Showing Posts For Goloith.6349:

Mask's 10th wvw vid

in Engineer

Posted by: Goloith.6349

Goloith.6349

I just love watching these. Makes me want to move off my tier 3 server so that I can solo. Here the smallest group size is about 10.

Tbh I enjoyed my Engineer more when I was on lower tiers too. Tier 1 it can be pretty tough and with the addition of another 100 people from each side things got a lot more crowded.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

We have not forgotten

in Thief

Posted by: Goloith.6349

Goloith.6349

That’s exactly what I needed to know. Too bad they didn’t make that recent nerf just WvW based if that was the case.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

How fast does initiative regenerate?

in Thief

Posted by: Goloith.6349

Goloith.6349

Thanks you! 15chars suck lol

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

How fast does initiative regenerate?

in Thief

Posted by: Goloith.6349

Goloith.6349

How fast does initiative regenerate?

and what talents/skills affect it?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

We have not forgotten

in Thief

Posted by: Goloith.6349

Goloith.6349

Can anyone explain what the new stealth is after the nerf? Never played a Thief so I was wondering how it affects them. Is it a debuff at the end of stealth that makes it so a Thief can’t be stealth continually or what?

Basically, if you leave stealth via attacking something while stealthed you get a debuff called Revealed which lasts for 4 seconds. While you have the Revealed debuff you cannot go into stealth by any means.

The nerf just made it so that Revealed lasts for 4 seconds instead of 3, which while it doesn’t sound like much, that 1 extra second makes a huge difference when you rely on going into stealth often.

Ah so it’s at the end of it, good to know. I see the #1 skill requires stealth to really hit hard so I can see that being important.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

We have not forgotten

in Thief

Posted by: Goloith.6349

Goloith.6349

Can anyone explain what the new stealth is after the nerf? Never played a Thief so I was wondering how it affects them. Is it a debuff at the end of stealth that makes it so a Thief can’t be stealth continually or what?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Build me a Flamethrower Build

in Engineer

Posted by: Goloith.6349

Goloith.6349

You’re right, but the build I use is meant for soloing or small gang roaming. FT is really just to help with the friendly zerg if we cross paths. Like I said Flamethrower is nice, but I find it hard to devote myself to it. Rather be in wrench kit. Keep in mind that second heal I get from Inventions helps a ton from killing yourself on confusion and retaliation.

I respect that, but the OP is looking for a build that is centered around the Flamethrower—not one that just uses it as a gimmicky badge vacuum in WvW.

I think you really should give it another chance. With Soldier + Emerald gear, with Juggernaut, you’re going to soak up more damage with the Flamethrower than you would with any other setup. It’s true that the Gear Shield is a full 100% mitigation of damage for three seconds, but wielding over 3K armor without any points in Inventions—and even more so if you do—is really where the Flamethrower shines.

I used to run a 0/30/20/20/0 setup with the Flamethrower in WvW and to be honest, I was almost unkillable so long as I didn’t run into a zerg by myself. I don’t use it anymore because Pry Bar is just so good, and I love having Power Wrench with Coated Bullets—leaving me with no points in Inventions. I’ve since opted for 0/30/0/20/20 instead, but I will frequently swap out Coated Bullets for Juggernaut and use it effectively.

There’s plenty of legitimately good builds using the Flamethrower as your mainstay option.

Might have to try that, thank you!

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Condi Thief?

in Thief

Posted by: Goloith.6349

Goloith.6349

Ahh in that case I’d recommend P/D for wvw if you’re going condi.

But, if rolling a thief in wvw is what you wanna do, then honestly speaking as a player who ran both condi and burst, I had much more success going either d/p or s/d in wvw. It offers a lot more mobility and tools to pick your fights, run away when situation is unfavorable and pick off players 1 on 1.

P/D condi is viable. But I think you’ll get a more “thief like” experience rolling a more burst type build, assuming this is what attracted you to make a thief in the first place.

So direct damage over condition damage?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Condi Thief?

in Thief

Posted by: Goloith.6349

Goloith.6349

sorry it was typo. I don’t want to spend much time in PvE, but its necessary to level up.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Any foreseeable nerfs?

in Thief

Posted by: Goloith.6349

Goloith.6349

They said condition thieves are weak cause they only got bleeding and token poison. Which is too easy to cleanse and so too weak. And they were thinking of putting some burning somewhere.

That’s actually what I thought when I saw they had no burning. However if they are going to introduce burning they are going to have to nerf stacking bleeds some how if you can easily stack 25 bleeds. The nice thing with have different conditons is it’s harder to remove them all. That’s why the Engineer is so effective I’ve noticed.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Any foreseeable nerfs?

in Thief

Posted by: Goloith.6349

Goloith.6349

I’m hoping to run a condition Thief, should I be worried?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Condi Thief?

in Thief

Posted by: Goloith.6349

Goloith.6349

I really only WvW so I want to spend as little time in PvE.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

Any foreseeable nerfs?

in Thief

Posted by: Goloith.6349

Goloith.6349

I want to level a Thief, but I’m worried it will get nerfed more. Is there any foreseeable nerfs incoming?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Condi Thief?

in Thief

Posted by: Goloith.6349

Goloith.6349

somebody said DD is the way to go to lvl up for death blossom.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

quickest way to lvl?

in Thief

Posted by: Goloith.6349

Goloith.6349

I was wondering what were good level ranges to PvE and which levels were ones to use crafting to level from. I noticed with a few other professions that certain areas were a pain to PvE through.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

quickest way to lvl?

in Thief

Posted by: Goloith.6349

Goloith.6349

Thank you so much!

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Condi Thief?

in Thief

Posted by: Goloith.6349

Goloith.6349

I suppose you guys get the luxury of running 75% because your base bleed is 4.0, makes sense.

I was thinking that one would want more range in a condition build, but how many caltrops drop?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

quickest way to lvl?

in Thief

Posted by: Goloith.6349

Goloith.6349

What’s the quickest way to level a Thief weapon, treats, and armor/stat wise?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Condi Thief?

in Thief

Posted by: Goloith.6349

Goloith.6349

How many bleeds can one stack with P/D & SB at 50 or 100% duration?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Build me a Flamethrower Build

in Engineer

Posted by: Goloith.6349

Goloith.6349

As I mentioned above I feel power is the way to do this optimally around it, but most of the time if I’m wanting to use Flamethrower build it around other builds, not builds around Flamethrower. Chances are I’ll go 20/5/15/30/00 for my P/P 100% Condition Duration Build and swap out my Wrench kit (Prybar) for Flamethrower when I meet up with the friendly zerg.

No offense but with 5 points in Firearms I don’t really much see the point in using the Flamethrower at all. It needs Juggernaut and Deadly Mixture.

You’re right, but the build I use is meant for soloing or small gang roaming. FT is really just to help with the friendly zerg if we cross paths. Like I said Flamethrower is nice, but I find it hard to devote myself to it. Rather be in wrench kit. Keep in mind that second heal I get from Inventions helps a ton from killing yourself on confusion and retaliation.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

Condi Thief?

in Thief

Posted by: Goloith.6349

Goloith.6349

Hi Guys/Gals,
I was wondering what some great condi builds were out there. I was wondering if its even worth rolling a Thief to begin with if I want to do condi DMG. Right now I run a condi Engineer and its really powerful solo, but wanted to change it up.

So I was thinking:
30 Deadly Arts: IV, VIII & XII
10 Acrobatics: II
30 Trickery: II, IX & XI

I’d be running P/P with the following skills:

Hide in Shadows, Drake, Skale & Spider venom. Elite would be Dagger Storm.

I’m planning on using full rabid gear with runes/weapons to get me to 100% condition duration.

I’m thinking that if I can initiate with all my venoms I should be able to mitigate damage from weakness and chill (which now have double duration) and stack on bleeds and poison.

You guys know better than me on Thiefs so let me know what you think.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Give the thief CDs

in Suggestions

Posted by: Goloith.6349

Goloith.6349

I’m sorry L2P is a terrible excuse for how overpowered HS is. There is absolutely no reason that a Thief can come out of cloak and before you can spam any abilities you’re down to 25% health. Yes you can counter Thief if you see them cloak since you know it’s incoming, but if you don’t see them and get jumped there is no winning or slim chance. I really think that Thief needs a serious buff in other aspects, but most professions can do nothing about this. Usually what happens on my Engineer is I instantly get hit to 25% then Elixir S kicks in and it’s a race to get back to health. If I can spot them before they cloak I actually have a chance. Also dodging can only do so much because HS you leap at your foe repeatedly. Like mentioned above, you can get 6 HS spams and 4 can kill so there goes dodging. I think if they removed leap from this skill it would actually take some player skill to land it.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Build me a Flamethrower Build

in Engineer

Posted by: Goloith.6349

Goloith.6349

As I mentioned above I feel power is the way to do this optimally around it, but most of the time if I’m wanting to use Flamethrower I build it around other builds, not builds around Flamethrower. Chances are I’ll go 20/5/15/30/00 for my P/P 100% Condition Duration Build and swap out my Wrench kit (Prybar) for Flamethrower when I meet up with the friendly zerg.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Build me a Flamethrower Build

in Engineer

Posted by: Goloith.6349

Goloith.6349

HGH I like Elixer C… I know I’m one of the few, I will double up and switch in cleaning formula if I’m dealing with a ton of conditions.

I’m right there with you. It’s not just condition removal, it also buffs you if you get a lot of conditions on you.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Build me a Flamethrower Build

in Engineer

Posted by: Goloith.6349

Goloith.6349

Personally I think if the build works in a second heal either through Inventions or Tools would be beneficial. You kinda gotta pick which direction you want to go though, power or condition. I think power builds work better though. I’d suggest sigil of battle if you go power or sigil of geomancy if you go conditions. If your having trouble living get life steal food/sigil

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The odds our HGH gets nerfed

in Engineer

Posted by: Goloith.6349

Goloith.6349

Its not going to be nerfed, but they will probably weaken its effectiveness with Boon Hate.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Hey guys Engi is my 2nd class

in Engineer

Posted by: Goloith.6349

Goloith.6349

PvE guard too ha

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Superior Sigil of Earth or Geomancy?

in Engineer

Posted by: Goloith.6349

Goloith.6349

Chaith, we have to convert measurements to like terms to compare. If you’d like to talk to anyone in the field of science or mathematics they will tell you the same. One can put a reliable measure on might stackings total damage per single target on reliable skills and I illustrated that. The only thing one struggles with is proc on crit, and AoE. Geomancy is AoE, not single target BTW. Also the damage series I showed starts with 3 stacks, not zero. If you want to calculate 9 stacks up just sum up 2106.61 × 4. So that’s 8424 damage. Add the 2000 for proc on crit. Beats Sigil of Earth because it does AoE. As mentioned above by other players the one measure I did not include was Risk. That’s a valid counter argument to Earth or Geomancy. Be really cool if ANET had some statistics on cleansing rate and etc. Then again a good player will remove the condition probably at the same time regardless of the duration.

Edit: After looking at the skills there is a 12-15 second cooldown so the ability to get even a consistent 2106 damage in P/P might be tough.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

State of the Engineer (after last patch)

in Engineer

Posted by: Goloith.6349

Goloith.6349

Tbh the patch changes made the Engineer more viable. The biggest buff was for condition builds. They fixed Giver’s weapons so more builds be came viable for 50 and 100% condition duration. On top of that, turrets got a great buff for sPvP. WvW turret health is still a problem though. Direct damage still doesnt apply still. However if your a Boon Spike Engineer this was a great patch with a lot of turret cool down reductions. Personally thumper turret could still use 10 seconds off its skill use in my opinion.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

Superior Sigil of Earth or Geomancy?

in Engineer

Posted by: Goloith.6349

Goloith.6349

I use Sigil of battle for obvious reason?!

3 stacks of might (105 CD & Power) equals the following damage increases:

Burn = 25dmg
Bleed = 5
Poision = 10
Confusion = 15

Sigil of Earth = 2500
Sigil of Geomancy = 2100 up to 10500

Easy decision for condition damage builds

I sure wish all my decisions were this easy.

So, this is how you run Sigil of Battle, and here are the actual numbers.

On Live, a 30 Alchemy build with 2hoelbrak, 2fire, 2strength runes can get +90% duration to might. This setup is optimal when you’re running a sigil of battle, but with condi builds I recommend using 2 Lyssa to get a third tick on Incendiary Powder trait.

Let’s just say you’re optimizing your might stacking for a good comparison – and use full might duration runes. For these numbers, you have a +90% duration.

20 Second duration*(1+.9Duration) = 38 Second duration
38 Second duration / 9 Second cooldown = 12.66 Permanent might stacks (4.22*3)
12.66 Permanent might stacks = 443.10 Permanent power & condition damage, after maximum stacks have been achieved over 36 seconds, and player skill error reduces this.

So when you get the Sigil rolling, how much effective damage will 400ish power and condition damage do for you from this sigil alone? How much better will your HGH trait be? All this is without any positional requirements.

I recommend running a set-up that supports your choices before running the numbers, in cases like this there’s a huge gap between what you initially value it at and what it’s worth.

;)

Sigil of Battle has a 10 second cooldown. It would be sweet if it had a 9 second cooldown because you could go from 9 to 12 stacks. So only 9 stacks, but it at least gives you an 8 second buffer/forgiveness for stacking might.

So let’s look at the damage over 40 seconds to be fair.
First 10 secs = 733.87, next 10 sec = 1467.74, next 10 secs secs = 2201.61, next 10 secs 2201.61. So over a 40 second time period you are going to do 6604.83 total condition damage. Lets add 2000 condition damage for proc on crit to be generous. That’s 8604.83 damage with Sigil of Battle. Do some of the skills do AoE, yes, but it’s still going to fall short of Geomancy. Over a 40 second period of time Sigil of Earth would have inflicted 10000 to a single target, Sigil of Geomancy would have inflicted 8400 to a single target or 42000 damage if you hit 5 targets consistently over that 40 second time period.

Remember Battle is a buff and Earth Geomancy is treated like a skill. All your hard work stacking might from runes, food, traits will make Earth and Geomancy even better. What’s crit chance worth if you have no crit damage? Kinda like that.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

Superior Sigil of Earth or Geomancy?

in Engineer

Posted by: Goloith.6349

Goloith.6349

The point is to educate Engineers on the best Sigil choice based on their preferences. You entered the conversation with “I use Sigil of battle for obvious reason?!” without stating initially why because it is not obvious at all why a condition build would select Sigil of Battle over the popular Sigil of Earth. Then you go ahead and post flawed reasoning because you miss calculate how much additional condition tick damage you would achieve through +200 condition damage.

I’m not trying to belittle you Forest, I just want educate. I’ll go ahead and break down why Sigil of Battle is not as good as the other two sigils for condition based builds with a similar format.

Sigil of Battle:
Gain 3 stacks of Might (20 seconds) when you swap to this weapon while in combat.
These sigils have an internal 10 second cooldown.
These sigils are currently bugged with on-crit proccing sigils in the secondary weapon slot, and cannot work within 45 seconds of a crit proc effect.

So in a 10 second period of time you can generate 100 power & 100 condition damage.
This equates out to the following damage:
Burn = 25 × 6 seconds = 150 damage
Bleed = 5 × 2 seconds = 10 damage per stack x 10 stacks = 100 damage
Poision = 10 × 11.25 = 112.5
Confusion = 15 × 5 stacks = 75 damage
*Total consistent (without proc on crit) Condition Damage = 437.5

Tooltip damage = (average weapon strength) * Power * (skill-specific coefficient) / (level-based Armor value)

So at level 80,
=952.5 * 100 * (below)

  • Coefficients:*
    P1 = 0.35 / 2600 = 12.82 × 10 shots = 128.20
    P2 = 0.40 (per dart, 5 darts) / 2600 = 73.27 (that’s calculating 5 darts)
    P3 = 0.40 (per bounce, 4 bounces) / 2600 = 58.62 (that’s if you hit 4 bounces)
    P4 (Close) = 0.99 / 2600 = 58.62
    P4 (Long) = 0.33 / 2600 = 36.27 (not optimal so not counted)
    P5 = 0.00

If you calculate the optimal direct damage cause, it calculates out to 296.37 over 10 seconds. That’s realistic since the cooldowns are 15 seconds on other skills

So let’s look at total damage to the enemy over 10 seconds

+Direct Damage 296.37
+Condition Damage applied 437.5
= 733.87*

Keep in mind this is just over 10 seconds. Now like you’ve mentioned before Forest that you can actually get 6 stacks of might if you are great at keeping track of timers at the 10 second mark. You now are rolling with 733.87 × 2 = 1467.74 total damage every 10 seconds with 6 stacks of might. That is still below 2100 or 2500 damage respectful. Even if you included proc on crit applications it will still fall short.

Another thing to keep in mind is that when you apply your next 3 stacks of might at the 10 second mark you could be applying your second round of damage from Sigil of Geomancy. So now your actually looking at 733.87 for first 10 seconds, 1467.74 for the next 10 seconds which puts you at 2201.61 over a 20 second period of time. With Sigil of Geomancy you can do 4200 in the same time frame (actually shorter @18 seconds). Sigil of Earth over a 20 second period of time will also do 5000 damage too.

So this is why for condition builds you’re better off going for condition sigils like Earth (single target) or Geomancy (AoE). Does that mean that Sigil of Battle is a bad sigil? Absolutely not, but one has to factor in the opportunity cost of not using the optimal sigil for it’s application. Sigil of Battle would do it’s best in Direct Damage builds with Rifle & Grenades since Grenades still have condition abilities. My Berserker Engineer uses Sigil of Battle all the time.

I hope I’ve helped you Forest. :-)

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

Superior Sigil of Earth or Geomancy?

in Engineer

Posted by: Goloith.6349

Goloith.6349

To OP…

You’re forgetting with Geomancy, there is also a Direct Damage component in addition to the bleeds when you swap. It’s worth approx. 400-600 damage if your opponent is within the ring when you swap kits. That’s in addition to the bleeds. So, yeah, geomancy is pretty sweet.

Forgot about that. There you go even better

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Superior Sigil of Earth or Geomancy?

in Engineer

Posted by: Goloith.6349

Goloith.6349

Ok, double the values I posted above. Still doesn’t match either Sigil of Earth or Geomancy. Another thing you neglected to look at is that I counted condition damage per tick to be a base of 100, at most your going to gain on bleed 110, not 180. Sigil of Battle is only better than Sigil of Earth or Sigil of Geomancy if you are Direct (Power/Prec/Crit dmg) damage built.

P.S. I think you need to read the condition damage page on GW2 Wiki to understand 200+ condition damage isn’t going to be good as another skill procing. 200 condition damage = +10 bleed + base = 110
http://wiki.guildwars2.com/wiki/Condition_Damage

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

Superior Sigil of Earth or Geomancy?

in Engineer

Posted by: Goloith.6349

Goloith.6349

I use Sigil of battle for obvious reason?!

3 stacks of might (105 CD & Power) equals the following damage increases:

Burn = 25dmg
Bleed = 5
Poision = 10
Confusion = 15

Sigil of Earth = 2500
Sigil of Geomancy = 2100 up to 10500

Easy decision for condition damage builds

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Superior Sigil of Earth or Geomancy?

in Engineer

Posted by: Goloith.6349

Goloith.6349

Superior Sigil of Earth or Geomancy:
That is the question isn’t it? Let’s take a deeper look at these sigils.

Superior Sigil of Earth:
60% Chance on Critical: Inflict Bleeding (5 Seconds).
This effect has a 2 second cooldown.
So in a 10 second time period one can at max apply 5 stacks of bleed that runs for duration of 5 seconds. For example, sake we will use 100 damage per tick for bleed as our base. So let’s do the math:
Damage per tick x duration x stacks so………
100 × 5 × 5 = 2500 damage
That’s the most you can get out of this sigil every 10 seconds. However, if you don’t have that high of crit chance or just plain bad luck you will only get 4 bleeds. That’s only 2000 damage. If you are using AoE skills this will probably keep you pegged at the max stacks.
So what kind of benefits does one get running Sigil of Earth?
+Can apply bleeding from any range
+Can do about 2500 damage to a single target
+Very reliable if you have high crit chance

What are some negatives?
-Only applies to one target
-Cooldown is two seconds long
-Expensive (well compared to Geomancy)

Now let’s move onto Superior Sigil of Geomancy.

Superior Sigil of Geomancy:
Inflict Bleeding on nearby foes for 7 seconds when you swap to this weapon while in combat.
(Cooldown: 9 seconds)
-Inflicts 3 stacks of bleeding and deals damage.
-This effect shares cooldown with all sigils. If any sigil triggers a cooldown, no other sigils with cooldowns can activate for the duration.
-The effect radius is 240.
-Visual effect is similar to Ring of Earth.

Did you take all of that in? Alright let’s discuss it’s damage potential.

Damage per tick x duration x stacks so………
100 × 7 × 3 = 2100 damage
That’s the most you can get out of this sigil every 10 seconds. Since this is used on weapon swap it is not tied down by crit chance. This makes this sigil dependable damage and that it is an “intensity” item. Keep in mind that Superior Sigil of Earth the 5 max stacks have to be applied over a 10 second period, this applies the 2100 bleed damage instantly. As many of the Engineers know, intensity of conditions is very important. Also this is not a sigil that does single target damage like Superior Sigil of Earth, but can apply those 3 stacks to up to 5 targets. This makes this sigil very powerful if you are in an up close and personal type of Engineer. So if you are running P/P HGH with Prybar, Bomb or FT (when you run with the zerg) you are going to do more than Superior Sigil of Earth could ever do. Let’s look:
2100 × 5 = 10500 condition damage over 7 seconds
Superior Sigil of Earth can’t even remotely come close to this 10500 – 2500 = 8000 difference.
So what kind of benefits does one get running Superior Sigil of Geomancy?
+Can apply a high intensity bleed
+Can do 10500 AoE bleed damage to 5 targets
+Very reliable if you have low crit chance
+Cheap
+Has a very visible effect so you kind of have an idea when its cooldown is up

What are some negatives?
-Only has a 240 radius (must be used up close)
-Cooldown is 9 seconds long
-Does not do as much total bleed damage to a single target as Sigil of Earth

So now that you all have the run down on these two sigils let’s look at its applications:
P/P HGH Prybar:
This is by far one of the most popular right now. This build is mid-range to close range notable for the prybar and blowtorch. Sigil of Geomancy really shines because after you swap to P/P after you’re prybar to blowtorch the enemy you are going to proc the 2100 damage high intensity bleed. Tbh this is a must if you are running Prybar. As stated above, if you swap out Toolkit for FT when you meet up with the zerg this sigil is even better. If you don’t run with Prybar and you want to spend almost all time at medium range (like 700-900 range) Sigil of Earth is your ticket.
P/P HGH Grenades:
This is where it gets interesting. If you are a Grenade Engineer and you plan on getting in the thick of the fight and spamming grenades at point blank Superior Sigil of Geomancy is going to be a must. If you plan on more of a spam from max range you’re going to go Superior Sigil of Earth. You should be able to get those 5 stack every 10 seconds pretty easily.
Bomb:
This doesn’t take a rocket scientist to figure out, you really should be running Superior Sigil of Geomancy.
Elixir Gun Build:
This weapon really shines with the fact that it can keep range and weaken. I would highly suggest Superior Sigil of Earth.

I hope that I have helped you guys make the best sigil choice if you are stuck between these two sigils or are looking for something new. Please send some feedback or experiences that you would like to share.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

PvE FT "Veggie Pizza" build

in Engineer

Posted by: Goloith.6349

Goloith.6349

Why do people always want to turn flamethrower into a condition weapon?

Because most of the popular builds run around condition damage so they want to bring their gear over to this weapon. Personally I think direct damage builds are better.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

How do most of you operate the Grenadier Kit?

in Engineer

Posted by: Goloith.6349

Goloith.6349

Tbh you really need a naga mouse to spam #1 otherwise it can be tough to spam on the run. However, I’ll admit right now I don’t have the patience for this kit. I’d rather pry bar faces at 100% condi duration.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Linking outside of forums

in Community Creations

Posted by: Goloith.6349

Goloith.6349

For the love of Dwayna can people please use http://tinyurl.com to make links work?!?!

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

First Engin..how viable is...

in Engineer

Posted by: Goloith.6349

Goloith.6349

Elixir Gun is pretty slow going for leveling in my opinion.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

PvE FT "Veggie Pizza" build

in Engineer

Posted by: Goloith.6349

Goloith.6349

You are wasting all those traits, runes and sigils for burning duration. While you could simply use P/P and blowtorch. For solo purpose you do not need to stack long burns, and for group purposes it doesn’t matter cos there are other people applying burning, and prolly with higher condition damage (meaning your won’t even tick).

I always have trouble loading that tool, but I can probably guess what the build is like. You’ll do alot more dmg on flamethrower with, lets say 3 elixir setup and 3x 20% might duration runes and might on crit sigil or battle (both will be too much). You stack 25 might on yourself and actually pump out much more direct damage and condition damage aswell, even without the extra burning ticks you might get – solo – against a champion (long kill).

Your better going the 100% condition duration build with veggie pizza. Then all your conditions are buffed.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Why do you not think that 20 in Tools is viable for Condition Damage spec?

The opportunity cost is too great in my opinion. I could see at most 10-15, but not 20. 10 might be worth it for the speed

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

giver weapons are running correctly 100%? is this a fact?

Its possible to hit 100% duration with runes and at minimum 15 in explosives with Givers weapons.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

3/29 JQ - BG - SoR

in WvW

Posted by: Goloith.6349

Goloith.6349

Few hours away from reset! It seems we had quite a rocky week with Blackgate peaking early on and fading after. I generated the average tick size / score development; most notable probably being SoR turning a 32k (+/-) point deficit into a 6k point lead on BG. JQ ended up with a 48k lead after being 7.5k points behind BG late Monday. Since Monday evening JQ earned an average 392 points per tick, compared to BG’s 224. Good luck to all next week!

*Note: Ticks are 15 minute increments including sentries, dolyaks. Times in EST,however could be off by as much as 1.5 hours. Source: People in here posting the scores!

Wow maybe I’m that much of an analyst but I love the graphs, keep them coming!

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Give the thief CDs

in Suggestions

Posted by: Goloith.6349

Goloith.6349

Personally I would like to see some debuff/reduced damage if they constantly spam one skill. I just don’t like the cooldown idea. In my opinion skill is doing something other than HS, HS, HS, HS, & HS. So my idea would be that the effectiveness of a skills is reduced by 20% everytime they use it in succession. That means that they still can use it, but they will be deterred from spamming it. This might cause them to use a different skill in between. I know it seems just like a cooldown, but it’s not, it’s giving them the option. Personally I think this would make this class much better and more fun to play.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

I usually go the Tool route if I’m going Berserker Engineer so that I get that second heal and “Hidden Pistols” toolbelt skill.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Full Precision Engineer?

in Engineer

Posted by: Goloith.6349

Goloith.6349

Hi everyone.
Ive just rolled an engineer, and im currently a low level; but i want to know before i start putting on skill points and traits, is full precision a viable option? If so, what would be the best weapon set? I Like the idea of being a ranged assassin, so to speak, and full crit chance sounds awesome..

Glad you decided to join the profession. First things first you need to determine which path you wish to go. Condition or Direct damage. Direct damage is probably the easiest way to level up because you don’t have to wait for conditions to take effect. This can be achieved by either P/P or Rifle, with a preference with Rifle. Grenades are a must if you’re leveling up. This kit also stacks very well with whatever route you choose because it’s #1 does direct damage and it’s other skills do condition damage/utilities. Flamethrower also scales well with both, but it actually favors direct damage more in my opinion, but that’s just me.

In short, my opinion is to go Berserker Engineer (direct dmg) leveling up and then swap to a Rabid Engineer (condition dmg) once your level 80.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The inevitable WvW Confusion nerf

in Mesmer

Posted by: Goloith.6349

Goloith.6349

Use nurisments -40% condition duration instead of 100 pow +10 cd good players know how to adapt and u come here saying inevitable to mesmers? that in evry patch we get something nerf? cry more try harder

…..obviously you didn’t read the OP or read what other players have to say. I never said I want confusion to be nerfed, but many professions that do not have access to confusion are whining. Gosh, people need to learn to read the forum before they post.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

I hate to be a pain, but would you care to post a full link to the build? You only changed traits around, no gear or consumables?

That having been said, I’d love to test it out tonight.

I put the link in for you. Remember this build still plays off the 100% condition duration.

>WvW build
>No stun break
>No 409

ok

I’m not sure what you’re taking about?

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Guardian staff needs some love.

in Suggestions

Posted by: Goloith.6349

Goloith.6349

Guardian just feels really finished and I think rather than nerfing it, bringing other classes to it’s level would be the best.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

WVW suggestion to fix zerging

in Suggestions

Posted by: Goloith.6349

Goloith.6349

It’s not all about size, but how it’s wielded…….familiar words eh? EMP for example has no problem taking on bigger groups and winning. The problem in my opinion is the lag associated with these large scale fights. That does make it harder for the more tactical group to win over the larger group.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)