Showing Posts For Graill.8596:

One Hour of farming at 180% MF.

in Crafting

Posted by: Graill.8596

Graill.8596

Bad news for you, thats close to what i get and i do not farm, my sessions run 4 times a week roughly 2 to 3 hours, mostly 2 hours, but i visit a few puzzles i like and run a few kills in Wv3 in that timeframe aslo (my bulk), about 6 maps maybe more, i do not sit and mass kill anywhere unless i get rooted and swarmed while traveling. I skip from area to area.

You have a few pieces more and slightly differing t6 items, my route and mobs are no doubt different. Your sample total is not much considering your farming gear. There are a few threads of boxers laying out a list of their couple hour farm sessions in ORR and taking in hundreds of high level mats at over 200% MF and more (i do not know if it is possible). Personally i cant stand farmers or game mechanics made around them or for them.

I use a quick magic find food when i hit a jump puzzle with mobs, otherwise, i do not use MF.

Maybe you should try to move around more and test that for a while and see if the DR is any less compared to moving from map to map, keeping your killing and target level range within reason for the mats you want.

There is no worse feeling than that during an argument, you realize you are wrong.

New Zone Difficulty

in The Lost Shores

Posted by: Graill.8596

Graill.8596

The zone is perfect for solo or group, you just need to know how to handle the mobs, i solo anything with the exception of the champions and the veteran karkas, which indeed should be group oriented.

I am a huge critic of failed hype and when Anet screws up i let them know about it when they fail to respond or repair in a timely manner or fail to let the consumer know whats going on, and not by twitter or facebook.

I educated many many folks on how to take down every mob there once i was tired of reading the map chat on the impossible mobs, a bit of info and alot of thank you’s later is telling. Talk to some of the npc’s instead of waiting for the internet to tell youhow to kill a particular mob, every mob is explained and hints given, or read the event tooltip given to you by the npc when the event starts, just an fyi.

Great use of confusion by Anet to counter aoe, it should be used more in ORR to stop the mass kills by farmers.

The map difficulty is great, farmers cannot mass farm which is a great thing though some areas were a bit farm friendly so i reported those areas and what could be exploited and the items that were dropping like crazy. Hopefully those areas will be “hardened” even more.

Let the farmers stay in ORR. If the maps are like this or abit harder from now on it will be a good thing. Exploration, challenge, fun, not farming. Let see if Anet can keep on track.

There is no worse feeling than that during an argument, you realize you are wrong.

Investigation by Miyani bugged?

in The Lost Shores

Posted by: Graill.8596

Graill.8596

“Our developers are reading all of your feedback and are taking all the critiques on board”

Here is a constructive critique for your board….

Your event was poorly thought out, poorly executed and poorly managed. Your developers did a very lousy job. Your developers deserve no thanks and no attaboys for the lag, bugged to hell failures of simple quest chains and lackluster response times in even addressing this event and its numerous problems.

Solution:

You need better developers and Q/A.

There is no worse feeling than that during an argument, you realize you are wrong.

A Casual Perspective

in Suggestions

Posted by: Graill.8596

Graill.8596

Nice of you to gather information from other posts and put them here OP. Very well done.

Just to point out, you are using outdated labels in referencing gamers. Gamers play games, farmers farm them, most of the time because of outdated game mechanics. There is no inbetween or any distiction to seperate them. Gamers quit games because they dislike farming and thus the games slowly die, like the GW2 population is currently doing, that or the chat channels are being incredibly quiet and polite in ORR.

The use of the forced labels like hardcore and casual simply make people look foolish and support no arguments in any capacity, just an fyi. Farmers are afraid right now because alot of gamers do not like the current farming mechanics in GW2, but then the devs know this by now and are panicking.

Games built around farmers never last long.

There is no worse feeling than that during an argument, you realize you are wrong.

Why do people fear 'power creep'?

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

There shouldnt be levels, everything should wear out (everything), everything should be attainable and dungeons should be adjustable by the players and or controlled by players. But that is a perfect world without power creep, as non existant as it is. Wait? Wasnt GW2 supposed to stop power creep? I guess not. What was that word the devs kept throwing around…diff….differ….oh! We are different! Not.

And sympathy for the devs? Not a chance. Laugh, these people made a ton of hype, things the game is not living up to and in fact revealing itself to be “more of the same” Something all of us did not sign up for.

As Ricky would say, “Lucy, you have alot of esplainin to do!”

There is no worse feeling than that during an argument, you realize you are wrong.

Is anyone else scared of PvP?

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

Nothing to be scared about in pvp. You will have only two things happen to you and you will see it all coming.

A big wad of players will suddenly appear out of nowhere whilst you pick flowers or run around mining your favorite brand of ore and turn you into a greasy spot in less than an eyeblink…you will feel sad. Or you will be in a huge wad of people roaming around turning other happless players roaming freely into grease spots…… you will rejoice.

The other way is in structured pvp, you will either do well on your team and win because you know your class or you will fail your team in which case you will die a slightly less speedy, slightly less honorable death.

There is no worse feeling than that during an argument, you realize you are wrong.

What happens to the unlucky ones?

in Crafting

Posted by: Graill.8596

Graill.8596

The unlucky ones? The farmers. The biggest QQ’rs of all, the people that cannot watch their own lane and consistently try to ruin the make believe economy. The farmers QQ because a different method is being……WAIT A MINUTE, what does QQ actually mean? Actually nothing, being two q’s in a series and only having meaning to trolling farmers and internet kiddies thinking it’s cute. Point made, on to business.

So from the thread i am to garner the farmers are the unlucky ones and angry over the unknown upcoming change, but since they are the minority, and yet have alot of trading post power, because they are farmers, what they type matters the most? Being a hardcore farmer is something popular because of a screwed up game mechanic, similar to AION and other korean farming MMO’s, that is why Anet is backpeddling now.

Folks, the game is made for gamers, that being everyone, simply because ANET screwed the pooch in game mechanic design favoring a small demographic farming sect doesnt mean it will remain so. We gamers will complain until it is fixed by the way, regardless of what nifty letter combos the troll farmers decide to use or call us.

GW2 was supposed to prevent these very threads. Prevent people from worrying about each other, prevent class warfare, prevent the farmers verse the gamers inherent in other mmo’s, and prevent the stagnant economy(as make believe as it is), it failed at all levels. Lets see what this big update accomplishes to remedy all this. I think someone on Anets team lost the card that said we need to hire a common sense imagineer.

There is no worse feeling than that during an argument, you realize you are wrong.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

If the same farming mechanic is in place the gear will be as big a fail as the legendary weapons are. Another win for farmers.

There is no worse feeling than that during an argument, you realize you are wrong.

Grenadier condition damage?

in Engineer

Posted by: Graill.8596

Graill.8596

Why are people posting numbers from target dummies in a perfect world? I have to ask that question.

While i do enjoy reading the concepts of the engineer, the reality is the numbers do not baseline on mobs in pve or players in pvp like they do verse target dummies. Charts and math are great for the target dummies, which also varies to some degree but in actual use the variance of damage numbers whether condition or direct damage vary wildy.

The numbers folks want, are the numbers people will have to go out and see for themselves. Reading this board they will get one thing, a huge ballpark answer, the same thing you would get from reading the tootip, because what one person gets for damage verse a player or mob is not what another will get, the damage varies that much in real play.

Also understand the variance while changing levels from area to area, one would think the the math and charts work as they should, fromt he lowest to the highest. A person might think the damage scales properly but it does not, nor does is scale properly from the same area of the same level. More things to add to your variables, and more proof that a person will have to go out on their own and get their own data to see where they sit.

Before someone tries to make a play on the condition damage being the same everywhere,s caling per area, even the same levels, differing maps. It is not. Do not try to tell people it is. This is something you will have to go out and experience yourselves, which does not include farming or grinding one type of mob on one map at one level.

Just some stuff to think about while you search for that awesome build.

There is no worse feeling than that during an argument, you realize you are wrong.

Ascended gear. What will this mean for crafters?

in Crafting

Posted by: Graill.8596

Graill.8596

/Begin sarcasm

This means crafters will now have to get in good with any type of farmer because the crafted items will require gifts to create. Who else wants to call it?

/End sarcasm

Then again Anet my not have crafter need 250 of everything plus the kitchen sink to make something…………naw, they will, Grin.

Isnt that just a mathmatical oddity…everything takes 250 of something to make…

There is no worse feeling than that during an argument, you realize you are wrong.

Ecto salvage stats / spreadsheet

in Crafting

Posted by: Graill.8596

Graill.8596

Actually any data presented by anyone is skewed to begin with. That is their attempts and their RNG. This will never transpose to anyone elses chances at RNG, that is a fact. What happens with one person WILL NOT happen to another to any noticable degree which would allow people making nifty charts to say “this is the way things are.”

There is no worse feeling than that during an argument, you realize you are wrong.

1 Clover Recipe vs 10 Clover Recipe?

in Crafting

Posted by: Graill.8596

Graill.8596

“Correct. The 1x recipe will get you closer to the estimated return rate while the 10x recipe will allow for wider swings in luck.”

What is your source? I searched around after reading this and found nothing by the devs stating it was this way. I did find plenty of posts about folks guessing and posting as to the nature of the rng for this mechanic and it has diddly to do with perception.

There is no worse feeling than that during an argument, you realize you are wrong.

Legendarys are over the top

in Crafting

Posted by: Graill.8596

Graill.8596

Farmers views will never change, they will always be right and they will always state they have skill, which in reality translates to hours played.

But there is the rub isnt it? The hours played. A farmer/boxer deserves a legendary because they have “skill and dedication” but the “average” Gamers does not deserve a legendary.

That is some target audience Anet.

Here is an easy fix for legendaries. Anet sells no ingame gold, they need to stop now. Anything for the legendaries needs a rework, example loadstones, simply pitiful. A grind isnt bad, mindless farming is. Everthing associate with any type of legendary anything needs to be bind to account, no TP, no trading to other players.

Legendaries need to be storylined, period. It doesnt take a rocket scientist to figure out a much better way to impliment this.

Having to make tens or even hundreds of dungeon runs is simply stupid for anything let alone the legendaries. I run dungeons ONE time, why the hell would you want to go through them again except to farm? Farmer game mechanics, a bad thing.

What happened to the innovation Anet promised, this game is worse than some korean MMOs in the farming dept.

We gamers complain, yes, because you farmers feel you are entitled. You farmers feel because you play alot, which by the way require zero skill, that your “dedication” leads to great things. The only thing i feel is sad for the Gamers getting fooled by Anet. I feel sad for the developers that did not speak up during meetings when others looked on in disbelief that some things were decided with the farmer in mind.

Legendaries…That is some line of thinking you have Anet.

There is no worse feeling than that during an argument, you realize you are wrong.

Reducing the Effectiveness of Zerging

in WvW

Posted by: Graill.8596

Graill.8596

Sorry op but those are not fixes that will prevent zerging. To prevent zerging you have to stop the formation of large groups or the desire to join a moving mob with solid game mechanics, not bandaids.

Anet has the info they need to fix Wv3, whether they do it or not is up them. But my wallet and yours can make them chaqnge their minds or listen faster. It simply takes people banding together to make the no imagination people listen.

There is no worse feeling than that during an argument, you realize you are wrong.

Is it just me or is the rifle crap for WvW?

in Warrior

Posted by: Graill.8596

Graill.8596

Rifle is great in open area Wv3. Pop #3 then rapid fire away, switch, close distance and then destroy your target. Warriors are perfect except for a bit of aoe protection and banners kinda need to just go.

My main is an engy but dungeon runners prefer warriors.

There is no worse feeling than that during an argument, you realize you are wrong.

Is Guild Wars 2 Good Enough to Pick Up?

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

@OP, Kiranslee stated it best in their last sentence. Make your own opinion after trying the game out. In my opinion there are ALOT of areas that need work and the devs are not communicating regularly, only when they feel they need to silence people because the rabble are making to much noise.

Anet is like a person sitting in a lawnchair with a garden hose wearing dark sunglasses holding a drink in one hand that randomly splashes water around to put out the really hot spots on the lawn. You will find this out for yourself soon enough. They do smile alot though, if you ever watch their dev vids…they do smile alot.

There is no worse feeling than that during an argument, you realize you are wrong.

about bein commander !

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

This should be in the pvp subforum.

That said, like a few others alluded to, GW is all about fairness and this particular game is far from that. The “Commander” icon and its purpose is a joke and poorly implimented. Out of the 200 or so “commanders” we have on our server only one has half a brain to direct traffic from pvp point to pvp point and that half a brain does a decent job most of the time. But then with gold being the ruling factor in Wv3 and zerging being the top mechanic, “commanders” really have nothing to do but search for bodies and beg people to help defend or attack. No tactics, no attrition, no supply eceonomy, no reason for “commanders”.

“commanders” received their icon in a few ways, their guild gave the smooth talker the money, or they purchased the gold from farmers or the gemstore. Hence the term gemstore commanders you see typed in chat alot. You see on the map all the time in pve as these clowns run around with the icon turned on. I see tons of commanders in pve, yet i only see two in Wv3 regularly.

Zero skill in Wv3, the most gold and bodies wins. That and the exploits that still happen. There is no point to having or using a “commander” until the Wv3 mechanic changes and gives them a reason for being there.

Until then, it is simply treb everything from insane distance and “Follow the zerg”. Now thats funny.

There is no worse feeling than that during an argument, you realize you are wrong.

The End Game Debate

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

@ OP, Nothing new and a wasted post. You need to address the failures by the Anet team not the supposings of what you want because like my own “improvements”, they wont happen until these clowns stop getting paid.

Anet pulled the wool over everyones eyes during beta making statements that there was no grind or farming compared to other games, we are different, simple BS.

Now with the farmers and boxers running the show alongside Anet the majority of the community has no voice, except for the few of us that come onto these forums and have to play forum wars with insensitive moderators supporting the farmers and deleting negative posts about the the devs lack of success or crap game mechanics.

This game needs choice, for everyone, it does not need raiding, it does not need gold sold ingame like Anet is doing right now, it does not need game mechanics wrapped intimately around their gemstore, it does not need farming, it does not need boxers, and yet these devs just read these posts and shrug and smile.

It does need one thing badly, to have everything bind on pickup and account bound, including gold, mechanics need to be built around this, not farming.

With all the spin Anet pushed during beta, what changed verse any other farming mmo’s supported by the devs and a microtransaction store? Nothing. They have a ton of work to do and they know it because i wont spend a dime on these people until they pull their heads out and fix the game till it operates the way they stated it would.

The Anet team forgot one title when they made this game, maybe they should put it on the gemstore for purchase, Farmer.

Have a good day now, i have some butts in my smoker to attend to.

There is no worse feeling than that during an argument, you realize you are wrong.

The art of farming.

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

@Josher, you nailed it on the head. The Op doesnt have a clue when it comes to gaming but it seems he/she has plenty of experience farming and selling gold. This is not a good thing, especially being called or associated with farming. Anet pulled a great magic act in keeping this type of mechanic downplayed until the game released, so we really only have ourselves to blame for letting these clowns fool us.

There is no worse feeling than that during an argument, you realize you are wrong.

Main things that GW2 lacks, your opinions.

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

The game lacks developers with imagination and foresight. This is a huge hit on this game. Instead of some common sense solutions we see farming and repeat dungeon running as the primary thing to do in this game. We see boxers happily farming too, these are as bad as bots, worse in my opinion. Boxers are being ovelooked.

There are many common sense things to solve a lot, if not all of the problems in this game but the devs are either being held back by suits or they cannot think of ways to do something better or they are afraid to upset their core farming community.

In either case this game is no better than the great farming games already out there.

This is how i sum up the game to date. A lovely golden brown baked, flaky, layered pastry shell, lightly sprinkled with sugar and baked to perfection that smells divine………… filled with crap. Pretty much sums it up.

There is no worse feeling than that during an argument, you realize you are wrong.

Legendary Aspirations “So you want your first Legendary Weapon?”

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

Nice compilation of all the scattered facts, here is another.

I did a survey of parts cost minus the required farmer grind for badges and karma. The real money price were a person to buy gold from Anet’s gemstore using real money to buy the rest of the parts would be 880 game gold at a price of USD $1,985.00. Give or take a few bucks.

This does not take into account the folks buying gold from gold sellers at a fraction of what Anet charges to get these items so their cost would be drasticaly less to those that made their weapons this way.

That is to someone that has that kind of disposable income, and i would wager some folks have done this.

The mechanic for the legendary is as idiotic as the thought proccess that made it. Run a dungeon hundreds of times or farm for hundreds of items? Pass Anet. Nothing legendary here but grind and rng.

As i pointed out these Anet folks do not know what Legendary means, but they definately know what farming and gemstore mean.

There is no worse feeling than that during an argument, you realize you are wrong.

On Farming

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

I have to ask, where is Donny and his friend? They would be right at home in this game in its current state.

A game centered around farming and boxing/botting. The farmers use complex (and some not so complex) macros to setup sites at many areas. They use Boxing and macro combined to try and hide the fact they are botting or farming, which is just as bad as botting and they reply when asked what they are doing, amusing stuff.

What do you Anet people think the Gamer of today likes to do? Farm? Grind? You would be correct if you answered yes to both with your line of thinking Anet. “WE” do not like to grind or farm if that message is not getting through to you Anet.

Who is in charge? Who make the choices to create an MMO that is based on Farming and grinding, not the irritating grind mind you but the mindless, stupid type of grinding.

I doubt any Anet employee takes the time tosee the map chat and requests for farm groups on all maps, you see anything wrong with that Anet?

There are all types of Gamers out there and the most voiceful on these forums ARE the farmers and boxers, the ones that attack threads like this and Anet happily panders to them. They want the status quo kept as is because they can afford to do so. No lives, and automated play equals great income. Not so for the rest of us.

But what if…and here is a mind blower Anet, there are folks, Gamers, that do not want to pander to your MMO playstyle? What if these people play games responsibly, use the vast majority of their time for real life pursuits and do not want to follow your “you will run this dungeon a hundred times” philosophy? We all know what the trolls and fanbois will say, not much to imagine there.

Now we can have the voiceful farmers, boxers, and botters all chime in on this thread defending you Anet, but we all know which demographic they serve from, one you target primarily.

You do alot of good but have so much to fix to address the rest of us in this game. What about the folks that run dungeons one time? That explore and look for lore? That spend quality time when we can? You folks provide a decent amount contentwise for that, but the rewards? Thats a laugh, you cater only to your farmers and bots/boxers using macros. You Anet people need to sit down and think about your current game mechanic, as you bleed folks off, as folks refuse to spend money on your precious gemstore. Of course by keeping your boxers and farmers you may just do fine.

When the farmers and botters can no longer make money and leave what are you going to do with a population that wont spend money on your gemstore because of the way you are doing things now, the regular gamers? This game just came out and you have the situation you do, in under two months, that must be a record somewhere.

I watch my own lane, however, it is hard to ignore the current game mechanic and choices made to date. The fanbois and trolls will no doubt type, “get rid of your life”, or “go find another game”, or “Learn to farm”.

I do not like your version of Farmville Anet. You people need to fix it.

My forum comment is as valid as the nex fanbois or troll, and from time to time i will leave what i feel is the current state of the game. Imagine what i would type if i did not like the game…….

There is no worse feeling than that during an argument, you realize you are wrong.

Monthly suggestions long read

in Suggestions

Posted by: Graill.8596

Graill.8596

Gemstore————-
Stop selling ingame gold. Stop selling mats for recipes needed ingame.

PVE—————
Make items associated with quests, storylines etc soulbound and account bound.

Anything “Legendary” needs to be soulbound and account bound, you should not be able to buy squat for making anything “Legendary”.

Make gold non tradeable, it can be bankable and account bound but no sending money through the mail, you want money, earn it. (We will get to farming in a minute.)

With this in mind the bots cant get rid of ill gotten gold, farmers cant profit and the drop rates and gold drop rates can be set to where they need to be for everyone.

Mats for cosmetic items, food, boosts, events, can still be sold, recipes would need to be adjusted accordingly.

Weapons and armor need to wear and break eventually, they could be repaired a number of times but the wear would be cumulative until they finally broke, stats need not be affected until they break. No MMO has anything close to an economy because everything is infinite, regardless of rarity and dev meddling with the numbers but having things need to be replaced at least gives the illusion of one. Skins could be transferred in the same manner they are now, even give the gemstore a reason for existance, that and recipes would be available for these skin changes too, mats cost would be high but not stupid like many are now. Nothing material wise would be purchasable on the gemstore.

Crafted Armor and weapons (anything crafted really) can be bought and sold but they cannot be resold, nor broken down into components, you buy it, it is soulbound/accountbound. Regular trash greens blues whites could still be sold on the market and broken down.

New concepts for the gemstore need to be thought out, i can think of a huge amount of non game changing, cosmetic, actual fun things to sell to make money Anet. It seems you have some very, very, unimaginative folks working for you.

WvW

Gold has no place in pvp and needs to stop being a crutch and preferred game mechanic via your gemstore, another reason the gemstore needs to stop selling ingame gold.

WvW needs to be 100% supply based and include a very strong “4th” man, as strong and deadly as the players, zerging needs to stop, you know how to do this, along with keep swapping, orb swapping, etc.

Rally needs to go away in WvW, “commanders” such as they are in a game, need to realize what troop loss means in combat, not that zergs mean a win most of the time.

Ammo needs to be limited on seige equipment, supply based.

Range on seige equipment needs to be looked at.

Rewards for defense and assaults need a rework once a better pvp system is in place.

If seige is continued to be allowed in the jumping puzzles then the roofs of objects need to work as roofs or ceilings, shots should not go through, on the reverse, shots should not go throug, up through, or around objects either.

All player skills need to be line of sight. Aoe skills need to be line of sight and land on only objects able to be seen in los, they can then function as intended on that area. Breaking line of sight should break targeting, thats simple common sense and what cover is for. Collions, needless to say environment wise sucks much, no player should be able to fire through anything, magic or otherwise.

Any player skill use to pull/or push needs to have the same range. Adjustable by trait, more points more people OR less people and range, as an example. (and/or/mix)

General——————-
Any player skill that has a max range should be the max range for all players, adjustable by trait. Damage, adjustable for increase or decrease based on traits, shorter range goves more damage, longer range does less, let the player choose. I know that blows your mind devs but hey, you folks have no imagination when it comes to player skills and implementation verse players or the environment.

A few folks on other threads made some great posts about something also near and dear to my heart, defense and healing. This should not be a one sided DPS game. I really am baffled that whomever is in charge of this current skill fiasco is so clueless. you state you are/were/TRIED to get rid of the trinity, but you are not even close yet. You are dps heavy.

Current skill set are a joke. Simply too much to list because of the ill concieved mix and match. The forums support this.

And for all that is holy Anet, get some subject matter experts (SME’s), you folks need them badly.

No anger, no hate, just suggestions you need to implement. You have a great start two months in, but as we said in the military, you can doing a thousand things right and when you screwup once everyone sees, and feels it. Can you take the criticism? Advice? Suggestion? Or is that infract wagon going to roll out Anet?

There is no worse feeling than that during an argument, you realize you are wrong.

Not all casuals , working folk , etc agree with the gimme now gimme all crowd.

in Halloween Event

Posted by: Graill.8596

Graill.8596

This is what you call corporate blindness. A moderator or dev reads a thread and the OP is one of the very very few happy with the event, good for them, the dev or moderator then reads the thread and sees that the majority (that used to mean something) are not happy and do not agree with the OP. Suddenly the thread response by the mod or dev is one of pure joy and happiness, like this….

“Glad you’re having fun, and if you’re happy now, you’re in for a real treat come later this week.”

The trend i am seeing is mods or devs only answer the good feedback, so their job is pretty quick.

Once the smoke clears from the first event i can only wonder if the OP has so much influence over devs and mods that the vast majority of unsatisfied folks simply do not exist, like Rodents of unusal Size. They are there, they exist, but you choose to ignore them, all the while taking a thousand little cuts.

There is no worse feeling than that during an argument, you realize you are wrong.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Graill.8596

Graill.8596

One good thing to come from all of this is the sword is double edged. The Anet pundits supporting the drop rate and Anets right to create gambling via the gemstore are as valid as anyone elses.

That said it is good to know that the vast majority will not be supporting this type of game mechanic during the next event or ingame because of the rates, sure there will be a few but the number will continue to shrink until like a rubber band the Anet corporates wave their hands and say “let there be lootz in our gabling houses, namely the chests” the devs will scurry from the shadows and go to work briefly and then slink back into the shadows until their masters call them and decide what you like, and what you will pay them as tribute.

Of course Anet has the right to whatever they want in regards to money, chests and chances………and YOU also have a choice, the question is, do you have the willpower to change things? Close your wallet.

There is no worse feeling than that during an argument, you realize you are wrong.

Gemstore

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

Needs to stop selling ingame gold. A bad idea from the start.

There is no worse feeling than that during an argument, you realize you are wrong.

Regarding the gem store

in Halloween Event

Posted by: Graill.8596

Graill.8596

First off to the clueless spouting the game is free, it is not.

Second, anytime a game mechanic is wrapped into a microtransaction store like Anet has done with the legendaries and WVWvW they will fail in time, people WILL stop using the gemstore as they find they receive nothing in return. Those watching the rich buy what they want because they can simply smile and state it is my money i will do what i want with it, and Anet will court them, and hold their hands and wallets never looking back at the rest of us, all the while making insane content requirements that mesh with their gemstore. This isnt an afterthought, it is carefully planned.

A monthly sub doesnt sound bad compared to the continued alternative.

Do not forget the families that are overdrawn on CC cards and addicted to MMO’s, that is something i guarantee Anet has discussed and has targeted, players with low willpower. I have seen this to often as a business mechanic, one reason i will never give a dime to their gemstore.

Kudos for the good, but there is simply too much glaring bad to keep this game popular for the long haul with its current RL money mechanic sink.

There is no worse feeling than that during an argument, you realize you are wrong.

Is it positive to follow the line of 'no forced grouping in personal story'?

in Guild Wars 2 Discussion

Posted by: Graill.8596

Graill.8596

Day late and a dollar short OP. Anet has already stated that challenging content and more scalability is on the way. As was put out before the game went live.

Also OP, you might want to see to your use of labels for Gamers, it takes away from your post and is pure folly. A Gamer is a person that enjoys games, not something we called each other in grade school before we all gained wisdom.

There is no worse feeling than that during an argument, you realize you are wrong.

Party mechanic lacks depth.

in Fractals, Dungeons & Raids

Posted by: Graill.8596

Graill.8596

So what i get out of this and other threads on the same subject, in a nutshell, is SOME of you want your name up in lights.

To be honest, i doubt folks could handle the kind of hurt Anet could dish out with some of these events. With the amount of things i disagree mechanic wise with Anet, i fully believe Anet could make the events so random, so devastating that the challenge would be there…..and then the soapboxes would be placed on the ground after the devastation and pleas would be made for the bad things to go away. Dragons eating player characters, throwing them across the map, grabbing handfulls and flying up and dropping them…..etc, etc. No i dont think you want the full monty.

I like the chaos in dungeons, in DE’s, it makes them better than the standard rote action raid fare other mmo’s have. You want that, you want proper raiding or proper trinity, you know which games you can go back to.

There is no worse feeling than that during an argument, you realize you are wrong.

End Reward Suggestion - can we all get behind this?

in Personal Story

Posted by: Graill.8596

Graill.8596

Not good enough. The end reward for a legendary journey, and the start of another, should be the precursor legendary weapon for our class, and the choice of stats by us, presented in a ceremony by the npc’s.

I see imagination is lacking around the content world.

There is no worse feeling than that during an argument, you realize you are wrong.

Downed state in pvp needs to go away.

in Suggestions

Posted by: Graill.8596

Graill.8596

Rally works fine in PVE.

Some of the skills other players have in downed state far far better compared to some classes, other being laughable, the mechanic is simply poorly planned out. There is no concept of losing troops in PVP, everyone just rushes and zergs instead of having to think a little bit.

Having to run all the way from a far away keep would keep haphazard zergs a thing of the past. Plus the rally mechaic in PVP is not close to even skillwise.

Once you go down you should be teleported to the furthest available keep you own, a penalty for failure. And you wont have the chance to cheaply log out.

There is no worse feeling than that during an argument, you realize you are wrong.

Warrior Axe skill

in Suggestions

Posted by: Graill.8596

Graill.8596

Needs to be looked at. A standard attack chain that has no cooldown and does huge damage, base and crit. Right now this build is flying under the radar.

Chop, Double Chop, Triple Chop, rinse and repeat for insanely silly damage, no cooldown. Just the base damage make a warrior smile.

Nothing compares to it other than maybe a thief burst and this is normal attack strings, auto attack and let Anet programming do the rest

There is no worse feeling than that during an argument, you realize you are wrong.

Standard Axe attack to powerful?

in Warrior

Posted by: Graill.8596

Graill.8596

Axe attack, unlike our hundred blades which has a cooldown this attack series does not.

Chop, double chop, triple chop, no cool down, great base damage, crits for insane damage, 1900-3000 low side, and then we have evisc and weapon swapping with only 5 seconds between a fresh batch of skills that also do some great damage in the thousands, rinse and repeat in a few seconds.

I see something coming down the road on this eventually, i cant see them leaving us with both insane damage and high survivability with zero cooldown.

The closest skill i have seen to ours is the engy toolkit, twack, hack, thwack or whatever it is called, but looking up its damage it pales in comparison to 2k and 4k crits we do back to back in seconds as a standard attack chain that has no cooldown. Kiting isnt an issue just swap and use a get out of cripple free card by leaping or rushing.

There is no worse feeling than that during an argument, you realize you are wrong.

Suggestions

in Suggestions

Posted by: Graill.8596

Graill.8596

Legendary—————-

Lets take the gemstore and gold out of the equation for the legendary mechanic first off. All items should be harvestable, creatable without the need to buy components via gold. Sorry Anet, i do not like your gemstore heavily mixed with this game mechanic.

Make the end of your personal story the start of your legendary weapon quest. Upon completing your storyline you get a choice of a precourser weapon for your class.

Make all items associated with the legendary quest bind on pickup and soul bound, this does two things, makes it personal, and keeps farmers/ gold sellers off the market for that particular game mechanic. Other items you may require can be created via the soulbound items you pick up hunt/harvest at the mystic forge as some are done now, only in this case you cannot buy anything to do so.

WvWvW——————

Trebuchet range needs to be dropped inline with actual percieved ingame distance. Ranges are simply too far for those things right now, and introduce some simple physics for trebuchets at least. An example is an arrow cart should have a longer range than a treb for obvious reasons.

Gold needs to leave WvWvW. Again sorry Anet, your gemstore cash cow has no place in WvWvW.

All objectives need to be supply point based, points at the start of the week, during, and tallied after. No gold involved.

Only three commanders on a map at any given time, one for each realm, a quick vote system can be implemented to choose the one with common sense and some semblence of tactics.

Seige weapons need to be resupplied in order to fire rounds.

A 4th antagonist as deadly as any player needs to be introduced to harrass depots, keeps, etc, at random times and often. The mechanics of this are easy to place and non exploits can be put into play if common sense is used to prevent pulls/dying kites/log pulls, etc.

The “4th man” will help prevent zergs as all depots, dolyaks, keeps, towers, etc will be harrased at any given time and need to be heavily guarded, loss of supply points will be devastating and mean something. Proper protection will need to be allocated in all areas. If you have enough people to zerg after those deployments, well then good for you.

The 4th man and all monsters/animal npcs in WvWvW need to be set aggro, meaning people cant train or exploit to drop aggro, you will be chased, snared and hunted until killed. The 4th man AI needs to be in keeping with the objective to destroy supply and those defending, attacking. A good time for all. Extra supply points are gained by this defense.

WvWvW downed stated needs to go away. Once defeated you appear at your keep or start location. This does a couple things, shows that loss of troops during an engagement has consequences and prevents current set exploits. The rally mechanic simply has no place in PvP. Skill use in a downed state verse what all characters can ustilize skillwise is another reason this mechanic needs to go away.

With supply now being important, it is inconsequential right now, more thought would need to put into assaults and defense, towers and keeps, castle, etc would not be rolled as often as they are because players would not respawn/rally, supply trains will be limited unless thought is put into the RE in re-supply during engagements, seige ammo expenditures, player skill line of sight (once fixed) et, etc.

All upgrades will also be supply point based. This will require thought by those guilds taking a keep on how to distribute and implement supply.

General, PvP—————

Line of sight needs to be implemented for all skills. Aoe will do aoe but needs to be applied at point blank distance. For example, if that ele is going to drop a firestorm on top of a wall they will need to go to the base of the wall and start that cast time, not safely toss it in from a distance as is done now, all heavy damage aoe skills need this mechanic (ALL).

Any other skill will simply land where it is targeted, on the corner of a building, side, protruding escarpment, etc. No line of sight skill should be allowed to land on top, behind or through the murder holes in keeps or dungeons or ledges by default unless the player can actually target the surface of the indended skill deployment area.

Gemstore——-

Needs to be changed. No ingame gold should be available for purchase under any circumstances, why Anet is doing this and supporting it is beyond me. Trade ingame gold for gems or buy gems the regular way, nothing more.

Put items in the gemstore that people want to spend money on (not ingame gold). I can think of a staggering amount of things. Items bought in the gemstore should be account or soulbound.

There is no worse feeling than that during an argument, you realize you are wrong.

Who sets Gem prices?

in Black Lion Trading Co

Posted by: Graill.8596

Graill.8596

To address Anets questions.

Free market? Or even a semblance of an economy? There cannot be a free market or economy unless all resources are finite, and grown resources are seasonal. So thats out the door. Like any other game, devs set the price, not the players, this is the ways it has always been, even in those game touting a 100% player driven market (cough, eve).

In order for ANet to make money via their gemstore they MUST constantly “fiddle” with the buying and selling curve to keep people buying gems so they can make hard cash and keep it attractive. One such game mechanic is the legendary weapon money sink via the gemstore, out of control folks use the gemstore quite a bit i imagine, but then Anet does not show the monthly profit margins.

Player questions.
Yes, Anet fiddles with the Trading post and Market, if you think otherwise you’re fooling yourself.

Fix the world?
Are there better ways to handle a fantasy economy, if one were to be implemented? Yes, but it would require massive dev involvement and that requires real cash to pay them, something no company wants to spend money on, more employees.

It is better to make resources infinite, as they are now, make armor and weapons non degrading and simply have the devs fiddle with the numbers from time to time, because the less they have to interact with the players the less real money they lose in time and resources. Automation, saves money. Making game mechanics that interact directly with the gemstore makes Anet money.

It is these “free” games that end up costing more to play for some than they realize, most of the time too late for the parents CC. Sorry to unglamourize the world.

There is no worse feeling than that during an argument, you realize you are wrong.

Are Charr Really Atheist?

in Charr

Posted by: Graill.8596

Graill.8596

Like any fantasy people believe what they want. So many need some direction in their lives or some “thing” to believe in, others do not. labeling them is childish in my opinion. I get a kick out of people calling each other names by religion and also naming people that do not believe as they do some other name they feel is appropriate in their eyes, and their line of thinking.

So Charr do not believe what the other races believe, but they believe in something, themselves. Calling them atheists is as ridiculous as saying RL gods are real, or religion for that matter. Its all in your head when it comes to religion, and it needs to stay that way.

There is no worse feeling than that during an argument, you realize you are wrong.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Graill.8596

Graill.8596

The quest for a legendary weapon or armor should be legendary, a story, and adventure for 1 or 100 as i have stated before. RNG has no place in a game other than to make the gamemaker money via some microtransaction store or gemstore like is currently being used because people become rabid and turn cash into gold to attain the item, something Anet planned well ahead to happen.

The smart thing would have been to make the precursor the reward ending your storyline, with a choice going to the player of what type, then grind the rest of the components out, bind on pickup components, that way people are not monopolizing because of poorly thought out game mechanics or exploits and gold need not have any place in the making of a legendary anything.

There is no worse feeling than that during an argument, you realize you are wrong.

Legendary precursor weapon idea

in Crafting

Posted by: Graill.8596

Graill.8596

The legendary precursor build simply needs to change. I have no problem with the current grind but some aspects need to be seriously reworked. The making of a legendary is a gemstore sink for the wealthy, no legendary quest involved.

When the legendary can be bought with simple gemstore gold then it isnt very legendary to begin with. Of course this is most likely intended by Anet.

The quest to make a legendary anything should be attainable by anyone from 1 quester to 100 in a party depending on certain stories, and in a common sense amount of time, nothing should be purchasable with gold and above all those with lives and those with no lives need to simply watch their own lanes.

There is no worse feeling than that during an argument, you realize you are wrong.

End Story Loot. (spoilers)

in Personal Story

Posted by: Graill.8596

Graill.8596

What a complete and utter waste of time. Why even give a loot reward it sucked so bad. Total garbage.

There is no worse feeling than that during an argument, you realize you are wrong.

Here's how to fix the precursor complaints

in Suggestions

Posted by: Graill.8596

Graill.8596

This has been suggested a number of times OP, but kudos for keeping it up on the radar to force Anet to see it constantly.

Sadly the gemstore is Anets pride and joy, and while everything else may be bugged to heck and gone the gemstore works flawlessly.

I doubt we will see the previous flood of precursors removed and a level playing field made, one made from players, not people shoving their paychecks into the gemstore to buy gold so they can get a legendary or make precursors to make more gold, which is what Anet planned all along, for you to buy gold via the gemstore, and one of just many reasons we see no communication linking the two from Anet.

There is no worse feeling than that during an argument, you realize you are wrong.

Remove the Downed state from ALL pvp

in Suggestions

Posted by: Graill.8596

Graill.8596

Checked a number of pages and didnt see this topic.

Downed state was a very poorly implemented idea and is being abused heavily and simply needs to be removed from pvp of all types, you die, you rez at a waypoint, keep it simple. To prevent logouts slightly before death, simple timers need to be implemented.

As for pve i see no problem with its use.

There is no worse feeling than that during an argument, you realize you are wrong.

Rifle sudden burst of rapid fire?

in Engineer

Posted by: Graill.8596

Graill.8596

It’s Mesmer love, enjoy it when it hapens in the bubble. wish we had an elite skill instead of the worthless mortar, that sped up our shots and crits like all other classes have for elite damage.

There is no worse feeling than that during an argument, you realize you are wrong.

No one will do Story Mode!

in Fractals, Dungeons & Raids

Posted by: Graill.8596

Graill.8596

I do not play dungeons more than one time, there is no reason to. Grinding for pointless gear or items to make weapons, legendary or not is not something i am interested in and a huge reason i will not purchase anything from Anets store, there is simply nothing worth buying. Going through a dungeon shouldbe a unique exciting experience, currently it is not, it is alot of rote action fights, nothing new happens in those dungeons once you finish them one time.

Example, i just finished the Story line for my class for the first time, killing Zaitan, well instead i had to kitten around with a hundred mobs and catch a glimpse from time to time, the end reward sucked so hard i simply could not believe it. 3 trash greens and a worthless seige blueprint for alot of time invested in that line, pretty pitiful Anet.

As for exploration mode i simply cannot see people grinding for tokens for anything to support the current status quo on dungeons. With the money anet has the dungeons need to change, they need to be dynamic in many ways, including how to solve running through them instead of simply killing tougher npc’s, this happens with MMO’s everytime, i remember Anet stating they would be different, they are not.

Anet needs to be different and show it. It doesnt take a rocket scientist to figure out what fans of MMO’s want, a simple interface to choose the dungeon type, puzzle, death puzzle, death mobs, configuration, maze, labrynth, hole in the ground, et, etc, and let the players choose the difficulty and then gauge rewards based on how difficult they made, from 1 person doing this to big groups.

Looks like alot of people in Anet need a class with the imagination engineer.

There is no worse feeling than that during an argument, you realize you are wrong.

Game Improvement - Suggestions

in Suggestions

Posted by: Graill.8596

Graill.8596

Pets need to stay dead when killed and need to be recovered in order to res them just like players, they do not need to slink back on their own like they currently do. Pets also should not be summonable in combat or make the cooldown on summoning a pet more than 5 minutes in combat.

Pets, to include mesmer pets that are not on elite timers provide a beyond huge advantage no other players have by providing reliable mistargeting, this needs to be fixed. The advantage is to great verse other non target skills in relation to what pets have as attack and utility. The argument that “tab” target or aoe is a simple crutch that holds no water as an argument for the people using pets ans they do not want to see this huge advantage go away.

There is no worse feeling than that during an argument, you realize you are wrong.

Game Improvement - Suggestions

in Suggestions

Posted by: Graill.8596

Graill.8596

Remove the ability to make or place seige weapons in any pvp jumping puzzle.

There is no worse feeling than that during an argument, you realize you are wrong.

Supply economy

in WvW

Posted by: Graill.8596

Graill.8596

Right now supply should play a larger role than it does in combat. Seige weapons need to be based on supply points only at the start of each new 3 world meeting. From that point supply should be the center of attention, not the irritating token defense, escort it is now. Supply should provide not only resources but points for keep upgrades and repair, purchase of more seige weaponry, and ammo for that seige weaponry.

Thats right folks seige weapons should have limited ammo based on supply, meaning people need to keep resupplying the seige weapons in order to keep them firing, infinite ammo is simply stupid.

Gold should have no place in WvWvw combat and should be removed.

Supply needs to be so important that World forces need to allocate proper defense and proper escort, some guilds will state they do this, well they have no reason to right now because no one is pressured and challenged as they should be. The only way i see this happening is the have a fourth party, npc, as powerful as players, harrass and destroy or attempt to destroy escorts/supply beasts/depots.

The idea that Anet had about three world combat and the current supply game has one flaw, it is based on human gamers, zergs are easier to perform, this can be corrected before folks become to set in their ways in WVWvW.

Simply employing npc’s that can be rofl stomped would take away from the intent of supply protection. The first things targeted in any war are what? The rear areas and field trans. (spelled correctly). Destroy these and the war grinds to a halt for one side or all.

This may or may not prevent zerging but it would certainly allocate proper defense in depth to include rear areas and escort as it should be.

Response at random times and hostile to all sides, non trainable once they engage your force unless they do not attack, to incude pulling and disapearing to evade would not work, nor sacrificing, they would still go after your force until they are destroyed or you are.

What about the people under attack by these npc’s getting rolled you ask by another force waiting till they are engaged by these npc’s? Same thing will happen to them if they let it. Of course a proper size force defending these important depots and escorting would not have a problem. This fourth party response would also need to scale to player size and player strength on the current map. Repelling npc attacks would give additional supply points if the engaging unit wins.

Base WvWvW on supply, not zerging.

There is no worse feeling than that during an argument, you realize you are wrong.

Trebuchet and other seige weapon ranges

in WvW

Posted by: Graill.8596

Graill.8596

@Kracin, you looked foolish doing that, next time take the time to read before you post.

lets get this back on track. Range again. We have all seen Anets explanation of units, i am not arguing that, what i am challenging is the perceived and “real” distance values ingame for seige weaponry.

Anyone typing on this thread should have already did their math and got the actual meters, feet, inches, units, or whatever you like to use and then compare them to the actual usage ingame. I figured them out before i posted the first time, maybe some folks need to do the same. For example the Treb has a unit measurement of 254 meters give or take a meter according to Anet, 10000 units, actual distance ingame is far far greater, and the reason i state it looks like 10k meters, because it does.

No one will tell me a Treb firing from a cliff and reaching a keep more than a certain “percieved” distance is correct, anyone playing WvWvW knows what i am referring to, even flat on the ground trebs fire much to far. Even with calculations for height/angle, etc, etc the treb still would not reach the distances it does currently.

If we were to get picky, an arrow cart has a much greater range in seige but is a one shot deal if you are familiar with how they are employed and loaded, the other seiges weapons have their own range and proper use issues.

The idea of WvWvW is to have fun, and not make zergs the point of being in there in the first place, but improper ranges and seige weapon usage issues make the turnover simply silly.

Seige seems to have been left of of WvWvW and instead we have toys that are capable of taking down keeps, etc in minutes in some instances. if you like the current status quo of seige weaponry they dont speak up, but fixes would do so much to enjoyment for a whole slew of reasons.

Maybe a treb firing from extrordinary distance is what anet wants, instead of keeps taking a few days to a week to take down in real time maybe anet likes the few minute turnovers that happen frequently.

Personally i would like supply to mean something for seige/ranges. trebs, arrowcarts etc, need to have limited ammo, supply should be needed to keep them firing and the ammo type of supply should determine ranges once seige ranges have been addressed and fixed properly.

A treb setup for an assault needs to “LOOK” like it is only 254 meters (10,000 game units for the purists) away according to Anets math, this will force them being protected by large forces etc and zerging for anyone would be costly as the seige units would be decimated without defense, tied with points instead of cash based the zerging might tone down a bit, then again, it might not. To those stating the “metagame” will be altered? WvWvW is not what it should be right now so metagame plays no role in this discussion.

Next discussion, supply.

There is no worse feeling than that during an argument, you realize you are wrong.

Trebuchet and other seige weapon ranges

in WvW

Posted by: Graill.8596

Graill.8596

The Trebuchet and other seige weapons need to be brought in line with more common sense ranges. 10,000 meters for a trebuchet is simply stupid, even in a fantasy setting. Even the 50,000 pound seige engine, french Gigantine barely reached 650 meters with a 80 pound rock, 450m with a 300 pound rock.

Trebuchets need to be a max of 1000 meters in-game or the range system in-game needs a serious rework for seige calculations. I cannot see the ANET team making a blunder this big or deciding to fudge ranges based on fantasy gaming ranges.

Granted this is all fantasy and the ranges can be whatever Anet wants but i will simply call it ridiculous.

The fix. Since ranges seem at a premium in this game due to fantasy physics the Treb range needs to be cut in half at the very least, more actually. While 5k is still to far for a treb, i doubt folks want to close to actual ranges even the big seige trebs used as they are comfortable with what they are using now. Still it needs to change before folks become to dependant on range as it is now, i see way to many folks enjoying setting a treb out of reach and lobbing a rock a simulated two miles.

Any ranged weapon used for seige needs to be re-evaluated by Anet for range and placement purposes. Right now folks are getting to use to the bad mechanics in place.

While fixing weapons ranges may be a huge task it is something that needs to be done at once. What people assume is X or Y distance is not.

This includes player max ranged los/non los weapons and magic as a side note.

There is no worse feeling than that during an argument, you realize you are wrong.

What is the problem with customer service?

in Account & Technical Support

Posted by: Graill.8596

Graill.8596

I would really like to know. Is it so outsourced the people doing this do not understand simple english or complex sentences? Do the people reading tickets understand the game concept, operation or the problems asscociated with help requests we send in?

It would seem that the customer service is in crisis. With two tickets working on 5 and 6 replies apiece and a month in lead time. It would seem there is no one at Anet that understands the english language or how their own game works, at least that is what i get from some pretty amazing responses that are just so clueless as to the orignal question a person has to wonder what is going on and who is in charge of the people handling these tickets.

Seriously Anet, if i ask what color the sky is, i do not want you to make me a cheese sandwich instead. Something needs to be done.

There is no worse feeling than that during an argument, you realize you are wrong.

Collector's Ed/DDE Item Questions [merged]

in Account & Technical Support

Posted by: Graill.8596

Graill.8596

I know exactly what happened and it is Anets fault. The last suprise beta, it was about 4 hours long the day before your game went live alot of we gamers checked in and played a bit enjoying the post game fun. Well we also had our items in our inventories, i did, so everyone else also had them. Guess what anet, when they deleted that final set, guess what also got deleted, our stuff, account wide, i certainly did not type delete or anything else or do anything other than look at my purchase items and then wonder where they went when the game went live.

There is no worse feeling than that during an argument, you realize you are wrong.