Showing Posts For Fenrir.3609:

Berserker is not overpowered! (with math)

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Posted by: Fenrir.3609

Fenrir.3609

they should nerf dodge.
but nerfing crit is the first step in the right direction.

You are kidding right?

Bunker type gear stats need balance.

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Posted by: Fenrir.3609

Fenrir.3609

They are currently too dominant in WvW. Please reduce their damage reduction rate by 10% to get them in line with the other stat types.

Hahaha…

I see what you did there.

Grow Up.

They do need an adjustment, they are the dominant meta in two out of three pillars of the game and are viable in the rest of it.

If you are going to nerf full glass zerk because it is seen as dominant in a niche subset of pve (high end speed running), then it is utterly hypocritical to suggest the current condi/bunker and lolPVT facetank meta is completely fine.

Telling someone to “grow up” doesn’t exactly counter that fact.

nice stalking :o

So, the club membership so far is Azure Prower, Gallows and You.

are you in the same guild/server/country/town?

You are all obviously spitting nails over the “zerker-nerf”.

Now we are getting spiteful revenge threads.

I thought i took my games seriously, but you lot are taking the mick.

Stalking? I have no idea who you are and I have replied to a grand total of something like two of your posts, including the one above. Wowser.

You will note I pointed out some of the reasons why there may indeed be an issue with the condi/bunker meta. You will note that your rebuttals thus far have simply been to try and attack the posters offering said viewpoint as opposed to debate the points raised instead.

Other posters have managed to at least attempt to offer reasons as to why the condi/bunker meta isn’t an issue, you spouting what is tantamount to “omg you are all angry lolzerkers” doesn’t give you much credibility.

Bunker type gear stats need balance.

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Posted by: Fenrir.3609

Fenrir.3609

They are currently too dominant in WvW. Please reduce their damage reduction rate by 10% to get them in line with the other stat types.

Hahaha…

I see what you did there.

Grow Up.

They do need an adjustment, they are the dominant meta in two out of three pillars of the game and are viable in the rest of it.

If you are going to nerf full glass zerk because it is seen as dominant in a niche subset of pve (high end speed running), then it is utterly hypocritical to suggest the current condi/bunker and lolPVT facetank meta is completely fine.

Telling someone to “grow up” doesn’t exactly counter that fact.

Get condition damage under control

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Posted by: Fenrir.3609

Fenrir.3609

You and Azure Prower should get together and form a club.

The condi/bunker and general PVT facetank meta dominant in WvW and spvp does clearly need resolving.

Zerker nerfed, allow us to swap asc gear

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Posted by: Fenrir.3609

Fenrir.3609

It’s an easy decision to make, when you’re not the one signing the paychecks.

What?

As a consumer, you lack the perspective that the management of a business needs. Your focus is on what you want from the product (the game, in this case), while management needs to balance what their customers want with what the staff can deliver.

If there are two proposed solutions, and one requires many times more resources (money, staff, time) than the other, it’s a manager’s job to decide whether the results justify spending more resources than the simpler solution. The devs do not just come to work and do whatever they want to do, they have to follow the orders given to them by their bosses. When someone above the devs tells them that they have three weeks for a team of four to work on a project, they can’t just decide to take six weeks and draft two more members to work on it.

It’s management’s job to make these kinds of decisions, not the devs’ nor the players’.

I think many of us are aware of business practices and the reality of the situation.

That doesn’t though mean to say that we, as the end user/consumer, should be as happy as larry when nerfs are used as band aid solutions instead of more meaningful changes. Simply because the alternative might take a bit of time and effort.

Are simple nerfs sometimes needed? Yes.

Should we always look to buff everything else instead of nerf individual components? No.

Do we know why a company will nerf as an attempted band aid fix instead of putting a lot more time and effort into actually fixing the root cause of a problem, which would often require a mechanics overhaul? Yes.

Does that mean we should never question nerfs or simply excuse a company and say “oh well, actually making it work properly would take effort”. No, and “it’s hard” is not a get out of jail free card.

Zerker nerfed, allow us to swap asc gear

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Posted by: Fenrir.3609

Fenrir.3609

I’m not sure it being hard, or taking work is much of an excuse really. They either have to do it right and put the effort in, or they can take the easy option and ultimately do little to nothing to resolve the issue.

Sometimes it is clear that a nerf/tweak is the optimal option.

But when you are trying to address major issues (like changing the pve dps meta), then you need to be putting the effort in an making the changes that are needed and not simply take the “oh we will just nerf some stats” easy option.

It’s an easy decision to make, when you’re not the one signing the paychecks.

What?

Zerker nerfed, allow us to swap asc gear

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Posted by: Fenrir.3609

Fenrir.3609

So, instead of debuffing one profession they should raise all the stats to that, and make all the content in the entire game trivial and meaningless to everyone?

If something is out of whack by being two powerful, it’s not only less work to debuff that one thing, but think about it.

If you increase everything you also have to increase the power of all the enemies. Do you know how much work that would be?

I’m not sure it being hard, or taking work is much of an excuse really. They either have to do it right and put the effort in, or they can take the easy option and ultimately do little to nothing to resolve the issue.

Sometimes it is clear that a nerf/tweak is the optimal option.

But when you are trying to address major issues (like changing the pve dps meta), then you need to be putting the effort in an making the changes that are needed and not simply take the “oh we will just nerf some stats” easy option.

What I Learned from the livestream

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Posted by: Fenrir.3609

Fenrir.3609

What I learned from this thread:

Some warriors touched you in the no-no place one day on the playground.

lol

10% less dam. doesn't make support better

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Posted by: Fenrir.3609

Fenrir.3609

I don’t think it’s just zerker builds … I believe they were going to attempt to get the 10% damage reduction by adjusting the conversion rate of Ferocity. This won’t only affect zerker, it will affect any builds with Ferocity stat.

The impact of that is significant … it affects two of the three primary power stat combos. Relatively, this brings zerks and valk closer to soldiers DPS.

Great, if you use zerk you can have soldier dps with non of the tank!

Zerker nerfed, allow us to swap asc gear

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Posted by: Fenrir.3609

Fenrir.3609

And ya know what… when you get to that iceberg THEN you can worry about your boat sinking. Until then, take a deep breath, relax, and try and convince the captain to steer around it.

I’m not worried about it. I knew a wholly ineffectual nerf was coming because it is what ANet do. I also never expected them to allow me to replace any gear, even though I feel given the recent introduction of BiS it would be the right thing to do (again not expect from ANet).

I think though people are allowed to point out that they think it is a pretty crud situation in general.

10% less dam. doesn't make support better

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Fenrir.3609

Surely now I will see the error of my ways and accept the celestial ele’s and guards and clerics warrior and settler thieves into my groups with open arms.

haha

Zerker nerfed, allow us to swap asc gear

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Fenrir.3609

It’s a 10% reduction to the crit bonus, from what I’m hearing… not 10% to berserker’s overall damage.

And the point I was trying to make is that if they felt compelled to offer a stat change every time a change of that magnitude occurred, they’d have to offer a stat change to players just about every patch day. This is much ado about nothing.

They are actively trying to change the dps meta in pve. These changes are not final and are the tip of the iceberg. A 10% reduction is the minimum we can expect.

If everyone was still running about in exotics which are easy as heck to replace, such changes would not be an issue. But ANet introduced Ascended and as such have made their bed, now they have to lie in it.

It was obvious people would complain given the time gated BiS gear, it was even more obvious given the fact that the changes mentioned thus far will do nothing to promote diversity and a beta pve meta in the future.

Will they allow people to change ascended? Probably not.
Is some annoyance to be expected, yes, yes it is.

Crit Damage Changes

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Posted by: Fenrir.3609

Fenrir.3609

I’m hoping this is just step one. They make this change, see how it works “live”, and then move on to step 2. Step 2 being boosting other kinds of builds to start making them more on-par with Zerker.

If that’s what they’re up to, then it makes sense to bring it down a bit before bringing the others up to its level. Especially for the more defensive builds, as that requires giving us more fights that are a) A challenge, and b) Not one-shot kills. That’s easier to do if things are dying a bit slower.

Will they be “bringing down” non zerk condi and bunker builds in WvW and spvp and “bringing up” zerker/glass cannon in those facets of the game at the same time?

I couldn’t begin to say, I play PvE.

Alas the game has three pillars, two of which are tied together. Two thirds of the game is already condi/bunker meta driven. Both of which are, if not optimal, viable in pve.

Are people really advocating changes which promote the condi/bunker meta even more just to shaft glass cannons in terms of being able to speed run dungeons?

Crit Damage Changes

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Posted by: Fenrir.3609

Fenrir.3609

I’m hoping this is just step one. They make this change, see how it works “live”, and then move on to step 2. Step 2 being boosting other kinds of builds to start making them more on-par with Zerker.

If that’s what they’re up to, then it makes sense to bring it down a bit before bringing the others up to its level. Especially for the more defensive builds, as that requires giving us more fights that are a) A challenge, and b) Not one-shot kills. That’s easier to do if things are dying a bit slower.

Will they be “bringing down” non zerk condi and bunker builds in WvW and spvp and “bringing up” zerker/glass cannon in those facets of the game at the same time?

Critical Dmg changes.

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Fenrir.3609

Zerk isn’t the dominant meta in spvp or WvW, condi/bunker is. How come you aren’t asking for nerfs to the specs which are dominant in two thirds of the game? Oh wait, are you a PVT and/or bunker guard by any chance?

Are ANet dumb enough to drop a nerf on players and not allow them to switch out their gear? Yes.

Live stream Updates/ see 2nd post for rest

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Fenrir.3609

What a complete and utter farce.

Rampant speculation on the TP?

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Fenrir.3609

(i) So?

(ii) That’s nice.

Why are you talking about farming in reference to being a zero sum game, I can’t remember saying it was.

You haven’t actually addressed my answer to you really. I pointed out you can make a great deal of gold without resorting to “playing the TP”. Which is true.

The point of (i) is that, even using your own estimates, 10G/d is still the upper bound for most players.

As for (ii), you never said farming was zero-sum. You said the TP is zero-sum. Except that farmed mats can be sold on the TP. This makes the TP itself a positive-sum game.

About your last point, it’s not true at all for many players. It might be true if you have 3+ hours a day for farming. Otherwise, your argument doesn’t hold together.

(i) As pointed out, 10g a day adds up to a large amount. More then enough to get elite level items in a reasonable amount of time. Moreover, if someone only has 3 minutes a day to devote to the game, you do no then try and set gold gain to that metric.

(ii) Trying to make a profit on the TP by flipping or speculation is a zero sum. That the items listed on the TP initially came from another source does not alter that fact.

I guess if I only have 30 minutes a day play time and I spend it all roaming in WvW I to should expect to be able to pull in as much gold as dedicated farmers or TP flippers. No wait, that’s utterly ludicrous.

The point I made was clear, within a very reasonable amount of time you can pull in a large amount of gold via non TP methods. You can make 5-10g an hour on average via pve, if you choose not to do so that is your issue.

Live stream Updates/ see 2nd post for rest

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Fenrir.3609

So everything just got a bit slower. Awesome, spending more time running the same tedious content is a vast improvement.

At least they didn’t ruin the game. I was expecting that.

Give it a bit more time.

Live stream Updates/ see 2nd post for rest

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Fenrir.3609

So everything just got a bit slower. Awesome, spending more time running the same tedious content is a vast improvement.

Live stream Updates/ see 2nd post for rest

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Fenrir.3609

10% nerf? kitten

Rampant speculation on the TP?

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Posted by: Fenrir.3609

Fenrir.3609

With a crappy 53% account magic find toon I can pull in 5-10g on average per hour from champ farming.

Let’s assume 10g a day though. In three months you have 900 gold. That is if you don’t get lucky and get a pre during your farm.

Those people playing the TP take on more risk and are involved in a zero sum game.

So no, I don’t see an issue with it in all fairness. The issue arises when you get people who don’t want to farm, who don’t want to be “efficient”, who don’t want to actively engage in in the TP and at the same time expect to be able to get the elite/endgame items within a short time frame.

(i) One hour a day is a day played for many players. And that hours is usually not spent farming mats from trash mobs.

(ii) I am admittedly not an economist. I am an engineer with a degree in mathematics, familiar with game theory, however. And you need to stop calling the TP a zero-sum game.

A game can only be zero-sum in a closed system. When a player farms a mat and sells it, that is a positive-sum game. As far as the math is concerned, that mat was conjured out of thin air. Nothing was taken from the system to produce it.

In fact, I think this is what makes MMO economies so crazy. They adopt zero-sum economics, when they aren’t even close to being zero-sum themselves.

(i) So?

(ii) That’s nice.

Why are you talking about farming in reference to being a zero sum game, I can’t remember saying it was.

I simply pointed out you can make a great deal of gold without resorting to “playing the TP”. Which is true.

(edited by Fenrir.3609)

Rampant speculation on the TP?

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Fenrir.3609

I didn’t say it to end any discussion, not sure why you would think as such really.

I merely pointed out that you can make (a lot) of gold via non TP routes.

I also didn’t cite any figures for inflation, optimal or otherwise.

Except you can’t make a lot of gold without the TP. You might achieve 10G a day, if you play an exceptional number of hours and are efficient.

That is dwarfed by what is possible on the TP. Just looking at the price of Ascended gear makes this clear. If we go with the 10G/d estimate, do you really think one piece of Ascended gear is valued in months and not days? At that rate, it would take nearly a year to finish your set.

With a crappy 53% account magic find I can pull in 5-10g on average per hour from champ farming.

Let’s assume a paltry 10g a day though. In three months you have 900 gold. That is if you don’t get lucky and get a pre during your farm. Are you seriously suggesting that is not enough?

Those people playing the TP take on more risk and are involved in a zero sum game. It is a different beast. If I go and farm pve I know what I am getting (on average) and I know I am not having to compete with anyone or risk anything to get that.

So no, I don’t see an issue with it in all fairness. The issue arises when you get people who don’t want to farm, who don’t want to be “efficient”, who don’t want to actively engage in in the TP and at the same time expect to be able to get the elite/endgame items within a short time frame.

(edited by Fenrir.3609)

Zerker nerfed, allow us to swap asc gear

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Posted by: Fenrir.3609

Fenrir.3609

You dont need the trinity as long as damage isnt so strong as to outshine everything else. I played ESO and ill tell you something, It doesnt mather if theres a tank it doesnt mather if theres a healer i can run a 5 glass cannon party and still get thing dones, or i can run it as a classic team for the same results.

Guild wars 2 is likely the most balanced game i ever saw when it cames to breaking down the trinity it just happen some people abuse of one sphere of the dps role that should better off be on equal level with the others. once crit damage is fixed well likely see variable damage type within speed run party and more dot/support/control player in casual teams.

You mean like condi/bunker users are abusing the meta in WvW and spvp? The same builds which can also do the pve content. Why are you not making endless posts asking for a condi or bunker nerf again?

Rampant speculation on the TP?

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Fenrir.3609

Just like the real world, the rich get richer and poor can go suck an egg if they ever want to get anywhere in life.

Or you can just farm champs, dungeons and world bosses and be rich. Without and exposure to financial risk and without having to compete in a zero sum game.

Unfortuately all that farming creates gold, instead of moving it around and having a tax sink like the TP. Which is why pve farming and looting is driving inflation, and not flipping.

How does that end the discussion, though? Most economists agree that 2-4% inflation is not only acceptable, but optimal. Where was it written in stone that MMO’s must have 0% inflation? More importantly, why was it written in stone?

I didn’t say it to end any discussion, not sure why you would think as such really.

I merely pointed out that you can make (a lot) of gold via non TP routes.

I also didn’t cite any figures for inflation, optimal or otherwise.

Should Draconic legs be nerfed?

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Posted by: Fenrir.3609

Fenrir.3609

Legs here, we are fine. Nerf shoulders the filthy OP low skill bas’rds.

Rampant speculation on the TP?

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Posted by: Fenrir.3609

Fenrir.3609

Just like the real world, the rich get richer and poor can go suck an egg if they ever want to get anywhere in life.

Or you can just farm champs, dungeons and world bosses and be rich. Without and exposure to financial risk and without having to compete in a zero sum game.

(edited by Fenrir.3609)

Critical Dmg changes.

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Posted by: Fenrir.3609

Fenrir.3609

Everything gets nerfed. People scream about theives, eles, warriors, usable items in WvW, tombs of knowledge, etc… all nerfed. Beserker’s is just next on the list.

Be sure to check back next month for a whole new round of crying and nerfs.

Rampant speculation on the TP?

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Fenrir.3609

“Back of the book vocab and buzz words”, what? Market making is a buzz word now? I do hope that wasn’t just a glib attempt at trying to insult me, because it certainly seemed like it.

Flippers will also being selling to one another, yes and? Oh and no, I haven’t at any point “ignored” that as it is simply a non issue.

The term “market making” wasn’t even a remote motivation for what I wrote. And no, it was not a glib insult.

Feel free to point out the term you think I pulled from York notes.

If it wasn’t an insult it certainly seemed like one and didn’t serve any other purpose as far as I could see.

Which is a touch odd given that a) I’ve not sat here and suggested you get all your info from the Junior Encyclopedia of Economics and b) you have zero idea of just what my experience is in the financial industry (over a decade on prop trading desks (high frequency market making and arbitrage) not that it matters).

Regardless if it wasn’t meant as an insult, non taken.

Rampant speculation on the TP?

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Fenrir.3609

Speculation and flipping are not the same thing. Flipping is market making, you are not speculating on a price change, you are providing a service and capturing the spread by cashing in on a time/risk premium. If anything you are hoping that the price doesn’t change in the short run.

My analysis on bubbles in relation to speculation was far from mistaken.

Tbh it seems you are using a massively generalized and massively vague coverall for “speculation”.

The act of buying goods from the TP is not meant to add gold into the economy, it is meant to act as a service/exchange and gold sink.

I don’t think you have this right at all. You keep throwing out back-of-the book vocabulary and buzzwords, but you are not offering much of a case.

You are blatantly ignoring the phenomenon that is flippers selling to each other. There is no doubt this happens. I would gladly bet you are actually selling your assets to other flippers, without realizing it. You think you are providing a service, because you have no way of knowing the difference.

This would all be well and good if the flipping eventually found a real foundation, in players who actually consume what they buy. But I think there are enough manipulators and actual speculators that there is no such foundation.

“Back of the book vocab and buzz words”, what? Market making is a buzz word now? I do hope that wasn’t just a glib attempt at trying to insult me, because it certainly seemed like it.

Flippers will also being selling to one another, yes and? Oh and no, I haven’t at any point “ignored” that as it is simply a non issue.

(edited by Fenrir.3609)

Rampant speculation on the TP?

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Fenrir.3609

Speculation and flipping are not the same thing.

Speculation on it’s own is not the sole cause of bubbles, nor does it always end up as a bubble and the recent financial crisis has little to do with this game given a) no one is creating CDO tranches or synthetic assets here as far as I am aware, b) no one is able to short and c) the economy is nowhere near complex enough to see the kind of clusterfk you get in a modern, real world crash.

Speculation and flipping are the same thing, since the act of buying a good from the TP does nothing to add capital to the economy. Whatever gains are realized from flipping can only come from speculation.

As for your analysis of bubbles, it’s just plain mistaken. Speculation does cause bubbles on its own. The only way to avoid this conclusion is to say failed assumptions (rational actors, for example) are themselves a cause. I guess that’s a coherent position, but it is a bizarre position very different from average human intuitions. Most people only allow existing entities to act as causes, which a failed assumption is not.

About the financial crisis, I never argued that GW2 was vulnerable to the same sort of bubble. I only said that the crisis was a speculation-driven bubble – which it was – and that this phenomenon is not new or unique – and it isn’t.

Speculation and flipping are not the same thing. Flipping is market making, you are not speculating on a price change, you are providing a service and capturing the spread by cashing in on a time/risk premium. If anything you are hoping that the price doesn’t change in the short run.

My analysis on bubbles in relation to speculation was far from mistaken.

Tbh it seems you are using a massively generalized and massively vague coverall for “speculation”.

The act of buying goods from the TP is not meant to add gold into the economy, it is meant to act as a service/exchange and gold sink.

Should Draconic legs be nerfed?

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Fenrir.3609

Another one of this topics …
Well, zerker gear aren’t getting nerfed, Anet is working to make the other sets not useless in PvE and obviously zerker won’t be the ultimate set in all occasions.

If you build yourself with the glassiest setup and expect to survive everything the game throw at you, then you’ll have a bad time.

EDIT: I crafted an ascended zerker set last week, and I can’t wait to see what Anet will do about it.

1. They are changing crit damage, so yes it looks highly likely that it is getting a nerf.

2. Those other builds are not useless. They are just not optimal for the dungeon speed run meta. Come any zerk nerf, a new optimal meta will be found and the same amount of people will be outside of said meta.

3. Zerk isn’t the ultimate set on all occasions, you will find condi/bunker meta dominates two out of three pillars of the game as well as being viable in the non competitive, non zero sum environment which is pve. I hope the people moaning about zerk are also advocating a condi/bunker nerf as well, otherwise they would be total and utter hypocrites.

4. Quite a large proportion of those taking part in pve run non pure zerk/glass builds.

Rampant speculation on the TP?

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Fenrir.3609

I don’t mean to be rude, but have you ever taken any economics courses? Or perhaps government? The last thing that speculation does is raise prices.

I don’t mean to be rude, but (a) yes I have and (b) you need to take yours again. In some very tightly controlled economic models with very strong assumptions (perfect competition, perfect information, perfect rationality, etc.) speculation can lower prices. It is why governments regulate speculation – to preserve those assumptions in reality.

There is absolutely no argument that speculation can and does raise prices absent these assumptions. It creates bubbles, which are literally instances of overvalued assets. The 2007 financial crisis is such an example.

This thread has already proven why the economy section would have been the wrong choice. It would have just turned into a Keynesian vs. laissez-faire war, which is the last thing I want.

There is no question that flipping has raised prices in GW2 far beyond what one earns naively from dungeons and farming. Perhaps a player who spends some time mastering the economy would find no problem here. My question is how a mandatory economy, which is what speculation has created, improves the game in other aspects. There is certainly a way for naive play to earn all the gold you need, without ever requiring participation in speculation. So why is this latter option never pursued?

Speculation and flipping are not the same thing.

Speculation on it’s own is not the sole cause of bubbles, nor does it always end up as a bubble and the recent financial crisis has little to do with this game given a) no one is creating CDO tranches or synthetic assets here as far as I am aware, b) no one is able to short and c) the economy is nowhere near complex enough to see the kind of clusterfk you get in a modern, real world crash.

Inflation in this game is driven by loot/farming, not the TP.

This games economy is exceptionally basic as are the trading activities going on. Those that mention complex mathematical models are quite frankly talking out of their backside. People are simply either using the mystic toilet, flipping to capture the spread, or making educated speculatory guess. Non of which are inherently bad and non of which are likely to have a major impact upon the overall economy. For those worried about market manipultion, perhaps it goes on, can we get some concrete, non anecdotal evidence of it which cannot be attributed to anything else and which categorically proves it is bad for the average user?

Moreoever no one needs to be actively involved in trading to aquire endgame items. If you are not able to earn 5-10g+ per hour, on average, when farming then you are doing something badly wrong. How much exactly do you think you should be able to earn per hour just farming pve?

Let’s say someone has 2 hours on the evening after work to play. They generate 10g (which is exceptionally easy) from their pve over this period. In three months they are sat on 900G or so and that is if they don’t get lucky in that time and drop a pre. Is that not enough?

The trouble is it seems some people don’t want to trade, they don’t want to farm, they don’t save their gold and then they still expect to be able to get the elite, end game items within as short a space of time as those that do trade, that do save up and that do farm.

(edited by Fenrir.3609)

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Fenrir.3609

Fenrir.3609

Bunker/condi is already the meta for two out of three parts of the game. Might as well make it all three at this rate.

It certainly seems to be what both the devs and a few people on these forums want.

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Fenrir.3609

Fenrir.3609

If you nerf zerg gear will it get free stat swap like traveler gear?

Good question. Rather if they change crit damage to function differently do we get a stat change option?

You could change your MF gear because it was effectively removed from the game (for all intents and purposes).

If they allow us to alter our zerk gear it kind of sends out the message that they have kitten it up completely.

It is highly possible that they will simply say zerker is now “fixed” and you should get on with it and keep your sets.

Cultural Armors are they worth the cost?

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Fenrir.3609

It’s all about the skin and if you like it, then yes they are worth the cost as they are cheap in the grand scheme of things.

I’ve got/had full T3 cultural for Human, Charr and Asura and i’ve only ever used them for the skins.

Getting A legendary

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Posted by: Fenrir.3609

Fenrir.3609

Getting gold is easy, the issue is people spend it on lots of bits of crap they don’t need, instead of just saving for the pre.

Make gold, don’t spend any of it and save for the pre.

As far as pre crafting goes, think of the recent time gating, now imagine how much time gating is going to be involved in any pre crafting. Yeah, just make the gold and buy one.

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Posted by: Fenrir.3609

Fenrir.3609

Some great ifs and buts in here, when the reality of the situation is it just looks like they are going to nerf hammer crit dmg.

Awesome.

Rampant speculation on the TP?

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Posted by: Fenrir.3609

Fenrir.3609

Why do you think flipping items raises prices?

math!
25 characters…..

No. I don’t mean to be rude but you don’t seem to know what you are talking about.

Foe every flipper that buy and resell a good, there is a player that has to pay his profit + one more transaction taxes…

This is where you are wrong. The regular player does not have to pay the flippers profit, as i dont see why the regular player wasnt able to acquire the same item for the same price at the same time as the flipper.

He doesn’t understand that if you take the non limit order option (i.e. you fast buy/sell at the market price), then you are paying for time premium and zero risk.

Whilst those picking up that potential additional profit (spread) are getting paid for taking on that time premium and risk.

Anyone can post limit orders and not pay the spread. If they do so they have to wait to see if they get filled and also wait to see if the market moves against them, at which point they need to relist and pay the TP tax again. Time and risk.

Most are lazy and want an instant sale/purchase with zero risk of the market moving against them. Hence they pay the spread to those that ARE willing to wait and ARE willing to take the risk of the market moving against them and the need to relist.

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Posted by: Fenrir.3609

Fenrir.3609

I think they could actualy reduce zerker effectiveness to put it on par with non zerker by switching crit damage to armor penetration ;/

Seems fair. Same DPS than other sets without their survivability.

Aye the same dps and less survive is they way to go.

Oh if only zerk was nerfed so those poor bunkers and condi spammers had a chance in pvp/WvW.

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Posted by: Fenrir.3609

Fenrir.3609

People farming for their Gear for a couple of months,and then u come and say that is to strong,we are going to nerf that.Its a game spoiling.

Question: Would you leave imbalances imbalanced for the same of not invalidating previous time invested by players?

If yes – and your post seems to indicate that – followup question: How would you ever do balance patching in a MMORPG?

Personally I would address those imbalances across the board by make adjustments to the mechanics which drive said imbalances. Not by kneejerk nerfing stats.

I wouldn’t leave the root cause of the problem alone (i.e. the gameplay/combat mechanics) whilst nerfing a stat which will make fk all difference.

I also wouldn’t target one small niche meta (speed running pve which is not a zero sum, nor a competitive facet of the game) within a pve subset which sees all builds able to complete the content, whilst leaving condi spam and bunker metas to dominate two out of three segments of the game and all of the competitive aspect of the game.

I also wouldn’t introduce time gated, BiS gear and then a short while after say “btw we are changing the meta/nerfing yo stats lulz”.

Rampant speculation on the TP?

in Black Lion Trading Co

Posted by: Fenrir.3609

Fenrir.3609

Why do you think flipping items raises prices?

math!
25 characters…..

No. I don’t mean to be rude but you don’t seem to know what you are talking about.

Foe every flipper that buy and resell a good, there is a player that has to pay his profit + one more transaction taxes…

In real economy we have producers, distributors and buyers.

A flipper doesn t provide any service as a distributor….

Most of them instead create false scarcity rasing prices at will.
And thus extremely high inflation of high demand items

Common examples as Always:
ANY luxury good
Sigil of generosity
Silk
T3-4-5-6 wood/ore (in the past)

Diversifying also means 0 risk.

TP isn t meant to be a free PvP tool for economy…..or at least i don t think it should

Worst thing is that dev try even to tutelate flippers rather than discouraging the greedy ones…

And i ll end with a question.

How do you think gold sellers makes gold?

P.S. and flipping is even quite easy…..i tried twice making 50 and 100% profit….but finding it extremely unethical and a damage for the game i stopped after few tries.

As I said, you don’t seem to know what you are talking about.

Let’s make this very simple. Do you know what a market maker is?

Rampant speculation on the TP?

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Posted by: Fenrir.3609

Fenrir.3609

How would you realistically enforce a moratorium on speculation?

Easy. Any TP purchase becomes account-bound.

You can sell everything you harvest/produce/loot but don’t need, you can purchase everything you need, but nobody can purchase stuff just for resale value.

Agreed. This would solve a lot of the issues with TP playing being the best way to earn money in game, and give all items their actual value.

Every time I suggest this idea though a moderator on here gives me an infraction and deletes the thread.

Probably because it is an utterly ridiculous idea which demonstrates a complete lack of understanding of both the games economy and also of the trading activity going on in the game as well as economies and trading in general.

I cannot see any negatives with making all TP purchases account bound, so it’s a great idea.

That would be due to the complete lack of understanding I mentioned.

(edited by Fenrir.3609)

Rampant speculation on the TP?

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Posted by: Fenrir.3609

Fenrir.3609

How would you realistically enforce a moratorium on speculation?

Easy. Any TP purchase becomes account-bound.

You can sell everything you harvest/produce/loot but don’t need, you can purchase everything you need, but nobody can purchase stuff just for resale value.

Not sure if serious…

I’m not debating the pros and cons of the TP-trading minigame. But to the question “how could you realistically enforce a ban on it”, i believe the solution is trivial.

If you’re not actually advocating that and are instead just pointing out how it could be done. Fair enough, I apologise for the comment in that case.

Rampant speculation on the TP?

in Black Lion Trading Co

Posted by: Fenrir.3609

Fenrir.3609

How would you realistically enforce a moratorium on speculation?

Easy. Any TP purchase becomes account-bound.

You can sell everything you harvest/produce/loot but don’t need, you can purchase everything you need, but nobody can purchase stuff just for resale value.

Agreed. This would solve a lot of the issues with TP playing being the best way to earn money in game, and give all items their actual value.

Every time I suggest this idea though a moderator on here gives me an infraction and deletes the thread.

Probably because it is an utterly ridiculous idea which demonstrates a complete lack of understanding of both the games economy and also of the trading activity going on in the game as well as economies and trading in general.

Rampant speculation on the TP?

in Black Lion Trading Co

Posted by: Fenrir.3609

Fenrir.3609

How would you realistically enforce a moratorium on speculation?

Easy. Any TP purchase becomes account-bound.

You can sell everything you harvest/produce/loot but don’t need, you can purchase everything you need, but nobody can purchase stuff just for resale value.

Not sure if serious…

Rampant speculation on the TP?

in Black Lion Trading Co

Posted by: Fenrir.3609

Fenrir.3609

Why do you think flipping items raises prices?

math!
25 characters…..

No. I don’t mean to be rude but you don’t seem to know what you are talking about.

(edited by Fenrir.3609)

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Posted by: Fenrir.3609

Fenrir.3609

Although I like the idea of limiting the zerker gear a bit with my power ranger I will not be able to kill bunkers any more in WvW.
Seems like I will probably have to join the condition meta even though I don’t like it at all. I think if they change zerker gear it’s also time to nerf bunker capabilities by a bit and weaken condition damage by quite a bit.
With the rune/sigill update I really hope that 2-Hand-Weapons now get two slots for sigils.

Condi bunkers everywhere, such diversity. Good times.

Rampant speculation on the TP?

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Posted by: Fenrir.3609

Fenrir.3609

1. Speculation and flipping are not the same thing.

2. Flipping does provide a service, it is the most basic form of market making.

3. Whilst there is speculation going on, how exactly do you know it is “rampant” and what metric are you quantifying that with, comparing it against?

4. Why is speculation inherently wrong?

The reality is that this is both one of the most basic and limited trading economies there is (even within the mmo genre, stuff like EVE blows it out of the water).

It is completely centralized, it has insane taxes, there is no shorting and there is no LOB microstructure available to the players.

So this is it.

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Posted by: Fenrir.3609

Fenrir.3609

A dev being kicked from a dungeon trying to join a speedclear group with his dual pistols thief.

Ha.

[PvE] Revising the "DPS Meta"

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Posted by: Fenrir.3609

Fenrir.3609

Well, but adding Crit Damage as a value to duration might be a possibility then. For example, say a person specs for 30% Crit Damage on a Condition Damage toon. So the Condition Duration increases by 30% OR the initial Condition Damage increases 30%.

Conditions are already rampant in WvW and spvp. You can’t even make it “pve only” as it would still fk up WvW even more, which is directly tied to pve mechanics.