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There’d be a lot more votes if there was an incentive. I for example got 100 tokens from mostly doing the arena on day 1. Since I don’t need any more pins, why would I want to click 100 times to get 100 pins just to delete them, when I could just delete the tokens.
A red listing fee means you don’t have that much money on you to pay the fee.
The only ascended armor they’d sell for laurels would be the patterns to craft them. Probably around 10 each. Ascended gear is time gated on purpose, so there’s no way they’d let you buy them with just laurels the day they’re released.
They have to be done in order. You must first do 1 and then 2, which will complete the first achievement and unlock the next one. You can then do 3 and then 4.
You should be able to solo every event that’s not labeled as a group event. Some groups events can also be solo’d with a little effort. There are a few non group events in the game that are much harder than others though. Scaling due to active players in the area, though not participating, can also make events harder.
The end of the personal story requires a dungeon, which is meant to be done with a group. It can however be done solo, if you’re capable of soloing group events.
Just leveling is pretty easy. You can even get to 80 by just crafting or gathering.
In GW3 maybe, though they might surprise you and go with an up to date DX13.
Adding DX11 support would be a major change to the core game, something that isn’t done casually. Outside of a major expansion with an overhaul, I wouldn’t expect it to happen. Furthermore, considering just how many basic features they still need to implement and just how long it has taken to add those features, I just don’t see it happening. They probably don’t have the in-house resources to do it either, just like how they had to get specialists in to counter botting.
If they were going to work on it though, it probably wouldn’t be implemented anytime within the next 5 or so years.
They could just make it required to kill people, making it so hiding is pointless. For example, remove health pickups and only allow additional health to be gained by taking it from defeated players that had any left. The bushes can still stay, as a 1 time use thing that only counteracts hunger.
Ghosts could be given map wide radar, since they’re supposed to have it, but in comparison to the game it’s based on, ghosts are only supposed to interfere when the survivors are being boring. Map wide radar would certainly make it end faster, but playing hide and seek while hunting is kind of the point. As a punishment for idling, karka should just spawn on you every ~2 minutes if you haven’t moved a certain distance.
When you switched, if you did T4 first and then T3, you will need to redo T4. They have to be done in sequence.
The knockback on the wind aspect can hit multiple times, making it extremely deadly. I rarely get the same knockback effect as others when I do it, since my target is usually only pushed back a few steps. I’ve been pushed across the entire platform before, getting hit by the same knockback roughly 6 or so times all within a timespan of around 1-3 seconds.
What I’d like to know is how are people with the wind(blue) aspect killing me faster than I can when I try using it.
The ball skill can hit multiple times depending on how you set it up. I haven’t played with it much, but if you’re basically standing on the person when you use the skill, it will hit them once, come back, hitting them again, then hit the ground, hitting them a 3rd time. The first hit is something like 10 damage, whereas the last 2 are 20.
When they previewed it, they said it was a challenge mission where people could rank each other based on tier and kills. I’m a little surprised they didn’t release leaderboards with it.
Finding out what part of the world someone’s in is a pretty standard /who feature in MMOs. The friends list simply acts as that feature. If you’re not in the maximum amount of guilds, you can be invited to a guild while offline. This gives even more details.
Zephyr Sanctum traverses the world, only stopping to resupply and trade. I imagine it would take months, close to a year for them to loop around for another visit. The Zephyrites should be able to teach others how to harness the power of the aspects however (though it’d probably take years), so there’s always a possibility for events that don’t take place on the ship itself to still occur.
The release notes for Cutthroat Politics only lists Crab Toss and Southsun Survival as games being rotated. By the way it’s worded however, there could be more or entirely different ones. Generally however, what they list is what you get.
Why shouldn’t the person killing everyone get high points. The survivor that’s just hiding in the corner, never killing a single person shouldn’t get anything. The game is meant to have an overseer that prevents that type of play by either forcing that person to move or directing others towards that location. Since it’s not possible to give that position to a player, because it would just be abused, the dead players are meant to take on this role.
If the length of your survival meant everything, the game would be incredibly boring as more and more people began hiding in the far off corners of the map. It’s not just a survival game, it’s a hunt.
Southsun is basically a zone without a purpose. The mini-games will get people out there, even if only a few minutes to run to them.
Unlike Southsun, Zephyr Sanctum is going to go away. It wouldn’t really make sense to have games available there when the hosts aren’t around to support them.
I just did about 30 games, only getting 5 kills total so far. Falling deaths are definitely not counting for me, even when 1vs1 and I’ve brought them down to 50%. I do see kill credit however.
— after logging out and back in, I magically went up 2 kills.
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When you look at the population as a whole, people who will try to buy the election will only make up a small percentage. The majority, the casual players, usually make up at least 80% of the population, though you can only guess how many will actually participate. These players won’t really care about what fractal is given, since they don’t do them anyways or don’t do them enough to care. They’ll vote for either who they know, the race or gender they like more, or simply whichever is closer to turn in the token. Kiel will probably have a stronger connection, simply because she’s human (most popular vs least popular race) and has been with you during previous stories.
People can try to buy the election, but to do so, they’d need to buy at least 1000 tokens for every 1 token gained normally. Altogether, there’ll probably be at least 100 million votes placed in 2 weeks, and it could even get up to a billion or more depending on all the variables. It’d be interesting to see these numbers released daily, though it would give a hint of the active population. Also remember, for every person trying to buy the election on one side, there’s probably another doing the same on the other.
August 5th. Zephyr Sanctum leaves the next day.
There’s hundreds of thousands of people using the TP at any given time and anywhere from a few to hundreds of people looking at the same item as you. If someone is going to bot the TP, they’re only going to place 1 order at a time and always at +1c on items such as exotics, since a bot will instantly know when it needs to place a new order. To fully bot the TP, the game must be running and a character has to be logged in to pickup any items, which isn’t actually part of the TP website.
Detecting TP botting is no easy task. Doing so would most likely flag hundreds of real players. The only feasible way to stop it would be by limiting how many buy orders can be placed. The only real way to detect TP botting is by looking for hundreds of requests in a short amount of time. They could also track your history, since a legit client has to make requests in a specific order. This is where it can get tricky though, since any lag or errors could get you flagged, not to mention it would take a lot of resources to track so many people when the TP tries to use as little as possible, since it operates in real time.
Im not sure whats worse the laser beam death stares or the fact your stuck at work and unable to act on the price spike !
With a little effort, the TP can be used with 100% functionality from any device capable of accessing the internet. Yes, you could play the TP from your phone. There are a few restrictions of course, depending on how advanced you want to get. In its simplest form, and something everyone can do right now using any web browser, you can view and place buy orders outside of the game. Selling and picking up is harder, since it requires interaction with the inventory, something that requires your character to be logged in.
Non-consensual PvP will never exist in GW2. It goes against one of their core philosophies of the game. Any world PvP will take place in special zones, like WvW, where people know what they’re going in to.
Dueling in PvE was a feature they were willing/wanted to add though – low priority of course.
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I don’t think I’ve heard of an official end date for it.
The logging axe is available until July 29 though, and gem store items usually last a little longer than the achievements. Therefore, I assume it will end with the next living story. However, the next living story sounds like it will still take place within Zephyr Sanctum, so the Bazaar achievements may still be available for quite a while. The Master of Om achievement specifically states that it will no longer be available once Zephyr Sanctum departs. Since it hasn’t, some achievements may still be available, but I wouldn’t assume all would be.
JNA’s Open/CreateFileMapping is simplified. By default, it’s actually OpenFileMapping. If that fails, it becomes CreateFileMapping.
You created it as a read only memory. You need to change it back to PAGE_EXECUTE_READWRITE, like you had originally.
CreateFileMapping(WinBase.INVALID_HANDLE_VALUE, null, WinNT.PAGE_EXECUTE_READWRITE, 0, MEM_MAP_SIZE, MEM_MAP_NAME);
HANDLE sharedFile = Kernel32.INSTANCE.CreateFileMapping(WinBase.INVALID_HANDLE_VALUE, null, WinNT.PAGE_EXECUTE_READWRITE, 0, 5460, “MumbleLink”);
Pointer sharedMemory = Kernel32.INSTANCE.MapViewOfFile(sharedFile, WinNT.SECTION_MAP_READ, 0, 0, 5460);
System.out.println(Arrays.toString(sharedMemory.getByteArray(0, 48)));
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They could have always increased the level cap, slapped on a “this doesn’t work past level 80” and removed magic find that way. Then you’d have to get an entire new set of gear.
Pointer sharedMemory = Kernel32.INSTANCE.MapViewOfFile(sharedFile,
WinNT.SECTION_MAP_WRITE, 0, 0, 5460);
That SECTION_MAP_WRITE means you’re opening the mapping with write/read access. It doesn’t really matter, but since you only need to read the data, that WRITE should be a READ.
I’d actually like to see a performance increase. The BLTC loads way too slow, at least on my end.
The first time you open the TP, awesomium, the program that’s used to render the webpage in-game has to “boot up” which can take anywhere from a few seconds to a minute. There are a few ways they could speed this up and/or remove the wait entirely, for example, by preloading it on login. After that initial load, you should be able to browse the TP as fast as a normal webpage. Since it is just a webpage, it’ll never load any faster than that – there will always be a slight delay between page transitions.
GW2 will not create MumbleLink. If it has been created and GW2 is logged in with a character, it will open and begin writing to it. If you’re in a scenario where GW2 is running and doesn’t have MumbleLink open, then either MumbleLink hasn’t been created or it’s been created in a way which GW2 cannot open and write to it.
Judging by the code in the first post, I see 3 errors.
1. Remove the / in “/MumbleLink”
2. Your mapping doesn’t allocate enough space, change each 48 to 5460
3. You’re not actually reading, change WinNT.SECTION_QUERY to WinNT.SECTION_MAP_READ
Some categories are misnamed and there’s also a few categories which exist, but aren’t available in the list for you to select. Searching by armor type is and isn’t an easy task. The TP currently doesn’t know about those types, so that option won’t be available unless they link the TP and items API.
It’s possible to improve the TP yourself. Everything you want can be done. /rumor ~ It’s a mystery
Also, an option to filter by profession is hidden away in the TP. It’s just not usable and doesn’t do anything.
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Preview in-game, then preview a dye. They don’t dye at all.
If Poyaqui was going to be entirely removed rather than relocated, I don’t think they would have specified for the Om achievement that he has to be beaten during the event for it to count. Furthermore, entirely removing him would lock out an ability for a permanent mini-game as well as lock the achievements that aren’t part of the living story. He’ll probably just be moved to wherever Hylek are.
Instead of a List, you use a Dictionary, where the ID of the event is the key in the dictionary. If you can deserialize events.json into a list, you shouldn’t have much trouble changing it to a dictionary.
There was a .NET project being worked on, so you may be able to use it as an example.
https://forum-en.gw2archive.eu/forum/community/api/NET-Implementation/
https://gw2dotnet.codeplex.com/
For a RestSharp basic example,
Attachments:
“The API Development subforum is not intended for general discussions about the API, but rather technical discussions about how to use the API for developers of applications.”
Considering the achievement specifically states that you must defeat him during the event and that he holds an unlock to a permanent mini-game, he’ll probably be relocated once zephyr sanctum leaves. Where he’ll be located next, you’ll just have to wait and see.
Hearts are an afterthought and were only added because people had no clue how to play the game (traditional questing). Scouts exist for the same reason. Besides entry zones in a new expansion, I wouldn’t really expect to see hearts anymore, since they’re nothing more than static 1 time only events.
Pre-release, they said that unlike GW1, GW2 was designed so that they could increase the level cap. When they figure out what direction they’re going in, a level cap increase will allow them to clean up any mistakes. For example, to get rid of magic find on gear or to merge ascended and exotics, just increase the cap, and restrict the old gear to level 80.
A lot of things in the game are going to have to be completely redesigned depending on how the game is expanded. World exploration will most likely just be updated, meaning if you don’t get it now, it’ll take even longer in the future. They may however break it down into separate achievements for each continent or major region.
Their original design didn’t intend for everything to be crafted. Originally they said something like dungeons would give you specialized stats whereas crafting would be more balanced.
To account for every stat combination, they would have to redo how crafting works. For example, it would be much simpler if gear was just an item with a major and 2 minor slots, allowing you to put in whatever stat combo you want.
Eternal Savior of the Luxons is not a PvP title.
If you want to be very strict, everyone has already violated the rules for just running the game. Any anti-virus or firewall will violate multiple rules, including memory reading and intercepting network traffic.
They can’t tell the difference between a macro and a virtual keyboard, so they can’t just ban it. Blanket banning would hit anyone with special buttons, like those found on most mice. The only thing they could really do is look for someone opening thousands of bags per second. If you make a macro to open a bag every ~200-400ms, they’ll never know.
A different dev’s response https://forum-en.gw2archive.eu/forum/community/api/Another-live-WvW-Map-Checking-legality/2388512
This is entirely different. The guy was asking if it was ok to read the keyboard, not send key presses to the game. Was a pretty silly question, since if doing so was illegal, you wouldn’t be able to use the keyboard outside the game.
It’s much faster to just leave and join a new game after winning, like up to 4 minutes faster. Then the only one complaining is the guy who just joined the match you were in.
The timer goes to 0 as soon as all players have crossed the finish line. If someone leaves however, and a new player comes in before the timer hits 0, that player has to also cross the finish line.
The timer should drop to 1 minute remaining as soon as the 1st person crosses. To make it a little more fair to slow people though, the timer should be reduced by 30 seconds for every person that finishes, until only 1 min remains.
I’ve seen people that actually grief the timer by not crossing the line on purpose. Everyone will be finished except them, and they’ll just be sitting there at the end, waiting out the timer.
Let us look at other multiplayer games with rewards (i.e. all of them)-do you ask everyone in nfs/cod/halo/lol/dota to let you win? How about sf4 or sc2-do you ask your opponents to let you win to progress to the next rank? No, no, no,no and no-every win is done by your own skill and achievements such as ranks or aesthetics unlocked are done by your skill and your skill alone.
fyi, win trading exists in any game and sometimes they get paid for it for compensation. Head shot trading in shooters for example was common and was also bannable on ranked servers.
But usually, in order for someone to win in those games, the other team has to take a loss, which will negatively affect their rating, brining them down. Without compensation, no one’s going to just let someone do that, unless they wanted to be down ranked.
Instead of 1st achievements, they should go with a high score. For example, for the sprint, the achievement should be for completing it in under X minutes. Or, they could just leave it as is and also award “1st place” to anyone else within X%. For example, if 2nd place comes in a few seconds after 1st, they should both count as winning (though in this case, the traders would want everyone to walk across the finish line in a ball).
It’s technically a violation, but they rarely, if ever, ban for it. I’ve never heard of someone getting banned for macro use outside of looping a macro to bot. Many people use macros to open bags.
Before the last patch, I would sit at the chest until the end, then place close to last, since it didn’t matter.
Post patch, winning is an extra few silver, so if I’m going to do 20 games, I’d rather take the extra ~60s. Now I just win, leave and join a new game, which is actually mean to someone else, since that’s how you can enter a game already over but with 4 minutes left.
If you’re farming it, you can save up to 4 minutes by leaving and joining a new one and leaving any new one too far in progress or entered as a practice round.
It really doesn’t make sense that it’s account bound. Did they do it that way because of the charged crystal being account bound? If so, why are legendaries sellable. Or are they going to change how gear is obtained in the future to make it all time gated, since that was a problem at launch and the reason for ascended gear.
Winning now gets you an extra ~3 silver and 300 karma.
I remember 4:38 as a common time left I usually see, so I went to see…
Just an average game.
Now that winning rewards additional coins and karma… less people will be willing to just sit at the end. If everyone agrees to win trade however, they’ll still do it.
The thing about these types of achievements is… they’re already meaningless. A bad player will never get the achievement, therefore you may think only decent players can get it. However, when a bunch of bad players happen to get into a game, they’re going to win by default.
If you want to be all hardcore about it, only reward the top 10% of the population or base it on times.
175 is 1st place. The 1st person left, making you appear 1st.
I got into a game a minute or more late and got 3 teleports in a row, coming in 3rd, seconds after the first 2 (I could see them). RNG can win it for you.
If you can get the aspect master power up 2+ times in a row at the start, it’s almost a guaranteed win, assuming you don’t mess up.
They must really want to limit how fast you can obtain gear now, or maybe it’s not intended. Would be funny if all future crafting (for end game) is account bound just to make it take longer.
If they’re going with the logic that the crystals are account bound and therefore, the gear should be, then legendaries should also be account bound.
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