I like to buy boxes of loot from the TP sometimes. You know, like Dragon Coffers, Wintersday Boxes, Heavy Bags etc. Are there any I should be looking at specifically at the moment?
Short answer: almost never. Any “containers” (ANet’s term for things that contain something else) quickly reach a TP price that almost always reflects a combination of the value of the contents (on average) and the perceived value of the “lottery ticket” of getting a really rare drop.
Dragon Coffers, to take one example, have a very low chance to offer a ticket for a valuable weapon skin, which prices them at ~34 silver (insta-buy) or ~14s (custom offer — given the supply, unlikely to fulfill anytime soon). The contents, by my estimation (based on drop rates from folks that opened 1,000s of these) are worth <5s unless you get the ticket for the skin, in which case they are worth 13-18s. In other words, if you get lucky and get more than 1 skin per 1,000 coffers, then you’ll make a tidy profit. Most people will lose 10-30 silver per coffer, depending on how much they paid. tl;dr Coffers are overpriced.
- Most no-longer-produced containers are overpriced, especially those associated with one-time events.
- Most currently-produced containers from old Tyria tend to be priced within 5-10% of average value, especially if their price is derived from common, fine, and even rare mats.
- Most current containers with a special, rare drop are overpriced.
- Most new containers have already hit equilibrium.
- Most seasonal containers are priced ok for the current value of their contents — it’s a matter of speculation as to whether their future value will change (as it did for Trick or Treat bags, for a variety of reasons).
Finally, if someone happened to offer legit advice, e.g. , “hey look, forum readers, Container X has a 0.1% chance to drop Item Y, which it turns out will be used for crafting the next legendary”, then instantly, people would start buying that container, driving the price up and making it a bad deal.
tl;dr the market has already priced containers very close to their consumer value (average content value + lottery excitement – annoyance factor of opening bags, selling contents) — the primary way to make money off them is via speculation as to future changes.
I can’t find any source saying it does or doesn’t, just a lot of debate on forums.
Does anyone know for sure if it affects salvaging?
It does not.
- The developers have stated that it doesn’t.
- Tests run on 10s of thousands of salvages verified this, in the days when MF was bound to armor and food (before it was account bound).
There’s a lot of debate because, at one point, it did affect salvaging. But now it doesn’t anymore.
Sorry, no. MF never affected salvage rates. As noted above, this was demonstrated by a lot of different testers in the MF-in-armor era.
Ok, can you link me where the devs state it doesn’t affect salvaging? I will add it to the wiki so other people can see it. Everyone keeps telling me this, but no one can link the devs saying it doesn’t.
The wiki already states that MF only affects loot from kills and has done so for three years.
(The three exceptions were all introduced relatively recently and explained in patch notes as well as in-game.)
The footnotes link back to Cartwright’s original post on the topic, 3 years ago:
It does not work on the Mystic Forge, magic find only effects the loot generated from killing monsters.
In addition, plenty of people did controlled experiments to test it, again, back when this was easy to do (because MF was bound to armor, not to the account).
The now-defunct blog from Inquisitive Myths did research on mining and bags and has links to a reddit post about salvaging:
- mining
- opening bags
- salvaging — this guy used 108% MF, which was about as high as folks could easily manage at the time, using armor.
My Perspective
No. Absolutely unacceptable. Might as well just set your money on fire. Not even in the same ball park as close to reasonable. Not going to happen, and it is seriously making me call into question any potential future purchases as well.
The gem shop sells only convenience items. If you think it’s a bad deal, then don’t spend your RL cash on the items within the store. For what it’s worth, I agree that most of their bundles are expensive and I’m not even likely to spend my gems bought with coin.
However, I am not in the least bothered by the prices. If they were “money-grubbing,” there are lots of things they could charge for in addition. So far, I’ve never felt forced to buy a single thing from the gem shop; everything in there is something that saves me time or tedium or grind or can be used to make my toons look fantabulous. Those are things that are worth the cost to some people and won’t ever be worth any cost to others.
tl;dr don’t buy the account jump start — it’s not designed to appeal to everyone.
If you are in a rush, you are either in for a severe grind or need to spend gold to allow others to grind for you. If you’re not in a rush, you can do a combination of things to progress. The legendaries aren’t meant to be fast, cheap, or simple; they are meant to be long term projects with something of a story and a theme behind them.
…all they do is come for their leeching sessions and off they go.
That sounds like the issue — not the play-for-free part.
Friends don’t let friends leech 100% of the time.
I read in 2013 threads and they say they do not. I checked the wiki history page from 2013 and it states it there, but that line has since been removed. Does that mean it has been “fixed” and stacks now?
Perhaps you are thinking of sigils of perception and bloodlust, which stack additional perception and power respectively. Originally, there was a way to stack both stats; ANet ‘fixed’ the ‘exploit’ and so now you can only buff one or the other (which is why those sigils are less popular now).
‘Of Force’ and ‘of Accuracy’ sigils have always worked together.
VB = afk raid lobby with a few toons parked in the flax spot
AB = meta is repetitive, sometimes people taxi in for vinetooth and that’s it
TD = map is a mess, also meta is almost impossible with pugs
DS = hours of endless braindead zerg hanging on a dc/map crash threat, only to end in 15 minutes of pure black friday-ish chaos.
People are leaving left and right after having gotten all elite spec weapons &news armor skins. There are no incentive for any of us to stay and explore. All I see after the meta events end are the map closing notices. And it has only just been a month. This is not the same game anymore.
You must be playing GW2 on a private game server, as my experience varies so wildly from yours that I find it hard to believe we are playing the same version.
What has happened to your manifesto!?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Quoting your own manifesto carried out in 2011, you stated (sorry Colin for dropping you in here) ‘We just dont want players to grind in Guild Wars 2’.
The old way of making legendary weapons was fine, so why was there a need to go completely over the top with the time gating of materials along with a stupidly high number of the same material you can only make one of per day, just for the new precursors. Surely with a system like this in place you should remove the daily craft restriction on all T7 materials.Looking at the new list of what is needed for the new legendary weapons this is the most grindy thing I’ve seen in this game, which goes against the 2011 statement on what direction you guys wanted this game to go in.
- Colin used “grind” to mean collect a new tier of gear every time the game changed. And guess what? We don’t do that in GW2 (since HoT didn’t introduce new tiers of gear).
- The community overwhelming asked for scavenger hunts in their legendary journeys (I still don’t like the idea, but I have to admit that others do).
- The community also asked that it wouldn’t be easy or fast to create legendaries.
(edited by Illconceived Was Na.9781)
People are just human. Some listen; some don’t. Some like to adapt; some don’t. Some like to witch and bine; some like to try something new.
Typically, when I see nattering nabobs of negativity in /map or /say, I /block them. If they post here, I ignore them (unless they post something that is demonstrably untrue, in which case, I often feel compelled to offer the evidence that refutes that aspect of the rant). And I all-but-completely refuse to play with people who prefer to complain about bugs or difficulty or grind, rather than work to succeed (the sole exception being for friends of friends).
tl;dr yeah, people have trouble adapting. I try to adapt to that lack of adaption.
Anyone know when the gifts that create mineable nodes in our home instances disappeared from the Laurel Venders and Sonder the Seller?
I just checked. They are all available.
(However, you won’t see them if your account already has them unlocked.)
I don’t have the issue because I use the existing UI:
- click in the search field
- double-click the salvage item
- type the rarity I want to salvage: master, fine, rare, whatever
This actually turns out to be easier because I can mostly leave the cursor in one place. (The only hiccup is that ‘fine’ also shows fine materials, so you have to click more slowly to start with until you have one of each mat; after that, it’s fast.)
(I’m not against the proposed changes — I’m just offering a solution that I think is both more useful and is available today.)
It’s very sad….
I’m currently installing eso again. Gw2 was just the most amazing game ever for what it actually was. But now it’s basically making a wow, eso, ff14 clone but not as good.
Cya all until we get crystal desert! Or something else that’s outside the jungle hopefully worth doing like drytop and SW.
I hope you gave away your stuff to a friend. (If not, I know of some deserving people who don’t have much time to play.)
Personally, I think that today, GW2 is far closer to the game ANet intended to deliver in 2012 than it was at launch. It could stand a lot of QoL improvements and bug fixes, but I find the expac to be just as fun (if not more so) than at the original launch (probably more so, since there were blocking issues that affected me in Aug/Sep 2012).
People were hoping “time” had some kind of monetary value. Turns out it doesn’t.
Turns out “time” does have a monetary value and those that are in a rush to finish the new collections at the same time as tons of other people are paying to finish it quickly. Those that aren’t in a rush will end up spending less.
New shinies are always more expensive than the old ones, whether they are built or bought, because the demand for ‘new’ (and its components) always dwarfs the supply.
My Infused Ring of Red Death is not recognized by the mystic forge and I can’t upgrade it to add another agony infusion slot. I was able to upgrade my Crystalline Band ring though.
I’m not the only person with this bug in my guild and people have it randomly happening with either infused Ring of Red Death or Crystalline Band.
tl;dr ANet is aware of the bug and has a fix on the way (no ETA). You can wait it out or contact support (follow the link from the top left) — Customer Service has (sometimes) been replacing the existing ring with one that can be attuned
background:
You probably have one of the original infused rings, those that came with an inherent +5 agony resistance, rather than the current version, which comes with an agony infusion slot. Apparently, the item ID on those is different than the currently-dropping rings (despite the same name), which is why the forge recognizes the newer but not the older.
Although both rings work the same for adding/removing +AR and simple infusions, the original type somehow didn’t get listed as an input for the forge.
There was a dev response to one of the several threads on the topic (interestingly, all about Ring of Red Death) and they said they had a solution. It sounded to me like it should go out with the Dec 3 fractal patch, if you can wait that long. If not, contact Customer Service — they should be able to assist in the meantime.
Illconceived Was Na.9781 thanks for the tip and telling me how to make a ticket.
You’re welcome.
(FYI in fact, a lot of people aren’t aware that Customer Service is a great resource for things like this or where to contact them.)
I would agree that in general it feels like I’m getting fewer materials from the gear I do salvage. But I expected as much thanks to the idea what apparently what is good for the community and economy is not making things accessible by having more of them but making them less accessible by having less of them. “Scarcity”.
“feels like” isn’t necessarily accurate — it turns out, we humans are very good at spotting patterns that involve bad luck; we are quick to ignore average or better-than-average luck; and we discount how often we see good luck.
As a similar example, my Uncle used to complain about how bad older drivers were where he lived. He said, “every time I see a bad driver do something, I look over and see that they are old, too.” At that point, I reminded him that his development tract was bordered on all sides by retirement homes — that is, everyone he lived near was older. He was noticing the bad drivers; he paid no attention at all to the good ones (who were equally old).
The point being: our “feelings” aren’t usually accurate barometers of what’s really going on — unless you count results systematically over enough examples, you might just be noticing low salvage rate streaks and discounting the high-rate streaks.
For mystic kits, you should expect ~88 ecto / 100 rares. 1% of people who do that will see ‘only’ 80 rares, but that’s a huge number of people, so someone on the forums will experience it and I wouldn’t call it a trend. However, if you only got 75 ecto, that would be very unusual and fewer than 70 would suggest that something has changed (often, it turns out, that someone used the wrong salvage kit).
tl;dr we’d need to see data on at least 100 salvages before it would be reasonable to worry about a nerf.
Anyone else pretty upset that you cannot put these in Ascended items…. It does not make any sense at all that I have to equip an exotic trinket to get the effect but lose about 200 stat points and an agony slot.
Everyone who owns them is upset you can’t even put them in an account bound trinket, so it’s ‘stuck’ to whoever is using it.
However, I don’t see this getting “fixed” anytime soon.
Huh? Who says you cannot put them into an account bound trinket? There may be some which do not work, but I know for sure that others DO work because I have one of those refractors in my cultivated vine backpack and another in my enchanted key accessory from lions arch (the one you get for completing the map from the enchanted map parts).
Find me a trinket that remains account bound after adding the poly-lumi. There are plenty of account bound exotics; the only one I know that remains that way after upgrading costs 1,000 karka shells.
These are salvagable even…..
[various new drops from the new zones]
Right, I forgot to check if the new exotic trinkets were salvageable or remained account bound after being upgraded. Prior to HoT release, it was just the one trinket that remained account bound (although it was not salvageable).
Still, that’s a rather limited set.
And it doesn’t distract from the main issue:
The poly-luminescent and queen bee effects aren’t able to be applied to most people’s gear, without limiting it to a single character, unlike the skins for weapons, armor, or back items.
I want to see fewer boxes within boxes within boxes this year, please. Just give me the ugly wool items; don’t make me open a box to get a box that I have to open, only to be given an item I then have to salvage before it’s usable.
I’d also like to see a new event or two tied to the festival this year. :0
I want to see a box within a box within a box within a box within a box, so long as the final box is… a miniature of a box that keeps opening itself up to reveal…more boxes.
ok stop giving me transmutation charges, stop giving them to me for pvp, stop giving them to me for map completion (seriously, you think thats equal to a lion key)
ive got well over 100 of them and nothing to do with them (im already beautiful)i will angrily post in this thread every time i get one from now on, you could atleast let us exchange 50 of them for a lion key or something
Why would be angry at getting them? Just let them stack in your bank and then delete them 250 at a time. Or double-click. Seems like a tiny thing to be upset over.
And of course they aren’t intended to be “worth a black lion key” — they are merely the standard reward for city completion and the usual reward for open world maps; BL keys are a nice bonus.
tl;dr wait, what?
Hello forum,
So this is what happened to me.
Yesterday i logged in and got the bag of experience ( 2nd last reward ).
Expecting to get the Chest of loyalty today, but when i logged in that didn’t happen.
What happened was that my log-in reward was reset. And i got the first reward: Bag of mystic coins.Is this normal?
Greetings,
Draaky
if it happened as you described, that isn’t normal
Your only recourse is to open a support ticket (link at the top left of this page); Customer Service might be able to help figuring out what’s wrong and/or remedy the issue.
Salvaging Balls of Dark Energy?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I bought Ascended Accessories using Guild Commendations. I got 1 Ball out of like 20 Accessories.
I also made 3 Ascended Beta Fractal Backpack (the 1st ascended state of the fractal back, cost about 1500~2000 relics iirc) and got 2 Balls out of 3 backs.
Thanks — that’s a lot better than I got from accessories.
Gliders in Tyria .. will it ever happen ? [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Gliding will never be part of core Tyria: each map was designed without gliding in mind; ANet would have to revisit every bit of the maps to ensure that gliding worked, that it didn’t break anything, that it didn’t trivialize fights or JPs etc, and so on. Even JA Flesh Wound’s fun suggestion of parachutes would require additional testing on a massive scale (for bugs and gameplay), just not as much as for gliding.
So that’s a lot of effort on ANet’s part (and risk of issues), without a likely source of income to help fund the change.
tl;dr ain’t gonna happen
Anyone else pretty upset that you cannot put these in Ascended items…. It does not make any sense at all that I have to equip an exotic trinket to get the effect but lose about 200 stat points and an agony slot.
Everyone who owns them is upset you can’t even put them in an account bound trinket, so it’s ‘stuck’ to whoever is using it.
However, I don’t see this getting “fixed” anytime soon.
Huh? Who says you cannot put them into an account bound trinket? There may be some which do not work, but I know for sure that others DO work because I have one of those refractors in my cultivated vine backpack and another in my enchanted key accessory from lions arch (the one you get for completing the map from the enchanted map parts).
Find me a trinket that remains account bound after adding the poly-lumi. There are plenty of account bound exotics; the only one I know that remains that way after upgrading costs 1,000 karka shells.
Cool idea.
Carrying and creating multiple sets of weapons and armour to change builds really isn’t feasible in game at the moment and I would like to suggest the following:
Once created, Exotic and Ascended Weapons/Armour can gain selectable stat choices by adding appropriate Insignia.
So for example, once an Ascended Berserker chest piece has been created, if a celestial insignia is added, thereafter the piece can be changed to either berserker or Celestial.
As further insignia are added, their stat choice become available up to (insert appropriate number here) selections and the wearer can (when out of combat)change at will.
I agree with your problem statement. I don’t necessarily agree with your solution. If I might restate the issue:
Fixed-stat equipment discourages experimentation and locks people into builds, exactly when the community/anet would prefer that people change them. It would be better for the game if it were simpler and easier to change stats (and maintain the runes/sigils/etc).
So I would prefer to see a vendor that showed your gear and allowed you to check your armor pieces, weapons, etc and allowed you to pick a new prefix. The vendor would then tell you how much it would cost, in gold, mats (or insignia/inscript), spirit shards, and ecto. You’d be asked to confirm the costs and then voila, done.
That way, you wouldn’t have to remove all armor, figure out how to replace runes/sigils, and have to go through the process of locating the various vendors/crafting stations and then head to the forge.
tl;dr it would be good for the game if it were easier (although not cheaper) to change ascended stats.
Hey All!
With new patch yesterday i finnaly got last 2 pieces for The Predator Achievement and got recipe to craft tier1 exotic experimental rifle….
Then i went int calculating expences for all materials needed to craft it…
U need totall 600 gold to make exotic weapon that is not even precursor yet…
To buy The Hunter precursor on tp u need like 560 gold total…
I am really dissapointed about it….And probably i will buy precursor not craft some useless exotic rifle…
It’s up to you. The point, however, is that some people don’t want to save up 600 gold and some do. Some people want to go on a journey for their legendary; some just want to build it fast.
The old way: you could just spend on whatever you need. The new way: you have the option of gathering at your own pace. And incidentally, the only reason it’s so expensive right now is that everyone is trying to do the same thing. Those who are taking their time are going to end up spending a lot less.
tl;dr it’s not a joke for those who are more interested in the journey than reaching the final destination
I already did the math.
You can gather like 70% of ores required for Dawn (around 70 worth of Deldrimor Steel Ingot) all by yourself, and SELL THEM ALL ON TP. Then you can get Dawn on TP by “gathering all the materials yourself”, but just 70% of the effort. (In fact, it’s like 20% of effort actually because you still need to do alot of tedious stuffs even after you obtain 100 Deldrimor Steel Ingots.)
Sorry, you haven’t done the math because you don’t know what the prices will be in 3 months. Every time there’s new content, prices spike for collections and crafting associated with new shinies (or new ways to obtain old shinies). And again, some people prefer to collect their own stuff rather than buy off the TP, so price isn’t material (pardon the pun) to their goals.
Again, it’s up to you:
- Get the precursor today, by grinding the gold you need.
- Collect the precursor today, partly by buying the stuff you need.
- Wait and see what happens to prices and choose which method ends up being cheap.
Again, it’s not a joke for those for whom the journey is more important. If you care more about the money, then sure, there’s no point to the collection today and perhaps not ever — it was never intended by ANet to be wildly different in price.
This is the only stat pair that is swapped, and is still a bug.
This is a bug, right?
Won’t know until ANet fixes it (assuming they do). Be sure to use the in-game reporting tool, /bug, to make sure it’s documented.
tried to last night, obviously failed, sucked cuz i was supposed to be the tank and i had a lower toughness then others. anyway thanks for, uh, stuff.
They announced ahead of time that a lot of PvE potions wouldn’t work in raids. I don’t remember if Karka-tough was on the list or not — it might be a bug or it might have been intended.
Lately I’ve been very unlucky with salvage kits.
Using Black Lion Salvage Kits on rares, I received 3 Globs of Ectoplasm out of 6 rares.
Using Master’s Salvage Kits yesterday, I received 2 Globs of Ectoplasm out of 8 rares.
Today I had a similar result, not yielding any Globs of Ectoplasm from 5 or 6 rares using the Master’s Salvage Kits.
Have the kits been nerfed?
6 attempts (BL) and 8 attempts (master/mystic) aren’t enough to determine if the pattern has changed. Keep track for 100 trials. I’m not seeing a difference over the long run and in the short run, 50%/BL or 25%/M isn’t that unusual.
and ArenaNet really ******up when they made that celestial recipe…guess it will never recover…
I have to agree: I see no reason why new players have to pay huge premiums to have access to celestial recipes, especially since the process is already account bound and time gated.
I can’t find any source saying it does or doesn’t, just a lot of debate on forums.
Does anyone know for sure if it affects salvaging?
It does not.
- The developers have stated that it doesn’t.
- Tests run on 10s of thousands of salvages verified this, in the days when MF was bound to armor and food (before it was account bound).
There’s a lot of debate because, at one point, it did affect salvaging. But now it doesn’t anymore.
Sorry, no. MF never affected salvage rates. As noted above, this was demonstrated by a lot of different testers in the MF-in-armor era.
imo the best way to make lower tier mats available to max level characters would be the ability to salvage higher tier mats into lower tier mats. even with a conversion of 1:1 this would still be a viable option. this would give a little more value to higher tier mats and balance out the scarcity of lower tier mats a bit.
That assumes that ANet thinks that lower-tier mats are “scarce” — evidence suggests that ANet doesn’t agree, that they are OK with some tiers being more plentiful than others, that the demand:supply ratio differs, and that even some mats of equal tiers have wildly different market values (e.g. silk vs gossamer).
I don’t see an economic issue with the current situation, only a psychological one: most people think that T6 should be more valuable than T5; I don’t think that’s enough of a reason to change the dynamics.
Anyone else pretty upset that you cannot put these in Ascended items…. It does not make any sense at all that I have to equip an exotic trinket to get the effect but lose about 200 stat points and an agony slot.
Everyone who owns them is upset you can’t even put them in an account bound trinket, so it’s ‘stuck’ to whoever is using it.
However, I don’t see this getting “fixed” anytime soon.
I for one am longing for the Abaddon one…. hoped they would’ve put it in already :O
Everyone wants to see more fractals (including people at ANet). They’ve already promised that they do not plan to ever include the Abaddon one, as it would diminish a major point of the voting in the Kiel vs Gnashblade election.
Aside from my personal feelings about that specific ‘island’, there’s plenty of content to draw from, including “what if _ happened instead of __” and “whatever happened to ____”, and “how did _ come about”. Or in other words, I think only a failure of imagination on ANet’s part requires them to bring in the Abaddon fractal at this point.
Seraph Soldier Diedra offers are more efficient conversion (at today’s prices). Bram’s version amounts to 13-15s per 1,000 karma; Diedra’s gloves convert at closer to 16-18s per 1,000k (although obviously, it takes longer).
Either way, that takes a lot of clicks and a lot of time.
Other things to consider:
- If you have more characters to outfit later, buying armor with karma is a lot more efficient in terms of time. (One vendor visit, 10-12s per 1,000 karma).
- Various items for legendaries and other shiny collections cost karma.
- Basic salvage kits can be acquired for karma, at a savings of 11.43 silver / 1,000 karma.
- Orrian Jewelry Boxes are very inefficient, but super fast.
Eternity is always sellable if made in the forge from one twilight and one sunrise (regardless of whether either is bound). This is why Eternity is so ‘cheap’ relative to the other two greatswords.
Electric Wyvern location: Was this necessary?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
One of the pets can only be obtained in WvW and that freaked out a lot of PvE- and sPvP-only players.
I think the game should have more stuff that is hard to find, hard to obtain, and stuck behind gates, as long as they don’t have some special functionality that makes them nearly required.
Neither do I think the OP is making a baseless complaint: the game is so accessible that we’ve come to expect access to all content, without that much effort — it’s jarring in the few cases that’s not true.
I think ANet could do a better job setting our expectations, e.g. “we’ve added some harder-to-obtain pets for the hardcore completionists; they offer some minor differences with other pets.”
I get what your saying, however, this seems very prejudice against the ranger class, as no other class has its functionality gated in this manner.
Can you imagine the uproar if they gated a new golem for necros like this? Or a new warrior banner? A new elemental for ele? A super-duper illusion for mesmer? The rage would go through the roof then…
The game is inherently prejudiced against the ranger class, in that all pets must be obtained. I see no problem in a few of them being difficult to obtain and even fewer being really, really hard to obtain. Ranger works fine with the core Tyria pets.
Or put another way, nearly all pets are gated behind something already — only a few are available within cities and the newbie zones. Most pets are easily obtained, thus I see no problem with a few of them being difficult — again, assuming that they don’t bring functionality that makes them seem ‘required’.
is it possible to get a lfr tool?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
as i said above, it would make it easier for many of us who are searching for a raid, or for a missing member.
could be in the existing lfg tool. shouldn´t be that difficult to get that:)thanks
The LFG tool needs an overhaul — I think even everyone at ANet would agree with that.
Dear Anet: why i leave the game
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I’m sorry you’re not enjoying the game. Personally, the US$50 was worth it just for gliding. And mushrooms.
I’d be upset, too, if my game crashed all the time, so maybe it’s worth double checking your rig (I know my old one fell apart, due to temperature issues). However, the other issues you mention are more a matter of perspective. So far, I haven’t done any grinding. Between one thing and another, my masteries and HP are accumulating just fine. For me, there’s just too much to explore/do/learn to focus on just one thing. I’m also not in a rush — HoT launched less than 4 weeks ago; there’s plenty of time (for me) to finish “leveling up”.
Want to suck up leather? Introduce new recipes, new mf material sinks, might even reduce drop rate which I’m pretty sure 99% wouldn’t even care at that point. But now, incidentally, light ascended armor has to be the the most expensive due to the combined sink rate of silk and leather. For the price of one damask patch, you can buy an elonian square and a deldrimor ingot with a few golds to spare.
I do not mind crafting ascended at all. I understand ascended is a grind. But when I do, I must make sure my wallet isn’t being undermined compared to the other options. How is this fair at all? Why are we the one paying prices for the failure of the market itself?
Market failure isn’t a case of stuff becoming more expensive — market failure is when it’s no longer possible for the market to efficiently transfer goods from suppliers to consumers.
Rising prices doesn’t mean the market failed, if the demand was suddenly overwhelmed by the supply, as happened when HoT was introduced. The primary reason for the high prices: everyone wants this stuff now and a lot of people are willing to pay a premium for it.
tl;dr don’t want to spend that much? wait out the current demand cycle
Hi Anet,
I enjoyed trying the raids last night, was good content and I like the difficulty.However when thinking about it I think the timers on bosses is a bad idea.
I think a team shouldn’t be fighting the clock but instead the content.Perhaps after 8 minutes the boss would do a special attack, become harder, deny you of an achievement or loot, anything but asking you to start over for the 10th time.
Hard content is fun but not when you’re fighting the clock more than the actual content.
That’s just my opinion,
Thanks
Timers are part of the content — it’s a way of saying: “not only do you have to survive, you also have to dish out damage quickly — can you do it?”
Timers separate the characters in this game from the toons. I’m sure it’s not everyone’s cup of tea; I’m also sure it’s one of the things that makes Raids “elite” content, rather than standard fare.
So, thoughts on which class I should use for the 5 different races and 3 different groups I have to join to get the tyrian mastery points?
Each toon will be instantly lvl 30, so bear that in mind for skills, etc.
Three toons will have to be scraped up to 40.
One toon has to get all the way through the boredom and finish the story- might have done that on a toon somewhere, will have to check…
I could be really lazy and just go Ranger 5 times, but tempted by guard for the later bits.
My recommendations are: Guardian, Elementalist, or Warrior, with sigils of speed+bloodlust (minor if <39, major if 40+). Use six minor runes, each with Power+10 as the first bonus.
Here’s why:
- Foremost, you want high mobility, to speed you through.
- You want high damage, also to speed you through.
If money is not an object, buy rare armor/weapons for each new character. If you want to save several gold, buy a fine set for each: these will be account bound (even after adding the sigils/runes), so can be re-used.
Guardians have access two two shouts with swiftness + GS leaps. Warriors have two ‘leaps’ on their GS + warhorn + banners. And eles can blast their own air fields + have access to other ‘leaps’ or swiftness options. All three profs can dish out good damage at lower levels.
Good luck.
Hey guys,
I have completed the world map on my Ranger/Druid and I’ve made sure that on the top corner it says 100% Map Complete. However, I have not received any gifts of exploration. I am nearly done with my legendary weapon just need the gift of exploration to finish it. has anyone else had this problem before? any ideas?Cheers
There are a couple of reasons for this, the most common one: chantry of secrets (which you already visited and revisited).
Before going further, double-check that the game agrees: get a friend to look at your character to see if it has the gold star for map completion (yes! ANet gives us a gold star!). If yes, then follow Inculpuatus’ advice and contact Customer Service — the game agrees you’re at 100% completion; only CS can figure out what happened to your rewards.
If you’re missing the gold star (and so the game disagrees with your ‘100%’ assessment), here are the possible issues I’ve read about (with suggested approaches). I’ve repeated the most common one, in case others following along from home have the same question:
- Chantry of Secrets, in Bloodtide Coast — for a variety of reasons, a lot of players need to re-enter/exit that zone before being rewarded 100%.
- Added PoI since you last visited a map: Living Story Season (1 & 2) — there were a few new PoI added during various chapters and if you haven’t been in the zone since, you’d still show 100% map completion. The talk page of the wiki’s Map Completion article has a link to an old list, which offers details on most of these new locations.
- Moved or renamed PoI/WP — similar case to above and I haven’t personally confirmed this: people say that they had to return to the maps (not the locations) where the LS changed or moved a POI/WP before getting map completion.
- Claw Island: the wiki says this can only be unlocked during the personal story
- Draithor’s Demesnes in Kessex Hills — this doesn’t affect many, since Kessex would be marked at <100%.
If you have to, just re-enter every core Tyria zone and open the map, to check if it’s 100%. Although annoying, that’s the fastest way to check and possibly trigger the reward.
Good luck and please let us know what you discover.
According to tonight’s patch notes, this was indeed a bug. My question then is why was my post moved/merged out of the bug forum and into this thread?
Probably because, at the time, the moderator thought (at the time) it was more appropriate. Since patch notes often leave out interesting details, it’s probably as hard for them (the mods) as for us to determine if something is a bug or a feature — at least, sometimes.
Oh no. Some people have a way of doing things and you don’t like it.
You don’t have to play with them.
Problem solved!
Even better: those people have made it easy so that you won’t be playing with them (and they won’t be joining your LFGs).
What’s a fast way to level now? The last guide I found suggested dungeons, but those are hardly run anymore (at least for story mode to unlock). Is it still the basics 1) crafting 2) pvp 3) map completion?
Aside from tombs/ex scrolls. Don’t really have those stock piled.
- Plenty of people want to run dungeons for a variety of reasons. The “dungeons are dead” philosophy is a self-fulfilling prophecy; it need not be true.
- Do PvP, especially the dailies; you get all sorts of leveling tomes.
- Do dailies in general; many of them give tomes or xp scrolls.
- There are several xp farms, including the spiders route in the new zones, most event chains (esp harathi hinterlands, orr, etc), CoF/1’s brazier room, HoT spider run (less xp now, but still pretty good), and so on.
It’s a mathematical & social inevitability that forums get filled with angry posters:
- People who enjoy the game play.
- People who hate the game don’t play and have time to vent their frustrations.
- People who have weak feelings (pro or con) won’t take time to post; they have better things to do with their time.
That means, at any given time (for any given forum on any given topic), there will be a lot of salty comments from people with a lot of passion on the topic. It’s hardly a good representation of how the community feels in general.
(This isn’t to dismiss some of the concerns raised: some are legit, even if a lot are overblown.)
Hi playerbase. Lets have a discussion on Inventory in GW2. Are you satisfied with it?
Do you want it improved? If so how?
Should more inventory be added or no?
Could there be any balance issues from increasing inventory?
For most people, the issue isn’t inventory, it’s inventory management. Too many hoard stuff & too few make use of the TP to sell the stuff they don’t need and buy the stuff they do.
I’d rather ANet work on helping those that hoard learn to manage their inventory, rather than expanding the number of slots.
I completely agree that ANet ought to consider the less-social players. I don’t agree that the only solution to that is to introduce high-cost features that support less-social gameplay.
GW1 wasn’t truly “massively multiplayer” — it was basically a wide-area-network game with non-server-dependent, 100-person lobbies that made it easy (in its heyday) for folks to find groups and that later made it easy (in its nadir) for folks to play without groups. GW2’s design is based around 100s of people playing together; GW1’s design was based on ~8 players grouping up.
Everyone is entitled to play this game how they like
Not exactly. I’m only entitled to stretch my arm as far as the person next to me won’t have to worry about my fist hitting their nose; there are limits.
and the devs would do well to make as many players as possible as happy as possible. More happy players = more profits.
Again, there are limits: no game is going to please every potential type of player. Each choice is going to be great for some, mediocre for many, and terrible for a few.
The end result, of designing your MMO to only suit the most sociable among us, would be limiting your potential profits.
By this logic, ANet should also put a server in every country, since lag currently limits potential profits by discouraging the more distant among us from playing. Except that the potential profits (in that case) are dwarfed by the costs and maintenance. Similarly, redesigning GW2 to support less-social gameplay has huge costs, higher maintenance, and it’s not in the least clear that it would generate a lot more profit.
Every design decision gets weighed by ANet in terms of appeal to specific groups, appeal to the community in general, potential sales, and actual costs, effort, and future support. Not every ‘good’ design choice makes sense for every game; not every choice that makes things harder on one group is bad for the game overall.
tl;dr There are plenty of ways to enjoy a solo experience in other games, including playing via Steam; GW2 doesn’t have to cater to it.
(And again, I’m not against heroes per se — I just think it is an expensive solution to a problem that the game doesn’t have, at least not yet.)