Showing Posts For IIvIIozzie.9250:

Big Improvment

in Living World

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

The best is yet to come.

So more massacres, mayhem, and destruction in your words. Why is that since the start of this Living World (although I may risk saying that there were signs of this in the vanilla game as well) the only way you guys seem to be able to drive the story forward is through mass killings and calamities (that often draw parallels with real life modern attacks on innocents)?

Remember this picture attached to the Story Journal reveal page? I can’t decide whether it’s hilarious, ridiculous, or outrageously imbecile and depressing that it’s a spot-on summary of your entire storytelling to date…

What sort of stories would you like to see?

Tell us a story, that is worth telling. Ah, and don’t hold back on new maps, like real ones, not map teasers…

Vague answer is vague.

The kind of storytelling I’d like to see is where we can actually feel a connection to the characters. The problem with the races right now is most NPC’s do not stand out as individuals. Arenanet painted themselves into a corner when they decided “Well the Asuran are very smart and arrogant, the Norn are proud and competitive The Sylvari are quite ignorant, excited and in tune with the natural world , the Charr are similar to the Norn but also tend to be pessimistic and finally the humans – well they can be just about anything they want to be.” The way the other races have been stereotyped by design makes it difficult to find them interesting. Every NPC you talk to of a particular race doesn’t feel any different than when you talk to another NPC of the same ilk.

In our personal story we are introduced to secondary characters so frequently that you don’t have any time at all to feel any kind of bond with them, even the characters that are suppose to feel like your mentors. I only cared slightly about Tybalts death, but only after completing that storyline for the third time. After playing the storyline over and over again I thought “I’ve done this x times, and I still have no idea who the hell this person is”. I vaguely remember a norn lady being turned undead towards the end of the storyline but since I had little interaction with her it didn’t affect me as a player, and it should have, especially after having done it multiple times.

I’ll go as far as to write you could kill off Destiny’s Edge and the “Destiny’s Orphans” entirely and most players wouldn’t really care. We’ve been given very little personal interaction with them and their personality’s feel very flat. Characters like those should have their story intertwined with the players more frequently and in every facet of gameplay. The dungeon story line’s feel very bland after the second or third time going through, let alone the 50th.

If you really want to have epic storytelling consider working on your technology where we can have dynamic events cross over between zones. One example for such an event would be to have a quirky skritt who travels between zones trading goods, visiting friends and family and fighting an awful lot of enemies along the way. Something like that where you can have plenty of different 1on1 experiences helps build a relationship that players can invest their emotions into.

R.I.P. PvP Alts

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

People have been complaining for years now that sPVP receives no content because it’s sibling PVE makes the most money, now that sPVP makes some money from PvE noobs (Yes, hardcore pvpers don’t actually care about dress up) You folks are complaining?

A lot of players are trying spvp now: Big plus,
Gem store buys means more money for development: Big plus
Lots of new Features (and upcoming templates? I hope?): Big Plus
Allowing Pvp Players to make gold/get access to rewards easier: Big plus.

As far as I Can see you guys don’t give two kitts about SPVP and wanna just play pretend dressup online, here let me help you with that apply skins> Put items in the bank > Transfer items to alt. Job done.

It’s not about dressup, it’s about being charged to use rewards we already earned, which is a pretty unethical decision and will surely bother folks in PvP, even hardcore players. Claiming the gem store purchases equals more financing for development and that earnings from transmutation charges will directly go into developing PvP content is a ridiculous leap of faith opinion. Lots of incoming features? Define lots, you named one. And as far as your last statement goes, we’ll see. I don’t think you’ll be able to earn cosmetic rewards faster with the new system from it’s apparent design but again, we’ll see.

R.I.P. PvP Alts

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

The Gem Store is that way ->

Not sure if you’re trolling, how can people be so accepting of spending real money for things you’ve already earned access to?

I had over 40 pvp skins on my necro alone, out of all 8 of my PvP characters I had over 100 across their inventories. This poorly thought out decision is a real deal breaker for me.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Also when introducing them for new maps they can decrease waypoints so they would make the world feel bigger.

That’s an argument against introducing mounts. I like waypoints.
Also, i have noticed that you silently assumed that mounts would grant some sort of movement/speed bonus. This is bad, because it means they would become obligatory – also for the people that do not want them.
Which is why i don’t want mounts in the game – i would have no problem with them being only cosmetic, but talk long enough and all the people that want them eventually admit that they are after something more.

It doesn’t become obligatory, you don’t need to use them if you don’t want to, nobody would stop you. The majority of people do not want mounts that do nothing, of course people want them to do something more. What this whole argument boils down to is can Arenanet make mounts fun while also being balanced? I think that they can. I believe they have long considered mounts for the game and they’ve got some pretty solid idea’s for using them. All the hatred against this notion is pure prejudice.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Gw2 is quite far from medieval. Quite far.

It probably won’t even be long before humans catch up to Charr/Asuran technology.

I guess the main argument would be waypoints, being a form of travel, reduce the amount of coin. The huge maps where designed with the purpose of utilizing waypoints as the only feasible way of quickly moving from place to place. Especially when it comes to events where nobody is going to wait for you to arrive on your spec-tacky mount. Also take into account mobs are pretty kitten accurate at hitting even with swiftness on. All it takes is hard or soft cc to ruin your “stroll” through Tyria.

Divinity’s Reach obviously has elements of medieval fantasy, saying otherwise is being dishonest. Mounted combat is my primary reason for wanting them plus 40% speed increase would be nice. Mounted combat really voids all opposition discussion, if it get’s done correctly.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

In my opinion, it’s going to be mixed. The large cities will be packed with people, but is that really a good thing? There isn’t a need for trade between players directly as in Guild Wars 1 and all those additional meshes and skins are going to cause longer load times and lag as you roam the cityscapes. The unfortunate thing is unlike Guild Wars 1 you can’t simply choose to go to an empty district, you’ll be forced to stay in that laggy environment until you decide to leave the city zone altogether.

Individual zones out in the world will see an increase in players once all the individual server instances get trimmed off, but will we really see a big increase in playerbase in these zones? It Depends. On zones where a large-scale boss battle is taking place you’ll likely be fighting along side plenty of people, but on maps like Mount Maelstrom the size increase in the amount of players you’ll be likely to run into will be largely unnoticeable.

In Spvp, with the Heart of the Mists getting the megaserver treatment there will theoretically be more success in getting a team together for tourny’s.

I do think the megaserver is an improvement in general, but I can see a lot of people on these forums are ready to believe this is the saving grace for the game, which it isn’t. Those of us who played guild wars 1 and remember how empty all the towns and outposts were, even before expansions will attest that this will only make minor changes in unimportant zones. Anet will need to make some necessary adjustments and some quality of life changes to the unpopular maps in order to really spread out the community and keep the world feeling alive. Anets decision to make the bosses on a schedule goes against the philosophy of a living, breathing world in exchange for efficient boss farming., which I’d be okay with only in the short term. If you make the fights too frequent and simple to walk into you also take away the luster of doing the special events.

As new content (in the form of expansion’s or whatever) is to be released it will only decrease the already existing zones populations. I would like to see them place living story on the back burner and focus on making each zone more of a replayable experience. I’ve leveled eight characters to 80, and I never finished a zone without seeing the same events pop over and over again, the lack of variety in events is why I opted to speed level most of my characters through crafting. Each zone should have it’s own big boss with events centered around it. Event chains should no longer lead into one another, creating a constant loop of experience/item grinding, if there were enough interesting events added to each zone players wouldn’t feel the need to run on that hamster wheel. One of the biggest challenges for MMO’s is futureproofing their content, keeping older maps in players mind’s is hard to accomplish, and they only way you can really entice them is to shake some new content on top in order to keep it fresh.

(edited by IIvIIozzie.9250)

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Anyone who calls mounts lore defying needs to take another look at Guild Wars lore. Just the thought that riding on top of another animal could be seen as lore defying is crazy. Mounts get a lot of unexplained or illogical hate. Mounts aren’t as necessary in GW2 as they might be in other games but that doesn’t mean they could only be implemented simply for aesthetic purposes, lot’s of haters take that leap.

I for one await the day of jousting at divinity’s reach.

(edited by IIvIIozzie.9250)

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Great effort, greater list. This would make for an amazing feature pack two. Wink Wink Nudge Nudge

Would you like to develop these features?

Good luck, see you in a few years.

Laundry lists like these serve no purpose.

Go jump off your leap. Lists like these serve an obvious purpose, they point out flaws in the game and include improvements that are being requested to fix said flaws. Forums are designed for discussion, we’re all very sorry you don’t want to see discussion on improving the game.

(edited by IIvIIozzie.9250)

The bobble head (constructive not a qq)

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

There should be an option to turn it off. I’d agree with that.

What happens to multiple PvP skins?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

What about dupes of gemstore items?

Gaile Gray

ArenaNet Support Liaison

You can submit questions about the Feature Build after it goes live on April 15th. In the meantime, watch for more information via our Knowledge Base (search: Wardrobe) and blog posts.

Everyone: Please do not submit tickets or make forum posts about the Feature Build at this time. Customer Support cannot assist with these matters in advance of the build going live.

https://forum-en.gw2archive.eu/forum/support/account/Duplicate-unused-premium-armor-skins/first#post3811729

I can’t wait until the patch goes live, all of my PvP gear will most likely vanish as well as my crafting materials, therefore, any possibility of me salvaging all of my duplicate items for crafting materials to create other skins will be nonexistent. I need answers now.

what is to become of HOM?

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

There will be skins accessible from the wardrobe that will not cost charges, town clothes, gem store purchases, etc. It is quite possible you can unlock the hom skins through the wardrobe, making it almost useless afterwards. The pets will still need to be collected from there, true. It’s unfortunate they didn’t incorporate more interesting features with hom. I at least expected a statue of your characters or more services. Did they ever end up fixing that ice crown skin? Hopefully with the wardrobe changes they’ll decide to go back and give it some love.

(edited by IIvIIozzie.9250)

What will happen to the tournament chests?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Chests will be removed.

what is to become of HOM?

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

With the new wardrobe changes on the 15th won’t that render HOM useless?

PvP Materials

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

salvage kits are still purchasable, for a few mere copper from the kodan glory rewards vendor. No more glory required for purchase.

Are we not going to talk about Capricorn

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

All they need to do is turn the water into ice and adjust the boat a little bit. There really isn’t a need to just remove the entire thing.

What a waste of resources.

Feat patch allowed to carry over armor/looks?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

So basically, your 2d T3 armor would cough only costs you 30-50g instead of 100g, awesome !
Now imagine for cheap armors …

I can bet you a thousand quaggan tonics that this is not going to happen.

We are waiting for our Quaggan tonics……..

Gem Shop > PvP Rank?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I can see your point Lux. I feel that while the wardrobe change initially seems like a good idea, I can see how they’ll sell transmutation charges for people’s gems/ RL monies. I guess we’ll have to wait and see how time consuming it will be to earn these charges before coming to a full conclusion.

But back to your point. It’s a pretty simple idea really. Lower the rank point requirements and you lower the value of the reward. But as I’ve mentioned in the past, this is what Arenanet has done consistently through their designs over the course of a decade. They make things challenging for a time but ultimately pander to the casual players because getting them to play their content by actually fixing the real issues is “too hard”.

PvP Materials

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Hmm ok I guess mats being deleted makes sense then…

What about chests though? Those could still contain skins after the patch…

Any unused chests prior to the 15th will be deleted.

Release info on the new PvP Jungle Map?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I assume this is going to replace Capricorn, but not be ready by the 15th?? Next friday’s ready up topic? Spill it!

What happens to multiple PvP skins?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Dupes will do nothing more than a single wardrobe unlock. The transmutation charges you’ll get on April 15th will be based on your new PvP rank and not based on items.

Cush: because if I’m understanding Evan correctly he’s nicely saying that the dupes will simply be deleted on April 15th, correct? Can’t I just save the excess skins in my inventory without needing to spend trans charges? If I already earned the extra skins I should be allowed to use them without any additional transmutation cost. This really hurts us who pvp’d a lot to earn the extra pvp skins across all of our characters. For example, on my necromancer alone I have 40 pvp skins in my inventory. That means if I wanted to keep all these different skin sets on him I’d be blowing through most of the charges I’ll be given for my current rank. It’s no secret that you guys are being vague on how trans charges will be acquired through in-game play. Yes, they’ll be a static reward within the reward track system, but how time consuming will that be, really? We can read between the lines, they’ll be difficult to attain in the game so you can cash grab gem purchases.

So here’s the problem, I’m even going to solve it for you Sir Lesh Prince. I have all 8 of my characters decked out in PvP gear. I’m rank 43. That means I’m only allotted 43 transmutation charges. Since you (Arenanet) intend to wipe all pvp items off of characters on the 15th we should be given one charge per item, not rank based and excluding the default pvp skins. If you change this the new design will be much more fairly put in place.

Since some of the developers have a hard time grasping PvP let’s put the shoe on another foot. Let’s pretend stat’s weren’t an issue and we were going to delete all earned PvE gear that was duplicated across a players account. What kind of feedback do you think you would receive for doing that?

(edited by IIvIIozzie.9250)

What happens to multiple PvP skins?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

So on April 15th when we log into heart of the mists all of our skins will be removed and added to the wardrobe. What happens if we had 6 copies of Tier 3 armor across our characters? Will we receive a charge for every piece that gets removed?

Here’s another example to be more specific:

If my Memser currently has 30 pvp weapon and armor skins in her inventory am I going to receive 30 trans charges? Or am I only going to receive 6 charges for armor and 2 charges for weapons, while the rest of the skins just get deleted?

On every character I play (8 total) I have multiple skins for every weapon and armor piece usable for that character. I’m getting the feeling that I’ll be screwed come april 15th.

PvP Materials

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Both will be deleted, use them now.

Feat patch allowed to carry over armor/looks?

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

This has already been confirmed when they announced the removal of glory. What they didn’t say was it was going to cost gems or something additional. That better not be true…..

Where is the GuildWars?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

To capitalize on the brand name.

Leaving all the loyal players in the dust.

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I’ve been playing Guild Wars since the alpha, about a decade ago now. Throughout all these years Arenanet have always shown favoritism to newer players/casuals. Their decision making sends the message “our loyal player base isn’t going anywhere. Let’s give more incentive to newer players and casuals so they don’t get jealous and feel equally rewarded”.

The only thing veterans get is grind. They do this to avoid elitism, which I do understand to an extent but ultimately disagree with. Players should be justly rewarded for how good they are and the time they dedicate into the game, not just for some meaningless titles.

Now they’re giving PvE rewards for ranking up in PvP. There are some players who have absolutely no interest in PvE… so they really get nothing. But wait! According to Mr. Chapman:

Here’s a bit more information to clear the air on this stuff coming in for this next patch:…….

Either way, don’t be too alarmed because tons of new rewards are coming. Even PvP specific ones!

-Tyler

See that?! We are going to get some PvP specific rewards too! You know what, I think PvE players should get a new overhauled rewards system as well. There will be a great bridging system that only gives glory for PvP rewards, and when the new system is in place they might even be able to earn some PvE rewards too! How do you think that would go over with that crowd? I love you Arenanet, but sometimes I feel like you are based out of bizarro world, not Bellevue.

(edited by IIvIIozzie.9250)

Rangers, worst PvP class?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I don’t have anything personal against Rangers, I just don’t want them on my team. I don’t see anyone else talking about them on the forums so maybe I’m on my own here but I’ve noticed if I have a ranger on my team the odds of winning the match is less, unless the other team has a ranger to balance it out, or better yet they have more than my team.

The only rangers I see in Spvp are running the spirit build, which most rangers seem to be incompetent at. I don’t really play my ranger much, especially in Spvp. Are they really that under-powered as a class in pvp environment, or is it just my perception?

On a side note I also find thieves to be particularly weak as well, especially if there is more than one on the team, even when I’m running light armor classes, but still a notch above rangers due to stealth and spiking.

Change rank points required

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I agree, this make more sense.

PvP Skin question in regards to changes

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Allie writes:

“Q: Will we eventually be able to use PvP rank/cultural/dungeon armor skins in PvE/WvW?
A: Yes, players will eventually be able to take their looks across game modes; however, this will not be happening as a part of the maintenance build on March 18th.”

To make sure I’m understanding this correctly: that means all PvP armor and weapon skins that is earned (even right now) will be able to be used in all aspects of PvE and WvW. Correct? I just find that hard to believe and I want to make sure that’s correct.

daily skyhammer rage thread

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I’ll agree that I think the hammer needs to dodgeable but I disagree with changes to platforms. It’s not always so easy to knock players off of the map, it requires the right timing and positioning. I’ve played skyhammer a lot and even when I’m running something that is more susceptible to getting knocked off the edge it happens pretty infrequently.

daily skyhammer rage thread

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Infantry, I’ll tell you the same thing, put some thought into the posts otherwise it’s pointless to bother writing them. Every PvP map has a “gimmick”, just because you don’t like it doesn’t mean it should be removed.

Bad Timing

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

So we get a topic today about how current pvp rewards are being removed without explanation as to what they are putting in their place and now the sPvP servers are toast.

C’mon guys…..

daily skyhammer rage thread

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Saying: “Skyhammer has literally put nothing but bad experiences in the game.” Is meaningless unless you give some real examples, not just the farming glory episode. You can say something sucks all day long, it isn’t going to be considered worthwhile criticism.

daily skyhammer rage thread

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I agree with those who enjoy Skyhammer, it’s probably my favorite SPvP map. There needs to be variations in maps. I like that certain maps will work better with certain builds. As others have said, players need to be more attentive to positioning and learn how to dodge roll more effectively.

"Guild Wars" a misleading title

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

When Guild Wars first came out the PvE was mostly throwaway. They originally built a very loose PvE system around GvG, which was the focus. Eventually, most of their playerbase was requesting more PvE content, they tried to compromise with Guild Wars: Factions. As time went on GvG was one of the less focused on aspects by the community and this can be reflected by the content Arenanet decided to work on throughout Guild Wars later years.

The Gauntlet is.....

in Queen's Jubilee

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I agree with all of your points except the first one. I agree it can cause lag etc, but I really like the idea of a live spectator surrounding an arena. As you pointed out however, it wasn’t executed very well.

10. “Everyone, I beat the boss!……everyone…hello?”
There should definitely be some sort of victory emote before you’re teleported from the orb, it needs a lot more flare.

Are southsun supply crates still droppable?

in Living World

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I noticed that the Sclerite Weapon Claim Ticket vendor is still in Pearl Islet, so is it still possible to get tickets to purchase the skins? Since they aren’t selling crates on the store page I’m curious as to if the crates are still obtainable.

Personally, I think it would be a good idea to keep the crates dropping as it actually would give some purpose as to why anyone would ever want to go to that zone in the future.

IMHO the problem is that it just isn't fun

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Also, I’m not opposed to the conquest system but I feel there should be variances in map sizes. I’d like to see some large maps for 20 players to run around in, like 1/3 of a WvW map size.

IMHO the problem is that it just isn't fun

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Up to personal opinion, but I find Spvp far more entertaining than WvW. I really like getting into the 1v1 dueling servers. They just need to build a map solely for watching people fight gladiator style, where you can enter the map and physically spectate outside the walls and cheer on your favorite player while you queue to enter. And how awesome would it be if they included a system where you can bet on the matches?

Spvp needs a personal or team rating system

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I’m all in for your suggestion.

Asuras need a disadvantage.

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I think it’s a fair argument to make for the animations, but I don’t find it to be (dis)advantage in play. I think there are a lot more significant faults that should be addressed first.

Still no XP for structured PvP?

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I certainly wouldn’t be opposed to exp jars for dailys or random drops in chests. In fact, that’s a great idea. I’m opposed to the idea that some skins can only be acquired doing PvE, if that continues to exist then PvP should get exclusive skins as well.

Asuras need a disadvantage.

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Personally, Neither Asura or Norn affect my ability to target whatsoever. If anything should be addressed, I think human players should come up primarily when tab targeting.

When does trash talk become "verbal abuse"?

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I dunno, Personally I disagree with reporting people for verbal abuse. I think people should be entitled to their freedom of speech as well as their freedom to ignore it. Simply block the players so you no longer see their messages.

Penalties for AFKers and leavers in Tpvp

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I agree with you Kharr, there should be some benefit to the team that stays. Essentially, if you are down a player from the start in a pug TPvP you’re almost guaranteed a loss and there’s nothing you can do to really escape it, and you’re stuck there for almost ten minutes wasting your time. However, I think there would be a lot of potential for exploits if something like draws were implemented.

I do disagree with you though on the discussion of penalties. I think it would certainly force players into sportsmanship-like conduct to a certain degree and It would most definitely stop them from doing it continuously because they would just be banning themselves from that content. Of course it would still occur, but not at the level it’s at currently. TPvP is almost unplayable for me because I don’t have a set group five and almost every match I’m cursed to have one player ruin it for our team.

Another thing that I feel should be a requirement is having to be at least rank 10 in order to join tournament play. Players should have basic knowledge of SPvP that ranks 1-10 would provide before proceeding there.

Penalties for AFKers and leavers in Tpvp

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

In the past two days nearly every single game I’ve played had people either leaving the match or just going away from keyboard the entire time. Today, it happened three out of four matches. I’m done with solo queue until this is addressed. This is my suggestion:

logout for more than 2 minutes during tournament match:

1st warning- 2 hour ban from TPVP
2nd warning- 24 hour ban from TPVP
3rd warning- 1 week ban from TPVP, 24 hour account ban from game

Away from keyboard for more than 2 minutes during tournament match in home base:

Same penalties as above.

Accounts should be flagged for at least one month before the warning history wears off. I understand that RL and internet connection issues happen but if it’s an issue you experience more than once this isn’t the game type you should be playing, it isn’t fair to those who want to play the game.

Additionally, you should be able to report players in PVP with a text box where you can explain the reason.

Looking for decent r20+ TPVP players

in Looking for...

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

It doesn’t necessarily have to be a guild, just really good ppl to do Tpvp with on nights.

Token tournament reward chests

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Well I spent them, and all I got was this lousy t-shirt…. so I salvaged it :P

(edited by IIvIIozzie.9250)

Token tournament reward chests

in PvP

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Do the token tournament reward chests give items based on rank lvl?
I have a bunch of tokens still left over but I don’t want to waste them on pieces I already have. I haven’t seen any solid information on this, so does anyone know?

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Remove the world events from a timer and make them happen randomly. Problem solved. I thought it was an illogical idea to have events on a timer in the first place.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: IIvIIozzie.9250

IIvIIozzie.9250

Hey all,

Instead of complaining about the issue I suggest we work towards a solution. Let’s throw idea’s out there and hopefully some stick for those at Anet.

The first thing that needs to be acknowledged is the new guild missions only honed in on an already existing problem. The larger the guild, the better the experience. You’ll have more people to play with and constant bonuses activated. It’s impossible for guilds smaller than several hundred members to be appealing with the current system. The route we are heading is only going to reduce the amount of variety in guilds.

So how do you fix it? The influence system needs to either be reworked or replaced with something else. A percentage based system is one solution. For example: “x Guild Mission unlocked for 10% of current influence”. This way, it won’t matter how much influence a guild has. Perhaps an even better suggestion is to consider having dynamic guild objectives to unlock upgrades. These objectives would scale based on a guilds size and activity. This can be worked in as a guild daily. Upon completion the guild is given 1 point towards unlocking an upgrade with upgrades varying in points.

Whatever they choose they need to make guild upgrades even across the board no matter what size the guild is.