StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.
I also reported this! Huge bug! I hope it’s fixed!!!
Everything else is so perfect.
Seize the Moment doe snot count the mesmer itself as an illusion as per our newly baselined trait.
AKA shattering without any illusions when you have STM gives you nothing.
Reported as a bug in game already.
I have 19/19 wardrobe and like 17/19 as spare (unique) skins in bank and I can’t seem to get AP credit..
Haalp
“Win 150 rated arena games as a revenant.”
Discuss your thoughts on the name below!
Personally, I was pulling for Champion Invoker..
WvW went down about 10mins ago on NSP, so I’m assuming its down for good.
kitten! and it now i cant even make more catapaults with my influence…
Do you think they’ll only kitten us with gold tin foil versions of the same old skins or..
Could we possibly…
Be graced with….
The chance to PICK A SKIN COLOR?!?!!?
Think of the possibilities!
Obviously it’s competitive if I’m not disclosing it.
Spamming the speed up option would cut that 1000g to about 100g, if.
I can turn 350k into 1000g. That’s not the point of this thread.
I never said I bought influence; I said I earned it ie. PvP guild does PvP —> influence.
Someone claimed we still had plenty of time to turn 350k into something useful. I don’t know how 1d11hr falls under plenty of time to spend 350k.
Convert it to favor? These aren’t guild hall guilds and the devs even joked about to ridiculously poor the conversion rate will be. That seems like hardly an answer.
My complaint is a lack of an adequate way to spend my influence.
You still have plenty of time to turn that 350 K into …
To my knowledge, we will no longer be able to make consumables (banners, etc) after Friday. Is this not correct? Can we still make consumables?
I know whatever is queued will be completed, but 10 slots of build queue isn’t going to spend my remaining 350k. I’m been spending my influence from as long as I can remember—way before the influence announcements.
For those of you thinking 350k is no big deal, it translates to 1000g on conservative numbers. I don’t think anyone here would be happy on losing 1000g that you’ve actually earned.
Anyone else feel rather shafted about our accumulated guild influence turning worthless on launch day?
I think the main issue is that we have no way to even spend it all before the change. I’m losing just under 350k influence which can translate to quite a lot of gold, if I could only convert it in time..
What do you do vs a premade as a solo? Statistically, you lose. Almost always unless they’re drinking bleach.
It’s discouraging when the vast majority of your losses are because some 4-man or 5-man rolled you into the ground and it obviously needs to change.
Not only do you fight premades, but you get teamed with window lickers that die to Svanir (today) at the start..
Illusions included? _ plssayyes plssayyes plssayyes!!!
Yes. all player minions, all of them.
oh. my. god. my phantasmal avengers will survive?
oh. my. god.
This changes… everything~!
Just make minions dodge when the player dodges.
Will FoTM mastery be fully released? Will FoTM 51-100?
Either way, I wanna know what it’s called.
Why in such a rush? With the elite specializations out and the re-scale difficulty, There will be a lot to do in fractals when HoT comes out.
Not really since they said they pulled the FoTM legendary because it’s not ready.
Assuming FoTM 51-100 isn’t time-gated behind some random bullkitten, I could grind it out in a day or two. I have all classes, all builds. A little condi dmg only mechanic or whatever isn’t going to even be a speed bump to me.
What would stop me is FoTM mastery being pulled because it’s also not ready. Since we’ve heard utterly nothing about it, it would be fair to assume it’s not going to drop at launch.
Dunno if I’d rather have had a new engine, DX12+, hyperthreading, multi GPU use or a real expac, honestly. We’ll never see the first choice in GW2 however, so here’s to the expac!
That’s not outplaying. That’s pure mechanic advantage.
That’s outplaying. He’s using mechanics to his advantage.
The mechanic is to blame. 3s skill cooldown for someone circle strafing you is ridiculous.
Is it even going to be available at launch?
Wtb Champion Invoker!
Is this even implemented currently? If so, 30 second timeout duration? Seriously? Who would even notice this? They’d just think the queue was slow.
Very sorry for your stability issues, but it’s even worse then your misfortune becomes everyone else’s problem.
Stab nerf killed WvW for me. Pirate ship WvW lacks skill. Lets all zerg and throw AoEs from 1200 range until one team pulls away.
I play ranged, I play melee. This new mode has no interest for me. I’ll love checking out the new maps, but after the novelty wears off, WvW will be dead again, at least to me.
POLL: Should leavers be (temp) banned from PvP?
Example: 1st first leave/dc gives a notification, 2nd gives a 15min SPvP ban, 3rd 60min SPvP ban, etc. This doesn’t include character swapping, maybe add a mechanic for 30 second absence and add a report AFK function. Numbers can change, of course.
Options:
A) Yes.
B) No. PvP is fine.
C) No, but we need something else completely different (explain).
We’ve demanded Build Saving since launch, but no luck.
If ANet wants people to not HATE stronghold, we need Build Saving to people can swap to their SH build when the time comes.
The same goes for deathmatch. Courtyard is the best map in the game (this is fact), but people can be resistant because they can’t just pull a DM build of of their kitten .
With Build Saving, you can.
Thanks for Combat Mode, BTW. Kinda wish someone had been working on Build Saving for all that time, tho.
selling hard mode dungeon runs became a way that I stayed interested in that game way longer than I would have otherwise. I could see this as a way to keep people interested in playing raids after they maybe would have taken a break from the game. All that gold from dungeons we are all going to miss out on might as well come from other players’ pockets instead.
this
What did you expect? When you make major changes that in no way reflect the the community, this is what happens.
This is so disappointing. WvWers don’t ask for much. Bug fixes, a little less server lag, and to not destroy the most important facet of WvW—reset night.
GW2 Efficiency is quite limited. Does anyone have a better way to track how kittening bad the MMR has been this week? I mean, track my match history..
I suggest you start a YouTube channel and record your coachings to post them as public tutorials. You’ll get a lot more knowledge out there into the Mists that way.
There’s quite a lack of GW2 PvP stragedy and game break-downs out there.
I’m a 58% win solo queue player over thousands of games, but the past few days, I’ve been well under 30%, honestly 10-20% the past 2 days.
The MMR lately has been atrocious. If I only played PvP, I’d have quit this week. Ranked, unranked, these teams have been unplayable. Not even counting the premades and leavers.
1-9 engie today. that’s what i get for switching chars i guess..
MM has been a freaking joke today. ranked, unranked, everything.
“Collections for the existing legendary weapons will be available on launch day, while the first three new legendaries will become available shortly after launch, alongside raids.”
That was taken from the blog about the legendaries. I was already disgusted that they made it out like they were time-gating content for us when really it’s because they couldn’t finish making the content for their given deadline but if I’m reading this correctly, none of the new legendaries or raids will be ready for launch?
MMO launches, patches, etc are never 100% complete or finished. It’s an ongoing process.
I’m also concerned about a lacking amount of content, but you think you’re going to be able to farm a new legend in the first week anyways?
Bad nights happen. I’ve been having a great week and last night was 1-9. Farmed by premades in ranked. AFKers in unranked, etc etc etc.
One day isn’t a valid sample size. It’s possible the queue was limited at those times.
One thing I hate is a premade 3-4 man getting an awesome PUG (high MMR, well known, etc) and the PUG team is me and 4 window lickers. My MMR aint #toodaamnhigh! Give me a viable team.
Some games (ie. World of Tanks) has a system where a high performing loser can still be awarded on par with a winner (still a loss). WoT stats are indeed more reflective of performance than PvP personal score, but it’s worth considering.
You lose a game 500-150 and your perosnal score is 220 while your 4 teammates score a whopping 110 combined, maybe give me reward track points equal to a winner or something…
(QQ)
I disagree strongly with the OP. I think the changes to dungeon rewards are because ANet has listened to the community:
- We asked that rewards be commensurate with the difficulty
- We asked that ANet introduce more challenging content.
- We asked that ANet disrupt the reasons we have a zerk meta.
The introduction of Raids and the change-up to Fractals tackles the second two; moving the rewards from dungeons to Raids & Fractals handles the first. In other words, ANet is giving us more challenging content (in theory, anyhow) and they are shifting the gold rewards accordingly.
You make great points, but I disagree. I see:
- A destruction of old content
- A reduction of total net content measured in hours of stuff to do per day/week
Removing incentive for dungeon running leaves dungeons only for players who want Dungeon Master, exp, or tokens for collection or whatever. Why would veterans (vets still matter) run and help carry these groups without incentive? What do you think the Dungeon LFG panel will look like in a month or two? It’s already pulling teeth to run a SE4 or some Arah if you don’t have a set group. They should have boosted those paths even more if anything.
The amount of hours one can put into dungoens per day was immense. I don’t think raids, guild stuff, or fractals can fill that gap. Don’t say those players should go PvP or WvW, because many of these people don’t want to have to PvX out of boredom. When you’ve mapped HoT and done your once a week Raid, you have 3 fractal dailies and you’re done. Dungeons should still matter.
Why are they removing the value of old content? I can only guess that economics was the first factor and they wanted to remove any pressure from the community demanding new dungeon content. A month into HoT, most active players will be about done with the new stuff and things will be on farm, specifically, legendary mat farming. Maybe they’re pulling dungeons so they won’t be a source of easy profit. If you wanted to max Tyrian mastery exp, dungeons looked like the ticket for optimum exp and profit to boot. Should we expect a dungeon exp nerf as well?
ANet do listen. But the problem is this. They, like all developers have a road map of what they are going to do with there game. Sure they have to react to problems and feedback. But once a road map is started, it’s hard to add/change things on that map.
I’ve gotta say, I wish people would cut to the specifics of a long quote to emphasize instead of stretching a thread by reposting the entire thing. Anyways,
The fact they were anti-GvG and switched to add arenas shows that this road map is not a valid concept. Everything is always on the table with this company.
If ANet wants growth, all they have to do is listen to the community. Colin recently stated that PvP has been skyrocketing lately. What happened? They gave players what they wanted.
I’m not saying the customer is always right, but when the community as a whole is speaking, it’s worth listening to. PvPers wanted all the nice stuff PvEers got. Players feel unwanted and unsupported when content is added to other facets of the game game for 2 years. We’ve been fighting the same maps in the same HOTM (LA changed 3 times) and one of our only updates took the only shiny thing we had—our Mystic Toilet. We wanted new content (maps, etc). We wanted rankings and leader boards and tournaments, and exclusive rewards.
Free to play was of course a huge boost, but some of this PvP surge predates the FTP change.
Every game mode offers mystic forge access and jumping puzzles other than PvP.. QQ!
You can see in all of OP’s examples that the way Anet works is they have a vision for how their game is supposed to be played, deviation from that vision is not supported — and in fact sometimes actively discouraged (remember the “you’re violating my game mode” dev?).
They’ve been operating like this for three years and it’s probably too much to expect them to change now.
I respect a developer having a strong vision and going in that direction over play playing to an audience, but if ANet wants growth and strong communities, they’re missing HUGE opportunities to do so by not investing in and supporting their player base.
It’s crushing to see such passion for various aspects of the game just starved out.
I know there are limitations and development takes time, but where do you think we’d be if GvG was supported on the same level as recent ESLs? If PvPers had this reward system at launch? If Dungeons saw new content, even if it was a few paths a year?
I know making guild arenas and coding it takes time, but how much time does it take to have a user-driven GvG Leaderboard or PvE speed run records hall of fame on the web site? What would those two simple things do for the community? What would at least verbal support for dungeons or early GvG have done? “We love the GvG enthusiasm—it’s amazing! Keep it up! We’re considering supporting this avenue. We watch Orge’s GvG casts.”
I think we are now finally seeing many of the improvements we want to see, but the Dungeon move was a huge step backwards. The dungeon runners aren’t even crying about it, only because they saw this coming for oh so long. Don’t kill old content to increase value in new content. Make me want the new content through the content itself and new unique rewards.
Well, it is to take nearly a year to upgrade the Guild Halls. I suspect that will be something for PvE players to do. Maybe, some of the needed materials will only be found in dungeons, one never knows.
Maybe more Mastery Lines will be released in the not-to-distant future, now that the infrastructure is in place, as well.
Can’t really forecast what may or may not come.
Speaking of masteries, many were hoping to use dungeon exp to grind out Tyrian mastery lines.
Maybe this was a move to cripple that exp option or mitigate the resultant gold surge from all the players rushing dungeons to max masteries.
They’ve proven they cna do this with the new PvP post-game damage totals. No reason to not add this for PvE.
Anyone who doesn’t want this is probably a kitten player who wishes not to be exposed.
The problem is that ArenaNet doesn’t embrace the community. This is not an anti-ANet post, but I we should learn from past mistakes.
The PvP community complained for the first 2.5 years about a lack of rewards for PvP. We’ve finally seen this change, but how long did it take before PvP compensated players for their time? How many PvPers felt like a non-priority and were driven away during this time? Recent changes have been great and I’m very optimistic about PvP.. now.
The GvG community was insanely motivated and invested in the game and all ANet did was chase them away until GvG died down to a sliver of health. Now we see them finally support a game mode they unfortunately killed a year ago. We had an entire player-run community of streaming, YouTubeing, shout casting, leaderboards, tournaments, and players swapping EU and NA. How did they fail to support such passion? I’m optimistic now, but honestly, we’ll have to hope it’s not too little too late. You can’t argue that ANet failed to strike while the iron is hot and we lost a major player-base because of it.
Dungeons are no different. The competitive PvE community has done everything possible to stay alive and ANet does nothing but try to stamp them out by killing dungeons. In spite of the lack of content, the payer community created speed-kill records and made it competitive as a way to keep things interesting, but aside from that, dungeons only saw play for 3 reasons: exp, achievements, and rewards (gold, drops, tokens). I understand the economics as much as anyone, but rewards drive player behavior and all this does is devalue a large potion of the content pie chart. Raids and new fractals are great, but one is a once-a-week lockout and fractals have a 3 daily limit (unless you count selling runs).
After mapping out HoT, I feel like many PvE players will do their weekly raids and missions, do some dailies including fractals and end up in a void of content. Dungeons filled that void for many. PvE was 1/3 or less of my play and dungeons much much less than that, but my point is, ANet continually declines to support the player community’s passions and it will bite us all in the kitten eventually. You can only chase away so many people before the community is crippled. Many PvPers left because they felt ‘GW2 is a PvE game with a PvP mini game.’ Where are the mighty GvG guilds of old? I’m surprised the PvE elites have managed to motivate themselves up until this point also.
Discuss!
Strike while the iron is hot, ANet.
Still not fixed. So sad!
Some of you should be familiar with this iconikittentle, green guy. He has two awesome chainswords on his back, but he doesn’t ever wield them!
Is there any way a dev could give him an idle animation and have him wield the swords periodically or better yet, give them a swing or two?
He just stands there, lifeless! (weak skeleton joke..)
Happy Hallows Eve..
I killed her when she tried to escape to the airship. I probably have a video of it somewhere.
Zerk and sinister all u need, bruh.
Let the druid(s) worry about healing
I’mma let you finish, but SAB was the greatest content release of all time.
OF ALL TIME.
The point of this thread is power creep. Just because something is new doesn’t mean it should be stronger than the old stuff.
Just because druid is new doesn’t mean it should have an unbalanced movement ability. 8% is a big deal. If all elite specs did 8% more damage than old specs, you’d be in an uproar—this is just the mobility version.
Ad hominem – (of an argument or reaction) directed against a person rather than the position they are maintaining.
I play mesmer, I play everything. I haven’t PvPed on mesmer since the spec patch. Your personal attacks have no place in this thread. The mesmer example was just to show that something can be new without being an example of powercreep.
Your trait is unbalanced and you’re fighting just because you want to keep it, not because you think it improves the overall balance of the game. Since some of you players show such animosity towards mesmers and other classes, it would stand to reason that you all do not play them enough to have an actual opinion of the game as a whole.
Don’t be selfish. Balance is good for the entire game.
Its balanced. 33% is strong, but once you get hit by that random chill from a reaper fear, you are back to 0% and ready to be bursted on.
Are you people really trying to argue that 25% matters when you’re hit with chill? Because it doesn’t.
Base speed = 100%
Speed + 25% = 125%
25% + Chill = 125-66% = 59%
Base + Chill = 100-66% = 34%
Regardless of having 25% or not (59% or 34%), if you’re hit with chill, you’re caught. If you’re anything under 100%, you’re caught unless you have a leap or a cleanse—both of which druids have plenty.
Ride the lightning on a 12s cooldown, old Greatsword leap (9.5-12~ s CD),
This mechanic of losing the 33% when slowed does not balance druids having a better passive mobility trait than any other class in the game.
Why did they add unbalanced mobility to one of the most mobile classes already?
