Thick Leather was plentiful and available at vendor +15.01% — it’s the most obvious choice for anyone to have bought prior to launch. The only surprising thing is that the price didn’t drop right after launch, due to overspeculation.
Just salvaged 3 exotics; got 3 dark matter.
To follow up, as of this post, price remains below 1g 70s, which is cheaper than what I earned (after taxes) when I sold all my silver doubloons before the launch.
In actual amounts, the supply today is running in the 4,000+ range. On Oct 1, it was running in the 3,700+ range — there are more doubloons available on the TP now than prior to launch. Similarly, the demand is running in the 5,100 range today; a month ago, it was over 6,700.
tl;dr supply is doing a better job of matching demand today than it was a month before launch, i.e. there isn’t an “extreme lack” of silver doubloons; it’s roughly the same “lack” as it was before.
I don’t agree with the OP’s proposition, but that’s no reason to insist that they should have saved up $50 for the expansion. If the player doesn’t want to spend, that’s their choice; they shouldn’t be expected to be forced to pay to play the core content.
For the OP, the reason I disagree with your initial critique is that you can already play the old content without getting an extractor. The agony on L50 and below is reduced from how it was before, so there’s no particular need to extract your +10 from an old item. Plus, you can make new ones for less than pre-HoT values, since the price of +1 infusions has drops by 40% so far.
The L51+ fractals, however, are new content and I think it’s fair for ANet to gate (or nearly gate) those levels behind the expansion, including convenience items such as extractors.
problem with you theory is, its not new content.
scales were reworked, old level 50 is not as hard as it used to be
it also doesnt give the same reward teir, and only gives you access to 3 dailies.the entire level 51-60 fractal was one fractal before. which had exploding enemies. you could randomly roll all of those levels.
id say “new” content begins at 71.
I still don’t think that makes the OP correct. The claim is that “new” fractal content is unreasonably gated in favor of HoT players, entirely due to the absence of reasonably-priced extractors. Even if I agreed that “new” content isn’t available until L71+ (and I’d prefer not to digress the thread about what “new” might mean), the extractors aren’t required.
L71, the suggested line between old and new, requires AR98. That can be acquired without masteries or extractors:
- Three infused items: two rings, one back. The rings are easily obtained (forged or found); the backpack is only slightly more difficult.
- +51 AR from three +17 Agony Infusions (you could get larger AI, but the costs become prohibitive).
- +25 from four trinkets + back item each with +5 simple infusions
- +30 from ascended armor.
That gives a total of AR101, allowing those without HoT to do all of the “old” content, regardless of when that starts.
Admittedly, that’s likely to be more expensive than the options available to HoT owners, but not it’s not substantially more expensive than options that players chose prior to HoT’s launch.
tl;dr the OP’s claim that FotM’s old content is unreasonably gated against core-only customers is an exaggeration.
(I ignore entirely other potential issues of balance, rewards, and ‘fun’ that might be present in the new system — my goal was only to address the specific claim made by the OP.)
If you were content (as many of us are), to slowly build towards your legendary, you would be spending much less.
The total cost is the same, just because you spend mats and not gold doesn’t mean the value is less.
No, the total cost for me is going to be much less — those building them now are spending a premium on time or coin to acquire their mats. I am selling those very mats now and will be repurchasing them again later, at reduced prices. I’ll spend less on labor and/or coin — the difference is that I won’t acquire the new shinies until much, much later.
Or put another way, the variables affecting total expenses are: labor, coin, and calendar date — I am trading the last one (when I acquire) in order to save on the first two.
It seems like Anet loves to do this thing where they’re like “Hey you can have this cool sustainable source of something but it costs WAY more than you’re going to get out of it!”
Like all the home instance nodes, if you look at the amount of gold you could get instead for the gems they cost, or the sell value of the ones you find in the black lion chest…
Then there’s the candy corn node which costs 5,000 candy corn. It would take what, 1,000+ days to make it up? That’s assuming you mine it every day and you average to like 5 candy corn each day. That’s not worth it, so I guess I’m not going to get the candy corn node.
That’s what I always end up concluding about these home instance nodes. They simply aren’t worth it. They are cool but they might as well not be in the game because they’re not worth getting.
Gem store purchases (with a single, notable exception) are always designed as convenience items, not something that gives you a substantive advantage in progression or profits.
A better question might be: why are people willing to pay relatively more for unbound nodes on the Trading Post? At current prices, the gem store nodes should break even in 2 to 9 years (depending on your choice and assuming markets don’t change a lot, which of course, they will). In contrast, three nodes on the TP will take over 10 years (one of them — elder wood — requiring nearly 20). ANet’s pricing is fixed, but the TP prices depend entirely on the community’s willingness to pay & for some reason, we’re willing to pay more than 800/3 gems for some nodes.
so i finally got the recipe to craft the experimental rodgort. funny thing is the the recipe showed all 3 weapon disciplines. so i clicked it thinking i can craft it using my weaponsmith warrior. WRONG. my warrior can craft it but i have to level up huntsman to 450 to do so. why does the recipe show all 3 if it can only be crafted by one. i will not level huntsman on my warrior for the fact that my engineer is level 500. for what it would cost to do so i can buy it off the tp. BOOOOOOOOOOOOO
If these recipes are meant to be used by only one weapon-crafting discipline, then the item should just list that one discipline.
RBA: I don’t entirely agree with your conclusions (see below). I do, however, completely love the way in which you presented your analysis. The explanations are both witty and true; the math is explained as if that’s easy to do. Well done.
My asterisk for your tl;dr is that it depends on the type of fight you have. Viper’s benefits depend on duration; if your opponents die quickly or remove conditions easily, then the improved intensity of sinister stats will matter more. At the moment, PvE fights do seem to last longer, but I think that might be temporary — at game launch, fights in Orr tended to last longer; at introduction, southsun beasties were hard to take down…and it wasn’t long until we figured out easier ways to combat those types of foes.
That said, you’ve definitely shown that viper’s stats are, at the very least, a competitive choice, i.e. if you’re outfitting a character for the first time, you won’t go wrong with this new prefix and there are plenty of circumstances in which they are a superior choice.
tl;dr great post, thanks.
We should just have every MMORPG start you at max level with top gear.
Problem solved.
Oh wait…
Actually, I’d like a game that offered that. However, I recognize that I’m in the minority, preferring that the vast majority of the game’s challenge be personal — how well I can improve against the environment, not how well my character can improve.
However, given that the vast majority of players prefer substantive in-game progression, then any such system has to involve substantive challenges. ANet tried individual, per trait challenges and that was a disaster. The current system for elite specs is a lot less tedious — there’s no particular order you need to follow.
My only suggestion would be to find a way to reduce the repetition for alts, perhaps via a mastery. For example, for characters 2+, reducing the He-Point costs or increasing the He-Points earned per challenge (perhaps up to a max amount per map, so alts end up with the same number of He-Points, they just won’t have to work as hard for them).
According to customer service, responding to my ticket on the same topic, they are aware of the bug and working on a fix. No specific ETA yet.
gw2crafts.net — it offers the least expensive way to level via buying stuff from vendors or the TP (with a few exceptions). You don’t have to follow their specific recommendations. However, I strongly recommend you take a look at how they get you to r200, so you can compare to your own experience — you should see a few tricks that are new to you.
If you’re not much into WvW, it doesn’t matter what server you pick. Choose any of the EU worlds that are designated to be primarily using English, rather than French, Spanish, or German.
Pre-HOT, there were lots of ways you could reach AR70 and even more ways to reach AR55 (for L40-49). Post-HoT, it’s still true that there are lots of ways to max AR. I think that’s a good thing.
5-9 people seems like a good number. 10-14 seems more difficult than it needs to be. 15-19 and 25-29 seem to be pretty good, too.
If you have 5-9 and you aren’t succeeding, try changing your builds and your approach or ask for help from the map (or LFG); plenty of people like the challenge and would be happy to assist.
My argument against mounts three years ago was that NPCs didn’t use them. That’s still largely true, but not true enough that I would continue to use that as a reason going forward.
I’m mostly against mounts because I think they are both boring and distracting, but then I suppose a lot of skins and colors in this game are similarly boring or distracting.
tl;dr I really can’t think of any reason that mounts should not be in the game. (Still, I don’t really see them as improving anything either.)
Sometimes people forget to click on the CoF tab before posting. Also, there is no living world tab just open world, which isn’t just used for open world content.
Calm down.
You might have missed the OP’s point, which is that it’s easy enough to find CoF farms in the dungeon category. By posting those same farms in Open World, it makes it hard to find anything else that’s going on.
Personally, though, I don’t blame the players for that; it’s a UI design issue — it’s similar to people cutting across a lawn, because otherwise they are forced to walk a long perimeter instead of cutting across. Sure people shouldn’t wear down the grass, but wouldn’t it have been smarter to have designed it with a path?
In this case, I think ANet needs to retool the LFG UI. Make it easy for people to put their advert in the right spot. There are all sorts of ways to present the choices; the current one encourages people to take shortcuts by posting everything in ‘open world,’ defeating the purpose of having categories in the first place.
Most tickets can be double-clicked to summon a vendor (that’s how I spent the last of my D’s JC Tix, if I am remembering correctly).
Interesting (and not in a good way). It could be an issue with the /ip command or it could be as you suggest: multiple shards using the same IP.
If you notice it happening again, please also use the in-game /bug command (folks from both ‘shards’), since that will provide ANet with additional data that might be helpful in understanding what’s going on.
I don’t agree with the OP’s proposition, but that’s no reason to insist that they should have saved up $50 for the expansion. If the player doesn’t want to spend, that’s their choice; they shouldn’t be expected to be forced to pay to play the core content.
For the OP, the reason I disagree with your initial critique is that you can already play the old content without getting an extractor. The agony on L50 and below is reduced from how it was before, so there’s no particular need to extract your +10 from an old item. Plus, you can make new ones for less than pre-HoT values, since the price of +1 infusions has drops by 40% so far.
The L51+ fractals, however, are new content and I think it’s fair for ANet to gate (or nearly gate) those levels behind the expansion, including convenience items such as extractors.
That’s lifetime completion, not daily. If you’re grinding for Dungeon Master title then I guess this will be useful, otherwise… :/
The vast majority of players hasn’t gotten this achievement. (This is not obvious to achievement chasers or dungeon regulars, who have completed it.) I know a few dozen people who knew they just needed a few more paths, but were loath to work on it, since they didn’t know which paths remained — this will be a big help for them.
(I agree, it would also be helpful if the game kept track of my daily paths, but most of us don’t have that much trouble keeping track.)
- Only the gold rewards have been changed, not the rest.
- People did dungeons all the time before there was guaranteed gold.
- Even if there weren’t a change, people are busy doing other things for gold, including Halloween, farming flax, and some folks are even playing the new content.
tl;dr it’s too soon to say if dungeons are dead or not.
Amazon.com (US) currently has them in stock at 2000 gems/$25 (which is the same 800 gems/$10 available in game).
Free delivery if you buy $35 worth of whatever (or always free with Amazon Prime).
It’s sold from all of vendors listed above by other posters, but you can’t always find them in stock. And if it’s not immediately available, the clerks will (incorrectly) tell you their stores no longer sells them.
The problem is that too few are sold per location, so it’s not worth their time to stock up that many. When that supply runs out, the computers say it’s unavailable and most clerks interpret that to mean that the regional buyers won’t be ordering any more (not true — this has been happening for years at each of the vendors mentioned in this thread, and not just with GW2 gem cards).
If there are multiple stores in your area, call around first before heading out. All of these vendors will allow you to pick up from the store of your choice, if you ask. If there is only one store close by, then also call them and ask the clerk there to find cards outside the area — that takes longer, but it is a service that the stores will provide.
And of course, you can always try the online portals for these stores.
Any time you want your bling ASAP, you pay a premium. If you were content (as many of us are), to slowly build towards your legendary, you would be spending much less. (And that takes into account your own time and the value of the mats you use, rather than sell.)
(edited by Illconceived Was Na.9781)
What's the purpose of stealth gliding?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
It depends when and where you a gliding — there are sharpshooters all over and…well, their shots are sharp.
You need a perfect score to get three key parts. You can repeat the event multiple times per day to build up to 3 parts or even 6 or 8 parts, in preparation for the following days — the only limit is how often you can open the chest, not on how many parts you collect.
It might be that releasing HoT and Halloween 2015 on the same day was “not the best planning,” but the situation regarding Mad King Says isn’t one of them in my opinion.
Fractal collection doesnt work properly.
If you mean that only some of the skins in your wardrobe were added to your collection: that’s a known bug, there’s no specific ETA for a fix. (Source: my support ticket.) It’s an annoying bug, but it’s not “serious” since it will get adjusted when the bug is fixed.
Fractal intro video that you can rewatch by talking to npc in portal has no music anymore.
Less annoying than the bug above, since it has only a minor impact on the community.
Condition damage is not increased on bosses in dredge fractal even thoug it was mentioned in patch notes.
How did you test this? And at what level were you looking? I’d also rate this as "annoying but not ‘serious’ " since it doesn’t block people from doing their daily fractals or fractal achievements — at worst, it means it’s a bit easier than expected.
There is a bug in which the salvage kit flips into the bank and back to inventory, if both the inventory & bank windows are open. This started near the last major update before the HOT patch. I believe the devs have stated they are aware of it but do not have an ETA for a fix.
How many exotics have you salvaged?
100 Replies on this post and Anet still no response, please, at least say us something like “we are aware”…
They have responded to anyone who has entered a ticket via the support system. They are aware of the bug, there’s no ETA for a fix, and the rewards will be retroactively applied.
There just isn’t enough time in the day for devs to post in every thread that might ‘deserve’ a response. (And there would be more such threads if they tried to respond more often, since folks would tend to expect it.)
Keep in mind that if something was easy to fix, the dev team would love to make it happen, if for no other reason than it would put an end to threads like this.
There are a few things lawyers (and judges) ask before worrying about infringement:
- Are you using the name to trade off the notoriety or acclaim or the original?
- Are you competing with the original?
- Will “customers” (readers, viewers, etc) be confused?
- Has the owner of the original taken pains to protect the name (including registering a trademark, defending the name in court, etc)?
So you could use “Sea of Sorrows” without issue as the name of a country-western song ("she left me, afloat in my sea of sorrows, flowing from my tears). In contrast, you’d likely get into trouble using it for the name of a Steam Punk RPG with an epic tale about defeating dragons — not necessarily because you violated something, but because ANet would have little choice but to try and defend their idea against intellectual property theft.
Since your project is a game, you’d have to be more careful than if it were some other form of art. Is your game in the same genre? Does it have a similar epic story? If there are more than a few points of similarity (or the similarities are fundamental), then I would err on the side of caution. If it’s hard to confuse your game with GW2, then there’s unlikely to be an issue.
price is dictated by what it will be bought for. if all of you simply put a bid in for what you are willing to pay, then wait. if enough players do this the price will drop fast.
Actually, as long as there are only a few on the market and as long as a few rich players are willing to pay extreme prices, the TP value will continue to remain high, no matter how many lower orders we make.
Players want it to happen. The devs (have often claimed that they) want it to happen. No amount of petitioning or whining or whatever on our part is going to speed this along. Heck, at this point, I would be happy if I could just save the build to look at, never mind to load, but for some reason, the devs continue to prioritize other functionality.
My guess is that they’ll want to wait a few months to be sure that elite specs are balanced as well as possible, for the various game APIs to be more/less stable, and then we’ll start to see blog posts about build saving/loading, in particular about how it’s actually more complicated than we think.
Of course, that’s just my guess; actual mileage may vary.
Price of doubloons is down since HoT. I sold all of mine a few weeks ago for close to 2g. They dropped down to close to 1g the day after launch — I’m sure that has influenced how many are left to sell on the TP, as anyone wanting them or wanting to speculate in them would have bought in bulk.
Prices are rising now, but they haven’t gone back to their peak yet. You can ring the alarm bell if prices hit 5g, but until then all we are seeing is a typical type of market fluctuation after a massive upheaval in the economy.
I tried the CoF farm and literally started to fall asleep, face-plant, on the keyboard. If some want to spend their time mindlessly killing the same dozen or so mobs for hours on end, I say, “here’s a pillow.”
I’m not sure why some people are bothered by this — it’s not conceptually any different from the mindless farming for Silverwastes chests or Frostgorge champs or (near launch) CoF/1 path running. Plus, in the case of CoF/XP farm, there’s no loot, so people are actually reducing their income.
So I have, as many, several stacks of bloodstone dust in my bank, as well as in my account vault. I just realized, that all of it is gone as of today.
Appearantly I am not the only one who observed that. What am I supposed to do? Is it an actual bug?
You sure you didn’t use it in crafting or refining? I believe there are more recipes out that use bloodstone dust as an ingredient (and not the bricks), e.g. Ley-Line Infused Tool.
Nope, got the exact same crash, even faster than last time.
In that case, please contact Customer Service (follow the links to ‘support’ in the upper left of this page). They’ll help you troubleshoot — whatever is going on for you isn’t necessarily related to the server issues everyone else suffered the last 10-12 hrs.
It’s not server side… I guess you didn’t check the screenshot i posted, huh?
Either way, it’s on ANet’s side, not mine, since this is the only game i have this issue and it ONLY appeared with the launch of HoT. I was in the beta weekends for HoT and it was 100% fine, even after several hours of playing.
Also, it’s not the past 10-12 hours… its been there ever since launch. Every. Single. Time.
Regardless of what is going on, create a support ticket and work with Customer Service to troubleshoot; they’ll need the data that only you can provide to help you out.
Hundreds of thousands (if not millions) of people are playing HoT without the crashes you are seeing. Which means that ANet isn’t aware of whatever it is that you are seeing, at least not until you contact them and provide them with the details (including the full crash report, not just an excerpt).
Nope, got the exact same crash, even faster than last time.
In that case, please contact Customer Service (follow the links to ‘support’ in the upper left of this page). They’ll help you troubleshoot — whatever is going on for you isn’t necessarily related to the server issues everyone else suffered the last 10-12 hrs.
You also need to have the Elite Specialization equipped in the BOTTOM (3rd) slot of your traits for the Specialization skills to even appear as equipable.
Yeah, good point. This isn’t intuitive :/
Yeah that 7th piece of ascended and 7th rune make too nice of a sink for common sense to ever get through the stupid.
It’s not that much of a sink, since the number of people who care about breathers is limited and those who care about ascended breathers is tiny.
I suspect that they have some future plans for underwater combat that will make a 7th piece of armor important (although: wouldn’t surprise me if that takes years to get in the game, if ever). Still, I’ve never really understood why the game has breathers as armor (instead of just skins), since the “underwater breathing” mechanic was removed during the 2012 BWEs.
I’m not one to complain often, but this is just ridiculous…. Next time you guys decide to mysteriously drop a pretty awesome skin into the game with the cryptic quote “be prepared to work for it” be honest from the get go and label it “be prepared to PAY for it”. These shoulder skins are the price of a legendary to craft, with the price only going to go UP because of the festival gated content required to craft them.
I was honestly prepared to grind for them during the two weeks of Halloween, I don’t mind putting time and effort via scavenger hunt into a really cool weapon. However, given all the gold sinks that are already in the game, and the fact that I would like, at some point to craft a legendary, these Halloween shoulders are something that, while once I was looking forward too, I have now completely given up on… They were also heavily advertised as part of the Halloween celebration, and it honestly has almost nothing to do with it apart from an extremely rare drop.
The only people that are going to craft this are the ones that have money laying around or the ones that are going to decide to go for this shoulder piece instead of a legendary.
You don’t have to be prepared to pay for it — wait out the extreme demand and prices will drop for the components (they always do).
This is true, but the tonic will only continue to rise in price unless you get lucky and have one drop for you, and that rising price will offset some of the lowering of the other “hot” items right now. I’m not looking to craft this today, I know the other items will even out, but using a extreme rare rng drop was silly of them. They really should implement the recipe for the endless tonic that they were supposed to have put in last year.
The tonic will not continue to rise in price — it will reach a saturation point and eventually drop, as has happened with every other coveted item in the game that still drops (with only a tiny number of exceptions, which are often addressed by anet). Look at poly-lumi jewels: their price dropped by 50% (or more) in the last week or so. Yeah, that’s a year after their introduction, which is my point: you only have to pay a ton if you aren’t willing to wait.
There was an exploit and they disabled the merchant. It’s common when that happens for ANet to forget to make a formal announcement (they are busy with other things and a ‘red post’ just attracts attention; plus, sometimes the exploit can be used in other situations and they don’t want to highlight what those might be until fixed).
There’s no specific ETA for the fix, so we just have to wait it out.
That’s, let me put it simply, bullkitten. This is a progress-stopper for many players who wanted to enjoy “new” content and advance through fractals. They told us we’ll get more support, yet we barely get any responses. Again. This is the same thing like they did with dungeons for three years until they decided to kill them off.
Yes there’s an exploit, obviously, but even if they can’t tell us that they’re actually working on it and give us an ETA, because that isn’t too difficult. A red post is supposed to attract attention, especially when it’s a rather important matter like this.
What is bullkitten [sic]? That you don’t believe what I posted? Devs get busy with all sorts of things and don’t always have time to post. Maybe they should be given an hour a day to comb through the forums and respond, although perhaps most players would prefer that they work on troubleshooting and coding instead.
Or do you think it’s bullkitten [sic] to leave an exploit in the game while it’s being fixed? Or is it wrong of them to remove discussion of the details to avoid someone trying to apply the same principle to another situation?
In the end, it doesn’t matter: the vendor will still be disabled until they fix whatever is broken. You can choose to rage about the injustice of the inconvenience or choose to do other stuff until it’s fixed. (Or, I suppose, you can do both: rage and do other stuff.) Speaking for myself, there’s just too much stuff to do right now to give this particular (and annoying) issue a lot of my attention.
Does anyone know which one is golden badge #16 on this jumping puzzle?
It is the last one I need and I can’t find it. They seem to be numbered differently.
http://dulfy.net/2014/12/04/gw2-go-for-the-gold-golden-badges-achievement-guide/
Maybe ANet should have used Dulfy’s numbering system (arbitrary though it might have been). Or at least, they should have offered an explanation as to what their numbers meant.
Tags are often helpful for all sorts of reasons. It’s unfortunate that some people are currently giddy with excitement about gaining the ability to tag that they are overusing it. In another thread, someone suggested limiting use of the tag to areas in which your character (or account) had map completion or I suppose by AP (that wouldn’t stop people from abusing it; it would just reduce the number of people who might).
Other ideas:
- It could also be time limited: it turns off after 5 minutes, with a cool down of 20; that way people could only use it for close to its intended purpose: a short-term marker helpful for directing people outside the party to a particular location.
- There could be an option to toggle this icon on|off for each account — if I’m a new, free player, it’s on by default; as a veteran, I might hide the display of such tags (and the ‘mentor’ flourish in chat).
There was an exploit and they disabled the merchant. It’s common when that happens for ANet to forget to make a formal announcement (they are busy with other things and a ‘red post’ just attracts attention; plus, sometimes the exploit can be used in other situations and they don’t want to highlight what those might be until fixed).
There’s no specific ETA for the fix, so we just have to wait it out.
I am not having the same experience as others in this thread. I only rarely see disruptive behavior, I’ve never had trouble with Tequatl (unless I show up too early — then you get people who go AFK and forget to come back for the event start), and there are all sorts of trains in NA.
I’m not one to complain often, but this is just ridiculous…. Next time you guys decide to mysteriously drop a pretty awesome skin into the game with the cryptic quote “be prepared to work for it” be honest from the get go and label it “be prepared to PAY for it”. These shoulder skins are the price of a legendary to craft, with the price only going to go UP because of the festival gated content required to craft them.
I was honestly prepared to grind for them during the two weeks of Halloween, I don’t mind putting time and effort via scavenger hunt into a really cool weapon. However, given all the gold sinks that are already in the game, and the fact that I would like, at some point to craft a legendary, these Halloween shoulders are something that, while once I was looking forward too, I have now completely given up on… They were also heavily advertised as part of the Halloween celebration, and it honestly has almost nothing to do with it apart from an extremely rare drop.
The only people that are going to craft this are the ones that have money laying around or the ones that are going to decide to go for this shoulder piece instead of a legendary.
You don’t have to be prepared to pay for it — wait out the extreme demand and prices will drop for the components (they always do).
It’s ascended, not legendary. You’ve never been able to change the stats on crafted ascended gear.
Yes you can on Weapons and Armors there is a Mystic Forge recipe, which is why I thought it works on Aquabreathers. Sad.. sad.. panda.. =/
Yes, ever since specializations were added to the game, we’ve been able to use the Mystic Forge to change stats on weapons and armor. I guess ANet doesn’t consider these to be ‘armor’?
That’s why I urge ANet (again) to turn breathers into skins: we shouldn’t need 7 pieces of armor and 7 runes, especially since the new zones (WvW and M-Wastes) don’t offer any underwater combat.
It’s a known bug; they are working on a fix (no ETA yet).
Source: customer service response to my ticket on the same topic.
The vendor was disabled due to an apparent exploit (and no, even if I knew the details, I couldn’t say, because the post would be removed to avoid explaining the details).
No ETA for the vendor’s return afaik.