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Feedback: Stowing Pets Permanently

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Posted by: Filaha.1678

Filaha.1678

TBH, I don’t see how there’s an argument based on “Rangers are a pet class!!!!” to argue against putting it in since I can put my pet on passive and have it not do anything as well. Clearly my pet is not an unavoidable and necessary aspect to my class.

It’s not so much an argument as it that is just what ArenaNet wants.

They want the ranger to be a pet class and have said, flat out, that it will stay that way.

Sucks, but it is what it is.

But I can already play it without using my pet, so what they say and what they do clearly are two different things.

There is no difference between a (bonusless) permanent stow and passive mode, except that permastow would be an improvement by having less targets to put the same person into combat.

Feedback: Stowing Pets Permanently

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Posted by: Filaha.1678

Filaha.1678

TBH, I don’t see how there’s an argument based on “Rangers are a pet class!!!!” to argue against putting it in since I can put my pet on passive and have it not do anything as well. Clearly my pet is not an unavoidable and necessary aspect to my class.

To rebut in advance “Why don’t you just keep your pet on passive instead of needing superstow, then?!?!?!?!”: Because I can dodge. They can’t. If I’m running through something and don’t want to fight it, I can dodge the attack. My pet will get hit by it, put me into combat, and now I’m running half speed.

To rebut in advance “So why don’t you put it in stow when running around and not planning to fight?!?!?!?!?!”: Sure, when they fix slopes to not make me take fall damage or moderately high ledges to give me fall damage, pulling my pet out because apparently my pet thinks I need help fighting the ground.

Also dmg, speed, skills etc of the pets vary so much, what would be an appropriate buff?

+X to stats based on which pet you have selected but stowed.

If they wanted to put some effort into it (they don’t), they could make it, say, an Elite skill, some poetic crap name like “Signet of the Bond”, passive effect removes pet and gives you stats based on their primary stat, and the active effect gives you a powered up version of their F2 skill. Animation could be a spirit-style image of the pet appearing to do the attack.

Anet trying to reduce its player base?

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Filaha.1678

What they do with them, whether we like it or not, does not negate the fact that it was all asked for.

So ArenaNet is the monkey’s paw of the game industry?

Vote on the mmorpg.com's MMO face-off

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Posted by: Filaha.1678

Filaha.1678

Despite the hate GW2 gets, it is still one of the most popular titles in the west.

Please post your relevant, current numbers which prove this.

Thank you in advance.

Mailing more than 1 person

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Posted by: Filaha.1678

Filaha.1678

“Message of the Day”.

Change it.

Problem solved, everyone in your guild gets the note.

This "Meta" has to end

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Posted by: Filaha.1678

Filaha.1678

They should make dungeons where you can only fight using provided bundles that don’t take any benefits from your equipment, bosses that have attacks which do more damage the closer you are to anyone else (and are instant with no telegraph so unavoidable), and have all types of different mechanics to them. Maybe one that takes no condition damage but full direct damage, while another only takes condition damage, or one which is invulnerable for a while until you break off its armour, requiring survival over burning it down, and maybe some puzzle ones too!

Another race?

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Posted by: Filaha.1678

Filaha.1678

Course, could just start calling him ‘Shamu’ as well….

No, Steve. Steve is canon.

No, he cannot be Steve. Steve is scary chainsaw massacre skele in Mad Kings that’s kittened off because he lost his GF (Lich) to the Count.

(I forget what we named the other 2. Catherine and Vinnie I think. Had a long, looooooong labyrinth run with some really fun people one night and we had a whole love triangle back story going on for those 3. Was super funny)

Catherine and Vincent?

Attachments:

Feedback: Stowing Pets Permanently

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Posted by: Filaha.1678

Filaha.1678

Or Ctrl+right click on a stowed pet like how you turn off auto-attacks. That way you can’t accidentally superstow it by double-clicking.

To make it even better, how about an increase to damage while pet is superstowed to make up for lack of damage in times where having a pet out will just result in said pet getting obliterated by AOE and such?

Guild mass mail

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Posted by: Filaha.1678

Filaha.1678

Change the “Message of the Day”.

Now everyone in your guild can see the same message.

Salvage highlighting

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Posted by: Filaha.1678

Filaha.1678

The inventory “options” dialogue is also a non-obvious place to find something like that

Yes, who would have ever expected an option that affects your inventory window to be in the options for the inventory window?

Birthday Gifts

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Posted by: Filaha.1678

Filaha.1678

The current system is like a slap in the face, insulting and disgraceful.

Complaining about getting free things for doing nothing but existing for another year is like a slap in the face, insulting and disgraceful.

[Suggestion] New Eq Tier - for altoholics!

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Posted by: Filaha.1678

Filaha.1678

Not having to change equipment while levelling could potentially eat into profits off of wardrobe charge sales because you could just wear the same thing and keep your look from 1 to 80 instead of having to continually use charges to keep your look.

What would they get out of this that would offset that potential loss in sales?

Newly Acquired Items Now Light Up

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Filaha.1678

I’d prefer it if it didn’t include things you already have stacks of and only things that are actually new.

Joke&Useless Runes and Sigils

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Posted by: Filaha.1678

Filaha.1678

Superior Sigil of the Katamari
Kill target and grow bigger when you evade through an enemy.

Superior Rune of the Saiyan
(1) +25 Power
(2) 8.3% chance each night to turn into a giant monkey.
(3) +50 Power
(4) 50% chance on taking critical damage: Stun every target including yourself for 5 min, shout, and gain +500 to all stats.
(5) +9001 Power
(6) When nearby ally dies, all stats multiplied by 50.

Permanent Teleportation Consumable Contract ?

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Posted by: Filaha.1678

Filaha.1678

What would be the point?… we can already teleport almost anywhere with waypoints, and AFAIK currently there’s nowhere in the game we can’t reach with more than a couple of minutes (at most) of running from a waypoint, except for points you’re not supposed to reach easily (jumping puzzle endings, for example).

1. Jumping puzzles.

2. When I still gave a rat’s kitten about the living story and doing it on multiple characters, I had to run a whole bunch to the various points where they start (most annoyingly Fort Concordia). This would have saved a ton of time by just having my wife load one of her characters that’s near Concordia and then do the same in reverse.

3. Dungeon entrances when you don’t have the waypoints unlocked.

I can come up with plenty of situations where it’d be useful. So here’s a counter question: Why not?

No further functionality needs to be programmed outside of “doesn’t get used up”, and would make them a good amount of money to simply make something that’s already in the game infinite (just don’t put it in the kitten boxes).

So why not do it?

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

Yes it has no factual basis
and yes you may assert the opinion of the a large portion community to be wrong,
and yes of course you can ignore it.

You can conclude that legendaries are content and thus requires grinding, but many people here will still disagree. Despite all the facts you have.

Good. It doesn’t matter whether or not people disagree. What matters is that without a factual basis to back up their argument, they cannot say that mine is wrong.

That is just fine, but it will not change said opinion. You can argue until your keyboard breaks, but it will not change people’s opinion

I’m not trying to. If you look at my actual initial post in this thread, I am not trying to change anybody’s mind. I simply made a statement. It was other people attempting to change my mind that ballooned into this.

Had people had the sense to simply say “Well, my definition of content and my definition of grinding and my definition of end game disagrees with you, but yours is equally, if not more, valid,” this would have been a lot shorter of a thread.

But you chose to post on the forums to get feedback, and the voice of the community responded.

No, my post didn’t require, nor seek, feedback at all. It was a response to the people shrugging off there being a grind in this game as “all MMOs have grind”.

Dec 2. Update: WvW

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Posted by: Filaha.1678

Filaha.1678

I don’t see how one person can permanently disable siege if you could build catapults and just place them far enough apart that one disabler cannot hit both. Even better, you can put them far enough away that they can’t throw it far enough to disable them without coming out.

Rams aren’t the only siege tool.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

Again you are trying to pin down people’s perceptions with definitions, which do not follow definitions or logic for that matter. Official statements don’t really matter, merely the mood of the player base.

No.

That’s not how this works. If you want to say that my argument is wrong because you disagree with the dictionary definition of a word, then you have to prove that your definition of the word holds any more authority than the dictionary’s. Otherwise, I can simply assert that the definition being used is purely made up by the people claiming it’s not content, and can therefore be ignored because there is no factual basis for the argument.

Gem store items are in game and buyable though gold to gem conversion, and under the dictionary would be considered content. But no matter how loudly you or Anet proclaims that it is content, a large portion of the playerbase does not consider it “content”, merely rewards.

A “large portion” of the playerbase is wrong, then. Even if one did not consider gem store items to be “content” because there is no activity required to obtain them, then the activities undertaken to acquire the in-game content certainly is.

“Content” is not defined as you wish just because you want it to. Content has a very clear definition.

Now, unless some actual authoritative evidence regarding definitions is provided, and not the assertions of people who make up definitions to suit their argument, this “debate” ends with the statement that legendaries and the acquisition thereof are content, the acquisition of skins is the “end game goal”, and that to get said skins without spending real money requires some degree of grinding.

If anyone wishes to disprove that claim, then they will need to provide the following:
1. An authoritative definition of “content” that defies the dictionary definition, being that which is contained with a work or set of works.
2. An official activity (or to be more accurate, official activities) designed for level 80 that does not result in or focus on the acquisition of skins.
3. A manner in which to get those skins which does not require any form of grinding and/or paying real money.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

The key argument here is what the definition of content is. But there isn’t one.

No, there completely is.

Content is what is contained within a work, such as a book or a game. Therefore, anything contained within the game is content. It’s a dictionary definition, and is not subjective.

unique activities are content while rewards are not.

So the legendary itself is not the content, but the acquisition thereof (e.g. crafting, mystic forging, dungeon running) is. The crafting of said legendary in the mystic forge is an unique event which cannot be found elsewhere in the game.

Because nothing in the process of making a legendary is an unique experience it is not considered content. Everything you need to do is from other parts of the game and is accessible whether are you working towards a legendary or not.

This definition seems awfully precise for it to not be fabricated for the purpose of making legendary acquisition not be content. This is literally the first time I’ve ever heard the definition of content be broken down to such very specific aspects.

Edit: I also still have yet to be pointed to anything nearing evidence from a third party authority which officially defines content the way people are claiming it to be. I also still have yet to be told of any content in the game which does not result in the rewards being skins to prove that the “end game goal” is not officially to get skins regardless of how one chooses to play the game. Every time I ask for some proof, people back off and someone else joins in and restates the same thing without the requested proof.

I’ve provided the dictionary definition of content as my evidence of what the word “content” actually means. I’m awaiting someone to prove the dictionary wrong. Officially.

(edited by Filaha.1678)

About custom mail carrier...

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Posted by: Filaha.1678

Filaha.1678

I did purchase it. It works the way I said.

About custom mail carrier...

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Posted by: Filaha.1678

Filaha.1678

Same as when the pigeon would otherwise show up.

When you send mail or sell something on the TP, the griffon comes down and take a letter from you. When you receive mail, it swoops down and delivers it to you.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

Now you’re just arguing for the sake of arguing. You understand my point very well.

I could make the same assertion about you and everyone else arguing.

And no, I want to know where is this objective definition that an activity that is contained in a game is not, in fact, content. The activity in this case being the acquisition of a legendary. How is part of the contents of the game not part of the content?

One cannot say that they did everything in the game without having crafted the legendaries, so how is that not content?

And clearly they’re not going to be doing it at level 1, or until they hit level 80, so how is that not, then, end game content?

And clearly you’re going to have to earn the gold somehow, most likely by repetitive farming of events or dungeons, plus the Gifts which require repetitive runs through dungeons, so how is that end game content not locked behind grinding?

Time to refocus and clarify GW2's goals?

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Filaha.1678

I can understand taking a month break for the holidays, but the massive breaks between the end of LS1 and beginning of LS2, and LS2 “mid-season” finale & restart, the is a slap in the face (and blatant renege of their promise) that many players, such as myself, will never forget and will never forgive so long as sub-par content such as we’ve seen recently keeps getting released.

It was even more annoying for me, personally, that not only was there that big “Mid-season” break, but there wasn’t anything new to show for it. WvW tourney rewards were same. Halloween was same, with the only “new” rewards being a cash shop skin with a different hat and necklace and a recolour of two minis already in the game.

One would have hoped that if you’re going to stop working on something for that long, you’d have something to show for it.

The reason they stopped so long was specifically so they could have the WvW Tourney and not interfere with anyone wanting to participate in the LW/LS, that was the reason given, not so they could take a break. I’m pretty sure they kept right on working through the tourney producing the content for the second half of the LS2 and for future as well.

According to Anet sources, the living story team has 20 people, out of an apparent “hundreds”.

What were the rest of them doing during the tournament that couldn’t result in new content for halloween?

Mail Carrier Customization Added

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Posted by: Filaha.1678

Filaha.1678

How about Queen Jennah delivering the mail?

Oh, oh, oh, oh, oh!

Anise!

Portals in, hands mail, portals out. I want an Anise at my beck and call!

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

raid = content
looking good =/= content

Show me the objective definition where things that are in a game are not a part of the content of the game. Because I can tell you now that the dictionary doesn’t say anything about the word “content” only referring to raids.

Also, grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games.

In that case, doing different dungeons or other activities in order to earn tokens with which to buy the gear is not grinding, by that definition, yes?

Further, in order to get the right ring for your build and enough agony resistance to do the higher end fractals (the objective endgame for the people who want to incorrectly define endgame as dungeons), you have to go through fractals more than a couple times, unless RNG is super kind to you, right?

Therefore, grindy endgame.

GW2 endgame is grind...

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Filaha.1678

Skins in this game are not the “endgame” because they are the equivalent to window dressing. Everyone likes different things and not all want Twilight (for example).

Just because someone doesn’t want it doesn’t mean that it’s not the clear goal for when you hit max level. Literally everything is centered around getting skins. That is objectively the “goal” of the game. It’s subjective as to which skins are worth getting, but Anet clearly is putting focus on the acquisition of skins because it’s the reward for everything that isn’t “run around randomly doing whatever”.

While you may think that skins == endgame that is incorrect on a game wide level.

Take that up with Arenanet, who are clearly focusing on the acquisition of skins for endgame and all content. Name me one aspect of the content short of “running around randomly” that doesn’t result in skins as a reward. This isn’t subjective. It’s objective. Arenanet is clearly focusing on skins for rewards for doing whatever type of content they offer.

The difference is you don’t need to get that legendary to complete content. It’s completely optional and only serves for looking better. You don’t even need to grind for a legendary, as everything for it pretty much drops everywhere in game. You just have to play the game a lot.

And you don’t need raid gear to complete anything but more raids. It’s completely optional.

And what, now we’re redefining “grind” to mean “it has to be done in one place”? So any game in which I can acquire tokens at end game to purchase gear without having to do the same dungeon over and over again does not have a grind?

Yes, I suppose that if we redefine “endgame” to be “must be in a dungeon” and “content” to mean “must have specific fights” and “grind” to mean “must be done in one place”, then I suppose the argument holds up.

I’m not going to redefine those, though.

Mail Carrier Customization Added

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Filaha.1678

It’s a good feature, and yep, something that players suggested in the past. Whaaa…? You’re thinking there should be other options? Seriously, let’s start a list.

Mine:

  • Skritt
  • Fire Imp
  • Ice Drake
  • Frog

I’d also love seasonal carriers, like a ghost at Halloween or reindeer at Christmas.

I know this isn’t everyone’s “thing,” but I love the idea. Heck, I’ll be sending more mail just to see the little guys.

toy griffon!

PRincess Doll!

That screams as it delivers the mail!

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

Thus, it’s subjective whether legendaries are the top reward, whereas raid gear IS the top reward, objectively.

Stats on legendaries are higher than on anything below ascended. Stats on legendaries can be swapped around, thus making them more versatile than ascended items where you’d have to craft one for each stat combination plus sigils. Legendaries give you special titles, whereas crafting an ascended weapon does not. Legendaries are shiniest in a game where shiny is the overall goal.

Therefore, it’s objective that legendaries are the top reward.

Stats on legendaries have always been the equal to the stats of the highest tier of gear available. That’s Ascended now. It was exotic at launch. Stat changing would be a nice addition if you plan to swap gear for different builds. You’ve been going on about skins as the GW2 endgame, and the value of skins is subjective.

Doesn’t matter if you need the feature for stat swapping. It’s objectively superior because it has more to it.

Just like how raid gear is objectively superior but its value is subjective if you don’t raid. If you only like exploring, for example, then you don’t need BIS.

Edit: Although on that note, raid gear isn’t always necessarily BIS in all games. In some cases, you’d get better value out of “lower” gear because of stat spread. For example, if your raid gear has Accuracy but you need more Crit and that’s on the dungeon gear slightly below it, then the raid gear won’t be BIS.

Mail Carrier Customization Added

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Filaha.1678

Well, there’s already a gift-carrying Dolyak in the game…

Christmas mail carrier?

Better be earnable rather than buyable. shakes fist

Time to refocus and clarify GW2's goals?

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Posted by: Filaha.1678

Filaha.1678

I can understand taking a month break for the holidays, but the massive breaks between the end of LS1 and beginning of LS2, and LS2 “mid-season” finale & restart, the is a slap in the face (and blatant renege of their promise) that many players, such as myself, will never forget and will never forgive so long as sub-par content such as we’ve seen recently keeps getting released.

It was even more annoying for me, personally, that not only was there that big “Mid-season” break, but there wasn’t anything new to show for it. WvW tourney rewards were same. Halloween was same, with the only “new” rewards being a cash shop skin with a different hat and necklace and a recolour of two minis already in the game.

One would have hoped that if you’re going to stop working on something for that long, you’d have something to show for it.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

No they are not the same type of content.

I never said that.

I didn’t ask if they are or not, I asked why you equate them.

You didn’t ask me anything like that.

They are by no means equal content, you forgot to answer the question.

There was no question to answer.

Playing a game itself is not mandatory, so what’s your point? It’s completely irrelevant.

It is relevant to one’s enjoyment of the game and one’s access to the portions of the game they wish.

And denying access to whole new content is way more than denying access to a single skin. They are not equal. Which is the ACTUAL whole point that you are missing.

They are equal in the sense of whether or not a player must or must not care to acquire it as “part of the end game”.

Mandatory or not is irrelevant.

If the GW2 forums didn’t put pictures at the bottom of the post no matter what, I’d be linking a Mandy Patinkin picture here.

I’m not blocked from accessing Legendaries at all. Making a level 1 character and going out in the world for 5 minutes will progress my legendary creation.

Making level 1 characters and playing them for 5 minutes will make it even more of a grind, not make it less of a grind.

Unless I grind a SPECIFIC RAID I won’t get any progress in getting that Raid’s gear.

Depends on the game. Some games (read: most I’ve played because it’s smarter) will give tokens from more than just a specific raid that you can use to get gear. In fact, my gear in FFXIV is good enough to get going in the later raids, and I’ve not set foot in the earlier raids.

I can get a Legendary by simply do my everyday play (which is what I do) and I WILL get the Legendary, without even grinding.

Then define what you call grinding. Is it not grinding if it’s something you’d want to do anyways? Well, then if someone wants to run raids, maybe they like the instance, then is that now suddenly not grinding?

That’s an undeniable fact and it’s the actual focus of the entire thread and the discussion that you are completely missing it.

Please point to me the part in the OP where it says anything about having “content” gated behind grinding.

You made an irrelevant argument regarding the topic of the thread. Simple.

You sure? You might want to reread the things said before you jumped at me. Namely the OP.

So really, you DO equate flashy skins with entire RAIDS. Otherwise you wouldn’t be still posting

The link is still there for you to read.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

You are the one who equates Legendaries with Content.

They are contained within the game, therefore they are content.

What is mandatory or not is irrelevant.

No it isn’t. It’s the entire crux of the matter.

The FACT is I don’t have to grind to access Content in this game, in others I do. In other games I’m FORCED to grind to Access content.

Only if you want to access the content. If you don’t, you’re not being forced to do anything.

I’m blocked from accessing content and some UNIQUE rewards in other games but not here. That’s an undeniable FACT that you refuse to understand and spout your regular “they are not mandatory” nonsense. Find a better argument because that one is irrelevant.

You’re blocked from accessing unique rewards (legendaries, etc.) if you don’t grind (or pay cash).

That’s an undeniable fact.

And what is it irrelevant to? You initially responded to me, I didn’t respond to you. My argument is quite definitely relevant to my argument. If it’s irrelevant to what you’re saying, then you should try to be relevant to my argument.

Thus, it’s subjective whether legendaries are the top reward, whereas raid gear IS the top reward, objectively.

Stats on legendaries are higher than on anything below ascended. Stats on legendaries can be swapped around, thus making them more versatile than ascended items where you’d have to craft one for each stat combination plus sigils. Legendaries give you special titles, whereas crafting an ascended weapon does not. Legendaries are shiniest in a game where shiny is the overall goal.

Therefore, it’s objective that legendaries are the top reward.

So Legendaries equal RAID content in other games. A simple flashy skin is equal to a complete new experience, full of lore, mechanics, story, bosses, and loads upon loads of unique gear skins (and higher gear stat). I wonder what was Blizzard doing wrong so long? Instead of spending all that manpower to create new and interesting raids, they should’ve spent 1/1000 of it to create new flashy skins instead. Since those skins are… content now.

Please read this .

(edited by Filaha.1678)

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

and Fyi if you need to spend RL money on them, your doing it all wrong, I’ve crafted multiples of both and never spent one penny aside from buying the game ofc. I don’t know what the heck your talking about needing to spend rl cash to get legendaries and ascended.

Since this was added after my reply, I missed it. So I’ll respond now.
I didn’t say you needed to spend real money on it. I said to to do it without grinding and without spending real money. As in, do it without grinding and do not resort to spending real money for gems → gold convert to buy the item(s) or legendaries.

No. In other games I’m actually FORCED to grind to even ACCESS specific content. In GW2 you don’t have to grind to access any type of content.

You still miss the skins != content… you still believe that skins are equal to content in other games which is very weird to say the least

And if you don’t care about that content or want the rewards from it, then you’re not being forced to do anything.

Just like you’re not being forced to grind here unless you want access to the legendaries or other stuff. Just like you’re not being forced to get ascended items or infusions here unless you want to do fractals.

I’m not missing anything. You just use double standards. I’m not.

Either both are mandatory or neither are.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

I never said you are forced to Raid. I said you are missing WAY MORE by not raiding than by not crafting a single shinny new skin

If you can’t see the difference between GRINDING to access new CONTENT and grinding to make a new skin….

Right, you’re not forced, therefore grinding in other games is only as mandatory as it is here: If you want the top rewards, you have to grind.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

I applaud you for playing that game how you wanted to but be honest; if you posted the above in any of their forums and asked if there was any endgame content that you might have missed, what kind of reaction would you get?

If the above is your true play style then welcome to a game that actually rewards it. No need to grind, just enjoy.

Peace.

Why would I ask if there was end game content that I missed if I knew that I didn’t go into the end game content? I’m honestly not sure what the question is asking.

If you know and acknowledge that you never did the endgame content in those games then you have answered the question already.

The point is that those games have endgame content and GW2 does not. I’m glad that you knew the difference.

Peace.

Depends on your definition of “end game content”.

Most people I’ve seen define it as the goals the game presents you after you hit max level. Something the game gives you to work towards.

As such, since pretty much all content revolves around the acquisition of skins, it’d be entirely logical to say that the “end game” content of the game is, in fact, the acquisition of skins.

Whether it’s a single player’s end goal is irrelevant to the fact that it’s clearly the focus provided. Just as the fact that raiding not being my end goal is irrelevant to the fact that it’s the focus of raid games.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

You are still missing the point. The raid itself is not mandatory, grinding gear to experience said raid is, IF of course you want to experience it. See the difference? in GW2 you can experience all content in greens if you want. Nothing will keep you from ever seeing and experiencing all content and the grind is a completely optional end game goal. While in other games you have have to do raid 1 x amount of times until you’re fully geared so you can finally experience raid 2.

I’m not missing the point. I just think that people shouldn’t apply ifs to one side and not the other.

IF I want to raid, then raiding is mandatory. Got that. It’s been stated. I’ve said the same thing. We can move on.

Here’s the part that people get hung up at, though. We apply that if, yet the if for this game gets ignored. If you want to get legendaries, then grinding (or cash shop convert) is mandatory.

I’ve already repeatedly stated that grinding in other MMOs is exactly as mandatory as grinding here is. Namely, if the player wants to experience or acquire the end result of the grinding (raid gear vs. legendaries), then the grind is mandatory. One cannot say that raid grinding in a raid-based MMO is mandatory when it’s possible to enjoy the game without it, and yet say that mat-grinding is not mandatory here because it’s possible to enjoy the game without it. It’s double standards.

I applaud you for playing that game how you wanted to but be honest; if you posted the above in any of their forums and asked if there was any endgame content that you might have missed, what kind of reaction would you get?

If the above is your true play style then welcome to a game that actually rewards it. No need to grind, just enjoy.

Peace.

Why would I ask if there was end game content that I missed if I knew that I didn’t go into the end game content? I’m honestly not sure what the question is asking.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

So you actually missed all that CONTENT. All the story/lore and boss fights? That might not be mandatory to you, but it certainly is way way more mandatory than a flashy new skin. What does enjoyment of a game has to do with any of this? Completely irrelevant, you missed actual CONTENT, you missed story and you missed UNIQUE rewards only available in those raids. Not having Legendary/Ascended gear isn’t going to disallow you of enjoying any type of CONTENT, you don’t miss any of the story or anything.

If you want to experience only part of the game then go to raiding MMORPG and not Raid. In GW2 you can experience all of it without grinding even for a minute. ALL OF IT. Mandatory or not, that’s the huge difference you fail to see.

mandatory
required by a law or rule : obligatory

There was no law or rule requiring me to raid, therefore the raids were not mandatory content, therefore grinding was not mandatory.

Just as there is no law or rule requiring you to get the shinies here, so grinding here is non-mandatory.

You’re arguing from two completely different perspectives here.

For GW2, you’re saying that it’s not mandatory because you aren’t forced to do it if you don’t want to.
But for other MMOs, you’re saying that it is mandatory even if you don’t want to do it.

Pick one or the other.

"Teleport to Friend" consumable

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Posted by: Filaha.1678

Filaha.1678

1. account bound

Aw poop. Excitement lost.

Guess I’ll have to make do with not having spammed lockdown siege disablers.

"Teleport to Friend" consumable

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Posted by: Filaha.1678

Filaha.1678

1. Is this account-bound or are they able to be traded on the TP?

2. Is there an infinite-use version?

3. If there is not, will one be made and put into the gem store and for how much? I think I could get my wife to actually get her jumping puzzle monthly done with an infinite-use one of these babies.

4. Are there restrictions such as must be on same map or level range of the zone or anything like that?

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

So you prefer a game where you get everything as soon as you login, then you
find out that there is nothing more to do, and you delete the game ?

Why do people keep saying this when I’ve never said it?

Because it seems you don’t like to play a littler longer to get stuff but you also
seem to believe that you MUST have everything NOW and so are forced to grind.

I’ve never said that, either.

In fact, I’ve not once complained about the grind, and have not once stated that I have any desire to get legendaries. On the contrary, at certain points not in this thread, I have stated that I have no desire to get legendaries as my characters are colour-coordinated to the degree that it puts the power rangers to shame, and no legendaries match my colour schemes.

Edit: In fact, given my arguments here, being that I didn’t find grinding in other MMOs to be mandatory due to my disinterest in raiding, it would be a safer assumption to make that I do not consider the grinding here to be mandatory either.

Mail Carrier Customization Added

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Posted by: Filaha.1678

Filaha.1678

Yeah, sounds gamebreaking.

But, but.. PAY2WIN!!1!
qq
Okay, sarcasm off. :P

I’ll have to give this feature a peek and pray for a Skritt version of it later.

And the alert sound should be, “Got stuff, stuff, stuffy stuff.”

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

So you prefer a game where you get everything as soon as you login, then you
find out that there is nothing more to do, and you delete the game ?

Why do people keep saying this when I’ve never said it?

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

Grinding is a player mindset more than anything but at least in GW2 it’s not the focus of the game.

Consider: The wardrobe was a big deal when it was put in.

Your rewards for doing dungeons are special skins. Your rewards for doing fractals are special skins. Your rewards for doing PvP are skins. Your rewards for completing the new content are skins. Your rewards for doing seasonal events, like Halloween, Christmas, and SAB, for example, are skins. Your rewards for doing WvW are nothing, unless it’s a tournament time, in which case you get, that’s right, skins.

So what is the focus of the game if not getting skins?

And how do you get the rarer skins, like legendaries, ascended, and things like Infinite Light without grinding, short of gem -> gold transfers?

No, they are mandatory.

Silly me. Here I was, thinking that I had enjoyed my time with WoW, SW:TOR, and FFXIV without setting foot in raids (except, fair enough, in Vanilla WoW, I did do Molten Core and was the first in my guild to get Anathema/Benediction).

Clearly I was mistaken, and I either actually hated my time, or had been doing raids unaware, possibly in my sleep or something.

(edited by Filaha.1678)

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

Like I said, which you both quoted and ignored, raid gear is only necessary if one cares about raiding, just as agony infusions are only necessary if one cares about fractals and Legendaries are only necessary if one cares about getting shinies.

By the logic of “It’s not mandatory if it’s not something you want”, then there is no such thing as mandatory grinding.

The problem is that Legendaries =/= Raid Gear. In the case of the latter you have to have it to succeed in many MMOs, otherwise you can not complete (or in some cases even enter) the raid content. In the case of Legendaries, you do not need them to complete or play any content in the game. They are nice to have but are totally unnecessary to play the higher levels of GW2.

Peace.

And raids are not a mandatory part of other MMOs.

Which is the point everyone keeps ignoring to point out that raid gear is mandatory to raid.

Raiding in other games results in raid gear, which is used to raid more. This point has been made to death. However, raid gear is not mandatory to enjoy the rest of the game, and is therefore not mandatory for someone who doesn’t want to raid.

By the same token, legendaries are not mandatory if you do not want to get legendaries or the shiniest things or all the achievements or whatever such goal may require them. If you do, however, they are mandatory.

But this all leads back to the argument: If raids are considered mandatory by people because they’re “The Goal” of the game, what is “The Goal” of GW2 if not to get the shiniest things?

Time to refocus and clarify GW2's goals?

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Posted by: Filaha.1678

Filaha.1678

To everyone who wants to debate about what “investing” means…

I made you a new thread here. Please use it and try to stay on topic in this thread (which is the effect of ArenaNet’s silence policy on the community). Semantic debates should go into new threads.

Thanks.

Firstly, that debate ended yesterday, so you’re late.

Secondly, it was related to the topic, in that it was about people not investing their time and money into a game which gives no returns in the way of new things to do and how the silence regarding new things to do doesn’t make people want to continue to invest their time and money in it.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

There in NOTHING in this game that requires a Legendary. In other games, you must gear up in T1 raiding (which is a grind) to even get to see the next tier.

Legendary isn’t a gear treadmill. You are not required to have a legendary to do anything in the game, but in a raid game you need the previous tier raid gear to progress to the next.

Like I said, which you both quoted and ignored, raid gear is only necessary if one cares about raiding, just as agony infusions are only necessary if one cares about fractals and Legendaries are only necessary if one cares about getting shinies.

By the logic of “It’s not mandatory if it’s not something you want”, then there is no such thing as mandatory grinding.

so be definition there is no gear treadmill, exactly as the devs said.

They didn’t say “Gear” treadmill.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

Where is the treadmill? It doesn’t exist.

I already mentioned it. Legendaries.

Exactly as necessary to the game as raid gear is to other games.

In other words, only as necessary as the player chooses. If there’s no mandatory grind here, there’s no mandatory grind in any MMO.

New Weapons

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Posted by: Filaha.1678

Filaha.1678

Guardians and Warriors (at least) should also be able to use main-hand shields.

All shield bashing, all the time.

Any more suggestions? Not currently present in game? #curious

Like, completely new weapons?

I’d love fist weapons. It’d be amazing with elementalists especially. They could expand the little element-bracelets to cover the entire hand so it’d be like punching someone with fire or a big rock on your hands.

This is amazing! Some months ago I thought about shurikens or “discos”, but feedback wasn’t really positive.

I would totally rock a D/D and Shuriken Thief. Wearing the ninja outfit, of course.

GW2 endgame is grind...

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Posted by: Filaha.1678

Filaha.1678

@people saying all MMOs are grinding:

Not all MMOs say the following, though:

So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill

Our games aren’t about preparing to have fun, or about grinding for a future fun reward.

We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun.

Wow GW2 has a grinding treadmill now? Since when?
So you need to “prepare” to have fun in GW2? Really? The moment you reach level 80 you can do anything in the game (other than high tier fractals) without ever “preparing to have fun” as in “grinding for better stats to be able to go further”

Get your facts straight, what they said is actually true.

Get a Legendary without any grinding and without spending real money.

Go.

Get ascended equipment without grinding and without spending real money.

Go.

Able to do things =/= no grinding.

I can name plenty of MMOs where you can do everything (except high-end raiding, since you’re not counting fractals in ‘everything’) without grinding too. I didn’t have to grind to take part in “everything except high end raids” in WoW, for example.

you just want legendaries/ascended…which are not really necessary, for nothing??? Like no work required at all? You just want everything handed to you?

Where did I say that? Please point that out to me.

New Weapons

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Posted by: Filaha.1678

Filaha.1678

Guardians and Warriors (at least) should also be able to use main-hand shields.

All shield bashing, all the time.

Any more suggestions? Not currently present in game? #curious

Like, completely new weapons?

I’d love fist weapons. It’d be amazing with elementalists especially. They could expand the little element-bracelets to cover the entire hand so it’d be like punching someone with fire or a big rock on your hands.