(edited by Iruwen.3164)
They apply confusion when combined with whirl/projectile finishers though, if that’s the ultimate goal.
For turning, I have tried to use left-clicking and sliding my mouse left or right. This can result in a pretty quick turn, and it leaves me free to use A and D as strafe keys (and that in turn opens up Q and E for other things).
But when I try to play this way, I find a few problems, so I’m wondering if I’m not understanding the correct setup. Here are the problems:
1) If I’m moving forward, I will not actually turn. When I letup on the mouse, I immediately snap back to moving forward.
2) Sometimes I don’t seem to turn even if I’m not moving forward. Especially if I am trying to make a small turn, sometimes it seems like it doesn’t get registered.
Leftclick is just freelook, rightclick is turning around
Secondly, auto-loot if WvW or anywhere in gw2 will not work. what happens when your bag is full? will you have pop ups all over your screen during a zerg fight to decide which look you want to take?
Then the bag drops to your feet just like it is now, problem solved.
That’s probably exactly the way it’s supposed to work.
I agree with 1., that option should exist.
2. should be an option in the hero panel, not directly in the UI or even a hotkey because that would be overused in WvW. The same option should exist for a second set of traits.
Reset times are now fine for the majority of players. It’s kind of bad luck for those not living in Europe oder NA, but with that rotation, not only will they punish that majority, but the reset times will also by off for everybody else most of the time.
I know that that there is an email authentication system and the authentication system App (which appears problematic).
I’ve been using the authenticator since it first became available, no problems.
It would be against ANet’s policy to not give people playing for a longer time an advantage in player vs player combat (although that’s questionable considering the existence of ascended items), so this would have to be disabled in WvW at least.
Alt-tab? Wow… no one knows what a phone order is anymore.
I order online and pay with PayPal, often don’t have money at home. Not giving tips anyway.
I’m impressed once they fix the plethora of profession/skill bugs.
Sadly as is, actually making things work would cause a whole lot of new options and builds to open up, which would require them to rework/balance a lot of classes and trait mechanics that are suddenly popularized.
It’s pretty bad when they leave certain things broken for so long that once they’re fixed, they’re treated as a ‘buff’ to that particular class. coughengineerclasshistorycough
I see, I actually wouldn’t mind if they just left it as it is and only changed the skill descriptions. It’s just annoying to wait for a fix that’ll probably never happen.
Let process explorer run in the background when you play.
http://technet.microsoft.com/de-de/sysinternals/bb896653.aspx
Press Ctrl + I to open system information panel, it’ll show what’s limiting you in more detail.
That was just meant to give a clearer picture as most condition builds will be closer to those values.
(edited by Iruwen.3164)
The majority simply couldn’t care less, because it’s just a game. It’s just a vocal minority in here that complains, as usual.
Waiting for the next patch and upgrades or fixes to ANet’s servers, the skill lag in zergs is annoying. Also have to upgrade my CPU.
Hope they do so soon, it’s one of the things that distracts me from playing. An MMO where you can’t see anybody is original though.
Normally it doesn’t make much sense to wait when buying computer parts, but since you’re starting from scratch anyway – Intel will release Haswell in June, you may want to wait until then. And the PSU has more power than you’ll ever need, unless you plan to add a second graphics cart for SLI in the future.
I don’t think that would work out. You have to be able to track individual durations and damage per owner, otherwise the condition system becomes dull and could as well be removed.
CPU limit probably, laptop CPU clocks lower. Pretty low, actually. That’s also why turning down the settings doesn’t help. Not much you can do about that since you normaly can’t overclock notebook CPUs.
So, people who were unable to attend get screwed?
I REALLY wanted to try out the SAB and get some of the skins but I’m stuck on a PC incapable of running GW2 since just before April, and my new PC got delayed so it taken a few weeks to arrive after ordering; it’ll arrive (ironiclly) on the 30th.
It was there for a month. That’s just bad luck, but a month really is enough. You also missed a monthly and many dailies, does that make you feel “screwed” too because you missed 40+ laurels? Be glad there are no more one-time events.
I’m pretty sure ArenaNet got over at least 200 workers, including the cleaner guys and the other heroic jobs
More than 300, actually.
https://forum-en.gw2archive.eu/forum/game/bltc/What-to-buy-with-800-gems/first#post1218058
Heh, now isnt the EU a little too early now? Wouldnt 20:00/21:00 UTC be better, ie.e 9pm for both EU and NA local times.
18:00 UTC is 20:00 CEST, which is what we have now in most of Europe. One hour earlier for UK, one hour later for eastern Europe. One hour earlier without DST, so the earliest reset will be 18:00 for UK outside of DST. I guess that’s fine.
Coming from this thread, here are two suggestions supposed to make confusion a little less counterintuitive and less powerful while keeping it viable – the second option probably also makes it a lot more effective in PvE:
Simple solution:
- don’t trigger confusion on dodge
- change confusing enchantments so it doesn’t allow for area denial without a cap
- maybe also change pry bar so it’s not an instant five stacks of 5s confusion, this can be really powerful on a low recharge, especially when combined with might which engineers have good access to
- increase visibility of or completely change confusion indicator
Complete rework:
- change confusion so it doesn’t stack in intensity; increase base damage and maybe duration instead, but make it so that one stack wears off on each skill use; that way you can cleanse, dodge or whatever without taking an instant 10k+ damage with many stacks
- in turn, increase condition availability/reliability for mesmers so condition builds remain viable
As already said, the latter approach would probably also be very helpful in PvE.
As Gab correctly stated:
Perhaps double or triple its damage, then have someone take the full damage of one stack of confusion on ability use, which would then remove that one stack.
So for example, if you had 8 stacks of confusion on someone, that person would take ~1,500 damage per skill use for his / her next 8 abilities, making it ~12,000 damage total. It would still be powerful, but it would not have the same instagib power to it that got 100 ’nades nerfed.
That would also mean that one still has the choice to take the damage, remove the condition or wait until it’s gone, and it’s a real choice, unlike with really high stacks of confusion where it’s more of a live or die decision (25 stacks of confusion at 2500 condition damage deal 12,500 damage). This would also fix the problem of activating a skill the break of a second after several stacks of confusion have been applied. It still hurts, but not anywhere close to the devastating effect it has right now.
Yep. That would also mean that one still has the choice to take the damage, remove the condition or wait until it’s gone, and it’s a real choice, unlike with really high stacks where it’s more of a live or die decision. Would also fix the problem of activating a skill the break of a second after several stacks of confusion have been applied. Still hurts, but not anywhere close to the devastating effect it would have now.
I’m impressed once they fix the plethora of profession/skill bugs.
I want to create a fat, old, bald, midget human.
Dunno what they said back then, but there isn’t anything hidden to find.
Yep, it can be hard, but not hard in a way that depends in which server you play on.
It’s not fun to be completely crushed. When we went down two brackets, we destroyed our enemies to a degree they couldn’t even get out of their spawn on all maps. That wasn’t fun for them, and it surely was no fun for us. Now imagine a T1 server playing against a T9 server.
1000 is very conservative. Some classes may have around 2500 condition damage while still being able to stack up conditions quickly. So bleeding ticks for 2512.5dps at 15 stacks, burning close to 1000dps unless cleansed.
Play windowed fullscreen, you have the wiki, timers and so on open anyway.
There’s a lot of constructive discussions going on in here. Just don’t look at the general Guild Wars 2 Discussion forum. You always see what you want to see, I simply ignore most of the complaints. Other option for you: don’t like the forums? Don’t visit them.
mesmer with focus and runes of centaur/air = perma swiftness
Add blink for good mobility.
Not like any class could use runes of the centaur… mesmer out of combat mobility is among the worst in the whole game, in combat it’s quite nice but other classes have an easier time escaping.
Bleed can tick for more than 4000dps, how is that “manageable” with limited conditon removal? Last time I checked, that also killed you when healing, dodging and attacking. And also when taking cover or just standing there.
I suppose it is theoretically possible for 25 stacks of bleed with someone running +3000 condition damage to do that, but confusion in that same scenario would hit for nearly 3 times as much. That is 3x damage just to heal, dodge (in some cases) or activate something to remove it. Basically the player is completely shut down and probably dead since many people notice confusion after it damages them.
Confusion works far more like burning than bleeding and probably should stack in duration rather than intensity at least in PvX.
Bleeding: 0.05 * Condition Damage + 42.5
Confusion PvX: 0.15 * Condition Damage + 130
Confusion sPvP: 0.75 * Condition Damage + 65Hmmm….
Meh, you even quoted the formulas yourself. You need 2500 condition damage, which is very doable for some classes.
Bleeding: (0.05 * 2500 + 42.5) * 25 = 4,187.5
Confusion: (0.15 * 2500 + 130) * 25 = 12,625
Difference is you can’t avoid bleeding, it has a much higher base duration and no cap afaik, it’s highly available and can be easily applied in large stacks. Five seconds should be enough for most people though.
http://wiki.guildwars2.com/wiki/Bleed
Confusion can be applied as AE, but only in small stacks. And it’s meant to shut down people, it’s what interrupts were for mesmers in GW1.
I’ll see your 26/3 sPvP forum post that only states the blatant fact that confusion has not been changed in sPvP at all
I also read that it’s supposed to hurt.
I know right, what a stupid baddie, dodging and all.
Yeah, it’s not like people said countless times now that on dodge traits shouldn’t trigger confusion.
If someone actually has any good arguments that is not garbage theory crafting or comparisons with other games, then bring them forth. I am eager to hear them!
You guys always come up with unrealistic claims about confusion that are made up from thin air. Look at the numbers, conditions aren’t like direct damage that varies because of crits, armor and so on. If I have 2500 condition damage, it does 505 damage per stack, end of story. If you want to say something contructive, make a proposal to improve confusion without making it (and thus, condition builds for mesmers) useless.
Small changes:
- don’t trigger confusion on dodge
- change confusing enchantments so it doesn’t allow for area denial without a cap
- change pry bar so it’s not an instant five stacks of 5s confusion
- increase visibility of confusion indicator
Complete rework:
- change confusion so it doesn’t stack in intensity; increase base damage and maybe duration instead, but make it so that one stack wears off on skill use; that way you can cleanse, dodge or whatever without taking an instant 10k+ damage
- increase condition availability/reliability for mesmers so condition builds remain viable
That approach would actually also be very helpful in PvE.
(edited by Iruwen.3164)
Well they got culling/haste fixed….Confusion was next, after that I am guessing the nerf-dogs next target will be backstab thieves…People just won’t be happy until they whine enough to get FAILNET to come in and save their bad playing selves….IF confusion is killing you then, you fail, plain and simple….Now sometimes you get stuck with confusion and cant just run away, sucks don’t it…Sometimes I get stuck with 10 stacks of bleed and cleanse/heals both on CD, that sucks for me and sometimes I die.
I want that nerfed, in fact I want it nerfed to where no one dies, no one even goes down. We can just run around and do no dmg to each other and all get participation trophies at the end of the week.
To the people whining about confusion, I say this: go back to the games you came from.
Because Confusion = Spiteful Spirit, Empathy, Backfire, etc from GW1….People all dealt with them, and the hilarious bads like you whined then too.
This is not correct, and if you really do believe this then I don’t think you played GW1 very extensively.
Yeah I know, who needs facts when you have an opinion.
Again, theory crafting is absolutely not facts.
I could say that, since X weapon has 90% accuracy, and since weapon Y has 80% accuracy, in a fight between the two weapons, weapon X will always win. This is not correct.
When people say that “well, he should have paid mind to the purple circles around his ally in the corner of his screen while he was busy dealing with the necro and in the middle of a cast and trying to stay alive” it’s just not credible at all.
There are many variables outside of what people conceive on this forum that have a huge effect on how fights play out.
(In reality I think people are just playing ignorant in a futile attempt to not have their precious confusion nerfed. A futile attempt because it’s pretty much set in stone that I will be nerfed).
https://forum-en.gw2archive.eu/forum/pvp/pvp/Confusion-bugged-overpowered-all-Condis/page/2#post1706550
O rly? And yeah, just because we don’t want something nerfed that doesn’t need to be nerfed, that means it’s op, naturally. Straight logic.
That doesn’t mean I’m all against balancing btw. Confusing enchantments should be taken care of because it allows for area denial without an AE cap as far as I’m aware. Pry bar is really strong in 1vs1 since unlike confusing images, it cannot really be avoided. And one could think about reducing the general base duration to 3s instead of 5s for some skills. But nerfing it in general would simply make it useless, especially since mesmers aren’t really good at stacking other conditions reliably.
Bleed can tick for more than 4000dps, how is that “manageable” with limited conditon removal? Last time I checked, that also killed you when healing, dodging and attacking. And also when taking cover or just standing there.
Every class can switch weapons (or attunements). Wanna nerf all classes? We have to setup our damage first, others can simply attack, and their attacks cannot by avoided in three ways. Considering they’re that unreliable, some phantasms actually are too weak, slow or on a cooldown that’s too long. iMage for example. So most people rely on shatters.
Yeah I know, who needs facts when you have an opinion.
How about actually providing some arguments instead of just being sarcastic and aggressive all the time. Everytime somebody posts some actual facts, it’s being silently ignored by those claiming that confusion is op and there’s no counter.
I actually like the fact that Kadin didn’t start to complain about the lack of endgame options or gear progression. Thumbs up.
It really doesn’t matter in PvE, I’m only interested in WvW. There already is a separate loot system in place, so it should be WvW exclusive.
The only thing worth a discussion is if all or just specific skills should or should not trigger confusion. Imo, on dodge traits should not to begin with.
The only place I think Mesmers need a nerf, is with phantasms and Mind Wrack. Something as simple as a small cooldown timer in between casting different phantasms would be nice, plus a small nerf to Mind Wrack damage. That is all.
You can already avoid the creation of phantasms, destroy them and finally avoid their damage. If those chances aren’t sufficient, I can’t help you. But probably you’re just mixing up phantasms, clones and illusions…
It does says that the Dye Kits are a ‘’limited offer!’’ on the description.
Oh, maybe I missed that. Will have to check later, then the prices will really skyrocket soon.
Then, the guardian used Save Yourselves! which drew all conditions on to himself giving him 12 stacks of confusion. He then intagibbed himself for around 14K damage in less than a second.
Hm, 25 (!) stacks of confusion at 2500 (!) condition damage deal ~12500 damage. The only way to do that is mindless button smashing.
Btw.: 25 stacks of bleed tick with more than 4000dps at 2500 condition damage, and there’s no way to avoid that damage without a cleanse – standing, running, hiding doesn’t help.
I’d like that too, my green staff is ugly in combination with red armor.
While that may not be op but only beneficial for you, it would open up paths to some really op builds. Just like certain attribute combinations don’t exist on armor for good reasons. Forcing you to choose is an important part of balancing, just like having to choose from a set of traits or weapons.
I would argue it is easier and faster to get 100 g, than 10000 badges.
Not without going to PvE. It’s not that hard to farm 10000 badges in WvW, actually. I got my 500 for the legendary rather quickly, and that was before the droprates have been increased, without AE tagging and I don’t play much.
They said they couldn’t do this because of technical limitations. That seems to be their answer to almost everything when it just boils down to “well, we don’t want to, so shut up now”. I guess they even came up with some kind of lame excuse like “but what happens when the inv is full”. Well, then just drop the bags to the feet like now…
