“It’s fine L2P” should be a very rare response and this isn’t one of those situations, at least not as pyro put it. It’s more a “it probably won’t change so we have to deal with it” which is similar – but comes across a bit nicer.
This would undoubtedly be useful and there’s nothing bad about such a feature… it’s likely very low on ANet’s priority list. So in the mean time you just have to “learn to play” around it.
In this situation the necromancer and Mesmer enemies worked against each other, they’re both so used to seeing so much on the screen they assumed the other had it.
You’re assuming that the situation in the video was caused by someone thinking the clone was a mesmer, and that’s definitely not necessarily true. The necro interrupted a stomp unnecessarily, and all 3 people decided to leave the point, thinking the others would stay and cap it. Really all that this video showed was how bad standard zerg-mode PvP players really are.
You’re right so I’ll rephrase, phantasms AND shatters have always been a wonky DPS delivery method and have deep inherent flaws that keep the class always feeling hamstrung. (E.g., phantasms/shatters being ineffective in AOE situations, having phantasms be our main source of consistent DPS which encourages us to not use our main core mechanic (shatters), phantasms/shatter being tied down to individual enemies which prevent you from quickly switching dps from one target to the next, etc.)
Honestly, most of these problems don’t exist for a shatter build. Phantasms, by their nature, are sustained dps. This means you want to put them up and keep them up, and this takes time and effort for each mob. With shatters, you just pop up a couple clones and then explode them. It takes very little time between DE and weapon skills, and doesn’t give them a lot of chance to be smushed by aoes.
I know they are weak but I won’t say they are extreme as people say if you trait and use the signt. Yes you will lose good traits and utility which will affect your DPS and game play.
While soloing AC facing the twins, I used the defender to tank one while I DPS the other.
Maybe in higher dungeon it might not work. But the clone did hold it own against one of the twin.
So a couple things. One, you’ve mentioned twins, which means you’re talking about AC story mode. The bosses in that dungeon do minimal damage.
That being said…yes, our highest hp phantasm (the defender has several times higher hp than any other phantasm) traited and with the signet will have enough hp to tank a couple hits. That’s…hardly a useful thing in most situations.
There’s no inherent issue with shatters in PvE. The reason they’re bad is simply that they don’t do nearly as much sustained damage as phantasms do. If through some unknown series of buffs this ceases to be the case, then they’ll be perfectly viable.
One inherent issue with shatters is that they die too easily from AOE which eliminates your ability to generate enough shatter fodder for even mediocre damage in these types of encounters.
This isn’t even remotely true. Phantasms also die in 1 shot from any mob in a dungeon, so there’s no difference at all.
There’s no inherent issue with shatters in PvE. The reason they’re bad is simply that they don’t do nearly as much sustained damage as phantasms do. If through some unknown series of buffs this ceases to be the case, then they’ll be perfectly viable.
This is not a problem. This is something that would only ever happen with really new and/or bad players. That being the case, this is one of the very rare circumstances where ‘L2P’ is actually the very real solution to the problem.
2) i do specifically remember being a noob and playing longbow warr, dropping my burst directly onto a thief that was doing his special whirling steal attack that reflects projectiles, and my burst bounced off him and shot back at me.
Unlikely. The warrior burst skill is unblockable, you can’t reflect it.
This is incorrect. And the projectile can be destroyed, and according to legends, reflected. As long as the center of the AoE is placed onto a projectile affecting part, such an event should be observable.
I’ve seen it fired through wardens spinning though. I know you can do that to arcing arrow, but I don’t believe you can do it to combustive shot.
2) i do specifically remember being a noob and playing longbow warr, dropping my burst directly onto a thief that was doing his special whirling steal attack that reflects projectiles, and my burst bounced off him and shot back at me.
Unlikely. The warrior burst skill is unblockable, you can’t reflect it.
I will say that putting any sort of hard CC (which taunt is) onto a phantasm is an incredibly risky move. It opens up the potential for having someone locked down purely by AI, allowing you to just whale on them by stacking multiple phantasms and such. I’d strongly recommend against ever putting hard cc onto a phantasm.
It basically provides two possibilities. The first is that the cc is so weak that it’s completely useless. The second is that it’s strong enough to be useful….and so could be stacked and made overpowered. It would monstrously difficult to balance appropriately.
Does anyone know if catching another mesmer’s tide of time will cut cd on his own tide of time? Heck, if it did it might not even be changed right away due to how rare an all chronomancer team would be, despite being majorly op.
It shouldn’t. If it does, it will absolutely be the single most broken mechanic they’ve ever released, and should be hotfixed. It would mean the entire group could literally spam ToT nonstop.
Clone stats and pet stats are scaled per level, which used to be the way stats increased before the NPE.
Citation needed.
All illusions inherit their base stats from the Mesmer. I see no reason for this to be not the case if you’re under level 80.
BTW isn’t spectral grasp on a ½ second cast time and therefore fairly hard to dodge? Or do i remember incorrectly?
It’s a fairly slow moving projectile. It’s easy to dodge, hard to interrupt.
You should at look at my OMFG WvW division thread, found here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Announcing-the-OMFG-WvW-Division/page/2#post5060314
Or make a controversial statement, “This build is the new meta and I am King!”
Yeah, this one always goes over really smoothly.
That’s simple. He wanted to be hit by the returning wave twice. ILeap+ToT+Swap+Phase Retreat. This maneuver lowers the cool down by 20 seconds.
Woah there, it’s a bit early to be calling a 20s reduction with that combo. I think it would be really cool if it did give you double reduction, but that’s definitely not a guarantee.
Bad Pyro. Now I have to explain again the importance of watching the stream. He already showed us two ToT in a row. It gave a 20 second cooldown reduction.
Yeah, but those were both on the backswing. They may have coded it so that only catching the return trip will reduce the cooldown.
While I think it would be awesome if hitting it going any direction reduces the cooldown, I couldn’t really fault them for coding it the other way.
Bad Pyro again for assuming. We have mobility based in blinks not running stuff.
I am at point A, if I dash to point B, that time allows for time to move as I am dashing. However if I blink from point A to point B time is the same. You are blinking forward to get hit once by the wave as it returns, then blinking back to again get hit by the returning wave. Both times you are getting hit from the side of wave closest to you, the kind that is suppose to award 10 second cooldown.
I’m not assuming anything, I’m just sorta postulating. If I were making this skill, allowing for someone to doubletap on the cdr would be a conscious decision I would want to make. Both ways would be very straightforward to code, and doubling up on that cdr is a potential massive boost to the skill, not one they’d necessarily want to make.
I’m not saying that it is one way or the other, I’m just saying that there’s absolutely no evidence one way or the other either.
Edit: I actually misunderstood how you were planning on getting hit by the wave twice, but my point still stands. Doubling up on the same wave is something that they very well might code against.
(edited by Fay.2357)
That’s simple. He wanted to be hit by the returning wave twice. ILeap+ToT+Swap+Phase Retreat. This maneuver lowers the cool down by 20 seconds.
Woah there, it’s a bit early to be calling a 20s reduction with that combo. I think it would be really cool if it did give you double reduction, but that’s definitely not a guarantee.
Bad Pyro. Now I have to explain again the importance of watching the stream. He already showed us two ToT in a row. It gave a 20 second cooldown reduction.
Yeah, but those were both on the backswing. They may have coded it so that only catching the return trip will reduce the cooldown.
While I think it would be awesome if hitting it going any direction reduces the cooldown, I couldn’t really fault them for coding it the other way.
That’s simple. He wanted to be hit by the returning wave twice. ILeap+ToT+Swap+Phase Retreat. This maneuver lowers the cool down by 20 seconds.
Woah there, it’s a bit early to be calling a 20s reduction with that combo. I think it would be really cool if it did give you double reduction, but that’s definitely not a guarantee.
I could accomplish a similar effect with mantras or shatters
No you couldn’t. The only stuns we have are on pistol 5 and the signet. Both of those are single target stuns, though the pistol has a random bounce that can do a bit more cc.
The shield wall will stun everything it passes through…twice, while blocking projectiles and providing quickness to allies.
If you don’t feel that that’s a good enough reason to equip the shield, then by all means don’t equip the shield. I personally don’t think it’s a good enough reason to equip the shield in most circumstances other than a few particular builds/situations, but I don’t try and misrepresent it by claiming that it doesn’t do anything unique or powerful.
I have to love the way you attack people for expressing their opinions, that really cool.
Having an opinion doesn’t automatically make that opinion accurate. I like to be accurate.
One I have never misrepresented anything.
You’re repeatedly called it nothing but a support tool. Since when is an infinite target stun nothing but a support tool?
Two I have never claimed that it doesn’t do anything unique or powerful.
You’ve called it trash and, again, nothing but a support tool. I think that’s claiming that it does nothing unique or powerful.
And yes, you can get similar effects from other things instead of tying up a weapon slot for it.
No, you really can’t.
Daze is a very similar effect to stun.
Apples and oranges are both fruit, that doesn’t make them similar or comparable. Dazes still allow movement and dodging, and will take less off of a defiance break bar than stun will. Additionally, as myself and kentigem have stated a couple times already, it’s infinite target. That multitarget ability is something that mesmers completely lack.
At any rate…
@Kent: Pretty sure you’re slightly wrong on the mechanics. I believe the wall moves out a set distance in the direction of your target. If the target happens to be close, it’ll move past it and hit it twice anyway. I’d also actually expect a maximum range target to be hit twice by the stun based on how the animation goes, but I’m less sure of that.
I could accomplish a similar effect with mantras or shatters
No you couldn’t. The only stuns we have are on pistol 5 and the signet. Both of those are single target stuns, though the pistol has a random bounce that can do a bit more cc.
The shield wall will stun everything it passes through…twice, while blocking projectiles and providing quickness to allies.
If you don’t feel that that’s a good enough reason to equip the shield, then by all means don’t equip the shield. I personally don’t think it’s a good enough reason to equip the shield in most circumstances other than a few particular builds/situations, but I don’t try and misrepresent it by claiming that it doesn’t do anything unique or powerful.
Shield 5 is not a personal buff, it’s an offensive skill that you use for stuns with the added bonus of applying quickness to allies it passes through. You’re not supposed to personally benefit from it without doing some complicated maneuvers.
That’s what I needed to hear then. I know I’m not using it then. Anything that gets an exclusive support tag applied to it is trash imo. I am interested in whether or not that is something they said or a personal conclusion from examining its mechanics though?
That also makes it even more frustrating that we only get an off hand out of HoT and it ends up being only a support tool…versus other classes getting an entire package.
An infinite target doubletap stun is support trash? Its offensive capabilities more than justify its use. The quickness it applies is simply icing on the cake.
Shield 5 is not a personal buff, it’s an offensive skill that you use for stuns with the added bonus of applying quickness to allies it passes through. You’re not supposed to personally benefit from it without doing some complicated maneuvers.
It’s pretty awful for PvE, but that’s a good tanky shatter setup for WvW roaming. That build never would have been good for PvE though.
Most mobs will ignore clones, because they don’t do any damage. They’ll more often focus on phantasms, since some aggro in this game is dps-based. However, enemies attacking phantasms rapidly becomes more annoying than helpful since your phantasms are a major component of your damage.
In general, enemies will attack you. This is doubly true in PvP, where skilled players will always be able to recognize the real mesmer. Play in an appropriate way based on that fact.
Boons absolutely do have application stacking caps. Usually the cap is around 5-10. The important thing is that a given duration of a boon preserves how many stacks it had when it’s shared.
So what does this mean for quickness? Well, for one it means that you can’t stack and share quickness from time warp. Since each tick of time warp is 1 second, each stack lasts 1s. This means that if you drop double time warps to stack 10s of quickness, you’ll end up with 10, 1 second stacks of quickness. When you try to double this up on everyone…nothing will happen, because everybody will already be at the stacking cap.
So how do you stack and share quickness? You’ll need to somehow stack it up with higher base durations, in order to get a stack that can actually be shared and/or doubled. This…isn’t actually possible. Essentially, you could build up a stack of quickness and share it, but there’s no possible way that multiple mesmers could double the quickness stack that is shared around.
The interesting thing is that power block will put skills on a 15 second cooldown. If you interrupt that dash skill (which has a 1 second cast time), it’ll go on a cooldown 3 times longer than normal.
The way portal works is as follows:
The skill on your bar will drop one side of a portal. Once dropped, you can drop the other side of the portal. One side will persist for 60 seconds. Once both sides have been dropped, the portal will activate, allowing people to move through it. Up to 20 people can take the portal before it deactivates, or once it has been active for 10 seconds. If you drop the 2nd portal too far out of range of the first portal, you’ll be unable to use it at all.
People portal to the end of jumping puzzles by completing the puzzle, dropping one portal at the end, and then running back to the start to drop the other end for their teammates.
We lose a blind and a couple confusion (depends how traited) on skills with 40 sec + cooldowns… Only to gain confusion on crits as well as many other methods and blinds on shatters our core class mechanic…
Oh no! How horrible… How will I be able to slot nothing but glamors now?
Dazzling Glamours Is A seriously super underrated trait, you make it sound like some of those traits were completely useless.
Blind on shatter is entirely different since it blinds the area around you. Feedback with Dazzling glamours provide support by ensuring a safe stomp for a teammate, on a 600 range, INSTANT.
I didn mean to imply they were useless. I mean sure, traited glamors are objectively stronger than untrained. Blind I admit to being one of the stronger.
But what I ultimetly mean to imply is that you get almost all the same tools that are in some cases more powerful. But are not tied to glamor traits… Meaning of you have fun running such a build you still can with mostly the same effectiveness just effects come from different sources.
Just to throw out there tho, I had a 3v3 on point: mirror blade to summon a clone to body block a war’s knock down for an ally is just as sweet and needs no investment other than bringing a weapon that is more or less meta.
Point taken, Dazzling glamours was the only one useful tho. But now with the confusion revamp, I bet if Confusing Enchantments, Dazzling and Blinding Beffudlement will be taken more. It’s just sad they removed it.
Altho they didn’t literally said they removed it, they just never mentioned it. Who knows, they might still think about those traits.
As It stands as of now, Glamour builds will be obselete, as there is only 1 trait affecting them, which is also A GM trait.
Glamours are also facing heavy competition on the utility slots vs Wells. (assuming you go chrono)
Glamour builds have been obsolete for a long time though. Regardless of what you could do with them now and then, they’ve been objectively worse than other builds in every single style of play since the nerf. This is just tidying things up a bit, and giving them a slightly different role.
I will be doing Dueling, inspiration, Illusions
Desperate decoy, blinding dissipation, deceptive evasion
(shatters can crit and I’ll be applying one stack of confusion per crit)Menders purity, restorative Illusions, shattered conditions
(I sustain through shattering, this is versus PU where you stop using damaging shatters while in stealth as they reveal you. The longer I’m not in stealth the more I can contest a point.)The pledge, malicious sorcery, maim the disillusioned
(this brings condi removal to an ungodly level even disregarding possible utility skills. The possibility to remove at least six conditions every ten seconds is quite cool. The amount of torment and confusion we will apply is insane.)
I actually really like this variation. I think that chaos (PU) will still be optimal if you’re roaming WvW with it, but this is a really nice point bunker variation. The only issue is that you don’t have any reflects, which I normally see as semi-essential with all the lb rangers knocking about. You could solve that problem by taking evasive mirror instead of blinding dissipation. It would definitely weaken you against melee pressure, but it would give you a nice defensive boost against long range attacks.
Well… I’ll go with that or similar for now, but at least ele differs from that plan and I can’t find where it was stated. Looking closer the AMA tooltip is most consistent with a 10% baseline improvement, but being alpha could be inaccurate.
I can guarantee you, I’m correct. Just check literally any of the documentation that was released with the notes.
Hmmm, my calculations were 7.6-7.8 seconds for a mind wrack. I think illusions only reduces by 15% now, not 30%, is that the difference? I’ll add them once I get home, see if we can agree by then
100% uptime seems like a useful metric – for example you should be able to keep it up during a burst… Interested to see what builds people will come up with!
15% is baseline, illusions reduces by an additional 15%.
So the cooldown of mind wrack when traited into illusions and under full alacrity will be about 6.3 seconds.
Note that since 3 clones + IP would give 4 seconds of alacrity, you can boost that to 5.2 seconds from the minor trait.
This is very close to 100% uptime assuming you’re able to do a 4 clone wrack every time it’s off cooldown. If you work in various other sources of alacrity such as the phantasm and other shatters, in a realistic combat situation 80%ish uptime of alacrity seems doable.
So for any given skill, 80% alacrity uptime translates into a 32% recharge reduction, applied after any static cooldown reductions (like illusions does to shatters, or the focus trait does for focus skills).
Mesmers are fine in PvE endgame, with the caveat being that if you don’t really know what you’re doing…you’ll be dead weight on the team.
Luckily, there are solutions for that. Ask for help on these forums if you want, but particularly go through and read the stickied ‘how to mesmer in dungeons’ guide. If you learn what that guide has to say, you’ll be a great person to have in a dungeon party.
Mainly the GM, “every 3rd critical hit slows your target”. Now, i won’t comment on the numbers since i know they will change for many skills. However, this trait is not very fun or active and should in my opinion be changed to something else. To what, i am not 100% sure, but perhaps:
“When you hit cry of frustration, inflict slow”
or something. Simply procing on crit isn’t very fun since slow will mostly be used to delay animations for easier interruptions. For example, vs engineer healing turret, you can slow before you think he will use it so that you can interrupt easier!As written, it’s a trait that lets you focus a target to get high Slow uptime on them (at least if you’re able to freecast on them).
That is a serious “playstyle change” for interrupts: it adds an extra facet of soft control, allowing you to slow down an enemy’s overall damage output in addition to interrupting key skills.
But that doesn’t fix the fact that it is random and super annoying to play against! Think incendiary powder, but probably worse!
It’s not really random like IP. Since it’s once every 3 crits, there should be a visual counter building on the mesmer that you’ll be able to see. Additionally, it’s not just a random chance on a random crit…it’s 100% chance every third crit. You can work with that.
Time Marches On is too strong as a minor trait and makes the Chronomancer specialization mandatory.
That, and all 3 GM traits + Illusionary Reversion makes this a superior trait line, which just stops being a choise at this point.
This would be a problem….if you were anything other than hilariously wrong.
Signet of inspiration providing swiftness gives mesmers an alternate way of moving about quickly. Additionally, focus swaps provide good swiftness. On top of that, PU combined with the enhanced stealth duration also gives good swiftness duration.
It’s a good trait, but it’s not too strong, and it absolutely doesn’t make chrono mandatory. What a ridiculous assertion, please try to keep your forum spills more within the realm of reason in the future.
Edit: Checked your post history, 100% warrior. Thanks for pretending as if you’re a mesmer concerned about the strength of this trait, but you’re not fooling anyone.
The only sensible interpretation is what MailMail said: AoE 2 stacks of confusion centered on the interrupted target.
what about if you buff up your illusion HP with traits and signet, will that affect the HP of the summoned clones created by the other person?
Anyone tested this out?
Signet definitely won’t work, since that has to be on you. Traits I’m guessing won’t work, but I guess it’s possible? Generally traits of the person that cast the projectile to be reflected don’t apply. That’s why mesmers can’t reflect kill shots for quite the insane damage that warriors can hit for. You can still hit hard, but you don’t get all of the damage amps that the warrior can add to the skill.
Highly highly unlikely. The pulse effects are a separate entity, not related to us. If we’re doing something personally, it’ll affect the speed at which it happens, but not if we just set something and leave it.
Interrupts might be extremely difficult to land on bosses when they roll out the new break bar mechanic instead of defiance. I might be wrong, but that’s the sense of the thing that I got.
Would be nice if Anet made it so CCs still count as interrupts for purposes of traits if you hit a move that would be an interrupt if not for Defiance. Tbh I’m not even sure how interrupts will work on bosses but I’m also not really expecting bosses to be a huge issue in the first place with the new Chronomancer stuff.
Would be nice, but I doubt it. See: power block nerf.
MoD, Pistol 5 and F3 will make for 3 simultaneous interrupts. Another really big one that most people might not think about especially with mesmer is blind. Those are supposed to be 1/5th as effective compared to CC but will still reduce the break bar and we can trait for blind on shatter. IP+3 illusions = 4 interrupts!? F3 means 8!???!
Blind is not an interrupt. It might affect the break bar, but it absolutely won’t be treated as an interrupt. Additionally, blinding dissipation does 1 pbAoE blind per shatter, not per clone.
Something else to mention is that mesmer movement skills don’t benefit from swiftness. Our blinks go their precise distance every time, no matter what. Warriors, on the other hand, get significant movement boosts if they have swiftness while using their kitten nal of nike skills.
Interrupts might be extremely difficult to land on bosses when they roll out the new break bar mechanic instead of defiance. I might be wrong, but that’s the sense of the thing that I got.
I’m going to jump in here since I’m also a new mesmer. Although I have scrolls I can use to jump right to level 20, I was thinking of leveling manually so I can gradually adjust to my new skills as I obtain them. But I haven’t leveled a character since they re-did the whole leveling reward system. Is it worth it to start from scratch, or should I use an exp scroll to start from 20?
Also, which weapons should I use for power builds and condition builds respectively? My necro is running a hybrid build at the moment and I’m not sure which way my mesmer will go just yet.
If you have the capability, absolutely use that scroll. Low level Mesmer is nothing but an exercise in futility and despair.
Every Mesmer weapon can be used in a power setup. Gs and sword (oh and mh) are awkward in condie, but can work. Everything else works fine in condie as well. It just depends on how you want to run the build.
Generally, people balk at voip if they’re forced to talk. In this case, voip will only be necessary to listen and obey, not talk.
Fixed it for you
Also worth noting is that FA is pretty active and if we get more than 20 people it might be difficult to load us all on the same map at certain times.
This is assuming the keep map caps at the same amount with those new massive BL maps.
We’ve got about 6 EU people that would like to raid now.
Staff conditions builds can be very good if you’re soloing. They will never be good in a party until possibly the trait rework.
Due to the condition cap, you’ll lose most of your damage because of your teammates applying conditions as well.
The wells alone are a huge PvE boost. This counts but for Chronomancer only. I do not think that normal Mesmers will be much better off with the new trait system than they are now.
No, they’re not. They’re handy for tagging in open world situations, but they give almost nothing for a dungeon mesmer.
I love people holding GW2 combat as some sort of holy grail.
actually get out and play a game besides GW2 and you’ll see that there are games with gameplay on par or superior to it, and LoL is one of them.
I’m just chuckling that people are trying to compare GW2 combat to a MOBA. Seriously, this is one of the most obvious cases of apples and oranges that you could find.
That being said, GW2 combat is blown out of the water by Dragon Nest. Yeah, GW2 combat is good…but Dragon Nest is titanically better.
Unfortunately, the game is very grindy, PvE is required to some extent even if you just want to PvP(since you can’t level in PvP and skills are locked out until you’re the proper level),
You can level in PvP now actually xD. It’s many many times faster than before, actually a viable option now (albeit it will take far longer than PvEing it).
and the PvP community is one of the most toxic I’ve ever seen.
Yeah, as much as I love the game, this fact can’t be overstated. The DN PvP community makes LoL look like a friendly welcoming committee.
Well that’s good news, the idea of grinding a new class in PvE for countless hours just to PvP really discouraged me from sticking with it. But that PvP community… I check back occasionally to see if its still the same, the names change but it always is the same T_T
Yeah, fairly recently (maybe 3 months or so) they did a drastic rework on leveling and such, including massively boosting exp from PvP. I honestly rather enjoy the DN PvE, have done a lot of the dragon raids and such, but it always is nice to be able to level in PvP.
I love people holding GW2 combat as some sort of holy grail.
actually get out and play a game besides GW2 and you’ll see that there are games with gameplay on par or superior to it, and LoL is one of them.
I’m just chuckling that people are trying to compare GW2 combat to a MOBA. Seriously, this is one of the most obvious cases of apples and oranges that you could find.
That being said, GW2 combat is blown out of the water by Dragon Nest. Yeah, GW2 combat is good…but Dragon Nest is titanically better.
Unfortunately, the game is very grindy, PvE is required to some extent even if you just want to PvP(since you can’t level in PvP and skills are locked out until you’re the proper level),
You can level in PvP now actually xD. It’s many many times faster than before, actually a viable option now (albeit it will take far longer than PvEing it).
and the PvP community is one of the most toxic I’ve ever seen.
Yeah, as much as I love the game, this fact can’t be overstated. The DN PvP community makes LoL look like a friendly welcoming committee.
Ok then, facts.
When Warrior spec get announced, you are welcome in Warrior forums to give feedback, i don’t want to derail this thread anymore into War vs Mes thing.
My feedback about “Time Marches On” i think is clear enough.
It’s quite clear, it’s just clearly wrong.
It has to do with everything, since we only get 2 wep skills as opposed to other classes who get 5, we are being compensated somewhere else. Hence, the trait.
Warrior will get an off-hand weapon too, i still don’t see how that fact could affects traits. assuming you can use these traits with all your weapons not just an off-hand.
Where is envy coming from? Warriors have been in the meta for too long, braindead for too long at the same time, i wish they nerf warriors so hard just to hear you qq more.
Why is that when mesmers get some help you guys rain on their parade? Looks at the power block trait…
You are welcome to give feedback on Warrior spec, but please bring facts, just like what i’m doing now.
Ok then, facts.
Fact: Warrior is meta in every single style of gameplay in GW2.
Fact: Mesmer is not meta in every single style of gameplay in GW2 with the exception of being able to leverage niche utility (usually portal and veil).
So, as a simple logical deduction, it stands to reason that mesmer should be getting buffs that eclipse that which the warrior has received, in order to attempt to put them on a similar level.
I love people holding GW2 combat as some sort of holy grail.
actually get out and play a game besides GW2 and you’ll see that there are games with gameplay on par or superior to it, and LoL is one of them.
I’m just chuckling that people are trying to compare GW2 combat to a MOBA. Seriously, this is one of the most obvious cases of apples and oranges that you could find.
That being said, GW2 combat is blown out of the water by Dragon Nest. Yeah, GW2 combat is good…but Dragon Nest is titanically better.
EU mesmers!! REVOLT! RISE! let our voice be heard! cause we want to raid too!
If enough of you over on EU want a raid, then I promise I can figure something out for you all. At this point though, there’s only 4ish people that have wanted to raid from EU.

