The way to overcome this issue is to disconnect your Ethernet cable. Then replug. It will give you the 1min to reconnect and you do not get the dishonor you would get if you leave the match.
Happened to me before.
I would suggest a razer naga or something of the like. Then you can do profiles and set up multiple binds in the profiles.
The best keybind suggestion is to place the important skills and most used skills in the center and build around. A mate of mine on the naga put auto attack on 5, because it gave me equal distance to the other 8 numbers around 5.
I prefer the numerical ordering.
If there is a button you cannot confidently reach 95% of the time, then it should not be a bind in your rotation. This is the mantra I use. Because missing a stun break due to a miss click is terrible.
Because sigils are on crit, it cannot be blocked. else you would not be critting
I just want to point out, when you spectate in the esl, you see the keybinds of the spectator, not the player.
I had a few conspiracy theories about why it hasn’t returned. My biggest was it would never funnel people to team play which is the end game in a sense.
Several times rush just shoots to the left. I am not sure if the skill is two step tracking like an angle or if it just doesn’t recognize the target’s position.
This was less of an issue before I think april or june time. Rush was more consistent back then.
The negative distance effect is the most annoying for eviscerate. It drives me crazy.
Ok, so I’m back with a scenario this time:
Imagine a Mirror match where everyone are PuGs of equal skill level in actual fights. Setup is Chrono, Tempest, Rev, Reaper and Scrapper. Map is Forest.
At the start of the match, you notice that the Scrapper is gonna head far and he doesn’t listen to /t. What should you do in this case?
A/ Ignore him, go 3 to mid and hope to hold out long enough for your Home-point capper to reinforce and make it a 4v4?
B/ Send 1 other player with him in a 2-2-1 split, hoping they’ll be able to decap or steal the opponent’s Home Point despite you obviously losing Mid?
C/ Abandon Mid completely and rush people to far?
D/ Sigh, count a lost pip and just fight a losing battle as you normally would cause there’s no saving that?
I may actually suggest sending 4 mid and leave home open.
Being steamrolled in mid is a liability to the mid team and the scrapper. That way if they rotate one back you will have the mid 4v3. If scrapper dies, he can cap home without affecting your mid fight.
If they send one from mid to your home, tou have 4v3 again.
It does. I have experienced it first hand.
I wonder what the job entails?
, fighting off node against an Ele who is just there to distract the 4 brainless people on my team who chase him all over the map lol.
as a side note, that is however a very good strategy to carry if the other team is also bad enough to fall for it ;P
Oh I do that sometimes… but the sad part is when i keep 2-3 guys busy on the other side of the world and nothing happens on our side. Lucky I didn’t get blamed for fighting off point. But yeah, kittening off your ennemies at the start of the match can make them lose focus for the rest.
I find that people blame the big 4 (mesmer, ele, rev, engi) less for their mistakes than the other classes because it is considered meta. META can make mistakes apparently.
Mesmer pro tip. If you are using mesmer heal skill well, cast it so it benefits your team as well. They get the heal.
Ele pro tip. Just because your health bar is full does not mean that you should ignore water attunement. Use it to heal your teammates. Similarly using magnetic aura to protect your team. Ele is the least selfish class in the game that is often played the most aelfishly.
Engi pro tip. Stop using stralth gyro on your capped node. Save it for teammate downs for perfect rezzing. You are decapping yourself.
Rev pro tip. You have the best kill pursuit in the game. Our necro should not be chasing that guy, you should teleport to him.
Warriror pro tip. Sometimes its better to HB on a downed teammate instead of rezzing. It has certainly won me some 2v2s.
Necro pro tip. Save that fear matk for the cheesy rev blocks. Instant ride turner.
Thief pro tip. Time the elite so that the first two strikes hit before the downing. Then it is an instant finisher.
Guard pro tip. Drop longbow 5 when people cluster for downs. You will thank me later.
Ranger pro tip. Unfortunately I cannot think of something constructive. I feel like celestial form use in team fights should happen more. But that could be a class issue and not a player issue.
I enjoyed reading the wall of text and can relate.
We all know a puppy dies every time a teammate with bad mobility runs far, fails to decap and leave us outnumbered
I’d rather have a veteran warrior than a noob expact elite
Ugh, this is what I tell people when they yell at me for not going far on my Necro.
Yea I think that is why my necro win rate is still low. Because I cannot make the mobility plays I can with war.
Much harder to disengage.
Good news is I had a nice conversation with a dev playing a tev. We did some 1v1s and agreed on warriors state. I am no slouch either. So I have a good feeling January we will see some changes.
My vote is for deep wound mechanic, but better heals would be great
(edited by Interpret Interrupt.3824)
OP, this is a very good example of a not at all helpful post.
You are writing a wall of text about players being bad and not knowing tactics without providing any real advice on how or what to improve.AFAIK there is no comprehensive PvP guide that would explain the current “meta” (currently best builds) or the best tactics (in a given map). Experienced players generally expect new players to l2p (learn to play) the hard way. More or less by figuring out the stuff by themselves and by watching others.
Bad matchmaking does the rest. You really don’t learn much when destroying or being destroyed in a match. What we need is close matches, to get feedback on our actions and learn from failure and success.
There are a few (very few) experienced PvP players that provide useful information. We need more of that and less “l2p” flame against newbies (like myself).
In the end — at least i hope — newbies and pros (and anet) share a common interest.
Have as many close matches as possible by maximizing the average skill and minimizing the deviation.
There are so many existing thread on the subject matter, I do not feel as though I need to reiterate every time I make a thread.
Here is an example of a well bullet pointed post with instructions and tips.
https://forum-en.gw2archive.eu/forum/game/pvp/Most-Common-Mistakes-Made-by-SoloQers/first
Teaching people mid match is difficult. Most people take offense.
For example, in Team chat I am typing, “leave, I can 1v1 this.” But my teammate stays for the plus 1. We owned the node, so maybe he was trying to protect it. Then our team wipes at mid and I can’t help but think if you left me here, we would have not wiped. So when you write that, you usually get some flagrant response back.
Another example, on Foefire, we did a 1-3-1 split with a mesmer pushing far. We secured home and I rotated to mid. We were winning mid and had killed 2 guys at different times. Our mesmer dies at far finally and they cap, with that person rotating to mid. The enemy wins mid, mesmer goes far and dies again without a decap. I write in team chat, “Mesmer, we are going to need your help mid”. He comes mid and we get our two cap back, but the enemy changes strat. Long story short, we lose after blowing a lead and mesmer starts flaming my about thats why he was pushing far. I replied, but you went and died twice there without decaps, at which point he proceeded to flame me.
We stopped their lord rush but they had a two cap and like 420 points. Mind you we killed 4 of them in our base. I say guys we have 350, lets reverse all the caps, since mid was neuted. Mesmer called for a lord rush, with no doors down, no portal, and we have no caps. Again, we are in our base, where the time to travel is at least 30 secs (I was on necro), plus we need to break a door. And 4 of them coming off timer. Needless to say, I thought it was a bad idea. We lost, then he flamed about not listening to him, noobs, etc etc.
People do not listen to constructive criticism mid match because the average person is just flaming. Again, no one is wrong, this is the internet and they know everything.
Here are a few constructive criticisms you can enjoy at your leisure.
1) Double capping does not cap the point faster.
2) when you wipe the enemy at mid and push far, the enemy spawns at far. Unless you push the same numbers, you are walking right into an outnumbered fight.
Unless you get the decap, a retreat needs to be made.
3) The biggest problem of them all I have noticed recently. once you wipe an enemy and you control the two cap, just sit there and wait for the enemy to come back. Trust me, they are going to attack either mid or your home. They have to or the lose mathematically. There is no reason to move from your spots.
Simply position your team in a way such that you can support either node they may assault.
4) Second biggest issue. Matching numbers is not the same as matching classes. Our bunker rotates to a enemy controlled node to fight the enemy bunker 1v1. This does nothing for your team but take away its support. You do not do enough damage to decap, and all your dps is fighting other places dying because we do not have support. Sure it is a 4v4 but without support, we will have a faster time to kill.
5) Pulling out of a fight vs suiciding in. If a node is owned or contested, it is worth protecting. This could include dying on it. The old D/D ele used to do this all the time.
However, if the node is enemy controlled, you are hurting your team.
You can use a dps to stall an enemy bunker.
6) Every fight does not need a +1 or +2. Some classes can stall out the 1v1. If you own the node and you can stall it out, do not let your team plus 1 unless you own the two cap. That would be wasting resources.
7) Fight on the nodes. More importantly, fight on the nodes you control. Protect your resources.
Countless times I have seen 100 point leads thrown away going for the 3 cap. It is not necessary. You do not need to show your dominance by winning by 300. Win by 100 and make less mistakes.
I space out my text as to alleviate the wall syndrome.
I know if your post is 1 line, people complain you are not contributing. If your post is multiple lines, people complain it is a wall of texts.
Hopefully these points are helpful to you and you can share them with your friends. That way I am not writing another “useless post” in your eyes.
I am not looking for a pity party, I just needed to rant and vent.
I was pretty proud of accepting the journey of solo q as war to diamond. Sure I could do it. Then I hit ruby tier and I started losing matches. Part of it because people give up because they see a warrior, part of it because of poor rotations, and lastly mechanical skill.
I have played warrior for 3 years, I played necro for about 6 months. I have tussled with the greats, played along side some of them. I thought I could do the job.
But try solo q on a non carrying class is probably more difficult than completing my doctorate degree.
So many people, who have been playing "meta classes/builds for like 1-2 months and think they know everything. I got to ruby, and then now I feel like I am so tanked in MMR that over half of my team is usually sapphire folks.
You just can’t win when there are people double capping nodes, going for bosses with the thief nearby for the steal, rotating to lost fights and getting wiped, suiciding at far node and the list goes on and on. And of course I get blamed. You mean to tell me we lost because we had a warrior and not because you spent 13 seconds capping that node to walk away from it and lose it within 10 seconds.
But I have learned something in all of this frustration. These are just the tactics of the lower level players. They do not out grow it. And the reason is because it works at the level they are on and they eventually make it to ruby. Then they are mixed in with people who actually know what rotation properly is and they lose and do not understand.
This is typical learning curve syndrome of ever game ever. Play A works at low tier and you use it to get to high tier. In high tier Play A does not work. But because you had a gradual progression to high tier, you do not understand that Play A does not work. However, with half the team executing Play A and the other hald doing Play B, it is a kitten fest.
So now I am stuck. I guess I just need to find some friends and que up to rise out of this slump.
Lastly, people learn some math. There is a point in the game where you only need 1 point to win. If you have over 400 and they are at 300, please do not give up that node you own. mathematically they cannot catch up. Not counting kills of course. So spreading thin trying to secure a resource you do not need is flawed.
MATH MATH MATH MATH MATH. You all know everything right?? But can’t extrapolate to 500 based on a field situation.
Ill be back after the holidays. Maybe the bads will make it to diamond and then I can have the emeralds on my teams.
I am a nice guy. I do not wish to bad mouth people or anything. The pip system has made this environment toxic. So much cussing, name calling and crap talking in team chat the whole time of a match. Losing is bad enough, old system I knew I loss, but now it feels worse. Losing pips hurts a lot. But losing because of 4 others, the worst. I should be used to this due to team sports but I guess because there is not allegiance to the randoms, it just irks me.
I know my play is not perfect, I make mistakes. I lose home node sometimes.
I Know. I need a break. No game should cause you this much distress.
I’ll be back in January to stream some warrior solo q.
@Syde Finally someone writes it out so people can actually read it instead of having to infer it.
(edited by Interpret Interrupt.3824)
Unfortunately, every warrior heal skill is bad, and heal signet is the least bad.
If we just got some on par heals to start, who knows.
To those who claim warrior is only good against noobs, I just laugh. Obviously a warrior is not going to go kill a chrono bunker or tempest bunker solo as the heals per second are too high. You go kill the other stuff.
This formula is a nice black box model. It basically says, I don’t care what is inside, but I want the values at the ports. Typical Electrical engineering analysis.
While it may not include everything, it is a nice basis of what is going on in a fight.
Regardless of the TTK model, if HPS > DPS we can follow trends.
When you try to log, it says leaving will result in dishonor. This may be different for disconnects, but clicking the log off specifically gives this message.
Guardian pull got me stuff in the clocktower. Luckily the guard had the decency to kill me instead of leaving me in the wall.
I am going to use this thread to update with videos as I take them.
Here is the first a build introduction and the traits and sigils. Why I use what I use and some random duels from a duel server.
But if you are the support and they have no other support vs a enemy support its a bad thing.
Splits are rock paper scissors. There is no I win split.
This is why solo q fails. It is ingrained that 1-4 split is the best. This is not always the case and depends heavily on the team comp.
But players find it much easier to blame someone than to adjust the rotation.
Going far is not a bad thing. There is a reason there are 3 nodes in the game. Far is not off limits.
The reason most soloq games with a thief are a loss is because the solo comp is not built to support the thief. In AG you still see teams with a thief, because they can support it.
I think it is not so much going far as it is who is going far. I have played many games soloq in which we have 4 dps and 1 bunker. Our bunker goes far and attempts to tank 1 or 2 players, and then wonders why we are dying. It turns out the enemy team have two bunkers so they can split them and heal their dps. Thus our 4 dps loses on the other two nodes due to sustain.
Honestly I rather my team push far and force their bunker/support to sit on mid himself alone the whole game, creating that 5v4 on the two nodes of interest. But solo q players “MUST HAVE MID AT ALL COSTS”
I’m going to give the ACTUAL history of the warrior meta:
At the VERY START warriors did incredibly high burst damage with hundred blades + quickness, at this time, quickness meant 100% faster ability use.
Then quickness was nerfed, and so was war.
During this time, warrior was just as bad as it is now in terms of meta.HB warriors were never viable at all. It was a very easy to counter one trick pony.
I guess your opponents never counted dodges.
I wish MMR displayed to the team members and not the enemy. So when developing strats, I could have an idea of who I could trust the most.
Pvp? I haven’t won a match with a warrior on my team or lost a match with a warrior on the enemy’s, to put it simply.
Lies. I beat you the other day. On legacy of the Foefire.
Each division will have a spectrum of players in it due to the dependency of Matchmaking on MMR. You can think of it as a probability problem of flipping coins.
2nd tier is made up of 50% players who don’t belong.
3rd tier is made up of 25% players who don’t belong.
4th tier is 12.5%
diamond will be less than 10%, 6.25% approximately
And then legendary being sub 5%. Hence why there are the number of tiers that there are.
Unless you have been doing it since forever, I would imagine it would just be another mental step to process.
I got some friends who use it in shooters, but personally I am not a fan of it.
Oooops almost forgot!!
8. Download additional software to make your mouse coursor actually visible when in bigger fights!
Please elaborate on this. I would be interested in something that shows my cursor location while I am holding down the right click button.
Hey OPN, I am not quite convinced this is glitch. Have you consider passive procs?
When you first cast mark 3, you gained a condition, that I could not make out from the small bar. It is possible that this proc is from the enemy. Then you transferred the condition back to the group, but we know that condi transfer counts as the original source. Thus, when you stomped the warrior, it treated it as stomping the enemy to the other guys, thus rallying them.
I would be interested to see the berserker build. Brief review of the traitline does not show any condition changes. Maybe it is the fatal damage trait not working properly.
Thank you so much
Super speed is 100% speed increase.
It means that in combat, you move as fast as you would with swiftness out of combat. It also means that chill and cripple will have a drammatically reduced effect on you for the movement during that period.
Could you give me a source for this?
Not that I do not believe you, but there are some other things I am trying to find as well.
I have been trying to find a documented number for this.
Swiftness is +33%
What is superspeed?
Checked the wiki, checked the in game engineer traits. where can I find the percentage?
Well I mentioned it would just remove the skill from play if they changed the capping status. I guess they decided to just delete the skill from play instead of balance it. Owell it’s what the “pros” asked for, as long as they are happy.
Yeah capping and hold while not taking damage was cool huh.
Not really, no. I agreed it needed toned down I just didn’t like the idea of completely breaking it.
What else could they have really done for the skill? Changing the duration would not have had any effect on the core issue. The problem was how the skill worked with caps. It is still doing what is intended and protecting the user and allies.
Is this something that can be done?
Do you make youtube videos? I really prefer them over twitch due to being able to watch the videos at my own leisure with higher buffering rates.
I suppose I could cut some VoDs. But I do not really have the editing prowess. It would probably be easier for me to stream and then cut clips.
I am trying to figure something out. People are adding me on twitch, but I have not streamed in a while, which is why I posed the original question.
I feel like I should give the people what they want.
Last match of the night… no one on my team scored more than 65 points… 3 of us 25 points or less…with 1 being 0 points. They bunkered all 3 points and 1 shot everyone as we tried to take the point.
Bunkered all three nodes while one shotting you??
Not sure how that could actually happen, unless you had no bunkers of your own.
Never seen you guys around. Is this guild based in NA?
Edit: JQ, must be. But still, never seen you guys around.
Ran into a 5 man of this group last night.
I would be interested in training up a group, but I only play evenings in my current position.
Well I mentioned it would just remove the skill from play if they changed the capping status. I guess they decided to just delete the skill from play instead of balance it. Owell it’s what the “pros” asked for, as long as they are happy.
Yeah capping and hold while not taking damage was cool huh.
I think current Endure Pain is not too bad. The automatic Endure Pain is pretty much an auto-pick and it is quite strong.
I think the big issue with all Warrior stances is that you can pretty much never take the Stance trait because it competes with Cleansing Ire. That’s not necessarily bad, it’s just a meta thing, and honestly if we see a viable bursty warrior pop up it may be worth taking Stances over Cleansing Ire.
Cleansing Ire only works well with Longbow. If you are not using that, I suggest you try the stance trait.
Well for a class that is extremely weak to CC unless in one very specific legend, and one very specific trait line (stab on roll) – No I don’t think anti-cc trait is too strong at all.
This reminds me of an argument used to defend elementalists in the last meta.
Would anyone be interested in twitch streaming ranked pvp from a warrior perspective?
I am curious if there is an interest in this. I have been wanted to get the stream running again, and if people are looking for this, it may just be the incentive I need.
It is not pro league, but it is better than nothing.
If not, no worries. I am still enjoying it regardless.
Credentials are that I am in ruby currently, from playing war with some thief and necro sprinkled in.
I should have known, that it would be in the most recent vod someone scoring zero… People always find a way.
The fact that endure pain uptime is 1/12 is the worse part. I always wanted to drop the skill, but then there is nothing better than 1/12 damage immunity, which is the sad part. I am all for some rework of this skill.
It is not impossible to score points, its a rotation issue. You should never have 0 points. The reason you cannot score is because the other team is rotating.
If they leave the mesmer at far/close, it is a 5v4 everywhere else. As soon as the mesmer moves, send someone there. If it comes back, go somewhere else.
I will agree with unwinnable games, but I disagree about the points.
Even in pro leagues, with the best players, no one ever scores 0.
The build is not changed, just the build’s ability on the node.
Which is what matters. Or so im inclined to believe.
Hey Reaper, nice to see you reached diamond. I am still trying to advance Ruby.
I still think the build is very good. I just suspect you cannot fire and forget for the well. You will have to put it on half the point, or walk in and out of it.
I am surprised to see so much complaining about being able to prevent new incoming damage, but losing a cap. Don’t prevent the damage then.
Cap still takes 4 secs to lose and the well lasts 3 seconds.
Because impossible is possible. And if you have a 10% chance to win, it does not mean you have a 10% chance to score points. Every team in theory should be able to hold 1 node. Which is why I think it starts at -1.
200 points is 1 node for 400 seconds or 6min and 40 sec.
If the enemy holds the other 2 nodes for the same time, they will only reach 400 so, its very possible in a pure loss situation.
The build is not changed, just the build’s ability on the node.
I just hope this change doesn’t affect raids. Please make “only PvP” changes before it’s too late. It will be frustrating if you make raids even harder because of something that’s not even related to PvE.
Distortion vs blur has no effect on pve
Hi,
This is more of a QoL change. I know several skills have aftercasts in this game. As a player you get a feel for how long there are. However, I was wondering, if the after cast information could be added to the tool tip?
In the recent patch, The Well of Precog aftercast was adjusted and is listed in the patch notes. I just think it would be nice to see this for every skill on the weapons and utilities.
The information is there I presume, just not coded onto the bars.
Thanks,
K Pop