I definitely do not want the rings to be sold on the TP. I think they should be salvageable and would give luck and agony infusions. I see no point of forging them, the same way superior runes cannot be forged.
methinks i have around 20ish stacks of dragonite. i dont think we need another source of getting it. perhaps you should do more meta events.
That is my point exactly, I do not want to do mindless zergy meta events in order to get dragonite ore. The same applies for many other players. The events may seem fun the first couple of times but in the end become a boring chore. How many times do I have to slay Jormag so I can craft one ascended sword? Pristine relics could offer that possibility, it is an alternative way to get the ore. It can be compared to the obsidian shards. You can get those with karma. But if you don’t want to do endless event chains to get that karma, you can buy them with fractal relics.
I guess I should rewrite it but don’t really see the point to do so at this point. I meant that people didn’t do fractals for gold. They could show their progress by opening their max achieved level for others. Now they cannot do that, so they need something to prove their progress. That can only be done by a title or a unique object.
There is no need to turn this thread into “Misery loves company” and hope that all players experience the same setbacks as us. Besides the WXP ranks are completely different than fractal progression. They are based on time spent doing whatever in WVW, not actually overcoming specific type of content.
At this point i believe that we all got reset so that we will have something to do in the couple of weeks before the next update.
I also don’t understand the point of different instabilities, since everyone can skip the undesirable ones as long as they join the right party. I’ve been doing all of them out of curiosity but along the way I met plenty of people that never did 40, 43, 46 etc.
If it wasn’t for the dragonite ore I would have at least 2 more ascended weapons. The first time around i caved in and did the horribly boring temple events, jumping from server to server. I think dragonite ore should be rewarded in the daily fractal chests. Or dragonite ore could also be purchased with pristine relics (here, a nice use for all the stacks people have in their banks).
I also don’t think that ascended chests should drop on levels below 30. There has to be an incentive to progress further up (the silly leader boards do not count). People that do daily 40+ not getting a chest month after month should not have to hear about someone with multiple chests who hasn’t even passed level 20…
Actully i agree, this is a nice idea for pristine relics use ! (maybe u should make a post with such header to attract Anet ^^ ) , and about weapon chest well.. honestly i dont know if anet aware of this but its pretty simple to make those ( i made 14 by now , and prolly could make x2 x3 of that if i focused on making those ) so why the drop rate is so low? i think by the time u get to frac 50 the % to drop it should be closer to 10%
I’ve made only 5 so far but mostly because I spend all my money and obsidian shards on another legendary. Now my problem is that I cannot be bothered to do temple events for the dragonite ore. I’ve even stopped crafting the spirit planks and the deldrimor ingots, because saving the 50 silver to 1 gold compared to getting them off the TP is not worth the time spent calculating what materials I need.
Since the update i have done about 15 fractal runs and I’ve seen 3 weapon chests drop. It happened on lvl 40, 46 and 49. However there has only been 1 fractal skin drop.
For people that don’t wvw and hate doing temple events, this is a nice way to get dragonite ore. I believe all types of ascended materials should be acquired in fractals.
For the longest time people have been saying that there is no use for the prisctine fractal relics.
Here is an idea: let us buy dragonite ore with them.
It makes perfect sence to be able to purchase ore from doing fractals since this is the place where the ascended weapons are most needed. If it can drop in wvw, why can’t it be acquired from fractals too?
If it wasn’t for the dragonite ore I would have at least 2 more ascended weapons. The first time around i caved in and did the horribly boring temple events, jumping from server to server. I think dragonite ore should be rewarded in the daily fractal chests. Or dragonite ore could also be purchased with pristine relics (here, a nice use for all the stacks people have in their banks).
I also don’t think that ascended chests should drop on levels below 30. There has to be an incentive to progress further up (the silly leader boards do not count). People that do daily 40+ not getting a chest month after month should not have to hear about someone with multiple chests who hasn’t even passed level 20…
The problem with pugs on the 40+ levels is that the instabilities cause a few wipes and many of them require a few tries and changes to figure out the best way to beat it. Most pugs don’t have the patience to do so and after a couple of failures leave the party. I do not understand why people expect to beat a boss on the first try if you are impared by not being able to dodge, heal yourself or killing yourself by your own damage. That’s why I always open and have at least one friend with me so I can keep the fractal open when the pugs start giving up and replace them with friends. At level 43, fire shaman boss, end of third fractal, 2 people left without saying a thing after the second wipe. I’d like to see a party doing this on the first try before all the suggestions from players who spend hours inside were available.
Try 5 Guardians.
Easy mode.
Not easy at all since you reflect yourself to death and don’t do enough damage to kill the elementals. Easiest would be with many mesmers using clones, however not everyone can assembly a party of enough mesmers with enough AR.
For the laughs I relogged from my guardian on a rabid necro with huge condition damage. The conditions didn’t seem to be affected too much by the instability so we got the shaman to the first wave of elementals pretty fast. Then using plague form or death shroud 4 instantly downed me.
I am thinking that using minions would have the same effect as clones…but then there would be no reflects. Not going to test it out as I am never doing 43 again.
(edited by IceVyper.6810)
You can add an issue for level 43 instability. There is no indicator of the debuffs you have, so as to know when you lose them. So you have to wait some time, and pray it was enough when you attack again. If it’s not, you have to wait again a long time after only one or two hits…
This doesn’t make the fights much harder, it just makes them quite longer.
And that instability would bug out. You’d kill an enemy, supposedly resetting it, only to be instantly downed by your next auto attack.
I do not care for the leaderboards, did not care for them when they were announced and now even less.
The first people that made it to 50 did so because they chose to play non stop the first couple of days. Many skillful players did not have this possibility, or enough friends to rush the levels with, so now they will be way behind in the leaderboards. Also US players had a big advantage as the release happens at midday for them, while it’s in the very late afternoon in Europe. Finally the random fractals that a party can get combined with the instability for the specific level can significantly delay even the best party. (Fire Shaman boss at lvl 43? Molten boss at lvl 42? Any party that gets a dredge fractal a few times in a roll, etc?)
As for the set back of the progress… Now I have reached the mid 40s.
All the instabilities from 30 to 40 were barely noticeable and this made the level reset so pointless. Sure, the random Mossman appearance was funny the first couple of times. It was even funnier to see party members randomly die from being struck by lightning in the wrong moments. And it was hilarious to do the Harpy fractal with exploding enemies, not popping stability and watching party members fly to their death.
Apart from that, If Arenan net was so keen to reset players, level 40 would have made a lot more sence. Here at least all the instabilities have been extremely annoying. Yet after a few tries and small skills and party set up adjustments (with small exceptions), all the levels are fairly easy to do.
Appart from everything mentioned already:
Level 42, no dodges, get Molten Bosses at end. Kill them Both, fractal bugs out and you cannot continue. No end chest, no daily chest, no progress, have to restart the entire 42 which was annoying to beguin with.
i’d take this fight any time over the Molten one with some of the instabilities. I was complaining before how the Maw had become super boring after months of playing it. Now I find myself wishing we had gotten it.
I wonder if anyone has made it without having 3 party members fully dead after each elemental wave. I’m pretty sure that this fractal hasnt been tested on this particular difficilty. And using warriors as meat shield from the elementals cannot be the way this instability was planned to be dealed with.
I am happy my friends made it but I doubt any of us will be replaying level 43.
I did the legendary Fire shaman a few times and nothing compares to the horrors at level 43. This was probably the nastiest encounter i’ve Had in the game so far. The elementals were killing us just by putting up a wall of reflection. The two pugs that we had with us gave up after the third wipe so we teamed up friends. After countless tries and strategy changes and me giving up my spot for another friend, did the shaman eventually die.
While this instability was fairy ok in the frost fractal, it just makes the grawl one insanely and unnecessarily difficult. Especially since the destacking
Was bugging out and killing an elemental was not resetting the dmg stacks.
After spending close to 2 hours doing lvl 42 (the one with the reduced endurance regeneration) we finally managed to kill the Molten Berserker and the Firestorm. And guess what!!! It bugs out and not only do we not get a daily reward, but we also cannot progress to level 43 and have to repeat this annoying horror.
Never in the hundreds of fractal runs that I have done has something like that happened and prevented me to finish. If you are going to force us to play alternative bosses than the Jade Maw (which was fine and didn’t need changes) at least make sure that they do not bug out!!
You force us to redo 20 levels and when we give in and start to relevel, even that progress does not count because of stupid bugs.
Give me my reward and make me lvl 43 !!!!!!!!!!!
We were also lucky to never get the dredge fractal while pugging.
Could you please, please, please send me some of your luck? Three nights in a row now.
I guess we’ve really been lucky. Did 12 fractal runs so far and got dredge just once. Strangely enough the frost fractal hasn’t shown so far.
Can’t say this is too lucky, because we have been having dredge at level 48 almost daily for months now…
I just did level 41 and got a fractal pistol skin. No box yet.
I am curious if you have noticed an increaded drop rate for ascended boxes from fractals after the update.
I got my first ever ascended box last night after finishing lvl 40.
I also heard that now you can get a universal ascended weapon box and that you can select the stats that you want . Where do those drop and has anyone gotten them?
I am 41 now, and did 1/3rd of the re-levelling from 30 with pugs. It had its annoying moments but it wasn’t undoable. We were also lucky to never get the dredge fractal while pugging.
For me the biggest shock was doing lvl 40 last night with 50 Agony resistance and getting eaten alive by the spiders at the whisps part of the Swamp fractral. For those that do not know, this fractal’s instability is getting constantly hit by Agony. The agony itself wasn’t that bad, but combined with the regular mob fights it made healing quite a challenge. Mango pies and rejuvenation boosters (who doesn’t have some of those from the achievement chests) helped a lot and we were done in about hour and a half. Yes, it was annoying that swithching weapons reduced my AR by 5 and the underwater fractal would have been a nightmare since almost noone has ascended underwater weapons.
If you don’t have enough agony resistance, don’t go high levels. Simple as that. If your friends won’t get ascended items, either make them do so, play lower levels with them or find other people. With the new agony infusions dropping in almost every end boss chest, increasing the AR is not a problem. If people still refuse to increase theirs, then fractals is not for them.
Being able to choose the first fractal (insert swamp) is the only thing besides daily chest that makes people repeating daily high level fractals. The newly added veteran wolves make it a bit harder than before, but as long as it includes one single fight people are always going to prefer it. The OP has obviously never done too many high level dailies or wouldn’t be suggesting locking the first fractal. If you are so keen on playing a randon first one, get a party of friends and convince them to do so. Don’t punish other players just because you have a problem with something that makes everyone’s lifes easier. You are welcome to do Herpies, Dredge and Cliffside and enjoy 2+ hour runs with PUGs.
I recall it happening very rarely, and I’ve been doing lvl 48 daily for months. Now it happens every single time and I don’t see a purpose with it. It does not make the fight harder, just prolongs it and makes it super annoying.
I would play daily whichever fractal level has the friendly fire isntability
I did the Grawl fractal twice today, on lvl 32 and 34. There is something seriously wrong with the fight on the upper plattform, before the shaman jumps into the lava. During that part of the figh the shaman gets a protective shield and you have to throw infused stones to get rid of it and continue to dps him. The problem is: no infused stones appear. Both times we had to wait out the shield, fight, get shield again, wait it out etc. I think something has gone wrong during the update and it would be nice if it could be fixed like it was before.
I feel the need to bring this back up because I am curious to see what people think of the update.
1) I am disappointed that Arena net completely ignored the issue and didn’t even give a reason as to why they chose not to give any sort of compensation.
2) The meta achievement’s reward is completely pathetic – items that most of us already have pleny of in the bank.
3) The only fun thing with the new Asura fractal was the final boss fight. Oh and then a Scarlet appears..
4) I leveled to 33 last night. It was super easy, easier than former 30s, the instabilities were ridiculous (although the Mossman chase was quite funny) and by no means justify setting people back just to play them.
5) The new armors in the gem store – I am not even going to comment on the tiresome fire effects. A hideous medium armor, an even more hideous heavy armor. And then the human Tier 3. Thanks Arena net, first you took away my fractal progress, now I find out I spend 120 g on armor for my Elementalist for nothing.
I think that is is very unfair to compare the magic find changes to the fractal reset.
Getting a full exotic magic find set was quite easy – either by playing COE a few times, or buying it off the TP for a few gold. As someone who had full exotic magic find armor, trinkets and weapons on my necro, I can say that the stat itself worked pretty badly and it also made me completely useless to any party I joined.
The new chage affected the entire community in a positive way:
1) People didn’t have to sacrifice a useful stat just to have higher magic find
2) There were no more leechers in dungeon parties that were picking up loot while the other players were doing all the work
3) The new account wide magic find worked significantly better than the old one. Currently, with my 121% I recieve far better loot on all my characters compared to my 300% necro back in the day.
4) People could pick completely new stats for their former magic find items and thus end up with armor far more valuable than what they had before. Not to mention that most ended up with a set of the updated Runes of the Traveler that are worth 8 gold a piece.
5) Finally it also gave use to the blue and green items that people were just vendoring and helped many players max out their “Agent of Entropy”.
Overall the only people that can complain are the ones that crafted celestial items. But I doubt it that magic find was the primary reason to go for those items. Also, increasing the value of the remaining stats would create an imbalance compared to the other stat combination armors.
Also, let’s not forget that the people who cared for magic find are the farmers, and they farmed the hell out of the Scarlet invasions, saved hundreds of champion boxes to open after the magic find update and thus could start off with a pretty high percentage. I myself, after doing invasions with regular armor, and saving a fraction of the boxes, could start off with over 70% magic find and a banktab full of bloodstone dust.
To sum up, reworking the magic find that required no skill to acquire affected everyone in a positive way and substitutes were offered to everyone.
Resetting people back to lvl 30 in fractals and making the hours of leveling alts useless, affects only part of the PVE community (coincidently the most dedicated players) and till now no compensation has been mentioned.
As with the magic find rework, the new fractals will have many positive aspects to offer. I do not doubt that and only a few people are stronly opposing the change. All we want is to know how Arena net plans to compensate us for the lost equity.
(edited by IceVyper.6810)
When people support that your equity could be taken away at will, w/o compensation, there isn’t anything to discuss anymore.
Sadly this is very true…
I have posted plenty of opinions on my original “Compensation”-thread in this subforum but decided to repost something here so that more people can read it and give their opinions. People have been so busy looking at the lost progress that they are forgetting something else.
If you look closely this wonderful new addition, the account wide fractal level is nothing but a beautifully packaged version of something that already existed. Unfortunately people are too blind to see it and accept it as a great gift full of opportunity.
The fact is that up until now, you could do any level fractals, on any one of your characters if they were geared enough to handle the agony. Very often, I have had friends do a lvl 48 on a character with zero AR and lvl 1 personal reward, just because we needed that particular class or for fun. In any of the current fractals the boss agony is easily dodgeable, if you pay attention so you don’t even need AR. All you had to do is relog to your main once the Maw is reached and get the high level chest. The cost of this? A relog at the start of the Maw fractal.
So, the only “improvement” that this great gift offers is not having to relog. This is just a typical method of: “we will give you something that seems fancy in hopes that you will overlook other flaws and stuff we are taking away from you”.
This thread has been taken to a completely wrong direction.
The original idea was for people loosing their progress, to voice their opinions and suggest what would be an acceptable compensation and hope that the developers will see it and do something about it.
However it has become players convincing other players why such compensation is deserved…
By making the level account wide, people who have several characters can play with the characters they want to play. And the only limit is in their agony resistance in that character against the unavoidable agony. Characters you geared will keep their gear and agony resistance. And you will still have to gear any more characters you plan to get to higher level fractals. That won’t change.
So all in all it’s a good change.
If you look closely this wonderful new addition, the account wide fractal level is nothing but a beautifully packaged version of something that already existed. Unfortunately people are too blind to see it and accept it as a great gift full of opportunity.
The fact is that up until now, you could do any level fractals, on any one of your characters if they were geared enough to handle the agony. Very often, I have had friends do a lvl 48 on a character with zero AR and lvl 1 personal reward, just because we needed that particular class or for fun. In any of the current fractals the boss agony is easily dodgeable, if you pay attention so you don’t even need AR. All you had to do is relog to your main once the Maw is reached and get the high level chest. The cost of this? A relog at the start of the Maw fractal.
So, the only “improvement” that this great gift offers is not having to relog. I am sorry but this is just a typical method of: “we will give you something that seems fancy in hopes that you will overlook other flaws and stuff we are taking away from you”.
(edited by IceVyper.6810)
Can’t find that post right now, but to whoever said that beeing reset from 50 to 30 is a good thing, because the new 50 will be too hard to handle:
Are you for real? From whatever the devs have said so far, it is obvious that the new fractals will be a dumbed version of the old ones, with less difficulty. If a player has managed to get to level 48, and played it for months with buggy harpies, endless waves of dredge and all the other crap we had to deal with, I am sure the same person can handle the new lvl 48 without having to “practice” for 18 levels.
2) Make the alt leveling obsolete by introducing acount wide fractal level. I repeat, many people dedicated hours of game play and a lot of gold to achieve something that now the entire playbase is getting for free.
And again: For this investment they were able to loot the daily chest on every character.
Just because it was possible to get multiple daily chests it does not mean that everyone was doing it. In fact, only a tiny fracture of those players were mindlessly repeating the same content for a silly daily chest. The people interested in such gameplay were anyway busy autoattacking on the champion train.
Before you oppose people’s right for compensation, you should read the article posted above that discusses the importance of guaranteed game equity.
I leveled multiple alts, each time I played a fractal with some of them I got a daily chest. That is a reward for me playing a fractal content as anybody else.
The fact that I am placed back with the masses, with a lowered personal reward level, and the masses are given free access to something I had to work hard for, is ruining all equity I had, thus I must be compensated.
For the record, I never said that players who achieved the really high levels should be given a weapon box. I believe that a weapon box is a suitable reward for each alt leveled past 30.
And since the reset cannot be undone, there is no need to fight against it. However, anyone with 48+ level should be given a token of compensation in the form of a unique, one-time item.
Protoavis.9107 Cuddlepie.8109
I am replying to both of you at the same time. Just because we wanted fun and new challenges does not mean that our hard work should be taken away and unawarded. Arena net created a fractal system that was:
1) Fully doable in a legit way up to level 50
2) Requiring to level any other alt if you wished to recieve the daily rewards at the correspondent level.
Many people chose to play according to those preset rules, and invested time and gold while doing it. Then Arena net decides to:
1) Take away the 20 levels of progress by resetting everyone
and
2) Make the alt leveling obsolete by introducing acount wide fractal level. I repeat, many people dedicated hours of game play and a lot of gold to achieve something that now the entire playbase is getting for free.
Yes, this alone is reason enough to say that it is Arena nets’ responsibility to compensate those players.
The case is different with the players that pushed to 80 and I have explained it several times thoughout the thread and don’t feel like repeating myself. And let’s not forget that those same people are affected by the above said situation: they have reached lvl 50 and many of them have alts as well.
I dont think people would object an ascended weapon box either. Or a mini, or some backpiece skin.
Please do not insult me by effectively calling me a bad person for not “supporting[ing] [my] fellow players.” I have taken my position because I don’t want to see compromised whatever integrity this game has. If you want to have a discussion here, do so as an adult without resorting to lame emotional arguments and name calling.
The fact that ANet cannot possibly make everyone happy with a reward here is precisely why there should be no reward. We simply cannot quantify the individual effort lost. A title may be sufficient for hardcore gamers to whom the progress came easily. Yet such a reward could well add insult to injury to players who ground hard and long to access those higher levels.
So why compensate? To send a message? The only message ANet should be sending is this: “We are working to improve this game and make it fun to play over and over.”
Hand outs don’t send that message. Improving content does.
I do not see where I have insulted you or called you names.
It is a matter of principle for me that no progress should be taken away without a compensation.
And yes improving the game is important, but it should not be done at the cost of dedicated players hard work.
A small compensation is better than nothing and everyone would agree on that.
I’m just saying the game will go on with you asking for everything or nothing. It will go on. You are currently asking for “compensation” not an improvement. It’s a game and an MMO at that and like Kilandros said… it will keep changing. If you haven’t learned it already.
I am not opposing a change, I am asking for a compensation for lost progress. Unless people like me speak up and demand something in return, more and more similar updates will be done. Some people choose to sit, observe and take whatever happens. I prefer to voice my opinion, especially if it will benefit others.
You need to realize that it’s a silly request. Even if they did give some sort of reward, half of the players would still demand a better one. A title? Prepare yourself for posts like, “I didn’t spend hundreds of hours leveling to 48 for a stupid title! Rabble rabble rabble free ascended chest rabble rabble.”
And that’s why Anet shouldn’t cave here. This is a silly knee-jerk reaction from players who are, frankly, completely overreacting here. 30 to 48 isn’t a big deal. If you run Fractals, it will happen naturally and before you know it.
The people who are really mad about the changes are the ones who are losing 50+ progress. But we shouldn’t have sympathy for them. They should have known the Rez Orbs weren’t exactly kosher, and there was a risk of that not paying off.
Getting from 30 to 48 is a big deal, especially if you do not have the gear or the people to do that with. And many cannot even play beyond 20. Just because you grinded your way beyond 50+, does not mean that you should condescend other people’s legitimate progress.
Everyone will never be happy with whatever compensation Anet gives out, if it ever happens. But it is a very reasonable request and it is important for Anet to show that they do not take peoples year worth of hard work for nothing.
And the fact that people like you do not support your fellow players is very sad for the so-called “community”.
Notice that I didn’t address the alts issue. I think Anet should have given us far more warning that Fractals were going to be made account wide to assuage the problem of people leveling alts through Fractals.
I don’t need you to “defend people like [me].” I can do that myself. This is an MMO and things change all the time. Things change and classes are broken and weapons and armor become 2nd tier and people get mad because they feel they wasted their time. This is not new to the MMO genre. If you don’t like it, don’t play. But don’t beg and plead for a hand out.
Nobody is pleading nor begging for a handout but asking for a compensation for lost progress. There is a big difference but apparently you cannot see it.
If you are suprised by that, check the “Compensation” thread and laugh/cry… The same people you are trying to defend spit in your face.
LOL no. As someone who has done thousands of Fractals (with and without PUGs) and has leveled well beyond 50, I can honestly say this is complete and utter BS.
We leveled beyond 50 because we wanted a jump start on the “new” rewards whenever they became available. We wanted some obscure sense of “prestige” that comes with flaunting a high level personal reward. End of story.
There should be no compensatory reward for people who made a conscious decision to waste their own time grinding past 50. I knew on my FIRST 50+ run using Revive Orbs that Anet didn’t intend for us to progress anymore. And you want a reward for that? Are you kidding?
We understood the risks advancing with revive orbs. The risks were: They don’t want us advancing; this could backfire. We did it anyway. Most of us thought, “Hey, one day they’ll open these up, and we’ll have the advantage.” We were betting on that being the case. Like any bet, there was a risk of loss. And we lost. But you don’t demand your time and money back after you lose a bet, nor do you demand some kinda of repayment for the lost time and money.
This is honestly the most ridiculous entitlement whine I’ve ever seen in a game. You knew Fractals were intended to cap at 50. You knew that when we devised a loophole to go beyond. Knowing that, you MUST have known there was a risk that advancing anyway wouldn’t pay off—that Anet would change plans and Fractals wouldn’t progress the way you expected. This is an MMO and things change.
We made our bets. We lost.
Just because you did it does not mean that everyone else did so for the same reasons. And if you had read the entire post you would have understood that I am simply stating 3 different reasons for people to be upset and explaining them. Personally I could care less if the ones that went beyond level 50 get a special compensation or whatever. I stopped at 50 and leveled alts instead. How is that a risk and how is having several high level characters giving you advantage over others?
I actually went out of my way to defend people like you, while everyone else is calling you exploiters and openly enjoying you being screwed over. What is BS is your attitude and you assuming that everyone has the same opinion as you.
They can’t give those players that got to higher levels anything exclusive, because they didn’t warn beforehand anything like this would happen. Some players would have gotten to higher levels if they knew they would be getting some Jade elemental miniature or a title something for doing so. It won’t be fair for them.
We are talking here about a compensation for lost progress and achievement, not a reward for getting to a high level. The players that decided to remain on the lower levels had a year to attempt to progress but chose not to do so. Hence the ones that did progress, should not be deprived of a compensation just because someone may feel left out.
(edited by IceVyper.6810)
MithranArkanere.8957
As I said before, I am looking forward to the new update and to do the new levels with my friends. I welcome the change and am sure that there will be many improvements to the fractals. However, an year’s worth of progress should not be reset with nothing to show for. The more I think of it, I believe that anyone who has reached level 48 in the current conditions, should be given a unique item, title, mini, whatever Anet deems appropriate.
As for the multiple characters leveling: I do not want other players to “suffer” what I and many others went through. What I consider fair is a token of recognition that I did something difficult and costly, which everyone will now be able to enjoy without the minimal effort. I don’t want people to be kept out of the content, they never were as everyone with a level 80 character could start progressing there. And I don’t see why rewarding this additional progress should be so hard to comprehend.
Just reading this thread through, and thought I’d share my view.
I really enjoy fractals and progression, however I did not do fractals when you could use res orbs or pet res on maw, and not knowing anyone above 50 my progression was capped there. I don’t think either of these were ‘exploits’ in the negative ban-able sense, but they certainly were not intended to be used, fractals was supposed to be hard capped by agony at 50.
I instead leveled alts. Do I think that I should be compensated for my level on most of my characters being reduced from 49 to 30? No.
Why?
I didn’t play the game for rewards, I genuinely enjoy fractals as content (if you didn’t why were you playing them?!), the fact that ANet are putting any time and effort into improving fractals and adding new mechanics is more than reward enough for me, I’m sure to be playing 100s more hours in fractals, and many fractal 50 runs in the future.
The many hours of fun with friends was, and is awesome, at the end of the day it’s a game. In my opinion if you are playing the game for rewards which will probably be gone in the next 5 years I think you’ve missed the point of gaming.
Yes it is lot’s of fun playing and leveling with friends. And yes, you make a sacrifice entering fractals with a new character and getting much lower rewards 50 times, until you reach your main. It is a hard work and lots of dedication to make that second, third, fourth character, and it pains me seeing that now everyone gets to do that for free. Is it that surprising that people want to be compensated for that?
words
Okay sorry Patrikan, and all others in this thread. People are reporting all my posts and I assume it’s automated because they’re all getting deleted.
No real point wasting my time. Hope you guys work this out.
Sorry to hear that, it was a nice discussion…
Yeah, this isn’t going to happen and that is the way it should be. We got the rewards for our time spent like we were supposed to. For me it was getting fast rings and skins running a 40 main and two 20s that I also leveled. Others got the better loot they thought dropped for the 40 daily and some the experience of doing extreme content in the 80s. The fractals are getting an overhaul that it needed and the content won’t be the same post 30, and we don’t deserve to be grandfathered into something we have never done.
I am happy for you that you feel rewarded. But many people don’t so do not deprive them of that chance. And the truth is, if Anet decides to give out a compensation, I highly doubt that you would politely decline it.
Risingashes.8694
Replying here because of too much text to quote.
1) We obviously have very different ideas of what an exploit is. I am not going to further dig into this.
2) People still want to be able to prove that they actually did the super challenging content. Until now, it could be done by opening the high level fractal. With that gone, it becomes only a story, one that anyone can tell, even the ones who never did it.
3) It is a simple matter of human psychology: you want to progress and see the limits. Once you do so, you do not want to be set back. And if a setback is forced on you, you expect some kind of compensation and appreciation for your accomplishment. A simple pet on the back may be enough for very humble people, but I have never seen modesty as a vertue and hence believe that people should be able to show their achievements.
4) Spending countless hours leveling a second character (it takes definitely more than 20, my alt is 50, do the math) is a big thing, and being “rewarded” the same possibility as everyone who never bothered to even do a fractal, is completely unacceptable.
(edited by IceVyper.6810)
I am posthing this as a new comment as well, to make sure that people read it.
1) The ones that stopped at 502) The ones that made it to 80
3) The people with multiple characters on high levels
Shortened, for being a wall of text.
ad 1) I still see no reason why you should receive a compensation. You had those higher chances all the time, so why receive a bonus now?ad 2) It is sad that those challenges might now be no longer available. But we can’t even judge wether they will or not before we have seen the new levels of difficulty. Just because the max level number is 50 now instead of 80 does not mean it’s easier, does it?
And why would a mini or a title compensate for the loss of challenge? Only a new type of challenge can compensate for that. Or maybe a new fractal mode resembling the old level 80s.ad 3) Nothing is taken away. You had the variety every time you played, and you now know what you are able to. I still can’t see where you loose anything here.
I made this post to explain why people feel the way they feel. You may not understand it, but hopefully other people will. I do not wish to explain what I already did above.