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I'm curious: why is WvW siege so primative?

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Posted by: Filaha.1678

Filaha.1678

Because it’s easier to throw together a ballista than it is to throw together a big laser weapon or a huge rolling tank.

Bearing in mind, of course, that Asura, for example, are probably a minority in the racial spread of the game in general. That means that if you were to have a big laser weapon to build, then it would be built by Humans, Sylvari, Norn, and Charr as well. Mostly humans, probably. And while the tech does exist somewhere in the world, it does not exist in the human part of the world, making it harder for them to build something they’re entirely unfamiliar with. Ballistae, catapults, and arrow carts are “primitive” enough that each species would be familiar with either how to build it or the concepts behind it.

If someone gave you a pile of relevant materials and told you to craft a ranged weapon to kill someone who was going to come at you in 5 minutes, would you be more likely to fashion a functioning shotgun or quickly put together a bow?

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

Honestly, I can’t speak for everyone else, but I have next to no Ascended stuff…and that’s pretty much okay with me.
What is NOT okay with me is that I -used- to be able to play the way that I wanted, with who I wanted, and that has since changed. I am an RPer. Not a lore-junkie satisfied with the (admittedly improved) Living Story lore; not a PvE zerg/grinder. The implementation of megaservers destroyed all ability to play with a familiar community in favor of maps populated with larger numbers of complete strangers. All protests along this line have been soundly ignored.
THAT is why I, for one, truly cannot play how I want.

If you want to play with a familiar community, have a guild and add people to your friends list. Even with megaservers, you are more likely to be put on a map with someone you have a link to than random people.

You have the ability to form friendships with anybody you want and play with whoever you want. The game does not need to make that automatic for you.

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

Umm, if they don’t despite their best efforts of trying, then no they can’t.

Nope, that’s not what can’t means.

They can buy a ticket.
They can pick numbers.
The numbers can be correct.
They can win. They have the possibility of winning.

Whether they do or not is irrelevant to their possibility of winning.

If I flip a fair coin, that coin can land heads or tails. Whether it lands heads or tails is irrelevant to its ability to have either outcome.

Because we are comparing playstyles and simply saying that it’s their choice not to go with the optimal way only exemplifies the existence of the problem.

No it doesn’t. As I said, there will always be an optimal way of doing things. You can always choose to not do it, but that doesn’t mean it should be equally easy for you.

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

I’m sorry but the way you look at things is ridiculous. They gave us “two” options, both are equally bad, both require a lot of grinding(be it gold or monster loot). Giving us a fake way to do things doesn’t exactly count as “playing how you want”.

I look at things objectively. You look at things subjectively. And objectively, you can acquire “the best gear” by playing how you want. If you choose to not do the faster way, that does not negate the fact that you can acquire them through other methods.

And again, ascended rings/accessories/necklaces are not random drops, and are acquired through laurels, which are acquired by “playing how you want”, especially now, where it doesn’t even matter if you complete achievements. More of the top gear available without having to go out of your way in the game for one second!

Filaha is just completely out of touch with reality.

You’re out of touch with fact.

They continue to hold onto “can =/= will” even after I showed that depending on drops with such a low drop rate means that many can’t and therefore won’t.

I know a lot of people who have not won the lottery and probably will not. That does not mean they can’t. They factually mean two different things. I continue to hold on to it, because I’m looking at it objectively.

“Choice” is irrelevant. We’re discussing playstyles. Of course there is nothing stopping someone from taking on a different playstyle. I can’t stand crafting, yet I chose to do it just so I can get the gear. Such is not the point. The thread is about how the “play how you want to play” is out the window.

It’s completely unreasonable that those who choose one style of play (ie WvW) have to rely on drops while another (ie Crafting) can guarantee getting what you want.

People who choose to only play WvW for drops for their ascended gear are actively choosing to ignore the easier, faster method. This is not the game’s fault. It is not unreasonable. There will always be an objectively easier way to do something in the game than other ways. Choosing to take the harder path isn’t unreasonable on the game’s part, nor is it bad design or removing the choice of how you want to play. It is your choice.

And how is choice irrelevant when talking about “Playing how you want”? Playing how you want is choice.

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

Irrelevant?

Yes, irrelevant. The claim was that you can only get ascended gear by crafting. That is factually incorrect. Whether or not you personally have had any luck getting what you want through random drops is irrelevant. I personally have gotten a couple useful ascended rings from random WvW rewards.

I feel like you’re scraping the bottom of the barrel here, trying to convince us that that’s the way things should be.

I feel like you’re scraping the bottom of the barrel here, trying to assert arguments upon me that I didn’t say. Care to point out to me where I said that it’s how it should be, as opposed to “This is how it is, and you’re wrong for saying it isn’t like this”?

A random chance at getting something you will probably not even want isn’t of the same value as making or gaining something you want.

Correct. And it’s your choice whether or not to craft it. Crafting is easier and more reliable. If you choose to not craft it, you can still acquire it through your own play style, although you may take longer.

However, if you choose the latter, then clearly ascended equipment is not important to you, so it’s irrelevant how long it may or may not take you.

The game is not “broken” and not “stopping you from playing your way” by having a faster and more reliable option, because it is not the game’s fault that you choose to ignore that option.

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

Fact: With such a rare drop rate you have a really good chance at never getting it. If you don’t, then you couldn’t (opposite of “can”) get it.

Can =/= did.
Can’t =/= didn’t.

Every person has an equal chance of obtaining the items. There is no factual way for someone to be unable to get them. Personal luck is irrelevant. I have not gotten a precursor drop. That does not mean I cannot get them. It just means I have not.

For some ‘playstyles’, the only way to fill up all 12 slots being through drops means you are better off winning the lottery more than once.

And that’s your personal choice. If you choose to not craft the ascended, the guaranteed and easier way, then you reap what you sow. However, this does not negate the fact that you could obtain ascended equipment through drops. You also can obtain ascended rings, necklaces, and accessories through laurels, which are guaranteed if you play actively now, no matter what you do!

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

I was saying that a very rare change, is not an adequate excuse (reading comprehension ftw).

Whether you choose to make this stipulation on your own does not have any bearing on fact.

Statement: You can acquire the best gear in the game no matter which playstyle you prefer, WvW, PvE, or PvP.

Fact: Ascended gear is the best gear stat-wise.
Fact: Ascended gear drops in WvW, PvE, and apparently can be obtained through PvP as well.

Conclusion: Ascended gear is acquirable through all portions of the game.

Statement is factually correct.

Your subjective stipulations are irrelevant, just as it is irrelevant how people choose to take “play how you want” to mean anything more than what the statement says.

+1 to the OP.
Now here’s hoping ANet is good enough to sack up, and finally say “we were wrong” and bring back the game we (or at least I and older players) PAYED FOR.

You want them to remove every single patch ever?

Philosophy Shift to Less Choice

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Posted by: Filaha.1678

Filaha.1678

Technically, before, you could only unlock your traits to use by paying gold to the trainer. Now, you can unlock them by either paying gold/SP or doing a task that costs you nothing but time.

So, technically, you have more choice now than before, as far as unlocking traits goes.

As well, there were 12 dailies to choose from before, and 12 dailies to choose from now. Same amount of choice on what dailies to do. As well, one can choose to get their 10 AP by never leaving PVP or WVW, while before they couldn’t always choose to do so.

There’s a difference between “less choice” and “making different choices”.

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

I’ve been playing since a few months after release and had a single ascended trinket drop for me in WvW. The drop rate is too pathetic to be reliable because such a rare RNG can mean that you could die from old age and never so much as get an ascended armor piece drop.

I can guarantee you that by the time this game comes to an end, there will be those who will never got an ascended armor and/or weapon drop (rewarded probably but not as a drop). So I would say that since such a thing is possible, it fails to satisfy Falaha’s statement and fails to satisfy ANet’s ‘core philosophy’.

Can get =/= will get. You can get a precursor from a random drop. This does not mean you will get a precursor from a random drop.

The statement is satisfied. You can get top gear by playing whatever game mode you want to play.

The statement is not reliant upon your personal success in acquiring it. That’s like saying that you can’t get 5,000 gold because some people haven’t.

"Play How I Want" Is Gone

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Filaha.1678

“Top equipment” would be ascended gear which can only be obtained by crafting it for yourself. So, no, it never had the ability to get the top equipment by playing how you want.

Or doing world events.
Or doing Fractals.
Or doing WvW.

So basically doing most things in the game (except PvP, where it doesn’t even matter).

EDIT: Oh, apparently you can actually ALSO get them from PvP. So apparently you can get them for doing a grand total of everything in the game.

Since when can you get the ascended armour set with the stats you want by doing world events, fractals and wvw? These are random and fairly useless.

Irrelevant. You can potentially get the best stat gear without crafting, and by doing whatever you want.

Obviously, going out of your way to do it the specifically best way will be faster and easier, but that’s how things work. Sure, you could run around queensdale killing random mobs and eventually get 5,000 gold by selling vendor trash, but it’s clearly not the fastest way, and does not mean that you can’t eventually get that by doing what you want.

The New Dailies -- Feedback welcome

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Posted by: Filaha.1678

Filaha.1678

How about a choice upon login? Y’know how that window pops up when you log in and get the login rewards? How about a choice there?

Choice 1: New daily list. You get the current system’s dailies and rewards for each befitting the new system.

Choice 2: Old daily list. You get generic old dailies but do not get any extra rewards for completing a specific number of them. Only 1 AP per daily, and none of the bonus rewards that are given for doing each daily now. Could even cap the AP gained since “it’s about choice, not the rewards”. Maybe up to 5 AP, same you’d get for completing the daily meta before. Maybe up to 10 AP, so neither side gets an “advantage” over the other.

Once you make a choice, you are locked into it for that day. You cannot change until the next day.

Better rewards for more specific tasks, or minor rewards for doing generic things. I’d also say to up the rewards from the current system a bit to make them more enticing to do for people who are willing to go out of their way for 5 minutes.

"Play How I Want" Is Gone

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Filaha.1678

What it has had is the ability to get the top equipment by playing how you want. Just like the quote says. It has never represented otherwise, and has never been otherwise.

“Top equipment” would be ascended gear which can only be obtained by crafting it for yourself. So, no, it never had the ability to get the top equipment by playing how you want.

Nope.

The gun at the bottom right? Drop from a champion in Dry Top.
The armour chest next to it? Drop from a keep lord in WvW.
Koss on Koss? Mystic Forged through items farmed acquired over time or bought off the TP.
The necklace at the top left? Bought with laurels.
The rings and accessories? Random WvW rewards, either as drops from mobs or through WvW level ups.

This isn’t counting the accessories, necklace, and rings that my character is actually wearing, all bought with laurels from dailies and monthlies, doing what I wanted to do.

Not a single one of those required me to craft anything or do anything I didn’t want to do.

Attachments:

Add Guild-Only Join Option to Activities

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Posted by: Filaha.1678

Filaha.1678

It can’t be that hard to implement this, so why don’t you?

I smile every time I see someone say something like this.

"Play How I Want" Is Gone

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Filaha.1678

The game screamed “play how I want” and “freedom” back then, and now it screams “fool-proof”, “gated”, “spoonfed”.

No, it really didn’t.

I can’t get the Balthazar backpack skin by playing how I want. I can’t get fractal skins by playing how I want. I can’t get dungeon skins by playing how I want. I can’t get jumping puzzle rewards for playing how I want. I can’t get the new skins from Silverwastes or the bug weapons in Dry Top by playing how I want. I couldn’t even do all the dailies and monthlies before by playing how I want.

This game has never (caveat: since I started playing, well over a year ago) been about getting everything by playing how I want.

What it has had is the ability to get the top equipment by playing how you want. Just like the quote says. It has never represented otherwise, and has never been otherwise.

If it cannot match up to your subjective standards for what you want it to be like, that is not the fault of the game, nor is it “going back” on their vision.

Not possible to salvage WvW Armor

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Posted by: Filaha.1678

Filaha.1678

That’s what the extractors are for. Removing upgrades without destroying the item.

If you love guitar hero, go play it...

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Filaha.1678

Not everybody can get every reward. I don’t see why they should have to remove it from the meta to suit you. If you can’t turn down your settings to get above 10 fps in a closed instance with at most what, 11 other people, sounds like the issues run deeper than what they chose to include.

Massively is issuing you a challenge ANet!

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Filaha.1678

taking a look at how the developers and staff that visit the forums are talking, they certainly don’t seem concerned at all.

No matter how concerned the company is behind its closed doors, they won’t actually express that concern to anybody outside the company because that would make things worse. Expecting that the outward appearance is necessarily indicative of the internal happenings is naive. No MMO developer is going to outwardly express concerns with a game losing people because that would just make them lose more as people expect the ship to sink and don’t want to waste any more time with it.

There’s a viral mindset here on the forums that everything is done for if the vocal minority doesn’t get what they want. I think that sentence itself is sufficient to explain why that mindset is wrong.

There’s also a viral mindset that the phrase “vocal minority” necessarily means “actual minority”. I’d say that a majority of the forum posts nowadays seem to be hating things and talking about how things are bad and dying and terrible and whatever.

Now consider: When studies are done through polls or experiments with people, those studies are done with a necessary minority of the actual potential pool. However, just because a sample size is a minority does not mean that it’s necessarily inaccurate in regards to the entire group.

The “vocal minority” means that the people who are voicing their complaints here are not an actual majority of the game. This does not mean that everybody who has not complained here disagrees with them. Some people may not see the point in going to the forums. Some people may not want to go to the forums. Some people may just quit outright. The people arguing that a vocal minority is necessarily not indicative of the entire playerbase are, in fact, the ones that should be providing their evidence, because necessarily minority sample groups are used as evidence to greater groups in pretty much every branch of everything.

Focus groups are used to test how well a product may be received. Polls are conducted for political reasons. Sample groups are tested for scientific reasons. In all these cases, they’re not testing everyone, they’re testing a minority. This does not mean they’re wrong.

More Winter's Day - Less Junk Day

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Posted by: Filaha.1678

Filaha.1678

The recipes for the endless tonics are in there. I got one yesterday.

Still, I think the number of people complaining about how free gifts in this season are disgusting and worthless really says more about humanity than anything else.

Maybe they should just remove presents entirely and leave it up to everyone else to furnish their own holiday cheer.

View a vista? Really?

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Filaha.1678

You’re not understanding. The argument that the new dailies are trying to get us to experience new content doesn’t work.

This may come as a surprise to you, and hold on to your hat, but not everything is aimed at you.

If you’ve already map completed, then clearly anything added in to spur people to explore new areas is not meant for you.

If you already had a character pre-trait change, then obviously the trait unlock change wasn’t meant for you.

If your characters were all already level 80 and completed the personal story, then obviously the NPE wasn’t meant for you.

Still, regardless of all that, it’s any person’s choice whether or not to do something new or something they’ve already done. People can choose whether to go to a new one or just go to one they’ve already been to to get it over with. If you choose to ignore the intended purpose, then that doesn’t invalidate its intended purpose.

New Mystic Forge Recipe!

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Filaha.1678

What old recipe? I just crafted all of my tonics today (without the hassle of RNG!). Is there a reason why people can’t craft the tonics (barring the ones that were mystic forge only already)?

The New Dailies -- Feedback welcome

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Filaha.1678

forcing players

Nobody is forcing you to do the dailies. Nobody is forcing you to do anything you don’t want to.

Don’t change the context of my statement, it is dismissive and adds nothing to the discussion, it’s insulting. If you do not have an adequate counter-argument, why even reply? Nobody is forcing you to reply to my message.

It is an adequate counter argument. Nobody is forcing you to do anything you don’t want to. Dailies are optional. If you don’t like how they are done now, don’t do them. You’ll still get all of your rewards minus the AP just for logging in. And if you really cared about the AP, then you would’ve been “forced” to go into all the same content anyways because you can’t get all the AP by not going into all the things.

The New Dailies -- Feedback welcome

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Filaha.1678

forcing players

Nobody is forcing you to do the dailies. Nobody is forcing you to do anything you don’t want to.

The New Dailies -- Feedback welcome

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Posted by: Filaha.1678

Filaha.1678

Now it’s set zones/regions and they aren’t always near each other.

Which would be more of an issue if every zone in the game wasn’t really a couple mouse clicks away thanks to waypoints.

The New Dailies -- Feedback welcome

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Posted by: Filaha.1678

Filaha.1678

How to tell if it’s “just the change” that you dislike or if it’s the actual system:

If this system had been in the game since day 1, would you still hate it?

Also, I’m pretty sure that if they had had this system in the game since day 1 and then went to the other one, there’d be just as many people whining that now they have to do more achievements to get the same amount of AP and less rewards. No, scratch that. I’m not “pretty” sure. I’m certain.

New mini-game - Inventory Manager

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Filaha.1678

You could just not open them and put them on the TP.

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

There is no interpretation of what they said when they talked about ‘playing how you want’. Of course there will be things you can’t do. The game doesn’t have mounts and so you can travel while on one. It had everything to do with playing a way that the game allowed you to. Yes there will be an optimal way, but what they talked about was that the way you chose to play would be at least viable. If the way you want to play doesn’t get you to the same destination as the next guy, then it is not viable. They made this perfectly clear. The difference was the optimal way just meant you got there sooner rather than later.

I cannot get dungeon skins by playing WvW. I cannot get the Balthazar backpack from playing PvE. I think it’s been pretty obvious for a long time that you cannot get all the rewards ever from doing only what you want to do.

Now, bear in mind that the quote in the OP quite clearly says “The most powerful rewards”. Well, I can get ascended gear by only playing WvW (and crafting of course). I can also get a legendary with enough farming and/or lucky drops. Those are, factually, the most powerful rewards.

You’re right. There is no interpretation. No matter how I want to play, I can still acquire the most powerful rewards, just like the quote says. Clearly they’re still sticking true to that.

Also, regarding this “opinion” bandwagon. Saying something is your “opinion” does exempt you from being wrong and pointing out that what someone says is ‘just their opinion’ doesn’t stop what they’re saying from being right.

Actually, by definition an opinion cannot be either right or wrong.

Is Edge of the Mists WvW or PvE?

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Posted by: Filaha.1678

Filaha.1678

If you aren’t supposed to kill other people in a PVP map, then that’s a bug that’s taking an awfully long time to fix.

In other words, do what you want. Let them cry about it. They don’t own the map.

Toypocalypse Suggestions for 2015

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Posted by: Filaha.1678

Filaha.1678

Besides parties, have a difficulty adjustment would be nice. It’s wayyy too easy for my BF and I to do just the two of us. But, sometimes we want more friends just to have fun, well, being able to adjust the difficulty would be ncie.

Difficulty adjustment: Only use weapons, no turrets. Only use turrets, no weapons. Don’t use catapults. Don’t use ballistae. Don’t use snowmen. Don’t use walls. Don’t use snow. Don’t use scrap.

So many options!

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

You are changing the argument. I’m not talking about rewards. I’m talking about everything. I’m talking about choice.

Except you are talking about rewards.

What’s the point in doing the dailies? Rewards. If you don’t care about the rewards, then it doesn’t matter whether you have to complete 3, 10, or 200 dailies to get 10 AP. It doesn’t matter whether you get them for logging in, killing 50 things, or killing 5 things while wearing a pink-dyed coat and striped pants.

You have the choice whether or not to do them. If it’s not about rewards, then you can choose not to.

You’ve never had the freedom to do anything you want and get all the same rewards for it. Get over it.

"Play How I Want" Is Gone

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Filaha.1678

They are not by your definition. For others they are an important part of just that, if only for the fact that some professions profit hugely from them up to the point that they would not be half as fun without them. And being able to play with 100% of my usual fun is a very integral part of what I would call “Play How I Want”.
See, that is exactly why it is important to talk about stuff in a specific non-generalising way.

In that case, skills are also inherent to “playing how I want”, but since I started, the skill system requiring X amount of points in order to unlock skills, with more points for “higher” skills has hindered that, which means I’ve never been able to “Play how I want”.

So… how is “playing how you want” gone if it never existed?

Toypocalypse dead?

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Posted by: Filaha.1678

Filaha.1678

Since this thread is all over the place, I’ll go ahead and throw in my two cents:

I strongly recommend that you get online at whatever “prime time” for your server happens to be (usually around reset is a good bet, but it varies based on the location of the server’s bulk and/or average population), and get the Toypocalypse achievements done asap (and I mean, like, get them done today).

The view of wether or not a piece of content is “dead” will always be anecdotal, but I’m willing to bet that the dual frustrations of a blatant bug (finished maps not closing), and the… let’s call it questionable decision to roll back the ability to play as a party means that players are going to get what they need from Toypocalypse and then abandon it entirely.

All three of my guilds, as well as the majority of my friends, did exactly that last night (see? Anecdotal, lol!), and while it’s possible that the holiday dailies might drag us back in there, the stipulation that you only need five out of six possible festival dailies makes that fairly unlikely.

TL/DR:
1) Anet borked up toypocalypse in a way that upset a not insignificant number of people.
2) Anet’s response to this current state of affairs upset people even further.
3) Seeing how upset people are, it’s very likely that people will get their achievements and abandon Toypocalypse as quickly as they can.
4) You (and by “you” I mean everyone reading this, not just the OP) probably want to join the initial surge of Achievement hunters and also get them done asap, so you’re not stuck needing them later when practically no one will want to touch that hot mess of an event/activity.

This is, of course, just my own humble opinion based on what I’ve observed so far. You may of course feel free to heed it or disregard it as you see fit

On the other hand, if nobody’s doing it, there’s a better chance that you could end up with your friends.

View a vista? Really?

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Filaha.1678

Seera – they never said the dailies were aimed at new players

The low level dailies are quite clearly aimed at new players. The high level dailies are aimed at older players.

If someone’s already map completed the whole game, clearly neither version of the dailies are going to be making them explore new things, so they’re irrelevant to the purpose of the change. Not every change applies to every person.

"Play How I Want" Is Gone

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Filaha.1678

I must be mysteriously logging into an old version of the game then, because I’m still playing how I want ankitten ot being forced to do anything I don’t want to.

Well, we can take things most literally all day and conclude that you will hardly anybody who is forced to play this game at all, or we could use given examples to find out what people mean when they say “forced”.
Technically, you can do all the things you used to, it is just so that you get either less reward for doing so (see: new Dailies) or you have to pay more for being able to do so (see: new Trait unlocking) unless you complete the specific tasks the game tells you to, even if those things are less than desirable for you and/or others (for example joining WvW with a low level char to unlock Traits).

So far it’s taken me maybe 5 minutes a day to get my 3 dailies done. I ended up with 10 achievement points that day plus the rewards for doing those dailies. I then went on to do exactly what I wanted to do, which resulted in getting more dailies done (WvW) which got me even more rewards. Comparatively, it took me around an hour to get 10 achievement points’ worth of dailies if I didn’t specifically go out of my way to get them.

So I got more rewards and could more quickly get back to doing what I wanted to do for maybe 5 minutes of not doing what I wanted to do. Today’s was even easier because it’s like a minute to WP to some trees and a vista.

Also, if I hadn’t done the PVE ones, I still would have easily gotten my 3 dailies from WvW alone, which means my 10 AP for 3 dailies and the extra rewards per daily. So still doing it faster, doing what I want to do, and getting more rewards for it.

Traits aren’t inherent to “playing how you want to”, though, so…

"Play How I Want" Is Gone

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Filaha.1678

If by “play how I want” means “play how I want and get all the specific rewards I want”, then this thread makes sense, but that has never been how this game was advertised or run

Actually, this thread would make even less sense because I’m 99.9% sure I couldn’t get dungeon skins without running dungeons (or PVP), so that scenario clearly would never have existed for it to be possible for it to be “gone”.

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

I must be mysteriously logging into an old version of the game then, because I’m still playing how I want ankitten ot being forced to do anything I don’t want to.

Must be a hack…apparently no one can “play how they want” anymore…

Shhhh. Don’t tell anyone that I’m using the “Play how you want” hack! Other people might start wanting to find out how to play how they want, then they might patch it out!

View a vista? Really?

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

And yet pre-patch, people were whining about how much longer it’d take them to do the new dailies because of how far out of their way they’d have to go.

"Play How I Want" Is Gone

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Posted by: Filaha.1678

Filaha.1678

I must be mysteriously logging into an old version of the game then, because I’m still playing how I want ankitten ot being forced to do anything I don’t want to.

Why Anet?

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

i don’t recall games giving you skill right away.in lotro you had to visit a trainer and buy the skills.in swtor the same.i think it’s the same for wow and rift but haven’t played them for sooooo long so i don’t remember.but yeah in gw2 you should get those free.sure well done bad feedback here

I’m not actually sure you know what OP’s talking about.

In SW:TOR, yes, you buy skills, but OP’s not talking about skills. OP’s talking about traits. And in SW:TOR, the analogue would be the specialization trees that you quite definitely do get a point for for free every level.

Also, I think it’s a safe bet that you started post-April 2014, because you don’t seem to know how the system worked before then.

i know well how the system worked before.i have all the traits with no effort at all just lvling.just didn’t really found the change that bad it just make you play the game.and if you are bored you can buy them.maybe it’s just me but i think many of us have plenty of gold just sitting in our wallet

don’t get me wrong i just found the skill unlocking way to easy so unlock traits via playing the game or just visiting the trainor doesn’t seem hard and bad change

So you unlocked the traits tied to bugged events that aren’t completable without any effort at all, eh? Just through levelling, eh? Beat the Overgrown Grub no problems, no effort, and just through levelling, eh?

almost got all the traits for my alts.the only traits i don’t have are those i don’t need.as for the bug events it’s something anet should work.or even rework the system if they can’t fix the events.
and yeah it’s safe to complaining when you are just power-leveled.where’s the effort exactly in powerleveling?people have skipped many aspects of the game and they are complaining.pretty good feeback here “hey i skip your game but want the traits”

Except they already said that they have done 100% map completion in the game, just on another character. So they didn’t skip the entire game. They already completed the map.

And, since the game puts such an emphasis on account-wide unlocks rather than character-specific, what with account-bound gear, account-wide bank, account-wide wallet, account-wide skins and minis, etc., it’s actually quite logical that trait unlocks should also be account-wide. It’s actually illogical and out of sync with the rest of the game to have it be restricted to character only.

Ingame vendor selling achievement points

in Living World

Posted by: Filaha.1678

Filaha.1678

There is an achievement to drink drinks.

You can get the drinks you drink by buying them from a vendor.

Dear Naysayers, I ask you this:

What is the difference between this suggestion and what is already in the game?

Why Anet?

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

i don’t recall games giving you skill right away.in lotro you had to visit a trainer and buy the skills.in swtor the same.i think it’s the same for wow and rift but haven’t played them for sooooo long so i don’t remember.but yeah in gw2 you should get those free.sure well done bad feedback here

I’m not actually sure you know what OP’s talking about.

In SW:TOR, yes, you buy skills, but OP’s not talking about skills. OP’s talking about traits. And in SW:TOR, the analogue would be the specialization trees that you quite definitely do get a point for for free every level.

Also, I think it’s a safe bet that you started post-April 2014, because you don’t seem to know how the system worked before then.

i know well how the system worked before.i have all the traits with no effort at all just lvling.just didn’t really found the change that bad it just make you play the game.and if you are bored you can buy them.maybe it’s just me but i think many of us have plenty of gold just sitting in our wallet

don’t get me wrong i just found the skill unlocking way to easy so unlock traits via playing the game or just visiting the trainor doesn’t seem hard and bad change

So you unlocked the traits tied to bugged events that aren’t completable without any effort at all, eh? Just through levelling, eh? Beat the Overgrown Grub no problems, no effort, and just through levelling, eh?

Why Anet?

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

i don’t recall games giving you skill right away.in lotro you had to visit a trainer and buy the skills.in swtor the same.i think it’s the same for wow and rift but haven’t played them for sooooo long so i don’t remember.but yeah in gw2 you should get those free.sure well done bad feedback here

I’m not actually sure you know what OP’s talking about.

In SW:TOR, yes, you buy skills, but OP’s not talking about skills. OP’s talking about traits. And in SW:TOR, the analogue would be the specialization trees that you quite definitely do get a point for for free every level.

Also, I think it’s a safe bet that you started post-April 2014, because you don’t seem to know how the system worked before then.

would it be against the anets rules to

in WvW

Posted by: Filaha.1678

Filaha.1678

Let’s put it this way.

It is not against the rules to kill mobs or critters in PvE.
This has not stopped people from being punished for intentionally being pests to another person while doing it.

It is not against the rules to talk in map chat.
This has not stopped people from being punished for intentionally being pests to other people while doing it.

You figure it out.

Fantastic!!

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

When you factor in the exploration, finding vistas locations, crafting, skill points, events, side quests, main story quests, I don’t see how one could run out of things to do in a short time. Unless of course you are one to rush to endgame and thus I could see why it could become tedious and boring if one plays that way. Personally I like finding all the little details, thats what makes a game fun to play.

There’s a difference between “rushing to end game” and “not actively wasting time”.

This guy is right. If you are into simply sitting there and smelling the flowers, go at it. After the twentieth heart quest where you do mindless errands, I got bored. I have run all of the dungeons more times than I would like to admit. I have participated in WvW. I have done PvP. That is great that you have such an affinity for the drone of this game. Just make sure you buy lots of Gems.

Mmm, I’d say the PvE only really starts to feel repetitive after maybe 3 lvl 80s of different profession. With the personal story, hearts, exploration, dungeons and maybe dabbling in some PvP I’d say you can easily get 80-100 hours or more of gameplay that is tons of fun. For $40, that’s a steal and you’ll still have access to whatever content is released later. No financial commitment or anything forcing you to log in on the clock. Anyway I look at it, it’s definitely wroth the price!

80-100 hours of gameplay is great for a single player game. What about people who bought Gems to support Anet? You know, the people who actually keep Anet afloat? The people Anet needs to keep playing? What they want doesn’t matter?

Short Answer is :NO, you got what you wanted.

It doesn’t matter whether you bought 1000 gems, or 1,000,000 gems the folks at Anet are not your servants and you should stop acting like they are. Anet doesn’t owe you anything for your purchase except for the gems you bought. If you didn’t get the gems you bought then please fill out a request form and leave the rest of us out of it.

You got what you wanted every time you bought gems. You got the gems you paid for, and that’s all you paid for the gems. Any thing else you think is owed you is a product of your over entitled imagination. IF there wasn’t anything you wanted to exchange the gems for, that’s your problem. You should have looked before you purchased the gems.

Expecting a company to want to make efforts to keep a paying customer returning to pay more is not over entitlement.

It’s good business.

The paying customers have received everything they paid for. What people are demanding is service they haven’t paid for.

It’s bad behavior.

So you wouldn’t think a restaurant was bad if you went in and ordered your food and they just kinda walked by and tossed it onto your table? I mean, you got your food you paid for, right, so who cares whether the service was nice or not?

Is GuildWars 2 worth coming back to?

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

If you didn’t find it fun enough to stick around before, then you won’t find it fun enough to stick around now, because it’s no better.

In fact, if you’re planning to start a new character, it’s worse.

Fantastic!!

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

When you factor in the exploration, finding vistas locations, crafting, skill points, events, side quests, main story quests, I don’t see how one could run out of things to do in a short time. Unless of course you are one to rush to endgame and thus I could see why it could become tedious and boring if one plays that way. Personally I like finding all the little details, thats what makes a game fun to play.

There’s a difference between “rushing to end game” and “not actively wasting time”.

This guy is right. If you are into simply sitting there and smelling the flowers, go at it. After the twentieth heart quest where you do mindless errands, I got bored. I have run all of the dungeons more times than I would like to admit. I have participated in WvW. I have done PvP. That is great that you have such an affinity for the drone of this game. Just make sure you buy lots of Gems.

Mmm, I’d say the PvE only really starts to feel repetitive after maybe 3 lvl 80s of different profession. With the personal story, hearts, exploration, dungeons and maybe dabbling in some PvP I’d say you can easily get 80-100 hours or more of gameplay that is tons of fun. For $40, that’s a steal and you’ll still have access to whatever content is released later. No financial commitment or anything forcing you to log in on the clock. Anyway I look at it, it’s definitely wroth the price!

80-100 hours of gameplay is great for a single player game. What about people who bought Gems to support Anet? You know, the people who actually keep Anet afloat? The people Anet needs to keep playing? What they want doesn’t matter?

Short Answer is :NO, you got what you wanted.

It doesn’t matter whether you bought 1000 gems, or 1,000,000 gems the folks at Anet are not your servants and you should stop acting like they are. Anet doesn’t owe you anything for your purchase except for the gems you bought. If you didn’t get the gems you bought then please fill out a request form and leave the rest of us out of it.

You got what you wanted every time you bought gems. You got the gems you paid for, and that’s all you paid for the gems. Any thing else you think is owed you is a product of your over entitled imagination. IF there wasn’t anything you wanted to exchange the gems for, that’s your problem. You should have looked before you purchased the gems.

Expecting a company to want to make efforts to keep a paying customer returning to pay more is not over entitlement.

It’s good business.

Will Pact Fleet weapons stay at 1 ticket?

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Posted by: Filaha.1678

Filaha.1678

Found some.

https://www.guildwars2.com/en/news/taimis-dye-kit-and-new-permanent-gathering-tools-in-the-gem-store/
https://www.guildwars2.com/en/news/covert-charr-backpack-and-more-in-the-gem-store/

They were in the BLTC announcements a week before the skins went up in price. For some reason, they didn’t do one for the Tempest → Pact Fleet.

Safe Passage in WvW Areas

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

How do you guys feel about players who wvw exclusively though? Are we not allowed to like shinies?

PVE map completion doesn’t rely on other people, though, and can be done at one’s own pace on one’s own time.

The “best” suggestions here for getting it done if your server is continually matched against people who sorely outnumber you in WvW are: Wait for a week in between attempts to get as much as you can asap.

This "Meta" has to end

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

They should just remove stats from gear and traits entirely or make everything Celestial.

Then everything comes down to your own skill and what skills you bring along with you.

No more “Must be zerker”! Now it’s “Must be good”!

I understand that you are (at least half) joking but gear stats are meant to be the difficulty level of the game and by putting all celestial you average everyone on the same level which creates difficulty walls for less skilled players and boredom to the best ones.
Also the rewards spectrum would become narrower because time of completion of any content would be normalized around the same value ( outliers would still exist but would be closer to average).

I really dislike this mentality.

In what games do you play where the difficulty setting of the game makes “easy” the “everything dies really slow an so do you” and the “hard” setting “everything dies fast so I’d doesn’t matter if you do or not”?

Back in my days, hard mode meant you could die at the drop of a hat and the enemies took more to kill.

Our maybe people are just relating this to gw2 inappropriately.

Actually, I can’t remember the game right now, but there was at least one RPG I’ve played where setting it to hard meant that both you and monsters did more damage to each other, and setting it to easy meant you did less to each other.

Basically, higher risk for faster fights, or lower risk but longer battles.

That’s every game. That’s the reason games have endgame gear specifically for hard content. Leo seems to be under the impression the zerkers just run up to mobs and press 1 and they all explode. That’s hardly the case.

Uh, no, I’m pretty sure that Halo on Legendary and Devil May Cry on (insert hardest difficulty per game here) didn’t make you kill things faster in return for making you take more damage. They were generally “take more damage, deal less”.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Filaha.1678

Filaha.1678

In order to get 10 points under the new system, I potentially have to spend a bit of time in places I don’t want to go (we’ll see how it works out in reality, depending on the pool of available achievements).

In order to get 10 points under the current system (today’s), I had to go out of my way to gather things, had to go out of my way to kill different types of monsters, and had to go out of my way to revive things.

I see no difference, except I may or may not have to go out of my way as much.
~Snip~

Not quite, under the old system to get the 10 points you had to do one of the WvW achievements and one of the sPvP achievements. Under the new system you can get the 10 points by only doing 3 PvE achievements…big difference if that’s the only thing you play. ‘Forcing’ you to do things in PvE you might not normally do, okay but not great, forcing you do play game modes you dislike = not okay.

Sorry, I should have stated: I only really do WvW nowadays.

So that’s two WvW dailies that came through normal play, Leveler came normally, Condition Applier came normally (mesmer makes it easy), Recycler came normally (although if one doesn’t want to recycle and rather sells, that could be considered outside normal play), events normal, and kills normal.

I had to go out of my way to gather, because gathering doesn’t go hand in hand with attacking/defending things. I had to go out of my way to get kill variety, as there is no kill variety in attacking/defending things. And I had to go out of my way to get reviver, as there was little reviving to be done, either because too much AOE spam made it impossible to revive people or because nobody got downed or stayed downed long enough to revive them.

So this should be better for you because now you can get your 10 AP daily by just staying in WvW and not having to do any PvE. I don’t see how that’s not an improvement for someone like you(unless 2 of the 4 choices are almost impossible to do such as you mentioned above).

Right, I wasn’t complaining about it. I was pointing out that under the current system, I quite definitely have to go out of my way to do things (even more so on days with “Insert Zone” Slayer/Events and Daily Fractals, while under the new system, I may or may not, depending on what the pool actually looks like, rather than a kneejerk reaction based on a picture showing four presumably random ones. So basically, I can’t get my 10 by “playing my way” right now, so it doesn’t make me really go any more out of my way in the new system.

However, since the article also says that there’s things like “Kill three players in WvW”, that’s already profit over the current “Kill 10”.

What's the point of parties?

in Guild Wars 2 Discussion

Posted by: Filaha.1678

Filaha.1678

You both should get loot and XP for the kills you both work on in a party.

I’m not sure why you think you don’t.

Were you thinking you could power level someone by them hanging out while you kill everything and they still got XP and loot?

I’m not sure why you think that’s what he said.

He said, quite correctly I might add, that if he goes to help someone low level, he cannot really help kill mobs because scaling was done poorly and you’re still massively overpowered and will likely kill everything in one hit. I’ve had the same problem escorting my wife around. I have to just kinda sit there and wait for her to run to things to hit them and do a bit of damage on them before I can do anything. You don’t get credit for hearts and such if someone else kills something that you haven’t hit, regardless of being in a party.