Clearly the build that the OP is using isn’t working
It isn’t the game OP, it’s you.
Actually, if a game offers you a plethora of ways to build your characters but you can’t actually use most of them to play the game, then yes, it is the game, because that’s bad design.
Especially when one of the selling points of the game is, in fact, versatility.
Oh right … on the topic of devs working on stuff. A while back there was one mentioning working on exciting stuff on his Twitter account … what ever happened to that stuff? Still not released yet?
Of course it was released! It was… y’know, that stuff. That got put into the game. You know the stuff.
The best part about being vague about exciting stuff and things that you’re putting into the game is that one cannot claim you didn’t put that stuff and those things into the game because you didn’t tell them what stuff and things you were working on.
Here’s the various reasons why it’s meaningless, regardless of outcome:
1. Not everybody goes to that website. Or has heard of it. Or cares about it. For some people, such as myself, literally the only reason we even know about this poll is because of this post.
2. It’s not really a fair comparison, now is it? Reason being, the question is not at all “Which is best?” The question is “Which have you or are you playing?” If one has not played FF14, for example, they obviously won’t be voting for it over GW2, or one who has only played WoW will not vote for GW2. As such, they’re not comparing which is better, but just saying which they play. I doubt anywhere even near 1% of the votes have (or eventually will have) played all of the MMOs on the list to make an accurate comparison.
3. Internet poll numbers are always skewed by people voting repeatedly, and these people flat out make a rule saying you can vote more than once, but just not more than once per 8 hours (which can be ignored by anyone who wishes to). Further, a game where the players are desperate to prove something will have people who will intentionally skew the numbers in an attempt to prove it. A game where the players don’t really care about meaningless internet polls will not.
4. GW2 would obviously have the top votes because the other games have content that their players are actually playing through. (Shots fired.)
Edit: Forgot 5.
5. It only allows for upvotes. If a game has 100,000 people that are happy with the game but 1,000,000 people who think it’s crashing and burning, those 1,000,000 people are irrelevant to the poll but relevant to the question of “best”.
(edited by Filaha.1678)
“One vote per person every 8 hours”.
lol
The last time they worked on “stuff”, they gave us the NPE and removed a section of the story and the rest of my guild quit and I primarily moved to FF14, only stopping at GW2 to do my dailies. Maybe they should stop working on “stuff” and work on something people actually want.
So far, there hasn’t been an MMO released since Guild Wars 2 has been released that has been as successful. Maybe there’s a reason for that.
Define successful.
Having a big launch on a MMO doesn’t mean it’s successful.
For the defenders of the policy who fall back to “a legendary should show you’ve participated in all aspects of the game”, I’ve challenged every single one of them to accept a PvP rank 20-30 requirement to buy Icy Runestones. I’ve yet to get an affirmative response from anyone when I bring PvP into the equation.
Or how about “Precursors are account-bound, so you have to find/mystic forge your own”? After all, RNG is a huge aspect of the game.
Until then, “if it’s red it’s dead” is perfectly defensible and I see no wrong in applying such a mentality in game.
No. I think it’s about time I wrote back here. It makes me a competitive person. Just because you’re not competitive doesn’t mean I’m a terrible individual. It means WvW is probably not the right game mode for you. Perhaps it’s time to take your own advice that even WvW is just a game, no matter how intense or intimidating the enemy looks. Don’t expect people to roll over for you just because you aren’t able or willing to adapt.
See, it’s the degree to how far you take it, though.
I mean, since I’ve already said it, I’m obviously not saying you have to spare hurt feelings by letting people cap things. The point of the game mode is to capture places, defend them, etc. Killing people in the context of that is just doing what you’re supposed to do. Sure, it might be demoralizing to use 10 golems to raze a keep to the ground, but your goal is, in fact, to capture keeps. And as I’ve already said, if you’re holding an enemy group at their spawn because you’ve got another group of people behind you capping their keep and you’re holding them off their backs, that’s another thing. That’s strategy.
Camping a spawn and building siege outside of it so people can’t even step out of their invincible zone without getting hit by multiple ballistae when you already own everything and won’t possibly lose? That’s not playing how the game mode is meant to be played. That’s not “being competitive”. It’s just being an kitten . It’s not really any different from a high level ranged character running around following a melee low level and one-shotting all the monsters they go to attack before they manage to hit them. You could make the argument that they could just go to another map or stop playing until the high level is gone, but that doesn’t make it something that should be happening.
It’s the difference between yes and no when you ask yourself the question: “Is this making a difference?”
If you’ve got a team capturing a keep and you’re spawn camping to hold defenders back from making it to the keep to defend, are you making a difference? Yes, absolutely.
If you’re already going to win because you outnumber the other side by a huge degree and can send a zerg to defend/recapture something they could only send a handful of people to attack, are you really making a difference by spawn-camping? No. The only difference you’re making is in kittening off an already shrinking population of the game so that there’s less point in any development going towards it.
Being competitive doesn’t give you licence to be an kitten .
Besides, if you’re so competitive, wouldn’t you want as many people as possible to compete against? Seems self-defeating to claim to be competitive and yet outright state that you intentionally do what you can to make people not want to play so they leave. That doesn’t sound like you’re competitive to me at all. Just sounds like you find pleasure in having a large arbitrary number for a week and don’t even care about the competition to get there.
Truly competitive people would rather have as many people as possible to fight against so they could actually be competing.
I don’t think I said it was the only issue either.
If people aren’t coming back, it’s because of the hugely lopsided match and not the spawn campers afterwards.
You directly said that spawn campers do not cause people to quit, just lopsided matches.
However, lopsided matches may go away in a week. Lopsided matches where people then go on to grief without punishment because it’s “legit strategy” just makes the community look terrible and be something one would rather not be a part of.
So while you’re right, and you didn’t say it was the only issue, you also denied that it would cause any more people to leave, which is pretty naive if you really think that. While I’m ready to admit that having unfair match-ups constantly could cause people to leave, you seem to be content in denying that people ruining the game for others for no gain outside of ruining the game for others is not a reason people would totally leave.
Your later posts calling me and those like me the problem with the WvW community
Actually, I said you and those like you were the problem with the GW2 community and, generally speaking, the community of all games with a competitive mode. You take it so seriously that you absolutely have to win to the point where you’ll do whatever you can to make people want to leave the game.
That pretty much defines you as a bad person. You’d rather have a higher arbitrary number at the end of a week that gains you nothing at the beginning of the week than realize that there are humans on the other side of your screen that didn’t buy the game to not enjoy it. It’s attitudes like that which kill games, or at least game modes.
It makes it even worse when WvW map completion is a requirement for total map completion, so I feel sorry for anyone who comes in for their map completion just to not be able to do anything.
Since when did collections become short term goals rather than long term goals you get by just playing the game?
When they required things that you wouldn’t get “by just playing the game” and would have to intentionally go out of your way to acquire (see: Koss on Koss, spoons).
Saying “PVE Players are impossible to satisfy” is about as accurate a statement as the commonly misused argument against complaints, “First you complain about this, then you complain when they do it this way! You’re never satisfied!”
In short, it’s not.
In length, no single post on this forum speaks for everybody and what they want. My entire guild quit, and I’m the only one still kicking around, and even then it’s only because I like how my characters look, and all I really do is run around in WvW for a while blowing things up and completing dailies before I go back to FF14 and enjoy myself more. Some quit because they got bored with the lack of things to do. Some quit because they didn’t like the game all that much. Some quit because they found new games to play (like FF14). At least two quit because of the removal of the Greatest Fear plot and the connotations that those four words at character creation, spoken by all races and classes, are a lie: “This is my story.” How can you really feel like it’s your story when not only are chunks of it apparently removable at will, but when the chunk that’s removed is the most development your character actually has?
Could one fix have kept all of those people playing? No. One fix could have kept the story-players satisfied, by putting the plot back. Another fix could have kept the people who felt like the grind was pointless when all you get out of it is new clothes, by giving new content or stronger gear.
So, are “PVE players impossible to satisfy”? No. You can satisfy them. It just takes more work than one fix, and each player has their own desires to be satisfied. Just like how “You complained about this, then when they changed it you complained about the change” is a terrible retort against complaints. Just because Player 1 complained about it doesn’t mean Player 2 did.
an armor system where you can’t wear whatever you want.
This is a picture I recently took of my Bard, who’s currently only not raiding because I don’t care to, but is doing all the end-game content just short of raiding.
Looks like I can wear whatever I want.
Edit: Also, the PS3 limitations do not affect the PC graphic options.
Besides, think about this: If you’ve ever thought that WvW was ignored and getting stale because of lack of interest, griefing people to get them to not come back to it is just going to make sure it gets ignored further because less interest = less point in caring about it.
You pulled this card on me earlier and now it’s my turn to pull it back on you.
If people aren’t coming back, it’s because of the hugely lopsided match and not the spawn campers afterwards. Borrowing another analogy, the wound itself is far worse than the salt.
No the spawn campers don’t help the situation, but don’t even start scapegoating them for a much bigger issue that really is ANet’s responsibility to address.
I didn’t say that that was the only reason people might leave and not come back. You should probably try reading what I’m saying before responding, and we can avoid huge arguments where you argue things I’m not talking about.
No, spawn camping is not the sole reason for someone to leave. But it’s definitely helping, which only hurts you and everybody else who does like to play WvW to chase out an already low percentage of the game’s playerbase so that Anet has even less reason to give a crap about WvW.
Besides, think about this: If you’ve ever thought that WvW was ignored and getting stale because of lack of interest, griefing people to get them to not come back to it is just going to make sure it gets ignored further because less interest = less point in caring about it.
what kills ff14 for me is that grinding there is torture…I m actually an high end hardcore raider type player(cleared T9). but that grinding for animus/novus/nexus weapon is really aweful.u have to stand at specific spots for like 2hrs or even 4hrs each doing nothing to wait some thing spawn. I mean doing nothing but pay attention to ur screen so u can get something down in 10min or another 2-4hrs waiting ahead .u need to do this stuff repeatedly 9times to get animus weapon.thus sums to 18-36hrs staring ur screen while u cant do anything but wait.and this even not the worst part.cuz after u got animus weapon there are novus and nexus ahead.they are much more harder.someone may compare this to legendary weapons in gw2 but that’s totally a different things. at least u have something to do when u grinding not staring ur pc like idiots for 20+hrs repeatedly .kitten its not a game,its torture
You could always go do your monster kills for the Trials and teleport back in between to see if it’s up.
Or you could do what I did and minimize game and do something else while listening for the completely obvious FATE music, or play something on a handheld.
Edit: However, I would still give that point to FFXIV. Because at least for my Trials, I can solo them except for dungeons, which are easy to get. To get map completion here to get a required item for crafting a legendary, I pretty much needed to actually switch servers to get the WvW map completions.
You automatically get screwed on those if you happened to pick a small server that just gets trounced.
u are right about legendries .but they are not same thing.its between wants and needs. you need a nexus weapon cuz it has better stats. But u don’t need legendary cuz u can have ascended instead. u may want it . u don’t need it.so even I have to grind the same thing in gw2 I wont feel tortured. I can do it whenever I feel like doing it but in ff14 u must do it or u cant get better
No you don’t. Even the Ironworks weapons are currently better than the Nexus weapons in pure numbers. Nexus is i115, Ironworks starts at i120 and upgrades to i130. The only plus that Nexus weapons have going for them is that you can pick the secondary stats. Dreadwyrm is i135.
So no, you don’t need to get a Nexus. In less work, you could probably get at least the Ironworks weapon.
what kills ff14 for me is that grinding there is torture…I m actually an high end hardcore raider type player(cleared T9). but that grinding for animus/novus/nexus weapon is really aweful.u have to stand at specific spots for like 2hrs or even 4hrs each doing nothing to wait some thing spawn. I mean doing nothing but pay attention to ur screen so u can get something down in 10min or another 2-4hrs waiting ahead .u need to do this stuff repeatedly 9times to get animus weapon.thus sums to 18-36hrs staring ur screen while u cant do anything but wait.and this even not the worst part.cuz after u got animus weapon there are novus and nexus ahead.they are much more harder.someone may compare this to legendary weapons in gw2 but that’s totally a different things. at least u have something to do when u grinding not staring ur pc like idiots for 20+hrs repeatedly .kitten its not a game,its torture
You could always go do your monster kills for the Trials and teleport back in between to see if it’s up.
Or you could do what I did and minimize game and do something else while listening for the completely obvious FATE music, or play something on a handheld.
Edit: However, I would still give that point to FFXIV. Because at least for my Trials, I can solo them except for dungeons, which are easy to get. To get map completion here to get a required item for crafting a legendary, I pretty much needed to actually switch servers to get the WvW map completions.
You automatically get screwed on those if you happened to pick a small server that just gets trounced.
As mentioned above, the Wardrobe system GREATLY reduced the cost of playing dress up once your character reaches 80 and also allowed for multiple uses of previously one time use items obtained from the Gem Store.
Upgrading from terrible doesn’t necessarily mean that it’s good yet.
Why settle for bad simply because it’s better than terrible?
Players that keep suggesting things should be FREE in this game need to remind themselves of how Anet keeps the Servers powered up….they have to make money in the Gem Store.
Who said it should be free?
Pretty sure every single suggestion here was along the lines of a one-time fee instead of dropping money every single time.
And are you implying here that having a one-time fee to unlock a skin for unlimited use would somehow cause a huge crash in Anet’s bottom line to the point where the game needs to be shut down?
Always thought a player should have 30 seconds or whatever of invulnerably when leaving spawn. Or allow the building of seige in spawn so you can deal with this kinda stuff.
I agree, farming spawn is just wrong. this week is really frustrating to me. FA is steam rolling ioj and cd, and you cant get the commanders to back off and let them have there keep back. Just not right.
IMO, there should be one of two things. Either special cannons/mortars in base that can reach far enough to prevent useful spawn camping, or a NPC you can talk to that spawns a bunch of Legendary Defenders that push out to a certain distance (all with permanent RI).
The defenders that are there feel entirely useless when you’re invincible inside the base anyways so you could easily kill anyone that enters far enough for the defenders to aggro.
I’m going to do everything within the limits to break your morale. Extremely intentionally. I want to make you feel miserable about even stepping foot into WvW. Why? Because then I’ll have one less defender/tail ganker/backcapper to worry about.
And that’s what makes you and people with your attitude a part of the problem with the community of GW2 (and, generally speaking, all games with competition).
Because you’ll do whatever you can to make someone want to not play the game. Because as long as you’re winning a week-long match which will give you zero added benefits, you don’t care that you’re ruining someone else’s form of relaxation.
And eventually WvW will be empty except for terrible people being terrible.
You’re still interchanging motive (“they’re trying to ruin my fun!”) with perception (“my fun’s being ruined!”).
No, I’m not. I’ll repeat myself again because you seem to be missing what I’m actually talking about.
If you are already winning and will still definitely win, spawncamping is nothing but going out of your way to ruin the game for someone.
I am not talking about when the numbers might be closer to even and you’re camping the spawn to buy time for another team to cap a keep or tower without reinforcements. I am not talking about when the match is neck and neck and you’re pushing them back as far as you can to prevent them from capping more. I am not talking about when it might be a legitimate strategy.
I am talking about when you’re already dominating a matchup and you’re doing nothing but preventing people from even setting foot outside their spawn point, much less anywhere near a keep.
I am talking about a situation where you could let out a group of people, follow them until they take a tower or keep, and then be in before RI even wears off of the Lord and take it back.
In fact, my very first post here specifically states “If you’re intentionally trying to break someone’s morale”. In other words, if your intent is specifically to make them feel bad, then you are a bad person. It’s a game, and you’re playing against other humans. It won’t kill you to lighten up.
Also, in fact, if you look at the entire premise of the thread from the OP, the thread itself is against significantly unfair situations and how it’s just rubbing salt in the wounds, so…
Look, fighting at your spawn is going to be easier than fighting at a camp, tower, keep, or even in the open field. Why? Because it’s closest to your respawn and furthest from theirs. If you can’t even do that then you’re not going to be able to do anything on the map anyways. You can even thank the spawn campers for quickly deterring you from wasting your time!
How does that make sense? You can’t build siege in your spawn, and ballistae and arrow carts are cheap to build up. How is it going to be easier to fight them when you’re just running into a wall of arrow carts carpet-bombing the area and ballistae stripping your health because there’s probably a half dozen people who are stunning, immobilizing, or otherwise preventing you from avoiding it? Because you can run back faster after your inevitable slaughter?
You can, however, and probably will unless you don’t know what you’re doing, build siege at towers, keeps, etc.
That the matches would get so imbalanced that spawn campers can do so and go unpunished is an issue to take with ANet. I’ll even be the first person to back you up if you do go to them.
I’m not denying that. However, just because you can do it because design allows you to doesn’t mean you need to or should, when it’s unnecessary and does nothing but chase people out of the game.
But keep morale out of it. We’re not responsible for your server’s feelings, and we’ll constantly be looking for ways to crush enemy morale as we boost our own.
It’s not necessarily so much to do with morale as it is to do with the fact that it’s a game. If people don’t have fun playing a game, they quit. If the only way I can “win” is to not play, why would I bother playing? There’s a ton of other MMOs or games which I could go to that allow me to play, even if there’s a competitive mode.
It’s the fact that it’s a game that makes it so stupid. You’re not going to get anything special out of it. The only thing you might achieve is ruining the game for other people. If you’re perfectly fine with ruining a game for other people while hiding behind the wall of “Well, it’s not my fault you’re not having fun,” well… I never saw anyone claim that empathy was an inherent human trait.
Nobody who spawncamps is breaking any in-game rule,
Didn’t say they were.
so it’s sort of ridiculous to bring in some real life example including 1.) physical force, and 2.) breaking laws.
No it isn’t.
“Your” refers to your server/community as a whole. If you guys can’t punish spawn campers, then either you belong in a lower tier, or you need to start finding better leadership (or establishing it to begin with).
Which is sort of my point, if you bothered paying attention to the argument instead of attempting to shift blame for someone being an kitten onto the person they’re being an kitten to.
As I already said, which you apparently ignored:
Because let’s face it, if you have the numbers that you can just have a few dozen people spawn-camping, you clearly are going to win anyways, so it’s not “tactics”.
I clearly am not talking about perfectly even fights where one side can easily match the other’s numbers and just push them out. I think that was made perfectly obvious with that statement. Or I thought it was.
I’ll clarify again: If you’re already winning because you’re holding everything to the point where you can spend supply and build siege just to prevent anyone from even leaving their entry, much less attack anything, then it’s not tactical to do so. It’s just rubbing salt in their wounds.
It doesn’t matter if it’s spawn camping, getting trash talked on forums, losing your garrison, getting golem rushed, getting your golems wiped, etc etc. It’s nobody else’s responsibility but your own (as a server) to rally each other back and recover.
Taking someone’s garrison is proper gameplay. Golem rushing is fair gameplay. Defending yourself is fair gameplay.
Owning everything and camping the spawn so people can’t even leave is ruining the game for other people for no better reason than because you can. Trash talking on forums is also lame and again is not necessary to do just so you can be rude.
It’s amazing the distance you’ll go to defend people going out of their way to be rude and ruin other peoples’ fun in a game. But the fun of others is irrelevant as long as you can laugh at them, amirite?
You are always free to leave. We are always free to challenge you when you do. If you (as a group/server) aren’t willing or able to fight us, then you don’t deserve to step outside, and should start thinking about buying zerker gear for PvE.
But wait, even dungeon mobs will fight back. Time to
feeddance for cows in Queensdale, then? Look! ANet acknowledges that some content is too hard, so they even nerfed feeding the cows for you!
Your mentality and attitude is the reason I laugh really hard whenever someone suggests GW2’s community is good.
(edited by Filaha.1678)
Offense is taken, not given. The only person who can take your fun away is yourself.
More bad excuses to justify being an kitten . Pretty sure that two dozen people sitting outside your base with siege are doing a kitten fine job helping to ruin fun.
Would you defend cheaters with this same logic? It’s not the cheater’s fault that you find it pointless to upgrade a keep when they teleport into it without even scratching a wall or door and take it without you having a chance to defend it. It’s yours!
After all, let’s look at this logically. If they weren’t there, I could leave and have fun. If they’re there, I can’t leave and therefore can’t have fun. Conclusion: The reason I am not having fun is them. Logic!
-your failure to go around the camp
Assuming they don’t have people camping all exits because they also know exactly where all exits are, which, as you so delicately put it, anyone with a brain would do.
-your failure to enlist help
From who? You’re assuming that there’s some magical pool from which I can immediately draw people as soon as I’m outnumbered. Please explain this mystical source of people that for some reason aren’t there already but I have at my beck and call.
-your failure to outwait the spawncampers (they get bored very quickly when people stop going to feed them bags)
So in other words, don’t do anything? Great. And while that’s going on, I’m still not having fun.
Notice two words that most of those things have in common: “your” and “failure”.
Notice how none of those would be my fault at all, except for “not outwaiting them”, which is a terrible point because it relies on me basically just not playing the game. Your only valid suggestion is to not play. So… great job coming up with the worst suggestion imaginable.
What is this I don’t even…whatever, I’ll correct this
grasping at strawsanalogy.
I never said anything about a baseball game, so I’m not sure why you’re assuming there’s “rules” involved and saying stealing bases and locker rooms and whatnot. That’s just completely illogical because I don’t know why you’d assuming “beating someone with a baseball bat” was in reference to playing baseball.
To aid you, although logic should have taken care of this, I was talking about a fistfight. If someone’s coming in with only their fists but you bring a baseball bat, beat them with it, and then decide to rub salt in their wounds, the salt isn’t “tactical”. It’s being an kitten .
Also, I didn’t mention this in regards to the lack of mobs aggroing onto you, which might also explain some of the non-aggro:
FFXIV uses a logical line of sight aggro detection system. If they don’t see you, they don’t attack you. If you run behind them, they don’t see you. There are monsters which logically can see you at all angles, such as things without eyes or things that would smell you, but most monsters need to see you to know you’re there.
They also will aggro more per pull if you’re in a group or outlevel them to a significant degree to deal with the added threat.
Tornado could use a little something else.
Maybe reflecting projectiles, or making it a cantrip so it can be affected by several traits.
Maybe allow attunement swapping while under this form. Maybe even have skills that change with the attunement. Each attunement could have three skills: An autoattack, one targeted, and one PBAoE:
- Fire – “Firenado” form, the tornado looks more orange and deals burning on contact.
- Fireball.
- Flame Blast
- Ring of Fire
- Water – “Twisting Blizzard” form, the tornado looks bluish, and deals chilled on contact.
- Ice Shards
- Freezing Gust
- Frozen Burst
- Air – “Twister” form, the tornado looks like it does not, and pushes on contact.
- Chain Lightning
- Lightning Strike
- Windborne Speed
- “Dust Devil” for, the torndo looks more like a Dust Mite Twister, deals bleeding on contact.
- Rock Shards.
- Dust Devil
- Ring of Earth.
I would also like for all professions to have healing, 4 utilities and elite for each of their available skill types. That means for elementalists there’s missing arcane healing, and missing elite cantrip, arcane and signet.
And underwater? Sharknado.
Who are you to judge how seriously someone should take the game?
I’m another player. You know, the people behind the characters that you see running around.
When you do something that just plain ruins any fun other people could possibly have for no other reason than because you can, and hide behind the excuse that it’s tactics, then you’re just trying to justify being an kitten . Because let’s face it, if you have the numbers that you can just have a few dozen people spawn-camping, you clearly are going to win anyways, so it’s not “tactics”.
That’s like saying it’s tactical to beat someone with a baseball bat and then rub salt in their wounds afterwards.
My light armour wearers each hold 8 tops and 8 bottoms in addition to the one they’re wearing, all saved with a different skin, because I like to switch them up. My medium armour wearers have 4. My heavy, 3. I’ve had people comment on the fact that in a dungeon, as I was the group leader, my armour changed in every conversation cutscene.
Unfortunately, this precludes me from making ascended armour because I’m not going to make 9 sets of ascended light armour.
I’d pay a pretty decent amount to save those inventory spots and allow me to make ascended armour so I don’t have to blow charges on them whenever I want to switch.
Alternate idea: “Free Change Charge”. Costs 1 charge per skin, the skin you use it on then becomes unlocked to use as many times as you want forever for free. This means that you can continue to swap around the ones you like without having a specific outfit saved if you don’t want to change the pants or boots or gloves or headpiece or whatever, it’s a charge per item rather than per outfit, and you’d have to pay again to unlock skins you unlock later.
Which is a side point, that at least when you grind for something in FF14, you can feel like it was worth it because you’re stronger.
Only that you also never really get stronger, since next you have to fight against mobs that also are stronger and have more hitpoints, so in the end only the numbers get
bigger .. but in the end its the same to hit a mob with 1000 hps for 100 than hitting
a mob with 10000 hps for 1000 .. you do 10 time more damage .. but in the end
you are not stronger.And if you really get stronger, people will cry that everything is too easy and that
mobs have to get harder
Except in the end I am stronger, because I’m still doing more damage than I used to. It’s not like all of the armour and weapons just magically drop onto you as soon as new dungeons are released, so end-game dungeons start out at one difficulty and get easier as you get better equipment. Further, I’m still stronger because I’m not limited to end-game dungeons only and can go back to previous dungeons, which are now easier because I’m stronger.
Still better than farming and grinding for months to get a legendary and end up doing 0 more damage than I did with the ascended weapon I crafted. Also still better to keep upping that ceiling than to stagnate at “This is how hard the game will ever get because you cannot get stronger at all”.
Some players forget one thing: WvW is a warlike gamemode.
WvW is a warlike gamemode.
warlike gamemode.
gamemode.
game
If you’re intentionally trying to break someone’s morale in a video game, you’re taking the game way too seriously. Your battles are going to be boring as hell when you’re attacking an empty map because everybody quit WvW because, surprisingly enough, people tend to not find running into walls of death to be fun.
Another heading missed: Growth.
I’m not talking about the playerbase, I’m talking about content. Each major patch, FFXIV adds in a pretty big amount of content, between extensions to the story (and the side stories, including a side story that’s more awesome than GW2’s main story, Hildibrand), new dungeons, new Trials (8-man boss fights) including both hard mode and Extreme mode, plus additional Coil of Bahamut fights. In the last patch, they also added in Rogues, and in the expansion are going to be adding more classes (including Dark Knight) and a new race.
When is the last time GW2 introduced something REALLY new, like a new dungeon or something? Will they ever introduce new classes, like Dervish (please please please and give me scythes please please)? Will they ever introduce new races?
I actually didn’t have any real lag spikes last night, surprisingly. Or maybe I did. I don’t know. The only thing I can think of is a thief backing up really far in a straight line and when I tried to shoot her, I was shooting where she was originally standing and eventually killed her. Even while she was backing up all the way to SMC. I don’t even know what’s going on any more.
FF14 is clearly designed with the subscription model in mind, and so a lot of grind slips into everything.
Just as GW2 also has a lot of grind in the game. Well, grind or paying real money. At least FF14 doesn’t have anything that requires 250 of a very rare material to craft, which gives you practically nothing except another skin.
Which is a side point, that at least when you grind for something in FF14, you can feel like it was worth it because you’re stronger. I personally made the decision to never get a Legendary because why grind for something that gets me nothing better than Ascended equipment? For the skin? That other people can just drop some real money into gems and convert to gold to buy it off the TP?
That being said, the only thing I’ve ever felt was “grindy” at all in FF14 was getting the Atmas for my weapon. And even then, I got them all in a day.
First of all, no matter how high you get, you are never too high to go pal around with friends lower level than you. It likes to include people rather than say “oh no, you can’t partake, you’re too awesome”.
I actually would disagree with this. Due to poor party mechanics, it’s really hard for me to play my high levels with low level friends because they need to hit something before it will count for them for hearts or whatever. When I can one-shot practically everything they’re hunting for hearts, even with level scaling, I have to actually just stand there and wait for them to tap something before hitting it or else they don’t get credit. That just makes things boring for me because I have to frequently not do anything.
FATEs (DEs) should automatically scale though, instead of choosing it. That’s bit annoying at times but still only scaling to those is IMO the best way to do it.
I think that the positives of not scaling outweigh the negatives, really. For the price of having to click one button to join in, you can alternatively just run through if you’re not intending on joining in and the mobs won’t aggro onto you because you’re not participating, plus you don’t count for any scaling because you’re not taking part. It’s also a blessing when you’re in your gathering profession and a FATE spawns on top of your nodes.
they simply give you a bit of a speed boost and make you look a bit cooler, aside from that there are no real benefits to them.
Partially incorrect. You can fight alongside your Chocobo mount too. Still, what do you expect from mounts?
a list of random placenames that hold no relevance to where you want to be,
Wait. Here’s an example of the shards in Limsa Lominsa. Culinarian’s Guild, Arcanist’s Guild, Fishermen’s Guild, Marauder’s Guild, Hawker’s Alley. They totally tell you exactly where you’re going.
confusing the sweet innocence out of you and leaving you saying “oh sod it, i’ll walk, rather than spend 10-minutes trying to figure out which one i need to choose.”.
Or you can spend 10 seconds opening your map and looking for the name written right on the map right near the shards.
in FF all your skill recharge at the same time, so it doesn’t matter which skill you use, all skills recharge after any one skill is used.
Also incorrect. Most skills are on a global cooldown, yes, which means you have to think about what to use rather than just spam everything as soon as it’s off cooldown. However, there are abilities which ignore global cooldown entirely and have their own cooldowns. High level play and maximizing your DPS is all about knowing your class and your weaves.
he can even dye your hair 2 tones.
If you didn’t notice, you can also give yourself highlights on character creation, as well as your eyes can be heterochromic, in other words two different eye colours.
The armour in FF is truly stunning,
Again, if you didn’t notice, even your earrings, bracers, necklace, and rings show up on your character. Obviously in some cases you can’t see them (no rings clipping through gloves, for example), but they are there.
In conclusion, I feel like you barely even touched FFXIV to begin with, didn’t look through the options at all since you complain about at least two things you can change in the options, and ignored the active help boxes that actually explain everything you need to know about everything. Further, your frequent cries of “Kill me now” or “I want to die” just makes your post sound over-dramatic and fanboyish in favour of GW2 by exaggerating how much of an issue things might be (which they’re not). Lastly, I feel that most of your complaints that aren’t simply ignorance of the system (options and such) are based out of a disinterest in having to put thought into the game (like the crafting system).
As an afterthought, I also notice you didn’t even or barely touched on the things that FFXIV has that smack down GW2. For example, content, e.g. a comprehensive story and dungeons, plus the fact that (and you may have missed this if you didn’t go into an Inn room) you can watch any cutscene you want that you’ve seen before from the inn room, from main story to side stories to dungeons. Further, you didn’t touch upon the customer service and development side, which may be because you didn’t need to experience it. As an example of why FFXIV shines here, recently there was a bug where you couldn’t acquire a certain item (a specific colour dye) from its source (sending your retainer on missions). After they fixed it, as a way of apologizing for the inconvenience, they handed out some of the dyes for free by mail as an apology for messing up. Even if you hadn’t even intended on getting it or had tried to get it, you still got included in it.
PS.
FFXIV Fates – Several mobs spawn out of nowhere, and a paragraph is shown at the right side of the screen attempting to create some context, but ultimately is a kill ten rats with a weak reason why at the end.
There’s a FATE where a young boy who’s starving wants food and you help him get it. There’s a FATE where a new soldier needs to win a fight and asks for your help (it doesn’t even start until you talk to him). There’s a FATE where a scholar needs an escort to a camp (again doesn’t start until you talk to him). There’s a FATE where a group of soldiers will meet outside of a camp to destroy the supplies therein, with the event starting only after they’ve talked a bit and go in. There’s a FATE where two people are escorting a shipment and halfway through a canyon (though they existed before getting there), they get ambushed, starting the FATE. There’s a FATE where Sahagin attack a gate to test its defences. Upon completion, they call out a strong monster (think Champion) to help on the next attack. There’s a four-part FATE chain of slavers trying to kidnap people from a bridge. Succeeding in each part goes to the next step in the chain, failure removes some NPCs from the bridge and starts a rescue effort FATE.
Just because you didn’t experience the ones with more to them than “kill a bunch of things” doesn’t mean they don’t exist.
I am going to guess you didn’t play for very long at all and/or didn’t give FFXIV a fair shake at all. I will proceed to tell you why.
Final Fantasy: Wow, what a mess! There are different windows and tabs for pretty much everything.
There is a separate place for your weapons/armour and a separate inventory for key items. Everything else goes into your normal inventory. How is it a mess to have things sorted into easy-to-find places? Looking for your helmet in GW2? Look through your inventory. Looking for your helmet in FFXIV? Look in your helmet section.
Bear in mind that also gives you 25 slots per equipment type, so you get 25 free slots for holding weapons, offhands, helmets, chests, legs, etc. In addition to your normal inventory 100 slots. Compared to GW2’s “free” 100 slot maximum total (if you buy 20 slot bags) and you have to pay either real money or a ton of gold to unlock more space.
There are hunting logs, crafting logs, journals, mount guides, mini guides and so on… all a real pain in the kitten to find and get your head around when starting the game.
None of which you will be trying to get your head around when starting the game. For example, mounts won’t be an issue until you’re at least 20. Even then, how is this any worse than GW2’s mini collection, wardrobe, outfits, dyes, finishers…
10 skill bars that hold 12 skills each which you scroll between, geez, shoot me now!
Or you can turn on the various skill bars to be separate in the options. You… did look through the options, right?
Geez, they have markers for everything from merchants (all over the place)
In towns, yes. Just like in GW2.
all of which are so close together the mini map looks like a mesh of markers, non of which are distinguishable until you are stood on top of them. Messy, Mess, Mess.
At this point, I’m not even sure if you left the starting city or looked anywhere other than the merchant districts. Because those are the only places with lots of markers on top of each other. Since… you know, that’s where the merchants are.
An MMO that is pretty much a single player game, the fact you have other people around who just leave you to it when you are fighting a creature… because the enemies are that easy to kill… especially with the insane amount of skills you have at your disposal.
Are you serious here? Are you actually implying there’s any difficulty to solo adventuring in GW2? Because I got my map completion solo (not counting WvW), so if you think that’s hard, I guess I’m incredible.
the only time I have ever fought alongside another player is during a “FATE” event (GW2 call it a Dynamic Event) and a Raid (Dungeon).
And the only time I fight alongside people in GW2 is during specifically multi-player events too. And even then, I’m frequently soloing events.
Simply put, there is no auto targetting in the game, making battles that little bit more frustrating.
Yes there is. It’s in the options.
(which are simply “Kill monsters in the area” or “Kill monsters in area and collect items for NPC”)
Incorrect again. There are FATEs where you kill a bunch of monsters, where you kill a single hard monster, where you kill monsters or pick up items from the ground to turn them in to a NPC, where you escort a character from point A to point B, and where you defend an objective. Again, making me think you didn’t play much at all.
it took me about an hour to figure it out, after asking my guild for help several times…
It took me 10 seconds because you start out with only one ability, and they slowly introduce you to the concepts as you level, even giving you the Active Help windows to explain it for you.
because you have to equip a certain item into your main hand to start crafting… WHAT, WHY!?
Right, you need to be that class to craft. Just like how GW2 requires you to be at a crafting table.
when you equip the crafting weapon, it removes all your armour and then leaves you to craft up your own “crafting armour” which you then consequently have to unequip to put your battle gear back on after you are finished… What a fantastic pain in the kitten
Or you can use the Armour Sets that they unlock for you each time you unlock a new class which let you swap between all of your equipment for a class with a single click of a button. Which, again, they explain in Active Help.
Synthesizing… you select the item you want to craft and then, like some messed up battle system with a copper ingot. you have to press skill 1 to hammer on it, which sometimes fails, you get a certain amount of attempts to fill the crafting progress bar with eat hit… if it fails you lose the crafting materials and have to start again…
So you didn’t get far enough to unlock any of the other skills?
A camp is a very important objective and shouldn’t appear that feeble to succumb to the invasion of just one roamer.
No, I don’t scout camps. There’s no rewards in it, it’s boring, etc…
So it’s important enough to require defense, but not important enough to defend?
A lone player should honestly not be allowed to take a camp themselves by stacking behind a house and pulling the guards there to kill them within 15-30 seconds.
It is very easy for a roamer to take the camp before even swords pop up on it…
If a lone player is soloing a camp before swords show up on it in 15 seconds, then it kinda sounds like you’re not even fully upgrading your camps, in which case adding in optional walls will be irrelevant because you probably wouldn’t build them anyways.
Mine is generally running smoothly except for random sudden lag spikes. Last night my game lag spiked for about 30 sec while capturing a tower that I was there for the whole time for, sitting in the champ room, lag spike hit, got disconnected, logged back on, was dead and missed getting any rewards. Then again got hit with a huge lag spike while attacking a keep, lag spiked, dc’ed, came back on, was dead. The odd thing about the second one was that there were no defenders at all, so I’m not sure how I managed to die unless a whole zerg showed up in the 15-20 sec it took me to get dropped from server.
Kind of makes it hard to do anything and stay alive when my game just freezes entirely mid-melee.
Limited time availability only works well if your entire potential market always has and will have had access to the item. For example, video games. If a game has a limited edition, odds are that your entire potential market will have access to buy that limited edition because they don’t need to be a member of a certain thing to see it. Any person can go in off the street to a store to order it.
If portions of your potential market may have only become a part of your market after the limited item has already left but they would definitely buy it when they see other people that have it, then it’s actually bad marketing to deny them that ability to purchase it.
No. There’s already little enough that small groups or solo players can contribute without needing even more things to stall them.
I will restate this: I like the back pack… However I play with the game muted in general. It works for me, if you find any of the sounds in game annoying I strongly encourage you to mute as well… As clearly stated we have some annoying sounds in game (instruments, voice call outs, Halloween music box, Trahearne)
You’re right. There are annoying sounds, like instruments. That’s why there’s an instrument volume control so you don’t have to hear them. That’s exactly what people want. Control over whether or not they hear that. They shouldn’t have to pick between annoying sound and no sounds.
So tell me, how is the backpack any different than the above?
Because the backpack has a text bubble as well and is triggered by far more things that don’t need more call-outs, like jumping, in addition to the apparent visibility from opponents in, for example, WvW that you may be trying to sneak around.
That being said, people already find the verbal spam of the call-outs to be annoying, so I don’t know why people consider it to be a decent argument against the people that are anti-backpack that there are other annoying things. It’s like… okay, there are annoying things in the game. Adding more annoying things on top of those annoying things isn’t made okay just because there’s already annoying things.
I mean, congratulations, you made a list of things that also get verbally spammed. Here’s my counter-question: So? How does it make the backpack any less annoying or less worthy of a retooling?
At the very least, it’d be awesome if my pet wouldn’t jump out when I take minimal fall damage because they think I need help fighting the ground. Especially when my pet’s set on passive anyways so it’s not like they’d help fight either way unless I manually told them to.
Daily achievements, gathering in home instance, then go play something else.
On the off chance that there’s something interesting happening in WvW, I might stay later, but if my side’s empty, I don’t.
This was one of the biggest problems with Queen’s Pavilion (short of zergs). People who would die on, say, Boom-Boom, then just lay there and wait for a revive while the living people are trying to DPS race the turret that their currently-useless slab of meat is scaling up.
Still, I’ve seen people be within viewing distance of the WP in Dry Top while fighting Colocal Queen (and sometimes practically right on top of it) and still sit and scream for a revive. So no, I don’t think that making rewards teleport to the person (like in WvW) will fix it enough. I say just make them not count towards scaling and, if they stay dead long enough, remove them from having taken part in the event.
Making rewards teleport to the player, though, lends itself to more abuse by having people run in, smack the enemy around a bit, then run off and move to the next event, leaving whoever’s legitimately trying to fight the enemy to do so with less people. Why stick around to help fight when you could just tag it with a couple hits and then go get more rewards while your loot follows you? This hurts even more in fights or events where being there even temporarily can make it harder for people sticking around, be it through extra add spawns or whatever. Or heck, if someone runs in, tags champ, dies, why would they run back after WPing? They’re gonna get their loot by just sitting there. Granted, they’re no longer there to scale up, but they could have helped. Now they’d have no reason to return.
The slight difference here is that enemy players cannot hear shouts or VO from anyone on your side. Slight, yes. On the other hand, the enemy can hear everything the Annoy-o-Tron says, and can see its chat bubbles, even if they have text bubbles disabled in settings. I managed to kill a thief wearing the Annoy-o-Tron earlier tonight because he would stealth and I’d see its dumb chat bubbles, then knew exactly where he was.
Hence why the usage of the back skin has been banned from our guild and why we tell people who follow our tags to unequip it. Nothing like losing half your veiled group because one person had it on and watching the enemy divert completely towards its chat bubble.
So, Annoy-o-Tron? Suicide-o-Tron? Grief-o-Tron? KillYourEntireGroup-o-Tron? So much to choose from.
Just earlier today I was wondering if there was enough of an oversight to make it so that enemies could see/hear it to ruin people sneaking. Thanks for confirming.
In WvW, I use earth elemental elite to tank camps or tower champs when I’m with a small group while I AOE them down, and just yesterday used the tornado to pretty much turn the tide of a siege against a larger group by scattering the people defending their catas and other siege long enough to disable them, dropping it early and skedaddling back to the keep before they jumped me.
Seems okay to me.
Heck, Tornado was so fun and useful in so many places that I switched my engineer’s elite to Elixir X for its version.
If I had any complaints about it, it’d be simply that: Engineers have a version. Elite skills should be unique.
I understand that it may be inside information you’re not allowed to give out or whatever, but I may as well ask.
What kind of turn-around time can we expect for someone to pop in to, say, WvW to check out a cheater report? I mean, if we see someone ‘porting around in a golem (or outside of one) and report it, could we actually expect someone to respond in time to catch him? There’s not really anything stopping him from just WPing back home or leaving WvW and then just not doing anything for a bit. Or moving to another map or location to attack, so we lose sight of him.
If you do get reports, how long do you hang around to keep an eye on things? Do you just pop in, try to locate the person reported, and then leave if they’re gone? Or do you stick around a while to watch for them?
You mean you are a small server with a bad prime-time only in it’s current ranking place due to a better night shift?
Yes, you would loose ranking, drop down to a place where you meet an equal primetime.
No, it’s an example.
So it punishes people with smaller groups on a different peak time while rewarding larger groups?
Why do larger groups need easier wins, again?
If a server’s best chance to win is to take things on off-peak times, why should the game be made harder for them? What benefits does your suggestion bring to risk the side effect of driving even more people away from WvW because they auto-lose because they can’t bring the same numbers during peak times?
No idea how ANet will implement it, should they ever do it
.
But maps always know how many people are on them, or queueing wouldn’t work.
Will be rather easy to extend that to sum up the man minutes spend in a match during each tick.
As a tick has 15 minutes dividing the man-minutes by 15 gives you the mean population during the last tick.
If you had programming at school, you can do it within your first year
Except it would have to deal with constantly shifting numbers, causing a ton of consistent server-side calculations that are non-existent now. And how about switching maps? Would you be counted as having left WvW because you switched from EB to your BL?
Bear in mind that GW2 isn’t exactly a bug-free game as it is. Do you honestly expect these calculations to be done all the time without probably making scores all sit at 0 for a week before it’s fixed?
None of your cheating proposals convince me to be a good idea.
All of my proposals convince me that yours is a bad idea.
If you force your people of map, everytime you are not leading you loose badly, as without people you will fall back even further instead of turning the tide.
Not necessarily losing, but off-peak. If you’re only going to have 25 people on, that’s 25 ppt that the other side doesn’t need extra when they have 50 and are capping everything anyways.
There is already an AFK mechanics, stacking inactive people will not lead to many man-minutes. If you manage to convince people to keep their char in game, either the AFK manager need to be improved, or you can be happy that the enemy spends its time with such non-sense instead of attacking you with all those people. As said above I would count a person for every minute in WvW as 1/15 person, if it spend 15 minutes it manage to count as a full person, maybe additionally any AFK-kicked during the period is totally excluded.
I can run a macro right now that sends “Space bar” every 30 seconds for as long as I want. It’s super easy to not get AFK kicked. However, the point isn’t that they have people and don’t use them, the point is that they already own everything and are going to be getting more points than you anyways, so stacking inactives in places that aren’t likely to be attacked will just increase their ppt. Again, this gives benefits to larger servers who can just get people who were going to go to work/be in bed anyways to just stack in the server to give them more points, while punishing smaller servers who can’t have a hard enough time getting actives.
Now, given that you could manipulate it to get a bunch of bonus points, riddle me this: What does your system solve? What does it affect? If a server can only muster enough of an advantage during off-peak times, they’re still not going to catch up because they probably aren’t going to get enough people on to offset the advantage that a bigger server would have during peak times.
The only effect is that smaller servers get even MORE punished for being smaller, because they can’t stack people when they manage to hold things.
One of the concerns is that the coloring of the hobosacks conflicts with a look a player has put together.
This is pretty much my main concern with engineer kits summed up. All of my characters are so colour-coordinated it puts the Power Rangers to shame, to the point where I use the same colour weapons as my clothes, which are the same colour as my hair and eyes. While my pink Engineer can certainly run around with pink pistols, once I’m in a kit, I’ve got a big blob of brown sticking out.
I’d much prefer a complete toggle on/off (with replacement by a normal backpack for those who use them) than just displacing where the brown blob is. I could live with flamethrower/elixir gun being mismatched, but not a brown blob.
I can’t tell if this is a joke or not.
Because if you’re randomly reporting every member of a guild just because one or more people have cheated, then you’re more likely to be banned for false reports and abuse of the report system.
Further, you’d be making the problem worse by not focusing only on people who are observed cheating, because that would waste manpower investigating people who may be innocent of it themselves.
1. So you expect it to dynamically change the ppt every time a person comes in or leaves WvW? How do you expect it to do this without issues or errors?
2. What do you propose to do about the players?
Don’t forget that the community of GW2 is far more toxic than many want to admit. What happens when a server currently that consistently holds a majority during peak but drops off at off-peak starts attacking people on their own server and telling them to stay out during off peak so the other side won’t get extra points?
For that matter, what happens when the side that dominates off-peak just stacks inactives into WvW to increase the ppt while they’re winning? If it’s tracking everyone in the fight, they don’t even need to necessarily have inactives on their own server, and adds an extra layer of use to spies, by increasing their ppt while keeping an eye on how few defenders there are and wasting supplies or whatever.
How long does a person need to be in WvW before they count to the tick? Could one side potentially just have a bunch of people leave immediately before a tick where they’re at a minority to minimize losses and then bring in a bunch when they’re at a majority?
This would, again, punish smaller servers who struggle to even get 50% of another server’s combatants at prime, while benefiting larger servers who can flood people or inactives in just to buff their already-winning ppt ticks.