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Sigil Proposals v2

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

As long as sigils can miss, I am fine with whatever you decide. All on swap sigils need a charge, and that charge goes away if the attack misses, is dodged, is blinded, or blocked.
Guaranteed effects need to be limited in this game.

Will boon removal sigils follow a priority or a last in first out?
Same question about condition removal/transfer?

Will on hit sigils only start their icd when the conditions are met, or will it just consider any hit and go on cd?

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Warrior update

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Finally did something about the eviscerate aftercast. 3 years later sheesh

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Viewing both NA&EU Leaderboards

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

When comparing leaderboards you have to consider this point
The total number of rating point available aka population

A 1900 rating account in EU may not equal a 1900 account in NA. We can’t say one is better than the other. The way the rating is awarded, will generate a spectrum. The best way to compare would be to look at averages and standard deviations. Not absolute values.

As you climb higher, you gain less points unless you fight people at your skill.
NA instead of dealing with this, just cut the maximum point value by constantly introducing new accounts into the system instead of seasoned high ranking accounts. So NA max rating could never catch up to EU max rating because of this.

TLDR standard deviation and averages tell a better story than absolute rating values.

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Adrenal Health Must Be Toned Down

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I swear things like headbutt and arc divider are suspect in their range. Its like 450 range isn’t always the same 450 range each time.
Especially with headbutt. It is cast to the current location, not the moving location. So I have had headbutts miss because the person started moving away after the game decided his position was less than 300 units and headbutt would travel a shorter distance.

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Adrenal Health Must Be Toned Down

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

People, the warriors numbers are high because they are running berzerker amulet, power runes, and signet of might gives power. Its literally the max power you can run in the game minus the strength line. If they did not hit hard, it would be poor game design.

The old AH was bad. You can’t base all the traits around using burst and then put survival trait around conserving burst.
The new AH shines in teamfight because arc divider is bound to hit something. In 1v1, it is much easier to dodge bursts. You can dodge them…
Berzerker stance has 20% uptime. only 20%, and resistance can be ripped. The warrior is far from condi immune. And if you have a class that has blinds, leverage them appropriately.
Defy pain and endure pain have a 12.5% uptime. and the warrior can still take condi ticks and lifesteal. Lifesteal from revs still does a lot of damage. 8 seconds of power damage immunity every 60 seconds.

When you fight a warrior you just burst them to 50% wait a little and then burst them after the auto proc for the other half. If you try to out sustain a warrior, you will probably have trouble. Warriors die to bursts more frequently than sustain.

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Duo Q MUST GO for Season 6

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

In bronze, duo que is strong.
-There are different levels of bronze players and having mutliple people on the same page is a significant boost here. It’s like everyone is blindfolded except 2 people. Been there, done that. It was not fun.
————————-
In the middle it isn’t as strong.
-We all know around gold/plat barrier, most players know how to use their class. Most of the issues here are rotation based. But when you duo, you get an artificial bump in your rating. When in fact you are not that good. Most people can’t carry around this player level, and weaknesses in the team show up more consistently here.
——————————
At the high end it becomes stronger again.
-Being able to coordinate at this level is just a slight advantage. But at this level, people know how to play and where to go. The bonus comes in class composition, TS/discord, or hedging your builds.
Most people build generic, but knowing someone can cover your deficit gives you an opportunity to change your spec some.

I know duos at each level. They seem to have different levels of efficiency, which seems to make me believe this is a two tailed issue instead of a generic yes or no problem.

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Why am I not top 250?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Probably the total games is important. And the w/l ratio

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If you feel bad about your rating check this

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

You guys are missing a huge point. The starting MMR was (old invisible MMR +1200)*0.5 averaging .
So two different accounts can have the same w/l ratio in the placements and have different ratings.

Answer is because you started at different points to begin with.

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Still no changes? (PvP)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I find that for the most part, our matchups are pretty good right now. Using the power warrior, my worse matchups right now are DH and rev, and this proc necro if played by a good player.

I am trying to work out an anti DH melee power build. I think I want to use the arms line for this potentially. If I get it where I want it to be, I will post it out.

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Season 5 SoloQ build

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Yeah vanilla it is even worse because you have all those flat bonuses from the strength line. I think when that eviscerate happened is when I lost faith in this game… the second time lol.

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Season 5 SoloQ build

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

IDK if you remember a few months ago I had that thread where my eviscerate did like 17 damage in the pvp match. Ele damage mitigation is insane.

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Dishoner apply penalty to matchmaking?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The matchmaker just prefers to put doodoo heads with doodoo heads. It doesn’t change the skill level of doodoo heads you’re playing against.

You sir, win the internet today.

With this comment, I almost went to anet careers tab to apply for a job.

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Stack it up boys, we gotta go.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Yeah sorry, sometimes gw2 forums brings out the passive aggressiveness in all of us.

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Season 5 SoloQ build

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I’ve been using my condi warrior build, sword/torch and mace/shield with wanderers amulet and krait runes. It has been working pretty well so far against almost anything I’ve run in to.

I think based on the speed of rotating this season, this may actually be one of the better builds out there.

Ive been struggling on power warrior this season. I was in a 2 vs 2 fight at mid and my Zerker F1 skill did 718 damage to the necro.

Ive seen alot of condi out of everyone so i assume mace/shield with longbow is probably the best way to go.

Every time I do bursts in berzerker, they seem so weak. Regular eviscerate still doing it for me though.

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Still no changes? (PvP)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I don’t understand the picture in relation to the thread topic.

I threw up the picture because of the last paragraph he wrote.

Saying i needed to practice and that the meta changes etc etc etc.

I just wanted to point out i have opinion on the state of the warrior only playing stances and other things should be changed for better build diversity.

The picture is so he cant call me a scrub nobody who needs to learn to play.

We can debate it or not but he/she started posturing at the end.

Ah ok. I been on my stance warrior still, and I have actually been able to out pressure some standard staff rangers. I have been very surprised. I guess the small cd nerfs they got made a large enough difference.

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OMG can u not!

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Your story is one I like to see in gw2. glad to see it is working out for you.

To the win and loss rating values, from glicko system, you gain more if you beat higher opponents. losing to yourself or lower has the biggest effect on your mmr value.

Think of the bell curve. the closer you are to the center of it with the center being rating disparity, the larger the effect should be.

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@dev Legendary players dont get more rewards

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I think q times will increase actually. Later in the season there will be less hype and less players online.

I disagree with this. I think that the overall community mmr will go up so there will be more players for example above 1800+ than there are now in about a week. The only way the top can go up in this system is if the bottom goes up.

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Stack it up boys, we gotta go.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I have the feeling Evan has a lot of job security right about now. This is a good thing, he’s like the anti-Gaile Gray

I’m excited to finally have MMR out in the open. We can get some great community feedback like what professions dominate which skill ratings to better handle player perception. We have metrics like this internally, but its super tedious to look up the skill rating of every player that gives balance feedback on the forums.

Now if only skill raiting showed up when you posted on the pvp forums, you could weed out the actual threads pretty quickly

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Match history tab

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I wanted to bump this because it got buried pretty quickly. Are there plans to give us this information back on the pvp tab?

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Match history tab

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Is it possible to get this information back on a tab?
So I can see my history like +21, -18, +19, etc. how it used to say wins and losses.

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The curious case of class stacking

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Double thief ele X X would be good.
Maybe this thread should be my team doesnt have an ele

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Not getting enough rating gain

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

key words here:
Team rating
pretty close

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My season 5 experience in one picture

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

This picture tells me a couple things. Your team put out less damage and healing than the other team.
Judging by the offensive and defensive percentages, the other team took mid node and your team was never able to get it back. And the enemy did not really go for 3 points as your team does not have a high defense percentage.

What is surprising thought is that your team had 87% of the deaths in the game. I suspect people were just trickling into mid and getting rolled.

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Still no changes? (PvP)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I don’t understand the picture in relation to the thread topic.

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AZN Kratoast's Tournament of the Gods

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Can I do this? 1000g is sounds about enough to force me out of retirement.

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[PVP] DH Too Strong and Easy To use

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

As a melee user, I have always hated node sized skills. But the class is not feeling OP. maybe it is just harder because you have to get off the node, so you feel the need to face tank some more damage.

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adrenal health regen way too much

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

There has been plenty of previous discussion on AH balance in this forum. the issue is not AH itself, but berzerker AH having a 3 slot burst for 10 adrenaline.

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This season has brought me back

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I am having fun in the way all the information is presented. I can see my MMR, I can see my match contribution and not just some random number of player score. Plus, I can actually play with people near my skill level or above. I am happy.
Finally, thank you anet, thank you Evan, and all others in constructing this format.

1 day down and its been fun.

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Make Enchanted Dagger charges consume on miss

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Please do tell me about how rev is so much harder than warrior.
I am waiting for this OP warrior build that all the pro teams much run.
Oh Wait…
That’s right. It was all revs running the same build, doing the exact same rotation with no care for missing of evades because ED never missed.
You mean you actually have to land your attacks? lol tough break.

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Make Enchanted Dagger charges consume on miss

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I succeeded in being rational!!!

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How the ED change killed power Rev

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

It was bad design. Having skills that do not miss ever is bad design.

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Possible to kill Revenant with power build?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

You can win if they stay in range. See the truly good revs will keep you at range. And range kills your dps if you are going axe/sh gs, thus they dictate the fight.

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"I'd really like this..." [Gifting Strangers]

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I got a recent influx of black lion chests, but I do not have enough gold to convert to grms to afford a key pack. If someone is willing, I would like a 5 pack of black lion chest keys. Thank you

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When 2 Revs Use the Same Rotations

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Keyboard rolling at all levels of this game.

i tried that once. turns out popping all defenses and offenses at the same tame makes it very easy to be blocked and then proceed to burst you down. “keyboard rolling”yeah right

The did the exact moves in the exact order. If that is not rolling the keyboard in a rotation, then I do not know what is then.

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When 2 Revs Use the Same Rotations

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Keyboard rolling at all levels of this game.

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Make Enchanted Dagger charges consume on miss

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Well… the issue is a non-issue… Endure pain don’t prevent lifesteal damage, endure pain only prevent direct damage.

Lifesteal is fine. I don’t care so much about that damage.

But having damage that can’t miss is the issue. That’s all I care about. If I dodgewhen you have the daggers up, I should be rewarded and you should be punished for missing attacks.

This has irked me since the class came out. Its a poor design. Easy comparison is adrenaline consumed on everything. Even the old style put it on a cooldown.

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Make Enchanted Dagger charges consume on miss

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

So many skills in this game use the charge when an attack is missed. Bassy venom and all venoms in general are a good example. Sigils however cannot miss but can be blocked.

Now inserted enchanted daggers. Enchanted dagger charges cannot be blocked. The charge is not consumed. If you evade the attack, the charge is not consumed. If you prevent damage, life siphon still occurs.
Yesterday, two revenants jumped me on a node, so I immediately popped endure pain in response. Because they were both with enchanted daggers up and using unrelenting assault, I lost 10k hp in lifesteal (~850×6×2). In an unavoidable manner. And, one of my major cooldowns is rendered useless.
Obviously, if I did not pop endure pain, I would have taken enough damage to be one shot. I was not expecting to win this 1v2, but I did not think I would lose over half my hp while in endure pain.

Now let’s look at this, I could have shield blocked the two UAs. But the enchanted dagger charges would still be there. Or even dodge rolled and the issue is still there, as the following attacks would have just stolen the health.

So the point is that ED is guaranteed damage that does not miss. Since when is anything supposed to be a given in pvp? It should follow venoms, or conjure weapon charges, or even burst skill adrenaline. Miss and its gone.

TLDR: charges should be consumed on blind, block, or evaded attacks.

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(edited by Interpret Interrupt.3824)

Warrior - Ridding ourselves of Weapon Traits

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I do like this idea, but this would be even less balanced. Like I would pick:
cleansing ire, rousing resilience, and heightened focus.
greatsword trait, endure pain trait, and brawlers recovery
shield block trait, berzerker reduction trait, and berzerker stun break trait.

That build alone would be very kitten good. And this is just me thinking up 30 seconds. I am sure it could be even better. The same can be said about other classes.

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Warrior Bug list (UPDATED)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Please add decapitate and shield bash stuck bug to your list. They are detailed in the thread.

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Is vanilla warrior still viable in pvp?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I just wanted to chime in and say given the state of ranked queues, you could provably play it with some success. However, against a comp of all meta classes, it will be harder to be effective at all skill levels.
It is viable enough to have fun. If you are looking for legendary, there is less stress on you running berzerker.

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Warrior - Ridding ourselves of Weapon Traits

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Warrior trees are reminiscent of the old trait system where stats were tied to the trees themselves. It is amazing that we have never seen any changes to this. Like not being able to play Greatsword well because I do not want to take strength line? lol.

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PvP Changes Suggestion for Season 6 (Yes Six)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

2. Class Mastery – One should not be forced into picking a class they are inexperienced with. Forcing this causes more harm than good. I rather have a team of experienced players rather than a team of inexperienced ones playing a class because it’s good composition.

This is an issue for Solo-Queue, not so much when you are in a group and have complete control over your choices. Plus, there is not only ONE way to play a single class.

This actually discourages good gameplay and invokes a more careless one. Heck, it discouraged me from doing Ascension achievements… I rather not play ranked with a class I’m not experienced with and I don’t recommend others to practice classes in ranked either.

Or you know you can have few squishy classes in your team in heavy bunker meta which cannot get into the point let alone cap+hold it.

Or you can have couple of support build classes during a heavy dps meta where they cant even support themselves let alone support the team.

In both scenarios – you loose.

On the other hand if you encourage people to play RANKED games when they can actually be flexible and swich multiple classes you will:

1. Have more variet and interesting games.
2. Better teammates that understad the game and classes they own and face better.
3. Overwall better game quality which will promote having more tournament ready teams that want to compete in Guild Wars 2 Tournaments. (currently the gap between Tournaments Pro. Teams and Ranked Teams is like few Light Years)

I fully support LordHealseth (even tho I’m not much of an elitist like people call him and other pro. players) about his suggestion that PRESTIGIOUS ITEMS (like TheAscension backpack) from PVP should be hard to earn and require you to be trully legendary and not “I cannot re-roll coz I’m exp. with single class” type of player.

Again, those are mostly solo-queue issues that were heightened issues because people were forced to play multiple classes for a “legendary”. Organized teams/Pro teams don’t have this issue.

And yeah, I get it…if there is a legendary reward, it should be somewhat hard to get…but what’s so “legendary” about playing a class you aren’t familiar with? People should be rewarded for what they are good at not be rewarded for something they are inexperienced with.

This can be resolved in another way: “Win X ranked games WITH an Engineer”, “Win X ranked games WITH an Elementalist”, “Win X ranked games WITH a Revenant”, etc. That would encourage more variety in team composition than just forcing someone to play another class.

You should get familiar with few classes if you’re going to play RANKED.

If you want to be mono-class player play unranked.

Really simple – be competitive or be more relaxed.

Lol you don’t walk up to the best sniper in counter strike and go you are not good because you cannot use a sub machine gun.

flawed logic here. even if this is a mmo, the idea is the same. I could be the best at support, but because I cannot play damage, by your logic I am not allowed to play ranked. lol

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Time to end Pro League Tournaments?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

There is no transition from “casual league” to pro league. The system does not funnel like it did in gw1 with gvg or team arenas. There is this large disconnect between what happens in pro leagues where players practice together multiple situations, specific class comps, and voice comms, and players being thrown together in matches of ranked arenas.

Any other competitive sport, game, etc that is successful, has some sort of pre-designed funnel system that allows players to move up and ascend to higher levels of play. Whether it be, high school sports, college levels, and professional, or MMR systems of counter strike or gw1 gvg ranking.

Right now, pro-league is more like a proof of concept of what gw2 could be. It’s entertaining to watch and fun to twitch chat.

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Sigil of Nullification

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Nah, boons are all the same boon. So it would remove all the might, or one of the others

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Tone Down Revive

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

This is something we’ve been monitoring for a while. We’re looking at a couple of different options here, but we do need to be careful making changes to something that is so integral to PvP gameplay (and as a note, we’d be making changes to PvP only).

Below are some suggestions I’ve seen on this forum over the past few months. We wouldn’t do all of them of course, but I figured I’d throw them out and see how you folks feel about them.

  • Implement 1-to-1 rally policy, similar to WvW. This means that only 1 player would rally per enemy killed, rather than up to 5. Would likely be the downed ally closest to the enemy player.
  • Cap the range at which someone can rally.
  • Bring back PvE-downstate policy
  • Shorten revive/downed “invuln” buff.
  • Reduce healing per tick when rezzing.
  • Further reduce downstate HP
  • Adjust outlier revive skills (Function Gyro)

Implement 1-to-1 rally policy- This should have been it from the get go. The fact that a whole team can rally from 1 kill is pretty crazy considering how important each player is in a match.

Cap the range at which someone can rally- Another QoL change that should be there. Although I can count on my hands how many times this troll rally has occurred, there is nothing worse than being in a 1v1 at home, downing the player, mid stomp animation, then they randomly rally from some other fight happening.

Bring back PvE-downstate policy- I am not so sure about this. The reward for rezzing will be lowered to oblivion. While this worked in gw1, this would not work in gw2.

Shorten revive/downed “invuln” buff.- Why is there a downstate buff anyway? Plenty of times I have gone to eviscerate someone into the downstate, and the fall into downstate for some other reason, and my eviscerate is invuln blocked. Does not make sense that you are rewarded for being downed. Similarly for revive. The conditions are not removed, so why is power damage limited?

Reduce healing per tick when rezzing- Please if you do this, take a good look at the numbers. Not all classes have the same rezzing power, whether it be stealthing, pets, gyros, shatter invulns, etc. This will hurt 2 classes the most, necromancers and warriors. Now to play devil’s advocate here. In several 1v2s where you down someone, the get rezzed because you cannot out dps the healing of 1 person.

Further reduce downstate HP- synonymous to reducing healing ticks. Same logic from above applies.

Adjust outlier revive skills (Function Gyro)- This should be your focus. Not every class does it. It skews rezzes and stomps. Treat the source not the symptoms.

The reason I address this thread like this is because I do not want to see another nerf like quickness.
Quickness used to be a small subset of classes accessible mechanic. Then it became a boon and harder to balance since it affected stomps and revives in addition to damage. So the increase percentage was reduced and the ability to affect downstate was changed.
Quickness was not the issue. The distribution of quickness was. Warriors suffered greatly for other classes ability to spam the new boon. Here we treated the symptoms and not the root source of the issue and warriors lost a ton of dps.
TLDR
I do not want to be forced to take war banner in order to be able to rez as a warrior because a blanket rez change was created due to a few other class mechanics abusing the system.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Hooray!!! Legendary 100% Solo queue

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Glad to see this. Great job. Feels good knowing that warriors are well taken care of after I pass the torch in the community.
Keep the community alive and stay pushing the frontier.
I am chilling in ruby hell at the moment as I waited too long to push up. But if I get bored of other RF stuff, I may try and get at least diamond.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Why am i seeing less Warriors in pvp lately?

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I think the risk reward curve is more tilted so less people favor the profession. I personally think a condi war and a power war go good together in solo que. Always good to have multiple types of pressure.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Warriors' Shield is Underwhelming

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Nah, it is not the best. Mesmer shield is much better

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Kratoast's Vanilla 1v1 Tournament

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Yeah I have to drop as well due to timing. Had a good chance here lol.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

K pop's great axe berzerker

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

So k pop, is leadership really better than melandru ? If so, can you explain because melamdru is my go to rune against condi camps.

Melandru is better solo sure due to more condi conversion. But it is all about team play at this point. Taking condi from teammates is better I think.
The stats and the boon duration is better for berzerker. Precision is not much helpful with zerker amulet or demolisher.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt