Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg
http://www.wtnf.net – When The Night Falls [WTNF] Active on EU servers.
There’s also http://gw2.guildex.org where you can find a lot of guilds – though not sure how active they all are.
Fizzypetal was also making a list like: http://www.euguilds.com
Hey there,
Once I read your post I noticed you wanted to do WvW aswell, unfortunately my guild can’t offer you that. We’re dedicated to PvE with players doing PvP aswell, only a few play WvW.
Though we don’t offer WvW as guild events. We’re cross server, as thanks to Megaservers all EU players can play together in PvE/PvP.
If you’ve got questions or like more info just contact me or check our website:
http://www.wtnf.net
Make sword teleport like GS leap, no target needed to move distance!
Shouldn’t this be in the Discussion forum?
I agree, as PvE EU guild it’s highly annoying to search trough all possible posts only to find out they’re not into PvE or from NA
The BvB that people have started calling GvG is not actual GvG.
GvG is the mode that was available in GW1. Something that they are giving us a more advanced version of with HoT.
And stupidest argument of the year award goes to…..
Are we going to say that sPvP isn’t a real game-mode, because Battlefield were using the name “Conquest” first?
Are we going to say that jumping puzzles aren’t a real thing, because Mario totally did that years ago?
Just because you made a 25 vs 25 TDM for guilds doesn’t mean you’re entitled to the GvG format.
In PvP you’re also playing TDM and Conquest, so both forms can be GvG.
However, as I’m a GW1 player I support the GW1 format of GvG.
Kill enemy guilds lord, game won.And you’re still getting hung up on the name.
It. Is. Just. A. Name.
Call it whatever you want, there are still a lot of people out there who enjoy it and wish it received some sort of support.
You could call 2 guilds competing to collect the most iron-ore GvG if you wanted. It. Is. Just. A. Name. You could call 2 guilds role-playing dolyak races GvG if you wanted. It. Is. Just. A. Name.
Just.
A.
Name.
The fact that GW1 had a game-mode called GvG doesn’t in any way invalidate what players in GW2 enjoy spending their time doing.
So what’s your opinion?
So far you’re only countering players who claim GvG isn’t a 25 vs 25 TDM.Well since, you asked, I would very much like it if an official game-mode was introduced supporting what players in GW2 WvW have been calling GvG.
However, I wasn’t going to give that opinion until you asked, because it’s just farting into the wind on these forums. ANet aren’t going to support it because of “really interesting, very excite, definitely look at, not at this time, can’t say anything”. That’s been made clear repeatedly, so quit stressing.
I just post here because I have an uncontrollable reflex to call out bullkitten when I see it.
Thanks for your opinion, though when you’re calling out bullkittens keep an eye out that you don’t sound like some immature forum troll.
Thanks for clearing it up
The BvB that people have started calling GvG is not actual GvG.
GvG is the mode that was available in GW1. Something that they are giving us a more advanced version of with HoT.
And stupidest argument of the year award goes to…..
Are we going to say that sPvP isn’t a real game-mode, because Battlefield were using the name “Conquest” first?
Are we going to say that jumping puzzles aren’t a real thing, because Mario totally did that years ago?
Just because you made a 25 vs 25 TDM for guilds doesn’t mean you’re entitled to the GvG format.
In PvP you’re also playing TDM and Conquest, so both forms can be GvG.
However, as I’m a GW1 player I support the GW1 format of GvG.
Kill enemy guilds lord, game won.And you’re still getting hung up on the name.
It. Is. Just. A. Name.
Call it whatever you want, there are still a lot of people out there who enjoy it and wish it received some sort of support.
You could call 2 guilds competing to collect the most iron-ore GvG if you wanted. It. Is. Just. A. Name. You could call 2 guilds role-playing dolyak races GvG if you wanted. It. Is. Just. A. Name.
Just.
A.
Name.
The fact that GW1 had a game-mode called GvG doesn’t in any way invalidate what players in GW2 enjoy spending their time doing.
So what’s your opinion?
So far you’re only countering players who claim GvG isn’t a 25 vs 25 TDM.
The BvB that people have started calling GvG is not actual GvG.
GvG is the mode that was available in GW1. Something that they are giving us a more advanced version of with HoT.
And stupidest argument of the year award goes to…..
Are we going to say that sPvP isn’t a real game-mode, because Battlefield were using the name “Conquest” first?
Are we going to say that jumping puzzles aren’t a real thing, because Mario totally did that years ago?
Just because you made a 25 vs 25 TDM for guilds doesn’t mean you’re entitled to the GvG format.
In PvP you’re also playing TDM and Conquest, so both forms can be GvG.
However, as I’m a GW1 player I support the GW1 format of GvG.
Kill enemy guilds lord, game won.
Has been requested numerous times, if we’re lucky we’ll get more guild options from the Guild Halls.
I wouldn’t be surprised if we’re able to “Buy” some mass mail system :P
As upgrade to our guild/guild hall
PvP Armor is all about skins as far as I’m aware.
(As you set your build in the PvP Builder, not your equipment panel)
Though I’m not sure if wearing armor is required for basic stats.
Guild Missions in 50 minutes!
Bump :$
what’s a driver?!
Guild Missions SA in 50 minutes!
Bump
It would be better if Guild Leaders would have an option to dye it so it matches the guilds icon!
Besides that, it only is epic on charrs imho…
Great website to look for GW2 Guilds!
Both NA and EU
Just wondering, what would you website have over websites like: gw2.guildex.org
use:
http://www.gw2crafts.net instead!
We had a pvp game, points were really close when my team hold 2 nodes and the enemy 1 node. Was getting up 490 vs 490 or something.
We would’ve won, if I didn’t run into the enemy team and died for nothing.
Lost the game 500-499 because I gave the enemy team 5 points for my death QQ
Just change back the system to “Dungeon Host” can’t be kicked.
This social stuff doesn’t tend to work in dungeons :/That won’t fix anything; it’ll just bring back the older problems related to having an instance owner.
All it has to do, is automaticly assign a new dungeon host when the current one dc’s or logs out.
Just change back the system to “Dungeon Host” can’t be kicked.
This social stuff doesn’t tend to work in dungeons :/
Hey there Komle.
When The Night Falls [WTNF] is an Dedicated PvE Guild with players also doing PvP, only a few do WvW.
We’d like to see ourselves as an Casual / Family type of Guild, where players are valued by their Attitude and Personality.
The guild was founded on Aurora Glade, but as we don’t do WvW content as guild there is no problem with having a different home server.
Daily activity on TS, It’s not something we have as requirement for the guild. Though there are players who login to TS whenever they are in-game. And it’s increasing lately as more players do it. During our guild missions these numbers are highest though.
We don’t have weekly events, though there are always players up to do stuff which will ask in guild chat for more. Otherwise feel free to ask for anything yourself
If you’ve got any questions feel free to contact me, or check out our website:
http://www.wtnf.net
Grtz
Holy
Hey there Milennin!
When The Night Falls [WTNF] is an Dedicated PvE Guild with players also doing PvP, only a few do WvW.
We’d like to see ourselves as an Casual / Family type of Guild, where players are valued by their Attitude and Personality.
As you’ve said yourself, servers don’t matter for PvE/PvP content, as you can enjoy it with all other servers thanks to Megaservers, WvW are excluded from this tough.
Dungeons are ran often, though it really depends on what the players are up to at that moment. Who do have some players who like to go fast, but there’s no requirement to join the runs.
We’re about 2x the size of your preferred number, so think it’s good that you take that in consideration.
If you’ve got any questions feel free to contact me, or check out our website:
http://www.wtnf.net
Grtz
Holy
Q: What is a “deep dive” and how does it differ from a CDI or any other flavour of the month buzzword?
Deep Dive is the explanation of each feature, the CDI were a forum oriented brain storm of what players would love to see and discuss these suggestions.
So CDI is for content that’s not developed yet
Deep Dive is content that’s created, just waiting to tell us.
I don’t get it, why do you want a merge?
Why not just recruit players yourself?
in Guild Wars 2: Heart of Thorns
Posted by: Guardian of Angels.9867
Why should PvP be able to progress the PvE track system, when PvE can’t progress the PvP system?
I’m not asking for logic, I’m asking for a win/win situation for me <3
in Guild Wars 2: Heart of Thorns
Posted by: Guardian of Angels.9867
I wonder, as those seems to have pretty similar reward tracks.
Will I be able to progress my PvE reward track during PvP by simply selecting it rather then some Dungeon / SW / Armor track?
I love to do PvP, but I also love PvE. Would be awesome if I could progress any of them (Which I have selected at that moment) while doing what I love to do <3
There’s already the 50% reduced falling damage, and some rune that has it.
Unless they change that out, I wouldn’t think they’re gonna add this to it.
- How will the expansion affect the non-expansion players.
- Will masteries be active for players under 80? (We know you can’t use points till you are 80, but will your acc progress affect your non 80’s)
I thought they were gonna re-invent the WvW mastery system based on this new PvE thingy.
Because they quoted before:“We’ve had a taken a look at the WvW system, and improved it” or something like that
So I wouldn’t be surprised if they gonna reinvent your WvW masteries and make them “Better”.
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
So, wait, the VS in PvP is killing, but the VS in PvE is interacting. Now, that doesn’t make sense. What does the VS in WvW stand for? I hope it stands for dance off. Yes. That would be nice.
Wvw was adverstised as having pve in it, so you expect it to be there.
My point – aside from being kittening hilarious – was that the versus in Player versus Player (PvP) and Player versus Environment (PvE) does not have some fixed meaning. The versus in PvP does not only stand for killing, it stands for killing, engaging, interacting, outsmarting, outplaying, out-rotating and so on. So no, you do not have “pve inside pvp, because you can fire a treb on Khylo or channel a buff on temple”, because these things are ultimately done to win a match against another team.
Its like saying tennis is not PvP because you’re only hitting a ball!
Of course words have multiple meaning, but in regards to rpgs, most people understand pvp to mean pking. they can be used as synonyms for one another.
If a word is a synonym for the other, people assume that to be one of the meanings of the word.
If most people understand pvp to mean pking there would be someone agreeing with you already. But at least in this post everyone has disagreed with you by now.
There have only been the same few people posting here., however, I have linked wiki, darkfall, darksouls and runescape links that state otherwise… that isn’t just " 3 people" LOL
The funny thing is you use “Look how many people” argument in your favor, but everyone who disagrees with you isn’t just them – as you’ve maybe got a lot of people claiming the same, so does our side.
So it’s an argument you can’t use in this situation.
It’s preference, not fact.
I mainly played full loot no safe zone pvp games so yea,
Any chance you base your opinion 100% on your previous experience in games?
Don’t want to call you stubborn, but if that’s all you know and go by – I don’t think you’ve got a lot of experience with other forms of PvP…
Hey folks,
Just found this answer, just wondered what you’d think of it:
https://forum-en.gw2archive.eu/forum/game/pvp/Guys-stop-voting-for-foefire-really/first#post4767398
p.s.
What’s being stated in that answer is not my opinion!
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…
lmao!
what a total jokeYou would have to raise the stakes to make that worth anyone’s time. That is only 20g a piece split, I spend more than that on getting nubs to scout towers. LOL
First you counter his offer by saying you’re unable at this time
Then you counter his offer by saying it’s very time consuming doing it
Then you counter his offer by saying he isn’t paying you enough for it?
Since multiple people have already questioned you, wouldn’t it be very rewarding to proof you are right? Even if you know you’re right (Which I don’t think), wouldn’t it be awesome to put some evidence in their face of how right you are?!
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.At least regarding GW2.
That is like saying that " sometimes a dude is referring to a guy…"
If that is what many people understand it to be, that is what they expect.
You’re just assuming some words holds your definition, because you agree that most people think the same way as you.
Just because it might be popular to some, doesn’t mean it counts for the entire population.
You should start a thread in WvW, how WvW is actually PvE because of your definition. Wonder how that will turn out
MOST people who have played many computer RPGS , yes, because that is what they called it in all of them. SO much so, they added it to wiki for a reason. If I were playing candy crush, I would expect them to not know what people meant by pvp.. but not in an mmorpg.
If you assume you’ll make an kitten out of u and me.
Enjoy <3
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.At least regarding GW2.
That is like saying that " sometimes a dude is referring to a guy…"
If that is what many people understand it to be, that is what they expect.
You’re just assuming some words holds your definition, because you agree that most people think the same way as you.
Just because it might be popular to some, doesn’t mean it counts for the entire population.
You should start a thread in WvW, how WvW is actually PvE because of your definition. Wonder how that will turn out
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."
This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.
It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.
At least regarding GW2.
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.
I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”
It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.
And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…
I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
Hey Emnity,
When The Night Falls [WTNF] is an Dedicated PvE Guild with players also doing PvP, only a few do WvW.
We’d like to see ourselves as an Casual / Family type of Guild, where players are valued by their Attitude and Personality.
We might be a little bigger then you’d appreciate, though that’s up to you to decide
At normal evenings you’ll find 20-30 players online with a total roster of 200.
If you’d like some more info, feel free to whisper me or check out our website:
http://www.wtnf.net
Grtz
Holy
Dungeons give 70% of a lvl upon completion, just go make your own group and call it “Everyone allowed” or something. You might find a few nice lvl 80’s to aid you
PvP is a nice way, though go unranked and find yourself a decent build. Read / learn and watch the build!
You should be able to get 1 tome of knowledge every hour you play PvP (if winning ^^)
Goodluck!
I second this post and will add the request:
Don’t vote for Courtyard.
Instant 80, experience and skill with class comes over time – I don’t see the need for old skool leveling.
What level is your character, my gf new char was lvl 5 at her first vista.
Dunno if that’s anywhere related though…
Nope. I have never played an MMO PvP before (I’m not kidding).
People say GW2 PvP is one of the best, which for me was… shocking.
Maybe you just don’t like the genre? I don’t like RTS :P
Things happen.
@Guardian of Angels:
The difference being, that is a sports event, and this is a game for entertainment.Then why even bring up this argument in a game?
Let’s not add these comeback thingies, let’s focus on matchmaking and improve that where possible <3
Well I already brought up examples in my original post of (very successful) games.
LoL: RTS
TF2: FPS
LOTR-TBFMEII-TROTWK: RTS
GW2: MMORPG
You’ve got any examples how other MMORPG handles these things?
@Guardian of Angels:
The difference being, that is a sports event, and this is a game for entertainment.
Then why even bring up this argument in a game?
Let’s not add these comeback thingies, let’s focus on matchmaking and improve that where possible <3
With a real life analogy I could say, what I want to see is:
There are 2 marathon runners. Whoever is leading, gets 10 refreshment points (stations where you can drink), the one who is behind gets 12.Is that unfair? Yes.
Does it make the marathon more exciting? I think: yes.
I’d like you to suggest this to some Marathon organisation…
Hey trip,
You might get an i5 (i7 is overkill for GW2 and only gives you like+1-3 fps).
I agree on the GTX970, or even GTX980 now you’re saving €100,- on your processor!
Your RAM is fine, don’t change it!
A sidenote:
GW2 isn’t optimised to the latest hardware, meaning you will always have framedrops in heavy crowded area’s. Zerg fights and Tequatl aren’t even the worst thing you can encounter in this game.
Try doing the Daily Achievement for a low zone World Boss.
Your FPS will drop under 20-25 guaranteed no matter your hardware.
Let me explain through examples of what I am talking about:
- When a team has all 3 capture points, you can just “camp” the enemy spawn, preventing them frm retaking the capture points
- The winning team has easier access to the special objectives on the map (beast, lord, etc.)
- Getting the first kill in Courtyard decides the outcome of the match 80% of the time (because they are left with 4 and can never regroup properly)
I’m far from a experienced PvP-er myself.
The camp issue:
Just wait a bit till all your players are dead, regroup inside your base and push out.
Winning team special objectives:
They’re the better team…
First kill courtyard:
I’ve seen many games which turned on the winner, due to they pressing their spawn and enemy regrouped and slaughtered them.
Also, many maps have multiple base exits.
I don’t see how any bounty etc will fix your issues, as this game is 90% Conquest.
We’re capping points, killing players is to prevent point caps or defending.
Putting the focus on killing players will ruin the Conquest mode imho.
Hey Mighty,
Here’s the metabattle build for Dungeon Guardian:
http://metabattle.com/wiki/Build:Guardian_-_GS_Sword/Focus
I use sword/focus with it.
Once you get used to the build, rotation, etc it’s a great build!
I hope for something like: Exposed Weakness (Enemy Type)
Like in 10 tiers of mastery, 1 gives 10% 5 gives 50% 10 gives 100%
Every tier will make you deal 10% of your normal damage to that monster.
So once 100% you do your normal damage against them.
Why I’d like this, so the first time I encounter some dinosaur I’ll be crushed to pieces making me feel weak! :P
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