the point of this post is to warn players about the dangers of buying t6 mats now. …I want to warn fellow players that you shouldn’t excessively buy t6 mats off the TP, it will ruin you if you are heavily tempted and there are better alternative ways to getting t6 mats by not playing the TP.
….
…. there’s an even better way to get t6 mats …rely on your karma, the more you pve the better the reward, … What you want to do is buy more obsidian shards, and do the 10 clover recipe.
It appears the OP is suggesting that buying T6 mats from the TP will bankrupt everyone in the game. Instead, the OP argues that you should craft extra clover and hope that you get T6 mats instead.
I don’t think the first presumption is true, but even if it was, the conversion rate of karma into mats (or coin) yields only about 1/3 the value you’d get by crafting various food.
- Average TP prices for fine mats are currently running ~45% higher than they were in Feb/Mar. Yes, prices are up, but not by as much as suggested in the Original Post.
- Using clover recipes returns about 8-12s worth of value for every 1,000 karma invested. That’s about the same as the amount you’d save by purchasing salvage kits with karma (instead of gold). And it’s a lot less than you’d get by a variety of crafting recipes.
TP flipping is a good tactic, but unfortunately players pretty much nerfed this option without even realizing it;
I’m not sure why the OP thinks that flipping has been nerfed. There are still plenty of markets that are ripe for flipping and plenty of flippers around.
So out of curiosity why wouldn’t you use the TP to trade one of the most valuable items in the game?
Only reason that occurs to me if he doesn’t have the gold to cover the fees. In that case I would hold on to it till I had the gold and then sell it.
Some people hate “losing” 15% to Evon, some folks like to barter, and, as above, some cannot afford the listing fees.
I sell tons of pre’s off Tp. Never an issue. Anet wont even bat an eye if you get sent 1200g and then send Spark to someone.
People who do this all the time are rarely scammed, because, well, they do it all the time. They can do a better job of assessing whether the other party will be a reliable trading partner or not.
But I don’t recommend off-TP trades for just a single, extremely valuable item: 15% is a very small cost to remove any chance of losing the item to an unscrupulous player.
As an alternative, you can find another player to serve as escrow between the two traders. Anyone who is “famous” will do, e.g. many commanders in traditional WvW (i.e. not EotM), leaders of large guilds, or a few of the power traders in this forum. These people are well-known to the community and therefore have a vested interest in protecting their reputation, as opposed to a random player found in /map chat who has no particular reputation.
As a long-term “resident” of Tarnished Coast, I would probably ask Sofia Fairborne (already known for ex-TP trades) or a commander from [CERN], [AARM], etc.
I’ve seen this happen as well. (I thought we thoroughly tested all possible work-around, but Zui has us beat! We tried blinks and portals and blinks+portals, but didn’t think to try Time Warp.)
Ever since the update to the Mystic Forge, putting in Level 80 items can return Level 70+ items. So, yes, it is working as intended.
Only the distribution of exotics was changed.
- Combining four greens L74 or better always returns an L80 (green or rare). (Souce: 1,000s of forges.)
- Combining four rares with an average level of 75 returns an L80 rare (80%) or an exotic (20%); the exotic can be anywhere from L75-80. (Source: Nugkill on Reddit )
Thank you for the information.
I missed the ’Sentries" part.
I do apologize for opening a topic about a non existent bug.
Eh, better to be sure. There have been plenty of cases where the mouse-over text doesn’t match the in-game behavior.
Besides, the game uses a lot of jargon and sometimes the meaning isn’t obvious even to native speakers of English.
In any case, glad we could be of help.
As noted in the description, “land claimer” counts how many sentry points you helped convert. Keeps, Forts, and Camps do not contribute to this.
Especially on EB, a lot of large group commanders (20+) ask their teams to ignore sentries (since this allows the platoon to move more quickly and avoid swords, which would alert the enemy to their location). I’ve certainly gone 90 minutes in WvW without claiming five sentry points.
The mobs do not spawn at all during the event and one can’t get coated in spores to interact with the Vine Chambers.
It has worked fine for me the several times I’ve been there, each on different instances (megaserver “shards”). Have you tried guesting (not transferring) to another world? I’ve used that successfully to work-around a stalled event.
I spent the last hour or so on an undercutting war on the TP (on buy orders), one copper increment at a time. It’s silly, and it keeps players from actually playing the game.
You could have undercut by 5% after you realized it was a bidding war, waited for your competition to bow out, and then relisted at your preferred price point later. You chose to spend your game time on the TP.
A better solution would be to put a limit on undercuts, based on the value of the buy offer.
This ensures that the item reaches its “stable” market price faster. And players drop out of the bidding war faster, and so can actually spend time playing the game.
It’s not in the least clear that this would be “better:” for some items, players would be reluctant to cut at all, meaning the price would drop more slowly (not more quickly). This would mean farmers of the item would get more, but everyone else would pay more. That tends to lead people to stop “playing” and start grinding, which, I believe, is the opposite of the intent of the OP.
Generally, rules make markets less efficient, not more efficient. So, again generally speaking, you only want to add regulation when the market is failing in some way. Currently, there’s no evidence that there is a gap that needs to be addressed by ANet intervening.
edit: subject|verb agreement
(edited by Illconceived Was Na.9781)
I think the drop rate is almost exactly where ANet wants it. Assuming the same rate as other permanent contracts, it’s probably around one chance in 4,000. Therefore the vast majority of us will never see one drop, making it scarce enough to be a highly coveted item for the 1%ers, but out of reach for the rest of us.
If they made it too common, they’d cut into their own gem store sales for the one-use contracts.
It’s now the single most expensive item on TP (listed for 6k gold). This is probably the first time in gw2 where anet re-released an item and it only got more expensive lol. #fail
It didn’t become “more expensive.” It was previously unobtainable through the TP (since it wasn’t dropping from any sources and became account-bound on use), so we can’t say what price it was beforehand.
It appears that they have some sort of base-256 issue in the chat codes, e.g 256 units are reported in chat as 1 unit. To fix it, they’d have to change the chat code formula, which currently allows only one byte (counting from 0 to 255) to describe the number of units of an item.
source
I speculate that it’s almost trivial to create a new formula (the old one “assumed” that the game would never “stack” more than 250 units), but that replacing the old formula is a nightmare and it’s even worse when they attempt to put together a comprehensive script that covers every conceivable use of the code.
Since this bug is “just annoying” and can be worked around, I further speculate that it isn’t a top priority to resolve.
Question:
Looks like the Achievement bonus has been ignored. Does this need to be reported separately or should the ‘patch to come’ address the issue
Answer:
There’s definitely a bug here. The achievement bonuses aren’t being applied.
Thanks for the report!
Sell off whatever new items you get on the first day or so after a release. Prices are almost always at a premium for 1-2 days to sometimes a week or two, but almost inevitable fall substantially. For example, Foxfire Clusters are still selling for 1g (down from 8g or more iirc), but there appears to be pressure to drop further.
And the most efficient way to acquire gold is…spend less. Use the TP, put in custom offers (instead of taking the insta-buy or insta-sell options), and only buy stuff you really need or want. e.g. when leveling a new character, I only spend on new armor every 15-20 levels — it’s cheaper and that also means I spend less time managing my inventory and more time actually playing.
BL keys are lottery tickets — the value is in the anticipation, not the contents. Buy if you like to gamble, otherwise convert gems to gold and buy what you need outright on the TP.
Dye Packs are less variable lottery tickets; the same argument applies. If you want the actual dye, it’s far cheaper to buy on the TP.
Home Portal Stone — those are possibly overpriced because most of the specific convenience they offer (mining your home instance nodes and/or charging quartz) can be done with a mule toon at a cost of 800 gems. Still, a lot of people say they are buying them to avoid loading screens and the time it takes to move characters from map to map.
Even if the above wasn’t true, imagine what would happen if ANet decided to offer items in the gem store that were clear money makers: people would go ape accusing ANet of creating pay-to-win (and other people would go even apier saying, “that’s not p2w, darn it!”) and the gold:gem exchange rate would skyrocket, as people converted to take advantage.
Finally, I agree with Kaldrys about the primary metric for deciding if things are priced too high is whether ANet is selling enough at those prices.
Hi,
I wonder how can I know if a white armor or weapon is unsalvageable? I want to place order on many items but i can’t check everything that i want to buy if it’s salvageable
I’m with Nina: it should be easier to figure out which items are unsalvageable.
It’s more efficient to just buy the keys from the Gem Store. I highly recommend getting a few hundred.
You forgot the </sarcasm> tag. In an hour, you can get…
- 5+ gold cash just from bonus chests in dungeons, not to mention drops. That’s good for maybe 42 gems or 1/3 of one key.
- at least 3 BL keys from farming the human commoner story.
I don’t know why you keep saying chance are 1/400.
I saw wiki’s that keep updating the drop chance over the past years. It’s more like a few thousands results gathered and I’ve never seen a permanent license drop.
If you dont’ believe go through the list of XXX black lion chest open on youtube, and check how many permanent license drop, pretty much 0.
I dont’ want to put false accusation, but I always get the feeling some marketing person keep come up to forum posting inaccurate results so people will buy those RNG stuff. Well the accusation is probably false, since there are always ignorant players, but it does make me guessing it is possible.
The original hair contracts were only dropped during Wintersday, therefore all of the data gathered on permanent hair contracts were equivalent to 0%.
However, if you look at the drop tables for the other contracts, they’re all floating around 0.25% which is 1/400. I’m assuming it’s the same as the other contracts. If it’s not, it’s probably lower, not higher.
And to be completely honest, I know they drop. I looted a Black Lion Trader Contract without even knowing they were in the tables during the original release at Wintersday (double chance at the time, although I believe the rates were different back then).
I also looted another Black Lion Trader Contract on the day of the patch.
You can’t see my Personal Trader Express, but he’s in my inventory. If you want proof of them side by side, I can provide it. Either that or you can just say I shopped the image and bought it with real gold along with my original one.
The data I’ve seen for BL chests isn’t quite consistent with 1/400 for each type of permanent contract (not counting the stylist). 825 chests opened by three reliable redditors and 0 contracts — with those odds, it’s pretty close to 100% chance that you’d get at least one contract with that many trials.
1:4,000 combined total seems more likely, with about a 31% chance of getting zero contracts.
I think that mostly means that we don’t have enough sources of reliable crowd-sourced data: a lot of people choose only to post if they get good stuff, which means we’ll see more permanent contracts in reported data that shows up in-game.
I just checked a half dozen events and I didn’t get any karma bonus: I received exactly the same amount that is ordinarily awarded for event completion, instead of x% more.
Think of BL Kits as the lottery, not a method of increasing wealth: you don’t buy a lottery ticket as a way to make a living. You get a job (or create your own business) and spend a few bucks on lotto as a lark, hoping to be one of the lucky few.
The value in the key (via gems or farming) is in the anticipation before opening it and the tiny, tiny, tiny chance for the excitement (and bragging rights) of finding one of the high-cost items.
tl;dr only buy or farm these if you are having fun doing so.
On the one hand, the gem shop hasn’t falsely advertised the utility of the stone: it takes you to your home instance and back; it does not take you to your home city and back. Anyone who checked (manually or via the wiki) would easily know what services were available.
On the other hand, it’s a really low-value utility for 900 gems. The conveniences are really slightly reducing travel time, loading screens, and waypoint costs for the following.
- Charging quartz, by keeping the regular crystals on a single character.
- Farming the home instance, on a character that could use the XP (from gathering or dailies).
- Finding a salvage kit or gathering tool vendor (except for Asura) if you somehow can’t manage to find one in the open world (selling stuff can be done at any repair or karma NPC).
Most of us could obtain similar utility for 800 gems by buying a new character slot and parking said toon outside a home instance in any racial city.
So either the Gem Shop marketing team didn’t think this one through or we should expect to see more new stuff coming to the home instance, either in a feature patch or via the gem shop (e.g. more nodes). I don’t mind waiting to find out.
Wooden Potatoes key farming guide.
That is indeed the most comprehensive guide on the topic I’ve seen to date. The unfortunate irony is that he teaches you how to do a key farm in 13-15 minutes (perhaps 25-35 minutes for the first time), but the video lasts 38 minutes.
It’s definitely not tied to mesmer. I play mostly on my ranger and I’ve had this problem since early June as well.
:/ I don’t want to sound entitled, but I think this is a pretty major issue and even though it’s only affecting a smallish subset of players (presumably), there has been enough time that this should at least be acknowledged as being worked on.
I’m sorry you’re still experiencing this issue, Blud. What did Support say when you contacted them?
I got none from 20+ tries.
Chance was a lot higher before the patch.
There’s about a 7% chance that you can forge 20 times in a row without an upgrade. Not pleasant, but neither is it that unusual.
The watchwork mining pick is, however, potential a profit maker, due to the rate at which sprockets drop and their current value. If those numbers hold, it would take 3-6 months to break-even if you farm a lot (200 “whacks”/day, the equivalent of about 20 rich veins/day).
I get bored mining that often, so it’s still a convenience item for me (just one that isn’t quite as expensive as the others).
Don’t buy an extractor unless the runes are worth 22g or more — that item appears to have been released to remove +13 agony infusions or better.
As long as I can afford the space, I’m holding onto them, as well as other non-salvageable, non-forgeable items (like exotic backs).
A common place for a survivor is in the tower that’s just outside the priory cave. You won’t see him until you climb it.
It’s not a bug:
- If clones weren’t affected by conditions, opponents could easily figure out which one is you.
- As FenrirSlakt says, as NPCs, they are affected by conditions just the same as other NPCs.
- Don’t mistake the word “illusion” as providing some sort of “get-out-of-effects-free” card — plenty of things in Tyria do not behave as we would expect if they occurred in our world (e.g. burning isn’t extinguished by water and splash damage only hurts foes).
- It’s not a new situation: my illusions are knocked-back, stunned, etc all the time in open world and dungeon combat.
I got two exotics from four rares today, since the initial patch.
Are the items in an invisible bag? That would keep them from being auto-deposited.
The most recent data I have for BLC drop rates is old. 825 keys were used by three different posters (including Samuriai, of industrial precursor-production fame).
I don’t see a single permanent contract from any of those data sets.
So it wouldn’t be crazy to estimate the chances of getting any permanent contract at 1:1,000. (If that’s the true rate, then there’s a ~43.8% chance you could open 825 and not see any drop.)
And Behellagh is entirely correct: if you really want one, save up instead of playing the lotto. Given enough gems to convert to gold and put in a ~2,300g offer for the perma-stylist, you’d have less than 26% chance to get any sort of permanent contract (assuming the odds are even as high as 1:1,000).
Well, the 3,500 gold buy order is gone (highest is 2,501 right now) and there are none currently available for sale,
though that isn’t to say some have not been listed and bought up right away. It appears none have been outright listed yet.
Spidy only checks items every 15 minutes or so (sometimes less often), so the fact that we can’t see any supply for the last 12 hours only means that none have remained on the TP long enough to be recorded.
Theoretically, it’s possible for 100 of the contracts to have been listed, bought up, and disappear. (I don’t believe that, but I would believe that 2-3 have sold today without us noticing.)
See also: John Smith’s various comments on how many precursors change hands via the TP (it’s a lot more than we can tell by looking at Spidy).
The problem is solved
Excellent! Glad to hear it (and thanks for letting us know).
I don’t remember ever being able to assign a single hotkey to two different functions. For me, the old function is always removed as the new one is assigned.
7 years and my card has never been messed with, then i buy a few gems and now i got someone trying to use my card in Arizona and on online stores. anyone ever see suspicious card activity after buying gems?
I’m sure by this point the OP realizes there are dozens of ways a credit card can be compromised.
My personal favorite is that we take all sorts of precautions to protect such data, but when we go out to eat, we hand our card to a perfect stranger and then they leave the room with it. Even if the waitstaff is completely trustworthy, we don’t know that they are taking care to ensure that the card number isn’t being copied down by someone nearby.
I don’t know if this is the right place for this, but I wanted to voice my annoyance that we’re able to dye the Witch’kitten but not the Wizard’s.
+1 from me.
Witches deserve equal rights with Wizards.
I got stuck today. nothing worked except waypointing to a different waypoint in the map. Tried blink (was on mes when it happened) tried emotes, nothing. very annoying. I guess I could have tried the logging trick, but I didn’t want to waste time loading.
Don’t log all the way out. Just [F12] to return to the character selection screen and choose the same character. It “shouldn’t” take any long for screens to load thkittening a waypoint.
I agree with you that the situation is annoying and I also agree that vendors should alert players before selling items that cannot be salvaged (or forged).
However, this doesn’t appear to be a “bug” — karma-bought items have always had this restriction and the lack of warning is (alas) consistent with most restricted items in the game.
It’s possible that, when creating the Wardrobe, ANet neglected to consider how high-market-value runes/sigils might be “trapped” in gear and that they are working on a plan to address this in the future (not as easy as it sounds). But it’s also possible they intended this all along, perhaps as a wealth sink.
As you can see, it took the price of the previous item…
You’ve done a good job highlighting the issue affecting the TP. However, you will need to create a support ticket if you want ANet to address the ~5g you expected to receive.
NCSOFT runs a business, not a non-profit dedicated to changing the social order by promoting a potentially desirable alternative to government-backed currencies. There are almost no financial benefits to them to add bitcoin (over e.g. Yen or even Canadian dollars) and all sorts of downsides.
You got it exactly the opposite way. A decision to not accept Bitcoin is costing ArenaNet money.
You’ll have to demonstrate that your statement is true (not to me, but to NCSOFT, whose decision it would be). I think management is much more likely to assume that this is a net loss for them.
- How many people are willing to spend bitcoins, but not dollars/euros/pounds? How much money are they willing to spend?
- Compare that to how much money the company will need to spend to implement a payment system allowing bitcoins:
- In-house and outside counsel have to vet the firms for reliability & risk.
- Current software tools need to updated (best case) or overhauled (worst case) to accommodate the new systems.
- Personnel in several areas need to be trained to handle situations involving the new system, including Support, Accounting, anti-Fraud, and software teams.
- I’m sure there are a dozen other financial points that corporate managers will have to consider.
That’s aside from addressing questions of whether NCSOFT wants to be an early adopter of bitcoins. There are all sorts of reasons why gaming companies might prefer to avoid promoting what they will believe to be a system that benefits the very hackers and gold farmers/sellers who unduly impact the game for legitimate players. (Regardless of whether this is true, risk-adverse corporate management is going to be concerned about it.)
I think if you really want to make this happen, it would be more effective to ask NCSOFT to add to the list of accepted alternative banking systems. Or to work on PayPal, Visa, Mastercard, et al to accept bitcoins as payment. In this way, NCSOFT doesn’t have to care at all about bitcoins — they will just let the authorized payment service deal with it and collect the same dollars/euros/pounds that they would have in the first place.
It.. costed 0 gems. Something tells me the Wizard’kitten was meant to be a one time gift, a holiday hat to those who played during Wintersday.
So I have to disagree, holiday hats should be exclusive to those who played during the holidays or at least logged in to accept them from the gemstore during that time. LS season 1 rewards were thrown out of that pile, sure, but the miniature candy elemental and the mask of the night were part of the LS since Anet decided to mix holidays and living story content together at that time, which they quickly changed their minds on for season 2.
i had the hat, in your logic i should get it back since i already had the hat…….still nothing.
the reason why i deleted it is because the wardrobe was nowhere near known, we still had nothing more then town clothing and since i never used that and we could not use it in battle, it was only taking space.
If you actually had the hat at one time, I strongly recommend you contact support.
https://help.guildwars2.com/anonymous_requests/new
I am almost positive that they have, mostly, been able to “recover” skins that people deleted before the introduction of the wardrobe. Good luck.
One thing that I have noticed is that if you have used the experience scroll to bump up to level 20 is that it breaks most if not all of the class related acheivements.
For my necromancer to get the last hint to pop I had to use an empty character slot with a new necro to get the achievement.
Good tip, Xar.
I’d call that a bug with the Experience Scroll. It might be worth starting a new thread to document, to make sure ANet realizes that adding several levels quickly can cause an issue.
Actually, in Tyria, mammals that live in the sea are fish.
Not everything in Tyria has an exact counterpart in our world:
- AOE splash damage only affects foes and neutrals; it never affects allies.
- Burning during combat is not extinguished by water, doesn’t spread to nearby characters, and never affects flammable materials.
- When player characters die, they can rise again without becoming undead. However, for some reason, NPCs can die during a personal or living story episode and cannot be resurrected.
tl;dr just because something is true on our planet, doesn’t mean it will (or even should be) true in GW2.
- Skins are still usable to avoid the cost of using a transmutation charge (yeah, not a big help, but still: not completely useless).
- You can contact support to see if they can assist you. Sometimes they can; sometimes they can’t. https://help.guildwars2.com/anonymous_requests/new
- You can try the trick Strike mentions — it requires stacking the non-sellable item with the sellable one. The lowest current sale price is 453g and change.
- If it succeeds, you’ll be able to sell both for let’s say 850g total, so you’d end up with 722g income, or 269g in the end.
- If it fails, you could just relist for the same 453g, in which case you’d lose 68g
- In your shoes, I’d try to buy at maybe 375g: that would mean the best case scenario is 347g and the worst case is approximately breaking even.
tl;dr I would try to buy an extra skin for 375g if you have it. You’ll be sweating bricks for 2-3 days while all the transactions go through, but… if it works, you’ll end up with a substantial profit (and if it fails, you should break-even at worst).
I’d also create a support ticket, since that costs only a few minutes of your time and has no risk.
Good luck and please let us know how it turns out.
@OP: you’ll want to open a ticket to ask Support to look at your account directly:
https://help.guildwars2.com/anonymous_requests/new
That allows the right team to take a look at the relevant data and help you to get your issue sorted as quickly as possible.
The forums and the in-game /report feature are about informing the QA team of a general issue that is affecting the game as a whole.
I’m having a little trouble understanding what you think the bug is. The achievement was designed to be especially challenging, not a “casual” one. If you want to do it “legit,” then there are a couple of techniques:
- Perma blinds (not something every profession can do).
- Stability and mobility skills; save them for when you really need them.
- Learn her tells. The orangey-color on the group is extremely helpful, but you can also read her animations.
If you just want the achievement, there are two cheesy methods:
- Wait on the last pillar until she’s nearly dead. Then assisted-leap and get in a couple of hits.
- Join a group with a thief (or two) who can keep her blinded throughout the event.
Good luck.
Inculpatus i swear you follow me sometimes
The usual /sit etc doesnt work but ty Illconcieved for the logout tip!
I confess that I picked it up from another forum post on the topic. (Perhaps even by Inculpatus?) I didn’t have any luck with emotes, so this was faster for me.
Let me try to simplify the situation:
- NCSOFT has decided, for reasons good and bad, to accept only 3 currencies
- bitcoin isn’t a well established currency, at least not yet, so it’s hardly likely to be considered as one of the first choices if they reconsider the limited list
NCSOFT runs a business, not a non-profit dedicated to changing the social order by promoting a potentially desirable alternative to government-backed currencies. There are almost no financial benefits to them to add bitcoin (over e.g. Yen or even Canadian dollars) and all sorts of downsides.
I have played it recently and I haven’t experienced a single glitch. I’ve gotten credit for kills, traps, and ended up with a chest each time.
When it happens again, go back to the character select screen and retart the toon. Yeah, it’s a pain, but it’s free.
Meantime, I suspect the devs decided it wasn’t worth an emergency patch to address this, since there’s an update scheduled for Tuesday. (There are lots of reasons why developers try to reduce the number of releases.)
In answer to the original question, I think the term “player-driven economy” is not very useful. It’s like saying, “water-filled ocean.”
- To have an economy, you need players.
- To have a reasonable economy, you need market prices, which means allowing trading to be affected by supply and demand.
Therefore, any MMO economy will be, almost by definition, driven by players.