With new signet of Might, can I hit through invulnerability?
All you need is the new signet of Might. 20/20/0/0/30 will be good enough for damage build.
Yo in the first 30 minutes of this SOTG war is now too stronk
Hey,
So with another duration change with frenzy, is there a way to cancel the stance, like in gw1 with rush. Because maybe I want IAS for 3 seconds and then to end it. Because that extra damage is still strong.
I like it. Not sure what its called.
welcome to warrior life.
OMG my secret build lol
Ever heard of shouts + soldier-runes and Warhorn + Quick breathing?
And burst simply isn’t the War’s role anymore – it’s now Support and CC, which is actually quite fun to do and the War is godlike at it.
But as the game stands, why would to take that on a 5 man team in a Conquest map? I’d personally rather have someone who could easily break off and stand a chance in a 1v1.
I agree with your earlier comments however, once custom arenas are out I think new life will be breathed into the Warrior class.
Depends on playstyle IMHO…. In most Team-setups, the Support/Tank/Roamer-War won’t be as useful as other builds that are more common, but maybe if ppl figure out a team-comp that is designed to focus on two points and force the other Team into Teamfights, it could be a very strong build.
I’m Theorycrafting about a Team-comp with 1 Ele-Tank, 1 Support-Guard Offtank, 1 Support-War Offtank and two balanced DMG-Dealers with good Teamfight and decent survival (like a Valk-Amu Ele, a Necro or sth.)
Common Teamcomps would have no chance at all against a Team like that if you can force Teamfights, because you have no Glasscannons and the Support is so high, that the Chars can keep themselves alive indefinitely. The DMG would also be enough to kill anything besides the toughest Tanks – it would take a long time, but if you have the Points, you’re simply never gonna loose them again with a Team with that much sustain.
Problems: Probably the really tanky builds like Ele….
But I think forcing Teamfights and winning them could be a viable strategy instead of just either being incredibly tanky or roaming to a point and burst sth. down with a glasscannon.
I have been waiting for the day of cross play like gw1. As it stands teams build independent characters, but the cross play off each others skills potential is amazing.
Prepare for that sturdy body and overpowered beast known as warrior
Kpop
war
stream only if last resort necessary for now.
Um time I think I can do the 8:30pm est.
Could you explain more what exactly is the event.
so im number 7 on the leader boreds we win everygame this morning and then 1 game we are winning 480 – 150 and the game crashes then i end up rank 25??? (we won that game btw)
dc when your winning should not drop you in MMR in no world does that make any sense.
I see no way around it or ppl will just pull out the cable when they are about to loose….
I think this is the reason. There is no proof of a d/c unless someone is there with you.
Recently have tried an axe heavy build putting up 10k eviscerates and there is a stun lock by Schwahrheit that looks really promising. Just waiting for update to see what they have to offer.
I might start solo queing again just for this.
Bringing up to par and bringing down to par are the same thing per say.
Channels should front load the damage. I.e 100 blades hits all the confusion in the front
There are only like 5 dedicated warriors in the top 100 NA. Much less then the 12.5% you would expect assuming equal class distribution.
Could you give % per class if you have the info and a link maybe.
You can just look at top 100 na boards. From there I recognize the names of all the dedicated warriors. Hman, Nnight, tarcis, schwarheit, long bow hero, Interpret interrupt(myself, idk if still top 100 lol). Couple other guys who play war have changed classes recently so I didnt include them. Sorry if I missed some people in the list.
There are only like 5 dedicated warriors in the top 100 NA. Much less then the 12.5% you would expect assuming equal class distribution.
This is a Guild Wars 2 Elementalist, not a Dungeons & Dragons Wizard.
Given the massive failure of this games pvp, specially considering its a sequel to GW1, i would not be too proud of that. Doing something different, makes it different, not good.
I think the real problem is Elementalist & Warrior are the only professions that have viable and semi-viable full time melee options, respectively.
Warrior viable melee builds? i take it you dont pvp much?
But it is a different good. The concept is awesome.
You like a class and you can chose a variety of play styles.
The problem is the numbers, not the class concept.The concept of having broken classes such as thief is ‘Awesome!’?
The concept of having OP classes is ‘Awesome’?
Wish I could filter out certain players’ posts.
lol…
Yes, the thief is so OP, we have some of the worst defense in the game, can be downed (if we make a single mistake, mind you) in seconds, and we have… STEALTH OMG OPOPOPOP SOOOO OP. Even though you can lay down traps and marks, use AoE, or infinitely many other methods to damage thieves that are stealthed.
Evasive arrow is one of the top ten skills in this game. lol Thief is hard huh.
I thought the cap in pvp was 50%
This can be tested of course.
axe 2 cast time makes it for an instant follow up hit to other attacks(no delay).
If you cancel axe auto attack after the first swing of triple chop, you can increase your dps slightly.
Can you elaborate on these 2?
Skills with a cast time experience no delay?
And how does canceling auto attack increase dps of triple chop?
Triple chop cast time is slower per hit then the first chop and double chop. Once the first attack of triple chop hits, stow weapon and then press chop-double chop.
This worked better with frenzy so it may not be as viable anymore because I think stow and take out is kinda slow full time. I need to test this at regular attack speed.
In reference to cast time delay. Only certain skills act as follow up skills. I think this is a carry out from GW1. Prime example from GW1 was the skill savage shot. No matter the previous skill use, you could tack on savage shot. In gw2 axe two appears to function that way. I have tested with eviscerate, auto attack, shield bash. Try it for yourself to see what I mean.
I was just letting you know. The engi gets might on those elixers though, which I guess our equivalent is the might on weapon swap. Just wish boon duration and defense line were tied together.
As melee war, I do not use it because I am always spinning the camera and the location of the mouse is unknown.
Double stacking battles with 5 second weapon swap does not work I believe. I mean having one on each weapon set. But I will check.
@Brigg, this is the same sigil combo on the pistol pistol engi. I believe that both sigils should work. The might on crit sigil has no icd so the battle should not be affected by it.
just wanted to clarify this. the Sigil of Strength if procced before a weapon swap will cancel the sigil of battle. p/p sigils are Battle + Minor Corruption. Additionally the sigils carry over to the Kits since there is no way to slot sigils on kits. So to fully reproduce this on a character other than Engi/Ele you’ll want the same sigils on both weapon sets.
My suggestion: keep the Battles and lose the Sigils of Might.
Battle and corruption together. It appears icd on strength is like 2secs. if it procs and you try and swap for battle, it does not work. So I decided battle and corruption on mace/shield set, strength on sword/x on mace.
I created a condi variant of this build as posted above and a power variant which still stacks might but does not rely on conditions.
In back point scenario, you must compare yourself to back point defenders currently. Mesmer and ranger. The mesmer has no condi clear but brings team utility. Ranger has limited non user controlled condi clear. I think it is on par in that department.
@zone the suggestion of longbow was noted here and it needs to be tested. fire and confusion is a strong combo and the field would cover the entire point.
I will play with this some more and come out with an updated version in a week probably. Just wanted to get more minds in on the action.
@Brigg, this is the same sigil combo on the pistol pistol engi. I believe that both sigils should work. The might on crit sigil has no icd so the battle should not be affected by it.
It’s okay guys, Jon Peters is going to deliver. Big OP buffs to signets.
Patch notes:
passive effect of Signet of Might gives +95 Power, up from 90.
Healing Signet passive heals for 250 HP per tick, up from 200Another 8 months later, in 2014:
Jon Peters: “We feel like warriors don’t quite have that sturdy body we envisioned. So,”
Patch notes:
Warrior’s base toughness increased by +10 than before.
Lol @ zone. The only signet buff that you need is traits. Change the signet cd reduction to include signets have instant cast time. That way dolyak becomes a stun breaker and all of a sudden you are back in the game.
Oh and increase heal sig base healing. Its so bad, even on 16 sec cd because during those 16 sec you do not get any regen.
Inspired by Ostrich Eggs and the HGH design, I bring you the HGH warrior.
http://intothemists.com/calc/?build=-sBxFB0-RKFP0S4cL-60;9;4J4J-O46;246;205-ONH5S;1H7G2Cgk17FG
The concept is the same.
I will go through stuff later, but I think this is our calling.
More side point based.Yo kpop, I don’t think it will work because Might stacking doesn’t effect a lot on dps (according on my long term testing), it only makes condition dmgs big difference. So, as a warrior, we all know that we only got bleeding, which is useless. If you are trying HGH, you should use Long bow because the burning got the most affect by getting more condition dmg.
Bro, long bow in place of sword mace set could potentially work. I just worry about adrenaline gaining at that point and prolly need to change for burst cost less.
I am brainstorming. I think a sidepoint defender is in the mix here. The bleeds and confusion will be the main source of damage. Like HGH, condi is the damage. Side point ranger relies on bleeds so I think it is alright from that POV. The might stack should hover around at least 10, even without mights on critical. Maybe I could lower precision and gain another stat? Still tinkering around with this.
I think a team fight variant would use a rifle in place of the sword mace, since toughness is low in hgh.
Inspired by Ostrich Eggs and the HGH design, I bring you the HGH warrior.
http://intothemists.com/calc/?build=-sBxFB0-RKFP0S4cL-60;9;4J4J-O46;246;205-ONH5S;1H7G2Cgk17FG
The concept is the same.
I will go through stuff later, but I think this is our calling.
More side point based.
Hi I have always wondered why certain traits are tied to certain lines depending on the class. I e, critical damage versus boon duration etc.
Buff bolas pathing and we will be back.
paralyze sigil was fixed so take it off of your shields for use with shield bash.
axe 2 cast time makes it for an instant follow up hit to other attacks(no delay).
No longer bladetrail behind yourself
If you cancel axe auto attack after the first swing of triple chop, you can increase your dps slightly.
Keybind a weapon stow button so when your on hammer you can cancel cast your stuns putting them on 3 sec cd if you target dodges or has stability
gs whirlwind through your target to get more hits
GS rush hits like a truck. if used right after a stun skill it hits instantly, 0.25 sec delay.
Weapon swap before healing surge, you never know it may put you into higher healing bracket.
If you use kick, you can still reach your target with eviscerate.
At OP tips, quick breathing conversion when using warhorn 4 is bugged and does not pull that extra condition off. It converts a slow.
Eles gonna be eles. It is a psychological thing. The OP never sees themselves as OP; rather just better than others.
Balance is fine lol. Before shaking stagnation, you need level playing field which does not exist fully. mostly sure but still classes at both outliers.
I don’t get it, do you not want devs to explore builds that are not up to par in spvp and try to figure out how to make them better?
Folly, he has been using them signets for a while, and I can appreciate the fact that devs don’t run what we do. Maybe he is on meta 2016 or something who knows. GW1 kinda went in a circle of gvg metas.
The weakness of the signet is two fold and simple. No team play and no instant effects. If they make signets instant active on wars, it would actually be a good build imo.
I would have thought boon removal would be best hgh counter since it stacks boons?
Rating shouldn’t decay but ranking does, so if people never reach your rating, it is not your fault per say.
What about good players who don’t play every waking moment?
Because when you’re knocked back into the air it would seem really silly if you were to magically stand on your feet. Im sure ANet kept this for smoother gameplay.
It’s not OP, it just takes more skill to realise when you can use your stun break effectively and I prefer it like this.
It takes more skill to wait till u stop bouncing?
What is your definition of skill sir?
What are you even saying here… Why I think two attunements would be balanced? We all have two weapon sets, and seeing as that is the basis of balance, what is your point. You could still build offensively or defensively or hybrid if you prefer, just pick your two elements.
Yeah everybody has 2 weaponsets but their weaponsets are complete.Elementalist weaponstets have the lowest damage autoattacks ,unreliable skills to land that require skills from other utilities and are full of filler skills like shatterstone and dust devil on scepter..
Lets take an example.Offencive ele.
You ll need fire + air cause 1 of them has so lackluster damage that you wont even kill a balance build.Now not only don tyou have ANY form of defence but you also need to dedicate your whole utilities with cc skills like signet of earth or a lolool conjure cause you can land your burst without healp of other attunements plus you cant sustain your self at all,plus you have 13k life ,maximum damage thats not even half of warrior,no prot regen,less mobility in d/d and twice as much cooldowns on your skills and otherwise completely unreliable burst.
For bunker water ele you d need water and earth.But cond removal happens when you swith to water.But now you can switch to water every 20sec cause after you go there first time earth will be in cd and you wont be abl to switch back.
You do lower than half damage the guard has ,cant sustain boons due to attunement cd,no mobility a burst heal thats available very 20 sec now..you are the definition of uselessness.
Im not gonna go through all 6 different combinations of elements but trust me they all suck..And that is obvious since the class was design to function with everything.
You cant make a warrior play with only 1 weaponset.
But even if they were to redesign skills(lower cd,raise damage) you are basically asking the same as removing for example mesmer clones and giving them an axe and shield
I see what your saying but I disagree with a few points. Forcing elements would imo make the ele more customizable. Because I figure every ele would want to achieve something different.
The attune swap effects could become swapping to weapons of that attunement effects.
BTW no weapon set in this game is complete, that is why we have two. Even mesmer has two sets only, shatters are just added abilities not a whole new set of skills. Closest thing to ele is engineer in terms of ui setup, but even engi only gains extra skills by equipping proper utilities. Ele would generate its power still from swapping weapons, and with the arcane lingering, boon uptime would still be half of weapon swap or so, so you wont lose effectiveness there.
Cons would be loss to access of skills for every situation. But currently no other profession has that ability. Guard example, choose staff and want that hammer cc mid match oh well. Ele chose damage and turns out I need support? well like everyone else you would suffer for you choice.
Honestly in 20 skill skill bars there is at least 1 skill for every situation. dual swaps for every one else gets a skill for essentially half of the situations.
But an overhaul like this has gw3 written all over it. It is too big a change.
shots fired there sir?
Must find new formula to clean up argument
Decay is relative to others. So if your rating is 1500 you stay at that rating. However, others probably just out rating you so it appears you are falling. That is happening to me. I have not tourney in 10 days and I am decaying with respect to rest of top 100 and have fallen out of it by 30 spots.
Needz moar adrenaline at the beginning of the match.
Beta axe shield gs was amazing. 13k eviscerates just smacking kids.
You realize all effects have a base amount. Therefore there is a base retal damage and the power adds to it, so they could low base for example.
Retal formula is 198.45+(0.075*power) per the wiki. For base 916 power without spending any traits, that is 267.15 damage. Base regen is like 130 + (0.125*healing power).
Point is base retal damage is strong. With cleric’s amulet bunker u get +569 power from the amulet which makes your retal 309 damage per hit.
Maybe the Engineer forum would be a better place to ask.
I guess you are a power engineer? Try condition damage instead.Did you checked the HgH guide from ostricheggs? This works well for me against Elementalists. Anyway Elementalists are favorite of the month at the moment.
More like flavor of the game.
Make eles choose 2 attunements like how everyone else chooses two weapon sets.
Boom balanceVery interesting!!!
But i have some questions..Are you gonna do/ pay for the hundreds of hours of work of many people done to redesign just the weaponsetsThen the traits and then do a very good markting strategy so that people dont laugh at you for attempting something like that almost a year after release..And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did
Come on guys..Thats the spirit!Keep the ideas flowing!!Why would you need to redesign? I think you just select two and the others become locked out for example. Traits would not need changing because everyone’s traits are weaponset selective, meaning you only pick the ones that would benefit the attunes you want. I think it could work, but attunement swap recharge would have to be changed to 10 sec like weapon swaps and the arcane effect would have to be something different probably instead of attune recharge. It is just a thought.
Wait you are seriously proposing to have them stuck with only 2 as a balancing factor?
With attunements be just th way they are?No offence you can me an amazing player(of another class ofcourse :P )but you honestly must have not even touch this class.
No seriously just play 10-20 tournament games or just hot join with using only 2 of them and you ll see .The heck go to pve land and level up to 10 or whatever and you still will understand !No point in writing walls of text why this doesnt make senceAnd probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did!
Ohh please make change so this fgt emo kills him/herself. I don’t care what changes you make just anything that emotionally damages this doooucher. Please please please!!!???
I dont even have max gear you kitten :P
What are you even saying here… Why I think two attunements would be balanced? We all have two weapon sets, and seeing as that is the basis of balance, what is your point. You could still build offensively or defensively or hybrid if you prefer, just pick your two elements.
Make eles choose 2 attunements like how everyone else chooses two weapon sets.
Boom balanceVery interesting!!!
But i have some questions..Are you gonna do/ pay for the hundreds of hours of work of many people done to redesign just the weaponsetsThen the traits and then do a very good markting strategy so that people dont laugh at you for attempting something like that almost a year after release..And probably enable refunds for those that have grinded their kitten in pve and possibly pay them some return for the emotional damage you just did
Come on guys..Thats the spirit!Keep the ideas flowing!!
Why would you need to redesign? I think you just select two and the others become locked out for example. Traits would not need changing because everyone’s traits are weaponset selective, meaning you only pick the ones that would benefit the attunes you want. I think it could work, but attunement swap recharge would have to be changed to 10 sec like weapon swaps and the arcane effect would have to be something different probably instead of attune recharge. It is just a thought.