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Not enough thought on opportunity cost fixes

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Might would directly affect every other skill and maybe they just wanted to boast one skill?

There is your thread right there…

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Honestly, I see no other way the meta could have developed. I mean basically they said hey you can do x damage to 1 target or x damage to 5 targets simultaneously. It is a no brainer people picked aoe over solo target characters.

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Well our definition of plays itself is the mechanics of the class allow and compensate for deficiencies in play of the user.

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Double golem health please

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Yeah that is the guy. It has been a while since I visited the Balthazar spot.

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Engineer 100nades build

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

My point is it is not an instant cast skill. it is not a skill at all. swapping weapons, attunements, kits, etc are not skills or actions. Therefore it is not an instant cast skill first of all. You proc confusion because of the grenades being activated, not because you switched kits. Game mechanic of two different things.

So your telling me that the cast time of magnet is a part of the 100 nades burst? magnet is not the burst. just like bulls charge is not the burst. they are burst set up skills, but do not contribute the damage at all. another example. basilick venom is not the burst, it is a setup to the burst.

I am comparing burst and the time for damage to land. 100 nades< backstab<100 blades

This is not skewing numbers in any matter. It is just fact time to kill is longer. all three builds are glassy, so they are all squishy. engi burst requires less skills to activate and is shorter cd then the other two.

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Double golem health please

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

So a Mega Dummy with 10x hp would be better?

Please add “Mega Dummy” as a title under its name if you do add it.

Why not just call it a “Evan’s Mega Dummy”?

That has a nice ring to it.

Evan, a solution would be like the gw1 test dummy in the Temple of Balthazar. A team could practice a spike on him, then it would spit out total damage, and your dps level, and it was a good way for teams to practice their coordination on killing things. I am sure more information on this guy can be found on gw1 wiki.

The “dummy” never died, but was interactive in a sense.

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Engineer 100nades build

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

If you thought backstab (1-2 seconds) was quick and unable to react, 100 nades is like half the time for more damage. 100 blades is at least 2 seconds. 16 grenades hitting for 1k+ each gets up to 20k total damage from clicking a skill and swapping kits lol. Swapping isn’t even an action in this game, as you can do it while stunned.

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

This thread speaks volumes to me, and I had a motivational meeting earlier today.
Anything worth anything takes work. Maybe warrior is my anything.

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Engineer 100nades build

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

You realize that the 100 blades burst is with frenzy on a 60 sec cd. And you must be in melee range but bulls charge puts you effectively right on top of your target. Go bulls charge a golem, you are right on top of it, unless it glitches you past it. Damage from swapping kits is half the burst with a full grenade set. No other class can do that. Except maybe mesmer shattering while using distortion. Plus magnet will put you out of block, but bulls charge will not go through block.

100 blades may be 8sec cd, but the burst is certainly not as the bursting time relies on frenzy, which makes you even more vulnerable. And a slow blades take 4 secs while there is no such anology for 100 nades, except maybe being out of range and throwing nades at your target. And you can do half your burst while protecting yourself with small elixer (invulnerability). Our equivalent may be whirlwind but whirlwind is not a stun break.

The mechanics of the burst are different. Which is why grenades get nerfed from anet, because they see this from the data. We only see from our pov

Hundred blades is strong and 100 nades is strong, but 100 nades > 100 blades.

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New map: warior build: back Cap & tactics

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

A team would just be better off bringing a bunker ele with its higher AoE healing, higher uptime, more damage mitigation methods, and higher maneuverability + better damage than shout builds, and passive methods to remove condi’s.

Same utility just used in a different way. A properly spec’d and played warrior can provide the same team support an ele can. I do it all the time. In most cases I out play ele’s in both team fights and 1v1 fights (when those happen to occur).

If this was true, teams wouldn’t be bringing double ele and 0 warriors.

There are a lot of bad warriors.

There’s also a few good ones.

This is why we get a bad rap. Bad wars are obvious and bring down our impression as a whole. Bad other classes are forgiven by class mechanics often and can simply recover better.

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Tactis is in my guild. I am sure my name doesn’t resonate across the community like some of the “elites”, but I do know a little something about this warrior class.

@Credo, I wanted to switch and I tried dps guard and necro. Maybe I just haven’t found the class yet. I should try engi prolly.

Again this is just my gripe with warrior and the current playstyle and the community opinion.

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Engineer 100nades build

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The difference is the frequency of the burst. Plus you get damage for swapping kits lol. What if 100 blades just did damage when I pulled out my gs, and didn’t need frenzy buff to land it all?

That is the difference.
Tell me oh I need to be on top of them to land it, 100 blades is melee range, backstab is melee range.

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I actually like that song a lot.

@ Defektive, I am not sure if it was the patch per say. Things in the right direction by bringing other classes into a more manageable kill for myself. But just the disregard for the war class by AN and then by the community. From AN pov, it is like a pride issue, We think we got this one right, so we are not going to touch it to prove it. From Community pov, war is so grossly UP that we don’t want you regardless if you can beat our players.

And how each new map is more vertical, I think we were joking in ts that the next map is just going to be a vertical pillar that you have to race to the top. I am not sure when did verticality=better, but in this game it does.

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Looking for a team.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Last ditch effort
<Player looking for team>
IGN: Qt K pop mini
Region NA est timezone
playtimes: evenings like 9,10pm est till maybe 1am on weekdays. Saturday majority of the day, Sunday when I can
Classes: Main is my war(k pop), secondaries- necro, offensive guard, my bunking is not so strong
Other: I have played with and against many of the top NA guys people know. I do a lot of dueling and people like to fight me for some reason, I guess as a baseline build test.
Looking to play at a pretty high level, but I can settle for consistent play and growth.
Experience: in the qp world 145. I am r42.

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I am NA, which is even worse. I think EU seems to have a different perception of the gameplay from what I have heard and seen.

I wanted to give a shout out to Defektive & Schwahrheit for making me a better warrior. They are both great warriors and know more than me imo.
Shout out to Hegemony for getting me opportunities in higher level play.

Don’t leave me alone with Schwahrheit

I will never forget you guys and the warrior teams. Playing with you and against you is equally as fun. Always pushed me to my limit and then to the next level. Half the things I do now have been because of you guys. Just showing my appreciation.

BTW I will be running your hammer build tonight as a tribute. Today will prolly be my last day for at least a week to clear my mind.

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I am NA, which is even worse. I think EU seems to have a different perception of the gameplay from what I have heard and seen.

I wanted to give a shout out to Defektive & Schwahrheit for making me a better warrior. They are both great warriors and know more than me imo.
Shout out to Hegemony for getting me opportunities in higher level play.

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I have no problem helping new players, I actually promoted myself for the task. I am a part of players helping players thread and even did streaming for a short period while playing more often. However, forming a team with new players can be frustrating and that I prefer not to do actually. It invokes a sort of rage quitting in myself I am not used to having. I come from console shooter gaming background have never found myself getting so upset about little things before related to a video game.

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I tried so hard

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Practiced everyday to be the best warrior I could be. Trading hits, build analysis, understanding enemies rotation, learning when to burst.
But the confines of the game system have limited my growth.
Bottom line is no one wants a warrior. I stayed judiciously and practiced thinking one day that would change. Maybe some team would see me fit. But that day just won’t come. What is team pvp without the team.

It really hurts me because I love this game, I really do. Combat is awesome. But I see my experience is going no where at this point. I guess my time is up and I will soon be joining the ranks of the past. Who knows maybe I could be missed lol. Goodluck in your endeavors so on and forth.

It was fun while it lasted… Started from the bottom, still here…

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Reason why its not esport

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

In gw1 they had a package you could buy called pvp pack and it was like $15 and gave you access to all the skills across all of the expansions regardless of the expansion that you owned. These skills were available only for pvp arena use.

Maybe they could sell HotM for like $15-$20 and just give you access to pvp side of the game.

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IMO: The new map seriously flawed

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Stability, most of the classes can use it.

Guardians are allowed to use their infinite arsenal of shields, healing, protection and stability.

Eles, healing, ride the lightning, mist form.

Rangers, almost 100% uptime protection, similar jumps to ride the lightning

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

Every class has its skills and advantages, but most of them barely use them, compared to the only viable spec an ele has… if you want to disable ride the lightning, you will as well disable every movement skill, and also any kind of shield that blocks the way, why not just make classes not being able to use skills at all ?

I actually find the map balanced, i tried to just cap the orb with rtl back and forth ignoring everyone and really a good team wont let that happen, a guardian even an engineer can be better.

just lol comparing rush to rtl? where have you been the last month

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Clone summoning on classes besides mesmer

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Oh, I see what you did there….

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Concerns about the recent balancing patch

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Die hard warriors trade hits with condi. The recent nerf to frost aura is practically a buff to us. And although slows are our nightmare too, I think it is fair that condi beats us. Don’t get me wrong, I want 20sec mending back but what can you do. I was surprised to see a war change at all. I nearly spit out my lunch when I read the patch notes and saw a warrior change that was not just a bug fix.

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Clone summoning on classes besides mesmer

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I have to try this. Sounds bamf

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First patch release without load screen bug

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

People will always look for things to complain about. But we can finally cross this off the list. yay

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First patch release without load screen bug

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Honestly, I think they deserve plus one right there. It is getting better.

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UI: Death breakdown screen is broken

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Dev post is now missing…doesn’t even matter

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UI: Death breakdown screen is broken

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Hi, i’m just curious, are you guys aware of the pathfinding issues with movement skills like bull’s charge and greatsword rush?

This is usually where:
1) your character will hit an invisible object/wall along the path to the target and the skill will cancel.
2) you will hit an invisible object/wall and keep moving in place until the animation finishes.
3) you move to the target fine but then the skill cancels seemingly randomly once you reach them, or you run into them for a bit before it cancels; ie your character never swings the sword or does the “knockdown check” to the target.
4) you overshoot the target completely (usually run through them) and miss.

Just curious of those issues are being addressed, because it really hampers the warrior’s ability.

I’m not very familiar with the bugs other than that I experience them on large targets. Here are some things to keep in mind: Swapping weapons will stop you mid-movement. Using frenzy causes skills like bulls charge to only go half distance.

I also misspoke earlier. Our current combat log is not pulling from the much more robust information that the death breakdown uses.

Your comment about frenzy and other movements (Bulls, Rush, eviscerate, etc) is half leap distance intended? Or is it just a by product of twice the action speed?
If yes to the first, can it be adjusted to covering the same distance twice as fast?

it’s intended

http://wiki.guildwars2.com/wiki/Quickness

Note
Quickness will increase the speed of the Finish/Stomp/Revive if it is activated prior to the act. Quickness also halves the time needed to harvest resource nodes or revive, among other actions. Also halves the distance you pass using leap skills.

Quickness decreases the duration of many persistent skills. Wall of Reflection, for instance, lasts only half of its 10 second duration.

Thank you for correcting the developer who codes the game /sarcasm. And the wiki is maintained by anyone, so obivously after realizing it halves the distance covered you would put it on the wiki. Does not make it intended effect though. Just makes it true.

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UI: Death breakdown screen is broken

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Off topic a little but I wanted to reach a dev with this information
I just wanted to break this down as food for thought. Let’s take bull’s charge for example: effect “standard” ,range “900”
standard-900
swiftness-1200
quickness-450
crippled-450
chilled-300
And combinations of effects alter it even more.
ie quickness and swiftness for ~600
quickness and chill ~150
Movement skills are so dependent on movement effects. However skills with casting ranges are not affected by this consequence at all. I call it the struggle of a melee character.

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sPvP Class Tier List: - Updated 6/30

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

If we do by builds, then warrior will invest a new tier F

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UI: Death breakdown screen is broken

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Hi, i’m just curious, are you guys aware of the pathfinding issues with movement skills like bull’s charge and greatsword rush?

This is usually where:
1) your character will hit an invisible object/wall along the path to the target and the skill will cancel.
2) you will hit an invisible object/wall and keep moving in place until the animation finishes.
3) you move to the target fine but then the skill cancels seemingly randomly once you reach them, or you run into them for a bit before it cancels; ie your character never swings the sword or does the “knockdown check” to the target.
4) you overshoot the target completely (usually run through them) and miss.

Just curious of those issues are being addressed, because it really hampers the warrior’s ability.

I’m not very familiar with the bugs other than that I experience them on large targets. Here are some things to keep in mind: Swapping weapons will stop you mid-movement. Using frenzy causes skills like bulls charge to only go half distance.

I also misspoke earlier. Our current combat log is not pulling from the much more robust information that the death breakdown uses.

Your comment about frenzy and other movements (Bulls, Rush, eviscerate, etc) is half leap distance intended? Or is it just a by product of twice the action speed?
If yes to the first, can it be adjusted to covering the same distance twice as fast?

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Opinions & Concerns about upcoming PvP changes

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I have concerns in two categories

1) mmr protection and community stratification
2) What if I just want to play casually (say off my main class)

1- So once people start to accrue the high rankings, groups will become very stingy. It could be taken as good or bad, but essentially low ranks will always play with low ranks and against low ranks at the same time always.

I noticed this with the background mmr and paid tourney system. Now all of a sudden most people have 3 digit QPs, because you are fighting yourself. To clarify, 1 QP in a 500-500mmr match is going to be worth less than a 1500-1500mmr match. But in both games, the teams get 1 QP. I fight the hardest match of my life or the easiest match and the reward physically (QP/chest/gems/etc) is the same.

Now I know the chess mmr system is complex and accounts for growth, but that is for an individual. Factoring in 5 players from each team is a nightmare. (I commend you guys on even releasing a system yet.)

2- Playing off main class or playing casually. So I have some in game friends who don’t log as many hours as I do and I enjoy doing tournament runs with them because they have fun. But if we lose, now will my higher rating suffer? We know it is harder to “carry” teams from certain positions. Do I tell them we can’t play together because our matchup may be beyond your enjoyment, or I do not want to lose rank?

Also, if I switch from my war to my ele for example, they may not be on the same level (competitively) but I imagine my rank is account and not character bound? This is more for clarity instead of an issue per say.

Thanks

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man what is going on with thief?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

You avoid a teleport the same way you avoid any instant skill.
You don’t or you predict.
That’s all there is to it.
Whether it’s problematic or not is one thing, but that’s the reality if you want it.

Instant skills = no skill…
Simply put.

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Request to change the name of the game

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I cracked up so hard at this.

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man what is going on with thief?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Please tell me how you avoid a teleport skill outside of anticipation.

There will be certain situations where you’re low on health and the opportunistic thief will 1-shot you. It happens to everyone.

That said, most people who play thieves in hot-join (I assume this is where you’re playing or you wouldn’t be asking this question) are usually pretty bad at the prof, so if you see one approaching you and he suddenly disappears, he’s probably just used Steal on you. Dodge (stun-break if necessary) and run away, and lay down an AOE if you can. The AOE just hurt him, and you’ve ruined his opener. He’s now relatively useless for the next 45 seconds.

Instant assumption of my skill level and does not even answer the question. Just read the line and assumed bad… You cannot counter teleport outside of anticipation. What you have listed is reaction. Thank you.

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devs vs players tournament

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Dev time playing the game vs player time playing the game is not even comparable.
That is like nfl vs nfl fans.

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Do swap sigils stack with crit proc sigils ?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

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Saving tickets rather then exchanging?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Well all my tickets spent on paids, lol should have just never paid… QPs are gonna have to be worth something as well.

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Opinions & Concerns about upcoming PvP changes

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

But now people will become mmr protective. “I don’t want to risk my rank anymore” lol
Stratification is on the horizon. Just wait…

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will random maps take forever to implement?

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Defektive too stronk

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sPvP Class Tier List: - Updated 6/30

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The list is from the community. He is just organizing it.

Exactly, the OP contributed his own list at the beginning but after that he averaged out all the responses. So the reason eles are at the top of his list is because they’ve been at the top of almost every response, not because the OP is lobbying for ele nerfs.

This is also important because it allows players/devs to track changes over time. For example, if 10/30/30 ele gets nerfed this patch and immediately all the responses start putting ele at the bottom, the devs know they did something horribly wrong. More likely, after the patch eles will still be at the top of everyone’s list, and the devs will know some other professions need minor buffs/fixes (like trap rangers got) to make them as powerful as the current S and A professions.

Eles will probably fall because the majority of people using them are being carried by the mechanics and not their skill. So all of a sudden people will say eles are bad because they have to try now.

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UI: Death breakdown screen is broken

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Who says the devs don’t talk to us… Love this guy

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Enough GS zerker Warriors

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Well, you can get Confusion pretty reliably with a Hammer.

Distracting Strikes, 20 points up in Strength.

Works wonders in WvW where Confusion is still pretty overpowered.

Hammer confusion-Stack confusion when u disable an opponent (5 sec)
Confusion-deal damage when enemy uses actions
disable- unable to use skills or actions (Hammer disables are 2 secs)
therefore-your confusion is wasted… (2 secs they can’t use skills anyway)

That’s not how it works. Whenever you interrupt a foe with any weapon/skill, they get three stacks of Confusion. So if you time your Bull’s Charge+Hammer 4+5 you can get nine stacks of Confusion on someone, which is more than enough to make them think twice about using skills.

Alternatively you can use F1+4 on a large group of enemies to not only stun/knockback them, but again make them think twice about using skills.

If they are disabled, they are not using skills. You are missing the point. regardless of the stun, its still a stun. So part of confusion uptime is useless because they weren’t using a skill anyway.

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UI: Death breakdown screen is broken

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Okay, both are fixed. They won’t be in tomorrow’s patch though. Fixing the vengeance and vapor form also fixed another issue that would be happening. The damage log would clear as soon as you resurrected. If you were to rally, then die a few seconds later, you would still only have logs from those few seconds. The log will still clear once you reach 100% health.

Is it possible to get condition damage and retal damage in the combat log that you can see in the corner?
Also can the combat log show when I hit stealthed enemies? I know I hit them because my adrenaline is going up but I would like to know the numbers

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Enough GS zerker Warriors

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Well, you can get Confusion pretty reliably with a Hammer.

Distracting Strikes, 20 points up in Strength.

Works wonders in WvW where Confusion is still pretty overpowered.

Hammer confusion-Stack confusion when u disable an opponent (5 sec)
Confusion-deal damage when enemy uses actions
disable- unable to use skills or actions (Hammer disables are 2 secs)
therefore-your confusion is wasted… (2 secs they can’t use skills anyway)

300 points being wasted? If you put those points anywhere else, then you may as well not use gs. Sure you don’t have 100tic bleeds but who cares, its not a bleed weapon.
Plus your random bleeds and vulnerability are covers for your teams more important condi like confusion, poison, fire etc. If you run sword with your gs, then you lose a lot of dps just to gain consistent bleed application.
If you want condi, go sword warhorn longbow. x/30/x/20/x Clear your team and deal decent condi damage.

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Average damage for GS 100 blades

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

This is not spvp keep in mind.

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Enough GS zerker Warriors

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

If you think the 300 precision points are wasted in a gs build, then you are doing it wrong. Critical damage is your best friend. It is the reason you build up furry. It is the reason you wear berzerker gear. It is the reason you go discipline line.

Dealing double damage is double damage no matter how you look at it.

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skill ceiling vs skill floor

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I love how quickly this thread devolved into my class is harder to play then your class.

It is a shame. Some people get all defensive when someone else says their class is easy to play.

I just wanted to point out the difference between the ceiling and the floor. And that people think because a build is easy that the class has a low ceiling cap.

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UI: Death breakdown screen is broken

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

That is the same with vengeance as well. If you proc it and then die, you only see the log from vengeance time to death (15secs). It is not game breaking by any means but if it is something you already have the mind set to fix, by all means.

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@Cloaking Device

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

All the rest of the stealth procs from something have an icd. Plus for all the skills that require a target it doesn’t work to just cast in an area.

Trait just needs a 3-5 sec icd, so that back to back immobles will have a better effect, but random ones still trigger the trait.

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sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

This is a bad way to address a problem. OP does not mention important details as bunker/roamer/burst variations for instance. It makes a huge difference and will paint the wrong picture.

I will play along, however. As an ele who has tried a bazillion builds and approaches, this is my vote on the ele alone. I don’t know enough about each other profession and their different viable and dangerous builds to give accurate votes. I will be objective.

A bunker ele would be tier A+.
A roamer ele would be tier B-.
A burst ele would be tier C.

There should not be a tier S. But perhaps OP, as someone that plays a (biased?) warrior, knows that most people have an issue with the bunker ele, and cleverly added a league for the ele alone, just to bring extra focus to it. To me it comes off as whining in a more elaborate fashion.

Nothing against you personally, but I think you should rethink all this. The list is very crude, giving the wrong overall impression.

P.S.
I think all the bunkers variations are strong in their own right. Fighting two of a same profession is a bother, anytime. But two eles are nasty to be against, as they have better synergy than other classes might have.

However, if you bring two of the same profession to a TPvP fight, for example, it isn’t always a testament to a profession being too strong, but rather trying a different approach. The problem is that people will rip each other off when something different works, and then it suddenly becomes popular and receives the more attention. For good or for worse.
Just chill and wait for the patch. They have already said that they are looking at bunker eles. No need to go to extremes.

The list is from the community. He is just organizing it.

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