Showing Posts For Filaha.1678:

I want Kodan instead of Tengu

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Posted by: Filaha.1678

Filaha.1678

Please no more animal races


Humans are animals.

Too bad there’s a completely legit definition of animal that precludes humans that they could have been using.

Although for all you know, maybe they want more plant races like the Sylvari. They didn’t say anything about humans.

Or maybe they want mineral races, like golems.

Or maybe they don’t want any new races period, since they didn’t say anything about adding any races at all.

Above all, whether humans are or are not considered animals is irrelevant, as the person clearly wasn’t suggesting they add humans instead, as that’d be a dumb suggestion since they already exist. They said “no more”, not “take them all out”.


Read what you’re responding to next time before trying to make some witty comeback.

It was obviously a joke. You’re a lot of fun at parties, aren’t you?

No, it was obviously snark. It is interpretively a joke. You read it as a joke. I read it as snark. Nobody can tell us what it was meant as, not even the person who posted it, because they’ll clearly pick whichever definition doesn’t make them look bad.

At parties, I can see the person’s expression and hear their voice so tone is an actual thing. They’re not texting me there.

So yes, I am a lot of fun at parties. Good guess. You win an award.

I want Kodan instead of Tengu

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Posted by: Filaha.1678

Filaha.1678

Kodan would probably be the easiest to model armors for. Tengu and Centaurs, not so much.

Tengu would presumably just use the same general shape as Charr and the same lack of craps given about feather clipping as tail clipping.

What Will Community Do If HoT Is Not Xpac

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Posted by: Filaha.1678

Filaha.1678

It’s really a new line of Scarlet Briar action figures and other Scarlet Briar paraphernalia, like a Scarlet Briar lamp and Scarlet Briar body pillow.

Ecto Salvage nerfed

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Posted by: Filaha.1678

Filaha.1678

If someone provides false evidence and someone corrects it, then there are TWO possible outcomes:

1. The evidence was not known to be false, or was incorrectly believed to be true – The presenter of the evidence may be a bit embarrassed, but certainly not humiliated. “Oops, sorry” and move on.

2. The evidence was known to be false and presented intentionally – The presenter deserves no respect from anyone, should be humiliated, and, in my opinion, have their forum access rescinded.

John Smith can’t humiliate someone for an honest mistake. The truth is ALWAYS humiliating to a liar though, so if the OP feels humiliated, then that speaks to his intentions.

Actually, it’s really easy for someone in power to humiliate someone for an honest mistake.

By not confirming it’s an honest mistake.

Most people clearly don’t care or want to even entertain the idea that it may have been an honest mistake, instead choosing to mock the OP and call them a liar. Nobody who’s calling the OP a liar is going to listen to their side of the story because the almighty red poster has spoken and didn’t suggest it that it could have been an honest mistake.

The truth can be humiliating to someone who wasn’t intentionally lying when people choose to ignore the full truth and only focus on mocking the person for the bit they know.

Ecto Salvage nerfed

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Filaha.1678

Because if the accusation is made publicly, the correction should be too. It shouldn’t be private unless the customer left the store. If they start loudly, repeatedly declaring I had made a mistake on the register, and it needed to be fixed, then it’s entirely within reason . . . and professional conduct . . . to ensure it is publicly seen not to be the case.

How do you not grasp that?

Lowering oneself to someone else’s level is not professional.

If you can prove that the mistake was all the person’s fault, there’s no need to involve people who aren’t that person.

You seem to be not grasping the importance of necessity.

Could he have emailed it instead of posting it on the forums and making several posts of an accusatory tone? Yes.

It swings both ways.

Depends on if he believed he’d get any responses from email.

Also, by posting it in the forum, he can get other public opinion and see if it’s something common to everybody else.

This still doesn’t necessitate public humiliation.

Not from other players which is where all the humiliation is coming from. John Smith left facts and let them speak. He did not editorialize. He did not add comment. He left them there and left the topic shortly after.

Facts which didn’t need to be added, and, to be honest, he would have to be very naive if he couldn’t foresee that leaving the fact there was 100% going to make the thread devolve into insults.

Providing a can of gasoline for a fire but not being the one to pour it on does not remove culpability for the resulting inferno.

Ecto Salvage nerfed

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Posted by: Filaha.1678

Filaha.1678

Was it even a lie-lie or was it a “lie of omission”?

Either way, laying it out there like that with no fanfare and no accusation and just “you salvaged X ecto for Y dust” wasn’t unprofessional. It was the only professional way to handle answering that and making sure to let it be known you were thorough.

It’s like it’s not “unprofessional” to call for a manager to check your drawer when someone says they gave you $20 when they handed you a $10 and either weren’t paying attention or trying to scam you. If they feel embarrassed about the facts coming to light (you handed me a $10 instead of a $20 and my drawer reflects that) that’s their problem.

Unprofessional is adding: “Now get out of here before I taunt you a second time” as they storm out of the store.

Except let’s improve upon your analogy.

Because you gloss over the fact that the correction was made publicly.

So let’s add to your analogy that after the truth comes to light, that the person (whether intentionally or by accident) gave a $10 instead of a $20, the employee in the situation then proceeds to yell at the top of their lungs “See? You only gave me a $10 bill instead of the $20 you claimed.”

Now do you see the difference? It’s involving people who didn’t need to be involved. Could the OP have not been PMed that the data had actually been checked and it was found that only X number of ectos were salvaged, not the claimed Y?

Let’s also point out that no matter what the OP says in their defence, whether true or not, most people aren’t going to believe them. They’re going to believe what the almighty red poster said, even if there’s the potential that he lied or made a mistake himself, intentionally or not.

Edit: I’ll point out that the OP defended themself by saying that they are sure they salvaged a full stack, and didn’t salvage the rest of the 2,500. They never said they salvaged 2,500. In actual fairness to the OP, it’s entirely plausible that they tried to buy 2,500 but the TP didn’t allow it (I’ve had it happen more than once that I set a figure to buy a huge amount of something but it doesn’t buy all of them), or that they accidentally did something that cut down a stack and they legitimately thought they were salvaging a full stack.

But people would rather default to “Hey, this guy’s a phony. A great big phony.”

So again, given the actually decent possibility that the OP made an honest mistake, is the humiliation still warranted?

(edited by Filaha.1678)

Ecto Salvage nerfed

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Posted by: Filaha.1678

Filaha.1678

John’s response was completely appropriate. The OP made a claim that the company’s technology was malfunctioning based on the interpretation of some data. The response was that there is no malfunction, because the data being used was incorrect. Providing the real data was important in this case beyond the simple “working as intended” line, because the originally claimed data was so far outside expected values for a working as intended system.

An appropriate response was the first few posts, where he tests it and shares the result of the test.

Going further to point out the lie does not prove anything except that the OP lied. The information about how many they salvaged was entirely irrelevant in regards to proof that the system was working normally.

Although, to be entirely fair, we don’t really have any proof that what John Smith claimed about the OP is true either, although that’s another can of speculative worms that I’m not going to open.

And letting the masses know the OP lied is important. It lets us readers know that we shouldn’t just trust anything the OP says unless they can back it up.

And it lets others who may think to lie about something to get something looked into or corrected, a word of warning. Lie and get caught when the numbers are checked, you will be called out on it.

Lying shouldn’t go unpunished. And when a lie is this big in magnitude (2500 is MUCH larger than 145 or even 250), the public deserves to know. It wasn’t like it was 2145 ectos instead of 2500.

So let’s stretch that out.

Harassing somebody shouldn’t go unpunished. If someone gets banned for harassment, does the public not deserve to know? Or, at the very least, the person who was being harassed deserve to know that the person was punished? Why can we not be informed in private that someone we reported for harassing us has been punished, yet public embarrassment is okay?

Also, how many times do you foresee having to deal with the OP ever again? Does your knowledge that they lied actually have any discernible impact on the rest of your life?

And how come harass has one R and embarrass has two? Stupid English.

Ecto Salvage nerfed

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Posted by: Filaha.1678

Filaha.1678

John’s response was completely appropriate. The OP made a claim that the company’s technology was malfunctioning based on the interpretation of some data. The response was that there is no malfunction, because the data being used was incorrect. Providing the real data was important in this case beyond the simple “working as intended” line, because the originally claimed data was so far outside expected values for a working as intended system.

An appropriate response was the first few posts, where he tests it and shares the result of the test.

Going further to point out the lie does not prove anything except that the OP lied. The information about how many they salvaged was entirely irrelevant in regards to proof that the system was working normally.

Although, to be entirely fair, we don’t really have any proof that what John Smith claimed about the OP is true either, although that’s another can of speculative worms that I’m not going to open.

It stopped further (pointless) speculation about why OP got the numbers he did and how likely that was.

So would have locking the thread after the official answer that everything was unchanged.

So would a simple addendum of “Remember, kids: Random numbers are random.”

So why was it necessary?

Ecto Salvage nerfed

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Posted by: Filaha.1678

Filaha.1678

John’s response was completely appropriate. The OP made a claim that the company’s technology was malfunctioning based on the interpretation of some data. The response was that there is no malfunction, because the data being used was incorrect. Providing the real data was important in this case beyond the simple “working as intended” line, because the originally claimed data was so far outside expected values for a working as intended system.

An appropriate response was the first few posts, where he tests it and shares the result of the test.

Going further to point out the lie does not prove anything except that the OP lied. The information about how many they salvaged was entirely irrelevant in regards to proof that the system was working normally.

Although, to be entirely fair, we don’t really have any proof that what John Smith claimed about the OP is true either, although that’s another can of speculative worms that I’m not going to open.

Ecto Salvage nerfed

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Filaha.1678

Not unprofessional. When someone presents false data in an attempt (intentional or not) to make your business look bad, point out that the data is false is completely professional. There is no code of decorum that suggests that you have to sit there and nod your head whenever false data is publicly presented about you.

Again, the only necessary information required was the results of his test to show that it’s working properly and normally.

Stating what the player did or didn’t do in their game serves literally no purpose other than to humiliate them. It doesn’t help prove that the ecto:dust ratio is unchanged.

That’s the difference.

If the data had been posted that it’s working properly and then the thread locked, the outcome as far as defense of the game goes would have been exactly the same. Instead, it’s just become a “Oh, and here’s the truth, now everybody make fun of the OP.”

Ecto Salvage nerfed

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Posted by: Filaha.1678

Filaha.1678

As an addendum OP, you salvaged 145 ectos for 279 dust.

As amusing as this is (and it is indeed greatly amusing!), I don’t think it’s good business practice to embarass your customers !

I have to agree. John’s response made me feel greatly uncomfortable. It’s rather unprofessional because it erodes the relationship between the developer and the customer. What are the standards for when Anet should and should not humiliate players? My preference would be never.

He corrected a lie. It’s better to have truthful information out there rather than fabricated information created to serve someone’s ulterior motive(s). It would not have been embarrassing to the OP had he simply not made it up or make up another lie after it was pointed out how many salvage he had actually done.

The truthful information that was required in the situation began and ended at “The salvage rate is unchanged and normal, here’s the data that supports that.”

What the player actually did or did not do was unnecessary and doesn’t help prove any points.

I’d have to agree that it’s unprofessional. And brings other policies into question. I mean, we’re not allowed to be told in confidence that someone got punished for directly affecting us that we may have reported, but it’s okay to publicly embarrass a player that isn’t affecting any players at all?

Regarding a dev's post about bots...

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Posted by: Filaha.1678

Filaha.1678

Rule of thumb: If you have to ask if it’s okay, don’t do it.

I want Kodan instead of Tengu

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Posted by: Filaha.1678

Filaha.1678

Please no more animal races


Humans are animals.

Too bad there’s a completely legit definition of animal that precludes humans that they could have been using.

Although for all you know, maybe they want more plant races like the Sylvari. They didn’t say anything about humans.

Or maybe they want mineral races, like golems.

Or maybe they don’t want any new races period, since they didn’t say anything about adding any races at all.

Above all, whether humans are or are not considered animals is irrelevant, as the person clearly wasn’t suggesting they add humans instead, as that’d be a dumb suggestion since they already exist. They said “no more”, not “take them all out”.


Read what you’re responding to next time before trying to make some witty comeback.

I've redesigned the UI & the official website

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Filaha.1678

Dislike everything suggested for in-game, actually.

1. Hero Screen:
For starters, too much information on one page. Crafting information is better kept to the crafting tab (because it’s really irrelevant unless you’re planning to craft anyways), guild in the guild screen, not sure why the order you pick is relevant enough to daily interaction to require a persistent reminder. I’m not sure how many people need to be reminded every time they open their hero panel what order they joined.

Secondly, I’m not sure why you put the aquabreather away from the aquatic weapons. Seems counter-intuitive to separate them, since they all serve the same portion of the game. It’d be like taking the lumber axe and moving it to the opposite side of the page than the sickle and pick.

Moving the accessories around and the currently carried equipment box to the other side seems largely pointless as well and doesn’t really accomplish much.

The only concept I like is the vanity thing, although without shots of what the UI would look like for picking those things, can’t say I like the “implementation”. I would much prefer them just having their own tabs on the far side and not being lumped under “Hero” than added to the equipment screen, though.

TBH, the easiest fix that could be done is, instead of having a menu under “Hero” tab, just make separate tabs. Tab for miniatures/finishers/mail carriers, tab for wardrobe, and tab for equipment.

2. Guild Panel

More unnecessary redesign. I do like the concept of a guild-specific “LFG” style tool, but think it should be in its own tab. I also don’t see the necessity of character portraits with achievement points visible. Seems like it’d take up an unnecessary amount of space when name/level/class tells you everything you might need to know beforehand (assuming you don’t know the person).

As for the information about other guild you’re not representing, I personally don’t see a point in it, as if I were interested in what any other guilds I’m in are doing, I’d check that other guild. More information isn’t always better.

3. LFG

Just… no. Too cluttered, too much space taken up by the pictures, and more inconvenience than how it currently is, just clicking names and seeing the lists. Only concept liked is the “number of groups” on the pictures for the dungeons to save time clicking into them, but that could easily be added to the current system without all the clutter and back buttoning (which for some reason you tried to solve with your hero UI, but added here…).

4. Journal

Again, too much space taken up by pictures, more inconvenience having to click on chapter portrait, then episode, etc. Again, adding more back buttoning.

5. Lore Journal

Mostly due to lack of necessity and amount of time that would be required fitting everything in and making things work right. /wiki Faren works just as well and faster than hunting for Faren in an in-game journal. You also show nothing of a search feature, which suggests that one would have to hunt through all the portraits of everybody in order to find one specific character.

All in all, they’re largely either horizontal shifts with no deciding upsides or downsides, or clearly downgrades that are more inconvenient.

I want Kodan instead of Tengu

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Filaha.1678

I would make a Kodan ranger, tame only bear pets, make some stupid joke name like “Bearly Legal”, and make bear puns all day.

Oh, I just used Point Blank Shot when you started to use Hundred Blades? Isn’t that just unbearable?

I have to go AFK in this dungeon run. Just bear with me for a moment.

I can't wear the same ascended trinket twice.

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Filaha.1678

Out of curiosity, what did you think “Unique” meant?

Not op, but I thougth “Unique” meant like special ring that is so rare and powerful, it has it’s own name.

I, for some reason, can equip 2 ascended rings that are the same. Not sure if it’s a bug. Both are infused.

But if that’s what it meant, why wouldn’t every other named item in the game have the word “Unique” on it? Or Legendaries?

To me it meant an item that has a set of stats that no other item has with no reference as to whether or not you can equip 2 of them (and since you can equip 2 identical unique infused ascended items, it’s not consistent in its meaning).

That seems like a rather illogical line of thinking, though. Why would they bother marking that?

And to anyone confused by it, why wouldn’t you just type “/wiki unique” to be sure?

I can't wear the same ascended trinket twice.

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Filaha.1678

Out of curiosity, what did you think “Unique” meant?

Anybody DONT want Pax to be an Xpac?

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Filaha.1678

Due to the wild success of the Trait system, it has been expanded to skills as well! Now each skill has a specific goal that you have to accomplish somewhere in the world to unlock. For those who don’t want to go skill hunting, you can unlock the skills from your skill trainer for the low, low cost of a gold and 3 skill points! For every one! Except elites, those are 10 gold and 20 skill points!

Anet BLTC Typo or False Advertising?

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Filaha.1678

Hypocrites in the forums?

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Filaha.1678

1. Who has said that this update is only good because of the trailer?

2. Who has said that the rest of the content in this update is also inherently good but only because of the trailer?

Because let’s break things down here.

Let’s say that in the next update, they have the same living story update which I don’t care about, and haven’t cared about for ages. However, they also have a change, as part of that update, where the wardrobe becomes free to use (please?).

The former doesn’t affect me, and I still won’t like it. The latter would affect me, and I would say it’s their best update in a long time, solely because of that one feature change.

How is this, in any way, illogical?

Anybody DONT want Pax to be an Xpac?

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Filaha.1678

If this is really an expansion and Anet plans to go with Living Story alongside expansions from now then I can see GW2 being a healthy game for a long-time as long as they deliver polished expansions.

yeah I agree
when they said "Join ArenaNet president and co-founder Mike O’Brien and Guild Wars 2 game director Colin Johanson for an exclusive sneak peek at what’s next in Guild Wars 2 and be among the first to hear how we’re setting up a new framework for how an MMO can grow its universe "I tried to understand what they really meant, if this is what they said, then it’s really something new!

If the plan is “paid expansion alongside free content between expansions”, then it wouldn’t be new at all.

Anybody DONT want Pax to be an Xpac?

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Filaha.1678

just like the LS S1, even if it was only temporary…it was still new content.

It was content. It is no longer content. Therefore, no content was added. To anyone who came in after it was removed, it never actually was content at all.

If I give you $1,000,000.00 and then punch you in the throat and take the money back, are you going to be happy that I gave you $1,000,000.00 (and a free throat punch!)?

GW2 vs. FF-XIV

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Filaha.1678

Well, there’s one of the problems with “necessity”. See, there’s a point where you need to decide just how much you want an average player to make it through. Assuming, of course, they’re conscious and attentive. Where exactly do you draw the line at “this is for the people who want a challenge” versus “we want most people to be able to get past this”.

It’s refreshing to be able to play a character and know I am not defenseless. And gods know I’m not happy playing a Conjurer in FF14 and having little to no luck taking things even one level lower :P

Needing teamwork =/= super hard.

Here’s an example of something that may require teamwork but isn’t necessarily super hard.

Let’s say there’s a boss which can easily kick you into next week… if he hits you. However, during that boss fight, you can pick up this bundle on the floor, let’s say it’s his favourite shiny. It’s a Skritt. A giant Skritt. With like infinity stacks of Might.
So fighting this giant Skritt would be hard normally, except anyone that picks up his favourite shiny (herein referred to as FS) will have him specifically chase after them. They’re not able to use any skills while carrying it, and can only run. However, the FS is a big shiny, and will tire the person out while carrying it, causing their movement speed to drop every few seconds while carrying it.

The only skill you have while carrying the FS is Toss, which will toss it to whichever player you have targetted. Then the boss chases that person. The person that recently held the FS has to rest to get their stamina back, so they don’t want to have it passed right back to them. And maybe the giant Skritt gets annoyed and faster every time it’s tossed (possibly dropping after X seconds), so you can’t just keep tossing it back and forth or his speed goes up so high that he practically teleports to you after a few tosses.

So the fight consists of a big game of Keep Away with rotating carrying the FS among each person while the others have a chance to hit the single-minded giant Skritt.

Teamwork without being overly hard.

Or how about one where you pick up a special bundle gun which gives you a set of skills, one of which will lock the boss in place (maybe root the player or be channeled or whatever) but has a lengthy cooldown, requiring a rotation of uses of the skill while the others attack.

Again, teamwork without being hard.

Teamwork also =/= pre-defined roles.

Even something as simple as an unavoidable attack that will instantly down one person, requiring everyone else to rush over and pick them up, puts a focus on working together rather than just all hitting the same target with whatever because why not.

FFXIV has a huge variety of mechanics which don’t necessarily have anything to do with role, but require teamwork. For example, the last boss of Halatali HM, who’ll lock two of your members in place and start casting a huge damage spell, and those unchained need to interact with an object to free those chained so they can run out. Doesn’t matter what class you are, you just have to be able to work together. Or earlier in the same dungeon, the first boss that requires you to activate an object that will put a barrier on you to protect you from its super attack. Again, doesn’t matter which class does it, just as long as someone does.

Both of those are examples of mechanics which can easily translate into this game to enforce teamwork without simply being “harder” and without requiring specific roles. For example, say, a fight with some Inquest who trap your teammates in a chamber and you have to rush over and hit the release button before they get experimented on and turned into quaggans forever.

(edited by Filaha.1678)

Anybody DONT want Pax to be an Xpac?

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Filaha.1678

Expansions consist of a PAID FOR dump of content that players finish in 1 month or less followed by 1 year of NOTHING ADDED.

The GW2 model definitely needs some additional types of new content to really flesh it out, but delivering a stream of content over the ENTIRE year and FOR FREE is 100% superior to an expansion in every single way from a consumer point of view.

Depends. It’s actually more likely that “free content” ends up worse.

By making the content “free”, that means they have to make their money somewhere else. That generally means cash shop. Without even a subscription, that further presses the necessity of cash shop focus.

I don’t think I need to elaborate how focusing more on shoving things into a cash shop and monetizing almost every aspect of the game is objectively bad for the consumers.

Remember, there’s no such thing as free content. Someone is paying for it. Even if it’s not you. And if it’s not you, then you have to rely on the other people who are paying for it to keep playing the game. Because when they stop, you lose everything.

GW2 vs. FF-XIV

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Filaha.1678

Having done many of the GW2 dungeons, I rarely really felt like I was part of a team working together, rather than just a very small zerg, stacking up in one spot and hitting dodge at the right time.

Strange, most runs I go on with dungeons rarely do that. I think twice it’s been the choice of handling an encounter – once in AC vs the spider queen and once in Cliffside with the Cultist Leader. Anywhere else? Do as you like, just don’t get dead.

Right, do as you like, just don’t die. No real teamwork required in the one PVE place where teamwork should be a necessity.

The fact of the self-sustenance that every class has rather ruins the whole point of MMOs for me, and that’s requiring teamwork. Why work as a team when you can effectively work alone because no matter what you’re playing, you’re designed to be able to survive alone? And if you don’t need to work as a team for anything, why play a MMO?

GW2 vs. FF-XIV

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Filaha.1678

I love how dynamic the boss fights in FF14 and punishing. All the bosses have patterns, if you mess up just one thing either you got one shot or your party got wiped out. It’s incredible fun, also all big boss fights have hard and extreme versions to provide even more challenge.

Also the fan service is great in FF14, they bring all the lovely stuff from previous FF titles, in February they are bringing “Triple Triad” mini game and casino stuff! Gosh! I love Triple Triad.

I wish we’ll get permanent SAB as well ;_; Fun > Grinding for me.

I don’t know why anyone finds one shot or your party gets wiped out fun. I find that sort of thing frustrating.

I suspect (though I can’t prove) the majority of people would find it frustrating as well.

Generally because it requires knowledge, awareness, and teamwork to accomplish.

Having done many of the GW2 dungeons, I rarely really felt like I was part of a team working together, rather than just a very small zerg, stacking up in one spot and hitting dodge at the right time. It’s probably not helped by the fact that most dungeons can be soloed, unless there’s a rare mechanic which actually requires multiple people (the activation plates to stand on in Arah, or the laser room in CoE).

Anybody DONT want Pax to be an Xpac?

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Filaha.1678

I don’t care so much about if it’s an expansion.

I care more if it’s a paid expansion.

Because I’m not sure if I can justify spending more money on the game.

Why is the launcher for this game so bad?

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Filaha.1678

I didn’t have to do any of that. Fix your computer. Rant over the end.

Stay classy, ArenaNet

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Filaha.1678

People need to stop using the “First they say this, then they say this” argument. What “people” say is irrelevant to what one “person” is saying, unless that one person was initially part of those people. If this person wasn’t one of the people that complained about them not putting information in the game, then it’s irrelevant that other people wanted it in there.

However, I don’t see how it’s really any more immersion-breaking than achievement announcements and wiggly chests popping up any time you complete anything. I dunno about anybody else, but my immersion is quickly broken when I complete any cutscene in a story and get reminded that yes, this is a game with game things.

The New Dailies -- Feedback welcome

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Filaha.1678

They’re trying to use this to inflate participation metrics and squeeze as much out of existing content as they can, under the pretense of ‘making it better’.

ANet? Pay attention, please.

WE DON’T WANT YOU TO ‘MAKE IT BETTER’. WE WANT YOU TO STOP MESSING UP GAME CONTENT THAT IS FINE WITH YOUR RESTRICTIONS ON OUR CHOICES.

For almost a year they’ve been on a campaign to turn ‘play it your way’ into ‘YOU MUST DO IT THIS WAY OR ELSE’. Guess what? OR ELSE is going to turn into ‘so long and thanks for nothing, losers!’ for a lot of players if you keep it up.

I’m still playing my way. Many people are still playing their way.

Nothing is stopping you from playing your way.

Loot rolling question

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Filaha.1678

As far as actually picking things up off the ground, the loot is rolled when the mob dies.

http://wiki.guildwars2.com/wiki/Wooden_Chest
http://wiki.guildwars2.com/wiki/Steel_Chest

Basically, if you see a Steel Chest, you’ll want to pick that up asap.

The New Dailies -- Feedback welcome

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Posted by: Filaha.1678

Filaha.1678

ANET, I’D HATE TO SAY IT IN CHAT BUT YOU DONE f&#@$*% UP HERE!

JUST TERRIBLE. First gem currency exchange and now THIS…. THIS…. THIIIIIISSSSSS…. I can’t stop cringing!!!!

This is an mmo, WE SHOULDN’T BE FORCED INTO PVP!!!! I know the game is called Guild Wars but the KEYWORD HERE IS “GUILD” Not player wars!

~_~¯*~~MONTHLY ACHIEVEMENTS~~¯~_~*

The only great way to keep myself preoccupied while I played. They are gone now! Who thought this was a great idea? Aren’t companies supposed to add features and NOT take them away. They are constantly taking features away while adding nothing in return. The terrible part is they don’t even communicate with the community EVER and STILL haven’t balanced rangers or any of the other classes.

You’re not forced into PVP. You can get max AP rewards without setting foot in PVP. The only extra rewards you get from doing the PVP dailies are specific to PVP, so they’re irrelevant if you don’t want to go in there. You’re no more forced to go into PVP as you were before. In fact, you’re less forced into PVP because you can get 10 AP without setting foot in PVP now. Before, you had to either do the PVP dailies or WVW dailies in order to get the same amount.

And the rewards from monthlies were rolled into the daily login, so they did give something back. In fact, better rewards were rolled into the daily login.

You should probably understand the system before complaining about it. I’d suggest reading their blog post on it, as it’s quite informative.

The New Dailies -- Feedback welcome

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Posted by: Filaha.1678

Filaha.1678

Out of curiosity, and since the PVP dailies reward extra track completion, I went and tried out PVP for the first time yesterday, to see if I could get at least a couple of the dailies done so I could avoid having to farm what appears to be lengthy or annoying dungeons (Arah, specifically).

Took me four rounds to get all dailies done, the first was on my Ranger and I didn’t realize that PvP strangely ignores your traits setup that you had when coming in and plunks it into what it thinks should be good, so I had random traits that I didn’t know what were doing what and didn’t work with my playstyle. I don’t recall if we won or not, because I was too busy looking at what it handed me.

Lesson learned, I switched to my guardian, lost the first match, won the second. Didn’t die once, actually, in the second round, but got plenty of kills (deathmatch mode).

Last round was on my engineer, where I had plenty of fun launching people off of Skyhammer with my rifle. And won it.

First day: 20% reward track completion, from 0.

Today, I started with my warrior, won round 1.

Went 3 rounds with my thief, one was close, one was us getting beaten badly (didn’t help that a ranger was kicking back in our spawn the whole match), then went into deathmatch and… well, the score was 500 to 0.

Second day: 38% completion.

Pretty much going to use this to get some of those armour skins I can’t get because I don’t want to do the dungeons repeatedly. Thanks, new dailies, for introducing me to a faster, easier way to get those dungeon skins!

Step into Hearts of the Mists and you can change your build. You’ll see the icon in the center at the top of the screen once there. Your PvP build is entirely separate from the build in the hero menu.

Yeah, I figured that bit out after the first match. I had just assumed the first time that it’d have taken the same build I had outside and not set up its own build with points in trait lines that I had zero in before.

The New Dailies -- Feedback welcome

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Posted by: Filaha.1678

Filaha.1678

Out of curiosity, and since the PVP dailies reward extra track completion, I went and tried out PVP for the first time yesterday, to see if I could get at least a couple of the dailies done so I could avoid having to farm what appears to be lengthy or annoying dungeons (Arah, specifically).

Took me four rounds to get all dailies done, the first was on my Ranger and I didn’t realize that PvP strangely ignores your traits setup that you had when coming in and plunks it into what it thinks should be good, so I had random traits that I didn’t know what were doing what and didn’t work with my playstyle. I don’t recall if we won or not, because I was too busy looking at what it handed me.

Lesson learned, I switched to my guardian, lost the first match, won the second. Didn’t die once, actually, in the second round, but got plenty of kills (deathmatch mode).

Last round was on my engineer, where I had plenty of fun launching people off of Skyhammer with my rifle. And won it.

First day: 20% reward track completion, from 0.

Today, I started with my warrior, won round 1.

Went 3 rounds with my thief, one was close, one was us getting beaten badly (didn’t help that a ranger was kicking back in our spawn the whole match), then went into deathmatch and… well, the score was 500 to 0.

Second day: 38% completion.

Pretty much going to use this to get some of those armour skins I can’t get because I don’t want to do the dungeons repeatedly. Thanks, new dailies, for introducing me to a faster, easier way to get those dungeon skins!

Concerned

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Posted by: Filaha.1678

Filaha.1678

Someone was trolling you. It’s not closing down. They plan to attend Pax South and of course they say they have lots of stuff to announce then. That’s the Big Change mentioned.

What if the announcement is…

Guild Wars 3?

WoW's failure is GW2 gain

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Posted by: Filaha.1678

Filaha.1678

would be nice would be if they added a few more things there, such as:

- personal banker
- crafting stations
- merchant
- BLTC agent

These exist already

He was saying add those to the home instances.

No, I don’t think they will add those to the home instance since they already sell the passes to the Royal Terrace and the Captain’s Airship. Adding that would reduce the passes value and the money ANet gets for their sale. In addition it would encourage people to isolate themselves in their home instances which would be bad for the game overall.

Good point however you missed a detail. They are also selling Home Portal Stones.

If ANet provided the services that I noted above in home instances then the sales for those (which are 100 gems less) would probably explode. Especially since unlike the passes, the stones return you to where you were previously.

Peace.

They also sell banking golems and BLTC TP and merchants for use anywhere.

There’s also permanent versions of those on the TP.

They also have all the above in various places on the Tyria map. They also have this system called way points that let you go to racial home zones relatively freely.

So by your logic those golems and instant access tools should be removed since they are a duplication of other options. Or maybe you believe they should never have been added.

Either way, I think you’ve missed the point completely.

Peace.

By what logic? All I said was that they had those various things for sale. So tell me, what is “My logic” that you seem to think you’re rebutting against?

WoW's failure is GW2 gain

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Posted by: Filaha.1678

Filaha.1678

would be nice would be if they added a few more things there, such as:

- personal banker
- crafting stations
- merchant
- BLTC agent

These exist already

He was saying add those to the home instances.

No, I don’t think they will add those to the home instance since they already sell the passes to the Royal Terrace and the Captain’s Airship. Adding that would reduce the passes value and the money ANet gets for their sale. In addition it would encourage people to isolate themselves in their home instances which would be bad for the game overall.

Good point however you missed a detail. They are also selling Home Portal Stones.

If ANet provided the services that I noted above in home instances then the sales for those (which are 100 gems less) would probably explode. Especially since unlike the passes, the stones return you to where you were previously.

Peace.

They also sell banking golems and BLTC TP and merchants for use anywhere.

There’s also permanent versions of those on the TP.

guardians (staff) increases chance at pre's ?

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Posted by: Filaha.1678

Filaha.1678

Higher chance? No.
More chances? Yes.

Class/weapon is irrelevant, though. Anyone who kills 10,000 mobs will have 10x the chances of someone who killed 1,000.

GW2 vs. FF-XIV

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Posted by: Filaha.1678

Filaha.1678

Isn’t it kind of silly to argue about another game’s population on these forums?

Considering it’s entirely irrelevant to any fair comparison between both games? Yep.

WoW's failure is GW2 gain

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Posted by: Filaha.1678

Filaha.1678

I think the time for GW2 to capitalize on this is now. When will we get raiding content and possible guild halls (not player housing).

I came from Everquest 2 to GW2 and I can definitely say that there are HUGE downsides to player housing and guild halls.

Guild Halls narrow the time you spend out in the open world meeting and playing with new players and most of the time there are players who just want to sit inside of them and complain about the game all day.

Housing even narrows down the amount of players in the open world by basically becoming a personal guild hall shielding you from the entire community and isolating players on an individual level.

A lot of players play MMO’s because they have a Specific Social Phobia and the ability to end any social interaction is just one click away. That being the case by nature allowing isolationism to a Massively Multiplayer game contradicts the game structure itself and will eventually degrade the experience for all players.

That must be why I never see anybody running around in the world or in the cities, because they’re all sitting in their home instances which already exist, hiding from others.

Oh, wait.

where are the new hairstyles?

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Posted by: Filaha.1678

Filaha.1678

No, I won’t. I do not do that kind of work for free. Try google.

Did. Couldn’t find anything. You’d think it’d have been in some sort of list of legal definitions, like how I found the definition of “new” to only be “not used” or “not previously owned”.

Still, their actual announcements (website and game loader) say nothing about new hairstyles, the styles in the picture are clearly old, and there wasn’t even a patch that could have included new hairstyles, so I’m pretty sure that at no point did they actually say there were hairstyles entirely new to the game. You could use a hairstyle kit to get a new hairstyle. That’s fact.

Vague? Yes. False? No. Something anyone could really sue over since the only claim they could make would be paying for the gems, not for the item itself, as they don’t legally own anything on their account? Doubtful. Winning a lawsuit over digital goods that were exchanged on the game would set a precedent that the player has legal ownership of the goods on the game, in which case getting banned would be illegal.

where are the new hairstyles?

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Posted by: Filaha.1678

Filaha.1678

Filaha, no, that does not work that way. “New” must be “new on the market”, in commercial law legalese. Not new for the person.

Interestingly enough, the only definition I can find under any form of official “legalese” regarding the word “new” is “Not used”.

So, I mean, by the definition you cite, any advertisement cajoling the viewer to “try a new style” or something similar would be, effectively, false advertising, since the style would only be new to the person, not to everybody? Could you point me to anything official stating that definition, or maybe some case law where someone was suckered by the word “new” to think that what they were getting was something that never existed before, not that it would be a new thing to them?

where are the new hairstyles?

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Posted by: Filaha.1678

Filaha.1678

From Oxford:

New
Not previously used or owned:

Didn’t have that hairstyle before? Then it’s new. People have used the phrase “I’m trying out a new style” in reference to haircuts in real life. That doesn’t mean they invented a style. It just means that they haven’t tried it before.

It’s actually sound and not false at all. Your perception of the phrase is what makes it misleading. You can quite certainly get a new hairstyle by using the kit, by trying out a style you haven’t before.

Edit: Also relevant from Oxford:

Already existing but seen, experienced, or acquired recently or now for the first time:

Again, if you haven’t acquired the hairstyle before, it is new. By definition.

Any competent lawyer wouldn’t let you walk out of court with a profit.

Double Edit: I’ll also point out that if you bought gems with real money, you got what you paid for, gems. If you converted gold to gems… well, then you’re not out anything you actually owned. Remember, Anet/NCSoft owns the contents of the game. You paid for the ability to access it. That’s why they can ban you and you can’t sue them for theft of your belongings.

(edited by Filaha.1678)

Philosophy Shift to Less Choice

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Posted by: Filaha.1678

Filaha.1678

But we already have Achievements for doing “normal” stuff. Critter kills and weapon kills for instance. Raising your crafting skill. Exploring the world. Etc. They’re just not tiny enough to get daily.

The daily to me had always been a way to direct players around the world and do particular activities that impact the economy, as well as provide a slight structure to their play for a minor reward. Now the individual activities are more specific and the reward higher (chest). Maps that may not have had a lot of players visiting before are now packed (somewhat problematic).

Personally I did it for the Laurel and now that they are a login reward, the need to do the daily has subsided greatly for me. Achievement chests have very little value IMO and getting the next one wasn’t a driving force behind getting AP. More like a happy surprise when it did drop.

Current Dailies only direct some players. WvW people get their Dailies for doing the normal things they do already. They don’t have to go to a particular place or play a specific race, etc. Those type of Dailies are not balanced. Leave the play a specific race in so PvP people have that option if they want it, but how are the directed PvE helping anything?

Not every WvW player captures keeps. Or captures ruins. Or goes to kill the veteran mobs.

No? Isn’t that the point of WvW – attacking and capturing the opposition resources for your side?

Yep. And then holding them. And if everyone is attacking the same things, you’re going to lose everything else because the other sides are just going to hit where you’re not.

Any serious server will have people roaming maps either capping/recapping camps, upgrading things, refreshing siege in keeps, etc. Those people aren’t necessarily going to be running with a zerg to capture a keep.

And capturing ruins isn’t a thing you do if you already have bloodlust because capturing them doesn’t help you when you already have it.

And killing the veterans doesn’t really help anyone except for an extra event for exp and such.

Expecting everyone to be going to the same places because “the point is to capture things” is like expecting everyone in the US army to be out driving tanks.

Philosophy Shift to Less Choice

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Posted by: Filaha.1678

Filaha.1678

But we already have Achievements for doing “normal” stuff. Critter kills and weapon kills for instance. Raising your crafting skill. Exploring the world. Etc. They’re just not tiny enough to get daily.

The daily to me had always been a way to direct players around the world and do particular activities that impact the economy, as well as provide a slight structure to their play for a minor reward. Now the individual activities are more specific and the reward higher (chest). Maps that may not have had a lot of players visiting before are now packed (somewhat problematic).

Personally I did it for the Laurel and now that they are a login reward, the need to do the daily has subsided greatly for me. Achievement chests have very little value IMO and getting the next one wasn’t a driving force behind getting AP. More like a happy surprise when it did drop.

Current Dailies only direct some players. WvW people get their Dailies for doing the normal things they do already. They don’t have to go to a particular place or play a specific race, etc. Those type of Dailies are not balanced. Leave the play a specific race in so PvP people have that option if they want it, but how are the directed PvE helping anything?

Not every WvW player captures keeps. Or captures ruins. Or goes to kill the veteran mobs.

[Suggestion] Race Transformation Tonics

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Posted by: Filaha.1678

Filaha.1678

What about faces? What about hairstyles? What about body shapes? What about racial armours?

Largos as a playable race?

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Posted by: Filaha.1678

Filaha.1678

You want to know why they don’t?

Two words: Largos Engineer.

Wings + Hobosack? No.

And to a lesser degree, every single back item and back-mounted weapon ever. If you thought people complained about Charr tail clipping…

Gief Countess Anise's gear already!

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Posted by: Filaha.1678

Filaha.1678

I’m not sure which I’m waiting for the most: an expansion or Anise’s armor to be released. Regardless, I’ve lost count of the “GIVE US ANISE’S ARMOR” threads I’ve posted on, but I am pretty sure none of them have been noticed by ANet. I wish they’d at least give us a reason for not giving us the armor

See my comment above.

What would you give to people that aren’t human females?

Gief Countess Anise's gear already!

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Posted by: Filaha.1678

Filaha.1678

I have a proposal for anyone wanting Anise’s outfit.

Design it for all the other races, and a male counterpart.

Because let’s face it, a Charr or an Asura would look ridiculous in Anise’s outfit.

The New Dailies -- Feedback welcome

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Posted by: Filaha.1678

Filaha.1678

taking that into account and Spvp, PVE and WvW being separate before meant that the choice was 5/30.

So 1 in 6.
now it’s 1 in 4.

Where did 30 come from? There weren’t 30 dailies under the previous system. There were 12. Several were impossible to do in PvP and either impossible or very inconvenient in WvW. And you had to do 5/12 to get 5 AP and generic rewards. To get the same AP as you get now, you had to do 10/12. So for equal AP rewards, you have to do 3/12 instead of 10/12.

What I know is that new players see the talk about events in chat and get all excited that something is happening and want to join in. They say “omw” or “wait for me” but they have to run there because they have no WP yet. So by the time they get there the event is long-done. Then they get really frustrated if they do that more than once. How do I know? I see it in chat.

Do all new players do this? Obviously I can’t say that. But it does happen and I have seen at least one say they were quitting. And that’s just my limited experience spending 10 min in the zone.

And previous to this, I’ve seen people complain in chat about how dead the zones are because they barely see anybody. I’ve also seen people say they’re going to quit because the truthful response at the time was that pretty much only a few zones are ever full of people, and that’s generally the ones that are currently optimal for grinding.

I’m certain that there are new players who just go about their business, but I also know it is affecting some new players negatively.

And I know that previous to the changes, dead zones also affected some new players negatively.

What Anet has to concern themselves with is not “Is this going to risk inconveniencing some people?” because the answer will always be yes, no matter what they do. The question is “Which will make us lose less people?”

And that’s not a question you can answer for them.

Other new players are frustrated that a bunch of people are running around doing things which the new people don’t know about. And others are frustrated that areas of the map are being pinged that aren’t revealed yet for them so they don’t know how to get there. (Again from chat.)

If people are honestly getting upset because people who have been playing the game longer are doing things they haven’t and are going places they haven’t been, they weren’t going to last long in the game as it is.

We completely understand that personal preference (choice) doesn’t matter to you.

Personal preference doesn’t matter to objectivity. There are objectively 12 choices. Choosing to ignore those choices does not mean they’re not there, it just means you’re choosing to limit yourself. I refuse to do PvP, yet I won’t argue that the choice is not there to do it to get dungeon skins.