That Larceny strike hits for like 1.5k to crits 3k. Idk if you were fighting a non damage sword thief, but no thief weapon hits softly
Just to put this in perspective. Pay attention more to the traits. I could have put different runes in to give more base bonus damage but I didn’t.
For a disabled target, full adrenaline, weakened, and bleeding; I can get 47% bonus damage and +50% crit. That seems pretty crazy to me.
Knockdowns are not stuns. Knockbacks are not stuns, and that is 2 of the 6 skills on war hammer. So that cool precision trait doesn’t do us much at all.
An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.
I feel like I helped make this game better.
Now for team celebration!
That is pretty epic
Real fast, it’s Sunday, so I’ll keep this quick:
Yes, Warrior needs more help in PvP, but is already strong in PvE. Due to that you may see some new splits happening between the gametypes as far as balance goes, and you may also see new traits to help Warriors find a way into team comps.
Jonathan,
Have you considered that Warriors were actually fine as they were during beta? that perhaps their seemingly high damage was due to other classes building squishy + not knowing how to play.
You keep saying that you don’t want to do whack-a-mole balance, and yet taking away the warrior’s burst seemed like a very knee jerk reaction.
THIS THIS THIS THIS THIS 100X THIS. Maybe eviscerate was supposed to be lethal because melee range is kitten. Then people l2p eles and now its over
Maybe that premade is 50th percentile themselves?
Contemplating coming back for this very reason… tournaments (while new) have given me renewed curiosity regarding this game.
But you quit. Here’s proof: http://www.twitch.tv/defektive/c/2075636
2 Months ago getting frustrated with the lack of Warrior changes.
Then they make Warrior changes.
Arena Net fulfills the requirement of why I left. It’s only logical to test the new changes to see if they are a valid reason to keep playing.
I’m not entirely convinced yet, but I’m keeping it as a possibility.
You should probably make a video of you reinstalling and make a post about it then.
Maybe I will and then you can watch it and comment on it on the forums.
If you come back, I am calling for dual warrior destruction.
Then you sir are going to get your wish. Going to give it try for a couple weeks for the hell of it.
Let’s do it. Grab up 2 bunker eles and we can get rolling.
Not sure if caster issues, or the amount of crap that goes on in a match.
An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.
I feel like I helped make this game better.
1) less melee hate
2) less exploits.
3)balanced warrior
dps guard hits like 100 blades. Maybe you need to adjust your playstyle some
Weakness affects the endurance, a hard counter to vigor. A condition to solely counter those who invest so heavily in damage would be fair? They already have less defense for investing so high in crit.
I think Brawn should be a percent based heal.
Heals for 0.05% every point spent, every second.
Wammo aspect would be cool.
Probably the only reason I was able to last this long.
Mobile strike does not make you immune. It just removes on skill use. immune would imply you couldn’t be immobilized. Warhorn is no offensive (Weakness I guess) and passive defense (movement impair clean and vigor generation).
Shield is offensive and active defense (blocking).I just finished explaining it doesnt proc and you repeat what countless other users have input. please leave.
If you read, there is no similarity in our posts. But thanks for the insults. People like you must be balancing this game; don’t read anything that is written.
Contemplating coming back for this very reason… tournaments (while new) have given me renewed curiosity regarding this game.
But you quit. Here’s proof: http://www.twitch.tv/defektive/c/2075636
2 Months ago getting frustrated with the lack of Warrior changes.
Then they make Warrior changes.
Arena Net fulfills the requirement of why I left. It’s only logical to test the new changes to see if they are a valid reason to keep playing.
I’m not entirely convinced yet, but I’m keeping it as a possibility.
You should probably make a video of you reinstalling and make a post about it then.
Maybe I will and then you can watch it and comment on it on the forums.
If you come back, I am calling for dual warrior destruction.
This is a very tanky spec with minimal gap closers. I can see you blowing your shouts just to get in range. But I think I like this and may run with a variant.
Damage was never an issue per say for warrior. If anything Destruction of the empowered serves to pigeon hole you most so then benefit, but i need more testing. I just curious what to do. I have tested other classes and there are some face roll ones out there. As in it is easy to become competitive with it in like a day.
Almost switched to guardian. It made me lol at how much simpler it was to play for maximum team benefit
I have no problem with incremental balance. But in the case of a game like this will 8 classes, if your main class is underpowered as we see with the many threads atm about Necro and Wars, are we just not supposed to play the game?
Am I supposed to just reroll to a commonly used class just to be able to play the game?
Burst damage was toned by the quickness nerf. After 2 weeks of playing with destruction of the empowered, I feel like you could easily take the gs 10% trait and get flat damage increase without worrying about boons. But, the extra critical damage is nice for going so far into discipline. It is kinda a toss up imo. I would have preferred it not be a grand master trait, since you can increase your own damage with strength trait for 10 points.
Smoke field stealth does not hit until you land, so bulls charge would not be stealth at all. You would have to waste another leap skill in order to get a stealth BC.
Clearly people do not understand how this game works.
Brawn up Brawn… hehe
Bas, find me some people who know what they are doing. I can’t sit dormant for another 4 months.
Every chain has a weak point.
Axe axe / mace is actually the highest dps output you can have atm… Just go full zerk and watch your 3.2k-4.2k auto attacks twice a second and realize GS is outdated. Also 1 axe full auto rotation is 100blade dmg minus the last attack, but has no CD like GS.
Please tell me how you defend yourself or even move with that setup.
Mobile strike does not make you immune. It just removes on skill use. immune would imply you couldn’t be immobilized. Warhorn is no offensive (Weakness I guess) and passive defense (movement impair clean and vigor generation).
Shield is offensive and active defense (blocking).
Thank you everyone for responses. Just trying to figure out why some aren’t instant cast so I needed data on the all first.
I hate random immobilizes but it’s not going to be any good when you nerf people who are actually using it correctly. Making immobilize ineffective against Warriors doesn’t seem like a good solution to the random immobilize problem.
This would only be if you trait into it.
Counter example to your statement: What about all the traits that remove conditions periodically or per activation fulfilled. Should we remove those because they counter skillful condition application?
I am not downplaying people’s skill but I imagine it like this scenario:
I cast eviscerate (0.75s skill) Mobile Strike checks and clears immobilize as I am leaping. You have to recognize my animation and realize it is my burst skill. You then proceed to cast an immobilize on me. Let’s Assume it takes a (0.25sec) to recognize and react to my action. That leaves (0.5s). You then proceed to cast and immobilize which must have less than (0.75s cast to be safe) (0.5s cast). Said immobilize hits me before I reach my target and effectively stops my burst.
I think this is best case scenario to support a skillful play but seeing as it is less than (0.75s) window, I am led to believe it is more randoms…
Thanks. So it seems like just engi and warrior.
Necro DS is instant.
Mes shatters are instant
Thief steal is instant??
Ranger calling pet is instant
Guard virtues instant
Ele atunements instant
Hey, so I am trying to put together an argument and I have a question. What classes have ‘f’ skills that are interruptable.
Meaning that the skill use can be interrupted.
Example is warrior burst skills. I think ranger pet skills if you know that they are coming.
Maybe engi skills? (Can someone confirm)
The entire game is frontal aoe.
Tell me how ranger doesn’t generate protection while doing damage. Tell me how ele doesn’t generate protection. Two highly sought after damage dealers in NA.
I am pointing out we have no source of protection, which is why we are terrible bunkers.
I did not say gs war needed protection. I was explaining to you why more dodging is not equivalent to protection.
Ranger pet heal out heals a 100 blades. As I have tried this and I was in awe. Healing per tick to damage per tick.
To people who reply that things don’t happen, I have put enough hours on the war and I facepalm when random immobilizes hit after my movement skills start.
I am not making these things up, they have happened at some point and time.
The original poster surely means Rush, as Whirlwind would make you evade any immobilize thrown at you anyway during its brief duration.
This has proven false because I have been immobilized as I stated in the description. There seems to be a window of opportunity and it was by the guardian chains.
Why is being immune to immobilize promoting bad play?
Movement skills are all about 8sec minimum cd for war with durations max of 2 seconds. Considering we cannot teleport, this would just make the gap closer more reliable.
It is not like we can spam movement skills as if it is on an initiative system.
It is not like we would be immortal to slows conditions or direct damage.
The trait just does not do its job at times.
I hate posting warrior specific stuff here, but that profession thread blankets things too quickly.
I have found that you can be immobilized when using whirlwind. It appears to hit right after the trait “Mobile strikes” checks and cleanses the current immobilize and the evasion mechanic for whirlwind kicks in.
My proposal is to for example make “Mobile Strikes” :
“Movement skills break immobilize and you are immune to immobilize for the duration of the movement skill.”
Honestly what is the point of Mobile strikes if you can be immobilized before whirlwind, mid eviscerate, right after you cast rush, mid earthshaker, etc.
Maybe this is too strong. But I am not considering chill or cripple here. Just want the immo off when I expect it off.
I’ll take a wild guess here and say, it is about a build consisting of greatsword + axe/shield.
Traits for maximum greatsword damage.
Most likely zerger amulet.The elementalist equivalent is a staff ele running 20 or even 30 fire, 30 air and whatever is left in arcana with zerger amulet.
Guess what, that build will just explode.
Can it work? Yes, it can. Will it survive against competent enemies who will attack them? Most likely not.
Warriors can go a route, where they rival eles group support, if you go for shouts and warhorn, while they can maintain a good sustained damage and movement speed, yet warriors refuse to go this for no reason whatsoever.
Every class can run a zerger build to some degree, but not all classes are equally good at this. You need alot of survivability from your class mechanics, which warriors just don’t have. But warriors can go other routes. People just have to try different approaches.No reason whatsoever. Here’s the reason: (even if a see a warrior pull out a shield and reflect/block or pull out a rifle to pew pew a little it is ALWAYS a prelude to the kitten 100 blades b.s. the majority of warriors seem to think it’s the only way to play)
People run greatsword for the evade. Get out of here with your foolishness.
Spec too far into tactics and you have to give up something precious.
Downside to warhorn is that it just removes the condition and gives some random boon. Not sure if it follows removal logic for the condition it converts. Not sure if I am making sense here, but you get no offensive effect from using the weapon skill.
Plus shield can prevent damage, warhorn does not, it just bandaids it.Well it doesn’t randomly convert conditions into boons.
For example, Blind converts to Fury.
Burning to Aegis.
Bleeding to vigor.
Poison to Regen…Full list here:
http://wiki.guildwars2.com/wiki/Quick_BreathingBesides, depending on the conversion, you might end up with 100% vigor uptime from warhorn.
So you get double the amount of dodges over 30s. This is alot of prevented damage.
What I meant was that while there is a conversion list, it is hard to say which condition it is going to pull. I am uncertain whether it follows condition removal rules or it has its own hierarchy.
Dodging is important for mitigating damage but outside of reckless dodge, you are unable to deal damage at the time. Since we aren’t there to tank, I want to maximize my damage output while reducing my intake of damage. Dodging minimizes both.
Protection however achieves our desired effect, and classes with access to protection who are meant for damaging can last longer.
I’ll take a wild guess here and say, it is about a build consisting of greatsword + axe/shield.
Traits for maximum greatsword damage.
Most likely zerger amulet.The elementalist equivalent is a staff ele running 20 or even 30 fire, 30 air and whatever is left in arcana with zerger amulet.
Guess what, that build will just explode.
Can it work? Yes, it can. Will it survive against competent enemies who will attack them? Most likely not.
Warriors can go a route, where they rival eles group support, if you go for shouts and warhorn, while they can maintain a good sustained damage and movement speed, yet warriors refuse to go this for no reason whatsoever.
Every class can run a zerger build to some degree, but not all classes are equally good at this. You need alot of survivability from your class mechanics, which warriors just don’t have. But warriors can go other routes. People just have to try different approaches.No reason whatsoever. Here’s the reason: (even if a see a warrior pull out a shield and reflect/block or pull out a rifle to pew pew a little it is ALWAYS a prelude to the kitten 100 blades b.s. the majority of warriors seem to think it’s the only way to play)
People run greatsword for the evade. Get out of here with your foolishness.
Spec too far into tactics and you have to give up something precious.
Downside to warhorn is that it just removes the condition and gives some random boon. Not sure if it follows removal logic for the condition it converts. Not sure if I am making sense here, but you get no offensive effect from using the weapon skill.
Plus shield can prevent damage, warhorn does not, it just bandaids it.
I have found that you can be immobilized when using whirlwind. It appears to hit right after the trait “Mobile strikes” checks and cleanses the current immobilize and the evasion mechanic for whirlwind kicks in.
My proposal is to for example make “Mobile Strikes” :
“Movement skills break immobilize and you are immune to immobilize for the duration of the movement skill.”
Honestly what is the point of Mobile strikes if you can be immobilized before whirlwind, mid eviscerate, right after you cast rush, mid earthshaker, etc.
I think “professional team” matches would not be as fun because glaring profession mechanics would show face and some teams would be at extreme disadvantage.
Aborts my shield block early and wastes a precious dodge after it was needed. Please fix and respond
There is no point to solo something if it is going to take more than 1 minute because you are wasting time.
Ranger signet is not even its heal skill, so they have two sources of healing.
Pets like the birds hit like a truck and melee range against the pet is hard to tell when it is attacking and when it is just flying around except for the F2.
Leashing across the map is ridiculous. If you look at pet stats they really are just another person.
The ranger meanwhile maintains evasion with sword set and bow set.
BM tank has at least 1.5k toughness so it is not even GC status.
if you are playing, please come online
Or just implement a dueling mode and have individual rankings for that.
Hopefully we can do away with all this mandatory “team” business that a lot of people find a nuisance anyway.
Dueling mode boils down to who is the tankiest.
Vitality, toughness, healing? I’m not sure I’d like to see claustrophobic points on Niflhel and Khylo even more clogged up than it is now by bunker engineers, guardians and eles. That, and invulnerable, constantly-regenerating beastmaster build, killing people with … pets, refusing himself to die. No, no, no! Just NO.
again, you can’t balance a game around restricting gear
Sounds like balance to me. Plus it is not restricting if it doesnt exist lol.
Yeah, it will take at least a year or two of farming for someone to get up there!
That dragon finisher better be kitten!
Who even stomps anymore. It is all about dps
Combat log is a beat topic. Already plenty of thread by Evan saying he is working on it. Let the man Work.
NA is also full of drama and people hate each other’s guts and don’t want to play with each other (in an already small spvp community).
This unfortunately
Mods don’t make you better. They just make things simpler, but in the long run they hurt you more then they help you.
Guardian: “I got 1 mid…2 mid…3 MID 3MID!!! You guys need to get here now”
Mid point: “All 5 people are in the mid”
Side point: “Naw that’s just the mesmer because we are fighting two over here”