Well, Gaile isn’t or wasn’t the ‘PR’ person, nor is she infallible. If you read all her posts, you will see she makes mistakes from time to time, just like any other human being.
Public relations (PR) is the practice of managing the spread of information between an individual or an organization (such as a business, government agency, or a nonprofit organization) and the public.
Sounds pretty much exactly like her job.
Ok…wasn’t her job at the time of the quote in question. I really think this is more something taken care of by Marketing, but whatever. She wasn’t a PR person, however you want to define it, at the time. Unless Support Liaison, and the authority on Account Issues is the PR person. If so, I stand corrected.
liaison
a person who acts as a link to assist communication or cooperation between groups of people.
I think that seems to fit the definition of public relations quite well, actually. They’re both about communication between the two groups.
DR in terms of what, though?
Because I quite definitely hit DR on rewards for events on the Zephyrite island.
Well, Gaile isn’t or wasn’t the ‘PR’ person, nor is she infallible. If you read all her posts, you will see she makes mistakes from time to time, just like any other human being.
Public relations (PR) is the practice of managing the spread of information between an individual or an organization (such as a business, government agency, or a nonprofit organization) and the public.
Sounds pretty much exactly like her job.
As an aside, I find it interesting how most (if not all) examples of “You wouldn’t get it in this situation” involve real world, physical goods that must be manufactured rather than digital goods of which there are a limitless supply.
Re: Lishtenbird’s 4. and 5.
Next Enemy actually does that already from my experience. If there’s a champ in the middle of veterans, it’ll target the champ first. For example.
It’s invaluable when attacking towers/keeps in WvW because (I find) it’s better to focus on the Champ/Legendary lords and kill the veterans with cleaves/AOEs.
One of the features I love about FFXIV is that they actually let you refine the targetting to a significant degree (which they have to because controllers cannot click target). You can set it to target or not target different categories, like players, pets, npcs, enemies, and objects, except to further categories like unclaimed (not in combat) enemies, claimed (in combat) enemies, enemies which you are personally in combat with, enemies which are relevant to your quest or event, etc. And they have a separate set for both weapon drawn and weapon sheathed, so I’ve got it set where I only target things I’m in combat with and things relevant to me when my weapon’s drawn (so I don’t pull extra mobs by mistake) and other mobs when it’s sheathed.
I’d imagine that’d take a pretty significant rework of this game to add in here, though, so I think it’d be more realistic to just kind of not include yellows from your targetting (since 9 times out of 10, they’re not and will not attack you, so you have plenty of time to click target them).
No. When you sell directly to a buy offer, it’s still counting you as listing it, it just gets bought instantly.
Cat people.
With a tribe called Nyan.
There’s really only one song that could be used for the BGM for their starting zone.
(edited by Filaha.1678)
I feel that group play is punished more, at least outside of things designed for groups like dungeons.
I find it an absolute chore to go map completing with other people when everyone has to hit a mob to count for credit, even if you’re in a party. Since I build all my characters for max direct damage, that generally means I have to not do anything until the other(s) hit it, which depending on where we are and how over-levelled we are, may mean it dies before even I could hit it.
Takes extra time just because we have to wait for spawns for kill hearts because not everyone got credit.
Heck, I’d be happy if they brought back things that aren’t free for us people who weren’t around for them, like SAB, certain back items (like wings) and MOTHER KITTEN BUNNY EARS.
I think the most annoying part for me with the targetting in general is just that it will target walls in WvW. Things that you don’t need to target even with the things that can damage them, and that you can’t damage with anything that does require a target (especially your weapons).
I’d personally sign for “Nearest target” not targetting yellows, at least. Hate targetting a wall just because I’m a couple steps closer to it than the player shooting at me.
What about the items you received free that new players didn’t/don’t get? Should they get those items now?
Yes.
Please?
So there. You can easily see why they’d need 300+ people to analyze all that data. They could do with a staff of 50 if they were Asura.
Wait, is that why we get “Stuff stuff stuff” and shinies?
Lemme go change my title to Honorary Skritt.
I wonder if they’ll post “unique” numbers too. Y’know, trimming the people who voted repeatedly.
One of the main purposes (from my view) of the Metabolic Primer (and utility one) is so that you can set it and forget it for the people who forget to keep reapplying foods.
This would defeat one of the major purposes of that item, cutting into profits.
I don’t see it happening.
There are more consumables than just food and utilities ….like for instance Siege bundles and also I want a /emote bar which as it stands now is able to be expandable, Anet could very well add an /emote pack or in this instance if it was added as per my outline(see above) it would be emoticons which they could then add to the gem store.
I’m aware.
That doesn’t change the fact that it would defeat one of the major purposes behind purchasing the Primers (the other being saving money on foods, but there’s few foods that are expensive enough to warrant buying gems for a primer instead of more of the food).
@Filaha – Didn’t realize “next enemy” behaved that way.(was that a recent change?) That’s very helpful, thank you.
No problem. I don’t know if it was changed at all. I don’t think so. I’ve always had both bound. One for who’s attacking me (Nearest) and one for when I need to cycle if I don’t want the nearest target (Next).
One of the main purposes (from my view) of the Metabolic Primer (and utility one) is so that you can set it and forget it for the people who forget to keep reapplying foods.
This would defeat one of the major purposes of that item, cutting into profits.
I don’t see it happening.
“Next enemy” targets the nearest thing to the centre of your screen and won’t target anything behind you. Is there a reason that you can’t use that?
It’s like hopping on an unfamiliar bus and begging the bus driver to let us know to which direction the bus is heading, so that we can get out at the right time instead of wasting time driving around the town for nothing.
“I can’t tell you what stops I’m servicing, but I can tell you that they’re some really awesome stops! Even better than the stop you want!”
The current version is great for WvW for finding mesmers hiding in keeps.
Unless you’re the mesmer.
Since there won’t be anything hostile until the outside, they will always be nearest hostile target.
No.
I’m stating SW:ToR went F2P for a reason. GW…subscription….lol.
I can think of several reasons for SW:TOR to go F2P, none of which have anything to do with it being bad.
It already had the deck stacked against it due to Star Wars Galaxies previous.
Just like how people complain about GW2 because it’s not like GW1.
Why would I vote for a game that had to go f2p or die?
GW2 ftw.
Are you suggesting GW2 would survive with a subscription?
It’s my Ranger’s underwater pet.
I wish.
Completionist
Events
Salvage Kit Usage
Skill Point Amasser
Champion Slayer
Puzzle Jumper
Fractal Frequenter
Only takes 4 monthlies.
On the other hand, there’s a HUGE difference between something like a mount and mini that has limited availability and an 18 slot box and a couple of experience point boosters, which are easily available.
There is no difference except that some companies are more willing to say, “Thank you for your patronage. We appreciate it and please continue to support us,” than others.
This kind of poll is truly meaningless. Just the fact that a game like Eve Online doesn’t even show up, but a game that’s not an MMORPG that’s not even in beta yet like Landmark tells me all I need to know.
Complete waste of time.
You know that EVE Online is directly below GW2 on that link right?
I do know that. However, when I wrote that it wasn’t. They added it. In fact, you can see in the comments below that Eve wasn’t there originally (if they didn’t remove them). People complained that Eve wasn’t there so they added it.
Your post here was yesterday. The comment to which you refer was two days ago.
Unless it took them a full day to add a game to the list after recognizing that it should be on the list, then it was on the list at the time you posted.But it wasn’t. Thanks for playing.
But it was, because I posted before you did and I saw it there. So did, presumably, the people right before you posted who also reference it.
If you say so. I looked. I didn’t see it. I don’t believe you.
So your claim is that they took over a full day to add the game to the list after outright stating that they’d add it, and the people before you who directly reference Eve were just randomly saying it?
Okay. No wonder people don’t trust anything you post. Instead of saying “Maybe I missed it”, you instead argue against all evidence that just because you didn’t see it, it didn’t exist.
It’s just not how the world works.
When Nintendo dropped the price of the 3DS, they gave early adopters a gift in the form of 20 free games as compensation for buying early.
When SquareEnix launched the PS4 version of FFXIV, and put the Fat Chocobo mount and Moogle minion into that collector’s edition, they retroactively gave everyone who bought the collector’s edition previously those two items.
I could name more if I cared.
Just because it’s not how ArenaNet’s world works doesn’t mean compensation for early adopters has not got a basis in “the world”.
This kind of poll is truly meaningless. Just the fact that a game like Eve Online doesn’t even show up, but a game that’s not an MMORPG that’s not even in beta yet like Landmark tells me all I need to know.
Complete waste of time.
You know that EVE Online is directly below GW2 on that link right?
I do know that. However, when I wrote that it wasn’t. They added it. In fact, you can see in the comments below that Eve wasn’t there originally (if they didn’t remove them). People complained that Eve wasn’t there so they added it.
Your post here was yesterday. The comment to which you refer was two days ago.
Unless it took them a full day to add a game to the list after recognizing that it should be on the list, then it was on the list at the time you posted.But it wasn’t. Thanks for playing.
But it was, because I posted before you did and I saw it there. So did, presumably, the people right before you posted who also reference it.
This kind of poll is truly meaningless. Just the fact that a game like Eve Online doesn’t even show up, but a game that’s not an MMORPG that’s not even in beta yet like Landmark tells me all I need to know.
Complete waste of time.
You know that EVE Online is directly below GW2 on that link right?
I do know that. However, when I wrote that it wasn’t. They added it. In fact, you can see in the comments below that Eve wasn’t there originally (if they didn’t remove them). People complained that Eve wasn’t there so they added it.
Your post here was yesterday. The comment to which you refer was two days ago.
Unless it took them a full day to add a game to the list after recognizing that it should be on the list, then it was on the list at the time you posted.
Also the posts second and third above you directly reference Eve, and the third specifically says “Eve it is”, further implying that it was there on the list.
Simple balance.
Only way to get rid of the kit is to detonate, putting it on cooldown.
While using the kit, your movement speed is hampered.
That way you can’t swap in and out of it at will and it’s not something you’d just carry around for all times because it’d take you a lot longer to get places.
Alternative downsides to it could be something like inability to dodge (because big, heavy weapon). If someone rushes you, you’d have to consider whether it’s better to try to kill them before they get you or detonate the kit to save your skin.
Sure, I would like new skills, but I think I would rather have new large zones added. So, if adding new skills pushes new explorable areas back a few years, then…I guess…yes, I am against new skills. Lol.
New skills wouldn’t likely affect new explorable areas as they’d certainly be a different team working on them.
I hope.
If Anet is structured even remotely reasonably.
Also even if you do spend gems stop acting like you’re a VIP and if ANet doesn’t heed your particular opinion than you have been “disrespected”.
So first you say that if if I want to feel like I’m listened to and respected, I should spend money on gems, then you say that I should not pretend like I’m entitled to feel like I’m listened to and respected just because i spend gems?
If ANet continually ignores your requests then you are unfortunately in the minority.
So instead of acting like you’re the top dog an your opinion is the greatest, take a different approach. A CONSTRUCTIVE approach:
You know nothing about me or what I’ve ever brought up to ANet, so stop trying to tell me how to act because you’re ignorant.
You want an example of things I’ve brought up?
Four months ago, I mentioned, in the proper channels in their own proper thread, that the Aristocrat’s Coat (Human T2 cultural) on a female human removes their wrists. They literally do not exist. Your hands float away from your arms. I still have no wrists.
At the same time, I mentioned, in the same place, that human females (at least) do not have a butt underneath the Magitech skirt, which is a gem store item. As such, whenever you’re trying to jump up something (and this was done when Dry Top was in full swing, which meant you were jumping ALL THE TIME), you could see right through her. This is still not fixed and is an issue with something that they’re selling for real money.
It would take one person who can model to fix these. The wrist thing especially I could fix in a day.
So don’t tell me whether or not I should feel disrespected because they’re not listening to me when I post things that should be easy fixes and affect items that they’re expecting people to pay real money for.
Other people have seen people say it. I certainly have. You can doubt me if you want, but it’s been said, and more than once. Just as people have said Anet isn’t talking because they have nothing to talk about.
Nothing to talk about =/= not doing anything.
Nothing to talk about = nothing worth announcing.
I mean, we can all agree that they’re definitely working on new cash shop items, but that’s clearly nothing to talk about.
We can all agree they’re working on new living story, but that’s nothing to talk about.
Not at all. I am not expressing an opinion here.
So your claim is that it is fact that the items are not overpriced because they’re making maximum profit based on people who would buy the items?
Fair enough, then I assume you have evidence that they’re making maximum profit off of the current price:consumer ratio. Please present this evidence.
The only way this could be avoided would be for everything to be free after the initial purchase. Even a sub fee violates this principle as those who can afford the box cost, but not the sub fee, will get less than those who can afford to pay more every month.
If people can afford the box cost but not the subscription fee, then they’re not going to be playing the game, therefore they are not part of the comparison. Nobody would be getting preferential treatment out of the players of the game just for having more money.
I still think that BtP with cash shop has potential as a business model but Anet’s handling of it has definitely eroded my belief. I do not have a problem with paying a subscription, but also have no doubt that even sub games will generally have cash shops going forward.
Potential, yes. But that potential can easily be ruined if the cash shop becomes too much of a focus, by which I mean the majority of “new content” development goes towards that. It’s a very delicate balance between “sustaining with some profit” and “hey look how much extra stuff you can buy for this game that we already charged you for!” And Guild Wars 2 did a nosedive towards the latter.
I think it also sits harder on GW2 for the fact that there is no real stat gear grind, making “things that look nice” pretty much the entire thing you are aiming to acquire in the game. Games with a stat gear grind could get away with more vanity items in cash shops because they’re not affecting the acquisition of the main goal. Not to mention the (to… y’know, get back to the topic of the thread) lack of actual information about anything content-wise just makes it look more like that’s really their major focus. I mean, for all we know, they really ARE planning something massive that will totally justify the time spent waiting to show that the cash shop isn’t the end stop for your shiny new thing needs, but for all we’ve seen, they’re not.
As such, I can admit that possibly my view of the price point is coloured by my own view about the price (again, if you buy the game on one of their numerous sales, the Mine-R-Tron alone is over 1/2 the price of the Heroic edition of the game) being rather steep in comparison to content that is not paid for through the cash shop. I probably would have less problem with the prices if I felt that the money was going towards development of something other than more things to get money.
I tend to agree with you on this with the possible exception of the fact that what is, “worth paying for,” is very subjective. I see a lot of potential in a cash shop with large numbers of items that each appeal to different individuals/play styles/etc in order to, hopefully, have something for everyone.
Judging from this thread and other threads as well as my own empirical knowledge through interactions in game and out of, ArenaNet isn’t doing a very good job at providing a game that’s particularly worth funding. I haven’t bought anything off the cash shop since the Count/Noble (whatever) outfit that subjected my ladies’ legs to an impenetrable void. Or to be more accurate, I haven’t paid real money for it. I’ve been riding off of my gold and others’ cash.
My apologies. It seemed that this statement referenced maximum for both sides of the equation. It was not my intention to strawman you.
Fair enough.
I do wish to apologize for being excessively confrontational in the course of this debate. I meant no offense and wish you a happy Thanksgiving.
No worries. I don’t tend to take offense from words, and if I felt you were being too harsh, I would have just stopped talking. Happy Thanksgiving to you too.
I am however debunking claims that have no merit.
You’re trying, but you’re not doing a very good job.
It doesn’t matter how many people on how many forums you ask
So you’re saying that your opinion is greater than that of countless other people?
(there are forums out there for people who think the earth is flat).
Which are entirely irrelevant.
If people are willing to pay a certain price for a non-necessity then it is correctly priced.
That’s a very poor definition, though.
Would people pay $10.00 for a mining pick? Yes.
Would people pay $5.00 for a mining pick? Yes, but probably more would.
Would people pay $15.00 for a mining pick? Probably yes, but probably less would.
So according to your logic, all three of those prices would be “correctly priced”, despite the fact that one is cheaper and one is more expensive than the average?
What is the correct price for something ?
A price at which an item can turn a profit for you yet still be available to more people. By pricing items higher than what could turn a profit, thereby cutting out anybody who is not willing to pay that price, they’re essentially saying that people who cannot afford those items are not as important as the people who can. When 2 million people buy your game but you give preference in special items to those who can afford or are willing to keep paying more, then there’s problems.
IMO, the best way to go is subscription with everything in the game accessible to all without someone needing to pay even further. If your money is coming from subscriptions, you can’t just rely on making a pretty outfit or flashy tool or shiny shinies to get you money. You have to make a product worth paying for. You have to make sure your customers are happy. Something ArenaNet is failing to do by not even giving a hint as to what big things they’re working on that apparently require hundreds of people all being excited and worky when apparently the living story only requires about 20 and that’s really all we’re getting for content.
You mentioned maximum accessibility for customers….which of course requires that an item be free. Is that your definition ?
No I didn’t. You’re the only one that mentioned maximum accessibility, so I’ll thank you to not project your own wording as my argument. What I said was a ratio at which they could still turn a profit while making it more accessible.
Producing a non-necessity product and selling it for a price that customers are willing to pay is not a cash grab
I don’t think you know what a cash grab is.
See, there’s a difference between “what customers are willing to pay” and “higher than what customers are willing to pay but it’s okay because less customers, albeit some, will still pay it”.
the company even allows players to get the product at reduced or no real world cost via gold/gem conversion.
Allowing players to create their own real world money discounts, up to and including 100%, is hardly a cash grab.
No, they essentially don’t. The gems in the market do not come out of nowhere. They’re put there by people buying them and then trading them for gold. If people stopped buying them, then nobody would be able to trade gold for them either.
So they’re not allowing players to create their own real world money discounts. Somebody is still paying 100% of the price. Gold trade just displaces who.
There is no such thing. If people are willing to pay it then it is the correct price.
Okay, you keep telling yourself that to defend ArenaNet. I can open up pretty much any video game forum and ask a question about if games that charge to even do anything productive in them are perfectly fine because some people are willing to pay for them and get a hundred responses that that’s crap. Why would I trust you over them?
The fundament of business economics is to obtain the maximum profit and not to maximise the sold units.
Right, it’s a cash grab because their goal is to maximize profits by overpricing digital content rather than making it more accessible to more people.
Glad we agree.
You guys want to feel respected? You want to feel like your voice is heard? Dish out!
I do. I’ve probably spent enough on gems that I could have subscribed to a subscription-based game until the day that game closes down.
I still feel like I’m not respected and ignored.
Any other advice?
2. Refer to #1. Some people like to re-explore with each character, why must the entire game change to suit you?
What part of that said they couldn’t? In fact, the only suggestion was that WPs would be account-unlocked, and that everything else you’d need to explore for would not. And people who like to re-explore can still do so because nothing would be forcing them to take WPs.
What one person might choose to call a cash grab another might point out is a company producing a product that people might choose to purchase.
Something is not overpriced if its current pricing is allowing it to produce target, or best, revenue For example:
A) Company prices X at $10 per unit. It then sells 1000 units for a total revenue of $10,000.
B) Company prices X at $5 per unit. It then sells 1500 units for a total revenue of $7,500.In this example B would be under-priced. A might be over-priced as it is entirely possible that X would produce more revenue through proportionally greater unit sales at a middle ground price point.
The point is that by definition nothing is over-priced if the current price allows for appropriate levels of unit sales. Sure individual players might consider $10 for X to be beyond what they are willing to spend, but by that logic everything ever produced would have to be free in order to not be considered overpriced.
If lowering the individual prices would, with any degree of certainty, produce greater revenue the company would do so. They are in this to make money.
So the price point is (assumed to be) set at what they believe is the optimal ratio for purchaser:price, not what is realistically feasible to get some profit but still be at a more accessible price in respect to the customers who might want something but not want to drop potentially half of what they spent on the game itself (if on sale) on a single item in it?
So if I’m understanding that correctly, you’re agreeing that it’s reasonable to claim that the cash shop is a cash grab, since their motivation behind the pricing would, if that is the case, then, clearly, be maximum profit over accessibility to customers? Right?
claims that anything and everything added to the gem store is nothing more then a shameless money grubbing tactic
Actually, this is more realistic than otherwise, if for no other reason than due to pricing. I mean, look at things like the silver-fed salvage kit. When it first came out, math was done the day of to show that it cost more per salvage to use that by a significant degree than just buying the kits (and even more significant if you used the 250-use kits), in addition to the up-front gem cost. There have been bundles of items which have mathematically been rip-offs. Belinda’s Greatsword, for example, could have been inserted into the game as an acquirable item, but was instead a cash shop item despite having already been modeled for the main game (unless it was modeled for the cash shop originally and inserted into the story as a carrot on a stick). And then for the Hallowe’en event, the only “new” things we got acquirable in-game and not through the gem store were reskins of things that already exist. The outfit was one of the Hallowe’en outfits that have been out for at least a year, except with a hat and beads. The minis were reskinned already-existing minis.
And even with the things you have to pay for, they slack. Human females (at least) do not have a butt underneath the Magitech armor skirt. I assume it was because it was easier to just get rid of the butt entirely rather than figure out a way to not make it clip, but that’s just lazy. Then there’s the Count/Noble (whatever it is) outfit from Hallowe’en that just has a big black void underneath the skirt for no reason. AFAIK, it’s the only skirt in the entire game that just deletes your legs. And despite paying $10 to unlock skins (obviously not counting outfits) you then have to pay more (or waste time doing city map completion on fresh characters) to use them more than once.
And how about the price point? Mine-r-tron is the “low, low” price of 1000 gems. That’s $12.50. Getting a full set of -tron items at that price point would be $37.50. Add in the backpack and you could buy a different game.
So realistically? Yes. The gem store is a huge cash grab with overpriced items and too much focus.
Its not realistic to claim that PvP and WvW are so dead as to might as well not exist, and any attempts by the devs to do anything with PvP/WvW are just pitiful and hopeless attempts to revive a game mode that is so far dead it might as well be a Risen minion of Zhiatan.
I don’t know about PvP, but depending on your server, that claim about WvW isn’t very unrealistic.
I can’t honestly say that I can think of anything I would consider “great”.
Would you settle for decent?
This is the internet, and there are more Negative Nancys than Positive Pollys.
I’d say that there’s a larger number of Realistic Rhondas than Negative Nancys.
Yes, there are some who just want to complain. But I think more of the people who look at this and say “So what?” aren’t being negative as they are being realistic. We’re not trying to hate on the game and Anet. We’re trying to see what it matters.
Yes, they’re “working on stuff”. So? What stuff? More cash shop items? More living story? More NPE and trait-style screw-ups? More professions? More zones? More dungeons? More crafting recipes? More Black Lion weapon sets that ignore underwater weapons? More WvW maps or siege weapons or tricks and traps?
Who knows? They could be working on all of those or none of them (except cash shop items and living story). There are only two things we can actually count on Arenanet to actually be working on, and that’s living story, which to many is too little or too much work for not enough reward or is just simply not something they’re interested in, and cash shop items to try to get even more money out of us.
If the Realistic Rhondas are looking like Negative Nancies, maybe it’s because there’s realistically not much to be positive about.
It’s funny, you know. There’s absolutely no substance to people who say Anet isn’t working on anything, and that they’re not talking because they have nothing to talk about, but I don’t see you getting into those comments and saying they don’t have substance.
That smacks of bias.
If you’re going to complain about lack of substance, be fair and complain about lack of substance on both sides.
If you don’t, then your comments about lack of substance lack substance.
They’re not the ones that made this thread, and are not the topic of the thread. The topic is the article and how it feeds your confirmation bias.
Whether or not anyone argues against those people is, however, irrelevant to whether “they’re working on stuff” is meaningful or meaningless. Because no matter what a person on the forums says, until that “stuff” is part of the game, it doesn’t matter whether they’re “working on stuff” or sitting around playing with Yo-Yos. As such, an article confirming that they’re “working on stuff” but still doesn’t give any details is as useless as Arenanet saying themselves that they’re working on stuff that we don’t see and have no idea what it is.
Because Arenanet doesn’t value their customers as much as SquareEnix does, who, when they added the Fat Chocobo mount and the Moogle minion to the collector’s edition bonuses for the PS4 launch, also retroactively gave them to everyone that had bought a collector’s edition.
My Toyota doesn’t work like my Lexus, but it’s the same company as well. Different brand, different expectations. Same here.
I suppose you’re just as upset at BMW for making cars now instead of bomber planes?
You’re both really bad at proposing analogous examples.
Guild Wars 2 is not a different brand from Guild Wars 1.
Guild Wars 2 is also not a completely different style of product from Guild Wars 1.
A better comparison, if you wanted to use cars for some reason, would be if a low-tier Toyota was branded as the next Lexus. Because it’s under the name Lexus (Guild Wars), you’d expect the same quality.
A more accurate comparison, staying in at least the same line of products, would be if people who got Diablo 3 were expecting it to be as good as Diablo 2. Or people who liked Perfect Dark were expecting good things from Perfect Dark Zero. People who liked FFX definitely weren’t expecting FFX-2.
I mean, I could come up with a whole list of games where people expect a certain standard of quality due to past performance just to have it dashed in a sequel, but I don’t think I need to.
Go to any forum where they discuss Final Fantasy and ask “when did they ruin the series” and despite that the answers will be different, you will quite clearly get answers saying when it was “ruined”. And why was it “ruined”? Because they didn’t meet expectations established by previous performance, be it through changes in game mechanics or, in some cases, exploration and other such things.
Are you implying that Anet isn’t providing great service to its customers because we haven’t had new professions in two years?
They’re not providing great service to their customers for a plethora of reasons. Lack of new professions falls under the category of “nothing fresh to the table”. MMOs need to stay fresh, otherwise they stagnate and die.
Again, just because the same company made GW1 and GW2 doesn’t set any expectation for what we will see in GW2 based on what is in GW1. That’s what we are talking about here yes?
It does, though. If a company does something one way, people expect them to continue to do it the same way.
That’s the way the world works.
Sometimes companies don’t follow through on that expectation (or don’t plan to), but that doesn’t mean they didn’t set the bar in the first place.
That quote from Wiki says nothing about expansions OR professions in GW2. Your inference that GW2 will have them because GW1 has no logical relationship. GW2 is not GW1. Just because they are similar in many regards does not mean that we can expect GW2 to have the same things GW1 did. The connection you made is a fail.
I didn’t say the quote from Wikipedia mentioned expansions or professions. I was pointing out that Guild Wars was made by ArenaNet. The same company that makes Guild Wars 2.
By putting out the expansions and new professions so quickly, ArenaNet set an expectation of quick, progressive work with lots of new things to keep players interested. People who liked that about Guild Wars would logically expect it to be in Guild Wars 2 and would buy the next game under that expectation.
People look at the past performance of a company to base future expectations from that same company all the time. In fact, that judgment is the whole basis for repeat customers.
The connection I made is perfectly valid.
They didn’t have to say they’d add new professions. They already set a standard of expansion years ago. They didn’t adhere to that standard, but you can’t blame people for expecting SOMETHING new after 2 years when they already set a standard for a year and/or less.
Anet never set the expectation of new professions. Why would any reasonable person complain about it? Oh right.
From Wikipedia:
Guild Wars is a competitive online role-playing game series developed by ArenaNet and published by NCsoft.
In Guild Wars, ArenaNet put out an expansion with 2 new classes in 1 year, and a second with 2 more new classes in 6 months from that.
So yes, they did set an expectation of swift expansions and profession additions.
Did they say they would? No.
Was it even the same team as this? Probably not, I don’t know.
But the company did, in fact, set expectations through prior work.
Just to compare with 2 other games that I played, Wow and Aion, a new class/profession was released 4 to 5 years after launch… so I wouldn’t consider the company being late from any schedule….
Pssst.
Guild Wars 1 had two new classes one year after release.
Then another two new classes six months from that.
So from the Guild Wars schedule (which is the only relevant schedule), they’re late. By a lot.