Showing Posts For Gilosean.3805:

Anti-ascended gear: What do you want?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

tier progression and the variety of ways of obtaining it are good for the game!

Being able to do different things, make progress towards different goals? Sure.
Being stuck on a gear treadmill? Nope.

Cycle goes like this:
More powerful gear gets added
Players grind more powerful gear (whining about grind)
The 1% hardcore players whine a lot about ‘game being too easy’ now that they got the gear in record time
New, more powerful areas/dungeons get added
Everyone else is frustrated because now they are required to get the new gear to experience the new cool area. More whining

Vertical progression and gear treadmills don’t actually decrease forum unhappiness o r make the game better.

They significantly increase the complaints from casuals (who put life ahead of the game and don’t grind gear quickly) and fans of horizontal progression (who aren’t interested in more powerful gear until they smack into a gear check). This game was marketed specifically to attract those 2 populations, so it’s no wonder they’re upset about Ascended gear and the suggestion that more gear tiers will come along later.

VP and gear treadmills also make it harder for new people to get into the game (more gear tiers to climb through).

They also take away time and money that could be spent developing cool new mechanics, balancing, fixing bugs, making new events, developing cool looking armor (gotta pay those artists!), etc. So they hurt the game in other ways beside causing the players stress.

On-topic:
I’d like to see the ability to ascend any exotic sets, that would help a lot with the issues of limited Ascended stat combos. It could also make crafting professions more useful.

It will be interesting to see how the achievement tokens play into this too.

Colin Johanson Video: GW2 2013 Preview

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Sounds like they are at least moving in some of the right directions. I’m now glad I held off on exploration, I think I’ll wait to 100% any more zones for a bit. I hope MF stones are still in the reward pool, those suckers are useful.

I’m interested to see the new reward system, but honestly it’s a little irritating that they’re moving away from gold so much. I hope the tokens are treated as currency, I don’t want to have to dedicate more bank space to random tokens. Also, the achievement tokens really need to reward what people have already done. I’m not in favor of resetting the achievements, just give people the rewards for things they’ve already done.

Anti-ascended gear: What do you want?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

I would like them to scrap the Ascended Tier completely. Keep exotic armor as the highest tier. Regarding the agony mechanic fractals, have them create a consumable that would open a slot on a selected gear for infusions. This consumable can be crafted or acquired through drops.

An afterthought regarding my suggestion above. When (and IF) they implement the Ascended Chestpiece, leggings, gloves, boots, headpiece and shoulders, how would that affect runes? Now, it is entirely possible that Ascended gear would be gimped since they will have fixed runes that have Agony Resist.

Currently, the rings have fixed gem stats on it. I’m guessing that full gear would have a fixed rune stat on it, and it is likely that that rune would be Agony Resist. Now that brings us to the discussion of balance in regards to general PvE and WvW. Would having full Ascended gear with AR fixed runes be underpowered? Probably. It’s like equipping MF runes.

Interesting point, but not really accurate. The gear is already higher stat (somebody worked it out to 23% extra damage taking crit ratios into account with a 10% upgrade for each stat). So players with builds that rely on runes/sigils will have to choose between changing their build or doing a quarter less damage, which is a lot.

D/D Ele's the new Thief?!?1?2?/

in WvW

Posted by: Gilosean.3805

Gilosean.3805

Ele has a high skill ceiling, and so eles that are skilled are harder to beat than some other classes. This is how the class is supposed to work.

Eles that are unskilled are facepalm bad and not at all as dangerous as unskilled thiefs.

Yeah, D/D eles are a little more common now than they were. That will change as other classes become more popular. There’s nothing that really needs to be done, the next class that comes out with a decent build guide will become the next flavor of the month.

About reporting people for kicking

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

@OP

You got kicked from a party and reported them for scamming?
IMO you should be temp banned for abusing the report function.

Being scammed and kicked are two very different things not to mention the fact that you go on to whine on the forums about something as trivial as a AC run.

Actually, dev posts say to report people who kick egregiously under Scamming until a separate category gets added in. Learn2Search before insulting people pls.

@OP Yup, this is considered a problem and should be reported. I think ANet classifies it with scamming/trolling/griefing.

Operation: Union - Bringing Players Together

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

BUMP FOR GREAT JUSTICE!

Hello all new people! Lovely to see you. FYI, we’ve got guild forums at http://operationunion.enjin.com that are awesome and you should check them out!

I’m usually more available in game than through the forums, but I’m always happy to help with elementalist questions or tailoring/jewelcrafting if I can.

What is this armor? Gonna drive me crazy.

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Your printscreen key will take a screenshot, which is a really helpful for IDing skins. I’d snag a screenshot the next time you see that armor go by and ask for help then.

1 - 30 is so boring :{

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Yeah, those levels aren’t the greatest. You’re done exploring skills, but not powerful enough to advance or really look into traits.

Try leveling through crafting? I bumped my thief up about 10 levels just raising cooking and artificing.

Are you getting tired of Gw2?

in Suggestions

Posted by: Gilosean.3805

Gilosean.3805

Nope, not getting tired. A bit frustrated with the new gear grind and precursor costs, but the game is fun.

I read your OP, and frankly:
1) Sounds like a dungeon! We’re already got a bunch of those
2) Not really interested.

event difficulties

in Dynamic Events

Posted by: Gilosean.3805

Gilosean.3805

Is it just me, or do I see a lot of problems here? Now I’ve been playing for only a couple of days, but I must say that I’m extremely disappointed. I won’t go into all the details, because this is not the place. I bought this game because of all the reviews and discussions I’ve read stating how easy it is to solo in this game. And that to me is a major selling point. Now I’ve tried out all of the classes, and I was hoping that all of them could solo in their own way, which I have not seen. It seems that the content is only solo-able with a higher level. I have had several incidents already that have been needlessly frustrating. I’ve also been playing MMOs now for over ten years, and I’ve played all kinds of classes and games, so I’m not new at this. It just seems that this game still has major balancing issues that need to be resolved.

Yup. It’s only been out for a few months, and the devs are still working on balance.

Also, I think part of the problem may be that they’re balancing for downscaled lvl 80s? I leveled in basically 3 areas, and only started exploring after turning 80. I noticed that a few things I’d tried to do before that were very hard / so difficult they got boring were much easier and more fun when I was 80. Since the whole game is supposed to be endgame, I wonder if balancing for 80s may play a part in the current wacky game balance.

Anti-ascended gear: What do you want?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

I would have preferred more awesome skins. Better-looking armor and weapons.

Since we have Ascended gear, I would be OK with it if:

1) The stat difference really is small. 10% upgrade for each stat (as stated by Mike O’Brien) adds up to a 23% increase in damage (other players worked out the math). That’s a pretty big increase, and makes Ascended important for people wanting to do competitive WvW, etc. It certainly isn’t a small increase.

2) We get an absolute promise that there won’t be any further tiers. Unfortunately, devs have already stated they’re fans of vertical progression just like every other MMO dev team on the planet, so it doesn’t look like this is happening.

3) Ascended gear should be tradeable. Bind on Pickup is annoying for people who can’t do fractals (disconnect, bad group, etc) as well as the people who get stuck with weapons/armor they can’t use. It stinks for everyone.

4) We need to be able to upgrade all exotics to Ascended, and the recipe needs to be tweaked so it’s not freakishly expensive. GW2 is not the game I bought so I could worry obsessively about gear. It’s supposed to be a casual game, and Ascended great is so far very anti-casual. The idea for event tokens is an interesting one (gives people reason to explore specific areas that currently don’t have a lot of players). Lots of other ways to tweak the world to both be more rewarding and make Ascended gear easier to get.

TLDR: Devs need to decide who they’re aiming Ascended gear at. If it’s actually the new gear tier, they need to make it available and affordable for everyone just like exotic. Right now it’s only aimed at hardcore players – dungeon crawlers and seriously wealthy players. If it’s going to be aimed at hardcore players permanently, the better stats need to not apply to PvE.

I would like them to scrap the Ascended Tier completely. Keep exotic armor as the highest tier. Regarding the agony mechanic fractals, have them create a consumable that would open a slot on a selected gear for infusions. This consumable can be crafted or acquired through drops.

Ooh, that is a nice idea. Even though ANet won’t pull Ascended gear out of the game at this point (could, but won’t, since it’s OK to tick of GW1 fans and casuals but not hardcore players for some reason). This would address the worry of what happens to upgrade slots – a lot of builds involve careful planning of sigils, etc. Armor that lacks upgrade slots really hurts those builds.

(edited by Gilosean.3805)

Guild Wars 2 Ultra Casual / TP Legendary's

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

LOL at people whining about other people having fun. Seriously, you measure your self-worth by how shiny your pixels are? Also, this game was explicitly marketed to casual players. That was a huge part of the marketing. I’m not sure how that is a surprise to anyone.

It’s very irritating the way they went back on their word and added vertical progression into the game, which made legendaries much more important for anyone who doesn’t want to get stuck on a gear treadmill. That’s doubtless part of the reason legendaries are skyrocketing in price. Without the treadmill and how legendaries are permanently best in slot, I doubt so many people would be getting legendaries. ANet shouldn’t have listened to the hardcore crowd who rushed through all the content, but they did, and now we’re seeing the consequences.

I agree with how Legendaries work in GW2

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

All the whining about ‘only the best should have it’ – well, only the best do have it. It’s just not the best of the skillset the whiners want. It’s the most determined, most careful players who are willing to experience and succeed at all aspects of the game.

Nope.

Grinding is not a skill set. A bot can grind very well, in fact. When people say “the most determined”, “the most devoted” or anything like that, they are simply talking about time spent, not skill. Legendaries are, in fact, the greatest example of “time spent > skill” in GW2.

When Legendaires stop rewarding people who play ten hours a day for 4 months just facerolling over their keyboards as they kill the same easy enemies over and over… Then maybe someone could say they have anything to do with “success”. Until then…

Dude(ette), I think I know that being determined means spending time doing something. So, I’m not sure what you think you’re trying to tell me?

Being able to plan is a skill. Being successful in many aspects of the game takes skill. Engaging intelligently with the game economy takes skill. Being able to stick with something through repetition is a skill (or character trait that a person can develop). It’s not all reflex-based skill. It’s not all tactical (although it is strategic). There’s a ton of reflex-based content in the game (all combat, for example). The fact that ANet has made parts of the game not depend entirely on reflexes is great and I applaud it.

Those aren’t skills you like (they may not be skills you have). But they are skills. People without good reflexes have been locked out of game content for years. They’re not locked out of this content. That’s awesome, and people should stop complaining because all of a sudden combat skills aren’t the most essential thing.

What kind of skill would you see replacing the current legendary setup? Logical thinking and puzzles? I would actually enjoy that. More quests? Given how ANet handled slaying a major threat to the existence of the entire world, I am very wary of any more ‘epic’ quests. Plus, probably combat-based, which shifts the skillset needed. How would you pull people into different parts of the game with this?

TLDR: It’s a skillset that you are ignoring (perhaps because you don’t want to have to develop it?). If you’re going to keep on whining, do something constructive and tell us how you’d change things up while still keeping the no-one-locked-out nature.

The 3 blacksmiths in the Storyline

in Personal Story

Posted by: Gilosean.3805

Gilosean.3805

I never kept a Sylvari past level 4 at best when I discovered that you pretty much fight Risen from the get-go and only a few Order and personal story missions don’t involve Risen. I nearly lost my mind fighting packs of Risen in the second 21-30 mission as my Charr when electing to aid the Vigil, but dealing with Risen before even level 10 made me hit the delete button faster than you’d think was possible.

Ah, that’s too bad. The Risen are basically only small part of the first Sylvari area. There’s a lot of fun and wacky stuff there too, and you basically don’t need to see the Risen unless you go into their part of the map.

Precursors From Mystic Forge

in Crafting

Posted by: Gilosean.3805

Gilosean.3805

they also stated that all exotics arent created equal. Lindsey said that I believe. I take that named exotics have a higher chance to produce an precursor than just normal exotics.

Can you define rarity lynsey? Do you mean just any level 80 exotics or do you mean extremely hard to get exotics like named ones? Do crafted weapons constitute as less rare?

Though not all Exotics are “created equal” they are all of the same rarity: Exotic.

So yes, all exotics work equally well since they’re all of the same rarity/gear tier. It’s the gear tier + level that matters.

Bacon ?

in Crafting

Posted by: Gilosean.3805

Gilosean.3805

Bacon vendor of Tyria must have been located in the http://wiki.guildwars2.com/wiki/The_Great_Collapse and was never heard of again.
“Trivia: A Canthan district was already built into the game and polished, but had to be removed after negative feedback from the Asian market about the mix of various cultural architecture. Due to time constraints the district was then replaced by the Great Collapse.” I laugh when i see that trivia part on wiki, and remember the 1st time i read it… and said “seriously?!”

That seems like a really odd objection. Do you hear Americans and Europeans screaming about how different Western architectural styles are mixed together? No? That’s because this is a game, not real life. And this is a game where walking plants breathe fire and giant bipedal cats can talk with intelligent frogs. You can suspend disbelief for that, but not for having a kind-of Korean house near a kind-of Thai house (or whatever it was)?

On-Topic: Bacon would be nice, but we already have so many different cooking ingredients I don’t want to see them add another one really.

Precursors From Mystic Forge

in Crafting

Posted by: Gilosean.3805

Gilosean.3805

According to red post, exotics do have a higher chance of returning precursors. Some people think that it’s actually cheaper with exotics due to the higher chance.

How will the guesting system work?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

What’s wrong with harvesting nodes and farming events while guesting?

More precursor drops = cheaper precursors. That’s frankly a win. The TP already works across all servers, so there’s no reason to worry about unbalancing a single server’s economy from node harvesting. It might make harvested resources cheaper if bots start doing it, but I don’t think regular players will spend a lot of time on that – most of the requests for guesting come from people who want to do events, JPs, etc with friends.

The issue could be lag or population balancing – that kind of thing can be very tricky. Setting a timer on how long people can guest would be one way to handle that (it would also help prevent huge farming runs, if that’s really a concern).

Are respawn rates being worked on?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

As an engineer i have to laugh at the notion that your class was nerfed to the point of being unplayable. That’s not what I’m seeing in your forums everyday. You’ve even received much needed fixes the same day as the patch day and have had as many responses to your problems as the Warrior forums have.

The Ele has basically 2 builds that work – staff support which needs a group, and daphoenix’ D/D tank build. Other than that, sorry, not going to do well. A friend of mine has been trying for a power-focused scepter build and just can’t get one to work well.

I understand that you’re frustrated, but we’re also a low DPS class plagued with bugs. We’ve just had a few smart people work out the builds that work so now we don’t die all the time. When you see people talking about how much more powerful they are as D/D ele with the right build, they’re talking about only dieing once every 35 minutes instead of once every 10. Engineers definitely need fixes too, hopefully they come soon.

Lionguard Lyns: not back yet [merged threads]

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

But this whole thing is already being managed badly, so one more piece of bad management would kind of be par for the course. Also, your post didn’t get censored, huh?

A Statement Regarding Vertical Progression.

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Well, I guess people should be happy ANet realized they couldn’t pull off the stale GW1 model in 2012 with the large majority of players they inherited from other MMOs. Thinking about it, if they wouldn’t have announced their plans for new gear releases, lord knows how many more players would have left.

Horizontal progression was one of the reasons I bought this game, and that’s also true for a lot of others. It’s uncommon in MMOs. It’s a new and different thing that not a lot of MMOs have. That’s practically the opposite of ‘stale’. If anything, vertical progression is stale, since practically every MMO on the market does it.

New player, love this game

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Glad to see you’re enjoying the game! Don’t worry about supporting them just yet. $60 = 3 months of a sub, so take that time to see if you really want to keep playing this game for a while. It’s a lot of fun, but the endgame isn’t fully in just yet, so you might want to take a break at some point. Beauty of no sub is that month-long breaks don’t cost anything!

You already bought it, you paid them. That’s their business model.

Anyway, you;ll soon see once you level your toon there are cracks in the design all over this game. Its not apparent right away, but this game cannot hold your attention like WoW did for so long.

Eh, depends on what s/he’s looking for. I’m going to play this game for a long time, because it’s the cooperative, low-key themepark MMO I was looking for, with economic play on the side. Other players are looking for a hard-core raid experience, or a realistic open-world experience, or a dramatic and engaging storyline. Those thing’s aren’t necessarily what GW2 does well. Given that OP is celebrating not being in an instance yet, I don’t think hard-core raiding is where their heart is.

EDIT: Take your time leveling. Exploring is really key to this game – not just the game world, but also exploring how the interface works, how your class(es) work, how you like to play, how the economy works. It’s a great journey, and people who are in a hurry for it to be over miss out on stuff.

Also, if you really want to buy something with gems, minipets are pretty cute.

(edited by Gilosean.3805)

I agree with how Legendaries work in GW2

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

1. Ascended is supposed to be the last tier
2. There’s no guarantee that the level cap won’t be raised with an expansion and level 80 legendaries wouldn’t be obsolete in comparison to the level 90 legendaries. You can’t win an MMO.
3. Quote where the devs say that they want a vertical progression for this game. As far as I remember it’s a minimal difference between tiers and no vertical progression is there. So source needed for that one.

1) I’ve never heard where they said Ascended is the last tier. This would be awesome if true, but source needed I’m afraid.
2) They have said that legendaries will always be best-in-slot. So I don’t think they’ll make lvl 80 legendaries vs lvl 90 legendaries. Given the blowup over Ascended, I think they’ll know better than to do that.
3) http://www.guildwarsinsider.com/qa-with-isaiah-cartwright/
Talks about how they want to ‘keep invalidating old content to a minimum’ (how about not invalidating old content at all guys?), and how ‘all kinds of progression are important’ as an answer to a question about vertical progression. There are other sources, but at this point it’s clear they are including vertical progression of some sort, which is really disappointed me since I bought this game on the premise that once I got to the top I wouldn’t have to keep tweaking my setup every few months. If I wanted vertical progression I wouldn’t have bought this game in the first place.

Lionguard Lyns: not back yet [merged threads]

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

I only have 11 commendations sitting in the bank to be used, but I know other people had a whole stack. I don’t mind her being disabled, but what’s actually terrible customer service is how you can still make commendations.

ANet should either disable those recipes ASAP, or they should re-enable Lyn. Letting people make commendations while not being able to do anything with them is just wrong. Most people in the game don’t read the forums, so if she’s shouting for donations and you can still donate, how would they know that she’s not accepting commendations until they try to spend them?

I agree with how Legendaries work in GW2

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

I agree with the OP. The current method hits that sweet spot where everyone can get one, but not everyone will. I think the precursors need to be tweaked a bit so they aren’t going for 400g apiece on the TP, and so the market on them can’t be cornered. But right now anyone who starts knows that they will be able to finish and get their legendary. Again, not everyone does. But anyone could. This is a good thing.

I don’t see any reason for the devs to deny some segment of the population the chance to have grind protection. All the whining about ‘only the best should have it’ – well, only the best do have it. It’s just not the best of the skillset the whiners want. It’s the most determined, most careful players who are willing to experience and succeed at all aspects of the game. Yes, there are a few who just buy it. But frankly that’s a tiny fraction of legendary owners, they’ve only been sold for a few weeks and tons of people had legendaries before then, or are simply more interested in crafting it than buying it. And honestly, if someone can get 2000 gold, that’s pretty legendary.

There are some things I think need to be rebalanced. But if the Orr zone is reworked to be more fun temples will be open more anyway(better lodestone farming). If the diminished returns / PvE rewards that are causing such problems are reworked, that will make it easier for people to farm the mats/lodestones they need. Basically, I think a lot of the things that need to be fixed anyway will make legendaries more fun to get. Precursors do need a tweak so it’s not just flushing exotics down the Mystic Toilet or forking over life savings on the TP. But other than that, looking at the mountain of work it will take me to get Incinerator and Kraitkin, I don’t really have complaints. It’s going to take forever. Well, it’s a legendary. It should take forever. And I know that if I keep going, I can finish.

(edited by Gilosean.3805)

Thank you ArenaNet

in Black Lion Trading Co

Posted by: Gilosean.3805

Gilosean.3805

You’re missing the point. ABSOLUTELY NO REASON WHATSOEVER FOR CHEATING EXCUSES THE CHEATER, NOR DOES IT HAVE ANY IMPACT ON WHETHER OR NOT THEY SHOULD BE BANNED.

There are NO VALID REASONS EVER FOR CHEATING IN ANY GAME’S ONLINE MULTIPLAYER COMPONENT.

I beg to differ. There is always a reason why players are enticed to cheat. I agree that cheating is cheating however the reasons are not always the usuall ones. You are forgetting that the higher the incentive the more likely a player will be willing to risk it to gain the reward quicker. Remove or lower the incentive and less likely will players tread the path of cheating.

Also, it would seem that you a person who believes in a black and white world with regards to decisions and results. If that is the case then any player found exploiting/cheating in any aspect of the game should be banned because cheating/hacking/glitching/etc is not condoned and a ban hammer is the resolve.

Also, not every player was banned in this case – yet by your presumed definition they should have.

The sole reason players who were not banned were simply suspended is that they did not appear to be intentionally exploiting. The punishment fit the crime – there was no indication they knew what they were doing was exploiting, but they WERE exploiting and hence were punished for it.

The people who were banned clearly KNEW they were exploiting, hence their rush to exploit as much as possible.

We use precisely the same standard in the real world – crimes which are committed with intent are punished much more harshly than those without.

And doing something that isn’t a crime isn’t punished, because it’s legal.

There wasn’t any way to tell that this recipe was wrong. ANet made a serious mistake, and then compounded that mistake by blaming an punishing players for it. I didn’t use this recipe at all (too busy trying for an endless bell ) , but this has really irritated and worried me. It’s a terrible precedent for ANet to retroactively declare a working-as-intended recipe an ‘exploit’ and ban people for it.

This wasn’t a coding problem or an actual exploit, this was just stupidity on ANet’s part that let players make money. They should own up and un-ban people. It is wrong to punish other people for your mistakes.

Our guilds experience of GW2 so far.

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

Honestly, I think the ‘problem’ that a lot of guilds are facing in this game is simply that players aren’t being pushed into them by the game anymore. Guilds aren’t required, they’re an option that makes some things easier. Bad leadership, impersonal leadership, disorganization or lack of care at the top actually has consequences now. People don’t need to suffer through a worse game experience simply so they can get good gear. That’s a good thing.

If your guild couldn’t hold together without being pushed together by game mechanics, you didn’t actually have a good guild. If your friends don’t like each other well enough to hang out together, they aren’t really friends.

I’m an active member of 2 guilds, and you know what? The leadership organizes guild events. We talk a lot on chat, regardless of if we’re playing together. One is even explicitly cross-server, and it’s rarely an issue because the leaders are organized and effective. I can see that it’s frustrating your guild wasn’t good enough to survive without being a requirement, but that’s not the game’s fault.

GW2 doesn’t kill guilds, bad leadership and guild structure kills guilds. GW2 simply doesn’t require guilds, so they have to stand on their own merits.

totally lost

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Guide for the whole game: http://wiki.guildwars2.com/

Go there and search for whatever you need help on. It will at least get you started. Also, in game you can type in /wiki search term (replace search term with whatever you need help on) and it will take you straight to the wiki through your web browser.

Guild for new players who need help: https://forum-en.gw2archive.eu/forum/game/players/OPERATION-UNION-Bringing-Players-Together/page/28

We’re always happy to answer questions and talk you through something.

You have to be invited to join a guild, but you can be in at least 5 guilds. If you play with someone who you think is good, ask them about their guild. I’ve found 2 of my guilds that way.

Crafting needs to be done at a crafting station, there’s a set in each town. You need to have Master Crafter NPC activate a craft for you. Once a craft is activated, you can use materials you gather or buy from the trading post to make things and level the craft at the crafting station.

There are a bunch of things that can be applied to upgrade slots. Gems, sigils, runes, medallions are all things that can upgrade certain items. There’s also accessories "(rings, earrings, back pieces, necklaces) that are made from gems and are separate from upgrade components.

Traits and skills are how you build your character’s focus – direct damage, condition damage, support, tanking, etc. You’ll want to read the wiki page on them.

Last but not least, to get back to the PvE maps click on the PvP icon at the top left of your screen, the same one you clicked on to enter the PvP area. The PvP will have a button that says Leave the Mists or something similar, that will put you back into the PvE map.

Good luck!

(edited by Gilosean.3805)

How many guilds can I join?

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Go through your starting area, do stuff. Party up with people who are also there. If you like them, ask them about their guilds.

Totally Newbtastic !

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

I had an ele as my first character, and it wasn’t a big deal. I just assumed everyone died that often. Then I hit lvl 40 and realized some people probably didn’t die quite as much as I thought.

I love playing my ele, it’s simply a more active and engaging playstyle. They are fairly squishy but you can go for vitality / toughness builds to offset that a bit.

Socks, Hats, and Sweaters...oh my

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

You can exchange them for gifts through the candy cane merchants. Or vendor them and use the money to buy cheaply from the TP.

gw2 is starting to get boring

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

Do the daily achievement, you get a bunch of XP from that.
Explore the whole map fully, gather all resource nodes. If you get bored of the zone you’re in try another starting zone.

If you want a class that keeps you on your toes, try elementalist. Levels 1-40 are brutal, but after that you get the hang of it and start rocking.

Non-revealing light armour

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

I had the same issue with my elementalist.

So far, the Devout, Student and Cabalist armors have been OK. I’m not 80 yet so I don’t have any advice on those.

EDIT: I’m putting these up on my wiki user page. If I find more in the future I’ll add them there. http://wiki.guildwars2.com/wiki/User:Gylisan

(edited by Gilosean.3805)

Anyone even playing Toypocalypse?

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

None of them are quicker for me. With a decent group at Toypocalypse, I can get 2-4 Personal Gifts + 5-9 Giant Gifts in under half an hour without waypoint cost. The only thing that matches the personal gift rate is the bell choir, and that doesn’t give Giants. Running around a zone has travel costs or takes a lot longer.

People don’t all play the same.

  1. Go to Gendarren Fields
  2. Equip 25% speed signet, or spam a swiftness ability
  3. Proceed to ping pong between the 3 gifts that spawn around Nebo Terrace with an absurdly fast respawn rate.
  4. No waypoints required
  5. 20+ Gifts in under 10 minutes.
  6. No having to play Tower (Dolyak) Defense for 30+ minutes with the chance of doing it solo because people aren’t doing it.

Awesome, thanks for the tip!

Anyone even playing Toypocalypse?

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

None of them are quicker for me. With a decent group at Toypocalypse, I can get 2-4 Personal Gifts + 5-9 Giant Gifts in under half an hour without waypoint cost. The only thing that matches the personal gift rate is the bell choir, and that doesn’t give Giants. Running around a zone has travel costs or takes a lot longer.

People don’t all play the same.

Patch notes?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

This always amazes me.

Either ANet doesn’t know what’s in each patch (I…have a really hard time believing this, but it’s possible), or they know and don’t care enough to tell us.

Why should they care?
1) If someone is impacted by a bug and it gets fixed, they need to know that whatever it was works.
2) There is absolutely no harm in telling people what exploits are no longer working, since they can’t happen any more.
3) If something is changed, people need to know so they can be careful with that until it’s confirmed working (this caused by ANet’s QA failures in the past).
4) Last but not least, it’s just plain polite to tell people when you rearrange the basic rules of their (virtual) existences.

Yet somehow patch notes are never communicated clearly, don’t come out when the patch comes out, and are sometimes so vague as to be useless. This is not how a professional studio communicates with customers.

Anyone have emote suggestions?

in Suggestions

Posted by: Gilosean.3805

Gilosean.3805

I would be happy with more emotes whatever they are. More /dances would be especially good though.

1 Dusk availible on TP :D really?

in Guild Wars 2 Discussion

Posted by: Gilosean.3805

Gilosean.3805

They’re supposedly putting together a scavenger hunt quest for a legendary that won’t be such a tremendous grind. I’m looking forward to that.

A Serious Problem

in Players Helping Players

Posted by: Gilosean.3805

Gilosean.3805

I love playing an elementalist. Ele has a very active and engaging playstyle. Harder to learn, but once you have it down you rock in ways other classes simply can’t. Battles are more like dances, only the dance floor is the skulls of your enemies. I’m still learning, but I can already see how I can be really deadly once I get it down.

My thief is simply more boring to play. I love her anyway, but ele is my main and I have a blast. The biggest drawback is that eles are fairly squishy at the moment. I have to embrace the “Dying is fun!” motto and learn how to work around repair costs.

Anyone even playing Toypocalypse?

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

I’m playing it. It’s the best way to get giftboxes for stuffing and glue. Those are pretty expensive on the TP right now.

Baby Quaggan Pet

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

Collectors will want to collect it regardless of rarity because Collect All The Things. People who like quaggans will want it regardless of rarity because quaggan.
People who think it’s cute will want it regardless of rarity because cute.

And there are those who want him simply because he is “rare”

ANet is not winning points with people who have gotten it, judging by how there are no threads celebrating getting the mini quaggan

Here are links to the threads that got buried in the community:

https://forum-en.gw2archive.eu/forum/game/wintersday/Foostivoo-and-I

https://forum-en.gw2archive.eu/forum/game/wintersday/Foostivoo-the-Merry-appreciation-thread

Then I stand corrected a little bit.

I’ve honestly never seen anyone who wanted Foostivoo just for rarity. They probably exist, but I think that’s a much smaller group than the people who want Foostivoo for collecting, quaggan or cute. Hopefully next month ANet uses a less RNG way for minis. I’m fine with paying more for a guarantee and have a cheaper gamble box or whatever, I just want a way to actually buy the things instead of buying a lottery ticket.

Drop rate not what I thought it was

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

Just a crazy idea here I’ll throw out for consideration….
If you want the minis why not just buy the minis?

OK, for the 2001st time – there are two sets of Wintersday minis.

One is the Tixx set, which can be crafted or bought.

The other set are only available through the real cash gamble boxes, and are account bound so they can’t even be traded.

L2Read before posting please.

Nowhere in the OPs post is there mention of two different sets. I’m not going to go reading multiple threads to come back here and fix the OPs problem.

If you don’t know anything about the minis, why did you post in this thread?

Not knowing about the 2 separate sets shows that you haven’t read:
1 ) The event announcement
2) The wiki page
3) Any Wintersday thread about the minis

Then you come in and make blatantly inaccurate statements about a situation you obviously haven’t looked into. You aren’t contributing anything, and you obviously don’t pay attention to the minis at all. Why are you posting in this thread?

[Unofficial Anti-Account Bound Mini Pets Vote

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

snip

You are making huge generalizations and waving your opinion around as if it were factual. Just because you were very lucky is no reason to say that others’ complaints are invalid. Some people like you get lucky and spend less than the average (average price was $50+) for the minis. Some people spend much more and don’t get any, or don’t get enough, or get all the wrong ones.

This forum really needs a -1 button alongside the +1.

(edited by Gilosean.3805)

12/21 - GoM/SF/HoD

in WvW

Posted by: Gilosean.3805

Gilosean.3805

And the week I transfer to TC for RP is the week HoD actually starts owning again in WvW. Oh well, and keep up the good works guys! This is awesome to see.

Drop rate not what I thought it was

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

Just a crazy idea here I’ll throw out for consideration….
If you want the minis why not just buy the minis?

OK, for the 2001st time – there are two sets of Wintersday minis.

One is the Tixx set, which can be crafted or bought.

The other set are only available through the real cash gamble boxes, and are account bound so they can’t even be traded.

L2Read before posting please.

A "well done" to all concerned.

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

This was a very well done event. The only part I don’t like is the gamble boxes on the cash shop, and I don’t think the developers / content designers had anything to do with that. Kudos to them for a very fun Wintersday!

Best use of holiday clothes?

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

I’m mostly vendoring the ugly wool clothing. Gets more gold than TP. I haven’t checked box prices lately, so no idea on that comparison. Check out GW2Spidy and compare prices.

Also, check out if you want ingredients from one of the boxes. Snowflakes were pretty valuable last I checked. Or if you want to craft they’re useful.

better to open the wintersday gifts or sell

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

Ask in Black Lion forums, or check out GW2Spidy and do the math yourself. Not a hard calculation.

Baby Quaggan Pet

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

Just put it on the Gem store and let players buy it, I don’t care if its rare or the most common pet going, I just want it for the look.

Here’s the point of “rare” items:

1) Rare means it’s something that not everyone can have.
2) If it were in the Gem Store, it would no longer be considered “rare”, since everyone can easily purchase it via Gems from Gold or Gems from $.
3) The fact that you don’t care if it’s rare or not proves you have a desire to have one. That same desire could be shared by many other players as well. And the reason why it’s desirable by many is because Foostivoo is both cute and RARE.

The reason Foostivoo is desirable is has nothing to do with rarity. Being rare does not really play into it. I mean, it’s pixels. The only scarcity here is false.

Collectors will want to collect it regardless of rarity because Collect All The Things. People who like quaggans will want it regardless of rarity because quaggan.
People who think it’s cute will want it regardless of rarity because cute.

Anet is ticking off some significant fraction of all those groups, judging by how many people have posted about being irritated by this. ANet is not winning points with people who have gotten it, judging by how there are no threads celebrating getting the mini quaggan (I did see some posts in the general Wintersday screenshot thread). ANet is turning down money from some percentage of their players who would like to give it to them. Maybe the numbers from exploiting impulsive rich people make up for it, but I frankly don’t think it’s a wise business decision.

I’m not sure why ANet doesn’t just make the minis unbound and call it a day. Then they still have the gamble boxes to exploit impulse buyers, but people with bad luck can at least get them on the TP.

Repeating City Tours

in Wintersday

Posted by: Gilosean.3805

Gilosean.3805

You need to get into the Tixx dungeon with a party. Once in, there’s a control panel a party member will select. All party members need to vote, and the dungeon for the toy with the highest votes will start.