Underworld Battalion [WvW] Leader (retired) – Gandara [EU]
All Is Vain https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/
No join my Horscht, we have snow to play in and rocks
When we start seeing an AM guild group by itself, and it’s using smart tactics and chooses strategic places on the map to go for, maybe then we’ll start having some respect for you.
Since your server have guild groups and using smart tactics and strategic places, cannot beat a single AM Zerg, then whats the point to play like your server ?
Anyway, it´s getting really boring all the crying about AM. If you can do it better, then do it and stop complaining. AM has a single Zerg of 60 and you have multiple 15-20
zergs. As i said above, since you have multiple 15-20 Guild Zergs who using smart tactics and strategic places and cannot beat a single AM zerg, then the AM Zerg has more skill that all of yours multiple Guild zergs.Regards
Seed
15-20 vs 60 and the 60 winning isn’t them having skills – if it was 4×15 of us or 3×20 of us vs your single 60, and you won, then it would be you having skills. (as long as you don’t Superior AC spam like always.)
Greets Ezekiel
(edited by Immolator.5640)
15 AM vs 5 Gandara and the AM have a camp behind them → Builds arrow cart…
^Really? Anyways good fights just about in EB, we ended up blobbing a bit more than we’d like to, but yknow, reset a few AM towers and held our own, so all in all a good reset.
Other than that that’s the first ever ICD suggestion for Retal that I actually can agree with, my solution would be Attacker can’t take retal dmg from >2 targets whatsoever; flamethrowers and nades still need to be addressed, but other than that it’s fine.
Well, I don’t know if maybe there was a misunderstanding, but my proposed attacker 0.5s cooldown was designed with those goals in mind
It effectively limits it to 1 target for AoEs (the first hit would trigger the cooldown) and significantly reduces flamethrower (5/s to 2/s) and grenades (2-3/attack to 1/attack) retaliation damage even in 1v1. At the same time, it changes absolutely nothing for the vast majority of skills in smaller scale fights, and I do believe the damage nerf should be reverted.
Why are you jumping on my runes?
let’s nerf both the mechanic and their ability to keep up boons of any sort whatsoever, despite any other class being able to do the same thing. Leave my runes alone or I’m gonn’ finnd you!
You already did, your entire guild rushed our borderland at 2AM a few days while I was playing
To be fair, while I don’t approve of such a large number of people rushing an enemy borderland at that hour, our scouting was mind-blowingly bad given the number of people we had on the map, so you probably deserved those points more than we did… Anyway, moving on!
Grrr, if I have to dip into my WvW player salary to get a new build because people are crying nerf then…
First of all, let me say it’s the nerf I’m least attached with, but I honestly don’t think reducing boon duration builds from 1.7x to 1.58x is going to kill anybody’s build. What are people going to do, stop bringing guardians and/or boons to WvW? I’m sure nothing could possibly go wrong with that…
Heck, if you really want that boon duration, you could go for Chocolate Omnomberry Cream food. It gives 20% boon duration (and magic find! wee!) in exchange for 170 stat points (100+70) which is actually less than you’re spending for 30% boon duration on your runes (165 via 90+50+25 and then a lot in another stat; e.g. 100 in precision and two bonuses for Pack). Or you could go for something more interesting like +20% duration food with 6xRune of Fire, depending on your group composition.
I’ve played a healway guardian in the past. I know it’s a hard pill to swallow – nerfs are never fun when you’re on the wrong side of them (Elixir S nerf, how I hate thee). The problem with those runes is they aren’t just OP for guardians – they’re OP for lots of professions and lots of builds (including my own engineer roaming build).
On the other hand, if they did nerf those runes, I fear the answer in top tier guilds might just be to increase their ratio of guardians even further (e.g. 1.5x damage guardians without much boon duration replacing every existing boon duration guardian). If so that might make things worse, and it might require an increase in e.g. stability duration to compensate (or, this would be much better, add good sources of stability on other professions – e.g. can we please get rid of stealth on Toss Elixir S? It’s too different to be random with stability on the same skill).
Well I’ll be broke again, not enjoying the game anymore and probably stop playing for a while. Idk, my guild will find a new leader to bully.
Well, if you ever wish to parley, I’m sure I could exchange you a shiny new runeset for one of our keeps. What say ye, matey? Nay?
Yeah what I meant was, I agree with your ICD, although it might be a bit long, maybe make it 0.25 instead.
Also are you completely sure it was my guild? As far as I know we never of arely ever nightcap anything, last time I was up at 2:00 we had maybe 5 online, so yknow. Also I need my mango pies, so can’t run around omnomberry-ing. Let’s not nerf everything okay? losing a lot of retal damage was bad enough, but if that new one goes through then I will seriously have to rethink my build, and which class I play; which presents lack of commander tag problems. You can see why I wouldn’t like it to come to that…
1) Revert the 33% damage nerf (and/or never apply it). The damage itself was fine!
2) Add a 0.5s internal cooldown on the attacker (no retaliation from any target for 0.5s). Makes it effectively more similar to confusion and goes from zerg-booster to zerg-buster.
3) Nerf Superior Water/Monk/… to +10% and Major to +8%. This is similar to current PvP balance. I’ve used these runes in many of my own builds and they always felt overpowered.
You touch my build, I will cut you.
Other than that that’s the first ever ICD suggestion for Retal that I actually can agree with, my solution would be Attacker can’t take retal dmg from >2 targets whatsoever; flamethrowers and nades still need to be addressed, but other than that it’s fine.
Why are you jumping on my runes? let’s nerf both the mechanic and their ability to keep up boons of any sort whatsoever, despite any other class being able to do the same thing. Leave my runes alone or I’m gonn’ finnd you! Grrr, if I have to dip into my WvW player salary to get a new build because people are crying nerf then… Well I’ll be broke again, not enjoying the game anymore and probably stop playing for a while. Idk, my guild will find a new leader to bully.
Mentioned more than XxX did if it helps I mentioned all the guilds I’ve had a lot of contact with, so a few might not be in there, but I tried so no one should criticise me.
It’s unlikely any of the jumpers/laughers are on these forums, you can pass a message on I suppose, but other than that you can only discover the identity of your humiliator, mark him as your nemesis and embark on a quest of revenge, spanning countless years and filled with epic duels, large armies and clever plot twists. If you can get them out of the blob, that is…
Odds are he’ll go back to face-rubbing undead to… umm.. death… in Orr by next matchup though.
It’s interesting that most of those defending retaliation fall into some distinct categories- namely those that solo (so they don’t see the problem), and those that play thief or guardian.
The solution is simple: as the receiver of the damage, you can only receive one tick of retaliation per second. That still means one guardian can be doing retaliation damage on 20 targets a second without raising a finger whilst taking no damage themselves..which seems to be the argument guardians use to justify telling people not to use aoe’s against multiple targets- don’t use your aoe’s, they cause so much damage, and yet what exactly does your no brainer skill do?
Sounds like guardians want to have their cake and eat it at the moment.
All it needs is a cap for the amount per second any player can receive from it – at the moment it is potentially one of the most powerful skills in the game and you don’t even have to be near the other players for them to be damaged by you.
ICD is no solution.
ICD is a useless, heavy handed and clumsy attempt at fixing anything, it’s completely useless and creates more problems than it solves.
I agree, please revert all of the internal cool downs on life steal food, all of my traits/skills, and the sigils that I stack so my high-frequency, lower damage skills can be as completely OP as retaliation and multi-proc from multiple targets. Hey, I am actually using one of my skills, instead of just having a buff applied to me, so retaliation is still better…
OK, thx.
Context – as in ‘anything’ any of the so-called problems with retal, not anything as in anything in the world, learn to interpret what people say instead of taking everything literally.
ICD is a useless, heavy handed and clumsy attempt at fixing anything, it’s completely useless and creates more problems than it solves.
XxX 15/25?wow dunno that we run 15 max 18 near the end of the evening:/
Sorry for double post – I’ve seen you both ways I think the max I’ve seen you’d guys at was once when we were joint defending Bay Inner from Piken, you guys were on maybe 30-40, bigger than us at least
still it’s an accurate representation, 15 is fine and I’m pretty sure you guys sometimes break the 20 barrier; I did say vaguely accurate
Dius and YaK might be seen together but they’re a bit… they have a special relationship…
Whats wrong? Jealous? xD
Nah we gaht TDA and JDGE <3
So:
WvW – 30 at most, recently, ranges from 20-25 mostly tho
YaK – about 30 on a good day too
Dius – ~15-25
XxX – ~15-25
MM – ~ 15-25
DYE – 30-40 highest I’ve seen, but they’ve been running in groups of 12, 20 and less recently
JDGE – idk, 10-15?
TDA – ~10 average
YARR – " "
Lux – 20 maybe, few WvW days tho
INT – ~15-25
CNTK ~15-20
^ as far as I can remember these are up to date relatively accurate numbers on the WvW guilds of Gandara, as you can see we have a lot of guilds, but they’re all decently low number wise, and as far as I know none of us blob up together accept when fighting overwhelming German hordes or saving an objective from odds the other can’t handle, but only for the duration of the battle, Dius and YaK might be seen together but they’re a bit… they have a special relationship…
(edited by Immolator.5640)
^ It’d have the same effect really, and I reckon it’d be too much effort for the people who have to code it to handle, I’ve been pulling around that idea myself for a while, but idk, I’d be fine with it, plus I didn’t mean the number of people it can be hit by, I meant limit the amount of retal sources that can effect one person; so if Engi A pre-solution flamethrowers a Zerg he’d get 15×5 retal proccs, after implementing he’s get 15×2 as he can only take Retal dmg from 2 different sources. If you see what I mean; what you said works as well I suppose, idm whichever.
If it helps my current build = perma-retal. It’s not really that hard to stack, look at the traits xD
Okay so where were all you guys for the last few weeks when everyone’s crying to nerf it?
I am in fact fine with Retal, I main a Guardian and lead my guild into large scale combat all the time, and haven’t really had many problems with it cept on the rare occasions I Whirling Wrath at the wrong moment; basically I’ve been busy trying to save Guardian from an overhanded, clumsy nerf that destroys our range effectiveness and my build – that’s why I made this thread, it seemed like enough people were complaining to make ANet change it, so I decided to put forward my own solution to the only problems I think it can possibly present, so as to avoid getting shafted by some kind of ICD kitttten.
This is the best thing I could come up with so everyone is happy, but I don’t really think it needs a proper nerf anyway (hence ‘Solution’ in quotation marks), however if it came to that I’m just saying that this is pretty much a better solution than any other that’s being thrown around in my opinion.
Though dat Flamethrower procc…
(edited by Immolator.5640)
So I noticed some people has been getting problems with the amount of times Retal proccs when using AoE attacks, particularly attacks such as Flamethrower, Nades and Tornado; I think the viable solution without shafting Guardian’s abilities to be effective at range is this:
Only take Retal dmg from up to 2 Sources (maybe 3, but 2 sounds enough for many attacks – although again the skills above need reworking on the procc times anyway, because they’re just insane)
What do you guys think, solution or no?
Guilds + WvW players + ‘Very High’ Population + Lower Tier Server (without much chance to compete) = Exponential increase in PvE players (poi hunters, WXP hunters, the like)
Not much we can do about it you FSP guys get shafted cause Gandara have the numbers online to keep Arbor’s areas, so the score dies and you lose a lot of fair weather players or those who play for score; Arbor gets shafted cos they get overpowered and overwhelmed, and the PvE players of Gandara get a week to frolic about and pretend they’re pro
A few of us could stop forum warrior-ing (is that even a verb?) though, some people from my server here I see getting into so many arguments due to their tone of voice when writing things in here; try to be less aggressive and insulting in what you post, because it’s in a person’s nature to feel insulted if you insult them…
I don’t know if or, everything in the above post was sarcasm right? Like Rook’s message, the reply, everything; we all know that, right?
Fo serious, the only server that hasn’t had a problem with your playstyle RS was AM, and that’s only cos they’re worse, but of course the fault lies on everyone else.
In all fairness you guys have gotten a lot better than what you used to be, but taunting everyone isn’t really necessary, try some 1v1s, it can actually be quite fun not outnumbering your opponent. <—— to all of the RS with the ‘basking in the e-tears’ attitude.
Anyways salutes to dw and the immortal Myrmi, no offense but enjoying a week with less ACs, we love you really <3
Greets Ezekiel
If it helps it’s not really our fault, all of the PvErs are funnelling in after hearing of PoIs and Vistas being freed up so they can stroll in unchallenged.
Eternal Battlegrounds has a perpetual queue here, players waiting to get into the JP, the largest coverage from pug commanders I’ve ever seen, and ofc the mindless PvE Zerg. Anyways the only thing I can really suggest is picking one border and concnetrating on it, or fighting pug blobs with guild groups.
Hmm fair does, either way, get over it you’re just too sensitive about this crap, I did say it once, but it’s kind of an accurate reflection; you try fighting both AM and RS and see if you feel any different about them by the end of the week.
You shouldn’t win battles by piling on meat shields and spending lots of money on weapons that do the fighting for you, it’s just a matter of principles. AM is one of the servers I have least regard for in terms of respect and skill, it didn’t used to be that way, only since the Server started shooting up from transfers or whatever it was, gain some courage and step outside your blob, then out from behind the Sup. Carts, then out of the tower, out of Cart range, and fight. You might be surprised.
(edited by Immolator.5640)
What would you do to fix it?
BUFF ARROW CARTS MORE!!! POCKET TREBS!!! SUICIDE YAKS!!! ROBOTS!! SPIDERMAN??? BUFF ARROW CARTS!!!!
Dat picture.
Anyways I do think it would help if it had been Time zone limited from the start, although it would only shift the moaning onto a different group of people, fate would be more in our hands then before, it’s true. Take for example the United Soviet Morning Crew of Mother Piken, which used to wake up at 4:00am and cap all the way through to 2:00pm in every match up in T3. It would help a lot I suppose that said our Server TS comes from a Yankee, so maybe it would have changed a lot of things.
Against Riverside are we? Welcome to our world
If it helps Abbadon’s Mouth is just as bad, and blobs more.
It seems all the regional servers are like this but VZ and RS are the worst ive come across. We are horribly outmatched this week but it wouldnt be so bad if we could get some open field fights. Arrowcarts im our matchup are destroying the fun and i hope the siege bug returns lol.
Pff we had both AM and RS last matchup. Needless to say we were happy for the change. I just don’t understand what seems to be DE servers’ fixation on points and not on battles. Also random dude above me, don’t generalise, I had nothing to do with any of that. Furthermore with French servers you will get retreating and white flag jokes, with German servers you will get WWII jokes and bratwurst jokes, stop being so sensitive and get over it, heck we even get don’t mention the war jokes.
I was only trying to relate to the OP tell me you guys are nothing like RS, and tell me that any server other than DE have not had an issue with the Cartage/Blobbage; one of your only guilds has in its videos so many open field siege placements, despite outnumbering the enemy overwhelmingly, we as servers get annoyed because all of this takes out the fun of WvW, any feeling of accomplishment, and comes across as slightly pathetic. Some people like to play the game with their weapons and strength of arms.
(edited by Immolator.5640)
Even if servers were restricted by time zone it’d become a case of who is ‘sad’ enough to stay awake all night, who has the most unemployed players, etc.
Hey it could have been worse; you could have got AM.
Serious though, they’re like the improved RS, they use just as many if more superior carts and mega-blob perpetually. I wonder where they ended up this week.
Against Riverside are we? Welcome to our world
If it helps Abbadon’s Mouth is just as bad, and blobs more.
Out of my guild about 7 people have had precursor drops before. It’s incredibly rare and random, but seems to happen a lot to the people in my guild, once was just farming FSP in their garrison for a couple hours before reset (we had a fair amount of pugs with us so) and a member got Zap, a few days after in the Garrison Lord Room a newer leader in the guild got another one. Never anything for me though
I wish the siege bug was back. You literally can’t step in SM without being destroyed by Superior ACs, despite the around 12 gaps in the walls around the place. Same with pretty much anywhere we can attack on EB except Durios, because we keep flipping it. I swear AM are even better with them than RS, and certainly more blobby. I really feel sorry for whoever gets them next week; fingers crossed it won’t be us.
I miss you guys <3 duelling, roaming – none of it exists up here, only blobkrieg.
It makes me feel even worse about missing last week :/
AM Solo Player? Shouldn’t someone make a meme about that?
There are lots of solo players on AM, just because you don’t see them doesn’t mean they don’t exist. Could be due to the fact that they avoid your pro guild zergs. Yes, zergs, to me as a solo player that’s exactly what they are. Somehow everything is relative, isn’t it?
Mmmhmm, I’m a duellist anyway, roaming I do as well, but I spend all of it fighting 8 to about >9000 enemies because no one else goes solo. That’s why I used to spend time in the puzzle duelling and also just normal duelling. My guild zergs are far from pro; if you want pro go to Dius or DYE or something.
So buff EB, sorted.
AM Solo Player? Shouldn’t someone make a meme about that?
Are you in the same matchup with Abbadons Mouth? If so i think they broke the map limit to get more people in, so it’s reasonable, try to find someone in the map who isn’t in their blob – which is putting it kindly.
I have to say that Abbadon’s is the single most blobby server I’ve ever known by a mile the fact that they build siege in open field fights with those numbers as well, is a bit- idk I just don’t see how you guys can call this playing the game.
Anyways I had some nice insta-disconnects yesterday, once when the super-uber-multiplying-AM-blob hit us at Redlake, then when they did the same thing on the way out of Hills lord room after breaking their way in via only friction of their face-rubbing, the entire area was covered in red names, I pity anyone you ‘fight’ against in the future
I’m telling you; solution is make Barrage, Tornado, Flamethrower, Nades tick retal less often – they shouldn’t procc so much, that’s the problem in all honesty. Confusion wasn’t OP either, it just needed to stop proccing on dodging and attunement swap as well as passive traits.
Make all of the above mentioned skilled the same as multi-projectile finisher, but with proccs maybe, 20% chance of proccing retal, that or just remove the stupid 15x procc in one use.
Stop crying nerf and buff the skills that are actually broken against this, I want to still have some viable ranger damage as a guardian, I’m sure you guys have noticed we aren’t the most speedy class in the game :P
Can we find some way of solving the issue that doesn’t destroy the Guardian’s ranged viability? Since the patch I’ve been losing 1v1s all over the shop to people I didn’t before, such as condi necroes that I just couldn’t get to due to my lack of range.
Anyways instead of ‘crying nerf’, why don’t we fix the amount of times Barrage, Flamethrowers, Tornadoes and Reflections procc; give them 20% procc chance like with multi-projectiles. Enough nerfing, I would like to play my profession and not have to worry about losing my sparse WvW player-esque funds finding a new build or a new class.
This entire numbers as a counter thing just reminds me of the Sith; you will never grow stronger if you always have to rely on others to boost you up.
It’s okay, we love you really Myrmi Wonder who we’ll be against next matchup; knowing our luck it’ll be Vizunah and Abbadons again.
Don’t say Greetings, it’s too much like Greets, which gives me nightmares whenever I see it – Greets Myrmi, Greets Myrmi, Greets frigging Myrmi
xD This AM thing is a bit sad to see, one massive blob all exploiting into Bay; I think I heard them pining for you, AG, sure you don’t wanna go back?
Release the Myrmi!
I lol’d.
Probs be back soon, give it a couple days or so, then I’ll be back with [WvW] again and we can get farmed by 50+ Arrow carts and players together again
The ANet overlords saw fit to include Gandara in their post xD they must have heard of our pure awesomeness :P
Ascended items and infusions both will cost a less than normal amount of laurels, and a badge cost as well. (Ascended accessories will remain laurels + ecto, but with new WvW rank reward chests you’re going to be getting a lot more Ecto!)
Something totally different:
Any chance you guys gonna look into the possible builds of like… almost all professions and some WvW stuff? Just to give a few examples:
1. Best ranger build out there atm is bunker with greatsword.
2. Running with 30 guardians is the most effective setup out there as a raid due the constant high healing, high retaliation damage, high surviveability, constant swiftness and massive CC.
3. The massive confusion nerfs, causing 25% of all mesmer builds to be worthless, without adding any new or good stuff.
4. 90% of the roamers are thiefs, I really wonder why you even buffed them last patch by getting the revealed buff back to normal, which was totally not necessary.
5. The amount of PvE crap being add to the game, but barely any good WvW content. And yes, Good wvw content, not traps or arrow cart mastery.
6. The keep waypoint that goes uncontested after the timer ends, while I’m sure you guys said 2 months ago you were ’’working’’ on it to fix it cause it was not working as intended.I could go on like this for a while, but guess I made my point.
Oh btw, I’m going mental if the asc gear will only be 5 laurels less and 500 badges more.
I agree, but as mentioned by some intellectual above, mesmers are too powerful with their flashy clone bs, elementalists move too fast for my guardian even on the very rare condition I am running perma-swiftness, so maybe a 50% slow for them, I think thieves should not be allowed to enter stealth or attack for over 100 dmg, because they can kill me if they try hard. And we should nerf RG as well, they’re too powerful atm. Removing weapons from warriors would be good Cept main hand mace, rangers shouldn’t be able to shoot from so far, so reduce longbow and shortbow range by 50% and change them all to 20% projectile finisher chance.
I think I might seriously agree with your second last point.
Just when I thought things couldn’t get dumber than anet’s WvW changes the last 2 months, I read your post.
I try speaking of dumb, since when did RG members complain about ‘guardian zergs’ and complain to get people nerfed?
Ascended items and infusions both will cost a less than normal amount of laurels, and a badge cost as well. (Ascended accessories will remain laurels + ecto, but with new WvW rank reward chests you’re going to be getting a lot more Ecto!)
Something totally different:
Any chance you guys gonna look into the possible builds of like… almost all professions and some WvW stuff? Just to give a few examples:
1. Best ranger build out there atm is bunker with greatsword.
2. Running with 30 guardians is the most effective setup out there as a raid due the constant high healing, high retaliation damage, high surviveability, constant swiftness and massive CC.
3. The massive confusion nerfs, causing 25% of all mesmer builds to be worthless, without adding any new or good stuff.
4. 90% of the roamers are thiefs, I really wonder why you even buffed them last patch by getting the revealed buff back to normal, which was totally not necessary.
5. The amount of PvE crap being add to the game, but barely any good WvW content. And yes, Good wvw content, not traps or arrow cart mastery.
6. The keep waypoint that goes uncontested after the timer ends, while I’m sure you guys said 2 months ago you were ’’working’’ on it to fix it cause it was not working as intended.I could go on like this for a while, but guess I made my point.
Oh btw, I’m going mental if the asc gear will only be 5 laurels less and 500 badges more.
I agree, but as mentioned by some intellectual above, mesmers are too powerful with their flashy clone bs, elementalists move too fast for my guardian even on the very rare condition I am running perma-swiftness, so maybe a 50% slow for them, I think thieves should not be allowed to enter stealth or attack for over 100 dmg, because they can kill me if they try hard. And we should nerf RG as well, they’re too powerful atm. Removing weapons from warriors would be good Cept main hand mace, rangers shouldn’t be able to shoot from so far, so reduce longbow and shortbow range by 50% and change them all to 20% projectile finisher chance.
I think I might seriously agree with your second last point.
If you kill a dolyak with fire magic/flamethrower/torch it should drop beef.
I like Gandara, especially the Engi and Guardian from Tchu Tchu;-).
Welcome back.Greets Myrmi
Did you know you can actually edit your signature through the forum settings to add your tag in the sig so you don’t have to type “greets myrmi” every single time?
Hell to the +1.
Was indisposed last week; rather depressing that when I return to the action it’ll be to a German sandwich, but it’s life I suppose.
All I can hope for is that AG were blowing it out of proportion and you guys are actually human…
Not OP, make them 5k dmg or something – I would be happy with just the towed behind version as a camp upgrade; mountable Dolyak turret; would make escorting so much more fun and make it occur far more frequently, there would always be someone manning the Beef Cannon and it could be used when those poor confused Dolyaks try to get into flipped towers, so cute <3 A commander shouting someone get on the turret, we’ve got incoming, would be awesome.
If that would be a bit OP then we could get it at the price of a 10% speed reduction or something.
Make it 10 at least, and maybe the WXP farmers will tag occasionally as they pass through.
I can see it now…
“Here’s the beef you son of a..” <BOOM> “MOOOOoooooooooooooooo”
Roflmao. Implement this; now.
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