Ah confound it. I didn’t know they were visible only to level 80 characters. I was looking at the vendors with a low level character… -_-
I’m just going to delete this topic then.
Edit: Seems like I can’t delete it. Well then mods, I’ll leave it to you.
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A red star that pulses? It may be related to Algol, aka the Demon Star.
Here is Nevvi. Isn’t she just adorable?
This is Necrologist Nevvi, my newly created Asura Necromancer.
It’s likely just to much work.
Changing human armour to other races is what they always do. They don’t change them that much and it often doesn’t look the best because of that.
Charr or Aura armor to human you couldn’t leave it basically the same since they don’t have gendered armour so you have to make a female version and head and feet likely would require redoing. Some Sylvari armour looks like its growing from them and incorporates skin colour. It would look really weird on another race.
It indeed would mean creating new armor models to adapt the sets to other races, but if that is considered too much work, then I don’t know what isn’t in a game that relies mostly on skins.
I just imagine that we’re going to be stuck with the same old armor sets, maybe with some fire particle effect added.
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you pay charges only for skins
in spvp stats come from amulett and this you can change on the fly without paying anything
You’ll pay charges in PvP too. To skin armor pieces with no stats.
I doubt they’ll allow one day every race to wear every cultural armor. Mainly due to two things :
-Some sylvari cultural would look extremely weird on anything else, especially a Charr. Maybe it won’t bother some people, but the biggest problem is
-Asura and Charr do not have female versions. While it is not too bothersome for Asura, the T2 medium charr has an exposed torso. A bra could easily be added, but it’s still extra work. Then they also have to redesign the boots.
It would involve creating models that, as far as we know, may already exist, since we already have Human light T3 models for all races.
The Sylvari cultural problem could be turned into comething similar to Twilight Arbor’s armor set for other races. It would appear just like clothing made of plants.
At launch for a short period, all races could use all other races cultural. This was changed, can’t remember the reason.
Then that Flamekissed armor came out in the Gemstore – which if you didn’t know the Light armor was Human Light T3 reskinned to be “flamey” – this caused a gargantuan uproar. ArenaNet rightfully caved in and admitted their mistakes, removed & changed all existing armor to what it is today.
As to why I can’t go to an Asuran vendor and buy that awesome T3 for my Human Warrior is simply unanswerable though. If all races could use all races armor, there would be no crying anywhere. Those seeking “exclusivity” in an online community are foolish.
I’d like to know that reason, hence why I created this post. How can they justify lore-wise the fact that NPCs can wear cultural armor of other races while PCs cannot?
Today I was doing story missions with my Asura and noticed Councillor Flax undeniably wearing an Human T3 cultural armor set. http://wiki.guildwars2.com/wiki/Councillor_Flax
If cultural armor is so reserved to their own races, why is this Asura wearing a Human T3 set? And of consequence, why aren’t PCs allowed too?
I periodically see topics about mounts and periodically people start saying good and bad about it, and Arenanet closes the topic because of the flames and off-topic.
I say let people have what they want, those who don’t like them won’t use them.
And stop spouting nonsense about immersion, there’s the sea for that.
What I’m asking is for that type of skills to interrupt just finishers, not every skill, if that’s your concern. Finishing an enemy should require you to stay put in one place.
The way things are now, classes with shadowstep skills have an edge over others when finishing enemies in PvP/WvW.
All I’m asking for is balance.Did you know that a full DPS-traited Mesmer with all phantasms up and doing everything he can provides as much damage as your meta axe-mace Warrior pushing 111111 on autoattack?
Yeah, it’s “balance” you’re asking for.
What’s that to do with anything?
I’d have termed it ‘counterplay’.
If that mechanic can completly negate the downed state (shadowstepping out of range), then it leaves no room for counterplay.
But it doesn’t completely negate the downed state, it just moves out of range of the downed player. The stomp can still be prevented & the downed player still has opportunity to get up.
If your opponent is out of your downed skill range a millisecond before you are stomped, how are you supposed to counter that?
Classes that can shadowstep stomp don’t have easy access to stability/invulnerability. If you want shadowstep stomps out, then remove stability stomps or invulnerability stomps. Which I think would be a stupid change if it were to come out.
Stability/Invulnerability stomps can be countered using a downed movement skill. Same goes for Stealth stomps.
However, shadowstep stomps leave no room for counterplay, like TheDaiBish said.
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The Sclerite Karka Shell too is not infusable. Sucks, does it not?
What I’m asking is for that type of skills to interrupt just finishers, not every skill, if that’s your concern. Finishing an enemy should require you to stay put in one place.
The way things are now, classes with shadowstep skills have an edge over others when finishing enemies in PvP/WvW.
All I’m asking for is balance.
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Now you know a fraction of how it feels like losing everything at gambling.
I honestly don’t know why this has never been brought up (or has it?), but let’s face it, we all know about those little tricks with shadowsteps to finish people the easy way (start the finisher animation -> hop away with shadowstep -> get back to opponent with another right when the animation is about to finish).
Arenanet, I ask you to make it so that all shadowstep type abilities break finisher casting. This is something that should have been fixed since the beginning.
Talk also about pirates with their endless torment skill.
Clipping is overrated. We get alot of clipping everywhere in most games, and most of the times we don’t even care about it.
However, there is a way to reduce clipping for the Charr, if the tail is the problem. Make a chlamys that flows down from a single shoulder. There, tail problem solved.
Quite frankly, I too have never seen a dev on EU servers.
It’s kind of funny to see him tryign to sell apples among all that destruction.
Of course, the change I suggested is purely aesthetical. No need to tip the balance of WvW with caravan stats and skills.
I was thinking about this today. Since we have three different types of caravans in PvE why not bringing them to WvW as well, since teams are also three? It would be a nice aesthetical change to bring some visual variety.
The could work like this…:
Blue = Pack Dolyak – http://wiki.guildwars2.com/images/7/7a/Pack_Dolyak.jpg
Green = Pack Bull – http://wiki.guildwars2.com/images/d/d3/Pack_Bull.jpg
Red = Pack Marmox – http://wiki.guildwars2.com/images/b/bf/Pack_Marmox.jpg
GW2 version of the GW1 first april fools. It’s going to be fun to look at how our characters look in their opposite gender version with the customization features of GW2.
Since the bosses update with timers this boss’ music has been acting weird.
Victory music doesn’t play when the Shaman is defeated, but when the portal pre-event finishes.
Also, I don’t know if this happens only with custom soundtracks, but during the fight the boss playlist music often doesn’t play, and when it does it gets interrupted and normal battle music starts playing.
Was wondering why wasn’t this fixed already by the audio department since I know it’s been reported before.
Sunrise.
One of the legendary weapons I will never obtain.
Jeez, just deal with it. It’s a kitten skin.
What if an online game you paid for years suddenly became free-to-play? Are you going to whine because all the new players get to play for free?
There are many skins that were easy to obtain through PvE but were difficult to get in PvP.
It’s not even like the recipe for the bow is guaranteed from the forge. You still need to make some attempts.
I too can confirm that something about it has changed. I tried it again yesterday, and not only the graphics on the path to it were glitched in a weird way but the skull slide seems to kill you way more often than it did before.
I wish Arenanet would get rid of the repeated falling damage while sliding. That’s one of the most annoying aspects of GW2.
Sliding down softens the fall in real life, by the way. In GW2 it does the opposite.
What Would Your Character Have Said to Jory?
in Battle for Lion’s Arch - Aftermath
Posted by: Hermes.7014
“I just hope we’ve done the right thing.”
Final Fantasy XIV has the option to summon all minis in possession anywhere in the world. Arenanet should implement a similar system to GW2.
I don’t usually make mistakes, but once I crafted a celestial inscription without having celestial armor recipes.
Bad thieves getting away with spamming shortbow #3? Never seen such thing. It can indeed save them from a few hits, but once initiative is over, it’s over.
I never got “kited to death”, perhaps because I also used a ranged weapon.
I don’t think it’s possible to “upgrade” your account multiple times to begin with. Therefore, there is no problem with it.
I don’t see what’s wrong in asking for a non skimpy version of the armor.
I’d have bought that Phalanx armor on my female characters if it wasn’t so kitten different from the male counterpart. They just seem like two completely different armor sets. The male is clad in heavy armor while the female has open spots everywhere.
Feedback such as “fire this person” or “get better at writing” are not helpful or useful to us. If you wish to provide constructive criticism and feedback, I strongly recommend reading this thread which details how to give good, constructive feedback that is useful both to the development teams and in discussions here on the forums.
What about the “hire this person” instead?
Yes, single use skins that can be used on multiple armor weights will be available for all armor weights in the wardrobe when that skin is unlocked. Feel free to use your ticket and get your gauntlets without worry of it being tied to a specific weight after the wardrobe goes live.
“Single items, such as the Fuzzy Hats and Scarlet’s Spaulders, will be unlocked for your entire account and usable with any armor weight.”
From the last paragraph of the “Collecting Weapon and Armor Skins” section of the wardrobe blog.
It’s different for the Fused Gauntlets. They were added before the rise of universal skins, and once you call the vendor you can choose only one type (light, medioum or heavy) of the skin.
I wish devs could convert unused Fused Gauntlet skins into universal skins as well.
I too have yet to use my ticket, but I’m afraid it’s still going to be just one version because of the vendor NPC that will exchange it for a single one.
My impression about this change is generally negative.
It seems like this system comes with its advantages but also disadvantages. For instance, we won’t be able to know in advance anything happening in other maps unless we have a guildie there and waypoint travel will cost approximately 40% more.
I would also like to hear more details about the difficulty readjustments for world bosses.
If I haven’t misunderstood the contents of the blog entry related to the Wardrobe system, all skins that have been bound to your characters in the past will be retroactively added to the wardrobe, so this means even long lost skins.
Now while this would be optimal, I can’t say I’m really sure about it as I might have misunterstood that bit of information. If anyone else can confirm this?
I have about 369. Used some last year to get ascended trinkets on my three Lv80 characters.
lol dat mushroom sylvari
They should do like Digital Extremes has done with Warframe: enable particle effect dyes.
Having said that, it seems to me both in-game and here in the forums, the majority are enjoying ANet’s little side trip into Silly Land.
That’s honestly great, and I’m glad those people are enjoying it.
I myself enjoyed it for a bit, and had a good laugh, but I’d like an option to toggle it off now. Let those who like it leave it on and those who don’t turn it off….
We’re about 40 minutes away til daily reset. Afterwards, I believe they’ll be gone, so bear with it for a little longer.
Moar bobbleheads!
Attachments:
I’m not really missing it to be honest. The first SAB was alright, the second was just a frustrating mass of nonsense.
Just look at the KITTEN!
Hmmm.
Well, I probably would not do a jumping puzzle today but it’s just a joke for a single day. I think I can live with skipping jps for a day so that people can enjoy a good laugh. It’s only one day and it’s kind of tradition that ANet does something funny and annoying on this day – glad they kept it up.
I’ve done jumping puzzles with no problems today.
I don’t understand why this seems to be so debilitating to some people.
Fire spitting mechanical Charr!
Have a laugh once in a while, guys.
I’ll just repeat the same exact thing I said in another thread. Yes because motion sickness and headaches are hilarious
Motion sickness by looking at a bobble-head? I didn’t know such thing even existed.
Have a laugh once in a while, guys.