Showing Posts For Healix.5819:

Bug with Swear Word filter

in Forum and Website Bugs

Posted by: Healix.5819

Healix.5819

Away From Keyboard ~ Akitten

Rage of the crab tosser

in Last Stand at Southsun

Posted by: Healix.5819

Healix.5819

I play mostly at night and the skill level of other players has really gone down hill as if it’s their first time playing. I win 99% of the matches and can even just sit there the first 1/2 of the game and still win (3 minutes into the game and the top score is 30-60). The only games I’ve lost in a while are those started with less than 2 minutes remaining.

To avoid complainers, I simply leave every match and join a new one. It’s faster anyways, however their is DR on the chest, so if the next game is more than 1/2 over, you’ll only get a junk shell. One time, I did have someone call me out about already winning, even though I was switching games and I purposely never win the same game twice, even if I left and reentered the same one. At the time, I didn’t even remember them from my last few games, so they must have hated me to remember.

I’ve also been called a hacker once for an unknown reason. There were only 3 other players, so it was very easy to toy with them.

(edited by Healix.5819)

I got a Trojan

in API Development

Posted by: Healix.5819

Healix.5819

Right in the description for that program it says

It is written in AutoIt3(I know, noob lang, but I am a Webdeveloper and AutoIt is fairly easy :P). It MAY be recognized as a Virus(here an virustotal check, but this is a general AutoIt Problem. Enough about the Lang, here comes the Script! Also, its only tested with Win7 and Win8, dunno if it works@xp or vista :/

Since the source is available for that program, surely someone would have actually confirmed if it was actually a virus on that page.

You really shouldn’t blindly download programs from the internet.

Okay, any excuse for removing loot in CS?

in Dynamic Events

Posted by: Healix.5819

Healix.5819

Farming spots are a problem because of the way loot works. Let’s say 1 person can kill 1 mob every minute, gaining 1 item per minute. When you increase the number of people to 10, they can kill 10 mobs in 1 minute, gaining 10 item per minute. The more people you add, the faster you gain loot and the less effort each individual has to put in. It’s a backwards risk vs reward system that ends up punishing everyone that’s not zerging. Since guilds are the same way and CoF hasn’t been nerfed, I can only assume that this is how they want the open world to be.

Eventually, they’ll probably change this in some way like only rewarding the top 5 contributors loot. If they don’t, zerging will always be encouraged and heavily farmed areas will continue to be nerfed in an attempt to spread people out.

[API Suggestion] Map Coordinate System

in API Development

Posted by: Healix.5819

Healix.5819

I’ve been working on a mapping project on and off as I get side tracked by other things for months. Coordinate tracking is one thing I did, so I have very accurate coordinates for everything I’ve added, including events. If I was full time working on it, it would have been done a few months ago and I would most likely have the best “active events” map available, since I also have data like how events operate and paths they take.

My original goal was to create a map that you could use to find out how to get somewhere, since that was my original issue at the start of the game (finding a dungeon for the first time when you’ve never been to the surrounding zones and don’t know where the zone portals are can be quite difficult). As a feature, and due to coordinate tracking, I can calculate real paths you would use to walk somewhere.

As of now, I’ve only fully mapped Frostgorge, Orr and Southsun and have mostly mapped Wayfarer and Snowden. It takes about 1-3 days for me to fully map a zone depending on it’s size. I also map all gathering nodes, which takes about another week, since I have to play through the zone over and over on different servers/resets. If they ever release an API for that, so much wasted effort.

For game coordinates, they’re measured with what you see on tooltips for the range. Each zone starts with x,y,z 0 at the center of the zone’s region, where z 0 is sea level.

Coordinate positioning for your party was an original function shown in the extended experience, so they might add it, but I kind of doubt it.

Items icons and in-game code

in API Development

Posted by: Healix.5819

Healix.5819

The icon was removed (the old link to it doesn’t exist) because the item was removed from the TP, which is why you can’t search for it. The TP only has the data available for items that can be traded.

An alternative easy way to get the images is to simply use another resource. Use gw2spidy to get the gw2db id and then use their image (http://www.gw2db.com/items/971/tooltip) or use the file id (63081) and extract that file from gw2.dat.

Items icons and in-game code

in API Development

Posted by: Healix.5819

Healix.5819

The numbers are probably generated by the cache, which would also mean they should change if the either the cache is emptied for whatever reason or the item is modified. The number could also be a randomly generated unique identifier, similar to the item’s ID, but at a wider ranger (for all images), meaning it would never change, since it would have been assigned when the item was originally created, rather than every time it’s cached.

You should create a cache yourself, mapping ids to images. You can use the items API to get a list of all items, then requests the TP for those item ids to get just the ones you need, or just request the TP for everything.

https://tradingpost-live.ncplatform.net/ws/search.json?ids=1,2,3
or
https://tradingpost-live.ncplatform.net/ws/search.json?text=&levelmin=0&levelmax=80&count=0

(edited by Healix.5819)

Funny finds in the data

in API Development

Posted by: Healix.5819

Healix.5819

Why is there so much space between those links?

Some browsers (internet explorer) won’t display insecure content on a secure connection. Since the forums use https and youtube is http, it rejects it. The blank space is the container for the youtube video. If you load the page in a different browser, like firefox, the video is visible.

We have seen the end!

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

You state a lot of things about speed and lags for someone who doesn’t mention latency even once.

I was giving example data on what the bandwidth usage looks like for tracking events. Issues of lag were mentioned right here: “hogging my entire connection leading to huge lag”

At 1600 connections per minute, every consumer-grade connection will break, has absolutely nothing to do with bandwidth. Please optimize your code, I appreciate the effort but please think of the people with regular broadband who don’t live in a server farm.

I don’t think you understood any of that.

Are you aware that just refreshing this page is 40 requests? You make more than 1600 requests per minute just browsing between web pages. A request is not the same thing as a connection. It can be, but many requests can also be done on a single connection. All these connections are also not at the same time, but one after another. In my case, all those requests happen through 10 connections, since I’m limiting it at that.

For residential broadband, 1600 low bandwidth connections is nothing. Besides, I told you how much bandwidth was being used, 2.8 KB per second, which isn’t even half of what dial-up has available. Server farms would be handling a lot more, like around 16 thousand connections and using a few hundred megabytes per second.

The stats I gave are for what the server runs. A normal user would be only tracking a single server (60 bytes a second). I’m actively tracking 1785 events over 51 servers to collect accurate timings and only making on average 1600 requests per minute. That is optimized.

I took a look at gw2stuff (I didn’t make it and have nothing to do with it). It only transfers ~8KB in one chunk every 30 seconds. Unless it contains a bug, where at some point it refreshes every millisecond, that’s not going to hog your entire connection. You would need to open the window around 20 to 400 times depending on your internet to do that, unless you’re on dial-up, in which case it would lag you every 30 seconds. Does watching videos on youtube also lag you?

We have seen the end!

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

The events API makes it very easy to abuse events now. I can now easily do the 6 dragon events I usually do within a 30 minute time frame, since I both know when it exactly started and the average time it takes to complete the event. By predicting when the event would be completed, I can pop in during the ending, making something like a 30 minute Jormag take only a few minutes, which is where the abuse comes in – doing nothing and profiting off the work of others.

I’ve used the new API timers but they update far too often, hogging my entire connection leading to huge lag. A bit of optimization might be due.

If that’s true, you either have a very poor connection or the timers you’re using were made by people who have no clue what they’re doing and update them every few milliseconds, which wouldn’t be surprising considering. Even then, it would have to update roughly 30 events every millisecond to use up the average broadband connection. Or maybe they did done something even worse like requesting all events in the world every second, rather than just specific events, which would greatly increase the cost.

I’m currently collecting data on dragon events and monitoring the status on all 51 servers, using on average 2.9 KB/s at about 1600 requests per minute. Only 1 server would be 60 bytes per second on average. For that to lag you, you would have to be on something worse than dial-up.

Will I get banned if I....

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

Receiving money in the mail can flag your account. Multiple flags can result in a ban, at which point you have to go through support and wait a few days.

Guild banks however are apparently not logged, so you can do it through there. Because of this, they can be exploited to duplicate items, as long as you’re willing to fake and waste your 1 time only feature.

Inaccurate API response for events

in API Development

Posted by: Healix.5819

Healix.5819

589B1C41-DD96-4AEE-8A3A-4CC607805B05
Help the Pact hold the Altar of Betrayal from the Risen.

Inaccurate API response for events

in API Development

Posted by: Healix.5819

Healix.5819

Thanks for all the responses, guys. I suppose the defense event would make the most sense in that as long as it’s not reporting ‘fail’, the temple should be open.

To be a little more specific, if the defense event is in warmup, the temple should be open. If the event is failed the pre-event should be resetting. If the event is active, the temple is being taken back, which would then progress to either failed or back to warmup.

Inaccurate API response for events

in API Development

Posted by: Healix.5819

Healix.5819

Every event works differently and some may or may not use the proper flags. Some events may finish with a success state while others finish with a warmup state. Neither will tell you if they’re complete. The only generic solution is to constantly check for an active state and then remember if it was successfully completed or failed.

For the temples, the state of their defense events should give an idea of the state (for example, dwayna: 0723E056-E665-439F-99B7-20385442AD4E). A failed defense event means the temple was not captured.

Guide to the Black Lion Trading Co API

in API Development

Posted by: Healix.5819

Healix.5819

Selling and picking up items are done directly though the client. Basically, you can’t “touch” items through the API.

The charid has to be intercepted by either reading memory or the url used to authenticate. The in-game session key has to be obtained the same way or by reading the cookie file located in gw2cache.

How Often I can Access the api

in API Development

Posted by: Healix.5819

Healix.5819

If you really wanted to, yes, you could do requests every 1ms. Don’t assume you’ll be able to do it forever though. You also shouldn’t make needless requests, such as requesting the same resource more than once per second or constantly refreshing static data, such as the server or event names.

If you can estimate when you’ll need to update, you should base how often you update on that. For example, if you’re tracking events, update every 5s or so until it becomes active and once it ends, you shouldn’t need to update again for a while, which you can calculate over time by gathering start and end times.

Why is there an expansion being made?

in Guild Wars 2 Discussion

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Healix.5819

They have never said that there would be no expansions at all. The only things they’ve said is that they wouldn’t be doing GW1 styled standalone expansions and that they are not currently focusing on an expansion which basically means they may be working on one, but the majority of their team isn’t.

There was a misconception reported a while ago that they wouldn’t be doing expansions at all, but that was due to a reporting error where they didn’t understand what they meant.

Success state

in API Development

Posted by: Healix.5819

Healix.5819

Seems like the only option is to start at the beginning and check every event in the chain.

Yes, that’s currently the only way to check. They really need another state to show that pre-events are active, which would solve this problem and reduce your multiple requests into a single one.

Since the states are inconsistent, you have to scan them all for that one active state and hope you don’t miss it. Since some events can be completed fairly quickly, this means at max you have to do these requests every 30 seconds if you don’t have an idea as to when the event was last completed.

For example, I’ve seen event chains that will display as active-success-warmup, which progresses to success-active-warmup, which progresses to success-success-warmup which progresses to success-success-active which will then reset to success-success-warmup. The problem with this is that if you missed that active state, at multiple points the event could have appeared to be finished, since it’s in between states are the same as when it’s finished. Other chains can vary, for example resetting to warmup-success-success or even worse, showing warmup instead of active and progressing directing to success then back to warmup.

Incoming boost to Ecto supply.

in Black Lion Trading Co

Posted by: Healix.5819

Healix.5819

I’m sort of surprised ectos aren’t already worthless. Just from doing 4-6 dragon events a day I’m starting on my 5th stack of ectos sitting in my inventory.

Now that they released the API and you can tell exactly when the event starts, it just makes it that much more efficient to farm them, and you really can just port in at the last second now. The API itself should cause a price decrease.

Graphics?

in API Development

Posted by: Healix.5819

Healix.5819

You can get all item icons from the TP. Fastest way to do that is pulling all the item data using gw2spidy. http://www.gw2spidy.com/api/v0.9/json/all-items/all

For maps, you’ll have to do what everyone else does and grab your own. If you’re willing to accept maps with icons and area names on them, the wiki has maps of all the zones at the max zoom level.

Rate limiting and API keys

in API Development

Posted by: Healix.5819

Healix.5819

They could reduce a lot of calls by adding a pre-event active state. Due to the inconsistency of event states, the best method is to basically look up the state of all events in the chain or the entire map.

Do they really not care how many calls you’re making though? I’m gathering accurate timings by polling around 30 events on about 15 servers, which is roughly about 10 calls per second (it would only be 2 per second if I didn’t have to lookup pre-events). Other pages of the gw2 domain are purposely limited, resulting in internal server errors when you make too many requests.

Items icons and in-game code

in API Development

Posted by: Healix.5819

Healix.5819

I doubt they have all the icons in a way they can just add it to the API. The TP however has all the icons since that’s how it works.

The fastest way to grab all those icons is by getting the list of all items through gw2spidy: http://www.gw2spidy.com/api/v0.9/json/all-items/all

The chat link code is basically already given, just not in the right form. You can create the code yourself using the item’s id. http://wiki.guildwars2.com/wiki/Chat_link_format

Living Story

in Living World

Posted by: Healix.5819

Healix.5819

They need to hide the achievements and make the old stories just that – stories. Making unobtainable things noticeable is a bad move for completionist.

One day, they’ll probably have some way to replay old stories, though open world changes will most likely be lost forever. At the current rate, they’ll be deleting an expansion’s worth of content every year, rather than giving new players that much more things to do.

I have some friends that are like, “I don’t want to miss anything but I also don’t want to be forced to login.” Simply put, they want to get all the achievements but only want to play for a month or so every few months, because that’s how GW1 was. The living story has caused people to quit, since they did.

Exploit or Not

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

It’s an exploit as in you’re exploiting the event by doing something not intended, however it is not an exploit as in you’re going to get banned. As soon as too many people abuse it, like every other event abused in this way, they’ll simply nerf it by removing all the drops.

Crab toss win and daily.

in Last Stand at Southsun

Posted by: Healix.5819

Healix.5819

Expect crab toss to be a daily every day for at least the first week. It’s to promote the game and get people playing it. It’s somewhat surprising that they haven’t changed it to something like getting a top category or grabbing 10 times or something (simply for something different), but I’m guessing they’re doing it on purpose since only one person can win, meaning everyone else has to play that much longer. It already gets dead at night, where I commonly get into the same game over and over (I leave after every game so they don’t get upset).

Complaining about being on the top of the leaderboards and not wanting to do crab toss is a pretty silly complaint however. If you want to be on top, you have to put in the effort. If you can’t do something as easily as crab toss, you’re obviously not a top player, so don’t expect to stay there.

It wouldn’t make sense to put crab toss under the PvP dailies because those dailies are reserved for the “PvP mode” of the game, for those that never leave the mists. The daily category is a general category, which is where this activity fits in.

Skill based content

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

No hard content, more content that can be done by auto attacking and without dodging!
I speak for the majority of the Guild Wars 2 playerbase, we don not want challenging content! We don’t want content that is longer than 10 minutes.

More SABs!

You only speak for the majority of Nick.6972s. Even then, I’m not too sure. lol

fyi, it’s true. The majority, the average player, doesn’t want challenging content because they already think easy content is difficult. They want to be able to faceroll while thinking they’re super awesome and they want to complete the content in 30 minutes or less, because anything more doesn’t fit into their schedule. The majority consists of casual players, not gamers and their primary computer use is for facebook. Mainly, this is how WoW works, but I assume it’s the same in every MMO that uses social media.

All these letters that mean something!

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Thank you Arenanet for the epic MF :)

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

If only it did something worthwhile.

600 karka shells seems worthwhile ^^

Over how many hours/days/weeks….

13 hours of tossing crabs.

Backpiece clipping

in Last Stand at Southsun

Posted by: Healix.5819

Healix.5819

What if they allowed you to personally adjust the positioning of the items. It would have to be mostly client side only however, since custom positioning on hundreds of people would be such a waste on bandwidth.

Imagine for example being able to customize the positioning of your weapons, so that you could do something like wearing double swords (X) on your back (because I know it’s an often requested feature). You’d have to give up the draw animation though.

One copper less.

in Black Lion Trading Co

Posted by: Healix.5819

Healix.5819

If you have a minimum acceptable price to sell the item at then why don’t you just list it at that price?

Why do people haggle? Why don’t people just sell everything at cost?

Why can buyers see other people’s orders? Shouldn’t it be a black box? Shouldn’t the buyer have to take a chance and offer a reasonable price that they want to buy at rather than always trying to snipe the absolute minimum?

Being able to +/- by just 1c on both buying and selling is a broken system. Being able to do so on buy orders without any risk at all is even worse. Because of this it’s far too easy to abuse buy orders. For example, a simple program written in a few minutes can completely dominate and always be the highest buy order for the desired item. It’s the average joe that’s getting abused the most here, but they don’t know it. At the very least, undercutting should require a minimum difference.

“1c” undercutting doesn’t work in real life because to get that sale, the buyer has to put in effort, which will most likely cost far more than what you would save. If ArenaNet wanted to be complex, they could sort of simulate this by having different trading posts for servers, regions and cross region. Buyers would then have to shop around and pay a fee when going outside of their server and again for outside of their region. This would add needless complexity however when the goal is to simply allow people to buy and sell items.

Don't play crab toss on an engie

in Last Stand at Southsun

Posted by: Healix.5819

Healix.5819

I was playing with a guardian for a while and eventually people claimed I was hacking. Once one person would claim I was, they all believed it. They seemed like new players since I was absolutely dominating the matches while toying with them.

I can only assume they thought I was hacking due to the guardian’s occasional block, unless they were really new and referring to something as simple as dodging or knocking them down… or maybe… the 0 damage their #1 skill would do :/.

… so don’t play a guardian, because a bunch of new players might rage report you.

One copper less.

in Black Lion Trading Co

Posted by: Healix.5819

Healix.5819

They should allow you to freely adjust the listing price as long as you’re reducing the value. You have already paid for the higher price after all, and it’s not like you’re listing an entirely new item.

They could also make the pricing dynamic where you set both a listing price and a minimum price. As people undercut you, your price would automatically change, making it pointless to undercut by 1c.

People "hogging" the Crab Toss Champion

in Last Stand at Southsun

Posted by: Healix.5819

Healix.5819

A few of us were sort of doing this for a few hours today. We would pick a player to win and “grief” the others. I would ctrl-t the person who should win, steal it from everyone else and pass immediately to that person.

Eventually, someone would say they reported someone for griefing them. They apparently didn’t like the fishing pole.

Once in a while, someone like this would come in:

LOL ill still win, just leave my arena and let others who will give me a challenge have a chance!

… and I can guarantee you that you will not win when 3 people are specifically targeting you. For starters, multiple people throwing rocks can keep you permanently dazed, and if you do manage to steal it, you’ll only keep it for as long as you can evade.

A Title With Little Honor

in Last Stand at Southsun

Posted by: Healix.5819

Healix.5819

The title only requires 25 achievements to be completed. You do not need to do the jumping puzzle, it’s an extra point (there’s 11 locations and you only need 10). Also, the jumping puzzle does have a separate achievement (Skipping Stones), just like every other jumping puzzle in the game.

But yes, using a portal to skip to the end of a puzzle is cheating.

Strange colour effects

in Last Stand at Southsun

Posted by: Healix.5819

Healix.5819

Speaking of effects. My character tends to have an aura which can be described as tiny orange bubbles drifting upwards.

Signet of Rage.

It always bugs for ME

in Black Lion Trading Co

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Healix.5819

thanks:) i checked for gw2cache but nothing appreared like that…could you tell me how i can change the filtering? please

The gw2cache folder has to be there somewhere, unless you’re on a Mac, in which case none of this applies.

Assuming windows vista/7 (basically the same for XP):

To find the folder (alternate method), start GW2 and open the trading post. Without closing the game, open the Windows Task Manager by pressing CTRL+SHIFT+ESC at the same time (or CTRL+ALT+DEL or Start>Run>taskmgr). Under Windows Task Manager, select the Processes tab, sort the list by Image Name and look for “awesomium_process.exe”. Right click awesomium_process.exe and select Open File Location. The folder containing that file should now be opened. Close GW2 then go back to the folder that you just opened and delete the data folder within it.

I can’t tell you how to change website filtering because it’s entirely dependent on what security programs you have running. If the page was being blocked, chances are you would have created the blacklist, so you should know if you did or not. Since it sounds like you don’t, you probably don’t have any blocks in places.

Sclerite karka shell ascended upgrade

in Last Stand at Southsun

Posted by: Healix.5819

Healix.5819

When you transmute the karka shell onto the stats of item X, the karka shell is no longer the karka shell, it is item X that simply looks like the karka shell. You lose the ability to upgrade it and even if you could, it would simply upgrade back into the original stats but at ascended quality.

It’s not a bug, that’s simply how it works.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

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Healix.5819

The original loot style ~

Although everyone being able to get loot can be nice, it really just promotes abuse. Why try when you can just hit the mob once, get credit and let everyone else do the work. Why solo when you know you’re being punished for it, since you could get the same rewards only much, much faster while zerging. You don’t even get rewarded for soloing group content, you get the same rewards as if you were in a group.

In the original style, sure you had to tag mobs which brings its own problems, but at least you were appropriately rewarded.

It always bugs for ME

in Black Lion Trading Co

Posted by: Healix.5819

Healix.5819

One possible reason is a corrupt cache, where it thinks it has the proper files, but it doesn’t. As a result, you end up with a partially loaded TP.

To clear the cache, close the game and open your local temporary file folder:
%localappdata%\temp

The full path is:
Vista/7: c:\users\your user name\appdata\local\temp\
XP: c:\documents and settings\your user name\localsettings\temp\

Search the folder for a folder that starts with gw2cache. Within that folder should be a icudt.dll and a data folder that contains Cookies and a Cache folder. Since the folder is created when you start the game (if it doesn’t exist), simply delete the entire gw2cache folder.

If you have a program that blocks websites, the scripts that aren’t loading may be being blocked. In this case, you’ll need to modify how you’re filtering websites.

NPC clothing/armor release to player?

in Guild Wars 2 Discussion

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Healix.5819

Special NPC armor, faces, details, etc, are created specifically for those characters so that they stand out.

When it comes to armor, chances are no, you won’t see a version for players because that armor was specifically created to fit on only that one NPC. It wasn’t made to fit other races or genders, so in order to make an NPC-only armor available to players, they would have to first make that one armor for each race and gender. This is why they have been only releasing weapons, since there is only one model to create.

Crab Toss: Forcing PvP for a reward is wrong IMO! [Merged]

in Last Stand at Southsun

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Healix.5819

I wish there weren’t any achievements or they were hidden or something.

Most of the games I get in to now are nothing but people wanting to sit in the middle and cheat their way to the end. It’s not just 1 or 2 wanting to do it either, it’s usually every single person except me and sometimes one other. So I leave and try a new game only to encounter the exact same thing.

Having a win being part of the daily only brings even more complaining from the same type of people. I was playing games earlier where a few of us were dictating who would win by basically passing to them and denying everyone else by using the pickups. Unfortunately though, that means a self sacrifice in rewards, which should be based on more than just being #1. Maybe they should be based on points earned, something like, <50 gets 1 shell, 50-100 gets 1 shell + 1 item and >100 gets the 5 shells + 2 items.

If only names were anonymous like in WvW so that I could “grief” these players without them griefing/harassing me and by “grief” I mean actually playing the game.

Personal Bleed Stacks

in Guild Wars 2 Discussion

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Healix.5819

They were looking into possible changes, but one reason for the hard limit was due to the processing required. A simple stack of bleeding is 25 different debuffs in the average MMO after all. Factoring in rapid reapplications and client updates, the bandwidth and processing required for just it is somewhat wasteful.

If they ever did change it, it would probably involve more than just a limit increase. For example, they could increase it to 100 stacks max, but limit you individually to 5 stacks per player.

https://forum-en.gw2archive.eu/forum/game/gw2/Comfirmed-Nothing-being-done-re-conditions/1505370

question about afk weapon ap farming

in Guild Wars 2 Discussion

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Healix.5819

During the early months of the game when botting was common, people were banned for using auto cast or pets and going AFK. It’s classified as automating gameplay and the first offence is a 72 hour ban, with the next one being permanent.

Molten Pick - 1 reason I dont want to buy it

in Black Lion Trading Co

Posted by: Healix.5819

Healix.5819

Chances are it won’t be upgraded because in around 2 years they’ll come out with a new one for you to buy. The pick clearly states that it’s an unlimited use orichalcum mining pick, so they have no reason to upgrade it for free since it wasn’t sold with that feature. Doing so would only cause complaints, probably more so than if they didn’t, since a lot of people seem to claim they didn’t get one solely for its unlimited usage.

If the next metal they release is just a level above orichalcum, there probably won’t be another pick for quite a long while. If however they release an expansion with a whole tier of new nodes (copper v2, iron v2, mithril v2, etc) expect a new set of tools roughly a year after each expansion. There is also the possibility that there will never be higher level nodes, and instead they will simply add new nodes under orichalcum, similar to passion flowers. Unfortunately, that would probably also mean more heavy RNG.

The item itself states that it can mine all metals.

As does the orichalcum mining pick which would mean it would also be upgraded with the ability to mine all future metals.

The tooltip is just for simplicity, rather than listing every known metal in the game like a technical description would. Since currently, the in-game assumption is that no metals beyond orichalcum exist, the pick can have that description, rather than saying something like “can mine all known metals” which would factor in the unknown. Like the real world, when the unknown is found, the description will have to be changed.

People with mult 80s kittened by Laurel limit

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

If they were going to make the daily character bound, only the first daily would award achievement points. Further completions would only award a laurel, exp and maybe karma (directly, not a jug). As a side effect, laurels would also be character bound, which would be a bad thing for those that only play alts once in a while, since like karma, all of it gained by the main is not useable by the alt.

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

They should add something like alternate advancement (like the WvW ranking system) to increase bonuses and then shift away from MF gear. For example, for every X points, you could increase stuff like offense, defense or magic find by Y% vs that type of enemy. It would be small stuff like 1% damage or damage reduction or 5% magic find per point. Points gained or requirements could be stuff like killing that enemy type and completing events within specific regions.

They can’t just drop MF gear however, so the only way they’ll every get rid of it would be by increasing the level cap and then putting a “this doesn’t work past 80” on all of it. So really, the only way they could temporarily change MF would be by having it shared with your party in some way or disable it in instances.

This Macro : bannable or OK ?

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

The truth is, because it’s an automated action, it would be considered a violation. That said, unless you’re caught AFKing while using the macro, which would be botting, chances are you’ll never be banned because of it.

~min players needed to open temples?

in Dynamic Events

Posted by: Healix.5819

Healix.5819

I haven’t done them since the last buff to Orr, but back then…

Balthazar: ~5 people. The escort is the hardest part. You need people to catch the mobs as they spawn rather than letting them run to the NPCs, so people should be pre-positioned ahead of, behind and to the sides of the NPCs. Avoid standing near them to prevent AoEs being placed on you and them. Slow/knockdown/stun/etc the mobs as they run in and place healing AoEs for the NPCs.

Lyssa: ~4-5 people. Start by having 3 people go to each event. The remaining 1-2 people float between them, since the back events are harder. Synchronize and complete all 3 events at roughly the same time. You have ~15 minutes to kill the boss before the defense events activate. 1 person per event can stall them indefinitely.

Dwayna: ~3 people + poison. The event used to be entirely soloable, but the upgrade to it improved the boss’s healing to a point where you need a good amount of dps.

Melandru: ~4-8 people. You need at least 1 person per acolyte to prevent the boss from full healing. All 4 people also need to interrupt and drake’s breath, rather than just auto attacking.

Grenth: ~1-3 people. Everyone should be killing shades and whoever is getting attacked by the boss should stay in the back to keep him from moving near Jones.

Add ~5 people to each one for more realistic “casual mode” numbers.

Legendary Xmuting and ascended weapons stats

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Transmuted legendaries will most likely not get automatically upgraded, since not everyone would want it. They could offer a 1 time trade in to revert your legendary back to its original form however.

If legendaries were magically upgraded items on transmute, which will probably not happen since it would override transmutation rules, that would mean you could no longer control the exact stats of the item and it would always be required level 80. They probably also wouldn’t want you to be able to get the exact stats you wanted simply by transmuting a white/blue/green/etc item. If they did, legendaries would have had dynamic stats to begin with.

Can I get a refund for $400 of wasted gems?

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

I’ve heard of cases where they’ve refunded gems, but since you’ve used them in a way that’s not refundable and with intention (I’m assuming you bought character slots and bought your way to level 80), I doubt they would offer you a refund.

However, you can go the extreme route and request a refund on your entire account to get everything refunded or issue a charge back on the gems, which will get you the money back for the gems, but also suspend your account.