Showing Posts For Gilosean.3805:

Unidentified Dyes

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Harvesting plants is the best way to get them, but RNG can be a pain. You can also buy Unid Dyes with Laurels from dailies and monthly.

That said, it’s a lot cheaper and easier to buy the dyes you want on the TP. Or you can just buy dyes that are below 1s and then play around to see what looks good. Look here for a list of dyes: http://wiki.guildwars2.com/wiki/Dye

Green loot

in Black Lion Trading Co

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Gilosean.3805

I just vendor them.

Guild Wars 2 Economy Review

in Black Lion Trading Co

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Gilosean.3805

Hm. Some of his article is interesting, but he obviously didn’t spend any time with the end-game and doesn’t discuss the impact of token currencies (the vast majority of currencies in the game) at all. So I think the methodology is very flawed, because there’s huge chunks of the economy he plain ignored.

There’s no discussion of karma – he basically dismisses it because it can’t be turned into gold easily. There’s no mention of karma equipment, really, and karma equipment is one of the fundamentals of getting endgame equipment quickly. And to ignore the impact of token currencies is strange, because so much of the endgame economy revolves around dungeon-running and the acquiring or using token currencies, plus the temporary content all seems to introduce token systems which have their own impacts on the economy.

The future of SAB

in Super Adventure Box

Posted by: Gilosean.3805

Gilosean.3805

Questions:

2. Are you planning on limiting the farming? With the team points? If so, will you increase the drop chance or make the drop chance increase with the team score? Cause completing the whole dungeon as good as possible, with a drop chest of 1 skin in 50 chests will make the new skins extremly rare.
Especially if they can also drop the missing super skins, since that would increase the Itempool way higher than the current SAB chest pool is.

2. We haven’t hashed out any of the details about that yet. Our team is currently spread around other teams for a bit before we get back onto SAB. (Several of us are working on game wide bugs.) I personally want to tie points into drop rate, but we will have to weigh all the pros and cons of whatever system we go with.

Please don’t tie a specific playstyle to rewards.

Sometimes people have fun by doing things very quickly. There is nothing wrong with that.
Sometimes people have fun by exploring every little area. There is nothing wrong with that.
Sometimes people have fun by taking stupid screenshots. There isn’t anything wrong with that either.

Right now, anyone can hop into SAB, pick how they want to play and go for it. Want to grab all the baubles? Sure! Want all the achivements? Go for it! Want to grab the boss chest and get out? You can do it! Want to find the stupidest looking monkey? It’s easy (they’re all hilarious)!

Tying team score into drop rates is privileging a one playstyle over all the others. It would make SAB less accessible, and less fun. I don’t usually want to follow a checklist in my leisure time, and tying a score (of any kind) into rewards means punishing me every time I don’t follow the checklist used to calculate the score.

New dye kits

in Black Lion Trading Co

Posted by: Gilosean.3805

Gilosean.3805

They are a complete rip off. They will continue to base the gen store offerings around such RNG rip offs until people have enough and stop buying gems, period.

These “packs” are a single dye for almost the cost of an actual dye pack which contains 5 common and 2 uncommon/rare dyes. No one is going to notice, nor care, if you utilize one of the exclusive dyes in these “packs”. There are already plenty of shades across the spectrum that these just will not stick out. On top of that, it seems the odds of even getting one of the exclusive dyes is rare.

I’ve been a solid financial supporter of the game in the past, but I’m on month two of boycotting gem purchases over the long odds lottery based RNG fool-bait gem store products.

I agree. But I don’t think boycotting isn’t the greatest way to handle this – it completely takes you out of ANet’s economic calculations instead of providing them useful feedback. I simply buy the non-RNG items that I want, like the undying pick.

Keys vs. Picks spending

in Black Lion Trading Co

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Gilosean.3805

Anecdotally, people are way, way more excited about the picks than about the fused weapons. I didn’t even know you could get skins for the chests for days after they came out, let alone what those skins were. I still don’t know what fused stuff looks like.

I heard about the pick almost as soon as it popped into the gem store, and whenever there’s a group in map chat the picks get brought up. Some people like them and some don’t, but it’s caused significant in-game chatter and that’s basically free advertising at the point where it will do the most good (i.e., when people have immediate access to the gem store).

That plus the immediate conversion spike make me think the pick is much more popular than chests. It’s not the dye packs – we’ve had random, limited dye packs before, and they haven’t caused this big of a spike, or this much map chatter.

Lets figure out some drop rates!

in Super Adventure Box

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Gilosean.3805

Question about drops – do you need to be running SAB on a lvl 80 character to get the skins to drop? Or do they drop at any level?

Binding 'dodge-jump' on programmable mouse?

in Super Adventure Box

Posted by: Gilosean.3805

Gilosean.3805

We are looking into ways to make this maneuver consistent and not hardware dependent. I love the idea of having something that is like a wall-jump, in that there is a tier of players who master it and do better as a result. But ultimately, if we can’t ensure that we’re not excluding anyone based on hardware or connections speed then I won’t be making any gaps that require dodge-jump.

Thank you! That’s perfect. I’m looking forward to more awesome world in the SAB.

Binding 'dodge-jump' on programmable mouse?

in Super Adventure Box

Posted by: Gilosean.3805

Gilosean.3805

I beat the game long time ago and still wondering what a “dodge jump” is? How do you perform one? After having played retro games where there is no dodge I don’t even see the need for a dodge jump.

Dodge jumps are when you press dodge key + jump key with some split-second timing and jump farther.

The reason people are talking about dodge jump is that ANet made an official statement saying people should start practicing dodge jumps for later worlds. Not needed now, but it’s kind of irritating that ANet is thinking about making content that depends on specific hardware setups (lag can be a problem with the jump timing, not all keyboards are created equal, etc).

Binding 'dodge-jump' on programmable mouse?

in Super Adventure Box

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Gilosean.3805

I mouse left-handed, and trying to dodge jump doesn’t work at all with that. I’m really glad the worlds so far don’t require it, because honestly, I wouldn’t be able to play stuff that absolutely required it. If ANet could loosen up on the timing that would help a lot, or just not design content where dodge-jumps are required.

Precursor "supply" and "demand" (with data)

in Black Lion Trading Co

Posted by: Gilosean.3805

Gilosean.3805

This is neat. Thanks for putting it together!

Fused weapon drop rate data

in Black Lion Trading Co

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Gilosean.3805

…and then there are those who spend some time with the RNG to see if the reward rate is fair, or if it’s extremely kitten (as it is in this case). When they aren’t satisfied, they completely give up, and start having a terrible taste left over in their mouth for the game.

I agree. I think it’s mostly different people, who buy the RNG stuff until they get burned. Then they stop. But there’s always another sucker (one born every minute! ) and so ANet / NCSoft keeps finding more people to buy their lousy-rate stuff. Plus there’s the people who are on the more pathological side of the collecting and hoard digital stuff instead of physical stuff.

New UK player

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

I’ve had good luck asking in Map chat for people to come. If you see a group event up, announce it in map and ask for people, you’ll probably get at least a few. Or just start a conversation in map chat. Looking for leveling buddies in LA might work also.

Worst comes to worst, you can guest on a more populated server.

Carpel tunnel: any advice for keyboard?

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

My mechanical keyboard is much better to type on than a regular keyboard. They are noisy – if noise is a concern, get a Matias Quiet Pro, or a board with Cherry Red switches and then put O-rings on the switches. Honestly, it made typing so much easier.

I also found that getting wrist braces and correcting my posture helped a lot.

Last but not least, make sure you’re standing up every hour and doing hand/arm stretches.

WvW borderland maps

in Players Helping Players

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Gilosean.3805

Not always. If you can get a commander to go for stonemist most worlds can take it.

That said, I had to wait until my server dropped down a tier before I could get Stonemist and all the borderlands. You can get the lower half of the enemy borderlands fairly easily, though. Try timing exploration for when the other servers are at their low point with coverage.

Heart Vendors That Sales Great Weapons?

in Players Helping Players

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Gilosean.3805

Transmutation stones can randomly come from daily or map completion, but they’re a gem store item so they don’t drop often. I’ve had good luck getting them by completing city maps.

Which class to play?

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Hm.

Well, elementalists are good at kiting and very flexible in all the support and cc they can provide, and their weapons have awesome effects. But they are also hard to play and super squishy. You’ll die very often until you get close to the level cap and get good gear.

Necros can do conditions and support well, and some people like them for semi-tanks. They don’t kite very much from what I’ve seen, but I’ve only barely played my necro.

Engineers are a little unbalanced, but they have a lot of odd-ball utility skills and fun things to play with. Don’t know how they kite.

You could try reading up on the classes on the wiki, http://wiki.guildwars2.com/wiki/Profession. That might help you get a better idea of how the classes work.

Unable to log in, Multiple codes. [merged]

in Account & Technical Support

Posted by: Gilosean.3805

Gilosean.3805

On Tarnished Coast, same issue. Also, there’s 2 threads cropped up in the Game Bugs forum reporting this.

Tried to Enter Twilight Arbor

in Bugs: Game, Forum, Website

Posted by: Gilosean.3805

Gilosean.3805

It seems to be happening to a bunch of people. I think it’s any time you change zones or maps, I was leaving CoF when it crashed.

Leveling Party of 5 -NA

in Guild Wars 2 Discussion

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Gilosean.3805

I frequently be on after 3 PM server time, although my play time is up in the air right now – some major stuff happened this week and everything’s going to be kind of unpredictable for the next few weeks. How about we meet up on the 26th?

We should pick a server to guest onto and an area to start in as well as a time. So far we’ve got people on different servers – I’m on TC, Rakuren is on IoJ, Chorel is on YB, and I’m not sure what server TA is. Sicarius, looks like you’re the potential tie breaker!

I’m in favor of guesting into a low-pop server to avoid any issues with culling, what you do all think?

Please dont troll the event timer! Behave!

in Guild Wars 2 Discussion

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Gilosean.3805

An official timer would be great and a logical solution, but I don’t think ANet will ever do it. Removing the ability to get a chest while guested might work, but I don’t think it would solve the overflow issue at all – there are a lot of servers that have enough people to hit overflow just with the regular server population.

Having all events go at once, even overflows, actually sounds good. That way, even if you get stuck in an overflow you don’t miss it. This would pull people into the chest zones all at the same time though, so the other zones would probably be emptier for however long it took to finish the meta event.

And making the events more frequent would also help. EX:
Shadow Behemoth events are at least an hour apart. Everyone has to time their play in order to get it. People camp, the map goes into overflow, it’s a bad scene.
Frozen Maw happens very quickly (every 30 min? ). There’s almost never enough people to send the map into overflow.

If all the events spawned more often, there’d be less pressure to be there for an event, and fewer people would camp them. Problem solved.

(edited by Gilosean.3805)

I want to keep playing- but lost at 80

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Yeah, once you hit 80 the game stops setting so many goals for you. Just pick something you want to do and go for it.

That’s the beauty and downfall of horizontal progression – once you hit the top, you don’t have to worry about better stats again. GW2 is still a mostly horizontal game, so while there’s a ton of stuff to do very little of it will get you better stats, since stats aren’t the point. Do you have a particular look you want? Do you want to find the weirdest spots in Tyria? Do you want all the minis, or all the dyes, or to have an exact stack of every material in the game? Do you want alts of every class? Perhaps you want a legendary, or to run all the JPs in the game without making any mistakes.

And sometimes the game just feels boring and it’s time to take a break. No sub fee means you can do that and come back whenever you want to without spending any extra money.

Leveling Party of 5 -NA

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Hello lovely people!

I’ve leveled my main to 80 and am now leveling alts, but I’ve lost my taste for low-level solo play. After doing it once, I just don’t want to do it again.

Anyone from level 1+ is welcome, new to the game or experienced and leveling an alt. We could just meet up once every few days and play through some content that we all agreed on – maybe part of a map, maybe doing minidungeons or a bunch of jumping puzzles, or whatever we agree on. Just a chance to make new friends and have fun together going through content.

Does anyone want to give this a shot? Just reply in the thread or shoot me a PM if you’d like to try.

Cheers,
Gilosean

Leveling 0-80 as a group of 5, interested?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

I’m going to start an NA group thread. dpshort and Chorel, hope to see you in that thread!

Please dont troll the event timer! Behave!

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Easy fix is that you can’t get chests from open world bosses while guesting. 99% of everyone’s problems with guesting instantly disappear.

People are showing up at the chests more now because of better loot. Each map isn’t able to hold even a tiny fraction of a server’s population. If you’re in a server that hits overflow in LA even semi-frequently, than it’s no surprise that people are hitting overflow on the chest events. I don’t think guesting really does much of anything. The loot change and the guesting change hit at roughly the same time, so I think people are making the wrong correlation.

Intrinsic vs Extrinsic: Is this relevant?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

WvW is actually an extrinsic activity for a lot of people. It’s required for map completion, and the badge are required for legendary. And honestly, the way people can camp key resources gets pretty old.

Why no dungeon tokens for laurels?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

And if they don’t add more armor skins then they should add the new transmutation stone that would allow us to use any armor class type. And since they said its quite expensive to make new skins I would think that would the next logical thing to do…. :/

I would love that. Seriously, I would absolutely love that.

OT: OP is missing the whole point of dungeons and dungeon armor. If you want the skins, put in the work. If the skin isn’t worth the dungeon running, than there are a ton of other nice-looking armors available in PvE. Some dungeons (Arah) are too long and should be shortened, but the fact that some dungeons need tweaking doesn’t mean we should do an end-run around the whole point of dungeon skins.

Same goes for the laurels – the tonics, etc, are a reward for players who like and participate in PvE regularly. IDK why some ascended stuff is still only available from laurels, if it’s a real armor tier and not something added to placate the content locusts then it should be available everywhere like exotic. But that’s another discussion.

"Boon Hate" Discussion

in Guild Wars 2 Discussion

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Gilosean.3805

How about less popular weapon sets get boon-striping abilities? Do this across classes.

That makes weaker builds more viable, and it’s a logical counter to boons. Don’t want an enemy to be buffed? Then strip their buff!

Don’t add another complicated, gimmicky mechanic to the game. Lots of players are still working on figuring out combos (as shown by the angst over the Daily Combo achievement) and other depth aspects to combat. By making different weapon sets more attractive, we can have more varied PvP without having to re-tweak all the classes to be able to function without boons (if they don’t tweak ele and guardian to work without boons, they basically destroy ele builds and at least severely hurt a lot of guardian builds).

Honestly, if ANet didn’t want some classes to be relying on boons, they shouldn’t have made the classes rely on boons. It’s not like this is out of ANet’s control.

The "Heavy-Armor-Thing"

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Anybody who dismisses what any profession can do because their numbers aren’t as big as a Warrior’s is a fool. Argument over.

I basically agree, but having a huge and noticeable gap between some professions is a problem that needs to be fixed. When it’s obvious that some classes are worse at dungeons than other classes, I can understand people not wanting to bring the obviously worse classes along. I think it’s kind of silly, but I can see the reasoning. The solution is to balance the classes better, and eventually we’ll probably get there.

Leveling 0-80 as a group of 5, interested?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

This sounds like a lot of fun (and I need some motivation to finish leveling my war -_-), but I’m on NA. Oh well.

AoE Cast on Target?

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Be warned, if you use the mouse to move around, smart casting can be infuriating.

Another dumb newbie.

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

1) If you’ve played for 13 hours and you’re level 19, you’re already ahead of the curve. The devs wanted each level to take an hour or so.

Remember, there’s not really an end-game in GW2. The game is what you get. Because of the downleveling system, content can be and is played at any level. Don’t rush through leveling and expect the game to change once you hit level 80.

Asking in map chat where people are is a good tactic. If you spot a group event or champion up advertise it, if you have questions ask them. It’s easy to miss people in these maps.

I suggest also finding a new player guild to get started. Operation Union in this forum is a newb-friendly cross-server guild, and you can look in the guild forums for guilds that are on your server and seem friendly. You can be in up to 4 guilds, and most guilds are cool with that. I would avoid any guild that requires 100% representation, because those are usually the more hardcore guilds.

Difference between Rare and Exotic items?

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

It depends. Are you 80 already? Then you should be wearing greens and working on rares or exotics. If you’re still leveling, don’t worry about it.

At level 80, it does make a difference. My survivability went up a noticeable amount when I got some exotic armor. That said, there’s no reason you can’t complete content in rare armor. It’s just not a lot of fun sometimes because you’ll die more often, and other people will be irritated because they’re making assumptions about your gear instead of asking. Green armor really isn’t sustainable at 80 unless you are super-awesomely skilled, or are playing a guardian.

How do you spot bots?

in Players Helping Players

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Gilosean.3805

People suspect bots when a player is doing the exact same thing over and over, like running the same event chain in exactly the same way, always stepping in the same spots, etc. This kinds are really hard to tell from regular players who are just farming. We used to have a lot of them but now they’re pretty rare.

We now have teleporting farming bots, that use hacks to move themselves between resource nodes.

The way to report a bot is to select them, right-click and hit report, then choose Botting as the reason. It’s hard to do on the teleporting resource bots because they move so quickly. For the other kind, it’s so easy to get a bot and a farmer mixed up that I usually whisper to ask if they’re a bot and only report if I don’t get a response.

The "Heavy-Armor-Thing"

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

The difference in damage output (and survivability) is definitely there. Don’t know the exact percent, check in the class-specific forums maybe?

Anecdotal evidence: my lvl 14 war dies less than a tenth of the time my lvl 14th ele did, and kills mobs much faster. It irritates me, because I love playing the ele and find war kind of boring, but the mechanical advantages are obvious. Haven’t tried guardian yet.

The Living Story - far too vague.

in Guild Wars 2 Discussion

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Gilosean.3805

Speaking as a casual player the pace of the Living Story is just fine. Halloween was really pushing it for me in terms of how much time I could spend in the game in a week, and the way my life is now I would miss 90% of the Flame & Frost content if we only had a short time for it. I still haven’t finished any achievement but the Volunteer one. I think a lot of players on the forums don’t realize that they go through content much more quickly than the average player.

I think having more informative NPCs would be great. It would help people keep track of what they’ve done and what new stuff has cropped up, and also pull people into the story more. This might also help with how people feel about the pacing, since the NPCs could provide short recaps or pull players back in with sob stories, etc.

Halloween had good events and atmosphere (but terrible directions), and Wintersday had the clearest messaging and directions. No event has gotten in-game NPC messaging quite right yet, but you’re getting better.

I think that NPC interaction may be the most important part to focus on for F&F, because the story is fine. It’s the pacing and directions that are confusing and pull me out of the game. The directions for the lost items aren’t clear enough for me to rely on my own ability to find them, although I did figure out the part 1 achievement easily, and the NPCs don’t seem traumatized or needy enough for me to really care about what happens, so I don’t remember to pay attention and I miss things. They’re kind of bland, honestly, and I have a hard time caring about them. And this is coming from someone who switches out my ranger pet near rivers so my river drake doesn’t wind up attacking her cousins.

I want to care about the NPCs and follow the story, but the way it’s presented I don’t get enough details to do things easily and I don’t get any motivation to try and figure them out. If there was more motivation (Halloween) I would try harder, if the messaging/directions were clearer (Wintersday) I would uncover more and be more invested. As it is, I keep forgetting to check up on the refugee camp and missing out on stuff and generally not caring very much.

When currency isn't

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

I’m not sure exp, skill points, traits and supply are precisely currency, but they are things that you accumulate and trade for other things, so I can see why they got included in the list. Even taking out those, we still have way, way too many currencies in this game. Use karma for more stuff for crying out loud. It’s OK for people who have more currency to be able to get more stuff with it. That’s perfectly fine. Shifting the burden onto players to track and manage all the tokens and currencies isn’t cool.

Dungeon tokens definitely need to be included separately – each type of token is traded for a different set of things and they all are separate systems.

Why one chest per toon instead of account?

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Gilosean.3805

I think it offsets the horrible Ascended grind for players with alts, gonna take me years to get all my Alts (9) full ascended, so a few rares a day would help take the sting away…

And to say it’ll ruin the economy …. please the economy has been ruined without the rares far more these past few months…

This change is actually going to be good for the economy, I think.

Fewer blues/greens -> fewer items vendored, less pure gold flooding in. Inflation drops.
More rares -> ectos drop, endgame becomes less about grind
Less gold + more equipment + good equips feel easier to get -> People chase nicer gear, more gear sets with alternate builds, etc. More experimentation and fun with builds.

Now, if the chests were always lootable like before it would backfire bigtime. But the once a day thing balances it out nicely.

EDIT: And you can’t even guest and loot if you’ve already done the event. I just guested and did the Maw and didn’t get a chest. So there’s no worry about that either.

(edited by Gilosean.3805)

Why one chest per toon instead of account?

in Guild Wars 2 Discussion

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Gilosean.3805

No, people with many alts don’t need to have gearing up made any harder. This change prevents hardcore chest farming while being fair to alt-lovers and single-toon players alike. Once a day + better loot is a great change.

Rares. Lots of them.

in Guild Wars 2 Discussion

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Gilosean.3805

LOL people complain about everything. I love this – it establishes rares as the appropriate endgame,everyone-has-it armor and makes ectos cheaper like they need to be, while keeping dropped and named exotics rare and interesting. We can only loot the awesome-sauce chests once a day, and I think this change nicely balances that out. I felt like killing the Maw shaman was actually a big deal today for the first time in a while, since it’s a rewarding, non-farmable event now. Looking forward to doing dragons with this change too, before they were awesome but also a little strange because people would farm them to try for something better than blues. Now, they’re more exciting since people don’t just hang out and do them, and we also get better loot. There’s less free-floating gold around (fewer things to vendor), and more good equipment, so inflation will probably drop too and casuals will get more for their playtime.

I’m excited by the change and it’s making me a lot happier about the thought of getting together different sets of weapons and armor for different builds since I won’t need to spend a ton of gold for each armor set.

TL;DR Loot change is good for endgame, good for economy, good for game experience. Not sure what OP’s problem is.

Anti Casual

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

I’ve played for about a month on launch, highest I got was 26 elementalist. I am a casual, ignore the other idiots claiming to be casual but having an 80 and maxed professions. You can’t a casual, you are semi hardcore.\

I am truely a casual, it took me a week to figure out the classes. When I did find a class I liked it took me another week and a half to figure out how to even play it without dying constantly. Now I’m re-entering the game again. I have no idea any of the terms people are throwing around. I don’t have a guild and honestly haven’t been given much reasons to even join one. The grouping in this game sucks, worst I’ve ever seen in an MMO. Sure people do events but nobody groups for things. Nobody really helps but a few who get drowned out by the sea of trolls.

I have yet to set foot in a dungeon and honestly don’t think I will because of the horror stories I’ve heard about them. I’m not really looking forward to 80, it seems like a massive massive grind to get anything. I’ve tried pvp but it’s a bigger grind there, and I’m really bad at pvp. I’ve tried WvW but I have no idea about the terms being thrown around. It just confuses me.

I don’t really have any friends who play the game. I usually just play one class till I get aggravated by something and move onto another.

Oh and I’m on the “friendliest server” in the game and it’s still not friendly. This is by far the most anti social game ever made.

Actually, a guild will really help with the problems you’re having. You say the game is confusing and you aren’t finding friendly people to play with. A guild is supposed to provide a group of people you can ask questions of and group with to play content, or just chat with while soloing. https://forum-en.gw2archive.eu/forum/game/players/OPERATION-UNION-Bringing-Players-Together/page/31#post1434801 is a cross-server guild of players specifically dedicated to helping new players, answering questions, etc. There might be a good match on your server also, try checking in the guild forums.

Guild Missions - revealed!

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Gilosean.3805

Well, I was pretty excited for guild missions. Until I saw:

“Also, anyone who was in the guild that kicked off the mission receives an extra different type of reward, which can be traded in for a new category of personal guild rewards that can only be earned through the guild mission system.”

Because we definitely need another token system in the game on top of the 15+ we already have. Right. The thought of having to keep track of yet another currency is kind of depressing. Seriously, I know you guys are worried about the economy, but that doesn’t mean it’s OK to offload all the worrying on players as we try to balance the umpteen million different currencies we have to earn and store. Use karma, we need more use for it and it can’t really impact the TP anyway. Or one of the other token systems floating around cluttering up people’s banks.

They didn’t say it was going to be a new token. It’s most likely going to be influence points. They’ll probably add more things the guild can spend influence points on.

It can’t be influence – it’s supposed to be only earnable through the guild mission system, and we can earn influence lots of other ways. Also, it’s talking about ‘personal’ guild rewards, so it sounds like it’s a reward for each individual person who was in the guild. So either a new token, or a new currency in the inventory screen, which is a little better but not by much. Still another thing we have to track and manage. It’s just really frustrating to have to try and manage all these different kinds of currencies when I just want to have fun and be able to get what I want.

Guild Missions - revealed!

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Well, I was pretty excited for guild missions. Until I saw:

“Also, anyone who was in the guild that kicked off the mission receives an extra different type of reward, which can be traded in for a new category of personal guild rewards that can only be earned through the guild mission system.”

Because we definitely need another token system in the game on top of the 15+ we already have. Right. The thought of having to keep track of yet another currency is kind of depressing. Seriously, I know you guys are worried about the economy, but that doesn’t mean it’s OK to offload all the worrying on players as we try to balance the umpteen million different currencies we have to earn and store. Use karma, we need more use for it and it can’t really impact the TP anyway. Or one of the other token systems floating around cluttering up people’s banks.

Should i continue making my legendary??

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

I"m going for a legendary because it’s the coolest looking weapon for my build. I just know that I’m not going to get there quickly. I’ve got to finish leveling 2 crafts, get all the mats, etc. It’s a long-term goal unless you can play all the time.

Some tips I’ve found useful:
1) Go for mystic clovers earlier rather than later because they’ll drop the T6 mats you need for Magic and Might.
2) Run 70+ dungeons, use the tokens to get rares and break them down for ectos to sell or use.
3) If you do go the MF route, don’t toss rares in the MF, toss level 80 exotics for the best chance of a precursor. Dungeon exotics can be used for this, and at least then you aren’t losing gold. If you don’t have the precursor by the time you’ve saved up the gold, just buy it.
4) Precursors apparently can drop from chests at a low rate. Try doing events with chests, JPs, etc. I haven’t found official confirmation of this yet though.
5) Don’t sweat it too much. It’s just a game.

Good luck!

Just bought this game!

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Actually, we can now. You can play most of the game on any server in your region (NA or EU). It’s called guesting, you can do it through the world list in the login screen.

Silent changes?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

I like the idea of stealth changes to the world. This has nothing to do with changes to mechanics, which should always be fully disclosed. But changes to the world itself, whether it’s geography, mob behaviour or events, are something I like stumbling into rather than have a tour map showing me where to find the new sites.

Prior to release, it’s something they said they would do, and it’s something I hope they follow through with.

That sounds like a nightmare to me. I would probably stop playing if they kept changing mob behavior, how are we supposed to fight if we can never know what’s going to happen? A bunch of game mechanics (AOE, dodge, etc) depend on timing and knowing what the animations mean.

That said, I know they’ve changed geography in Caledon Forest at least once before. Minor changes are OK, so long as they don’t cut off routes.

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: Gilosean.3805

Gilosean.3805

My earlier post was 2 separate points – I thought I’d made that clear but oh well. A lot of people use the idea of ‘some challenge’ as code for ‘superhardcore’. My point about that wasn’t related to the the waypoint change. I think my earlier post makes it clear that I don’t view the waypoint change as a bad thing.

How much does it cost to level by crafting

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

What you want is the dynamic crafting guide, which uses TP prices to generate the cheapest way to level a craft. LInk: http://gw2crafts.saladon.net/

Reddit thread: http://www.reddit.com/r/Guildwars2/comments/15den2/dynamic_crafting_guide_with_suggestions_to_buy/

A good example is elder wood logs.

The cost of me going around chopping elder wood logs is no longer economically feasable. I costs me 4 copper per whack of an orichalcum axe and the log sells for 11 copper on the TP. Once you factor in the TP tax of 15% your left with about 8 copper per log minus the 4 copper per whack with your axe and thats 4 copper per log. The net return on chopping elder wood logs is very very low.

Don’t use the orichalcum axe. Use the mithril axe, and it’s much cheaper. Not enough to make a log-gathering run super profitable, but enough that I’ll grab them as I run past.

If you gather regularly, get a bag full of all the gathering tools and switch as appropriate. It saves a surprising amount of money. You can also get a good deal on the gathering tools with the commendations.

(edited by Gilosean.3805)

Laurel Gear Boxes

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

If you have absolutely no or very few rares, than I think it’s worth it.

If you’re halfway or more with rares, probably not such a great gamble. I may use them for ecto-salvaging somewhere down the line, but right now I’m not that desperate.

Magic find(useless or not)

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

What a lot of people seem to forget about MF is it increases the quality of your loot. Therefore, you should end up getting more whites/blues at 80 which can salvage into ori which can be sold more more money. I believe my MF set has paid for itself tenfold, but i’ve never done any kind of testing or chart to be able to say that backed by evidence.

Yup, that’s been my experiences as well, the no-loot or junk-loot turns into a white or a blue. With Cherry Tarts at 7c a pop, I can have 18% MF running constantly plus higher power, and even a single extra blue drop or 2 extra white drops pays for hours of the tarts.