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Ruby Next Season

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Honesty, what needs to happen is just 1 big indefinite devision with checkpoints. When you reach the pip checkpoint, your display badge changes.
If you lose pips and fall below that checkpoint, your badge will revert to the old one.

No more hard barriers.

You can still have the tiers where matchmaking attempts to match certain tier players but just have one big floating division.

Have every person start somewhere around 10-20% of the pips. Then you can actually fall initially or climb.

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How do you kill a condi mesmer?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

1v1
What set up do you refer to? Illusionary leap. The audible tell for that is over the top. Equivalent to a fire alarm.

team fight
In a team fight, may be harder. But at least your team can prepare if they see a continuum. Moa does not have to be pointing at its target to actually moa the person, so I always just dodge when I see it on the ground.

But honestly you should focus the mesmer in the team fight. They are squishy anyway. force them to portal out. have your necro use marks when the mesmer is blocking.

I thought this thread was more concerned about 1v1. Because in a team fight everything is harder, so there is no end all advice for it.

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How do you kill a condi mesmer?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The necromancer matchup is not too bad vs mesmer. What you have to be careful about is being dazed by the shatter in intervals because the clones hit you at different times.

For everyone about moa. I hate it too. But if you see the continuum warp on the ground just dodge/block. you will do yourself a favor. I am not saying it is balanced in any way with the double moa, but at this point, it is a pretty standard rotation.

No mesmer is dumb enough to put moa on a full 180cd so there is always a continuum on the ground.

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Annoying Skills

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Headshot is a 1/4 sec daze. If I remember correctly, you will receive a 1/4 sec stun. Should not be game breaking.

If this is an issue, my suggestion is to not lead into the fight with bassy venom up. That way when you steal and get counter stunned, you can stealth up and have venom for a later strike with more stuns.

Another approach would be to headshot and then use blinding powder to conceal yourself.

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Guide: How to win Solo Q by Zoose

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Zoose,

I love how your only listed “C-Tier” Class is Warrior lmao

Got a good laugh out of that one

It’s 2012 all over again

Remember when frenzy, bulls charge, stability,100blades would basically do like 10k damage?

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Annoying Skills

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Use the headshot to bait out the trait. then proceed as normal

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Why warrior struggles in PvP

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The number one reason warrior struggles is because revenants exist. If you took the class out of the game, warrior would be in a good spot because we can contribute to killing a lot of the classes currently, but can be weak to some classes on the individual level.

Revenant is just warrior on steroids, and we take up the same space, hence the problem.

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So you think you can Legendary?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

People, please settle down about calling out other players and the EU vs NA business. Let’s keep this thread on topic please. I do not want it to lose its original purpose.

Had my first taker last night. He wanted to try out queing on the legendary level, so we did a duo que.

Queued with him. Legit cool guy. I learned some stuff. There is a clear skill difference. Especially in rotations. I thought I had rotations down fairly well, welp, things move a lot faster and more decisively in legend.

He was able to pick up some things. Whether or not we win/lose is not important here. He definitely walked away with more knowledge than before and that is what I am going for here.

I can still take EU players to play in the legendary divisions, would they like to try.

We also now have someone willing to do the EU servers as well. I will update the original post.

So feel free if you are interested. TS is not required, but it is recommended so I can explain things easier.

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Struggling players - record your gameplay.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

You know, I was thinking about making a thread for this. So people could have their play analyzed and commented on so they can improve. I like this idea.

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Legend Queue Times

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Legendary quality is decreasing daily. In about 7 days, you will probably get que pops in less than 5 minutes.

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Season 2 rank tracker

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

For the past 4 day being Jung ing between t3 and t2 ruby, just existed. 3 necro teams are way too strng to beat, three condi bombs is just way too op!!!

But I’ll keep on trying

My suggestion if you are able is to isolate a necro in your match. As long as it is not a minion mancer, if you can get 1 necro at far for example, it is a very winnable matchup.

We could do some practice runs if you like.

Plus remember necros are very slow to rotate. If you can pull one off the fight and run back to the fight, you can buy your team valuable time.

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Guild Challenger League Decay bug?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

@ dev, this is placed in the patch notes?

Also is a strange concept that you can grind your decay elo back. never heard of anything like this before.

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So you think you can Legendary?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Sign me up. GMT +1. Im a legendary player on the EU servers.

Unfortunately I am unable to service EU servers at this time as my EU account does not have HoT.

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Legend Queue Times

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I have to wonder when you are getting these timers. Because I have qued into you several times before, and my que was sub 10 minutes at the time.
Now I have gotten long timers before, granted it was probably like 3am est, so it is to be expected.

Can you show me a 2hr que at 7pm est -10pm est?

Edit: I see you screen shot says 9:30pm but idk about time zone. It implies you started que in the 8pm hour so only other factors would be time zone and day of que.

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So you think you can Legendary?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I don’t mean to sound pretentious. If it came off that way I apologize. I am a pretty easy going guy, so I am not here to criticize you. I am always willing to help folks out, and I will que with anyone at least once.

Add me as a friend. If I can’t get enough folks for the game show idea, we can at least que together.

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Legend Queue Times

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Remove division lock beyond legendary so legendary1 can play with legendary2 or legendary3.

It must be fixed becouse legends dont que on legend acc but play on smurf acc and climb. Look at java who is doin 4th acc to legend. He is destroying weaker players and slowing their progression and probably this is source of hate when ppl are complaining about matchmaking.

I am pretty sure he said the legendary does not discriminate on 1x vs 2x and they play together.

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How many players in each division?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I think it was smoke and mirrors. There is no way you could have actual data without access to each server and 24hr worth of log information.

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Legend Queue Times

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The biggest problem is that the endgame is the legendary rank. Now that I am here, there is no real incentive to push further.

1) At this point playing is for my own benefit. Any I going to outplay some pro league guys and end up on the 5 person legendary ladder? no
2) Do I get on a team for playing ranked at legendary? no
3) Do I get any in game reward? no
4) Do I have longer que times? yes
5) Are my matches much harder now? yes
6) Do I want faster que at the expense of lower division team mates? Probably not
7) Did I expect this to happen with the new matching system of season two? yes
8) How could you improve this? Que outside the mist.

So giving those 5 things, I just unranked. When I am in a competitive mood, I que ranked. But at this point, I know my build inside and out. I know what I counter and what counters me, etc. So now point waiting for the matches, unless I really really want them.

Unranked is fun, stress-less environment, where I can play shatter mesmer and do ok. Game becomes much more enjoyable when under less pressure.

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So you think you can Legendary?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

EDITs: So this is turning into more of a try out legendary for a day type of thing. I am alright with that. So PM me in game if you want to do a legendary que. Teamspeak is not required, but recommended as it makes explaining things easier.

I can still take EU players to play in the legendary divisions, would they like to try.

We also now have someone willing to do the EU servers as well.
Thank you for the support!


So I want to start up something fun, like a game show.

There are a lot of complaints about ruby and diamond in which people feel its the divisions and the rest of the players holding them back from getting to legendary.

So here is the game I am proposing.
If you think you have what it takes to be in legendary, now you can prove it!!
I am thinking we can give players the opportunity of queing in the legendary ranks to show they can hang with the “big boys” and stream the matches.

To try and make it fair in terms of a player’s skill, I would bring say 2 to 3 other legendary players in the que to reduce the number of independent variables.
The only rules would be that you have to bring a build that works or is proven enough.

I am going to explore my friends list to see who else would be interested in being the legendaries. Honestly, once you get here, the pips do not mean as much, so losses won’t deter me.

So if you are interested in helping out (be it a legendary) or a player wanting to see if the grass is actually greener (take part in the game), reply on this post here. I just need your rank and timezone in the post. I play mostly evenings around 10pm est, so it would most likely happen then or on the weekends.

We could even do giveaways and make this a community thing. I am all about the community of gw2 pvp and making things more enjoyable for the players.

So, do you think you can Legendary… We will find out!!

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(edited by Interpret Interrupt.3824)

Normal Burst Skills Need Update

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I’d like normal evis to be cone pulse; like the after effect of primal evis, but not the halved damage, and doesn’t require u to hit 1 person for the wave to trigger. Being able to move while casting it, so you can aim and/or turn around as the cast finishes, allowing more input than an paragraphed attack that locks you in animation (where your have to swap weapon to dodge or bait dodge). And the aoe providing more teamfight competence and more reliable cleansing ire and berserker’s power proc.

AoE eviscerate is just arcing slice right?
Sure the damage is lower, but the concept is there.

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Skyhammer Design Discussion

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The panels always bugged me on this map. I think the flash before they fall, but sometimes it is hard to tell and then bam, you fell off the map.

The positions of the nodes are nice with respect to the spawns. I would not change their locations. Maybe make them wider though.

I really hate the unreliability of the elevators. Especially if you miss the jump you have to wait a few seconds before you can take the elevator again. This gets annoying for classes that cannot port up and down quickly.

Along those lines, because of the z changes on the map, I have run into a lot of no valid path to target issues when attempting to infiltrator arrow around the board.

I think the hammer should do slightly less damage but be able to fire at a faster rate. It is stronger than the treb currently.

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Berserker stance bug

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Bump. Still not providing the proper duration increase.

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Your class in a song

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Warrior- Lincoln Park- Numb

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Season 2 rank tracker

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

IMO if you use skull grinder, you want to have some condition damage on your amulet.
But berserker definitely has some condition damage potential

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Looking for team *Sticky*

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

SSID still looking around. Made it to legendary if anyone cares. I just want a group of people to play with consistently.

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Question about Legendary matchmaking

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Tis a good question. Currently, there is no way to tell the legendary divisions apart.

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Warrior needs passive defenses.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

While I prefer the active defense, something more passive would be on par.

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List of currently overtuned things

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

2) Moa- Casting this skill behind you is strong. I have definitely been moa’ed by mesmers facing the wrong way.

I can see its really strong if you are playing first person version .

but i admitted i thought you wrote this line for good laugh .

Its not like you cant see the mesmer behind you like in a fps game .

No you misunderstand me. The mesmer while running away from you can moa you.

I dont get this sentence ?

you mean mes could cast moa while moving ?

like i said moa itself has many many counter play . lets fix the power creep hot introduced first so in that 10s u will get less damage and condi and cc.then we can talk about balance of moa .

In the game, you usually have to be looking at what you target. This makes it so you know I am the target and I should dodge. There are some skills that are an exception to this. (Moa and corrupt boon are two, but this may not be every skill). Note that ground target skills are an exception as they target a space and not a person.
A mesmer can be running away from you and hit you with a moa. There is no indication that you are/were the target.

Mesmer
1) Continuum Split Moa- Let’s take on of the best skills in the game, and cut the cd in half. And Half is a rough estimate, considering the alacrity production.
Why does continuum split still affect elite skills anyway. Let’s just chop the cd of every elite in the game in half. What kind of balance does that generate?
2) Moa- Casting this skill behind you is strong. I have definitely been moa’ed by mesmers facing the wrong way.

Mesmer got overnerfed compare to all the classes, alacrity got butchered, u want to nerf them even more, you better start coming up compensations.

See response to above quote. Again, this is intended to show strength. Not compare to currently over powered items. There are many threads suggesting the skill be reduced to 5 secs with half the cd. I think the solution is to make chronomancer not affect elite skills.

And in all those threads they fail to realize there is another class that can insta cast aoe moa and have the same general cd ( for the suggested new cd of mesmer moa) for mere cost of a 2 sec shorter duration. Which one would you rather pick 5 sec single target 2 sec cast time or aoe 1/2 sec cast 3 sec duration?

Removing effects of Continuum Split on elites would overnerf the speicalization without any compensation. For example: Remove effects of Continuum Split on elites, lower recharge of Continuum Split to 45 secs

There would need to be some compensation for the skill now. But imagine if chronomancer came out and it never affected elites in the first place. 45 seconds is way to short. 60 seconds would be ideal. With alacrity use you could get it closer to 45 seconds. It cannot be in the same ballpark as distortion as it is more powerful than distortion. Notice each shatter is about 12-13 seconds longer than the previous, so it would come in about 60-65 seconds.

Engi moa is much more manageable on the target and it has a 120 base cd. Now there is the aoe aspect, but in 3 seconds you can dodge roll and press moa 5 and be safe.

These necro players are out of touch with reality….some of them can still put up a straight face and swear that necros still need buffs, asking to nerf everybody else except themselves and ofc still putting up a facade by suggesting worthless nerfs like reduction to weakening shroud, like weakness is what causing the 2-3 necros for team madness in season 2…..kittening unbelievable

“Air Overload has massive pressure” like what are you even smoking? what pressure from a cleric amulet? in this CC intensive meta how does the ele even manage to overload if not rarely?

When it was last time you saw more than one ele (if any at all) in a team?
Here in diamond you just see reaper/scrapper all day, every day 24/7……..till the end of cursed season

At the top end of diamond, I have encountered several dual ele teams that spam air overload on cd since the other attunements are useful in bunkering.

I strongly disagree with your entire post. Some things need tweaked, but you’re just asking for everyone to be running the same beige-neutral-profession.

I am just pointing out the obviously strong things of each profession. Adjusting each one of these would not make all of the professions magically the same.

zero mention of impacting disruption trait on thief?

interrupting some important skill is already a reward in itself and having d/p braindead thieves spam headshot to interrupt auto-attacks just to proc the trait is stupid

this trait needs a c/d obviously

I did not consider this initially because I forgot about it. But headshot takes 4 initial which is about 27% of the 15 initiative bar. At that fraction of the resource bar, it is ok. Headshot alone does minimal damage and the impact damage is delayed by a few seconds. It needs an icd of like 2 seconds because longer would make it less usable. Maybe even 1 sec.

Ranger
1) Search and Rescue- Traited SnR on 36 second cool down. Take out quickness res, introduce class specific quickness rez. Check
2) Strength of the Pack- An over tuned Signet of Rage. The pulsing stability is much better though
Both of these abilities benefit from the reduction trait pretty well.

No to SotP! Unless you vastly reduce the amount of cc’s other classes can produce instantly and often. It is a ranger/Druid’s only stability skill that is viable (of the two we have) with any build.

The fact that the only reliable stability source for the class is the elite should tell you that the class is meant to be weak to cc. Hence the massive emphasis on ranged combat. Similarly to a thief. You cannot justify the powercreep with other power creep else you create a positive feedback loop that finitely buffs everything. I think this is the approach Anet takes and probably is why everything is going up instead of down.

Mesmer
1) Continuum Split Moa- Let’s take on of the best skills in the game, and cut the cd in half. And Half is a rough estimate, considering the alacrity production.
Why does continuum split still affect elite skills anyway. Let’s just chop the cd of every elite in the game in half. What kind of balance does that generate?
2) Moa- Casting this skill behind you is strong. I have definitely been moa’ed by mesmers facing the wrong way.

Mesmer got overnerfed compare to all the classes, alacrity got butchered, u want to nerf them even more, you better start coming up compensations.

See response to above quote. Again, this is intended to show strength. Not compare to currently over powered items. There are many threads suggesting the skill be reduced to 5 secs with half the cd. I think the solution is to make chronomancer not affect elite skills.
———————
@Stand The Wall.6987- Thank you for your contribution list.

Double ele in diamond?

From pvp to wvw..ele is nothing more than a healbot, anything else it’s just insta dead..wow I don’t think we’re playing the same game really…or you must be trolling one of the two..you have absolutely no idea what you’re talking about

Take 2 eles, put them on mid fight in legacy, profit. They can 2v x while your other 3 deal with the rest of the map. I really do not see what you do not understand.
Take Mender’s amulet and suddenly you got damage and heals. You can do that with dual ele and suddenly air overload does damage.

These necro players are out of touch with reality….some of them can still put up a straight face and swear that necros still need buffs, asking to nerf everybody else except themselves and ofc still putting up a facade by suggesting worthless nerfs like reduction to weakening shroud, like weakness is what causing the 2-3 necros for team madness in season 2…..kittening unbelievable

“Air Overload has massive pressure” like what are you even smoking? what pressure from a cleric amulet? in this CC intensive meta how does the ele even manage to overload if not rarely?

When it was last time you saw more than one ele (if any at all) in a team?
Here in diamond you just see reaper/scrapper all day, every day 24/7……..till the end of cursed season

At the top end of diamond, I have encountered several dual ele teams that spam air overload on cd since the other attunements are useful in bunkering.

I strongly disagree with your entire post. Some things need tweaked, but you’re just asking for everyone to be running the same beige-neutral-profession.

I am just pointing out the obviously strong things of each profession. Adjusting each one of these would not make all of the professions magically the same.

zero mention of impacting disruption trait on thief?

interrupting some important skill is already a reward in itself and having d/p braindead thieves spam headshot to interrupt auto-attacks just to proc the trait is stupid

this trait needs a c/d obviously

I did not consider this initially because I forgot about it. But headshot takes 4 initial which is about 27% of the 15 initiative bar. At that fraction of the resource bar, it is ok. Headshot alone does minimal damage and the impact damage is delayed by a few seconds. It needs an icd of like 2 seconds because longer would make it less usable. Maybe even 1 sec.

Ranger
1) Search and Rescue- Traited SnR on 36 second cool down. Take out quickness res, introduce class specific quickness rez. Check
2) Strength of the Pack- An over tuned Signet of Rage. The pulsing stability is much better though
Both of these abilities benefit from the reduction trait pretty well.

No to SotP! Unless you vastly reduce the amount of cc’s other classes can produce instantly and often. It is a ranger/Druid’s only stability skill that is viable (of the two we have) with any build.

The fact that the only reliable stability source for the class is the elite should tell you that the class is meant to be weak to cc. Hence the massive emphasis on ranged combat. Similarly to a thief. You cannot justify the powercreep with other power creep else you create a positive feedback loop that finitely buffs everything. I think this is the approach Anet takes and probably is why everything is going up instead of down.

Mesmer
1) Continuum Split Moa- Let’s take on of the best skills in the game, and cut the cd in half. And Half is a rough estimate, considering the alacrity production.
Why does continuum split still affect elite skills anyway. Let’s just chop the cd of every elite in the game in half. What kind of balance does that generate?
2) Moa- Casting this skill behind you is strong. I have definitely been moa’ed by mesmers facing the wrong way.

Mesmer got overnerfed compare to all the classes, alacrity got butchered, u want to nerf them even more, you better start coming up compensations.

See response to above quote. Again, this is intended to show strength. Not compare to currently over powered items. There are many threads suggesting the skill be reduced to 5 secs with half the cd. I think the solution is to make chronomancer not affect elite skills.
———————
@Stand The Wall.6987- Thank you for your contribution list.

Double ele in diamond?

From pvp to wvw..ele is nothing more than a healbot, anything else it’s just insta dead..wow I don’t think we’re playing the same game really…or you must be trolling one of the two..you have absolutely no idea what you’re talking about

Idk you personally nor your experience but I can tell you ele are strong and hard to kill, if you are being one shotted with headbutts, then you are doing something wrong. And about the OP experience, well we might not agree on everything but dude has been playing the class for quite a while, multiclass and is legendary. So I mean…

Hmmm legendary and?…I’m diamond for the 2nd season in a row soloq and will go legendary too..and? does that make me a special snowflake?

Hard to kill?…anything is “hard to kill” 1vs1 while wearing a cleric amulet

Strong?..not really…legendary and multiclass..and die to cleric air overload?
Even more, legendary and all ..incapable of interrupting a low dmg skill with 4s cast time? KK

I need to jump on a profession never tried before and try very very very hard…to die to an ele in the current meta

You missed my point, all meant was that the OP, whether trolling or not, knows what he is talking about. Because you don’t get to legendary and multiclass without knowing the ins and outs of each classes. It may be that his experience differ from yours, but then again your points are stronger as his. So, dismissing ones experience because it differs from yours is meh…

I think you missed superme point : ele isnt dominating the pvp like it used to be . so ele is too weak and need to massive buff .
being op for support role isnt enough for old ele players who used to play godlike class

Flavor of the month elementalist is not dominating. But good eles will dominate. Ever play against Wakkey or QT vain on ele?

This is the problem with the forums. It is so one track minded. Oh my goodness necromancer. Forget everything else, only necro is overpowered. Except that is not true.

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Guide: How to win Solo Q by Zoose

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

That C- tier
rip
Must try even harder.

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List of currently overtuned things

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

2) Moa- Casting this skill behind you is strong. I have definitely been moa’ed by mesmers facing the wrong way.

I can see its really strong if you are playing first person version .

but i admitted i thought you wrote this line for good laugh .

Its not like you cant see the mesmer behind you like in a fps game .

No you misunderstand me. The mesmer while running away from you can moa you.

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[Suggestion] Warrior Balance

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

What is the benefit to end berserker mode early?
Other than resetting the timer for when you can enter it.
Is it the desire to use the normal adrenal skills?

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http://www.twitch.tv/interpretinterrupt

List of currently overtuned things

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Not sure about the engi block/damage thing.

Chrono blocks give them de ja vu.
Shield master can reflect
Thief/ranger blocks can knock down

Not sure if the Op feels having this baked into the weapon is the problem? Because if doing damage or attacks from blocks is the issue, then there is plenty of examples in game of blocks that can do damage/debuffs.

All of those mentioned do not have an effect unless the opponent does something. Engineer block just has a damage coefficient.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Share your exp why you lose/win a match

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

5. Who to target? (Necro usually first but not always)

This is sort of off topic, but I find the “just target necro*” spam to be a little simplistic and often costs you the team fight at the start of the match. Yes we all know necros don’t have blocks and invulns and what not, but if they’re being healed by a tempest they’re just bullet sponges. Tempest friggen explode if they get burst by a team. Bait out their invuln, go for the necro, then boom goes the dynamite dead tempest. What do they have, 10k health? With no stun breakers?

*Edit: I meant in team chat, not your post.

This cost me more matches in ruby/diamond. People zero in on the necro and do not realize what is killing them or healing the necro.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

F2P Legend

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

It is easier to solo que now than before. However, that does not mean your entire team was solo.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Season 2 rank tracker

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Saturday evening: Legendary tier 1 completed. Here is the match I was able to stream on warrior. I was only able to get 2 ques in like 45 minutes, so I stopped streaming.
Here is the VOD:
1) Khylo- http://www.twitch.tv/interpretinterrupt/v/54141033
2) VOD annotation. I apologize for the approach, I could not figure a good way to do this lol. http://www.twitch.tv/interpretinterrupt/v/54144371

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

(edited by Interpret Interrupt.3824)

Normal Burst Skills Need Update

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

GS burst went from doo doo to slightly more shiny doo doo.

Remember the old gs burst at first few months of game’s release? Those were the days….
“You use your greatsword burst? NOOOOOB!”

Lol I forget what it used to do. Now I use it more for the hidden damage. THe animation is fluid enough that it looks like an auto attack and more players do not dodge it like eviscerate.

Arcing slice didn’t even…Arc…it was a garbage…slow as balls downward chop. Terrible. At least now I can clear things like illusions, minions from minionmancers, etc

Oh yeah it was like a limit breaker for cloud from ff7. I remember now.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Season 2 rank tracker

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Gratsss, gj. Do you know how many total games it took?

I cannot say for sure. I just have the days it took. To estimate, I usually play like 4 hours on average. Given that initial ques were shorter, we can say I average about 10 games a day. So in the 16 days, maybe ~160 games. This is probably a lower bound. For example, If you won 50 in a row, that generated 2+48*2 pips=98 pips.
Amber=15 pips
Emerald=20 pips
Sapphire=25 pips
Ruby= 30 pips
Diamond= 35 pips
Total=125 pips needed.
I pretty much went on a win streak to sapphire so that is 19 wins in a row.
Biggest time was in diamond. Idk feel like im rambling trying to make an approximation lol. I will stick with the lower bound.
I had several streaky days of gaining like 10-15 pips, and then some other days of losing and regaining the same pips.

More games than I would have liked to play to reach it.
But I am a better player for it.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

List of currently overtuned things

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

These necro players are out of touch with reality….some of them can still put up a straight face and swear that necros still need buffs, asking to nerf everybody else except themselves and ofc still putting up a facade by suggesting worthless nerfs like reduction to weakening shroud, like weakness is what causing the 2-3 necros for team madness in season 2…..kittening unbelievable

“Air Overload has massive pressure” like what are you even smoking? what pressure from a cleric amulet? in this CC intensive meta how does the ele even manage to overload if not rarely?

When it was last time you saw more than one ele (if any at all) in a team?
Here in diamond you just see reaper/scrapper all day, every day 24/7……..till the end of cursed season

At the top end of diamond, I have encountered several dual ele teams that spam air overload on cd since the other attunements are useful in bunkering.

I strongly disagree with your entire post. Some things need tweaked, but you’re just asking for everyone to be running the same beige-neutral-profession.

I am just pointing out the obviously strong things of each profession. Adjusting each one of these would not make all of the professions magically the same.

zero mention of impacting disruption trait on thief?

interrupting some important skill is already a reward in itself and having d/p braindead thieves spam headshot to interrupt auto-attacks just to proc the trait is stupid

this trait needs a c/d obviously

I did not consider this initially because I forgot about it. But headshot takes 4 initial which is about 27% of the 15 initiative bar. At that fraction of the resource bar, it is ok. Headshot alone does minimal damage and the impact damage is delayed by a few seconds. It needs an icd of like 2 seconds because longer would make it less usable. Maybe even 1 sec.

Ranger
1) Search and Rescue- Traited SnR on 36 second cool down. Take out quickness res, introduce class specific quickness rez. Check
2) Strength of the Pack- An over tuned Signet of Rage. The pulsing stability is much better though
Both of these abilities benefit from the reduction trait pretty well.

No to SotP! Unless you vastly reduce the amount of cc’s other classes can produce instantly and often. It is a ranger/Druid’s only stability skill that is viable (of the two we have) with any build.

The fact that the only reliable stability source for the class is the elite should tell you that the class is meant to be weak to cc. Hence the massive emphasis on ranged combat. Similarly to a thief. You cannot justify the powercreep with other power creep else you create a positive feedback loop that finitely buffs everything. I think this is the approach Anet takes and probably is why everything is going up instead of down.

Mesmer
1) Continuum Split Moa- Let’s take on of the best skills in the game, and cut the cd in half. And Half is a rough estimate, considering the alacrity production.
Why does continuum split still affect elite skills anyway. Let’s just chop the cd of every elite in the game in half. What kind of balance does that generate?
2) Moa- Casting this skill behind you is strong. I have definitely been moa’ed by mesmers facing the wrong way.

Mesmer got overnerfed compare to all the classes, alacrity got butchered, u want to nerf them even more, you better start coming up compensations.

See response to above quote. Again, this is intended to show strength. Not compare to currently over powered items. There are many threads suggesting the skill be reduced to 5 secs with half the cd. I think the solution is to make chronomancer not affect elite skills.
———————
@Stand The Wall.6987- Thank you for your contribution list.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Season 2 rank tracker

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Day (Thursday): Got to legendary. Must admit played some necromancer in diamond. Warrior streaming will recommence at the legendary level.
Should be fun.

Gratz!

I had you in a couple of my games in the middle of diamond with and against. Good fights.

Got to say overall, Diamond is still carrying the hardest competition. Which might explain why I had a few legend solo queues on the other team a few days ago in one match I had while I was still T3 diamond.

You will likely get quite a few diamonds still at the start of Legend, there simply isn’t enough legends out there yet.

Oh cool, we got to fight. I am pretty bad at recognizing names, else I would have said hey.

I already had like 10 minute que times at 11:30pm est, when it is usually maybe 5 minutes. Suddenly I am not looking forward to sitting in the mist for 10-20 minutes for say 10 minutes of playtime.
Probably makes the stream boring as well. Will need some mini games or something lol.

Thanks for the congratulations guys. Hoping to keep pushing. Maybe I can, dare I say, make the legendary leaderboard with the K pop name.

Actually, maybe I should not do that because then people will want to nerf warrior lol.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Normal Burst Skills Need Update

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

GS burst went from doo doo to slightly more shiny doo doo.

Remember the old gs burst at first few months of game’s release? Those were the days….
“You use your greatsword burst? NOOOOOB!”

Lol I forget what it used to do. Now I use it more for the hidden damage. THe animation is fluid enough that it looks like an auto attack and more players do not dodge it like eviscerate.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Why are blow out still happening in sapphire?

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Blowouts happen at all levels. In my first match at legendary we were winning 250-0 before I died and gave up their first 5 points. Needless to say we won that match, but it is not a division issue.
It could be the players, the comp, the rotations, etc.

But at legendary tier, everyone has to have some decent MMR to get there. So I am going to rule out MMR as the reason and claim one of the ones listed above.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Temple of silent storm

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Those 8 point stomps win games. Imagine an 11 point stomp. OMG better than owning a node.
RIP buffs of much fun.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

backpack question

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

It’s painfully obvious already that I’m not going to earn the backpack this year.

So, do the various pieces ( eg tapestry of sacrifice ) carry over to next year? If they don’t I may as well stop playing now and save the hassle.

Every piece you collect carry to the next season. You can get the materials at your pace.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Season 2 rank tracker

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Day (Thursday): Got to legendary. Must admit played some necromancer in diamond. Warrior streaming will recommence at the legendary level.
Should be fun.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Season 2 rank tracker

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Yup, he was streaming… and

Day 14 = ruby with 3 pip; Realized I’ll have to duo if I want to get to diamond.

Build = POWER WARRIOR.

We actually ended up as opponents on respective warriors on Legacy of the Foefire. But I could not find the vod and I do not think he had it as well. It was over the weekend. Did not realize that was his warrior name.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Your Top 5 Suggestions to ANET sPvP

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

1. pre HoT should be different than HoT not worse HoT>/>pre-HoT
2. Tone down revenant. Actually, tone down every class. https://forum-en.gw2archive.eu/forum/game/pvp/List-of-currently-overtuned-things/first#post6030787
3. Make capture nodes larger. They should be 750 range so 600 unit skills do not blanket the node. AoE spam fire and forget.
4. Fix warrior movement skills being affected by movement impairment.
5. At least 4 different classes in ranked per team.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Season 2 rank tracker

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Saw your game with shin last night, but if you says so…

He was streaming? I just checked and I was on Necromancer. I am an ok necro, not as good as warrior, but learning.
Last night I was having computer issues. Then when I fixed that, ran into an old buddy and taught him warrior.
I do play everyday but not every day I am stream worthy. Some days I am tired, or I run into the same cheese comps multiple games in a row. I know match making hates me when I get 4 necros on my team and the other side has 5 different professions.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

(edited by Interpret Interrupt.3824)

Season 2 rank tracker

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I have been busy lately so I haven’t been able to stream or do that video. I hope to get back to streaming by the end of the week or Saturday.

I just crafted the legendary wings and I have been flirting with t5 and t6 diamond last 2 days. Nothing worth watching.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

List of currently overtuned things

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

K Pop, about the Tempest, it’s mainly the possibility to use both Elemental Shielding (protection on aura) + Geomancer’s Training at the same time while using Dagger + Focus. That’s the crux.

If air overload needs to be looked at, fire overload needs to get some power up.

I would agree about fire overload. Does not seem as useful in the damage department. But is it intended as more of a conditions overload?

Only problem with your post I see, is that once some of the changes you stated are made, certain classes just become useless like warrior. Especially ele and mesmer.

I am not stating that we nerf and forget about everything else. I am just drawing attention to some overtly strong things in gw2. Even as a warrior main, some of my traits have me thinking, wait…what does this do? are you serious.

DH was already nerfed and the virtues are clunky yet you want things nerfed further… half the things you said were completely pointless learn what overtuned actually means.

Overtuned- Better than previous generation
DH virtues- All better than base guardian virtues.

What is the point you are trying to make?
You can partially nerf something and it is still overpowered. But by your claim, if it is already nerfed, it is fine? If I nerf by 1%, it is fine???

Please work on comprehension before filling my posts with air.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

(edited by Interpret Interrupt.3824)

A new low for exploiters

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Pips unchanged.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt