Nice dude…. Day 1- solo q my way to amber 3. It’s was cancerous.
Day 2- duo ed to emerald, faced lots of pro player phantaram, BTNA, etc… had a solid 50/50 winrate
Day 3- Today the plan is to make it out of emerald… I will update tonight.
EDIT: Maybe you should tell people that you also running Necro to not confuse the crowd.
I am just playing the matchups. I will always roll warrior vs other warriors or thieves though.
I will be more specific in which classes I am playing in each update.
Day 2- Sapphire division—>progress 3 tiers completed
Competition is much stiffer right now as those in sapphire are pretty good. I have bee class swapping to complete my profession wins.
Analysis:
Healer tanks still a big issue in pvp. Seeing so many elementalists running around in clerics gear. And also rangers with search and rescue. More necros seems like a detriment at this tier. Need more eles and scrappers to do well.
Warrior still works alright against thieves and necros. Meta rev build too sustainy for berserker amulet power war.
Ele is still just meat shield for the damage. Druid can be killed however now it seems.
Started streaming my play to review later for improvements.
Want to keep this fresh. I know the information is there. Excel plots are easy to be had in the business.
Everyone loves pie charts.
Current system is the best system imo. I bet in like 3 weeks all complaints will stop.
Chop auto is designed to reward the entire chain.
If you have quickness, use hb.
If you do not, then axe auto is a better dps.
I would argue that hammer gs is in a worse spot than hammer x/shield due to the abundance of stability in the meta.
I think most people play for fun and not for #eSports. So why should they accept days of getting crushed so some arbitrary system starts to work?
You could say all the bad and mediocre players should not play the first 1-2 weeks, but then the “racers” as you call them cant speed through. Not to mention people will loose MMR if they get farmed by those “racers” and get worse and worse people in their team. The whole system is a bad joke, I would even consider it a doom-loop for soloQ players. You loose because of average players on your team to “racers”, your MMR drops. You get worse people on your team. You start loosing to teams you normally would win against. Your MMR keeps dropping. The ocassional win here and there wont outweight the 75-85% loss rate you get in this terribad system.
There is no rating/ranking system on this planet that does not start with some volatility.
I am sorry that this is happening to players but a system simply cannot predict your skill level without some information.
It is an unfortunate byproduct. All I can say is give it some time and do not lose hope.
Treat it like a shooter game, sometimes you get a kill and other times you get spawn camped.
If you could go back to when you first started playing this game or when the game first came out, what class would you play first?
I think I would have actually picked engineer.
Just because of the intricate combinations that were discovered over time as people figured out how things worked.
Just looking for a thread to lighten the mood.
This is how the system works. Whether or not you believe it is up to you.
The gap in your understanding is that you are not always the lower MMR team. The MMR grouping is done by team, but that does not mean that the 2 teams have to have different MMR.
This is the Key.
Search by pip range, refine by MMR grouping. In a couple days, matches will be more even because the pip range and MMR range within that pip level should be synonymous.
Example: Of the system in say a week’s time.
Amber tier 2 player ques up. Search is +/- 15 pips for players.
finds 9 other people centered around amber tier 2.
At this point because most “stronger players” have pushed out of amber tier 2, the MMR of the 10 players in this pool is close.
Team one may average 1020 and team two may average 980. Small Small deviation from from 1000 average value at that tier.Thus even matches.
why you think mmr is close? here is the problem, actually tons of ppl are in amber so all are eligible for match, and if I have low mmr i’m teamed with low mmr and the result is? lose again, lose mmr and repeat.
team must have similar mmr as possible, not picked random.
The key is in a couple days. All the racers are at the starting line. You need to give the speeders a chance to get ahead in order for it to work correctly every time.
Clear
1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3So as long as you don´t win and get pip´s you are going down…
8. MMR goes to low enough value that your team can defeat the enemy. At this point, players well above your skill level are outside of your pip search range.
9. win match and MMR goes up some.
10. Player wins some more and eventually gets to level in which they cannot win guaranteed.
11. lose match and MMR drops some.
12. Wins or lose next few matches, MMR is stable. You are at your intended rank equal to your skill level.
13. System is working as intended. return to step 10.
False for your step 8.
Now, your enemy team got more MMR than you. So you are still losing.
The new system find random on your MMR but the enemy team is random.
This is how the system works. Whether or not you believe it is up to you.
The gap in your understanding is that you are not always the lower MMR team. The MMR grouping is done by team, but that does not mean that the 2 teams have to have different MMR.
This is the Key.
Search by pip range, refine by MMR grouping. In a couple days, matches will be more even because the pip range and MMR range within that pip level should be synonymous.
Example: Of the system in say a week’s time.
Amber tier 2 player ques up. Search is +/- 15 pips for players.
finds 9 other people centered around amber tier 2.
At this point because most “stronger players” have pushed out of amber tier 2, the MMR of the 10 players in this pool is close.
Team one may average 1020 and team two may average 980. Small Small deviation from from 1000 average value at that tier.
Thus even matches.
Clear
1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3So as long as you don´t win and get pip´s you are going down…
8. MMR goes to low enough value that your team can defeat the enemy. At this point, players well above your skill level are outside of your pip search range.
9. win match and MMR goes up some.
10. Player wins some more and eventually gets to level in which they cannot win guaranteed.
11. lose match and MMR drops some.
12. Wins or lose next few matches, MMR is stable. You are at your intended rank equal to your skill level.
13. System is working as intended. return to step 10.
I am doing this as a personal tracker. Feel free to post your progress as well.
Current progress is diamond t3 completed
Day 1- Emerald tier 3 completed.
Build for Day 1—> http://gw2skills.net/editor/?vJAQNAR3ejMdQXIWFCuhApIGICKLAigBQ/ipfKwT4FWBA-TpBFwAMuAAVLD04BAQ4IAUb/BAHEAA
Analysis: Massive win streak while matchmaking filters out better players from the player base. 3 divisions of emerald completed before running into 4 que of pro league players running 2 ele 2 ranger.
Lots of necros, thieves, and rangers. Was expecting more revs and scrappers honestly. At this rate, I should reach ruby by the end of the weekend I think. Definitely will finish emerald in day 2 long as I can play.
Random thoughts:
Should be interesting to see how this match making algorithm holds up once players get to ruby. Currently, it is pretty obvious after the first 30 seconds which team is the “team of better players”.
If this is the case all the divisions, it will stink fighting losing battles half the time.
Best of luck to all the warriors out there. Making it work slowly but surely.
K Peezy
(edited by Interpret Interrupt.3824)
LOL – This title is the perfect representation of a league system gone wrong. Bravo
Countless
QFT
Oh yeah because the division loss occurred at later divisions, the curve is definitely going to be skewed.
We could make this even simpler.
Take the players who has at least 50 ranked games in the season and plot their division distribution. That way we don’t have the massive amber section from playing 1 game and not doing ranked again.
Considers the players who were actively participating in the division.
In case anyone was curious, I will be running with this spec in the season.
It just feels the most fluid to me, and I think the damage is maximized with survivability.
If you need to survive more, switch to marauder amulet. But I will say I have lost more 1v1s on marauder than berserker because I needed some more damage before they could heal up.
http://gw2skills.net/editor/?vJAQNAR3ejMdQXIWFCuhApIGICKLAigBAPhXYF0vY6nCA-TZBFwAMuAAVLD04BAA4gAUb/BA
Last sigil depends on the matchup. Either blood vs tankier or fire vs direct damage.
Also will be using the mace variant for thief heavy teams or teams where I need extra cc or condi defense. Basically you go marauder and DotE to make the damage back from not using zerk amulet. Cleansing ire since you drop brawlers recovery. Energy sigil on the mace set and Balance stance because no last stand trait.
http://gw2skills.net/editor/?vJAQNAR5ejMdQXIWFCmhApIGICKLAigBQ/iXfKwT4FGBA-TZBFABAcQAEvMQDPAgW2fghLAAA
They didn’t even bug fix, for example Final Salvo still doesn’t give stability on Function Gyro use, but the Tooltip sure looks spiffy.
And the Function Gyro tooltip is still bugged, says it gives 2 stacks of stability. 4Head
I have my warrior skill complaints as well.
Tool tips and actual skills struggle to match up.
Proof reading is hard in coding though. After like 5000 lines of code I could easily misread a number for example.
Quality of player has gone down. And a lot of new people do not know some of these subtleties not listed on meta battle./
There’s been a bug with the berserk skill icon not showing your berserk time remaining correctly/at all since they added it.
I made a thread about it that I like to bump after notable patches; I eagerly await bumping it again after the patch on the 23rd.
I also submitted the bug report on this and tried to take a screen shot. I think the best thing to do is to create a video of the bugs. If someone would like to do this with me, let me know. We could schedule a weekend time and just make short videos of each bug.
Does anybody else get the stuck bug constantly on warrior? Im suffering this everyday repeatedely, sometime 3 times in 1 fight! Yet when i play thief i never get it.
The only way to move is to dodge roll or use a movement skill, i usually get stuck after a dodge roll.
I have heard other people experience it but i seem to get this constantly, it really ruins competitive play when you get stuck mid fight.
Ive been getting this for months.
I have been brainstorming the source of this bug for a while. Here are my best two guesses.
1) if you are moving in one direction using the mouse right click and whirl in a different direction while still holding down the movement arrows. I think the different directions of movement input cancel out and the character gets stuck.
2) movement skills break immobilize, but but maybe the immobilize is not actually broken. So another movement skill fixes that. Problem with this theory is that dodgeroll also fixes this issue. Makes me lean more towards theory 1.
Now that the first season is over and the second is commencing, Could we have a pie chart of the only the players who received a division emblem and the distribution between each division?
I am curious if it was a bell curve or an even distribution?
The did fix the precision strike projectiles so technically it does a little less damage
Play in the enemy team please. I like having free wins.
If I had a dollar for everytime someone said that last season on the way to legendary…
I forgot about the desertion and leave changes. Sounds good.
First time my post has ever turn red. Thanks Evan!
Still no berserker stance or endure pain stance bug fixes. ugh
Still no rev standard character model???
I was pretty sure you could not crit while under weakness. But the wiki says otherwise. I will have to check this again.
So this is a simple question since I have not seem what they write.
If each win gains a pip and each loss removes one pip, why do we need a breakdown of that one pip?
Isn’t it already explained that wins and losses change one pip?
What else is there to explain.
You already know I am playing warrior.
K peezy ready to roll
I would love to do map completion while waiting for a que.
Do not need nothing special, I just can’t play a million hours a day and I would like to multitask.
I am not asking to fractal or instance, I just want to be able to run around the map and find waypoints.
This is just sad. Sheeps ,!!! You can’t do anything on your own. These pro were kind enough to share their builds, and now you want to know how they use it??? OMG. Just sad. If anything this would totally make this gane UNCOMPETITIVE! !!
I want you to calm down here. In gw1 tournaments, you could watch the matches from any players POV. And see the builds. Some people may be interested in which stun breaker they should use at a certain time.
Or how the pro players manage they cds.
This would be a welcomed change. Far from noncompetitive change. Much better for the community to learn as a whole.
I will be back online starting next week with the beginning of the season. Enjoying some family time this weekend.
I do war, necro, and thief. In that order atm of strength, but will change with some refresher practice.
For minion teams use the settings in options, show all player names and show all enemy names. That way all the minion names do not clutter your screen unless of hover over them.
Plus tab targeting is pretty reliable for picking players.
Do you play reaper? I am surprised not to see reaper in that list.
You know what, sign me up. At this point, I am just looking for consistency and I could pick up thief again will a little practice.
I thought I saved screen shots of EP not functioning properly. But I cannot find them. I was attacked by a revenant and I have the EP proccing for 1 of 4 hits.
It was 0, 0, 0, damage, 0, damage, damage. Was very strange.
When combined with the trait Last stand, the berserker stance does not get 25% duration increase.
The base duration is 9 seconds on the tool tip.
When you equip last stand, the duration goes up to 10, 3/4 seconds
1.75 seconds is only 19.4% increase in duration.
I just thought about something a mesmer has. Like vulnerability has improved effectiveness on the Berserker Power. But idk. My original suggestion was the healing effectiveness reduction for a duration like the power buff is currently.
K Pop 3 years later.
Like I was saying before. Berserker’s power should be a debuff on the target, not a buff on the user. Better for the team, does not reduce a power build’s proficiency in damage by not having the trait.
Actually makes your burst coordination more important and not just a sequence of fire and forget attacks like a 6th weapon skill.
Think of it as a debuff aura instead of a buff aura.
At the end of the day, you can still reach legendary in the season by playing warrior. I just do not see much team play potential with the class yet.
I will stick to small skirmishes and side node control.
I have the most success with this build
Have you tried zerker instead of marauder? ? If yes what made you stick to marauder?
Running without strength line here passes up on so much damage.
Someone brought up a good point in a thread I was reading about elite trait line specs.
Here is the post below by LughLongArm.5460
The elite trait lines are stronger by design, how do I know? They’re being referred to as an “Elite” and have a restriction which limits the player to play with only one of them at a time.
We feel the power creep now because this is the first “Elite” trait line. Next expansion when we’ll have 2 elites trait lines, I don’t think the new elite will be a power creep over the current one, Just a different way to play your profession.
Because we supposed to pay for extra content only and not for a power creep, we need to address the gap between core professions and elite professions, the solution is simple.
*Make the old profession mechanic trait line an “Elite” trait lines, because you can’t run 2 elites trait lines this change will break most if not all, meta builds.
*Making the old profession mechanic trait line to be classified also as an “Elite”, is enough to bring back pre-hot builds and reduce the effectiveness of current elite builds.
Like you I think that the elite trait lines, while very strong, by themselves are not as powerful as most think. It’s the synergy with the old profession mechanic trait lines which makes the builds very superior compared to non elite builds.
*Just think about druid without the BM trait line, Reaper without the soul reaping trait line, DH without the virtues traitline etc….
*I do think that any new profession content that comes with expansion like weapons and skills, should be locked behind the “elite spec” as its more of a content issue rather than a balance issue. Some of the Meta builds even don’t use the new weapons and utilities some use a combination of both old and new. I rarely see a player with running around with all the new toys as an effective build. For that reason, the old profession mechanic trait line, even when classified as an “Elite”, will not lock any content from players specing into HOT elite builds, but will deny the strong trait synergy between two very strong trait lines.
TLDR: There used to be a profession specific trait line that was tied to an attribute specific to your class. For example warrior with discipline. Spec into this line would do a specific reduction other classes could not get.
This was also back when stats were tied to traits as well as amulets.
So the point here is, What if there was a “core elite” traitline and a “HoT elite” trait line, and you were only able to take one of them.
Discipline or Berserker? Tempest or Arcane?
Would this help to balance out the core specs vs the HoT specs?
Promote build diversity?
Or just make watered down builds?
I know there have been several builds and revisions posted here. I think it has led me to my new power build.
Unfortunately, it is berserker and rifle. I was against rifle at first, not because of the gunflame cheese, but because it was simply not my play style.
However, the need for a ranged option has just outweighed my personal feeling.
Here is where I stand. I think this meshes the best with my power playstyle. The traits are interchangeable as well.
You can either take Dead or Alive or defy pain. Basically interchangeable. I like dead or alive better, because I control it proccing.
I actually like the synergy with Rousing resilience and Armored Attack. Burst mastery and DotE work well with berserker mode. Warrior sprint for mobility in the melee set.
Want stun breaker on berserker to help with rousing resilience procs.
Still on the fence about bloody roar vs king of fire. I like the fire aura and might generation. vs the taunt for gunflame connects.
Let me know what you think. I think going without greatsword has freed up the strength line. So we can fit so much more defensive capability in the build.
I will enjoy playing at range so I can actually survive the combo fields.
Noticed it yesterday as well. Was on Legacy of the Foefire.
Could not replicate the effect in the heart of the mist.
I assumed it was from me alt tabbing or something, but it was consistent throughout the match.
Thought it was maybe a squad tag or something, commander target, etc. I do not know if those are any different.
Hi bud!…………………
Can I play non-berserker rifle or would that just be gimping myself lol.
I also have a gs/ms+sh war ready for thief matches.
Staff thief crumbles to mace.
Last night we had que pop within 10 seconds of entering the que like 3 times in a row. I do not code much, but I find it hard to believe that the mmr is matched in such a short time.
Matches were unbalanced when my guildie is in games with Pro league players.
Yeah I am sitting here and thinking, I have been playing hammer gs, so why don’t I just play rifle gs.
I was so worried about the shield that maybe I should just try this out.
Did you know warrior has 2 mobility skills on greatsword and another one on sword, and is basically the most mobile class in the game after thief? :o
False. Average warrior build does not have swiftness. 25% movement does nothing when everyone else is going 33%. They still pull away from you.
I would argue that rev or scrapper are second.
Rev has access to long range teleport chaining. But relies on targeting.
Scrapper is permanent swiftness and the hammer allows for a strong gap closer. Plus you can mask the movement with the gyro.
The biggest problem with distracting strikes has always been the catch 22.
It causes confusion when you interrupt skills. But while they are dazed or stunned, they are not activating skills.
Now granted the duration is long enough to cover some of this, but it is a big factor in the trait.
Ascended drop are going to depend on the reward tracks. The tracks associated with dungeons and regions are move likely to dry these things I believe. Just got a ascended Knights chest from ascalonian catacombs track last night.
@ The Bravery
I will review your spreadsheet and check out everything. I will admit I do not consider pve in my tweaks.
For Berserker’s Power, I was just thinking in its current for, it is lazy. If it operated like a reverse Adaptive Armor for example, I would like it better.