easily cleansed no? It also contradicts the popularity of perplexity runes.
Perplexity runes are not popular in zerg builds, so that’s besides the point.
The meta back then didn’t run with a lot of condition removal. Really the only condition threat for the most part was the glamour mesmer. Now, zergs constantly do aoe condition removal from shouts, ele fields, and other assorted utilities. You’re right that it’s not always going to remove your confusion immediately, but it will a good amount of the time.
Another thing to keep in mind is that glamour confusions only work if they actually walk through your glamours. This means that situations where they’re spread out or not moving much leave you more or less unable to do damage. Glamour builds are most effective on a dense group moving through a choke or some other movement-restricting area, because that forces them all to walk through your glamours. This, unfortunately, is also the period of time that aoe condition is both most potent and most often used. It’s not a good combination for your damage.
Ultimately, yeah…you’ll tag people. You’ll do a bit of damage if you use the glamours right. You’re just not going to do very much. Remember that on top of this all, your damage is 50% that of an old glamour build, before taking into account any of the meta changes like condition removal. Imagine if suddenly shatter builds were just nerfed to 50% of what they used to do. Do you think they’d be useful or in any way decent? Glamour builds are no different.
