It’s too easy too change it, because there are lots of situations in which you can simply repeat a dialogue over and over.
Simple answer: they can’t because if technical limitations. Simply disabling collisions would create a plethora of other issues.
I don’t care about technical questions, it just shouldn’t happen. GW2 is an MMORPG, you created a character with a personal story, being able to simply change races would be ridiculous from an RPG perspective. The total makeover kit already goes too far.
I guess it would be kind of imbalanced, just like power + toughness + condition damage.
Yeah, this question has been raised often but there never was an official reply. Don’t know what’s so hard about answering this.
Man, it even was on the first page…
https://forum-en.gw2archive.eu/forum/game/gw2/The-new-Dyes-look-amazing/first
To be fair though: that’s stated explicitly in the item description. I just thought the chance for the new dyes would be higher. I literally wasted like 10€ on dyes that are worth a few silver.
Every single other source of damage can be avoided without risking death.
Hm, Bleed, Poison and Burn tick no matter what if they aren’t cleansed though. Standing still, going away, hiding doesn’t help with these. And burn ticks at ~1000dps. 25 stacks of bleed tick for more than 4000dps while it’s quite easy to keep them at a long duration at the same time. Poison only ticks for 334dps, but then there’s the side effect of reduced heal efficiency.
Major difference probably is that these are harder to apply to larger groups though, that’s what I’d work on, see below.
In my eyes if it is to work like that, it should be increased in damage (f.g. 700-1,5k) per tick but only stacked in duration, not multipliers.
Didn’t think about side effects, may work. But wouldn’t that actually make it even easier to keep it on zergs permanently? Somebody had a similar idea, but instead of stacking duration, one stack should wear off per skill use. That would still give you the option of either waiting until it wears off or removing it by triggering it, and you could cleanse it without taking the 10k damage 20 stacks may cause as of now. They may have to tweak some other skills so it remains a viable build for 1vs1, but it generally sounds like it could work out quite well.
Did you play since the new changes on scepter? Scepter 3 now gives 5 stacks of confusion to up to 5 people. Imagine the carnage of 4 mesmers assisting on one target. 20 stacks on 5 people without even shattering or popping pink bubbles.
Yeah, but it’s supposed to be three people just like GS 1. If it’s actually five, then it’s bugged. Imo that’s fine because the channel can be interrupted and dodged, unlike pry bar, but it shouldn’t apply five seconds of confusion but three. It would be fine if all skills applied a base duration of three seconds of confusion, unless the +/-40% condition duration food is removed from WvW, so this also applies to the glamour skills (and things like the pain inverter asura racial).
Finally, I think Blinding Befuddlement (Glamour = one stack of confusion) is fine, but Confusing Enchantments (Glamour = stacks confusion when crossing the field) may have to be reconsidered because it allows area denial without an AE cap as it seems. It would eventually make more sense to have them both in the grandmaster tier.
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Ok let’s end this (honestly), it doesn’t lead anywhere except for bad blood and is getting out of hand somehow. Let’s get this back to an objective level, I apologize for anything offending I may have said. We just have different opinions here. I think confusion appliance/triggering should be tweaked, you want it to be changed (damage reduction?) in general, let’s just leave it at that.
Get a decent virus scanner I’d say.
/e: it’s probably heuristics triggering on some pattern that look like malware. Or you really caught something
It’s not stupid just because you don’t understand it. I agree that it’s advantageous when the enemy constantly loses focus though, especially with other enemies around that make hotkey targeting quite hard.
Close quarters with HGH engi is even wors because he will cc the crap out of you and even using a stunbreaker will kill you.
Swap to water and dodge = dead.and that confusion shouldn’t trigger on dodge.
Are you serious?
We are talking about confusion as it is and not how you would like it to be. And as it is, it kills you at dodging. As it is it is too strong.-> you dont dodge, you eat burst.
You’re really trying too hard now. Try making some useful proposals instead of just being aggressive.
That’s why it shouldn’t trigger on dodge. Apart from that, it isn’t too strong. Not making it trigger on dodge and reviewing the capabilities that instantly apply longlasting high stacks, possibly combined with might (say HGH/Pry Bar) would resolve some problems that are obvious. Confusion is meant to act as some kind of timed interrupt, that shouldn’t affect dodging.
I dont give a darn about what you know. I dont join zergs, I play small scale in roaming teams. So I care for the playerbase of my opponents, not my server. Shush, zergling, shush.
Yeah, come show us your real face. It’s getting more and more ridiculous.
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Don’t try to distract, it doesn’t matter if I direct this at you personally or “at the current meta”, if you insist on using that phrase. Dzago has been our (i.e. Drakkar’s) opponent often enough, I know exactly how they play(ed).
Close quarters with HGH engi is even wors because he will cc the crap out of you and even using a stunbreaker will kill you.
Swap to water and dodge = dead.
While you’re reading my posts, I said several times that Pry Bar needs a review, dunno why it was buffed in February, and that confusion shouldn’t trigger on dodge.
I thought the topic was closed for you? I don’t play much, actually didn’t login for a few weeks. Doesn’t say anything about my skill, but nice stalking attempt. And I don’t know what you read, maybe you should have looked here where I said “Confusion is good for two things, bombing zergs and thwarting enemies.” I know exactly how glamour and ethereal fields work. And I know that these capabilities aren’t op, unless the enemy is mindless.
PS: if you know you’ll be running into a glamour bombing zerg – adapt. You’re simply refusing to do so, which is your fault alone.
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Same here, you just have no clue.
Keep in mind that these dyes are not supposed to be perm. So they will eventually get taken off of the TP (probably the 30th) and the prices will begin to skyrocket, so if you plan on buying them buy them quickly.
It says on the TP that the pick is a time limited offer, it would also say so for the dyes if they were. I hope.
I wouldn’t mind if there was a limit of five players. The mesmer himself should always be able to port and all five should be able to port as often as they want as long as the portal is open. Then reduce the cooldown to ~40 seconds. That would make portals more useful in PvE and less mighty in WvW, at least it needs more mesmers playing coordinated that way. I made that suggestion from the begging being a mesmer myself, I never understood the changes they made to portal. Increasing the cooldown to 90 seconds was nothing but an annoyance.
EDIT: Just read the rest of the interview. Thank god for this:
One of the things people have been talking about is having their own individual stack limit that they can apply, rather than an infinite amount on one boss.
Colin: Yes, it’s tough. It’s certainly something we can look at, it does drastically change the way that the professions play, right? It does say “you can no longer stack all of one type of condition”. It might change the skills on each profession if we were to do that. It would encourage a little more group play to some extent. It’s not something we’re really talking about, but it’s an interesting idea. I’d have to think a lot about what the effects of that would be overall, but it’s an interesting… interesting idea.
It wouldn’t encourage a little more group play, it would encourage it by a lot.
“it does drastically change the way that the professions play, right?”
Sure it does! And that’s an awesome thing! You’re not Riot Games, ANet, you don’t need to force a meta. Let people have more diversity!
Oh god, no. They already said they won’t do this.
I agree this should never happen. Want to change races – create a new character.
I may have read it if he hadn’t used such a totally meaningless title. So your post contains suggestions – in the suggestion forum. You don’t say. It’s probably even against the rules to call for a dev response…
What’s the purpose of this thread?
Because you need 3 stats (Power+Precision+Crit Damage) to deal direct damage.
And you need only Condition Damage for conditions.
It would be OP if it dealt same damage as zerks.
You have three stats available to increase direct damage and only two that increase condition damage. Also condition damage und duration are only considered secondary attributes that don’t automatically increase when leveling, for direct damage this is only true for critical damage.
If bought some and didn’t get a single new dye. Again I was fooled into the RNG real money trap. You’re better off buying gems und converting them to gold and buying the new colors or farm the gold. Just wait a bit until the prices have settled.
I do also have to ask why the new NA time was set to later than the old NA times and query the EU reset time full stop. Yes, I know the 22:00 UTC reset was felt too early for the NA group, but this didn’t actually take away from actual play-time after reset – NA players still had a full evening’s play ahead of them when they got back home, EU players could play for at least a couple of hours before they had to call it a night and the Oceanics/SEA players would still have a full day ahead of them when they woke up that morning.
Now, with these new times (with the assumption that this is meant for standard, as opposed to DST), NA is as follows:
Players in Eastern/Central are going in at 9pm or 10pm. For those who have work/other commitments/don’t normally stay up all night, you might have a couple of hours of play ahead of you, down from the full evening you had when it was starting at 7/8pm.
Players in Pacific are going in at 7pm. Not bad, I doubt you’ll hear many complaints from them.
Players from EU are going in from anywhere from 3am (UK-only) to 6am. This essentially means that Friday night reset does not actually exist for EU players unless they’re going to stay up all night/get up rather early in the morning for it.
Players from Oceanic/SEA timezones are going to be in closer to actual reset, but it hasn’t sounded like most of them felt hard done by being in a couple of hours later.Overall, it’s good news for folks in PDT, indifferent news for Oceanics/SEA and pretty kitten awful for east coast/EU.
From the EU perspective, I don’t really feel the need to explain how awful it is for NA players or otherwise when I can just break this down with people from EU anyway:
Players from the UK, Portugal and Iceland are going in at 20:00. It’s later than I think most of them would enjoy, but it’s still a good few hours.
Players from other western EU countries are heading in at 21:00.
Players from eastern EU countries are heading in at 22:00 or 23:00.
For both of these examples, I’ll highlight my earlier comments about this actually being nothing like what many would’ve hoped to be a full evening of WvW. It’s not really taking it away from them, as EU players have never had it so good, but it’s still far from ideal.My honest recommendations? Both should be starting at about 5pm or 5.30pm for the earliest “affected” timezone. That would be, say, 5pm for Pacific, which would mean that more eastern NA timezones would also have a full evening of play and not entirely disable EU players from participating with their guilds whatsoever. Similarly, 5pm for the UK would give everyone concerned a very full evening of play.
I realise ANet are obviously concerned that everyone should be able to participate in WvW and accordingly have been trying to juggle things around to make it better. I can respect that, but I think they still need a slight tweaking even now to make them as best as possible for the greatest number of people.
Well that’s all nice and stuff, but I guess ~1,832,593 players disagree.
The new system is great and totally fine.
What are they called? I actually couldn’t find them on the TP when searching for Dye in Consumables.
Flame Dye Kit:
Charred
Cinders
Flame
Flare
Molten
PyreFrost Dye Kit:
Deep Glacial Sky
Deep Glacial Teal
Glacial Sky
Glacial Teal
Shiver Sea
Shiver Sky
Thanks!
Why would anyone ever want to play a condition build in PvE when every class has an infinity more powerful in every single way berzerker build?
Because not everyone uses maximized damage output as the main factor in deciding their characters’ build and play style.
Condition damage barely helps in PvE though. Heals, boons and so on offer other options, also conditions like vulnerability, cripple and so on, but they’re again not affected by conditon damage. And then there’s the stack cap and Defiant. Lots of condition hate in PvE. Let’s not even talk about confusion.
What are they called? I actually couldn’t find them on the TP when searching for Dye in Consumables.
Now tell me how it will feel to walk through 7 fields that stack 2 confusions on you instantly (->14) every time you walk in or out, walking over portal exit and entrance that will stack 4 confusions on you for each mesmer, getting projectile finishers on you that will stack another 8 stacks of confusions on you. And all of this time you will be permablinded and stuff.
If you ever actually had this happen to you, you’re simply the worst WvW player in existence. Triggering the confusion when you have 25 stacks on you instead of waiting until it wears off is even more stupid. And triggering it again after you were hit for 10k damage for the first time is the zenith of stupidity.
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No, it’s exploiting game mechanics. But we for example often have trainee commanders running who don’t have a book yet, that would hurt the gameplay a lot. It’s just replacing one evil with another.
only let a ram be deployed at an enemy door itself.
That’s what I’d do.
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Judging by your post history, you are a very angry person… that’s not good for your heart dude, unless you’re the hulk.
GS has relatively short cooldowns for its important skills, it’s a different story with other weapons. Staff has long cooldowns, focus can apply swiftness quicker and so on. Plus there are other improvements, like torch removing conditions or focus reflecting projectiles.
And to be honest: Anet can’t have well defined controlable player actions that define if someone is a spy or not.
And why should they. Spying is a valid tactic, unlike griefing it doesn’t exploit game mechanics.
Simply limiting the amount a single player can lay down at one time on one map should be 1-3.
Commanders have unlimited.
Worst idea ever…
My search function is better than yours: https://forum-en.gw2archive.eu/forum/support/tech/Guild-Wars-2-hack-awesomiumprocess-exe/first#post1484772
so if you can apply confusion to a zerg with just 5 players and all zerg have to stop attacking/evading….
You can’t, at least not as a mesmer and not a relevant amount of stacks, unless the enemies are stupid to a degree that should be considered intentional.
Confusion is beyond broken in this game. It’s supposed to be the condition equivilent to retaliation so why isn’t it about equivilent?
It’s supposed to be the equivalent to interrupts in GW1, which also have been a major mesmer mechanic.
Personally, I’d just change it to match sPvP in WvW.
There’s several reasons why confusion had to be buffed in WvW (it’s quite obvious in PvE). There’s a lot more AE cleanse going on and there’s more players in general, so enemies can easily retreat behind the frontline or fortifications which doesn’t help with conditions like burning. In sPvP, it’s much easier to apply 10+ stacks of confusion since you can be more focused, which would make it possible to completely lock down capture points.
The Oversized Grub in the Eternal Battlegrounds has an increased chance of dropping precursors over other bosses or mobs
I highly doubt that unless you prove it.
They won’t upgrade the servers. What they need to do is reduce the player cap on EB and the borderlands to a level the servers can handle. This would help balance servers as well so some of the players/guilds on servers "destack"and siphon off to other servers. I suspect this will happen eventually. I just wish it would be sooner rather than later.
That won’t solve the problem of skill lag in huge zergs but introduce other problems, like excluding large parts of the playerbase from actively playing. If anything, they should introduce more borderlands. Even low pop servers could at least team up on one of it and defend it.
It doesn’t make you win of course, but at least it gives you fun gameplay. Deal with it, WvW will never be balanced.
GW2 is much more restrictive when it comes to that though, at least when I stopped playing WoW you could write almost everything in chat that would get you a ban in GW2.
It would be good that the cities share the same discussion channel.
When they did this too WoW, it just added a whole new level of annoying spam…
So they splintered it off to a trade channel, and city chat got better, But then they merged it and made trade the default anytime in a city.
Considering there’s not much direct trading in GW2, that probably wouldn’t be a problem. But they should add an lfg channel or tool (yeah I know they’re working on it) before.
Your effective health (either by increasing toughness or vitality) should be well above 20k.
http://gw2buildcraft.com always is a good help.
You can prevent the creation of phantasms as well as avoid their damage, plus they can be destroyed easily. That’s why they “hit hard”. If they hit at all.
They did, this was their intention. If you can’t group and organize properly, the game won’t fix it for you. If the others have a big zerg, either try to play better, have an even bigger zerg, or split up and play tactically.
Official policy is: if you don’t use it commercially, it’s fine.
I agree!
Also the alternative would become “The Fulcrum Of Fate”, with the big “O”. I wish words like “of” and “the” wouldn’t automatically begin with uppercase when it’s in the middle of a sentence …
Yeah, that’s what really annoys me. I’m playing a nobleman with a corresponding story and I’d like to call my char “Dude van Dudsen” (just an example of course), it looks stupid with an upper V.
The only efficient (when it comes to the number of stacks) ranged AE confusion for mesmers is Cry of Frustration with Illusionary Retribution, which applies only six stacks of confusion. Since the clones are likely to die in AE in a zerg before reaching their targets, glamour builds are more reliable. If you’re not constantly crossing glamour fields affected by Confusing Enchantments, which you should watch out for, we’re stuck with Blinding Befuddlement, which only applies one stack per field with three fields on relatively long cooldowns. People can retreat and cleanse easily in zergs, which reduces its efficiency. The only reason many people use it actually is a lack of other reliable AE options for mesmers combined with the stupid loot tagging system. Those who really know how to play a confusion build properly are a minority, and then it’s not zerg busting.
PS: if you’re worried about confusion, try a Bowl of Lemongrass Poultry Soup and Runes of Melandru or Hoelbrak. Reduces condition duration to a degree that pretty much makes it irrelevant. Plus it works on all other conditions too.
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I’m not trying to be obstinate here, but that’s not really proof. EVERY action that requires a client-server interaction requires server bandwidth. Keeping track of a condition stack should require much less bandwidth/processing power than player positioning or positioning and impact of AoE skills.
Well, it’s a clear statement from a core developer. I’m not allowed to hack and reverse engineer their servers I guess, so that’s the best we have :p
I also think AE requires more processing power, hence the theorey that they’re not doing a more advanced approach (i.e., DR) than a hard limit because of performance limitations. We already have heavy skill lag in bigger WvW fights where the servers are completely overloaded.
Sorry, MMORPG abandons all KISS principles by combining all problems in computer science in to a game
Problems can be avoided by following that principle though. If there’s a full stack of 25 conditions on an enemy and they’re having performance problems because they’re tracking each unique condition, including its duration, owner and damage (because it dynamically changes with your current condition damage, boons running out and so), then there would eventually have been a better approach to this (theoretically).
But this thread was about AE limits, so we should stick with that topic. Just wanted to say that they’re probably (also) limited by server capacity.