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Commentary on warrior's patch

in Warrior

Posted by: JETWING.2759

JETWING.2759

Good thing is that Mercenary’s Amulet. Signet Hambow became strong again.
Stances are good because scales with boon duration(Vigilant + Leadership rune), but Last Stand still weak. Last stand could decrease recharge in 20% and have Empowered trait merged with him to become paired with cleansing ire.
Then change Frenzi, Balance Stance and Endure Pain to every 2s grants Quickness(2s), Stability(x2 for 2s) and Protection + Aegis(2s each) for 4s for a total of 6s of each stance(with 0 concentration)
Berserker stance isn’t granting full adrenaline. Could grants 10 adrenaline and resistance(2s) every 2s for 6s.

(edited by JETWING.2759)

Permanent Stability

in PvP

Posted by: JETWING.2759

JETWING.2759

Also put eye in cc abuse of Chronomancer, DH and Scrapper…

Remove people without elite spec from ranked

in PvP

Posted by: JETWING.2759

JETWING.2759

I did 4/5 saphire tier with warrior, and i did well.
And still doing well with rifle engi… w/o HoT.

Just because you do well does not mean your build is viable. It is a downgrade compared to scrapper.

Not… I m fine against scrapper. I have problem against Elementalist, Renevant and Necro… DH also its ok, except condi spec… Too many burn :/

(edited by JETWING.2759)

Remove people without elite spec from ranked

in PvP

Posted by: JETWING.2759

JETWING.2759

I did 4/5 saphire tier with warrior, and i did well.
And still doing well with rifle engi… w/o HoT.

"Daily Warrior Winner"

in Warrior

Posted by: JETWING.2759

JETWING.2759

Warrior still viable… No problem against condi or power, and has high dps, good support and good mobility.
But that berserker… too much fire and burn with every minor action, looks more like elementalist or guardian. personally didn’t liked berserker.

Signet warrior still viable?

in Warrior

Posted by: JETWING.2759

JETWING.2759

Arms line is better with Sword, LB, Mace and Torch. Hybrid or condi builds…
For GS/Rifle run power + concentration and stances, shouts or physical.

wow! they nerf SHOUTS!

in Warrior

Posted by: JETWING.2759

JETWING.2759

We get +10 heal power for each might stack. Then the heal per shout raises a few.
In my shoutbow says 1810 with 25 might stacks and cele amulet.
My frustration is with war horn that no longer convert conditions in to boons.

dual wield agility?

in Warrior

Posted by: JETWING.2759

JETWING.2759

Weak to a GM tier. Need be +25% atk spd.

Allow turrets/objects to take burn damage?

in PvP

Posted by: JETWING.2759

JETWING.2759

Agree with OP, but could be burn and chill the conditions to affect turrets.

Furious

in Warrior

Posted by: JETWING.2759

JETWING.2759

Please take a look at shoutheal war

in PvP

Posted by: JETWING.2759

JETWING.2759

Balance Preview - Jan 27

in Thief

Posted by: JETWING.2759

JETWING.2759

My build will be buffed __

Post Your Build Thread

in Thief

Posted by: JETWING.2759

JETWING.2759

For PvE, WvW and PvP is my healthseeker build. Ranger and Hambow killer.

Very strong in 1 v 1, grants superior sustain, superior mobility and superior damage with might stacks, high power and skill coefficient.

http://gw2skills.net/editor/?fZAQNAoaVl8MpwpdOxyJ8PNhPRtdAkABIXhQ3zQalDA-TZBBwASOCAB3fAwpAwcZAKPAAA

Thief Burst And Dueling Builds

in Thief

Posted by: JETWING.2759

JETWING.2759

[Few video]Thief burst is too low vs. others

in Thief

Posted by: JETWING.2759

JETWING.2759

May be better:
- Improve others stealth Attacks.
- Infiltrator strike could be instant cast and blast finisher.

Backstab is fine. Thieves isn’t weak.

(edited by JETWING.2759)

Redesign warrior.

in Profession Balance

Posted by: JETWING.2759

JETWING.2759

I changed to Mesmer, Elementalist, Engineer and now Thief. this 3 classes is more fun to play that warrior.
Agree, needs redesign!

(edited by JETWING.2759)

Signet Buffs (Happy) ^^

in Elementalist

Posted by: JETWING.2759

JETWING.2759

This was an huge buff to aurashare build. A great step to build diversity. GJ anet!
:)

This may be the new meta build.

upcoming change to glyph

in Elementalist

Posted by: JETWING.2759

JETWING.2759

Good, very good buff!

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: JETWING.2759

JETWING.2759

D/D elementalist is very vulnerable to conditions, even if using Ether Renewal. Every hybrid or condi build can kill him relatively easy.
They said that celestial amulet already had less raw stats, and was bad. Then anet increased more stats to make viable.

Sigil of Battle may be one of best way to some classes get might. i don’t agree with nerf is this sigil.

Signet of Restoration? Good luck against conditions!

Strength Runes? They says that this is the bunker and condi meta, then power build will have problems against bunker builds. If some d/d elementalist without Ether Renewal goes with Batle Sigil + Strength Runes, and fight against for example condi warrior, id think that this elementalist will be forced to disengage or pray for help.
For me strength runes also is fine, because some classes deals good with boons.

Has skullcrack been over-nerfed?

in Warrior

Posted by: JETWING.2759

JETWING.2759

Tremor Should be the f1 skill.

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: JETWING.2759

JETWING.2759

Celestial Ele is fine. I already have see their points strong and weak. Some players just need l2p.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: JETWING.2759

JETWING.2759

The main objective of that skill is create an fire field at target location, this occurs hitting or not a foe. Players will be damaged and burned if enter in that field.
It’s similar to wall of fire that will hit and burn. Also is similar to tricks that will hit or make something with who enter.
Earthshaker is deferent because the main objective is stun foes in targeted area.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: JETWING.2759

JETWING.2759

The OP is probably using wrongly a condition build to comes here QQ about not only a specific skill of one specific weapon, but the better way of sustain that the class haves (Longbow + Defense line with CI)
The OP just confirm that an warrior without CI is a Warrior dead. To get this trait, the warrior looses important traits that grants dps or even more sustain.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: JETWING.2759

JETWING.2759

Then the problem isn’t longbow, but cleansing ire.
Combustive Shot will only make more adrenaline if used against AI builds. I d think that this is one way of balance, the same occurs with Earthshaker and flurry.
That skill and projectile are so slow… The foe can just reflect, blinds, destroy, interrupts… All before the projectile hits the ground and triggers the trait.

Anet, revamp mace skills 1-3 for wars.

in Warrior

Posted by: JETWING.2759

JETWING.2759

if they gonna buff Mace 1/2/3 they also reduce the 3 sec stun from F1?

like they nerfed some from Greatsword to buff F1….

Dunno.. be carefull for what you ask :-)

And before you say… well the skill aint great now so why nerf other..
Same for GS.. the skills where fine and nobody used F1.. so why does it need some nerfs in damage to buff its F1.. its minor i know but still it doesnt make sense

f1 already have been nerfed, now is near useless due too long cast time and animation.
This skill requires bull’s charge or shield bash to lands.
With incoming buff to GS f1, this skill will become completely useless. Players no longer will needs lock down foes to deals high damage with gs.

Anet, revamp mace skills 1-3 for wars.

in Warrior

Posted by: JETWING.2759

JETWING.2759

Mace #1 (Pulverize) should have 0.5s cast time.
Mace #2 should keep blocking if out of range of counter blow.
Mace #3 Needs do more damage.

Burst Skills need a Boost.

in Warrior

Posted by: JETWING.2759

JETWING.2759

The reason because most of warrior uses Bow… Those Burst skills are hard to land.
I agree with improvements to these skills.
ex:

Eviscerate: Needs cleaves. May be also increase range according adrenaline.
Skill Crack: Really needs cleaves, or with some rework, become less hard to lands. This skill misses all time due the range, cast time, animation, lack of gap closer with mace, etc… Tremor still being the best mace’s skill.
Kill Shot: Could have his cast time scaling with adrenaline level (lv1 = 3s; lv2 = 2s; and lv3 = 1s) or stat a toggle ability at use, this toggle stay up while channeling (full channeling lasts 3s, how more channeling more damage). The toggle ability cancels the channeling and releases the shot.

Some thing like those to improve some burst skills.

Bank of the mists

in PvP

Posted by: JETWING.2759

JETWING.2759

Personally i don’t like to need go to LA to get access to Bank.

PvE build for warrior.

in Warrior

Posted by: JETWING.2759

JETWING.2759

In pve go full berserk.
Here an easy build to make, good for dungeon and open world.
http://gw2skills.net/editor/?fJAQJARTjMd03ZjH2dwJaAmgCZnPBnTgAYAUWFXBA-TBCEABTcBAYS5nI7PIxhAoNdBA8EASU9ntUCGA4A43fz3fDc+5nf+5n3v/+7v/+bpAiYZE-e

When you get more resources you can get other gears.

Meta Builds Website (sPvP/tPvP)

in PvP

Posted by: JETWING.2759

JETWING.2759

As elementalist i prefer aura share
http://gw2skills.net/editor/?fFAQJAodhMMqb23wsBdEBIAC5o92FUgR1E9A-T5gIwAAOBACLDUe/BA
I can do everything with high efficacy.

You should nerf celestial amulet

in PvP

Posted by: JETWING.2759

JETWING.2759

Those stats become a bit strong in hybrid and balanced builds.
I d think that could be fair if all amulets have the same amount of stats.
ex:

celestial = 315 + 315 + 315 + 315 + 315 + 315 + 315.
4 stats amulets = 945 + 630 + 315 + 315.
3 stats amulets = 945 + 630 + 630.
Something like this to help with balance.

You should nerf celestial amulet

in PvP

Posted by: JETWING.2759

JETWING.2759

3 stats amulets = 2208 points.
4 stats amulets = 2340 points.
celestial amulets = 3038 points.
→ Celestial is OP.
Or…
→ Others amulets are UP.

Elementalist is very OP

in PvP

Posted by: JETWING.2759

JETWING.2759

Staff is good with heavy dps builds in group fights, but becomes helpless if focused.

New elite for eles

in Elementalist

Posted by: JETWING.2759

JETWING.2759

Just:
Tornado: Need be a cantrip skill and work with relative traits.
Glyphs of Elementals: The elementals need have some active skill, like Spirit of Nature and Flash Golem.
Fiery Greatsword: Change animation (flame color, appearance, etc…) and rename to arcane greatsword or something like. Need be an arcane skill and work with relative traits (rename all 5 skills and make work like arcane, the #1 skill, auto attack, only trigger trait in the end of cast)

Turret Engineer (AFK)

in PvP

Posted by: JETWING.2759

JETWING.2759

Turrets should be effected by chill, burning and poison (like acid).
The great problem with turrets is that cannot be affected by conditions, do not forgetting that they (turrets) can be healed.
I’d think also that the elite Supply Crate need have his cd increased to 240 seconds.

(edited by JETWING.2759)

Venom Share Thief confirmed OP

in PvP

Posted by: JETWING.2759

JETWING.2759

That is the right way to plays a thief in tpvp.
For all classes the point is spend resources to improve all team, but retaining the 1 v 1 potential.

- Venom share Thief.
- Sword/Horn Warrior.
- Aura share elementalist.
etc…

We need a solution now for Stealth!

in Profession Balance

Posted by: JETWING.2759

JETWING.2759

Burned effect could appear around stealth character.
The stealth character becomes semi-stealth, showing flames around the body, allowing target and hit.
When the burn ends, the stealth back to original effect. This also allow the stealth player retain the stealth via cleanse.

Ex:
A stealth thief fighting an elementalist becomes burned. Then becomes semi stealth, showing burned effect (flames) around his body. Then after 3 seconds the burn are removed by Shadow’s Embrace trait, and returns to full stealth if the stealth don’t ends yet.

  • The burns counter the stealth, and cleansers counters the burn.
  • The stealth still viable, but now with a counter play.

(edited by JETWING.2759)

Ele 1 VS 1 with Warrior

in Elementalist

Posted by: JETWING.2759

JETWING.2759

If you want D/D, cantrip and restoration, you can use this:
http://gw2skills.net/editor/?fFAQJAoYhcMKc24wzBdEBGACxoBDmIwobFPvF-TJRHwAFeAAc2fAwJA4YZAA
but is better change restoration for renewal, and oh dagger for focus.

Keep might stacks, some cleanser and bs to deal with hammer, sword and bow.
your burn, bleed and poison will out heal him.

(edited by JETWING.2759)

Is warrior really that simple?

in Warrior

Posted by: JETWING.2759

JETWING.2759

I main an warrior, but actually i am leveling pvp with elementalist to get magus and champion magus achievement. After i ll switch to thief
For experience i can say that elementalist is more fun to play that warrior.

Fire shield

in Elementalist

Posted by: JETWING.2759

JETWING.2759

Cleansing Ire

in Warrior

Posted by: JETWING.2759

JETWING.2759

CI makes burst skills remove conditions, but to works requires hit the foe (CS is the exception), them you can’t remove condition while feared, blinded, and in some cases immobilized.
The class is dead without CI + Combustive Shot. Try run every other build without one of this two end die easy all time :/
The class still weak to conditions.

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: JETWING.2759

JETWING.2759

Warrior:

Strength:

  • Build variety with good access to most of weapons, boons, conditions, finishers, cc, bs, some self and group cleansers, some self and group buffing, and some reductions (off damage with endure pain, conditions with berserker stance, and cc with stability).
  • Mobility with signet of rage, banners and some movement skills.
  • _high armor, health and some regeneration capability.

Weakness:

  • Mechanic points to brute and passive game play. Makes the class very strong and appellative in pve and wvw but limited in pvp.
  • Conditions not only cancels all regenerative capabilities, but also kills the warrior very fast.
  • Single and irremovable target. Without access to AI, teleport, stealth and evades, becomes easy to focus end inflict burst of raw dmg or cond dmg.

This game doesn't need Conquest

in PvP

Posted by: JETWING.2759

JETWING.2759

Conquest is the best.
Makes the game play more strategic.
Terrible the team works only killing and killing and killing without any other purpose.

Highest Possible Burst?

in Elementalist

Posted by: JETWING.2759

JETWING.2759

Frost Bow: Water > #5 > Lightning flash > #4 > Air
This kill every light armor, 90% of mid armor and most heavi armor. Ignores stun break.

S/D: attune from water to fire > signet earth > #2 > #3 > #5 > Lightning flash > attune to air > #2.
obs: after attune to air, auto attack will start, increasing the amount of dmg.

S/D: attune from water to air > #4 > #5 > attune to fire > #2 > #3 > #4 > attune to earth > #1 > #2 (hurl) > lightning flash.

http://gw2skills.net/editor/?fFAQJArIhMMKZW9wzhAIAh0sRbE3IQhiTPC-T5QBwA02fgcZAAPAAA

(edited by JETWING.2759)

Powerful Aura is good?

in Elementalist

Posted by: JETWING.2759

JETWING.2759

Powerful Aura is good?

in Elementalist

Posted by: JETWING.2759

JETWING.2759

Thanks guys!
I’ll test your suggestions and decide how to use share aura
I really want use this.

  • Lightning aura can provide extra control ability to all teammates.
  • Frost aura can provide defense to allies and chill foes.
  • Fire aura (fire field + magnetic leap) can grants extra might and burn foes.

I will continue testing and improving

Powerful Aura is good?

in Elementalist

Posted by: JETWING.2759

JETWING.2759

Powerful Aura
Semi dps/bunker and support for tpvp, wvw.

  • Mid-High damage with D/D, criticals, power, conditions and might stacks.
  • Mid-High sustain with toughness, vitality, heals, regens, cleansers, protection, vigor, and auras.
  • Mid-High control with auras and conditions.
  • Mid-High pressure with conditions.
  • High mobility.
  • Mid-High support with auras, boons, heals, regens and fields (fire and ice).

I am low skilled/experienced elementalist, but done well with this build. I am open to suggestions to improve

Sorry bad english, i am not native
Build:
http://gw2skills.net/editor/?fFAQJAoYhMM6c24wwBdEBKAC5k7uFKwoXF/OF-TJBBwAAeAAeOBAx2fAcZAA

Need to Reduce Cooperation in PvP

in PvP

Posted by: JETWING.2759

JETWING.2759

Each profession can contribute with specific ability, this is very better than holy trinity.
;)

Eles... Flavor of the Month ?

in PvP

Posted by: JETWING.2759

JETWING.2759

Eles are fine.
I am doing very well with mine

Swirling Winds should give swiftness

in Elementalist

Posted by: JETWING.2759

JETWING.2759

Agree!

Should it