Devonas Rest 4 lyfe
Devonas Rest 4 lyfe
Wow, no one is interested in this. Ok I’ll post a kitten. Let’s see if this gets any interest.
Now we’re talking!
Devonas Rest 4 lyfe
Well not like it’s much fun for me either when I have to compete with 20 other people
To get to kill a few reds.
Get in line people.But really guys?
Why are some of u sounding so serious?
We may have the biggest Zerg and the crappiest players.
Why should I care?
You are entitled not to, are you not?
If so, why post on the forums?
Devonas Rest 4 lyfe
They’re getting preettyyyyy picky these days.
Haha this is the best thing I have seen on GW2LFG ever.
On a related note; I tried taking a newbie level 38 PUG to AC a few days ago, and I am never doing that again. It’s not so much the fact that he is undergeared and underleveled that matters, it’s the fact that he was oblivious to even the basics of GW2 game play such as dodging / what boons do / what combo fields are.
If someone who has a level 80 and has played for a while wanted to come on a 35 I would probably not mind at all, but this particular player was just too much of a liability to the team to want to deal with.
Devonas Rest 4 lyfe
Does that mean all the keeps reset to their own server?
Yes, but it also means that the match ups will change. A server that is dominating currently may face new servers and have a much harder time.
Devonas Rest 4 lyfe
The match ups reset tonight, so I’d recommend waiting until Saturday and make a decision based on what server has the most potential points at http://mos.millenium.org/matchups
Devonas Rest 4 lyfe
Class balance in WvW? No. Why would we even want that?
Devonas Rest 4 lyfe
TA FW/FW is much easier than UP/UP for new groups.
Devonas Rest 4 lyfe
I’ll never understand why people will literally spend 5 minutes running around to skip a pack of mobs that takes 30 seconds to kill. I’d wager I’ve spent 4 times as long in my MMO career recovering from a skip-gone-wrong than I have just killing the mobs.
Plus, I play to play, not to skip as much as I can to chase the carrot.
That’s really cool to hear mate. But you are not contributing anything to this discussion.
Your anecdotal evidence and your personal preferences when it comes to dungeons aren’t exactly going to dictate the design direction for dungeons in GW2, and thank <> for that.
Devonas Rest 4 lyfe
Thought they were making it so you can’t wp if someone from team is in combat? if this is correct it will take elite groups to a whole new level and it will be the end of teaching people how to do dungeons, there will be more people getting kicked, more people being left out and more people kittening on forums. Either way this is another dumb move by anet.
Can you imagine alpha and lupi without people being able to use wp’s? i’ll never pug again if this is the case.
It’s a brilliant move. It also came way too late.
Even kittenters have their DM titles and any dungeon armor they want by now.
Devonas Rest 4 lyfe
If Anet considered these actions an exploit, then by their own code of conduct, this thread would be reviewed for deletion/infractions.
Discussion of exploits along with naming servers, guilds or individuals you consider exploiters is to my understanding, a breach of the code of conduct all of us signed.
I would have preferred them to have just raised the population caps myself.
Go look at the dungeon sub-forum for an answer to the code of conduct thing.
Devonas Rest 4 lyfe
I’m pretty sure that JQ and BG (and soon SOR) are equally capable of taking the number 1 spot, you underestimate them. You greatly exaggerate the disparity in competitive population coverage among these servers. Your idealism is misplaced and your assumptions are unrealistic.
Recruitment is a military strategy. We aren’t denying others of doing the same and thus viewing it negatively is nothing but an opinion by the losing team.
You still don’t understand that you are killing EVERY aspect of the game on lower populated servers, not just WvW, don’t you?
Devonas Rest 4 lyfe
The current badge system is terrible and should not be the base for anything until it’s been completely reworked.
It rewards glass cannons and mindless damage spam over team oriented builds and tactical and objective based gameplay. That’s just ridiculous design in a highly objective based game mode.
What you are suggesting is that they should reward Badges of Honor for doing PvE. Badges on player kills is the only reliable way of making sure that Badges are awarded for actual PvP.
I think what he is saying is that support builds should get a little more recognition. for example i have so many gear sets that i change often depending what i feel like doing.
So when i am in my GC gear/build and mainly focusing on doing as much damage as i can then the support guardian shout warrior or what ever is next to me giving me much better dps and survivability should get some credit for the damage i am doing, as they are helping me do it. I would have to agree with him if this is the case.
I may be wrong but this is just what i got from his post.
I agree, support builds should be rewarded.
But again, objective game play (which he specifically mentions) CANNOT be rewarding without being exploited.
Devonas Rest 4 lyfe
You won’t get instantly ganked by red names. Theres no trash talk and if you do badly it doesn’t matter. Nobody stakes you, nobody dances on your corpse and nobody boasts about how they owned you on the forum.
^^ This. The only occasion where people stake eachother, is usually when some form of interruption comes through, and you let the opposing server stake the enemy, per the std rules. So if a group of kains come through, you bet your buttt we would sit and watch… and if your on vent, all the better. We can communicate more fluently with each other. It takes all server’s cooperation and teamwork to host the event in a positive fun environment. The outcome, is generally positive and the only thing I see if people come back and say thank you I had fun. Some people even come as spectators, and take screenies. Some like to wear town garbs, or tonics… and some like to bring fireworks.
Everyone /bows before and after. Its the most gentrified place in this game.
It doesn’t matter what class you play or build you use. It doesn’t matter what level you are.
Last week, we saw many upscaled people on kains, and other servers, usually try to keep it somewhat fair and have upscaled versus upscaled.
Or … golem versus golem ;-)
It’s not based on team synergy, or team builds. Although to the AD guys, that’s not to say a 2v2 or 5v5 can’t occur. Most certainly could, and it may be a forum when you guys could excel.
We do it, because people like to learn and improve on minor things … personally. They like to try skills in live combat where most times, they may not have them slotted, but curious how it may play out. I encourage anyone who wishes to participate, to all jump on voice comm, or at least some representation of each server, so you can communicate back to each other.
A bad player or team, may decide to go out and trash it. It’s not cool, and shunned upon, even by many from mates on the server. Please do not consider that an option, we’re not going to and communicate accordingly to our own maps. Also to note, it’s advised to retain the camp under kaineng control, to avoid any people LF something to do. Not mandatory, just helps keep numbers off the map.
Last night we actually went past there and did leave you be, because we knew what you were up to, but unfortunately (for them) the WM guys decided to chase us, and we got a little mad over that whole debacle, so we decided to crash your party.
We did not intend to ruin it for you guys, sorry for any feelings hurt.
Devonas Rest 4 lyfe
The current badge system is terrible and should not be the base for anything until it’s been completely reworked.
It rewards glass cannons and mindless damage spam over team oriented builds and tactical and objective based gameplay. That’s just ridiculous design in a highly objective based game mode.
What you are suggesting is that they should reward Badges of Honor for doing PvE. Badges on player kills is the only reliable way of making sure that Badges are awarded for actual PvP.
Not quite.
What I believe he is talking to is that while in a battle (PVP battle), the badge system rewards those who are solely focused 100% on doing as much pure damage as possible to as many people as possible. You are required to deal some percentage of the dmg to a enemy to qualify for xp (to have a chance for a loot bag, to have a chance for a bag). Those who focus more on lower damage/increased utility skills (some conditions where the dmg is slow and steady instead of a burst, many support type skills, crowd control skills etc…) all get the short end of the stick. Are those people participating in PVP? Of course they are, but since they aren’t directly doing damage they don’t get as many rewards.
It is a messed up system, but it is inherent in the system they built and I don’t think they will change it. It is why I rarely play my main anymore (Support Guardian).
He specifically mentions objective gameplay. I can only interpret this as sieging / defending / dolyaks.
If I misunderstood he may correct me, but until then, my point still stands.
Devonas Rest 4 lyfe
The fact that mass logging off WILL make a server go down to High instead of Full (The very reason this thread exists means it obviously works), means that THAT system is also not working as intended.
Considering the millions of accounts and hundreds of thousands of players logged on at any given time, any evidence coming from a player would fall under the banner of ‘correlation does not prove causation’. There is simply no way for you to make this claim with any measure of veracity.
As a side note, your rudeness is unnecessary.
Then why are blackouts successful again and again and again?
Why do you think a representative for the server which uses blackouts the most is here defending them fervently?
Devonas Rest 4 lyfe
This is all so wrong. ANet has confirmed repeatedly (check many pages back in the developer tracker) that server populations are not determined by how many people are online, but by how many accounts are linked to a server. The only way for a server to drop from “Full” to “High” is if people from that server transfer to another server, freeing up their spot for someone else.
If this is the case, then logging off will not have any effect on a server’s population status. You are not asked to choose a server every time you log in. And if this is really how a server population is determined, then it just means that the capacity to register new accounts to “FULL” servers haven’t reached its maximum yet. Regardless of the mechanics, black outs are not exploitative.
Of course they are exploitative. You are artificially lowering the population status on a server so that you can have more people than intended on that specific server.
The fact that you don’t get banned for it, is no indication that something is an exploit or not, as I have previously explained.
Devonas Rest 4 lyfe
There is no law against salvaging jewelry either.
Why were they suspended/banned then?
You are applying rules where none exist and oversimplifying where inappropriate.
And you are ignoring the immense harm you are causing to the game just because you want a little bit more coverage for your server in WvW.
And yet,
Salvaging items got people banned where mass transferring to lower server and completely unbalancing multiple tiers in wvw on many occasions has yielded zero casualties.One is an exploit, punishable by account suspension or termination.
One is not.
I have not insinuated anything beyond that.
Which is exactly what I said in my second post in this thread.
Devonas Rest 4 lyfe
There is no law against salvaging jewelry either.
Why were they suspended/banned then?
You are applying rules where none exist and oversimplifying where inappropriate.
And you are ignoring the immense harm you are causing to the game just because you want a little bit more coverage for your server in WvW.
Devonas Rest 4 lyfe
That’s a very poor analogy. You do not gain any advantage by transferring servers per se. Salvaging snowflake jewelry does.
It’s not a poor analogy. Arena Net did not ban players because they obtained a few 100 ectos for themselves, they banned players because the accumulated amount of ectos was ~275,000. I am sure you understand that this upsets the game economy terribly.
Likewise, when you cheat the system to skew server populations, you are hurting the game too.
Devonas Rest 4 lyfe
Exploit or not, only Anet can answer as the current population system allow this to happen (which I hope Anet clarify this problem (including why they choose dynamic population system to determine population of the server according the number of player which are online at a given time (as EU and NA will never merged)).
Dynamic population is lovely when people DON’T cheat the system.
It allows for server population to be spread out evenly along a 24h period, because the server population will correspond to how many people play on that server in your specific time zone.
Nothing is getting tricked or exploited via mass log off. Should a server limit be reached, it shouldn’t be able to allow transfers to happen. How is it different when one waits for a server to be high instead of full before joining? Is that an exploit too?
See what I wrote above.
Yes, in a way it is cheating the system if you transfer to a server at 6am when you know the amount of people online is much lower at that point, because you would never play at 6am yourself.
Devonas Rest 4 lyfe
Wait, cool,
So terrain jumping into the enemy’s keep is only considered an exploit if Jumping in the game is not allowed?Will keep in mind
Is the ability to log out intended?
Is the ability to wall jump into the enemy’s keep intended?
The ability to log out is intended. The ability to cheat the system through having hundreds of people log off at the same time is not intended.
Likewise, the ability to jump is intended, but the ability to cheat in WvW by jumping to locations you are not supposed to be in, is not intended.
As Leo mentioned, you are applying rules where none exist. One cannot break a law where none exists.
However, you are entitled to your opinion that this creates an imbalanced situation.
There is no law against salvaging jewelry either. However, people did that to obtain illegitimate goals. You are cheating the system and increasing the population on your own server past what is normally allowed, while harming the rest of the game. On the same coin, the people who salvaged Snowflake jewelry cheated the salvaging system.
Devonas Rest 4 lyfe
That analogy doesn’t make sense. Every now and then all servers’ population fluctuates. People leave, people join. I don’t understand what’s the big deal if people coordinate with each other regarding it. It’s like saying you shouldn’t join a server that registered full yesterday because you might be taking someone’s space who just logged off.
Because you are manipulating the amount of people the server can hold.
If there was a queue to log in to the server ´what you say would make sense, but if 500 people log off to let 250 people transfer, that server will not have a net loss of players, because the people who logged off can just log right back in 5 minutes later, causing the amount of people online to have exceeded what is really the limit for the server.
There IS a queue to log in to a server. It’s called an overflow.
But the overflow is not universal for every zone is it? What you are arguing is that server limits are not useful, which I strongly disagree with. The amount of people playing the game, together with the amount of servers and their limit serves a very important role in any MMO, because it makes sure that population is spread out somewhat equally across servers. When you cheat the system to get more people to play on the most highly populated servers, you are causing;
1) Skewing WvW. Instead of having relatively balanced matches the top 3 servers will keep increasing their presence, resulting in an ever-losing struggle for the lower tiered servers in their effort to get somewhere.
2) You are killing PvE on the other servers. These servers do NOT have access to these overflow servers you speak of, leading to extremely scarcely populated zones on these servers.
And you do this only to feed your server more people in WvW. It’s not cool and causes a lot of harm to the game. If you can’t see that then you are simply ignorant.
LOL server population isn’t determined by how many accounts have joined but on how many is online, or else it wouldn’t fluctuate even if I log out and would have to choose “SOS” every single time I log in. Your conjecture is just silly. If a server caps in population at a specific moment, subsequent people who goes online goes in a queue to join their server via the overflow. Therefore, mass transfers via server blackouts is NOT an exploit. Just because you don’t like it doesn’t mean it’s bad.
No one is arguing that server population is determined by how many people joined, if you actually bothered to read the thread you would know that.
The post you quote responds to the other things you say. Please read it and comprehend it before making yourself look like a fool again.
this will only be valid if server limits were determined by the number of accounts that are registered on it. and even then, blackouts will NOT be exploits because it will NOT allow transfers to happen if the system recognizes it as full even if people log out. IF there is no server limit that serves your definition in use at the moment, I don’t care.
I am honestly having a really hard time understanding this post and what you want to say with it. It sounds like you are still not responding to the issues I brought up with cheating the system like you do, but if you want to elaborate a bit then please go ahead.
Also, the fact that only T1 players seem to think this isn’t cheating the system is of course not surprising at all.
Devonas Rest 4 lyfe
Wait, cool,
So terrain jumping into the enemy’s keep is only considered an exploit if Jumping in the game is not allowed?Will keep in mind
Is the ability to log out intended?
Is the ability to wall jump into the enemy’s keep intended?
The ability to log out is intended. The ability to cheat the system through having hundreds of people log off at the same time is not intended.
Likewise, the ability to jump is intended, but the ability to cheat in WvW by jumping to locations you are not supposed to be in, is not intended.
Devonas Rest 4 lyfe
That analogy doesn’t make sense. Every now and then all servers’ population fluctuates. People leave, people join. I don’t understand what’s the big deal if people coordinate with each other regarding it. It’s like saying you shouldn’t join a server that registered full yesterday because you might be taking someone’s space who just logged off.
Because you are manipulating the amount of people the server can hold.
If there was a queue to log in to the server ´what you say would make sense, but if 500 people log off to let 250 people transfer, that server will not have a net loss of players, because the people who logged off can just log right back in 5 minutes later, causing the amount of people online to have exceeded what is really the limit for the server.
There IS a queue to log in to a server. It’s called an overflow.
But the overflow is not universal for every zone is it? What you are arguing is that server limits are not useful, which I strongly disagree with. The amount of people playing the game, together with the amount of servers and their limit serves a very important role in any MMO, because it makes sure that population is spread out somewhat equally across servers. When you cheat the system to get more people to play on the most highly populated servers, you are causing;
1) Skewing WvW. Instead of having relatively balanced matches the top 3 servers will keep increasing their presence, resulting in an ever-losing struggle for the lower tiered servers in their effort to get somewhere.
2) You are killing PvE on the other servers. These servers do NOT have access to these overflow servers you speak of, leading to extremely scarcely populated zones on these servers.
And you do this only to feed your server more people in WvW. It’s not cool and causes a lot of harm to the game. If you can’t see that then you are simply ignorant.
LOL server population isn’t determined by how many accounts have joined but on how many is online, or else it wouldn’t fluctuate even if I log out and would have to choose “SOS” every single time I log in. Your conjecture is just silly. If a server caps in population at a specific moment, subsequent people who goes online goes in a queue to join their server via the overflow. Therefore, mass transfers via server blackouts is NOT an exploit. Just because you don’t like it doesn’t mean it’s bad.
No one is arguing that server population is determined by how many people joined, if you actually bothered to read the thread you would know that.
The post you quote responds to the other things you say. Please read it and comprehend it before posting again.
Devonas Rest 4 lyfe
GW2 might be the only MMO where you can kill 6 players, period. I won’t claim to be an expert on it, but I feel that more often than not, players in other games that try to fight 1 on 6 don’t fare so well.
Among game mechanics it may be “fair” in a sense, but it is pure “un-fun”, to borrow game design terminology from Riot games.
Un-fun for the 6 players or the 1 thief? You may not agree with design decisions, but in the end Arena Net will always cater to the majority. Same reason you won’t see any nerfs to zergs.
Devonas Rest 4 lyfe
The current badge system is terrible and should not be the base for anything until it’s been completely reworked.
It rewards glass cannons and mindless damage spam over team oriented builds and tactical and objective based gameplay. That’s just ridiculous design in a highly objective based game mode.
What you are suggesting is that they should reward Badges of Honor for doing PvE. Badges on player kills is the only reliable way of making sure that Badges are awarded for actual PvP.
Devonas Rest 4 lyfe
First of all, how on earth did you get a 7,5k Mug crit if you are not hitting a level 2 character in WvWvW?
Second of all, Mug is affected by both your traits / gear and the opponents traits / gear, whereas life steal is not, save for your critical chance %.
Yes, there is disparity between the two traits in terms of power, but it is nowhere near what you make it sound like.
Devonas Rest 4 lyfe
That analogy doesn’t make sense. Every now and then all servers’ population fluctuates. People leave, people join. I don’t understand what’s the big deal if people coordinate with each other regarding it. It’s like saying you shouldn’t join a server that registered full yesterday because you might be taking someone’s space who just logged off.
Because you are manipulating the amount of people the server can hold.
If there was a queue to log in to the server ´what you say would make sense, but if 500 people log off to let 250 people transfer, that server will not have a net loss of players, because the people who logged off can just log right back in 5 minutes later, causing the amount of people online to have exceeded what is really the limit for the server.
There IS a queue to log in to a server. It’s called an overflow.
But the overflow is not universal for every zone is it? What you are arguing is that server limits are not useful, which I strongly disagree with. The amount of people playing the game, together with the amount of servers and their limit serves a very important role in any MMO, because it makes sure that population is spread out somewhat equally across servers. When you cheat the system to get more people to play on the most highly populated servers, you are causing;
1) Skewing WvW. Instead of having relatively balanced matches the top 3 servers will keep increasing their presence, resulting in an ever-losing struggle for the lower tiered servers in their effort to get somewhere.
2) You are killing PvE on the other servers. These servers do NOT have access to these overflow servers you speak of, leading to extremely scarcely populated zones on these servers.
And you do this only to feed your server more people in WvW. It’s not cool and causes a lot of harm to the game. If you can’t see that then you are simply ignorant.
Devonas Rest 4 lyfe
That analogy doesn’t make sense. Every now and then all servers’ population fluctuates. People leave, people join. I don’t understand what’s the big deal if people coordinate with each other regarding it. It’s like saying you shouldn’t join a server that registered full yesterday because you might be taking someone’s space who just logged off.
Because you are manipulating the amount of people the server can hold.
If there was a queue to log in to the server ´what you say would make sense, but if 500 people log off to let 250 people transfer, that server will not have a net loss of players, because the people who logged off can just log right back in 5 minutes later, causing the amount of people online to have exceeded what is really the limit for the server.
Devonas Rest 4 lyfe
(edited by Gab Superstar.4059)
I think the major guilds coordinate to have all their members log off at the same time for a short time period. The population status is determined by the amount of people online, so this would take it down a notch from full, allowing people to transfer there.
So you are suggesting that they may be artificially making the population appear lower to cheat server limits?
Just as a query, but if that is what they are doing, doesn’t that sound like the definition of an exploit…..?What server limit?
Say 1000 (sample only) are allowed on at once.
100 people log off, 100 people transfer…there is still only 1000 people allowed online at once.
One person logging off does not instantly cause the server to go from full to high.
Devonas Rest 4 lyfe
I think the major guilds coordinate to have all their members log off at the same time for a short time period. The population status is determined by the amount of people online, so this would take it down a notch from full, allowing people to transfer there.
So you are suggesting that they may be artificially making the population appear lower to cheat server limits?
Just as a query, but if that is what they are doing, doesn’t that sound like the definition of an exploit…..?For one to consider this an exploit, one would have to conclude that logging off of the game is not allowed.
That’s like saying crafting must be an exploit if Snowflake jewelry is.
You are creating artificial space on your server that is in reality taken. You are abusing the mechanics of the transfer system, just like people exploited the mechanics of Snowflake jewelry.
Devonas Rest 4 lyfe
I don’t understand how that’s an exploit. It’s just like when playing wvw. If the borderland is full, you queue until someone leaves. So for people to join a server they log out to allow their ‘space’ to be free.
It’s actually not at all like what you are describing, but I am sure you already know that.
Devonas Rest 4 lyfe
Hypnosis I’d wager.
Other than that contacting support maybe.
Devonas Rest 4 lyfe
Well if you can’t remember your GW1 characters then there’s your problem.
If you can; did you change your password for GW2? If you did then your GW1 password will have changed too.
Devonas Rest 4 lyfe
How are badges useless? They buy PVT gear which is highly sought after.
And siege of course.
other than trinkets PVT gear can be bought with karma. i have 2 chars with over 600k karma still.
however i thought the mentioned new skins from WvW. i will have to look again to be sure.
Yes, and you can buy PVT gear with dungeon tokens too. I fail to see your point.
Devonas Rest 4 lyfe
Reviving is fine. Not being able to revive from dead when you are in combat would fix nothing.
Stealth stomps on the other hand, should be removed.
Remove stability stomps, mist form stomps, invulnerability stomps and elixir S stomps and maybe we can talk.
No reason for those to be nerfed. If your team knows you are getting stomped and don’t react accordingly then that is their problem. Being stomped when you don’t even know you are being stomped, is a problem however.
Furthermore, all the skills you mention are on fairly long cooldowns, whereas stealth is easily accessible.
They are all more powerful than stealth stomp. A majority of “stealth stomps” is a thief coming up to you while you are down, hitting you with C&D then channeling stomp. Maybe they don’t have the init and use a SR near you or hit blinding powder or their stealth heal. In any case, if it thief goes stealth near a downed person don’t you sort of assume they are stomping? Everyone but war, egnie and ranger can interrupt them with their #2 and anyone can come to the rescue with a KB or just DPS.
Only two profs can avoid stability and immune stomps, Thief and Ele and no one can help you with KB or DPS (for immune). Those stomps are way more powerful at the cost of being less accessible. It’s pretty balanced. You just need to pay more attention to what’s going on around you.
No. 1v1 you might expect it. In a 10v10+ you won’t.
Furthermore, Stealth Stomping does not waste an entire cool down simply for a stomp. An ele who uses Mist Form to stomp for example, knows that he is using Mist Form solely to get that stomp off. Take for example a Thief stealth housing to res a downed ally instead. 2 people join in the effort. You now have a free revive and 4 players stealthed for 10 seconds that may run around the battlefield and stomp a variety of people. A player downed on the edge of the battlefield may have no clue that Stealth House even went down, and neither will the players around him. They are completely unaware that their ally is about to get stomped, and react to the situation accordingly.
Devonas Rest 4 lyfe
How are badges useless? They buy PVT gear which is highly sought after.
And siege of course.
Devonas Rest 4 lyfe
As the above poster says, they are obtainable through doing dailies, which is easy to do inside WvWvW.
Honestly I like this solution better than for example offering them for Badges.
Devonas Rest 4 lyfe
I think the major guilds coordinate to have all their members log off at the same time for a short time period. The population status is determined by the amount of people online, so this would take it down a notch from full, allowing people to transfer there.
So you are suggesting that they may be artificially making the population appear lower to cheat server limits?
Just as a query, but if that is what they are doing, doesn’t that sound like the definition of an exploit…..?
You could consider it an exploit, yes. But far from all exploits are shunned by Arena Net, with some even being widely accepted.
Devonas Rest 4 lyfe
Reviving is fine. Not being able to revive from dead when you are in combat would fix nothing.
Stealth stomps on the other hand, should be removed.
Remove stability stomps, mist form stomps, invulnerability stomps and elixir S stomps and maybe we can talk.
No reason for those to be nerfed. If your team knows you are getting stomped and don’t react accordingly then that is their problem. Being stomped when you don’t even know you are being stomped, is a problem however.
Furthermore, all the skills you mention are on fairly long cooldowns, whereas stealth is easily accessible.
Devonas Rest 4 lyfe
I can’t wait for this week to be over
Not b/c of the score or the fact that Kain has every spawn camped
No for the simple fact that I can’t find a good fight anywhere. There is NO talent in all of Kainzerg.
Its only hard when taking on 4+ Kainzerg Invaders.
Congratz fellas you have been nominated for this weeks “Conglomerate Zerg of Bad” Award
Congrats on beating all of our up leveled alts and irregular WvW players? Most of us don’t spend more than 30 min a day in there on weeks like this on our mains. Go to fight club organized by RE on Thursday and prove your skill
I thought there was a fight club last night? Kaineng windmill? O.o
Devonas Rest 4 lyfe
I think the major guilds coordinate to have all their members log off at the same time for a short time period. The population status is determined by the amount of people online, so this would take it down a notch from full, allowing people to transfer there.
Devonas Rest 4 lyfe
Reviving is fine. Not being able to revive from dead when you are in combat would fix nothing.
Stealth stomps on the other hand, should be removed.
Devonas Rest 4 lyfe
Don’t think we are getting anything. They said they are looking at culling and introducing some changes that MAY affect it a bit, but it’s not getting fixed entirely.
Devonas Rest 4 lyfe
I’m just trying to understand your question more. So you want an Ascended Amulet added to the game on Jan 28? in order words you want the AR cap to be raised to 40?
They already stated they’d be available on the 28th for Laurels but made no mention of adding them to the fotm vendor.
for Laurels…. what does that mean? I guess I missed something :P
You get 1 per daily and 10 per monthly.
Devonas Rest 4 lyfe
To the Ebay ele from [GH] – fantastic 1v1 duel in Kaineng BL near the north supply camp, right up until the DR zerg got me. Hopefully they didn’t get you too. Great fun for the 5min or so it lasted – although I think you would have gotten me in the end.
We met near the northern supply camp. I wore red, you wore the color of Kaineng blue.
I meant to come up and cheer you on and give you some friendly pats on the back, but I forgot I had my dagger unsheathed. A friendly gesture turned into a murder in cold blood as I stabbed you repeatedly in the back. I hope that we can we still be friends.
Devonas Rest 4 lyfe
It really depends on the dungeon. But if you don’t have several level 80’s then just go with guardians / warriors / mesmers.
Devonas Rest 4 lyfe
It will never happen. Why would Arena Net introduce changes that promote small team roaming?
They are just trying to cater to the majority, which in this case is the zerg.
That’s why we will never see changes that hurt zerging, unfortunately.
Devonas Rest 4 lyfe
Dominant – Winning 1v1/small/medium groups …
Large zergs rely too much on spamming aoe for me to make out any outstanding classes (although i do see ellies and rangers making up a large percentage of zergs)Engineers played right are amazing, but many are not and maybe that is why i rarely see them in W3 …
As for Guardians abilities, i agree they can close the range quickly but then the Ranger can dodge/evade then shoot you to death once at distance again (seen this happen many times when an overconfident Guardian takes on a Ranger looking for easy kill only to take dirt nap.
As stated, this is from personal observations and a good player can make any class shine but the few i highlighted seem to be the ones i see mainly being played well.
1v1 I couldn’t really care less about.
For small / medium sized groups every professions fills a role when played right.
Devonas Rest 4 lyfe
