Hm, that would allow people to exactly tell their mates what the enemy’s going to do in TS.
Although I agree with many of these features, and wish they were implemented.
I don’t think it’s ever an acceptable reason to say “Because other games have it.” Just my thought.
General functions to running a guild, should be implemented.
How can you promote a guild community, when major tools are lacking?
it’s 2012, some of this stuff is pretty standard for all games.
I guess that turns into nitpicking on both sides now, you wouldn’t say a car needs wheels because other cars have them, it needs them because it wouldn’t be a car otherwise. Let’s just say some of these features are definitely missing, even if GW2 was the first MMO ever. Sometimes you wonder if ANet didn’t learn from GW1.
I agree, I often wondered why a POI is a POI other than for the reason that there had to be a POI.
This is exactly that: a workaround.
This is exactly why I said that it’s just a workaround
you just turned an entire zone into a raid.
And an MMO into an MO, somehow. People are already scattered throughout PvP, WvW, PvE, dungeons, story instances, capitals, overflows and so on.
In my book, the cam is still too close, we should be able to zoom all the way out, just like it is during some encoutners like the Mad King.
That would be gamebreaking, at least for PvP.
My current non WvW/PvP char is now level 40 and I did nothing but the start areas of all races and a small amount of profession training.
Give me an option to switch it off then.
I totally support this idea. I’ll probably never run into this problem, but I understand that it will exist for a lot of people and an approach similar to the crafting collections seems like a very good one. There’s still more than enough things to collect in the game to make people buy slots through gems and muling is just a bad game mechanic imo (and of course it doesn’t work on these soulbound items anyway).
How do you get rid of cooldowns magically? I have found a ton of places, almost every cave since ANet decided to place mobs so unnaturally and dense that it just looks like that – intentionally placed. So you have to fight as many of them as possible. Also, if you’re in a fight already, you’re way slower than ooc.
But I hope you’ll get rid off application based code receiving:
1. As an example: I don’t (and won’t) have such phone that can run applications, because many of us need it just for calling. Buying expensive phones few times in a year(breaks, stealing, loss) just for game account security isn’t great idea.
2. Any soft based security features can be surpassed by good hackers.
You don’t have to use your phone, you can use any program that supports TOTP as specified in RFC 6238. If you don’t run the tool on the same PC you play on, this already is way more secure. If you don’t like software at all, there’s also an increasing number of hardware tokens that comply. The cheapest would probably be a Yubikey, which is then somewhere between a software and a true hardware approach in terms of security since it also requires a client software due to the lack of a battery backed clock (http://yubico.com/totp).
i agree my camera my veiw ifin ya please.
Eh… what? Could you elaborate on that please?
5) Casual players run from a fight and eagerly join the winning side if there is nothing holding them back (FREE TRANSFERS). Hardcore players stand their ground and fight for their server.
That’s not entirely correct imo, what usually happens (just happened to Riverside) is that at least one of the big WvW guilds leaves, to Elona in this case iirc as they were hit hard by Vizunah’s night shift. The casuals usually stay for a while until they notice that things get worse, then an increasing number of them follows to the new server until there are just too many of them and the better players switch again. Vicious circle.
So if “hardcore” means efficiency, these are the first players that switch. If hardcore means “honor” and to be proud of your server, you stay.
Skills have cooldowns, dodging needs endurance and immobilize cannot be dodged once applied anyway. And as I said, you also need a place to run to.
Mh, you just said that you cannot be on the wrong server, didn’t you? I guess you’re on one of those winning servers then, which quite explains the reply.
It either existed in the beta only or the correct command is ctrl+shift+print.
@Nels, serious question: did you even play WvW yet?
Iirc there should be gem shop items to change this soon(?)
But I want seven! Seriously, instances are designed for five players, it’s just that way. One more player would already change the balancing, a 20% increase isn’t trivial.
Yes this is a problem, especially for classes that need to kite a lot and have pets/illusions/minions that further aggro mobs. Also, respawning mobs have instant aggro and many of them have long lasting immobilizing abilities. So if a mob that can give you such a condition spawns right onto you, you’re already in a fight and don’t have your cooldowns or “oh sh… button” ready – good luck.
Instant aggro, quick respawn and also the very dense placement of mobs, even in start areas (first noticed that in the Sylvari start area around the Krait Blood Witch event) is also a problem in areas where other players killed mobs before, which you eventually don’t now. Then all of sudden you’re right in an area full of respawning mobs, and finding a place to run where all of them lose aggro can be hard somtimes, especially if you’re in a cave. It should always be possible to run to a place where you lose aggro from all but two mobs, which often isn’t the case. Which means you either run out of that place completely and have to fight your way though again, or you just die.
Gear progression is not the same, because it creates distance between those players who have dedicated that time towards getting that extra powerful gear from those who have jobs and havent touched the game in a month or two.
This. I wouldn’t care much if it was PvE only, but PvE already is relatively easy so that would just trivialize it. I’ve been in a WoW “high-end guild” that farmed Blackwing Lair and I played up to PvP rank 14 before the first addon was released, and I know what that kind of game mechanic can mean to your life if you’re a bit fragile. And that’s unfortunately an increasing problem.
Also, it’ll give newbies a nice surprise when they see themselves leveling with someone weilding a twilight or sunrise.
Legendaries have a level 80 requirement. For a good reason.
I wonder how many people actually work only on the most severe bugs, considering the amount of time some massive bugs have not been successfully fixed as of now. Actually, the patches that are released now and then contain fixes that you’d think should be easy. If they’re not, well… bad design from scratch I’d say from a programmers view.
I’m ok with the stunbreaker proposal since it wouldn’t influence PvE I guess.
I’d understand this in WvW or PvP, but not pve. Who cares if someone spent 3 months getting gear thats 5 or 10% better than what you have? They can simply not allow use of that gear in pvp – or downgrade the stats to normal exotics.
This is a gameplay mechanic that never works out, just because there has to be a limit somewhere. Look what has happened to WoW or D3 with their ever increasing stats, Blizzard is the master in creating grind games. You’ll have to make some sort cut somewhere (an addon that makes your high-end equipment, grinded in countless hours, the quality of a trash mob drop for example). I was laughing so hard when I saw the latest D3 patch notes… no thanks.
This is not the way 99% of the players that didn’t play WoW or other games based on grind before want GW2 to be, and it is not a path ANet will ever go (hopefully).
I consider the idea of plate armor with cloth stats (or the other way round) as stupid as the idea of mages wearing heavy armor (or the other way round, I’m a conservative player and I always liked the idea of mages not being allowed to wear plate or chain armor because it interrupts their mystical energy flow – not to mention the idea of close combat classes wearing cloth).
I totally support what Mancub and Jam just said. Some people just come in here and say why the way it is now doesn’t really hurt them, and it doesn’t if you just stay in high-level areas, but nobody replied to these valid arguments yet. I don’t see why it wouldn’t make sense or hurt the game if a system like me and Jam just proposed would be implemented. It would be a very easy approach to just limit the traveling costs by area level or scaled down player level, not the real player level. I somehow even feel like this was just overlooked by ANet, since player levels and rewards are scaled down according to the area you’re in, traveling costs should be too.
(edited by Iruwen.3164)
I mean, I only have to do one event(with loot selling not even that) to get the cost for a WP back.
I said above why this isn’t true in many cases and isn’t social.
Follow these easy steps for total mitigation of WP fees:
1. Waypoint.
2. Pick a direction and run until you see an orange circle (usually 15-30 seconds).
3. Enter the orange circle.
4. Do the thing that the circle demands.
5. When the circle is satisfied then you are given money, karma and experience + all the loot from monsters if the circle required killing.
Yeah, good idea. If you’re in a high-level area. Unfortunately, travelling costs scale with your level, not the area’s level. Which means you gotta kill quite a lot of mobs when helping out low-level players in their respective areas, while you don’t have problems in zones around your own level. Which is pretty much the opposite way of how it should work, considering this game is eventually meant to be social.
I for one am glad they have found ways to eat money out of the game. It keeps item prices in check in Auction halls. However I have heard of the steep price at high levels, and havent experianced it yet. So its hard to comment.
There are tons of other ways to achieve this, including raising repair costs. ANet should also find a way to punish players running around naked to circumvent repair costs. You could also have to pay a fee to be resurrected, that would mitigate the “die and run in again” problem and effectively punish bad players so they’re forced to do better.
(edited by Iruwen.3164)
Most people probably don’t care because they think zoom is placed well on the mouse wheel, and most of the people who actually care create a profile in their mouse software to rebind it, which leaves just a small minority in need of this feature.
I’m not sure if you meant one server forum or one forum per server. I also wondered why there are no server forums, but I think this would end in endless discussions about people joining whatever server is currently good in WvW (as long as ANet doesn’t introduce the guesting system, make transfers cost gems and increase the timer to one week) I’m afraid. Also, when the guesting system goes live, you’re not really bound to one server.
How can the game look worse with longer camera distance? U can finally see the amazing world as it should be, atleast if you max it out. Love it!
The LOD on distant objects is reduced to improve performance, but you simply don’t have to zoom out that far of course.
Most of the players are not power gamers, that’s how. Also, the waypoints are presented as a piece of Asuran technology in the game (the second most convenient way to travel as compared to their gates). Why should they make travelling costs higher for high level players?
I don’t see a problem with the approach I already mentioned: keep the higher costs in high-level areas, but limit them the the corresponding level range in low-level areas. You don’t earn much in those areas, and you’re less willing to travel back and help out there if it just means high costs. There’s always the way around the Mists and Lion’s Arch, but this seems more of an exploit and somehow broken than anything else.
I’d have no issue with the waypoint cost if it simply went by distance and not level.
I can fully understand it costing a few silver to go from Lion’s arch to Cursed shore (1 end of the world to the other), but i can’t understand how it costs a few silver to go from 1 waypoint to another within Cursed shore (the same zone).
It’s even worse if you want to go to a lower zone to help people out, you get there and get lowered to the correct level etc. Now all drops are pretty low and you don’t get much money etc – yet the travel costs are the same!.
This. At least limit the costs in low-level zones to the corresponding level range.
They should adapt the zoom factor to character size, I dumped my huge Norn and rerolled a smaller character for the better overview (and because it felt so slow), but this zoom level was insane. As other people already pointed out, it would be a huge advantage in any PvP mode. They should add a first person view, but that bird perspective somehow feels wrong.
Ya the cut-scene didn’t work for me either, never saw the mad king come out. Oh well kitten happens!
Here is the non-buggy version if you missed it.
http://www.youtube.com/watch?v=lOu0kFXcO3U
Thanks for the link.
That’s why I hate social media. Companies tend to mix it up social CRM with proper central informations.
Yes, they confirmed via twitter/facebook that it was an outage at the data center. Should be back up now though, but a lot of people (myself included) are having problems connecting.
Yeah, nice that I have to check FB/Twitter the see what’s up. The forums and website have also been down, but now an official could say something here.
/e: I can connect.
Yep same here, after the Mad King popped out I also had that “super zoom” until the disconnect.
so … why you complain for?
Can’t enter the instance.
There is also this lengthy thread at gw2 guru:
http://www.guildwars2guru.com/topic/70452-nvidia-drivers-30697/
The fact is, ANet knows what they have to do to make the game run better on pretty much every piece of hardware out there, but they refuse to do it for whatever reason, maybe thinking the game’s hype will carry them until everyone gets a new PC.
I usually don’t take things said by <random internet guy claiming to be a former Nvidia chip designer with a friend at NV> very serious.
GW2 being CPU limited isn’t big news, I’m also active at the Guru3D forums and have a technical background. But your post includes way more claims and details.
Then bots will simply incorporate a repair spot into their route?
Is that the reason there’s no trading window? You can still do it by mail, it’s unsafe but that way you also circumvent the fees.
@Dkatt: is there any proof for these claims? Especially on how the engine works? Or is it just hearsay.
Won’t happen because they want to sell bank slots via gems and that would make muling way too easy.
Yeah, if you jump on the rail of the huge stairs in Divinity’s Reach for example, noticed that too. But you can stand in fire.
I second that, this should finally be fixed.