Showing Posts For Fenrir.3609:

I see no point in playing sPvP

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

The “point” is meant to be that it is both competitive and fun (a big emphasis on the “meant” there).

(edited by Fenrir.3609)

Simplest Warrior build that could work?

in PvP

Posted by: Fenrir.3609

Fenrir.3609

most warrior builds can work with little to no effort.
i made a post afew weeks ago about my zerker axe warrior that hits like a truck,
and the key thing about the build is that you don’t weapon swap or activate any of your utilities, its literally just your 5 skills and dodge roll (and swapping weapons if you need to leave the fight to recover), its a very causal build that anyone can play
https://forum-en.gw2archive.eu/forum/pvp/pvp/AXEZERKER-very-fun-impractical-build-D/

but if you want really really casual play, become a hambow clone, but beware,
you’ll get all of the hate that users of that build deserve XD

I like it. It’s so lame that it somehow manages to go all the way around and become awesome again.

It also leaves you with nothing to do except try to hit stuff and not get hit back. Seems like it could be very useful as a basic training build.

Try whatever you fancy and I mean no offense whatsoever to the guy who posted that build but why would you attempt to learn/improve upon your pvp abilities using a build which doesn’t promote any active utility use at all, which uses a god awful off hand weapon and doesn’t demonstrate the importance of condi clear and stability?

It just looks like it would get you in the wrong mindset and make you pick up bad habits from the start. Things which are hard to get out of sometimes.

Given you don’t seem to give a hoot about the meta builds (and subsequently your performance in spvp) and are doing this with future wvw combat in mind (unless I am mistaken), then why don’t you just use a wvw build?

Look at the wvw roam or zerg builds for the class, roll one up in spvp (as close an approximation as you can), jump into hotjoin and then learn to “hit and not be hit” to your hearts content. At least that way when you have improved your abilities you will already comfortable with the kind of build, skills, timings you need to know when you step back into wvw.

(edited by Fenrir.3609)

Nerf Warriors being way too OP

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

That added a great deal of quality, thought provoking information to the debate. Well done.

(edited by Moderator)

Simplest Warrior build that could work?

in PvP

Posted by: Fenrir.3609

Fenrir.3609

You will probably see the thread descend into flaming due to all the warrior hate, but ignore it.

Your best bet is probably the typical hambow build, there are set ups/guides for it all over the place.

Or a more condition orientated x/s, lb build.

(edited by Fenrir.3609)

remember, this is a theme park MMO

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

I’m definitely not sure I agree with this. I don’t think EQN has more potential than this game. I think the game has equal potential. That is to say, everything has great potential on paper.

But that game, when it comes out, will be a new game. New games are often notoriously buggy. Guild Wars 2, by then, will have probably another year to fix things up, come out with new things… and you know…it’s still free to play and people who’ve invested time and energy in an MMO aren’t necessarily interested in starting over elsewhere.

I’ve seen pretty much everything there is to see about EQN, and on paper it looks really good. But it doesn’t look better on paper than Guild Wars 2 did at the same point in development.

Anyway, I still bought into the EQ Landmark alpha to play around. But I’m fully aware that when a game is a year out, anything I think about it is probably wrong. lol

It looks vastly superior on paper imo (especially when you factor in Landmark) to anything this game has touted, the fact it is sandbox/sandbox hybrid alone means it potential upside if done right is waaaaay above a themepark like this one. A sandbox/hybrid can show what “dynamic content” really means.

Maybe this game will have awesome content, balance and general updates by then, I can’t say anything I’ve seen thus far has convinced me that will be the case mind you, but that is ofc, just personal opinion. If it does have, well all the better for it and I certainly hope that does prove to be the case (i’ll play both).

Again for all that, I did state that no game really kills another. EQN will not kill GW2 or any other game, they will do that to themselves (over who knows how long a time). I also stated that EQN might indeed turn out to be crud.

And I agree, if it is still free, people will still continue to play this regardless, some will simply love the game no doubt (or as you say, not want to “start again”). Others will play it and other titles as well.

remember, this is a theme park MMO

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

This game need an expansion 3-6 months ago….the game is coming to and end….as soon you will have some competition that will pretty much kill this game except for the hardcore folks who will stick around.

By competition you mean games that will have a subscription fee?
Which games are going to “kill” GW2?

No game really ever kills another, they do that to themselves.

Having said that, if EQN lives up to even a fraction of it’s potential, other mmos competing against it will have a hard time.

Nah. If it lives up to a fraction of its potential, no matter how good it is, people will be disappointed, and feel disenfranchised and leave.

Isn’t that what happened to this game?

As long as it is better than it’s competitors, living up to just a fraction of it’s potential (particularly when it comes from a historically renowed franchise) is more than enough.

You could argue that even if it lives up to just a fraction of it’s potential, it will still blow most other games out of the water, including this one. For all the hype this game had, the potential was/is just nowhere near that of EQN (although no doubt, someone will suggest otherwise).

Again, for all that, games kill themselves in the long run. You don’t get a silver bullet delivered by another mmo (or at least that is not usually the case) and ultimately, EQN might turn out to be crud.

(edited by Fenrir.3609)

remember, this is a theme park MMO

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

This game need an expansion 3-6 months ago….the game is coming to and end….as soon you will have some competition that will pretty much kill this game except for the hardcore folks who will stick around.

By competition you mean games that will have a subscription fee?
Which games are going to “kill” GW2?

No game really ever kills another, they do that to themselves.

Having said that, if EQN lives up to even a fraction of it’s potential, other mmos competing against it will have a hard time.

Nerf Warriors being way too OP

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

Totally agreed with this

Other classess make decisions to go either damage focused build or either tanky focused build. Which means if u go dps u gotta give up on defensive stats and if u go tanky build u gotta give up on offensive stats.. but look at Warriors? they can be tanky as hell while doing extremely high damage output without SACRIFICING any offensive nor defensive stats + DONT FORGET THEIR mobility as well.

“Btw Warriors can be beaten by well players” I agree with this. BUT Warriors have huge advantage having high mobility high damage/high bunkering stats which means you can beat them if u are a “good player” that knows what to do. Which tells u that even noob warriors can outplay other classess without requiring skills, but other players on different professions need certain amount of knowledge/understanding of that professions and skills to beat Warriors which is just unfair? and think about it which class will have advantage, if the player have the equal skills/control and understanding of the profession plays warrior or any other classess? its a fact that if the controller/player has the equal knowledge and skills, result will be determined by the profession’s items/stats. and right now which class got the highest hp/toughness/mobility while doing massive damage and tanks like truck? WARRIORS?

u are saying this is not OP?

Right, because going 20 into Defense traitline for Cleansing Ire, 30 if using Hammer, and taking a minimum of 2 Stances, which are clearly defensive utilities, is not sacrificing any offensive ability at all.

I would just like to take this opportunity to remind everyone that there was a time when Ele was considered top tier and warriors were rock bottom. HP and Armour mean absolutely nothing. Warrior passive healing and cleansing could take a hit or two, but by no means are they earth-shakingly fundamentally OP by design.

Yeah I don’t think you get the meaning of sacrifice….

Those guards that go bunker. You should see their damage numbers some time. I’ve tried that build. You crit for 800. No not 8k, 800. A warrior can’t even see that low of a number even if they went all sentinel’s with no attributes in power/crit/or condi.

It isn’t about giving up a util slot or two, or maybe giving up 1k damage. It is about the fact that every other class that goes tanky cannot reliably dps when they do. You can still deal 4k crits as a warrior when you are tanky as all heck. THAT IS THE PROBLEM!

Warrior has none of the defensive tools that guardians have though. If guardians want to do damage and be tanky then they’ll have to give up their protection and aegis.

You act like each class should behave exactly the same. It would be helpful if you stop comparing in a 1v1 scenario because that’s not how anet does it and that’s not how the game is played.

Here comes the warrior “Protection and Aegis” thing again. For the record: “As a guardian I HATE those.” I would give them up in a heartbeat and give them to warriors. Aegis blocks 1 attack and can be shattered by even 1 dmg. I can trigger aegis once every 80 seconds on command which is the only time it is useful. ONCE EVERY 80 seconds. And you call that useful….

And as for protection… Unless you run hammer or mace/shield you have one skill that grants you protection, and it lasts for a few seconds. 33% damage reduction (not condi reduction) for a few seconds only if running a very specific build. Yup super useful. Try playing a class other than faceroll warrior before you call certain things equal. I would give up those two near useless things for your: high health, great condi cleanse, high damage, healing signet, regen adrenaline.

So please just stop…. I have both a warrior and a guardian, and I can literally smash my head on the keyboard and win with a warrior.

1. Aegis is extremely useful. If someone is finding their on command aegis is being removed by attacks doing 1 dmg, then maybe they should time them a bit better in future.
2. You can trigger it “on demand” more than once every 80 seconds.
3. Hammer spam alone provides plenty of prot uptime.
4. Outside of hammer/mace/shield, more than one skill provides protection.

(edited by Fenrir.3609)

The OverPowered Warrior Experiment

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

Having a low skill base requirement and being OP are two very, very different things.

All you are demonstrating is a combination of two things –
1. Warrior is potentially easier to pick up and play for new players (hard to deny).
2. You seem to be unclear about the difference between something OP and something easy to learn to a basic level of competency.

Warrior may be OP, but your experiment and post certainly does nothing to prove that to be the case.

(edited by Fenrir.3609)

GW2 needs FFA PvP servers!

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Posted by: Fenrir.3609

Fenrir.3609

Most of my previous time in mmos has been in ffa, full loot “hardcore” pvp games, I love them.

But no, GW2 does not need ffa pvp servers. In fact I can’t think of many games less suited to it than this one.

Nerf Warriors being way too OP

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

Playing a warrior main, yes, we are grossly op but not for anything that you guys are suggesting. It’s the high control (stun/Immob), burst, and immunities to all cc for large amounts of time. I could careless if i’m fighting a warrior and his regen is 500-800hps, I’m going to go in with immob and a Berserk/stability fueled rage with a greatsword followed by eviserate or an immob arcing arrow to final thrust. And guess what? There is nothing you can do about it because I’m either immune to damage, cc, or both and can do it more often then you have stun breaks/Invun.

How do you have high control (enough to overcome any breaks/stability the opponent has) with a GS/Axe combo again ( “greatsword followed by eviserate (sic)”)?

The vast majority of warriors cc potential comes with hammer, oddly one of the few weapons you didn’t actually name.

Via leg specialist, Shield Bash, and/or the physcial utility skills? And hammer is great and all but don’t always need hard cc on order to connect your burst… And I’m sorry Hammer is one of the easiest weapons to dodge/blind spam against. Its only a problem one you have multiple on you which can be said about any class.

Shield bash and/or your utilities are not going to out cc/perma cc everyone and anyone. Which is what your post seemed to be trying to imply.

The point being, you made is sound as though you could out hard cc anything and anyone when using any weapon set and thus being able to bring max spike to the fore, which is simply not true.

Nerf Warriors being way too OP

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

Playing a warrior main, yes, we are grossly op but not for anything that you guys are suggesting. It’s the high control (stun/Immob), burst, and immunities to all cc for large amounts of time. I could careless if i’m fighting a warrior and his regen is 500-800hps, I’m going to go in with immob and a Berserk/stability fueled rage with a greatsword followed by eviserate or an immob arcing arrow to final thrust. And guess what? There is nothing you can do about it because I’m either immune to damage, cc, or both and can do it more often then you have stun breaks/Invun.

How do you have high control (enough to overcome any breaks/stability the opponent has) with a GS/Axe combo again ( “greatsword followed by eviserate (sic)”)?

The vast majority of warriors cc potential comes with hammer, oddly one of the few weapons you didn’t actually name.

(edited by Fenrir.3609)

Nerf Warriors being way too OP

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

Really, want to play that game?

Except he is right, warrior is outperformed by other classes in the vast majority of the major “roles” in the game.

Let’s list some the main catagories, not daft things -

Bunkering down, is it the best? No.
Team support, is it the best? No.
Roaming, back point taker, is it the best? No.
Spike damage, is it the best? No.
1v1, is it the best? No.
Highest pve damage? No.

Does that mean they are not in a (very) good place, or that tweaks need to be made? No.

Warriors in terms of power are in a very good place at the moment, but some of the OTT hyperbole (omg nerfz the warriorz!!) nonsense we see spouted by a few people on these forums day after day is pretty tragic. As is succinctly highlight by the fact someone mentioned the words “useless” and “guardian” in the same sentence.

What do you use your alts for?

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

I run one toon for dungeons/pve (zerk warrior) and one Asura toon for spvp and some wvw (hambow warrior).

(edited by Fenrir.3609)

Stacking & Zerging

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Posted by: Fenrir.3609

Fenrir.3609

“You all have to play the game how I want you to guys!” No thanks.

You don’t like stacking or gear checks? Heres a novel idea, run in one of the multitude of groups which doesn’t use stacking or gear checks or even better ceate your own.

You don’t like zergs in WvW? Roam then. Are people seriously surprised that there are zergs in open world pvp?

I guess the point is indeed pretty clear. The “play how I want” crowd has morphed into the “you must all play how I want crowd”.

GW2 doesn’t let you play how you want when the want is to win. Yes I can do all the idiotic things you suggested but I will just end up dead because GW2 has morphed into something different then was originally advertised. It is easy to insult and disagree with peoples points it is much harder to understand and admit that he has a valid point that needs to be addressed. Stacking and Zerging are sucky play styles that are easy for Anet to implement. The bosses were supposed to scale with the amount of players. What happened to that? I think Anet got very lazy and as long as people like you blinding drink their Kool-Aid nothing will change or improve.

I find it somewhat ironic that you bring up “it’s easy to insult..” when you go on to spend your time insulting me, Anet and anyone else who happens to disgree with you.

What exactly is “idiotic” about using the LFG tool to find or create groups which match your playstyle?

What exactly is “idiotic” about roaming in WvW?

Do you honestly think “it’s sucky and anyone who disagrees with me is an idiot!” is a strong argument? Because it certainly isn’t.

(edited by Fenrir.3609)

Stacking & Zerging

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Posted by: Fenrir.3609

Fenrir.3609

“Anyone not playing in my special snowflake way needs to be penalised and nerfed!” – Sanctimonious Player.9329

Stacking & Zerging

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Posted by: Fenrir.3609

Fenrir.3609

“You all have to play the game how I want you to guys!” No thanks.

You don’t like stacking or gear checks? Heres a novel idea, run in one of the multitude of groups which doesn’t use stacking or gear checks or even better ceate your own.

You don’t like zergs in WvW? Roam then. Are people seriously surprised that there are zergs in open world pvp?

I guess the point is indeed pretty clear. The “play how I want” crowd has morphed into the “you must all play how I want crowd”.

(edited by Fenrir.3609)

Stacking & Zerging

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Posted by: Fenrir.3609

Fenrir.3609

If you don’t like stacking in pve, run in or otherwise create a group which doesn’t stack.

If you don’t like fields, combos and heals being used well, stand just outside of them.

If you don’t like zergs in WvW, then roam or run in a small GvG team.

There you go, problem solved.

Clone Wars 2 or Why Meta Builds are for Sheep

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Posted by: Fenrir.3609

Fenrir.3609

There is some pants on head lunacy in this thread.

Run whatever build you want, but do not expect it to be as good, optimal or efficient as the current meta and do not castigate those that use (are capable of using) the optimal build as “sheep”.

Those “elite” players more often than not readily point out that you can do the content using other build comps, they merely state that it is not as efficient or as optimal as the meta (when used correctly).

Taking no offense whatsoever to the pants a on head lunacy comment, because its funny, and who doesn’t like to laugh? My original point was that asking all rangers to run the exact same pets, skills, and traits, is why I titled this Clone Wars 2. To borrow from biology, bio diversity is what keeps species from going extict when confronted by a virus and having several kinds of rangers actually adds to the groups chances for success. Having a spirit ranger around may not maximize DPS, but so what.

Meta DPS is simple math, which is only potential damage per second, if you’re running back from a waypoint because you died, you’re doing zero DPS.

Glad you didn’t take offense, none was meant.

Whilst there are indeed metas for open world pve as well, the majority of the “meta” crowd do not ask, nor expect everyone to always run the same meta build. It gets asked for in highly specific instances (like speed run groups and competitive pvp) and in those cases, they are more than entitled to expect the people within the group to be running the meta builds.

The current meta is the best composition (dependant upon player skills). Having a total mix up/increase in variety does not improve upon that, if it did, that mix up would itself be the meta.

As for the whole “if zerks are dead, they do no damage” thing, well if someone is not skilled enough to run the meta, then the issue is with the player, not the meta.

The simple fact is that the meta builds are the optimal builds for the given content and you get these metas in every facet of the game. People running those builds are not “sheep”, nor can bads using said builds and dying all the time be used in some way to castigate the meta.

(edited by Fenrir.3609)

Clone Wars 2 or Why Meta Builds are for Sheep

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Posted by: Fenrir.3609

Fenrir.3609

There is some pants on head lunacy in this thread.

Run whatever build you want, but do not expect it to be as good, optimal or efficient as the current meta and do not castigate those that use (are capable of using) the optimal build as “sheep”.

Those “elite” players more often than not readily point out that you can do the content using other build comps, they merely state that it is not as efficient or as optimal as the meta (when used correctly).

Champ Trains - Are they a problem?

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Posted by: Fenrir.3609

Fenrir.3609

No, they are not a problem.

The reasons as to why that is the case have been explained over and over and over in the other threads created on the very same topic.

Not sure we really needed yet another one.

Interjecting on the whole attitude debate thing. Whilst you do get some people specifically trying to “grief” the train. For the main part, if someone kills a champ outside of the train, then 99.99999% of the people in the train say nothing about it and simply get on with it.

If you want to try and kill a champ before the train gets to it, more power to you. If you do it intentionally just to p&^s people off, then well, it’s a bit lame but that’s your perogative. Most will ignore it, some will bite and yell a bit, c’est la vie.

(edited by Fenrir.3609)

Why does the GW2 Playerbase ignore orders?

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Posted by: Fenrir.3609

Fenrir.3609

I can summarize most of these replies, unironically, and thus tragically hilarious, with the all-encompassing mantra of GW2:

I play how I want

Pretty much.

Clone Wars 2 or Why Meta Builds are for Sheep

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Posted by: Fenrir.3609

Fenrir.3609

Im not sure what the point of this thread is.

There has always been and always will be, optimal builds for specific content. Those optimal builds will evolve over time as the game changes and as people find new, more optimal builds.

If you like to make your own build outside of that, that’s nice, it more than likely wont be optimal, but go you!

There is only meta for speed runs. My point is this, that thinking has wormed it’s way into open world, for which, there is no meta.

There is a meta/optimal build for any competitive element and for non competitive elements which are not totally faceroll easy. Well in reality there is actually always an optimal build for content whether it is faceroll easy or not.

You seem to be concerned that there are optimal builds for open world pve content. Why are you concerned about that again?

If you don’t run the meta and someone moans.. ignore them. But don’t presume that your build is optimal, nor castigate those that choose to run the optimal build.

(edited by Fenrir.3609)

Clone Wars 2 or Why Meta Builds are for Sheep

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Posted by: Fenrir.3609

Fenrir.3609

Im not sure what the point of this thread is.

There has always been and always will be, optimal builds for specific content. Those optimal builds will evolve over time as the game changes and as people find new, more optimal builds.

If you like to make your own build outside of that, that’s nice, it more than likely wont be optimal, but go you!

(edited by Fenrir.3609)

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

Why are people still harping on about being “forced”?

When you cannot complete any content without a legendary weapon and as such when they become compulsory, when you are not able to simply buy them from the TP. Then the whole “forced” argument will have a little more gravitas. Until then it is utterly ridiculous.

If you want a specific item which is not needed but has reqs, then do the reqs and stop crying about being forced. Otherwise buy one or simply don’t have one at all, the choice is yours.

Actually, this reminds me a (little bit) of the Jinsu Razor in SWG. The pve only crowds crying now is as lame as it was back then.

Because WvW/PvE/PvP are very different kind of game.
Also the sentence “play the way you want” was a quite strong one.
If you want something there should be x number of ways to obtain it, all equally balanced.

1. No they are not really. sPvP is very different. WvW and PvE are not.

2. “Play your own way” does not mean “I must have everything and anything exactly how I want”.

3. Even if your supposition was correct (which it isn’t), it still wouldn’t counter the point that the whole “forced” argument is a complete fallacy. No one is being forced due to the reasons stated in previous post.

(edited by Fenrir.3609)

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

Why are people still harping on about being “forced”?

Perhaps because they still strongly dislike it.

“I don’t like” and “I am forced” are two very, very different things.

Why does the GW2 Playerbase ignore orders?

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Posted by: Fenrir.3609

Fenrir.3609

I wonder this every time I do anything that even resembles high-end content.. I definitely have a wow-raider mindset when I do this stuff. If the leader tells you to do something you do it! It doesn’t matter if you think you know a better way to do it or think you’re going to die or whatever, you follow the leader’s orders without question. This is why I can’t stand the fact that it’s all open world and not instanced, if people can’t follow orders they don’t belong in high-end content.

It’s the other way around. It’s not the open world players that do not belong in high-end content. It’s the high end content that requires full coordination that doesn’t belong in open world.

If you’re told to stack on a tag you kittening stack. If you’re told to range a boss you kittening switch to your ranged weapon. If the leader tells you to run in a circle and sing a song you kittening run in a circle and sing a song. If people can’t do these simple things they should go back to the QD zerg where they belong.

No, if the people can’t (or won’t) sing and dance on command, then it’s the content that should move somewhere else. Not the people.

There is no reason not to have high level/elite content within an open world environment. That some people are “bads” doesn’t mean the content should not be there.

All it means is that those who do said content, should expect to see some people who ether can’t, or simply won’t, do the right thing. Such is life.

Are Warriors Op?

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Posted by: Fenrir.3609

Fenrir.3609

In short, no it isn’t.

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

Why are people still harping on about being “forced”?

When you cannot complete any content without a legendary weapon and as such when they become compulsory, when you are not able to simply buy them from the TP. Then the whole “forced” argument will have a little more gravitas. Until then it is utterly ridiculous.

If you want a specific item which is not needed but has reqs, then do the reqs and stop crying about being forced. Otherwise buy one or simply don’t have one at all, the choice is yours.

Actually, this reminds me a (little bit) of the Jinsu Razor in SWG. The pve only crowds crying now is as lame as it was back then.

(edited by Fenrir.3609)

Nerfing Berserker Gear Would Be A Mistake

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Posted by: Fenrir.3609

Fenrir.3609

I don’t think that will fix anything.
The “meta” will never go away. Instead of zerkers it’ll be knight armor with zerker jewels or some other combination that gives optimal DPS and provites just enough survivability that the team can complete the run.

It’ll be figured out in a few weeks after the change and it’ll become the new ’ cancerous meta ’.

Protip : the build + gear you love to run – you know who you are – and you know what type of defensive, tanky gear i’m talking about – no matter how much you want to change and mutilate the game – your choice will never be optimal unless you switch to this or the next meta. And people will never take you on speedruns until you do. Because they don’t have to and because for each of us time is precious.

This isn’t about killing build variety or promoting it.
It is about accepting the simple fact that if you want to be on a good team you should play what is most effective. Even if it is 5% more effective, or less – that’s the way to go.

Pretty much.

Minus Stats: Alternate Way of Nerfing Zerker

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Posted by: Fenrir.3609

Fenrir.3609

It just seems a really bad idea. It will at best change little aside from show up the “bads” and slightly annoy those capable of using zerk still and at worst it will further totally screw up the meta balance in WvW.

If you want to alter the zerk meta in dungeons, then you alter the mob AI and encounter mechanics. Anything short of that is futile and merely done to appease the “omg zerkers are soo unfair” crowd.

Dead events everywhere!

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Posted by: Fenrir.3609

Fenrir.3609

blame champ trains

If you have zero understanding as to why such events are dead and want to try and scapegoat a gameplay element which has nothing at all to do with it. Then yes, blame champ trains.

Obtaining T6 Mats

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Posted by: Fenrir.3609

Fenrir.3609

your point was that many smaller people are selling a small amount at a time. Evidence to the contrary however as when you look at the TP there are only a few sellers at each price point but selling in a massive quantity. There is thousands of people generating materials but very little are selling them but yet there is individuals are selling them in a massive quantity. So either those people with a massive supply are trading post flippers or are farming the materials.

Most of them use fast sell at market orders, so you can look at the orderbook of a highly liquid asset like mats all you want. You will have zero idea as to how many people are selling and how many mats each one is selling.

In terms of sell orders, there may be a volume of 20k at one price, that is not all one guy, you have no way of telling just how many people are in at that price range. Although it is much easier to know in thin markets.

Thousands of players are selling small amounts of mats each and every day, a much smaller number are flipping in bulk.

Actually it tells you how many people are at that price range lol! It also tells you how many buyers at a price range. You need to have another look at the TP cause it does tell you how many sellers at a certain price range and quantity in that price range.

But your right on your first part as if they sell fast I can not see them unless they exist when I opened the trading post to that page when they are up. I also do not know how many are being sold to the buy orders.

No, it doesn’t. It lists price and volume, it does not state how many unique sellers comprise that volume, nor what fraction of said volume each seller takes up.

Regardless, as you agree, the fast sell option means that whilst you might not see specific evidence of it in the orderbook. There are indeed masses of players shifting small amounts of mats.

Obtaining T6 Mats

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Posted by: Fenrir.3609

Fenrir.3609

your point was that many smaller people are selling a small amount at a time. Evidence to the contrary however as when you look at the TP there are only a few sellers at each price point but selling in a massive quantity. There is thousands of people generating materials but very little are selling them but yet there is individuals are selling them in a massive quantity. So either those people with a massive supply are trading post flippers or are farming the materials.

Most of them use fast sell at market orders, so you can look at the orderbook of a highly liquid asset like mats all you want. You will have zero idea as to how many people are selling and how many mats each one is selling.

In terms of sell orders, there may be a volume of 20k at one price, that is not all one guy, you have no way of telling just how many people are in at that price range. Although it is much easier to know in thin markets.

Thousands of players are selling small amounts of mats each and every day, a much smaller number are flipping in bulk.

Obtaining T6 Mats

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

You do realize most of the T6 materials that exist on the TP is from someone farming it. If no one farmed it and everyone bought it off the TP as you suggest there wouldn’t be a supply to buy.

Farming for them specifically is a terrible waste of time when it is more efficient to “farm generally” or otherwise get the gold and buy them.

There may be lot’s of T6 mats on the TP and they did indeed have to get there from somewhere. But when you have thousands of players playing the game, one or two mats at a time adds up very quickly to the total pool available. Hence there is no need for anyone to specifically target farm them (bots might ofc), in order for there to be said supply on the TP.

I didn’t say they were farmed individually. I just said they were farmed. And no you can see the number of sells at each price point and buyers on the TP. The number of people selling in massive bulks is very little. Such as 1357 of one material but only 3 people selling it at that price. This suggests that their they are buying massive amounts and reselling or someone farmed it and selling it.

Gold ore for instance i sell in bulks of 750 the amount of competition i have is very little as there is very few sellers.

It was pointed out it is not worth farming specifcally for them. I also mentioned that was not required for there to be a ready supply of them on the TP. So your first point is agreeing with me.

As for bulk selling, what exactly are you trying to say? I mentioned that it was perfectly possible for a ready supply of mats to be made available on the TP due to the fact that thousands upon thousands of players are generating said mats via a variety of different sources. There is no need for people to specifically farm for them in order for there to be a supply. Whether or not people bulk sell or flip in no way contradicts that point.

Very few sellers of gold ore? It has a massive amount of volume listed each day. There will be hundreds/thousands of people selling gold ore each day, not all of them are trying to sell a stack, not all of them are trying to profit from shifting prices. They are merely selling excess. Which backs up the initial point. A large amount of players can add a significant number of mats into the market without any concerted, specific target farming on the players behalf.

(edited by Fenrir.3609)

Obtaining T6 Mats

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Posted by: Fenrir.3609

Fenrir.3609

You do realize most of the T6 materials that exist on the TP is from someone farming it. If no one farmed it and everyone bought it off the TP as you suggest there wouldn’t be a supply to buy.

Farming for them specifically is a terrible waste of time when it is more efficient to “farm generally” or otherwise get the gold and buy them.

There may be lot’s of T6 mats on the TP and they did indeed have to get there from somewhere. But when you have thousands of players playing the game, one or two mats at a time adds up very quickly to the total pool available. Hence there is no need for anyone to specifically target farm them (bots might ofc), in order for there to be said supply on the TP.

Minus Stats: Alternate Way of Nerfing Zerker

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

No thanks. Would be fairly amusing having about 8hp on my zerk guard though.

Rank 30 WvW Required for Gift of Battle Grind

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Remove all the requirements and give everyone a legendary. Then maybe people will stop crying about how unfair it is that they are “forced” to do stuff for an item that is not in the least needed in the first place.

Oh no wait, they will then cry about them being dumbed down.

Yes, because obviously there are only that two choices, and noone ever poposed any other solution, like making separate Legendary paths for PvE, WvW and sPvP.
…oh wait.

If you take the moaning to it’s logical conclusion then yes, that is the invariable outcome. “Oh now we don’t have to do wvw great!”. Hang on I hate dungeons, stop forcing me!! Remove them from the reqs as well!!!". And on it goes.

PvE and WvW are not completely separate, hence the shared system. sPvP is completely separate and will more than likely get it’s own legendary system. I’m not entirely sure why some people haven’t grasped this yet.

(edited by Fenrir.3609)

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

Remove all the requirements and give everyone a legendary. Then maybe people will stop crying about how unfair it is that they are “forced” to do stuff for an item that is not in the least needed in the first place.

Oh no wait, they will then cry about them being dumbed down.

Nerfing Berserker Gear Would Be A Mistake

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

If Anet are going to make changes in terms of mob/encounter combat mechanics and AI (the things needed to actually move away from the zerk meta effectively), then they shouldn’t need to nerf the stats in the first place.

The fact that they are nerfing the stats speaks volumes.

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

Especially since we already know that sPvP will eventually have their own, completely separate (and PvP only) way of obtaining those.

I’m not sure why people keep bringing up spvp as it is completely separate from wvw and pve so is not at all relevant to the debate.

Whether people like it or not though, wvw and pve are tied together one way or another and the process of crafting a legendary requires the player to experience aspects from both sides of that merged content.

So people either need to get over and get on with it, or give up on a legendary outside of buying one. Such is life.

I honestly can’t believe people are moaning about this.

(edited by Fenrir.3609)

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

I don’t have any issues working for it. My issue comes into play when I have to do kitten I didn’t plan on doing because it’s not my play style and I know I’m not the only one.

You contradict yourself.

And by the logic in your second sentence, someone whose playstyle is sitting-in-LA-and-chatting-and-just-that should also be able to obtain it by the means of his “playstyle”.

No, I don’t contradict myself. I have no issues working towards goals, but I take issue with being forced into other play modes that I don’t enjoy playing. You play wvw, you enjoy it. Fine. I don’t. I shouldn’t have to come do your mode anymore than you should have to come do mine if you don’t enjoy it.

I don’t considering standing around flipping (many of which just macro the crap), to be a ‘play style.’ Not by any stretch of the word. I am not the only one that believes ‘legendaries’ should not be purchasable…

Part of the point of legendaries is that they are meant to represent you have experience in multiple aspects of the game. So yes, you should have to experience multiple aspects of the game.

No, you are not forced, you can either buy one or simply not get one.

As for flipping, your opinion on it as a “playstyle” is neither here nor there. However you are aware that you can make gold via other methods right, or do they all not fit into your own specific niche as well?

I am sure some other people don’t like the fact that you need to do multiple things to get one, i’m sure some don’t like the fact that you can buy them as well. Sadly none of them are able to come up with rational arguments as to why that should be the case.

Again “i’ll work for it but only doing exactly what I want to do and nothing else and I refuse to buy one as well!!!” is not a valid or reasonable argument.

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

WvW is a separate mode from pve. It’s probably safe to bet that the majority of WvWers don’t want pve players in their mode, and that ‘hardcore’ pvers don’t want to play WvW. (At least from the numerous complaints Ive seen on here as well as while hanging out in game) Let them be separate, give them their own acquisition systems. Nothing wrong with that.

Why the hell is everyone’s answer always ‘just buy it.’ I don’t want to ‘just buy it.’ I don’t have any issues working for it. My issue comes into play when I have to do kitten I didn’t plan on doing because it’s not my play style and I know I’m not the only one.

WvW is not completely separate from pve in the way spvp is.

The answer is often “just buy it” because it is another option open to you. Bu now you say you also don’t want to buy it as well, even though you now have to avenues open to you? Oh well in that case we circle back around to the crux of my original comment..

“I want to be able to get a legendary by spending all my game time on a level 2 character in LA, yelling “wibble” at passers by".

If people want a legendary, they can experience multiple aspects of the game and craft one. Or they can stick to their own game style, save up and buy one.

Saying “i’ll work for it guv, but only doing my own special snowflake stuff” isn’t really that strong an argument to make.

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

Hm….

I guess I won’t be getting legendaries after all, as I simply don’t do that much WvW. It’s just not my thing.

shrug

Well that halves my desired ‘to do list.’ Sad really, since it’s the long term goals that tend to keep people interested. However, forcing people into a mode of play that they don’t enjoy is not the way to go about enticing people to stick around.

And yet you have been forced to do dungeons since release if you wanted Legendaries.

Indeed.

Please remove the dungeon and all other pve requirements from legendaries because people should not be “forced” into having to do a mode they don’t like.

In fact it is unfair that I can’t get a legendary when doing my preferred game style of having a level 2 character and standing in LA all day shouting “wibble” at people as they pass me by.

I feel I am being unfairly persecuted and forced into doing other things in order to obtain the most sought after endgame item, it’s just not faaaaaair!!!!!!!

While I do agree that you shouldn’t be able to simple stand in LA and flip the TP to get a legendary, that wasn’t precisely his point (or mine).

There isn’t really any reason why things like the gift of battle can’t be obtained through a variety of activities. Not just WvW for example.

I think pretty much all of the various gifts are account bound, yet the legendaries themselves are tradeable. That really makes no sense. Perhaps it should be the gifts that are tradeable, the precursors tradeable, but the legendaries themselves account ound and not tradeable (something a lot of people have requested). If the crafted gifts could be traded, it could potentially open up some money making opportunities for crafters (something many have wanted) in addition to the (not so great) ascended items. Seems like a win win to me…

I never said you shouldn’t be able to get a legendary via the TP (or raising gold via another means and buying one), you should be able to as far as I am concerned.

There you go, you can do whatever you like and not have to worry about WvW or dungeons, simply buy one.

Lol yay for changing it just as I went to respond.

We don’t have to get involved in spvp to get a legendary, so perhaps that should be forced on us as well? And for those that don’t have the dexterity or the system to support such can simply be told oh the kitten well, deal with it?

Personally, I don’t think that is right. There are people that enjoy pve, wvw, spvp and that’s all they do. They shouldn’t necessarily be forced into other game modes that they have no interest in. That’s not really enjoyable. That’s not how they play. If they want to try those modes, it should be a personal choice, not shoved down their throat.

Really, having options and alternate avenues is not a bad thing. So long as each requires the same amount of effort.

Spvp. Well it is a completely separate game mode whereas WvW and pve are heavily mixed. Moreoever skins in spvp and pve/wvw are also separated.

But yes, spvp should get it’s own legendary system.

And you don’t think it’s right that in order to construct the most elite, endgame item you should have to experience multiple aspects of the games content and step outside of your comfort zone a bit? Well whilst I disagree with that completely, I will point out that you can avoid all those nasty WvW players by simply saving your gold and buying one.

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

Hm….

I guess I won’t be getting legendaries after all, as I simply don’t do that much WvW. It’s just not my thing.

shrug

Well that halves my desired ‘to do list.’ Sad really, since it’s the long term goals that tend to keep people interested. However, forcing people into a mode of play that they don’t enjoy is not the way to go about enticing people to stick around.

And yet you have been forced to do dungeons since release if you wanted Legendaries.

Indeed.

Please remove the dungeon and all other pve requirements from legendaries because people should not be “forced” into having to do a mode they don’t like.

In fact it is unfair that I can’t get a legendary when doing my preferred game style of having a level 2 character and standing in LA all day shouting “wibble” at people as they pass me by.

I feel I am being unfairly persecuted and forced into doing other things in order to obtain the most sought after endgame item, it’s just not faaaaaair!!!!!!!

While I do agree that you shouldn’t be able to simple stand in LA and flip the TP to get a legendary, that wasn’t precisely his point (or mine).

There isn’t really any reason why things like the gift of battle can’t be obtained through a variety of activities. Not just WvW for example.

I think pretty much all of the various gifts are account bound, yet the legendaries themselves are tradeable. That really makes no sense. Perhaps it should be the gifts that are tradeable, the precursors tradeable, but the legendaries themselves account ound and not tradeable (something a lot of people have requested). If the crafted gifts could be traded, it could potentially open up some money making opportunities for crafters (something many have wanted) in addition to the (not so great) ascended items. Seems like a win win to me…

I never said you shouldn’t be able to get a legendary via the TP (or raising gold via another means and buying one), you should be able to as far as I am concerned.

(edited by Fenrir.3609)

Rank 30 WvW Required for Gift of Battle Grind

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Hm….

I guess I won’t be getting legendaries after all, as I simply don’t do that much WvW. It’s just not my thing.

shrug

Well that halves my desired ‘to do list.’ Sad really, since it’s the long term goals that tend to keep people interested. However, forcing people into a mode of play that they don’t enjoy is not the way to go about enticing people to stick around.

And yet you have been forced to do dungeons since release if you wanted Legendaries.

Indeed.

Please remove the dungeon and all other pve requirements from legendaries because people should not be “forced” into having to do a mode they don’t like.

In fact it is unfair that I can’t get a legendary when doing my preferred game style of having a level 2 character and standing in LA all day shouting “wibble” at people as they pass me by.

I feel I am being unfairly persecuted and forced into doing other things in order to obtain the most sought after endgame item, it’s just not fair!

Place order on TP

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Yes it does and yes you can.

Rank 30 WvW Required for Gift of Battle Grind

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Posted by: Fenrir.3609

Fenrir.3609

Good lord people really will cry about anything. It’s not difficult, just get on with it without moaning all the time.

It really is starting to look like casual mmos have the most self entitled and down right worst communities within the genre.

“I want this but don’t want to have to do that, this, or that over there to actually get it”.

“Make legendaries “legendary”, oh but you can’t make me do stuff out of my comfort zone, it’s sooo unfair!".

“I don’t like how they are playing over there, nerf them and their content!”.

“I want to play my own special snowflake way and that way should also always be the most optimal/fastest way, so nerf all those nasty min/max speedrunners!”.

“Nerf the TP, some people are making more gold than me!”.

“Oooh a game advertised as having active combat and no trinity! Change everything and add a trinity in so I can facetank, it’s not fair I have to move out of the way of getting hit”.

TL:DR – Yes I mad.

(edited by Fenrir.3609)

Warning: Don't enter EotM [FIXED]

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Well I can’t say i’m completely surprised by this turn of events.

What 2 Classes Should ANet Fix?

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

Nerf everything and everyone.