(edited by Fenrir.3609)
Or maybe…just maybe…some posters band together and jump on anyone who dare post anything other than the highest praise regarding the tp. It’s pretty evident if you look through the threads in this section. It happens every time and has resulted in this section being inhospitable to most I dare say.
That is just utterly incorrect.
There is a difference between thinking the economy and TP is perfect and that everyone should praise it, and pulling apart the stuff we see in qq/nerf threads like this.
The reality of the situation is that we see the same two or three posters, posting the same utterly nonsensical arguments, nearly verbatim in every single qq/nerf thread that pops up on this subsection of the forums.
They blast out exactly the same hyberbole and “muh feelings” posts time after time again regardless to the fact that people have patiently and frequently pointed out exactly why their arguments are poor over and over again.
What we saw from the exact same two or three people in the last major qq/nerf thread:
“The disparity in potential earnings is too large, it is killing the game and needs balancing because it’s not fair and um, people who play the TP should just go play market simulators! I can’t make enough gold via pve for stuff!”.
How people responded:
“State exactly how large the disparity is, citing evidence, state exactly how that is hurting the economy, with evidence. State why systems with completely different underlying mechanics should be balanced along the exact same lines. Then we can address the evidence presented. Oh and here is actual factual evidence which proves that you can make more than enough gold via pve”.
The response:
“Er I can’t” You personally even stated what was tantamount to “i’m just being contrarian”….
And now, in this latest qq thread? Oh look the same two or three people are saying:
“The disparity in potential earnings is too large, it is killing the game and needs balancing because it’s not fair and um, people who play the TP should just go play market simulators! I can’t make enough gold via pve for stuff!”….
And you are bemoaning the fact people are being inhospitable? Really? You will find that if someone comes on here and expresses concern with the current model, tries to present some actual evidence and listens. People will help and be kind. If the same people jabber out the same old horse muck over and over again, then understandably, people get tired of it rather quickly.
(edited by Fenrir.3609)
Ohoni really has a leg up on ya’ll. The majority of their posts are rather constructive. I guess that’s why they get snide replies like the one quoted.
If you consider spouting massive hyperbole, asking for nerfs when providing zero real evidence as to why they are justified and telling people to “go play other games” to be rather constructive then perhaps he might have a leg up in your opinion.
Personally I don’t agree.
(edited by Fenrir.3609)
Oh look it’s the exact same people using the exact same arguments as in every other “nerf da TP!” thread.
1. “MUH BALANCE!!!”: If you are going to complain about disparity and ask for balance, then you need to outline exactly what the disparity is, give evidence, figures and facts. Then go on to explain how this is harming the games economy and playerbase. You also need to present evidence as to why two systems with totally different underlying core mechanics need to be “balanced”.
Funnily enough I asked for the above from these same posters in the very last “hurr TP QQ” thread. Amazingly enough none of them managed to give an answer with a shred of evidence. What a surprise.
2. “I CAN’T AFFORD STUFFZ!”: Well it has been pointed out repeatedly that you can in fact make a rather large amount of gold from pve. More than enough to buy all the “stuffz” you want. If you don’t want to do that, tough.
3. “GO PLAY ANOTHER GAME!”: lol. Perhaps take your own advice and go and find a game with no market?
And once again another proposal.
Can we have similar balancing to the rest of the game?
Why not Diminishing returns on TP?
The more you buy/sell the more taxes you pay….every part of the game has it
1. Because the systems are utterly different, with totally different core mechanics.
2. Because it’s not needed.
3. Because it’s a terrible idea.
(edited by Fenrir.3609)
Do you average more than 5g earned per day? If so, we have a problem, because I spend more than two hours per day playing the actual game, and I tend to average well less than 5g per day in doing so. I’m not saying that the TP is easy or effortless, I’m saying that it rewards unequally for the effort put in, that the other ingame activities do not reward nearly as much for equal amounts of time and effort.
I average significantly more than 5g from two hours of pve per day whilst also gaining SP’s, AP’s, karma, tokens and having the chance for high value drops/pres. All within the remit of a pretty much zero risk, zero competitive system.
You might make rubbish gold via pve, that doesn’t mean that it is not possible to make a very, very healthy amount of gold via pve with little to no risk and whilst also gaining lots of secondary benefits.
(edited by Fenrir.3609)
Zerker.
You can always grab a cheap exo PVT set if you need it using wvw badges and a small amount of gold.
If you are looking to run dungeons/fractals long term and not just grab tokens for a legendary and then drop them. Then you are best served by building well and using the right gear.
If you insist on using soldiers then you should at least trait for more dps and use different weapons.
- believe it or not, the best builds do NOT use the GS so don’t feel like you need to use one.
Think link will redirect you to the build. Currently the best build to run for PvE groups.
“Best” is a little strong, it depends on what you are doing. Personally I prefer the 30/25 GS, axe/mace meta build but the support DPS build is extremely strong, especially when you are the only warrior in the group. The same guy (Nike) created or at least had a major hand in both builds.
LB instead of secondary A/W is also very good:
@OP, if you are talking about PVE, dislike GS, want to do damage and support your group, the build above is the way to go.
(edited by Fenrir.3609)
why do we have all those trait trees and armors if they are not usable in PVE?
They are useable in PVE, what we see on the forums is some people crying that they are not optimal. Which is odd.
What the point of having builds if only 1 is “good”?
Either remove builds and put 2-3 templates for every profession or just make build have a sense…
For numerous reasons which include the fact that not everyone cares about being the “meta” and are quite happy to do the content on non optimal builds (as opposed to the people who cry and moan that their condibunker or “play how I want” build isn’t top dog for every single bit of content they step into.
That’s the point. If the meta wasn’t just pure damage, those builds wouldn’t have to be terribad.
If you want to change the meta, then you overhaul the combat mechanics and AI, you do not try and nerf dps or buff the damage of loltanks. Can you see them totally overhauling all the mechanics? I can’t.
And again, there is just no real excuse for building badly and then complaining about suboptimal efficiency. If people are too lazy to build for and adapt to the content they are doing, then they shouldn’t be anywhere near the meta.
(edited by Fenrir.3609)
There is no excuse for building badly, there are loads of guides out there and gear is cheap. With the upcoming trait swap out system it is also clear that Anet thinks you should be building for specific content as well.
If you just want to “muh heal spam” it up, then go for it. You can complete the pve content and your bunker builds are much valued in wvw/spvp, but don’t expect to be close to pve meta build groups who actually bother to tailor their builds for that specific content.
There is no reason at all why terribad builds and lolPVT should be anywhere near the meta.
I agree on the nerf to critical damage but i think they should increase NON critical physical damage as a tradeoff. While critical scaling was ridiculus some specialisation that cannot do critical naturaly could use a huge help to their dps (class like ranger, necromancer, hammer warriors, elementalist and enginer could use this kind of help)
Increasing white damage would promote the value of physical build in pvp increase the effectiveness of about any build that doesnt rely on condition or critical strike and keep critical hit specialist still a good damage specialisation. They should not want to nerf the physical build just make the critical path a less obvious one to physical units.
what im proposing here is an increase in value to power versus critical damage. The current issue is that one cannot actualy do a ’’POWER’’ build without also running critical damage. those two stat need to be separated so that POWER BUILD doesnt necesarely means runnin power – precision – critical damage.
Hammer warriors and the like do not need a dps increase. Power builds can stack up on defensive stats, they should NOT be seeing an increase in damage whilst they do not have to sacrifice defense. If you want a power set with more damage, then lose the toughness and vit.
The idea of nerfing glass cannon zerk dps and then buffing lolPVT dps is truly terrible.
(edited by Fenrir.3609)
Guardians are very strong and compete at the very highest levels within each of the three pillars of the game where builds actually matter (instanced pve, gvg and tpvp). In each of those aspects, guardians are very much in demand.
So it is clear why people state that they think they are “in a good place”. But I agree with the sentiment that this should not be used as an excuse to allow the class to stagnate or otherwise ignore it.
(edited by Fenrir.3609)
Yeah I agree. This game needs more condi bunkers, more PVT facetanks and A LOT more clerics heal spammers. Hopefully by nerfing dps builds, we will see more of these challenging and interesting playstyles/builds.
Good to see like-minded people on the forum. Together we need to show anet that the vast majority love healers or love being healed and it needs to be implemented as fast as possible.
Challenge will come when finally we have healers.
Yep, this whole active defense and skill based support set up just promotes cheeseplay and exploiting. Dodging out of attacks? Using blinds, blocks and reflects? Stacking? Bah, that’s cheating. Heal spam and static facetanking is what we need for a more rewarding and challenging gameplay experience.
At least it looks like Anet are starting to wake up to what so many of the “tanky” crowd have been saying on these forums for months now. The only REAL support comes from having someone in the group stand at the back, do no damage and spam heals on everyone. The only REAL skill comes from whacking on armor with lots of toughness/heal pot and facetanking every hit.
We already see loads of PVT and clerics users in dungeons, but that’s not enough, until the zerker speedrun meta is totally destroyed and replaced with heal spam, until “LF1M exp zerk” is replaced with “LF1M clerics guard” then this game will continue to struggle.
If only I had known this before, I feel embarrassed to admit that I used to “play zerker”, but I’ve had my eyes opened. Full clerics is soooo much more difficult to use and I can see that those constantly asking for nerfs on the forums are only doing it because they want us all to have some pride back in how we play. Thanks to those heroes, the challenging path of “tanky” play is being opened up to me!
(edited by Fenrir.3609)
I want to play a super safe cleric bunker guardian & still have the kill speed of full zerker, because I am sick of seeing “lfg 5 zerkers” and they are not skilled. I think this is only fair.
Thanks.
Honestly, no one playing more defensive builds wants or expects their best time to match that of people playing balls-out full-tilt killify-them-all builds. They just want doing so to be risky enough that its the province of the truly awesome and not the bandwagon presumption of DPS-posers everywhere.
Jeeze… Wouldn’t you like to take some pride — to get some actual respect — for succeeding at something difficult rather than doing what’s the obvious play under the current system?
I’m so pleased non zerk users are looking out for me, setting how risky content should be for me and ensuring that I can feel pride!
If after the Ferocity changes they are not happy with the risk I take on when doing dungeons et al, I do so hope they come onto these forums and ask for more nerfs. I mean, they are the arbiters of how I should play the game right. If you think theres one too many “LF1M exp zerk” post on the LFG tool after the changes, get right on here and ask for the nerfs which will save us all.
All hail the facetanks and healspammers!
(edited by Fenrir.3609)
No… we already have humungous quantities of healing available… we need healing to be relevant. Right now the Lone Wolf builds are entirely self-sufficient even through the most challenging scenarios the game has to offer. The coefficient of relevance for healing is currently ZERO. Fully double the outgoing heals people can deliver and there will still be no call for them in speed clear groups.
The real problem is the band between irrelevant and absolutely required is very, very narrow, and bouncing all the way across that band from where we are now to hard requirements for a healer in group benefits no one. Not even the people who like playing healers. They are gonna have to creep up on that sweet spot slowly to not overshoot, and unfortunately this Balance Team is glacial on the best of days. Unsatisfied healing-gameplay fans may have already moved on in substantial numbers before they come anywhere near striking a good balance.
I love playing healers and I’m already having fun with my water ele. And the stuff that comes with new patch, man, that’s gonna put them on piedestal.
Yeah I agree. This game needs more condi bunkers, more PVT facetanks and A LOT more clerics heal spammers. Hopefully by nerfing dps builds, we will see more of these challenging and interesting playstyles/builds.
(edited by Fenrir.3609)
reducing a specific build’s effectiveness for the sake of build diversity won’t change anything as long as the content we fight against requires no other builds.
Are you reading this, Anet?
It dose up diversity with out just simply making mobs so easy to kill that you just need to look at them and die. That would happen if they buffed condition dmg it would of made the game simply too easy. Its best to make crit dmg on the level of condition dmg for build diversity with out comply making the game super easy mode.
This is never about diversity…
Non zerk groups can and do run all the dungeon content each and every day. It is safe to say that here are far more non zerk groups going through them right at this very moment, than there are full zerk, experienced, speedruns.
There are videos of people no dodge, facetanking Arah P2. There are videos of clerics users semi afking and 1 spamming to death dungeon bosses.
This is about lolfacetanks and heal spammers crying about the fact that they are not part of the speedrun meta and that certain PUGs don’t want them. Funnily enough, this nerf will do nothing to change that at all.
If the people in PVT and clerics, or condi spammers are so concerned about diversity, why are they not on here asking for self nerfs due to their dominance in wvw and spvp?
Condi bunkers everywhere, what a gloriously diverse future we will have!
Can i have your gold? Crit dmg was too much this will not comply fix it but its a good start.
A good start for what exactly, having cheesy condi bunkers everywhere?
In what setting?
In every setting.
Can i have your gold? Crit dmg was too much this will not comply fix it but its a good start.
A good start for what exactly, having cheesy condi bunkers everywhere?
Condi bunkers are rampant in spvp and wvw and giving them more power would be insane. The direct dps nerf will further drive that meta in wvw.
We’ve known about the Ferocity changes and 10% “nerf” for ages. It doesn’t save your argument from being a bad one i’m afraid OP.
It’s pointless, but hopefully it will shut up the “muh PVT toon isn’t the speedrun meta, nerf zerkers waaaaaa!!!!!!!” crowd for a bit.
Much of your post has that min/max efficiency tone to it, and not all players have that mentality in this game, nor are they worse than you are for it.
As a person/individual, ofc they are not worse. But in terms of potential, use, efficiency and speed, they are indeed “worse” if using certain, non meta, builds/set ups.
(edited by Fenrir.3609)
The new “no capture point” map has piqued my interest I must admit.
My lvl80 warrior got very easily picked off by two lvl 30 vets and the rest when trying to do swashbuckler’s cove JP. I had no chance, albeit in masterwork gear.
Exotic gear is your friend. Full zerker.
Zerker downscales badly. It is meant to be addressed with the upcoming crit changes.
(edited by Fenrir.3609)
Follow this and ignore any other post here.
Yep, Obals info/guides are what you want to be looking at.
I really hope it has something to do with how absurdly easy it is to abuse the party kick feature in dungeons & factals.
That would be nice.
Yeah, it’s a good change.
another “zerker problem” thread
Yep, what fun.
IB4:
“Zerkers don’t use support or control!!!!”
“Zerkers sploit!!!”
“I can’t get a group unless running the full zerk meta!!!”.
“You can’t do the content unless zerk!!!”.
“Zerk is easy, PVT is hard!”
“Zerk players are bad!”
“Muh full clerics guard is slower than muh dungeon meta dps guard, it’s not fair!!!!”.
“Zerk is boring, heal spamming and tanking is awesome fun so nerf dps!!!”
“Every mob one shots you!”.
(edited by Fenrir.3609)
This guy gets it.
Well no, not really.
1. As a person that got all my gifts of battle with the WvW currency awarded for achievement points? Yes it does.
2. Less people able to make a legendary = less sellers = price rise.
3. They are not forced, but they’ll want it and they’ll spend time running around WvW ruining planned attacks.
1. So let’s not change anything ever then, awesome. The change has likely been made precisely because people could just grab badges from AP chests or from laurels, things not in place when the original req was set at the beginning of the game.
2. It’s rank 14, it takes no time at all and it is extremely unlikely that this will impact upon legendary prices. If you are worried about costs, worry about the impact pre crafting may well have on the market.
3. “They are not forced..”. Exactly. Btw not everyone who goes in there to grab their ranks will be a complete and utter gibbering idiot who ruins the master plans of the wvw zerg.
It’s rank 14, you don’t need to get Ultimate Dominator. To be honest, given the massive disparity between the pve and wvw reqs for crafting a Legendaries, the rank requirement should have been much higher.
Anet clearly want people to get involved in multiple aspects of the game when crafting a Legendary and if someone is totally and utterly agains’t wvw, they can use laurels or simply buy one.
(edited by Fenrir.3609)
They play the same to me.
My main’s a guardian.
I build defensively and auto attack with hammer to keep the symbol and protection up. Target falls over dead. Dodge when necessary.
I build glassy and use three more buttons (F1, 2, and 4) to keep the target blind while my sword autoattack kills it. Dodge when necessary.I mean this completely without sarcasm… If I’m missing something please tell me. I honestly want to play again. But its just so stale to me.
Personally I notice a significant difference in playstyle between my zerk hambow warr and my pve dungeon 30/25/.. meta zerk warr.
Perhaps you expect a bit too much difference in play style between a dps melee version and a tanky melee version of the same class, or perhaps you are just a bit jaded with the game?
This is a really bad idea.
1. It disadvantages the new players.
2. It will drive the legendary price up.
3. Forcing PVEers to WvW won’t do good for WvWers.
1. No it doesn’t.
2. No it won’t.
3. The are not “forced” to get a legendary.
though parts of it comes off as patronizing and lack of impartiality on the “controversial” topics.
If by “controversial” topics you mean the kind of gibberish we are seeing in this thread, including but not restricted to such chestnuts as:
“zerk groups don’t use support, gief trinity plox!”, or “speedclear groups are cancerous, kill them”, or "only zerkers can get groups and do dungeons, pitchforks!!!, ".
Then it is of little surprise such “controversial” topics are regarded with a mixture of disdain and amusement.
Someone said earlier, and I will not quote it, that they like not having the trinity. They feel it gives their character more “options”. Please tell me you play GW2 PvE…..its “Go Zerk or go home” period. No options.
So it’s impossible to do the content as a non meta/zerk build?
So no one right at this very moment is actually running a dungeon in non zerk gear?
The “options” are there, what we are seeing in here is some of the “play how I want” crowd spitting their dummy out because their “option” is not quite as fast as those building for speed clears. Boo hoo.
(edited by Fenrir.3609)
There’s no reason to do anything I want to.
…. Uh well. There’s always the reason that you want to. And it’s a game and stuff.
If that’s not enough I don’t think I can help you.
You cant.
I want the PvE game to play differently based on my class, build and gear.
And it doesn’t.
Except it does. You can infact facetank (most of the content) when built defensively, try doing that with a full glass build. And are you suggesting full bunker cleric or PVT AH guard plays the same as the dps guard meta build?
(edited by Fenrir.3609)
Condition damage needs fixing, but if you mean “group support” as in you have one player sitting back as a buffbot, no that does not need fixing in any way. Every class excluding necro brings support in a dungeon regardless of their gear or build.
I think there’s a pretty wide gap in what some people would call support. As you said, necros don’t bring support. I would also argue that engineers and rangers lack in anything but unilateral support and nobody likes that kitten because you aren’t “contributing to the team.” 3/8 professions though is pretty bad. Warriors also lack much support aside from banners, although they bring DPS to the table – but that again circles back to how there seems to be a majority of players who prefer to bring some defensive support with them, considering that an easy fifth of the playerbase prefers Guardian.
That some people seem to equate “support” with no damage heal spammers and tanks is an issue with those players, not with the system.
As for guardians, yes there are quite a lot of them, some of them seem to grasp the fact that they can build for damage and still provide group support.
(edited by Fenrir.3609)
Berserker gear dominates very little of this game, I wish you’d get through your head.
Are you serious? You can’t be serious.
Condition builds dominate heavily in pvp too, right? Is that a bad thing?
Why don’t you ask the pvp crowd how they feel about condition builds. Yes, it is a bad thing.
Well I would imagine that they are serious given the fact that they are correct in their assumption that zerk only “dominates” a small subset of the game. Zerk doesn’t dominate spvp, wvw or open world pve, which leaves what, dungeons and fractals. Dungeons and fractals in which non zerk builds can complete the content and in which if we are being honest, most players are not running zerk meta builds at all.
As for condi in spvp no it is not a good thing (it’s awful infact and a primary reason why we see so many passive cheese play builds), but then comparing a game mode which is competitive with one which is not, is a touch odd. You can do the dungeons as a non zerker, it’s non competitive, but if you go outside of the meta within the spvp remit, then you are borked and you are not going to compete (unless the other players are dullards). If it was impossible to run AC with anything other than a full glass zerk build, then it would be comparable.
(edited by Fenrir.3609)
If you want it to be necessary to take certain classes through content, you end up with “lf healer” and “lf tank” all over again. Nobody wants that.
Sure we don’t want “lf healer”, “lf tank”. We currently have “No necro”, “No ranger”, “heavies only” (lol), and the most controversial “zerk only”. I argue it isn’t inherently better than your hypothetical case.
Those two instances are different.
In the first instance (the holy trinity), you need a healer and/or a tank to do the content. If you don’t have them, you simply are not getting through the dungeon.
In the case of GW2 you can do the content with pretty much any build and any class, the difference is some groups actively look for specific classes (guard etc) and specific builds (zerk etc) in order to do the dungeon content faster and more efficiently. If you are a necro or someone going lolPVTfacetank, then you can still end up getting a group (or simply make your own…) and still do the content.
The two scenarios are totally different.
As for zerk only being “controversial”, well that only seems to be the case with people unable to go zerk who complain about those who can and with people who seem to have no actual idea what zerk groups do.
(edited by Fenrir.3609)
The current warrior dungeon/fractal meta is:
http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-101513/
As others have said it’s 30/25/0/0/15 full zerk/scholar with GS, Axe+Mace weapon sets.
There is also a thread on the warrior forums with info:
(edited by Fenrir.3609)
I’d much rather have 3 distinctly different roles than just 1 – DPS.
Support and Heal doesn’t matter in this game, the best support is DPS and Heal is not needed if your DPS is high and you can kill the mobs faster than they can inflict damage to you.Except support does matter and it is used a great deal.
The trouble is some people seem to be under the impression that unless you have crud damage and are facetanking or heal spamming, that you can’t possibly be providing support.
I’m running Guardian.
1200+ Healing and “Hold The Line” still heals for insignificant amount -33% and it does absolutely nothing to awfully designed one shot bosses and you’re dead regardless of all the boons you have if you fail to dodge.
What’s support in PvE? Reflects?
CC, buffs, debuffs, swiftness, fields, blinds, reflects, blocks, prot, stability, warps, ports, regen etc.
“Support” is not purely the domain of someone facetanking or spamming heals and guardians are in such demand because they can provide that support and damage (when built well).
Moreoever the number of instagib one shot kills in this game is somewhat overblown by players on here.
When was the last time you saw someone posting “LFG SUPPORT GUARD” in Party Search?
People don’t post that because they would end up with a PVT/clerics staff spamming guard who confuses “support” with doing no damage and spamming heals/Empower..
(edited by Fenrir.3609)
I’d much rather have 3 distinctly different roles than just 1 – DPS.
Support and Heal doesn’t matter in this game, the best support is DPS and Heal is not needed if your DPS is high and you can kill the mobs faster than they can inflict damage to you.Except support does matter and it is used a great deal.
The trouble is some people seem to be under the impression that unless you have crud damage and are facetanking or heal spamming, that you can’t possibly be providing support.
I’m running Guardian.
1200+ Healing and “Hold The Line” still heals for insignificant amount -33% and it does absolutely nothing to awfully designed one shot bosses and you’re dead regardless of all the boons you have if you fail to dodge.
What’s support in PvE? Reflects?
CC, buffs, debuffs, swiftness, fields, blinds, reflects, blocks, prot, stability, warps, ports, regen etc.
“Support” is not purely the domain of someone facetanking or spamming heals and guardians are in such demand because they can provide that support and damage (when built well).
Moreoever the number of instagib one shot kills in this game is somewhat overblown by players on here.
I’d much rather have 3 distinctly different roles than just 1 – DPS.
Support and Heal doesn’t matter in this game, the best support is DPS and Heal is not needed if your DPS is high and you can kill the mobs faster than they can inflict damage to you.
Except support does matter and it is used a great deal.
The trouble is some people seem to be under the impression that unless you have crud damage and are facetanking or heal spamming, that you can’t possibly be providing support.
No, I don’t miss it at all.
It is pretty much 100% certain that nothing will change until the supposed major overhaul, and that when said overhaul happens no one here has any idea currently as to how the land will lie in terms of balance (including the devs themselves).
Complaining about or otherwise expecting changes before then seems somewhat pointless. Personally I don’t think warrior is really OP (i’m biased no doubt), BUT there is an issue with the amount of passive cheese and thus low skill base needed to do well as one. However all of that is more of a litmus test for just how bad/passive/cheese based the current meta is, hopefully the new update will alter said meta.
No doubt people will start qqing about staff eles instead.
“Hey look, there is an mmo with action combat and no “holy” trinity. Let’s buy it and then spend time complaining about the lack of “holy” trinity!".
The holy trinity is more restrictive, just as boring (more so imo) and trying to whack a version of it into this game would be a major, major step backwards.
So you are moaning about the fact that your wvw/pvp meta toon was less effective (but still able to do the content) than a niche zerk dungeon meta toon?
You are moaning about zerk builds and yet failing to take into account that fact you happened to use two completely different classes? Does your necro have a bear?
I also find it somewhat hard to believe that someone who solos dungeons using a zerk build, didn’t realise why the zerk build was the dungeon meta in the first place.
(edited by Fenrir.3609)
ACS is pretty easy (except lover part). CM3 is also quite easy. SES was also quite easy (iirc).
Hard to really recommend anything. While lots of encounters are quite easy pretty much any path has something which can be a pain in the kitten (unless you range).
Thanks and just noticed your last edit (the list), thanks for taking the time, it’s appreciated. Thanks to laharl.8435 as well.
www.youtube.com/wethospu should be pretty thorough.¨
Then there is also this: https://forum-en.gw2archive.eu/forum/community/links/Compilation-of-dungeon-solo-videos-3
Thanks for replying and yeah i’ve got your stuff and http://gw2dungeons.net/ bookmarked :p I also keep an eye on rT stuff in general.
Do you recommend any particular dungeon path as a good starting point?