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Its a big change for damage on condi builds. Now we are limited even further.
good luck. Anet won’t even consider this. Its been 3 years our class mechanic blocks our own class skills.
You know what, that seems to be the necro cliche, class mechanics blocking class skills.
Yay transforms – boom, 5 skills, on utilities (or wait, 3 on plague). But wait, what will Rev have? transforms, with ALL UTILITIES!
You want to DS a lot? WELL DON"T TAKE blood magic, because it does NOTHING FOR YOU! YAY!
I think they kitten Necro condi builds to make REV more viable, and to limit the necros ability to down their new favorite (and moneymaking) class – the REV.
The funny thing is, if you go to the other class forums, the majority are enthusiastic about changes. yes there were some ELE changes that were not positive, as well as some mesmer, but most of the players are positive.
The necros immediately targeted the problems with these changes, and overall we don’t have a positive outlook, and its not because we are overly biased in the opposite direction, its because NOTHING CHANGED FOR THE BETTER, in fact, in most cases, it got worse, except for minion builds and some changes in the spite line. Condi builds, which are a huge part of playing a necro, got nerfed, and our characteristic skill (terror) has to compete with damage output due to condi duration. These devs simply don’t get it, or are trolling. Either case, we are left with the short stick …. again.
Roe, did you see they moved terror to GM? How is this a GM trait without any improvement? WTF???!?!??!
They didnt change anything. Still be terrormancer or 1 spam power necro. So boring. They didnt even try
But now its a terror mancer with weaker condi duration! hhaha. so nerfs all around. and way to make axe, our weakest, most terrible weapon, even more useless! GOOD JOB ANET! LOL
Seriously anet, you need to look at the proposed changes on the Necro subforum regarding the Curses line and the changes to staff mastery. You have kitten 2 of our major builds, in a class that has 3 total, with tiny variations. Thanks.
Most inane comments (Paraphrased):
- “Necros have two health pools, so they want to be hit whereas a mesmer you don’t want to be hit.” LOL again with this junk? Good, so this is why you want us to face tank everything without stability and with huge cooldown stunbreaks. LOL, you CLEARLY don’t play necro.
- “Necros either play terror mancer and build for terror, or condition mancer and build for conditions.” LOL, again, do you play this class? Terror is a great skill yes, but it does not pump out huge amounts of damage. The only difference usually between terror builds (which are dependent on condis for their main source of damage) and builds that don’t focus terror is the soul reaping trait that extends the duration of fear. If your not wanting to focus on terror by extending the duration of fear, you DON"T TAKE THE SOUL REAPING ONE, but you STILL TAKE THE CURSES ONE!!!!!!!!!!!!!!!!!! WAKE UP! Your gimping an already kitten build.
Aside from that, you still have limited power builds in what they can take and pigeon holed them even further.
80% of all power builds will be Spite (of course), Curses (because of adept and master traits) and Soul reaping. NOTHING WILL CHANGE!, other than now, power builds will do less damage (because you changed the grandmaster-minor trait), and won’t have access to any decent GM trait outside of soul reaping and SPite.
DO YOU PLAY THIS CLASS?!?!?!?
Engineer – clearly yes in pvp, they are gods now, and will be gods.
Warrior – clearly yes, its a GW2 stable in every game type. Simply needed.
Guardian – yes, and their improvements are clear, and like warrior, is a stable in every game type
Elementalist – some nerfs, but overall it still synergizes well with traits, and can output damage, with insane mobility, group buffs, and condi clears.
Mesmer – some interesting changes, single target damage is high, and its needed in every game type
Ranger – necros older brother, insane damage output, but kitten performance.
Thief – jesus, clear love from the Devs.
Necro – jokes all around, the class we like to troll people on. Funny thing is, yyou have good people playing this class that try to remain positive (I.e. Bhawb), and i feel sorry for them. I feel like they are defending a sinking ship.
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Terror does like 1250 a tic, which is less than an auto attach on any zerker build. You can get it to tick twice in the time some else can land two autoattacks. Are we really talking huge numbers? Are you seriously? Terror only does decent damage on condi builds and is dependent on duration. Now they won’t let us have duration and terror so at best your damage gets dropped a lot if you take terror, or condi duration without terror because unlike condi builds on other classes we cannot stack condis as fast. It was a Net nerf. I grow tired of the devs continually weakening this class. We are so far behind the other classes in gw2’s evolution and I think necro is done compared to classes like the engie, thief, and guardian, classes already in all three metas.
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Terror is a needed skill for pretty much all condi builds and its a huge part of our cc. To have to choose that over a condi duration skill means you will have terror and bad condi duration, or duration and no terror. Both options limit the damage you put out from the present builds now that they are getting rid of duration as a stat in the lines themselves. And the dhuumfire nerf was uncalled for. FiTg was a logical move and should have been there from the word go. Every class has gotten significant improvements while I don’t see that happenening for this class. Nit is so clear the devs don’t know what to do, nor do they even care about this class. To top it off, they are unprofessional and laugh off the necros apparent weakness while adding the old fallacy – but you have two health pools. Thanks again anet. Over time you just keep proving us right
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100% agree with your conclusions. Without this change condi builds take a huge dive
I wouldn’t get too worried. They said in the live stream that the professions they were most looking at and working on at that time was Engineer and Mesmer. I’m sure necromancer will get a much more full treatment after engineer and mesmer is done.
Gates, fogive my lack of faith in anet right now. We have been playin this class since beta, and changes or improvements to necro have been few and far between. In addition, similar to the treatment Ranger got, Anet was supposed to take a hard look at necro and it never happened, just went away. Now i have seen some amazing changes to some classes (i.e. engie – their baby) while necros were given the traits we already freakin use now (what build diversity?) with little to no improvements in the traits themselves, all they while they weakened significantly condi builds, while tryign to sneak in a dhuumfire nerf under the guise of a new graphic life blast shot. whooooppiiieee diiiidoooooooooo. It is a joke, to get the same damage out of dhuumfire i have to stay in DS longer, land a shot 3 times (using the slowest moving and most telegraphed attack in the game – life blast), in a build that will fail to generate life force, all the while getting ping ponged around because I have 0 access to stability in DS or stunbreaks (now that DS occupies the same spot as FITG). The damage for Dhuumfire now, is the same as a bleed tick, why the F would anyone take it? I can land 4-5 of those in the time i can get off a single godkitten lifeblast. Yay, new green fire graphic, oohhhhhhhhh (joke). Furthermore, Now we have to choose between terror and lingering curse, along with some other revamps to traits that have deconstructed several variations of our condi build. No thank y ou anet, you have CLEARLY pointed out your lack of vision and understanding of this class. Aside from the fact that NONE OF THESE changes address the concerns the community has with regard to the necro in pve gropu content, as well as the necro at high level s/t PVP play. Do these guys even play a necro?
I have 0 faith in anet getting around to it. No way they will actually come out and say they are looking at necro, nor will they get around to it, because they never have. It is a joke, and their attitude on that ready up was unprofessional, and joking with regard to this class. They could not even contain their disdain or cover up their lack of enthusiasm. Ridiculous.
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Drarnor Kunoram.5180:
Here is my idea for the Curses problem:
1. Merge Terror with Master of Terror. Move to the Grandmaster Soulreaping slot.
2. Move Dhuumfire to Master tier for Soul Reaping.
3. Add a new, non-condition damage focused Grandmaster trait in Curses.
This Needs to happen if condi builds want to remain important.
Drarnor Kunoram.5180:
Here is my idea for the Curses problem:
1. Merge Terror with Master of Terror. Move to the Grandmaster Soulreaping slot.
2. Move Dhuumfire to Master tier for Soul Reaping.
3. Add a new, non-condition damage focused Grandmaster trait in Curses.
This needs to happen
Here is my idea for the Curses problem:
1. Merge Terror with Master of Terror. Move to the Grandmaster Soulreaping slot.
2. Move Dhuumfire to Master tier for Soul Reaping.
3. Add a new, non-condition damage focused Grandmaster trait in Curses.
Finally someone who knows what the heck is up. Thanks Drarnor agree 1000%
As it stands now condi is dead with these changes. Mark my words
No one will take it because if you want to do any damage you will need to have terror or lingering curse. They kitten us hard regarding condi builds. And dhuumfire is not looking good. The damage has been dropped by 3 in that you have to stack it 3 times to get the damage it does now which means you have to stay in ds longer on a condi build and it’s hard as hell to build life force on a condi build. God why can’t people see that we are getting screwed.
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I guess I’ll have to play power mancer. I am wholeheartedly disappointed as I have been a real long term condi roamer and these changes have broken condi builds. We essentially have one and only one build for condi after these changes and I think anet is ok with that. Plus it will actually drop our overall damage output or seriously undermine our ability to spike condi damage which is seriously important now that there are so many condi cleans in the game. And now yo can’t even hybrid a little to compensate for the damage nerf to condi output. IF you don’t see this as a nerf to condi you will the minute these changes take effect. You think your pigeon holed now? Just wait.
Lol again. Lol largely must play a lot
Anet = bias. It is so clear which classes receive attention and what classes they laugh at. Gw2 has become a placeholder for me until another mmo comes out that lacks this juvenile bias. Terrible and unprofessional devs.
Terror is not fine as a grandmaster. I totally disagree with that and I think we will lose a lot of damage on condi builds because of it.
I can agree power and minion builds received some slightly positive attention but I hate the fact that duration for condis are put onto one trait which competes with our condi heavy hitter. We don’t stack bleeds that well and we need both bleeds and terror to keep damage up. This was a terrible change and a huge hit to condi builds. In addition dhuumfire is terrible in that now you have to be in ds long enough to stack burning to get to what it does now, at the cost of FiTg. That said, FiTg was never with dhuumfire builds. So being is ds longer for a condi build is bad because you won’t generate any life force. It is a heavy hit because condi builds rely on all the condis they can get because we can’t stack them as fast as other classes. That kittened me off because it was such an ill tought haphazard change as if they don’t know how they will effect one of our major builds.
To top it off we are still stun magnets and our only skill for stability is in a spot that no build will ever take now. Yay FiTg has a stun break. What build will use it now?
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Yeah it’s a grandmaster. So you either go condi duration or terror but not both. Good luck bursting anything now. You will be cc,d and not be able to do any good damage with terror. Joke
We have that class already. Have had it since beta. Devs have been wrecking us since the word launch
They screwed condi necros, and are very likely laughing it off
They screwed condi builds. I can’t get over it. Anet you are terrible. Just rubbish
Clearly you do not play a condi build with terror
Because they don’t know what they are doing. Nthey took 2 minutes to move some crap around and messed up our builds and then laughed
No it’s not. Anet devs hate this class and troll us with joke changes and then have the nerve to joke about it. Don’t roll this class you will find it fun until you start to master it and realize the tremendous amount of limitations, get frustrated and play something else while continuing to hold out for improvements and grow ever frustrated. Then you begin to hate the devs and realize they don’t play the class at all
Forcing terror into grandmaster kissed me off so much. Their comment that terror mancers take terror only to do terror shows me how little they know. It actually shows how inane they are when it comes to necro. Thanks for pigeonholing our builds and screwing over terror and condi builds
Lol necro is good at wvw zergs and that is nothing special. This class has serious issues and I think they actually like rubbing our faces in the mud.
These guys are rubbish when it comes to necro. They made comments that necros are tough due to their two health pools and want to be hit, then the joke on deleting it, followed up by presenting absolutely junk changes. Nthese guys don’t know the class, don’t give a rats kitten , and think they are funny. They have no respect for this community and they are entirely unprofessional. I loath them and their clear bias towards specific classes. They have screwed the condi necro and forced us into only one possible way to have a decent build. I am so sick of this and will be spending my time mastering a class the devs clearly favor so I won’t be freaking kitten, until a diff game releases that is not so biased. Too long waiting to be viable in parts of the game outside of wvw zergs which are boring as hell. Anet hire some serious people. The ones you have are not enough, exhibit clear bias and then have the nerve to rub it in our faces with their crappy attitude and weak jokes.
I think they screwed terrormancer builds…. .basically you can do terror, and that is freaking about it…. and you have to choose between terror and getting a decent condi duration, whereas now, I don’t have to choose. They weakened us to make us just ok….
I just don’t know wtf they are thinking at all. I see they realize minion builds were limited and needed some more synergy, but I am steaming about the nerf to condi builts, and completely dependent on having one godkitten grandmaster. It will be a nerf to condi builds.
terror grandmaster LOL. LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yeah kitten these changes kitten me the kitten off.
Some of them were good, but holy kitten! The classes before necro got some huuuuuge buffs. We got kitten on, once again.
kitten this game.
I’m praying our specialization kicks kitten .
It wont’ It is just a necro with a melee greatsword. YAY. they even said wow, necro has two health pools LOL
JUST LOL at anet
Bhawb, im sorry but i think they totally destroyed our condi builds imo. Yeah, we got some changes, but im not seeing any huge pluses, unless you like minions.
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OMG THESE GUYS DON"T EVEN PLAY NECRO!!!!!!!!!!!!!!!!!!!! WTF?>>??>!?!?!?!?!?!?
Terrormancer/condi builds just went to crap. LOL
LOL i think the necro got “kitten” for changes LOL. IM laughing so much at how much this sucks for condi/terror necros. Just complete junk.
LOL WHAT? Necro just got so slammed.
DO THESE GUYS PLAY NECRO? Its like they don’t even know what the skills/’traits do? LOL???
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I have always thought we needed an elite skill that was not associated with minions or a transform, because both transforms lock us out of healing and utility skills, and limit our utility in some circumstances. I won’t even go into the flesh golem, as it is clear that AI is out to lunch, and not dependable.
I would like to see a global reduction on many cast times on necro skills to make us more responsive in combat, and not so cumbersome. Some of our mechanics could be sped up massively to allow us to compete with the fast past, dodge-tastic combat that takes place in wvw and pvp. That would boost our effectiveness drastically in those two realms. In addition, it is clear that we need some ways to mitigate massive spike damage from multiple sources, and some ways to more effectively deal with CC. It is just too easy to shut us down with 2 timed CCs. In addition to that, they must revert the post dhuumfire nerfs, given that dhuumfire has been altered and reduced in effectiveness.
There are just entirely too many condition clears in this game, thus, our limited ability to reapply conditions quickly has really cut down on the effectiveness on our condi builds. I mean, so many classes now have either temporary immunities to condis, coupled with 3+ condi clears, that it renders that build ineffective, let alone the group condi clears available to several classes. What can anet do about this with regard to necros? I don’t really know, and I am moreover concerned that the addition of resistance is going to make our condi builds even less effective. I mean, we can’t crit, we can stack, but with a clear, our damage can be rendered null, now they are going to add resistance that can limit our condi damage even further? how will condi builds even be a thing?
Another realm where we are just sub par is blast finishers, and and the ability to apply group boons. I mean, did anet want to render us useless to a group? I can’t even blast wells etc, on any weapon, which is ridiculous. I think one of the reasons we are not included in the group, is that all the classes can do sustained damage, and we are not weak on that aspect. however, all the other classes bring something to the mix that we simple do not, and that is the ability to apply group boons, blast wells, etc. We cannot compete in that area.
I am also concerned that this specialization is just going to be a greatsword with some mangled traits, that is only really viable for power, and puts us again, in melee. WE CANNOT sustain damage in melee range, if we are going to get CC punked everytime we get close. Do you want to go toe to toe with a warrior in melee range, especially if he is hammer stunning you ever 2 hits? Yay, i can jump into FiTg to get my one stability, and that does what other than extend the time until I die? Melee light armor classes without mobility? Its like taking the mobility away from a d/d ele. I certainly hope they add something other than just a melee necro power mancer… that will not be awesome imo.
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Mine:
1 – Reduce cast times (pre and post) on necro utility and weapon skills. Tired of having to be almost pre cognizant to land weapon and utility skills in a fight. In addition, speed up life blast firing rate a bit as well as DS #2. If you are not going to give us a teleport skill, at least make it bloody faster. It can almost be outrun.
2. Give us an elite skill that is not dependent on minions or a transform, and perhaps give that elite skill some time of short duration immunity, block, or stability. Our elites are WAY too situational. Sure Lich form is great in some circumstances, but it totally cuts us off from our abilities and healing skills. NOthing wrong with plague form, its just, well, rather boring, but useful. The minion elite is pure garbage, and is only useful if you use the charge, but it rarely attacks, or does anything useful.
3. Give us some finishers and blast effects, i.e. on war horn #4, and axe #3, so we can blast wells, or fields.
4. implement one trait related skill in the death magic trait line that gives us some more defense in certain circumstances. As in, if you take damage at a rapid rate, it kicks in a short duration immunity/block.
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I so don’t agree that necros are in a good place, relative to the other classes in GW2. I feel in all honesty, we have NOT improved at the same rate as the other classes, nor are we able to compete with the power creep in this game, as the other classes can. I feel we go down faster now than ever before, and if we build to compensate for the power creep we are rendered useless. The CC in this game is over the top as well, and we have so few ways to deal with it. In addition, the shear amount of condi clears can really render us utterly ineffective. I hate seeing the hard work I have to do to get some condis on an enemy where one click he erases my damage, which is further exacerbated by the fact that most ccondi builds can reapply condis at a faster rate. So many bad decisions during development were made with this class regarding mobility and defense due to some deluded idea that the necros will be the attrition class or lockdown class. Sorry, we got FiTG and it seems that people appear to think as if our troubles are over. haha. which builds can take this and do well? one terror build?
Oh who cares.
condi for zergs simply do not work as anet has implemented way to many group condi clears. All you need to have is 2 guardians per group, and a few eles and all your condi problems simply disappear in one button press. That is not take skill, just foresight to run condi clears and stability. I love condi builds and it’s all I really play in wvw and i even go condi glass in pve instances like the silver wastes, but it simply does not work against a well organized zerg, because not only does each player have their own condi clears, and heals, but also have the group clears and water blasting heals.
K. Think I’m going to try out warhorn like in your vids. Like the mobility and cripple plus lf gain. Dagger 4 is good for condi transfers and blind but I can reserve staff four.
Hollwhat runes do you run? (Apple autocorrect sucks)
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Fear is no longer an interrupt and does not trigger runes of perplexity.
Thanks. I am currently running twilight arbor to pick up nightmare runes and try it out. Pain in the but because I hate dungeons. I thought nightmare was better because the condi duration increase effects torment, poison and bleed etc, and my perplex runes are not triggering confusion on fears which sucks. Also my fear damage appears to bugged and does noticeable less damage. I’ll jump back and forth between the builds and see
No one has any advice? No condi roamers out there running or considering running a 0/6/2/0/6 condi build?
Yay we got a grandmaster trait that qualifies roughly as a grandmaster trait and people are using it as an exemplar that necros are in a good spot. I don’t feel the same. I feel we still have some way to go in order to be on par with the other classes in the realm of defense. One stunbreak/stab skill is not enough for me to say we are in a good spot.
Personal battles are boring so take it to Pms, as it does not add to the discussion. Express you opinion on the traits as that is useful but I don’t want to wade through the bs surrounding your personal battles.
Question for you condi roamers out there. I currently run a 6/6/0/0/2 condi build with perplex runes for a full burst condi build, and use cb, sw, and SoS for utilities. As you likely know cc is my biggest weakness after I burn my one stun break and 2 dodges, and perplex runes are bugged with fear. I am considering running a 0/6/2/0/6 terror mancer build and I wanted to ask what other condi roamers think about the damage output and rune choice. I’m not a huge fan of travelor runes as I have gotten used to not having the run speed and want to know how nightmare runes would work. Do nightmare runes cover the duration loss from not having the spite line, and without dhuumfire will I notice a huge loss in spike damage? Is it worth it to drop spite in order to have the added stun break/stability and a little added defense? I’m also considering running shrouded removal instead of the staff skill that reduces cool downs, as I don’t use it now. Thoughts?
Bhawb, do you think fitg now makes a 0/6/2/0/6 terror condi a better build than a 6/6/0/0/2 dhuumfire condi glass build for roaming? Will the damage loss and condi duration loss from the loss of the spite trait line really cut our damage down in order to gain fitg and increase in fear duration? I typically run a glass condi build with perplex runes and dhuumfire for bursting but am a ping pong ball if I don’t time my dodges perfectly. Just looking for insight. Anyone have any suggestions?