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Highest recorded necrotic bite

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Gryph.8237

i should have added with very little effort i got 19k. as in, i had no might stacks

Highest recorded necrotic bite

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Gryph.8237

Today I got like 11k in silverwastes and was satisfied, until I jumped on my warrior and did a 19k on on 3 different mobs at the same time. Then I asked myself why do I play my necro in pve. It’s so blah. I even like my necro in the sw because epidemic and high condi dmg seems effective until I log my warrior on and see that … Repeatedly. How can anet not see that we are hurting so much in pve? I’m avoiding our def issues in pvp, don’t want to keep beating a dead horse.

19k with what? Comparing a channeled skill or a skill with a higher coefficient isnt exactly a valid comparison.

Spoj, you’re quite right, sorry. It was 100 blades.

Highest recorded necrotic bite

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Gryph.8237

Today I got like 11k in silverwastes and was satisfied, until I jumped on my warrior and did a 19k on on 3 different mobs at the same time. Then I asked myself why do I play my necro in pve. It’s so blah. I even like my necro in the sw because epidemic and high condi dmg seems effective until I log my warrior on and see that … Repeatedly. How can anet not see that we are hurting so much in pve? I’m avoiding our def issues in pvp, don’t want to keep beating a dead horse.

Necromancers: Death Night - Role change!

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Gryph.8237

More armor does nothing. Play rev if you want a necro type in heavy armor. Channel some real spirits instead of fumbling your own like we necros do.

World PvP Tourney = Necros have no place?

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Posted by: Gryph.8237

Gryph.8237

- bring back SHADE
- perhaps give us aegis or a similar block upon entry to ds
- give us an invulnerability like mist form that allows us to escape damage for a time being (maybe we pop into the ground like some mobs do)
- or perhaps give us something that all builds can use which would up our defense without having to sacrifice all our attack. Sorta like every other class has.

These are just some options. Tired of being a damage sponge. Only the soak is not all that beneficial or prolonging.

World PvP Tourney = Necros have no place?

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Gryph.8237

Anet cares not because … revenant.

World PvP Tourney = Necros have no place?

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Gryph.8237

It seems to me that there has always been a common consensus in the necro community. We have ok to good damage but that damage drops off so quickly due to cc, lack of blocks and limited mobility, and we can be a detriment to our team unless you are uber like nos. even the best necros get shutdown when faced with the meta and our lack of compensatory mechanisms. It’s not like we have not been asking for this to be addressed since beta yet nothing has changed for necros despite shifts in the meta and the waxing and waning of the utility of other classes. We have gotten even less useful.

World PvP Tourney = Necros have no place?

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This is why we have been asking for more ways to deal with focus fire and cc because it is just to easy to focus fire a necro and take them out of the picture. To compensate you have to almost build your team around protecting the necro to be effective and I think it ultimately gimps you no matter how good your team is or how good the necro is. We have asked for this to be addressed so many times and the biggest change we received was doomfire who was not asked for and ultimately decreased to its current state. Meanwhile we have little access to stability and no access to blocks etc, and we are stun/cc magnets that almost renders us ineffective. We have decent damage and crap utility. Why can’t the devs see this and help this class out. Or forget it they still want and esport of 4 classes +1 when the rev comes out. Boring

Pulsing Stability on our transforms will do little to help us

Interview of J. Corpening and I. Cartwright

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Gryph.8237

Will the base classes see some needed improvements. I am concerned that the base classes will fall behind the specializations and the revenant. I am concerned that needed fixes and changes will fall along the wayside as the new mechanics will take presidence. I would also like to see new mechanics work their way into base classes and not just specs as well.

Boon strip could use a change

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Gryph.8237

Please don’t touch boon stripping. It’s one of the only things a necro brings to pvp. We don’t slap on heavy conditions comparatively speaking and we can’t bunker. We can strip.boons and do damage, that’s it. We have crap defense and can’t handle a focus fire from multiple enemies. What we can do is battle a bunker due to our ability to strip the crazy kitten boons some of these classes can put on themselves with one button press

In additions it’s so freaking easy for some classes to maintain high boons and only removing what you have suggested would not even make an impact. Moreover you would end up hurting the classes that can’t stack boons as easily and hardly touch the classes that can stack so easily.

(edited by Gryph.8237)

GS/dagger concern

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Gryph.8237

GS should appeal to both condi and power users, and still have utility. scepter is really the only decent condi weapon, while dagger is the only decent power weapon. Frankly axe sucks, and if we have to lose a weapon let it be axe. i dont want to be pigeon holed into going power just to use our specialization. Would royally kitten me off.

Lets speculate greatsword skills!

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Gryph.8237

Personally I’m hoping that great sword will have decent power scaling, cleave a bit of CC & some group support in the form of protection.

Something like

1: Slash, Slash, Frozen spin (like Marj)

2: Something similar to a well, that does AOE pulses of cripple and high damage on a low CD. (between 5-8 seconds CD and 5 pulses)

3: Some type of pull with a weakness application or a 600 range leap that applies AOE weakness on land (moderate CD, say 15-20 seconds)

4: Again something similar to a well, albeit one with low damage but applies AOE protection per pulse (CD between 15-25 seconds with 1 second protection per pulse, 5 pulses)

5: Execution (A high single target damage attack that also causes AOE fear when it hits.

Ragnar, I like this, but i would like to see the leap put 5 stacks of bleed on a foe, to make it viable for condi and power builds. then i can put this staff away and go with the GS on both builds.

GS/dagger concern

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Gryph.8237

I still hope it is not only a power focused only weapon. More damage with cleave is not going to give us anything or make dungeon groups all of a sudden want us. I’m hoping that it brings our hybrid possibilities alive and gives both condition and power builds something useful. Gs as a power only weapon would be boring. Yay 5 more selfish damage abilities with no unique effects? Come on. Let’s us stack a condition that is useful, have some mobility, do cleave, and have a block and I would be interested. If you give me a guardians gs with necro colors I will not likely touch the necro spec because that will be so freaking vanilla. Gogd hope they think outside the box and give us something revenant- esque

Like a gs spin that pulls the condis of allies, grants them resistance, and spits them onto to surrounding enemies, or a throw that once the gs hits a target, it swaps the position of you and your enemy and chills them. Another option is to have a #5 on the gs that pulls some enemies within 600 range to you and then blows them back and roots them for 1 sec. I would like to see the weapon also stack one type of damage condition on the main attack chain, but I’m dreaming so I’ll stop. I know ridiculous.

(edited by Gryph.8237)

Norn Necromancer - Stealth peeling?

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Gryph.8237

hell yeah i do it all the time. I am a norn necro, and use it to gtfo when I need too. Esp when you have to get away froma zerg, or when you kill someone, and need to go. Love it, and you dont loose much imo, by using it. If not, i usually run with our friendly non-responsive linebacker, skinless looking minion that usually stairs there. The knockdown is good though.

So Anet WILL look into all professions ...

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Gryph.8237

Do they devs even care what we write? I have seen absolutely zero comms with devs about our class for a long time. By care I mean not take our analysis and turn it into the revenant which should have been the kitten necro spec

There is no evidence at all that the devs care about what we think about the class we have put many hours into. There is zero collaboration, not even a post to say that they do see our feedback. I cant remember seeing any dev post on the necro forums (beyond locking threads etc) for probably 2 years.

I agree with the others though. Unless there is some overhaul of the class to give it at least the OPTION to spec for sustain in pvp then I will role with a revenant. I think most necros will make the switch on release of the expansion as the new class seems to fit our play style and will hopefully have more variety to it.

Main problem with necro is too many of its skills (both weapon and utility) and traits are just flawed. As in it is worse than being “bad”, it is flawed. It cannot ever be good or fun because its flawed. Blood magic line is the obvious example with its interaction with deathshroud and its embarrasing small numbers. The whole thing is flawed so there is no rebalancing that can matter. The class needs reworking not rebalancing. Particularly the blood magic line.

Siphon health when you hit a foe healing for 40 or something is hilarious. You get backstabbed for 9k out of stealth on condi necro. You get steal/backstab/fire/air procced for about 15k out of nowhere with no counter play.

15,000 is alot more than 40. You need alot of 40s to have an effect. It is so terrible, all siphoning is just horrendously bad. Also it sucks because the best necro weapons have a slow rate of fire.

As for necro staff, I laugh when people call it overpowered. It is really a terrible terrible weapon. I would ditch it at soon as I could if another condi/hybrid weapon came out. It wouldnt even be a consideration.

Condi necro has been carried by scepter #1 for the whole existance of this game.

We should have the option to spec for sustain. Currently even a cleric necro is squishy beyond belief because we have no evades, blocks, dodges, healing. We really do need some sort of option to spec for massive sustain at the expense of damage. Warriors can spec for sustain on shoutbow and still hit me for 5k on celestial with arching arrow and final thrust. We need something along those lines. Or at least something which is just tanky. We need a blood magic overhaul. We need a 5 point trait giving perma vigor like other classes too.

Agree man, agree. Can’t dispute anything you have said. I too was hoping GS was not just another power weapon, but a weapon that brings utility for both condi and power users so i can ditch the staff. Staff is not terrible in pvp but it is unreliable and too slow to depend on. Scepter has been the only weapon a condi user can use. Dagger is a great power weapon, scepter is slow, and cubersome to use, and the off hand cast times for dagger and focus blow. Really hoping the GS will be more control and useful to condi users as well as power builds, or all we will see is GS necro specs. though, seeing the track record, i have a feeling we are in for just that. overload of necro specs, on the minority who still play the class.

If we have to give up any trait line, might as well be blood, because, jesus, a condi user does not use it, a power build does not use it, only a minion build uses it, though i know some minion users would hate to lose the minion mancer builds. I’m speaking personally of course. I don’t know what they will make us give up. Seems almost a joke we have to give up broken mechanics? ok, yet please, to have something that functions.

Revenant OP? Why?

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Gryph.8237

I actually don’t think its OP, i think it will just be extraordinarily useful in all aspects of the game, pvp, wvw, and pve. There is no info that suggests it will be op, but merely just more useful than some classes (I.E. NECRO). That is what angers me more, that it will be bloody more useful than the class i have mained since beta.

Revenant kills existing professions

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Gryph.8237

Yeah why should the spec be an answer to the necros problems? It shouldn’t. They need to address the necros core problems. Go to the necro forums. There are awesome solutions there and not one is asking for more damage

Break a stained glass window. Pick up the millions of pieces and re-assemble it.

Make a new stained glass window.

Which do you think is easier?

Nice, i may use this as my signature with regard to necro and the lack of improvements since the inception of necro, only nerfs

So Anet WILL look into all professions ...

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Gryph.8237

Do they devs even care what we write? I have seen absolutely zero comms with devs about our class for a long time. By care I mean not take our analysis and turn it into the revenant which should have been the kitten necro spec

Lets speculate greatsword skills!

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Gryph.8237

Was hoping it would be a pwr and condi weapon. Bleeds, torment, and poison with ok pwr scaling and a movement skill.

So Anet WILL look into all professions ...

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Gryph.8237

Won’t happen. This class has been forgotten or at best, stuck in a box and stored far from anet’a hqs

Revenant kills existing professions

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Gryph.8237

Yeah why should the spec be an answer to the necros problems? It shouldn’t. They need to address the necros core problems. Go to the necro forums. There are awesome solutions there and not one is asking for more damage

Flesh wurm and Spectral Walk

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I know. I love it but I would prefer another stability or a block skill that activates upon entry into ds. Just to mitigate some of the damage we take when focus fired. That and a ground targeted fast moving projectile for ds2. But I know I’m dreaming. Still I think necros could use some things where people go they are so op… Yet in reality it’s not op.

So Anet WILL look into all professions ...

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Bhawb I completely agree with all that you said above. We need more def mechs as our damage is ok. The only problem is that our defense is so bad that we cannot sustain damage.

Flesh wurm and Spectral Walk

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Gryph.8237

It would make wvw hilarious. I don’t like this fight, I’m gone. Can you imagine the response?

Necromancer Specialization Speculation.

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Gryph.8237

I want to add on thing about my complaint above. I do not think we have a problem with damage etc, its more a problem with being cc’do to death or just simply being burst down because we don’t have a way to stave off a focus attack. Life force/ds is not enough unless you completely kitten your build and build all defensive. You can merely just last long but make no impact. Such an all or none class at times. Still it’s the only class I play as I’m good at it. So don’t touch our damage but maybe just up our defense and access to stability a little bit (traitable block upon entry to ds which allows us to get off a skill etc or maybe block a cc or try to gtfo. And maybe make ds#2 faster or ground targeted. Hahha

Necromancer Specialization Speculation.

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Gryph.8237

I posted this in the HOT forums and I’ll post it here. I still think the necro needs a lot of help with regard to defensive measures and a slight uptick in mobility. We bring nothing special to the game other than Gwen. We are not existent in pve scenarios and we are a minority In The meta pvp world. We can solo roam and do ok in small group wvw encounters but we suffer a lot do to a lack of mobility and the ability to mitigate focus fire. Essentially if a necro engages he/she either wins or dies as he can not disengage or run. No other class suffers these disadvantages. In addition our condi application is not as good as some classes and our power builds are lackluster. In addition our group utility is poo. All we really do well is strip boons. It’s such a dilapidated model compared to the upgrades and attention other classes have received. I still truly believe that the devs have no idea how to address the necros issues and do not interact with the necro community. Where was our day in the sun when we were supposed to get dedicated attention such as Rangers and ELEs received. And why should we have to rely on specialization to address our issues. Fix the base class first. Specs will just be a great sword with poorly designed skills as the necro remains the forgotten child

Revenant kills existing professions

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Posted by: Gryph.8237

Gryph.8237

I still think the necro needs a lot of help with regard to defensive measures and a slight uptick in mobility. We bring nothing special to the game other than Gwen. We are not existent in pve scenarios and we are a minority In The meta pvp world. We can solo roam and do ok in small group wvw encounters but we suffer a lot do to a lack of mobility and the ability to mitigate focus fire. Essentially if a necro engaged he either wins or dies as he can not disengage or run. No other class suffers these disadvantages. In addition our condi application is not as good as some classes. All we really do well is strip boons. It’s such a dilapidated model compared to the upgrades and attention other classes have received. I still truly believe that the devs have no idea how to address the necros issues and do not interact with the necro community. Where was our day in the sun when we were supposed to get dedicated attention such as Rangers and ELEs received. And why should we have to rely on specialization to address our issues. Fix the base class.

Changes HoT will bring to WvW?

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Gryph.8237

Think of it this way. You can position siege outside their range that has an advantage to the siege inside the castle in part do to range issues and the annoying obstruction. It’s not advantageous at all to be up on a wall. It’s almost better to be below launching air on the walls. Ridiculous. Also hugely ridiculous that messmer skills ignore obstruction line of sight

Hybrid Necro build for PVP

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Am I stupid to want great sword to be a condi-power hybrid mobility weapon to make our class stand out from the rest of the community.

Focus #4 m8's

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Gryph.8237

#speedupourcasttimes.
#moredefense
#necrolove

…and don’t touch my damage. It’s not chart topping but it’s fine

Changes HoT will bring to WvW?

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Gryph.8237

One thing that has always bothered me is that it is easier to take a fort that defend and that height plays no factor in this game. I have always thought that height should give and advantage with regard to distance/range spells and skills.

New legendaries?

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Gryph.8237

i hope to god they get a better scepter, staff, and longbow. MY god, who designed these rainbow bright trash weapons. Too much disney. Need weapons that instill fear, not something that looks like a little girl designed to mix nicely with her my little pony collection.

…and not everyone wants to find a testosterone inferiority complex filled compensation in a virtual world.

Ever heard of diversity? Open your mind and try to create a thoughtful white shaded character. May you find bliss in it.

Perhaps your own logic could be applied to your response. I too would like some diversity. I disagree with my choices having anything to do with any compensatory mechanism, but rather a lack in liking the models provided. If you like the gooey rainbow weapons more power to you. I don’t.

Discussion: Why WOULD you want a necro?

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right now, im not really sure. Spoj already layed out pve, and we all know we are rubbish in pve when it comes to group utility. Yeah, we can do some damage, ok, but who cares, so can other classes and still benefit the group. Condi damage is not necessary and we definitely do not stand out from the application of condi damage, and only really shine when we spread condis to trash mobs (which does not really seem to help). Defiance makes our fears and CC’s worthless, so there’s that angle. We do have some boon stripping, but boon stripping brings.. well nothing in pve.

In pvp, its slightly different, in that boon stripping is imp with the plethora of warriors, guardians, and eles running around, stripping becomes a staple. stripping boons we are average at, depending on the setup, but i have always felt that we get focus fired, slammed around with cc, and cannot compensate so are shut down, which makes it hell trying to land the strip. Our cast times are rubbish, so dodging our skills is all to easy, or predictable. With regard to team setup, sure there are some teams that run a necro, and they do well, but the team has to be extremely tight, and almost built around protecting the necro… it limits diversity of the team (imo). I feel we are ok at the 1 v 1, but rubbish at team play.

in wvw, which is not pvp, we are great at the gwen model, but i find blob wvw boring and would rather solo roam, or engage in small group tactics. Are we good solo roamers, eh, if I am being honest, not really, we have no mobility, no ability to really lock a player to us, and no escape mechanism other than a 40 sec cooldown spec skill or warhorn, which is dependent on eithe not hitting someone, and actually getting out of combat to run fast enough. (which rarely happens) oh yeah, as a necro, you can wreck some players in a 1 v 1, and sometimes a 2 v 1, if you play it right, but usually, you roll out, get into a 1 v 1, kill that person, and then get rolled by the blob, or killed in a 3 or 4 v 1 situation if you happen to be sol. why is it diff ffor necros? because we cannot disengage. you see the blob coming, or reinforcements, you’re locked in and not going anywhere. Thieves, mesmers, eles, warriors, and rangers can all scoot out if they need to disengage, and we cannot, thus solo roaming is really solo dueling, if you can find the right scenario. Plus, CC is our bane, and we are all to easily locked down.

So like you all, i enjoy this class, i like my solo pve, and roaming in wvw, but its not the end all be all. I think they really need to tweek our traits, and give us access to more group utility skills, as well as an increased capability to mitigate focus fire, other than pop deathshroud and hope you have enough DS to eat the damage, which still does not prevent the ping pong.

Focus #4 m8's

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Gryph.8237

I have a cele monkey and I still prefer my necro. I spend most of my time solo roaming as a condi dire/rabid necro mix or in the silver wastes collecting emp/dragonite/bloodstone to craft more ascended. That said If our cast times were decreased and axe was buffed while giving us just one more access to stability or a block I would be so happy

Focus #4 m8's

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Gryph.8237

seriously, getting scepter 2, dagger 5, and both focus skills, to land on someone who is moving in combat is ridiculous, let along popping off a signet, or firing off an epidemic, while mainting line of sight and timing it after dodges. In addition, CAN YOU PLEASE SPEED UP Deathshroud #2. A fat women rolling down hill can outpace this kitten thing. I know you sped it up before, but it is not enough. Come on, im not asking for more mobility, im asking to create an area of death where people are without having to be a precog (person having esp) while still moving like fat albert after he smoked a few cigs.

DS#2 bugs me so much, in that if you use it on any char, they will likely dodge it or run out of its area by the time it reaches them. unless im sitting on their face already.

(edited by Gryph.8237)

New legendaries?

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Gryph.8237

i hope to god they get a better scepter, staff, and longbow. MY god, who designed these rainbow bright trash weapons. Too much disney. Need weapons that instill fear, not something that looks like a little girl designed to mix nicely with her my little pony collection.

Axe and power necromancers.

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everytime i go back to trying the axe i am struck by the lack of utility on this weapon. I mean, invulnerability is great, but rarely useful, as in, by the time i stack a noticeable amount, the trash mob is dead, so who cares. In addition, other classes also stack it, so i find it underwealming at best during boss fights. #2 is a decent channel if you can stay within 600 range and a pebble is not in front of you that obstructs you and breaks the chain, or you have to dodge in the middle of the channel. that said, its hardly good for anything but single target burndown (trash mob) or hitting a stealthed thief, granted you started the channel before he went stealth. #3 is a nice cripple, and not terrible damage, but it should be a kitten blast finisher, and give us someway to blast fields to increase its utility.

In order to make axe worth it: (My opinion, not yours)
#1 should be a cone/cleave weapon (and i think a bleed would be more interesting than vulnerability, to give us a true hybrid weapon – ok maybe too strange, but it would be cool to be able to actually stack bleeds like warriors or other classes can.)
#2 should have an aoe centered on the target splash effect that does a % of the damage to the surrounding 4 targets; and the channel be sped up (again, i think the splash effect could also add poison which would increase its ultility; and
#3 should be a blast finisher, in order to give us the chance to blast fields.

Maybe that would make the axe op, and it could be tweaked, but as it is now, it is a trash weapon, and i rarely use it. sometimes i use it once, in pve, just to see big numbers when i have 25 might stacked on a slow moving dumb mob that can’t dodge my #2 channel. then i finish my channel and find myself pressing 1, 1, 1 until the swap cooldown goes away and i switch to a better weapon, or just go into DS and pound away until i can exit ds, switch weapons, and do some damage. then after that fight, i put my axe away again.

(edited by Gryph.8237)

Focus #4 m8's

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Gryph.8237

to be honest, necros could use a global reduction on a lot of their weapon and utility skills. its horrendous

Necro in pvp = hard countered

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Gryph.8237

Class simply needs more access to a combination of blocks, evades, stability, or other damage mitigation skills to be more useful. I have never felt that my damage was poor, but I have always felt that I could not maneuver or deal with damage spikes when focus fired. In addition, it’s so frustrating to get ping pinged around as we have trouble with the cc meta that seems to be rampant. I wish anet would seriously take a look at these things or give us something to freaking compensate.

Much needed quality of life changes.

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Gryph.8237

Since I think anet devs do not like necros and can’t alter/fix the class to address horrendous trait/synergy problems I imaging they will just slap a great sword on them and give them some weak and chinsey skills that will simply continue our limited existen e in both pvp and pve. Ok we are ok in a zergs due to wells and ok in 1 on 1’s but we are limited in all aspects. Face it, necros are the kitten red headed stepchild of gw2 classes and the necro community feedback was only taken to create the rev instead of fix or improve our class. Do you really think we will see something worthwhile come out of this spec? It will be new but new will not address our concerns. I don’t know why I find myself so aggravated over the rev’s abilities when I compare it to the horrid lack of synergy our traits bring. We have been plagued with so many issues (minion ai, useless traits, huge cast times, no stability and no ability to mitigate focus fire) that we try so hard to overcome only to see our analysis used to create a class with a role we should have filled or wanted to fill. I am so worried that we will continue to be outside the meta for group play and organized pvp. We simple are not needed but for eve Zerg groups. I want to see that addressed but I think I won’t hold my breath.

(edited by Gryph.8237)

What do you think Spec's will lose?

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Gryph.8237

Since I think anet devs do not like necros and can’t alter/fix the class to address horrendous trait/synergy problems I imaging they will just slap a great sword on them and give them some weak and chinsey skills that will simply continue our limited existen e in both pvp and pve. Ok we are ok in a zergs due to wells and ok in 1 on 1’s but we are limited in all aspects. Face it, necros are the kitten red headed stepchild of gw2 classes and the necro community feedback was only taken to create the rev instead of fix or improve our class

Revenant kills existing professions

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foot in the grave, yah, a skill that is hardly taken, and a grandmaster trait that is not only dependent on a refresh rate, but the presence of DS health, and not present at the beginning of pvp matches. I still think anet had shown a tremendous amount of bias regarding specific classes while slow trashing other classes.

Revenant Getting What We've Always Wanted?

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Posted by: Gryph.8237

Gryph.8237

based on what evidence? necro rework? Been here for 2 + years and i saw the necro go from being interesting in beta, to a little run down post beta for a year, followed by a spike in usefulness (thought over the top in condi damage) to a decrease in usefulness (due to not being able to fear/control bosses), to another decrease in usefulness due to a failure to return previous levels to normal when they reworked things (dropped dumb fire down). I REALLY do not think they devs will come back and finally get to our class after 2 years. I am still laughing that necro was 2 or 3 on the list of characters needing the most attention, and am still waiting for the same moment rangers received. Anet has an internal bias against necros, they always have, and always will, and i think it is simply down to a class mechanic that was based off a down state, and an inability to figure out how to change it without having to fundamentally alter the game code. DS still acts like a down state, always has, and has been a limited our evolution as a class. While other classes have gotten more powerful or refined, our class has simply always been sub threshold. We are good at 1 v 1 and if left unattended, we can wreak havoc, but that does not mean we bring anything to organized team play. Our limits in pve are noticeable, esp in dungeons. I am just appalled that anet never took the time to take a hard serious look at the necro after 2 years. They did with the ranger, imo, and they did with the ele, or made the attempt. We were supposed to be next up, but magically, nothing happened. oh wait, the rev happened, diff class.

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Gryph.8237

Gryph.8237

even if it blocks one cc, it is still 100000 times better than a class with no or limited access to stability. a one button/rapidly refreshed, and stacked push cc cancel. it is op.

Revenant Getting What We've Always Wanted?

in Necromancer

Posted by: Gryph.8237

Gryph.8237

I’m going to make it my sole goal in wvw. track down and kill all revs. anet literally took our analysis and complaints regarding our class and created a new one, that will not only be useful in pve, but also useful in pvp, esp in groups. So not happy about this.

Revenant Getting What We've Always Wanted?

in Necromancer

Posted by: Gryph.8237

Gryph.8237

its godkitten op, the entire class is op, and urinates over existing class, most specifically the necro. it has everything we don’t, and almost everything we do, minus our crappy unresponsive pets.

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Gryph.8237

Gryph.8237

look at those traits, WTF!>!>!>!>!>!>!> a minor trait that gives 2.5 seconds of stability every time they do a dodge roll? LOL i can’t even freakin buy stability for the necro. JESUS how can this be possible. SOrry going to destroy the meta and create a rev wow world. ANET are you looking at this and realizing on how it is going to restrict class to ele, rev, war, and mesmer? I mean all the rest are useless compared to this class. I am failing to see how you thought, hey, this is a good idea, lets create a superclass, and give him everything all the class are lacking, and then stick it in the meta without fixing existing classes. But hey, its really not about a good product, its about making money.

(edited by Gryph.8237)

Screencap of all Revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: Gryph.8237

Gryph.8237

are you kidding me with those traits? My god, i would like the development team to actually take 5 minutes and put up a slide and compare what the rev gets trait and skill wise to the necro. I want you to take a look at the synergy among the Rev’s traits and compare it with the horribly lack of synergy necro traits have. SO you created a class with synergy, conditions, cc, defense, stability, and movement. Good job, you have also proven your insane amount of bias for certain classes. I am not going to hop on this bandwagon of patting you on the back for amazing work. its pure sensationalism.

Revenant Getting What We've Always Wanted?

in Necromancer

Posted by: Gryph.8237

Gryph.8237

dude, I’m so upset that they get awesome, well thought out, synergetic traits, but we still have a dilapidated state of synergy, with some traits in lines that MAKE NO FREAKIN SENSE, LET ALONE WORK. to top it off, we still have minions that have utterly terrible responsiveness and cast times that make the fast pace of combat more difficult to manage, when compared to other classes.

Sadly necro may not be my main ;(

in Necromancer

Posted by: Gryph.8237

Gryph.8237

guys, go to dulfy and just look at the revs traits. it makes the necros traits look like the short bus menagerie of kittened traits. I mean, our minor and major traits look so freakin terrible that I fail to see how a specialization is going to make up for ANET’s inability to improve the synergy of our traits. I see why, they spent all their time looking at how F-ed the necro was and said, well, let’s not do that again, but let’s not waste any time trying to fix what we did. instead lets create a new class, and the disenfranchised necros can just pay to play a new class that will have what they want, minus some kittenty unresponsive pets and some damage conditions.