My versatile power equipped had my eviscerate at 8 sec.
Just wanted a compilation thread for traits not working as intended. From my brief testing, here is what I found.
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EDIT: When I logged in again, this was fixed. I don’t know lol because I didn’t change a thing. Versatile Power: Might on swap is working. However, the burst skill recharge is not working.
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Berserker’s Power: The buff comes before the burst skill which is fine. However, if you follow up with another burst skill with one adrenaline bar, it replaces the +20% buff with a +10% buff. Is this intended? Plan was for one burst to power up the other burst skill.
Please add here if you find other traits not working as intended. Let’s get this cleaned up!
Kpop
(edited by Interpret Interrupt.3824)
I wanted this back when the game launched. For a weapons master class, having to trait 15 into the tree just for weapon mastering was steep. Now you will be forced into a line for the same effect is even more steep in my opinion since you can only choose 3 lines now. I am not a fan of 10 sec swap on war, but if you play other classes, you do get used to it.
Would be interested to see if players can make anything of a 10 sec war
If I can backstab for 10k, I will definitely play a 10k hp thief.
Exciting. You can’t have it all and these amulets reflect that. This will make your traits important as you much really now choose a playstyle. Very much appreciated.
So quick to forget how warrior saw no play for like 8 months.
If you struggle using gs#3 offensively, then use it defensively. It gives an evade and with mobile strike it will propel you. That way you will live longer.
The unstoppable beast is risen…lol 8 seconds on a 60 second cd is 13% uptime of condi immunity. Use direct damage for 8 seconds.
The cc argument may apply to mace, but hammer is far from as much an issue.
I know you took much time to write this out. Now could you apply QoL to the post so it is easier to decipher wall of texts.
Warriors players obviously stating warriors = fine, no surprises. Can anet bring back all the thieves nerfs, seeing how they think skullcrack builds = fine.
Can we nerf the perma invis/blind trolls called d/p? Also the evade spammers with 0 cd stunbreakers.
They have 2 evades….. unless they slot signet which gives them more endurance but I agree we need nerfs and we will get it soon hopefully.(just hope they don’t nerf the wrong things)
Thief dodge roll restores endurance, so 2 dodges generates a third dodge, then you swap to other set with energy sigil. Now you have 1.5 dodges left, then dodge which fills up endurance so that you have 1 dodge remaining. Thus, properly a thief can dodge 5 times in a row not using any skills
Hmm, I see what you did there. Sounds like more elite entitalism. They are entitled to your show name Bas
because that 100% is more like 50% at best.
Burst mastery works as follows: You want the $3 candy, you have to prove to me you have $3. Then I will only charge you $2. There is no refund system.
In fact, it should not be burst skills cost less, because they do not cost less. It should read burst skills restore adrenaline, because that is more in line with what is happening.
It can’t remove 3 with burst mastery because you are not actually using three bars in the system.
I have noticed this as well sometimes in combat, there will be no timer bar surrounding a boon.
I dont know what they could change. Burst mastery actually makes it cost less, so it is not like you spend it and get it back per say. So you technically just use less bars.
Unless it is calculated off how many bars you have and not how many you spend. But then you could just burst the air and clear condi, so there is no really safe route to take.
It does. And full adren attack will only remove 2 conditions.
I would agree with you but evade frames win games, only reason we have s/d thief anyway. What I mean is if s/d thief still ripped boons but didn’t get the evade frames, it would be a different tool because it would melt.
I don’t doubt your arithmetic. As always I challenge your thinking because its my line of work. Who knows, your next spec may be something else I ran. :p
(edited by Interpret Interrupt.3824)
This is a very interesting thread, thanks for keeping it so positive!
As devs, we’re always watching the meta and trying to make sure we don’t “force” the meta in one direction or another. Metas are always driven by player perception, so our goal is to provide the players with multiple viable choices, and let them decide how they want to approach the game.
Perception of balance is key in how players approach the game, so our goal right now is to open up more options through balance without completely taking away the condition “meta” option.
Things can only be so much perception. Mathematically there is going to be a best option for some things. And I think that is why we see some things take dominance.
Perception would be conditions are stronger than burst for example. But I could argue that burst specs do just as much damage as conditions.
Mathematically however, weakness for example is direct burst counter. No amount of perception can change that.
I haven’t tried war sprint with gs, but I felt like on the other sets I just could not keep up with swiftness. I would actually see people pulling away from me, like I could see the 8% difference occurring.
I just like the uptime on whirlwind, because I cycle weapons every ~6 seconds it was always there when I went to gs set.
Tried without forceful once before and my timings were just off. Its like blurred frenzy without the sword reduction trait, just feels weird. But two more seconds doesn’t change a lot in battle.
With your build I would go 5 scholar 1 divinity like I used to do. I will try it out sometime this weekend.
I am sure you did numbers, but I don’t see the 50 points in all other stats being build breaking.
Hammer skill cap and gs skill cap are the same. Problem is that hammer is just more affected by the blinds. Honestly, a lot of gs users do not use it to its fullest potential.
Examples:
whirlwind when at approximately 400 range out and you get more hits on your target.
Rush at point blank and the attack connects.
AA is actually good.
Arcing slice to pull condi in conjunction with Cleansing ire
Shatter mesmer. Warrior stuns plus mesmer shatter is insane damage. Mesmer can instant rez the war with illusion and portal play him to safety.
I am just looking like. Valk jewel in zerk amu. I am just salty. Do you, I have faded from this game. It is just reassurance that maybe I knew something. Which is not how it has felt the last year of playing this game.
I am looking for your swiftness generation? I figure your not banner cycling in fights anymore.
The way you have set up your build- would drive me crazy running gs w/out forcefull gs.
Also since your basically doing the body cleave here, wouldnt the might gained using forceful out damage the slashing power? It is a narrow window I know and I like building momentum too much so I wouldn’t change it but I am just curious.
The 4 or 5 warriors making builds, we all have our opinions but eventually we will all convergence to a similar backbone build.
@Fenrir what does that even mean?
Defektive I look at you analysis and I can’t help but remember you telling me, " I will never run mace shield/ gs"
Whelp, I am still glad to see that I am not kittened.
We stay be searching for our long lost teammates. Only to come full circle and realize that we have known each other all along.
I can averagely play guard. But I play a strong warrior if your doing the dps route.
Neither do macros but the stance on macros is pretty clear.
Honestly I don’t care either way because solo q can never really measure a skill level. Only way to really do that is to compare to others filling the same role as yourself.
So macros, ts, timers, etc, it doesn’t matter. As long as your not glitching around the map.
It’s fair, deal with it, spend 5$ and get a mic. Most laptops have a mic built in.
TS, Mumble, Ventrilo are all free.
Plus Arenanet can’t ban TS, it’s not affecting in-game play in any way (doesn’t change or modify files).
TS doesn’t affect in game play?
Yea that’s why we all use it right? To make our play better.
Unintentional syncing happens as well. When I tested solo que, I found that 9/10 times when you join right after finishing the match, you will end up with some combination of the same people on your team again.
Algorithm must just be first come first served.
FYI Thieves, Mesmers, and Necromancer do not need to play Asura as the animations are not really needing to be masked.
Thieves use stealth to mask their play.
Mesmers half their skills look the same regardless of race. I.E. no difference in shatter animation.
Necro-Tell me the different mark animations lol
So the TP argument is invalid.
1 Team in a game
now you just need some more
Funny thing is, I reacted to the sound of the sheep faster than the eye motion. I vote for more skill sounds.
More distinct skill sounds!
KITTEN YEAH
I come from third person shooters, so everyone can see things. The advantage is hearing them. I play with sound fx all the way up. And 9/10 times I hear illusionary leap before I see it. Too lots of skills in this game don’t have unique sounds.
Funny thing is, I reacted to the sound of the sheep faster than the eye motion. I vote for more skill sounds.
I want the team status bar like in GW1. The line graph that tracked how each team overall performance was at the specific moment. Fluctuated due to health bar changes, morale boasts, and kills.
As I said before, mending’s CD should be reduced to 15 seconds and be instant cast.
Heals can’t be instant cast. Because then there would be no way to interrupt it. Which is a key part of any strong fight.
Well, how about 15 seconds and a 1/2 second cast? We already suffer a lot from being interrupted during burst.
Interesting point along those lines are the heals that block or heals that evade, and interrupting those can be a challenge. I would like to see heal signet become instant cast though.
longbow will ALWAYS cleans it :-) (even with blind) soo sweet ghehe
Strangely enough, the longbow F1 can be blocked! I learned this in WvW yesterday.
Blocked only if you hit a person with it.
I used mending up until the recent patch, because I was not using cleansing ire much. But now that I can 10k heal, I think that out weighs any mending use. Because once you hit half health with mending you are in trouble but for some reason with surge you can recover.
PvP specific, as I do not know how it affects other formats.
Originally: Mending was a 20s CD skill that removed 2 conditions
Base Heal: 5,574
Pre July 23rd: Mending went to 25s CD that removed 2 conditions
Base Heal: 5,574
Now: Mending is 20s CD that removes 3 conditions. Base heal decreased by 6% Scaling reduced by 20% Base Heal: 5,240
Overall, mending removes one extra condition but now heals less, in addition to the reduced scaling.
The result I think this change is neither a buff or a nerf because it is balanced out. Trading some slight healing ability for for condition removal.
But combined with the use of Cleansing Ire, mending now falls off, and healing surge is the dominant heal.
My suggestion is to revert to healing percentage nerf, at least in competitive PvP. I think the 20s CD is correct but healing for half the percentage of Healing surge potentially but for 66% of the skill CD just so I can remove a few conditions is a little steep.
Easier to gain ranks if you are beating the people above you.
Random maps. This will only make me happy if the builds could be locked in and player characters as well.
Here’s a thought: Ask the teams to lock down their builds and submit them to the shoutcasters (or ArenaNet) the night before the match. That would give people time to put together some intelligent commentary about the builds and team comps before the fight.
(Assuming your shoutcasters are trustworthy)
I am not in favor of this. Countercomping is a HUGE part of this game.
I would be ok with them showing my build if the stream or the spectator feature had a delay on it. Until that happens, I expect builds will not be shown on stream so there’s no streamsniping for builds.Agreed with Acandis. Teams should not know who they are facing until they step into the arena. At that point they shouldn’t be allowed to leave the arena (to prevent profession switches or trait changes).
Counter Comping is downright cheesy. Did you like it when friends looked at your screen when playing Halo as a kid (Lan Multiplayer)?
It is a double sided coin though, you see them, they see you. Most people make it sound so one sided. The enemy can see what I am running.
But you see what they are running too.
I agree there is a fine line to this, but in a spectator sport, the crowd has to know something. When you turn on the stream, all you see is AoE rings and particles and pets.
Spectator does not have casting bars, so I have no clue what is going to happen unless I am watching all the players animations at one time. Honestly, shoutcasting is more like real time replay. I am not questioning any caster’s knowledge of the game, but all they can really offer to observers are rezzing and stomps. Because they as well are in the dark.
We can compare this to other games or professional sports or whatever and I feel like they can do more predicting. But from current spectator mode combined with shoutcasting, you could only speculate at most.
Partly due to spectator not discriminating aoe ring colors.
Prime example, at least in gw1 spectating, you had cast bars, but there was a general flow to targeting. Follow the frontline right? Maybe this is my fault in not knowing what to follow yet in gw2, but I don’t see that clarity yet.
Warriors are balanced right now.
-Whirlwind does more or less damage than Phantasmal Berserker depending on the build of the warrior and the build of the mesmer.
-If you are comparing to the tool kit skill gear shield, that and magnet are the only worthwhile skills in that set. You have to waste a utility on it whereas you do not have to waste a utility for shield block. You also get shield bash with shield which is a really good skill.
- Bull’s rush stuns. Rocket boots does not. Would you rather have bull’s rush not stun and have all the facilities of rocket boots? I for sure would not prefer that.
-Guardians have much fewer hard CC’s. As a result all the damage output from Whirling Wrath can be easily mitigated with a dodge roll. Warriors have many options by which to keep people in Hundred Blades with CCs. Whirling wrath does a fraction of the damage of Hundred Blades.
-Rangers have a fraction of the health pool of Warriors(all classes do as a matter of fact) and are therefore more prone to CC burst than Warriors. Warriors can gain perma regen, not only for themselves but also allies if they waste a single slot on a banner and get the banner regen and banner CD traits.
-Guardians cannot build as a DPS spec. They can, but they won’t be as effective as Warrior DPS for instance. Similarly Warriors can build bunker, but they won’t be as effective as Guardians. Survivability is not the issue. Warriors can build survivable bunkers, but they won’t provide as much team support as Guardians especially if the enemy team has access to stability.
I feel like half of your argument supports OP and half doesn’t.
I believe he is banned from the forum posting.
Next time we may just use skype again and you guys will just miss out on my funny faces.
But as hosts of a show, we try to refrain from being blunt. But that doesn’t stop me from bringing in the bad guys lol
I think secretly Cruuk is telling my story lol.
Perspective: 1 minute is only 30 points for each point owned. It really is not going to lose the game if you take the time to regroup and successfully attack an objective.
(edited by Interpret Interrupt.3824)
Come learn from a great warrior about the aspects of “Juggling” and what is the difference between a dps thief and a dps warrior.
It is going to be a great learning experience.
3pm est today on twitch.tv/soacgaming
It doesn’t, but realize exactly how crippling chill would be on a thief if it did: unlike other professions where it would slow down the recharge only of skills they’ve already used, it would slow down the ‘recharge’ of every weapon skill (besides 1) for a thief.
Plus it also has the movement speed reduction which is quite punishing for any mobility based thief, which is most of them.
Please elaborate on how chill affects teleports. Because that is the thief atm
For all those accusing Defektive of exploiting, we went to Sharp in the mist, on his Chaplan name and showed him this directly.
His response was " That is cute. I will show Karl tomorrow."
I am pretty sure swiftness chaining is not a high priority issue.
If anything you guys should be complaining about the fury, but that is another story.
i don’t even see the problem, necro still dishes out enormous damage and is a lto more tanky than before.
still op as kitten, but i can see the point in bashing devs for their " we don’t want whack a mole" when it’s exactly what they’re doing.
This is the only example of Whack-a-mole they’ve done so I wouldn’t give them too much crap for it.
Giving Necro a 60% uptime on Burning in the first place as well as a new DS#5+Terror in the same patch.
50% Nerf on Dancing Dagger, 33% Nerf on CnD, and 15% nerf on Cluster Bomb all in one patch.
Shattered Strength 1->3xMight/Shatter (24Stack Mesmers dealing 18k burst). Hotfixed back to 1.
Frenzy Nerfed by 50% (GG Warriors)
Mug no longer crits and Trick Shot no longer hits moving targets.
You forgot Brawn from 30% more damage to 3% more damage. That was a 1000% nerf and people complaining about 50% lol.
Just replace rush animation with bulls charge animation. Arcing slice is useless 3k crit with 15 sec fury is meh. Needs to be replaced with a utility type burst since the weapon carries the main damage itself.